karbytes_ontology


The following terms and their respective definitions outline karbytes’ ontological framework (i.e. a set of assumptions about what ultimately constitutes reality and how it behaves). A companion to this web page is available at the following Uniform Resource Locator: https://karbytesforlifeblog.wordpress.com/karbytes_primary_values/

Note that this web page is an updated version of the archived version whose source code is at the following Uniform Resource Locator: https://raw.githubusercontent.com/karlinarayberinger/KARLINA_OBJECT_extension_pack_49/main/unlisted_web_page_karbytes_ontology_02september2025.html


SOLIPSIM: the inevitable condition of any frame of reference being aware only of what it contains.

More specifically, any frame of reference, R, is only aware of the qualia which R contains in what R experiences as the present moment. Formally, any point, t, in the timeline in which R exists as a linear and chronological continuum of all the qualia which R ever renders could be represented as R(t) while R is the summation of all instances of R(t) where t is a discrete unit of time elapsed according to R.

SELFISHNESS: the inevitable tendency for any information processing agent to only be concerned with what transpires inside of its own inevitably solipsist field of awareness (especially in a utilitarian context centered around that agent’s conceptual worldview, decision-making thought processes and behavioral outcomes, and sensory or computational feedback about whether such ongoing decision implementations are fulfilling the agent’s goals or not).

Note that any information processing agent, X, is incapable of implementing altruistic behavior (i.e. assisting an agent other than X (i.e. Y) in attaining Y’s own goals) in a manner that is not primarily conceived of and implemented by X in order to enable X to attain X’s own goals.

HEDONISM: the general tendency of a sentient information processing agent to avoid experiencing pain and, also, to attempt to experience pleasure.

DETERMINISM: the tendency for the qualia which an information processing agent observes (and to remember observing) to be rendered in a manner which that agent can predict (to some non-trivial degree of accuracy) due to the fact that such qualia appear to that agent to be unique instances of recurrent patterns which follow consistent logical associations.

Laws of physics are assumptions about how discrete and non-identical allocations of matter and energy interact with each other and evolve as time elapses according to the observing frames of reference.

Mathematics are immutable logical rules about how numbers relate to each other and themselves. For instance, “1 = 1” is always true and is logically equivalent to “1 = 2 – 1”.


This web page was last updated on 28_SEPTEMBER_2025. The content displayed on this web page is licensed as PUBLIC_DOMAIN intellectual property.