// // mode is bit field: 1 menu/console mode, 2 game mode, 4 text mode, 32 touchscreen disable mode // corner is bit field: 1 from right, 2 from down 7 0 64 0 64 64 gfx/touch_esc.tga *menu 39 0 136 0 48 48 gfx/touch_off.tga *touchtoggle 7 0 136 0 48 48 gfx/touch_on.tga *touchtoggle 7 0 192 0 48 48 gfx/touch_microphone.tga +snd_voip_talk //keyboard switch in menu and console 5 2 32 -32 32 32 gfx/touch_keyboard.tga *keyboard //left game part 2 2 0 -224 192 192 gfx/touch_movebutton.tga *move 2 2 192 -224 96 96 gfx/touch_jumpbutton.tga +jump,*move 2 2 192 -128 96 96 gfx/touch_crouchbutton.tga +crouch,*move 2 2 192 -320 96 96 gfx/touch_switchbutton.tga weapnext,*move 2 2 0 -320 96 96 gfx/touch_attackbutton.tga +attack,*move 2 2 96 -320 96 96 gfx/touch_attack2button.tga +attack2,*move 2 2 0 -392 64 64 gfx/touch_reloadbutton.tga reload,*move 2 2 64 -392 64 64 gfx/touch_hookbutton.tga +hook,*move 2 2 128 -392 64 64 gfx/touch_usebutton.tga +use,*move 2 2 192 -392 64 64 gfx/touch_dropweaponbutton.tga dropweapon,*move //right game part 2 3 -192 -224 192 192 gfx/touch_aimbutton.tga *aim 2 3 -288 -224 96 96 gfx/touch_jumpbutton.tga +jump,*aim 2 3 -288 -128 96 96 gfx/touch_crouchbutton.tga +crouch,*aim 2 3 -288 -320 96 96 gfx/touch_switchbutton.tga weapnext,*aim 2 3 -96 -320 96 96 gfx/touch_attackbutton.tga +attack,*aim 2 3 -192 -320 96 96 gfx/touch_attack2button.tga +attack2,*aim 2 3 -64 -392 64 64 gfx/touch_reloadbutton.tga reload,*aim 2 3 -128 -392 64 64 gfx/touch_hookbutton.tga +hook,*aim 2 3 -192 -392 64 64 gfx/touch_usebutton.tga +use,*aim 2 3 -256 -392 64 64 gfx/touch_dropweaponbutton.tga dropweapon,*aim