# Class: Sprite_Battler ## Sprite_Battler (battler opt) #### new Sprite_Battler (battler opt) The superclass of [Sprite_Actor](http://tonbi.jp/Game/RPGMakerMV/Sprite_Actor.html) and [Sprite_Enemy](http://tonbi.jp/Game/RPGMakerMV/Sprite_Enemy.html). ##### Parameters: | Name | Type | Attributes | Description | | --- | --- | --- | --- | | `battler` | [Game_Battler](http://tonbi.jp/Game/RPGMakerMV/Game_Battler.html) | | | ##### Properties: | Name | Type | Description | | --- | --- | --- | | `_battler` | [Game_Battler](http://tonbi.jp/Game/RPGMakerMV/Game_Battler.html) | | | `_damages` | [Array](http://tonbi.jp/Game/RPGMakerMV/Array.html).<[Sprite_Damage](http://tonbi.jp/Game/RPGMakerMV/Sprite_Damage.html)> | | | `_homeX` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | | | `_homeY` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | | | `_offsetX` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | | | `_offsetY` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | | | `_targetOffsetX` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | | | `_targetOffsetY` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | | | `_movementDuration` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | | | `_selectionEffectCount` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | |
### Extends * [Sprite_Base](http://tonbi.jp/Game/RPGMakerMV/Sprite_Base.html) ### Methods #### damageOffsetX () → {[Number](http://tonbi.jp/Game/RPGMakerMV/Number.html)}
##### Returns:
Type
Number
#### damageOffsetY () → {[Number](http://tonbi.jp/Game/RPGMakerMV/Number.html)}
##### Returns:
Type
Number
#### hide () Hides the sprite.
Inherited From:
#### inHomePosition () → {Boolean} Returns true if the sprite battler is in the home position.
##### Returns:
Type
Boolean
#### initialize ()
Overrides:
#### initMembers ()
#### isAnimationPlaying () → {boolean} Returns true if an animation is currently playing.
Inherited From:
##### Returns:
Type
boolean
#### isEffecting () → {Boolean} Returns false for sprite battler.
##### Returns:
Type
Boolean
#### isMoving () → {boolean} Returns true if the sprite for the battler is moving.
##### Returns:
Type
boolean
#### onMoveEnd () Handler for when movement has ended.
#### setBattler (battler) Sets the game battler of the sprite battler. ##### Parameters: | Name | Type | Description | | --- | --- | --- | | `battler` | [Game_Battler](http://tonbi.jp/Game/RPGMakerMV/Game_Battler.html) | |
#### setHome (x, y) Sets the home position of the sprite battler to the given x and y coordinates. ##### Parameters: | Name | Type | Description | | --- | --- | --- | | `x` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | | | `y` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | |
#### setupAnimation () Sets up animation on the sprite battler.
#### setupDamagePopup () Sets up damage popup on the sprite battler.
#### show () Shows the sprite.
Inherited From:
#### startAnimation (animation, mirror, delay) Starts a new animation on the current sprite by assigning a new Sprite_Animation object to the sprite's parent. ##### Parameters: | Name | Type | Description | | --- | --- | --- | | `animation` | [RPG.Animation](http://tonbi.jp/Game/RPGMakerMV/RPG.Animation.html) | | | `mirror` | Boolean | | | `delay` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | |
Inherited From:
#### startMove (x, y, duration) ##### Parameters: | Name | Type | Description | | --- | --- | --- | | `x` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | | | `y` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | | | `duration` | [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) | |
#### update ()
Overrides:
#### updateAnimation () Updates the sprite battler animation.
#### updateAnimationSprites () Updates the animation sprites, cloning them; if the sprite is playing, pushes the sprites into animation sprites, otherwise the sprite is removed.
Inherited From:
#### updateBitmap () Updates the bitmap of the sprite battler.
#### updateDamagePopup () Updates the damage pop up for the sprite battler.
#### updateFrame () Updates the sprite battler's current frame.
#### updateMain () Updates the main loop of the sprite battler.
#### updateMove () Updates movement on the sprite battler.
#### updatePosition () Updates the position of the sprite battler.
#### updateSelectionEffect ()
#### updateVisibility ()
Overrides:
## [Home](http://tonbi.jp/Game/RPGMakerMV/index.html) ### Classes * [Array](http://tonbi.jp/Game/RPGMakerMV/Array.html) * [AudioManager](http://tonbi.jp/Game/RPGMakerMV/AudioManager.html) * [BattleManager](http://tonbi.jp/Game/RPGMakerMV/BattleManager.html) * [Bitmap](http://tonbi.jp/Game/RPGMakerMV/Bitmap.html) * [CacheEntry](http://tonbi.jp/Game/RPGMakerMV/CacheEntry.html) * [CacheMap](http://tonbi.jp/Game/RPGMakerMV/CacheMap.html) * [ConfigManager](http://tonbi.jp/Game/RPGMakerMV/ConfigManager.html) * [DataManager](http://tonbi.jp/Game/RPGMakerMV/DataManager.html) * [Decrypter](http://tonbi.jp/Game/RPGMakerMV/Decrypter.html) * [Game_Action](http://tonbi.jp/Game/RPGMakerMV/Game_Action.html) * [Game_ActionResult](http://tonbi.jp/Game/RPGMakerMV/Game_ActionResult.html) * [Game_Actor](http://tonbi.jp/Game/RPGMakerMV/Game_Actor.html) * [Game_Actors](http://tonbi.jp/Game/RPGMakerMV/Game_Actors.html) * [Game_Battler](http://tonbi.jp/Game/RPGMakerMV/Game_Battler.html) * [Game_BattlerBase](http://tonbi.jp/Game/RPGMakerMV/Game_BattlerBase.html) * [Game_Character](http://tonbi.jp/Game/RPGMakerMV/Game_Character.html) * [Game_CharacterBase](http://tonbi.jp/Game/RPGMakerMV/Game_CharacterBase.html) * [Game_CommonEvent](http://tonbi.jp/Game/RPGMakerMV/Game_CommonEvent.html) * [Game_Enemy](http://tonbi.jp/Game/RPGMakerMV/Game_Enemy.html) * [Game_Event](http://tonbi.jp/Game/RPGMakerMV/Game_Event.html) * [Game_Follower](http://tonbi.jp/Game/RPGMakerMV/Game_Follower.html) * [Game_Followers](http://tonbi.jp/Game/RPGMakerMV/Game_Followers.html) * [Game_Interpreter](http://tonbi.jp/Game/RPGMakerMV/Game_Interpreter.html) * [Game_Item](http://tonbi.jp/Game/RPGMakerMV/Game_Item.html) * [Game_Map](http://tonbi.jp/Game/RPGMakerMV/Game_Map.html) * [Game_Message](http://tonbi.jp/Game/RPGMakerMV/Game_Message.html) * [Game_Party](http://tonbi.jp/Game/RPGMakerMV/Game_Party.html) * [Game_Picture](http://tonbi.jp/Game/RPGMakerMV/Game_Picture.html) * [Game_Player](http://tonbi.jp/Game/RPGMakerMV/Game_Player.html) * [Game_Screen](http://tonbi.jp/Game/RPGMakerMV/Game_Screen.html) * [Game_SelfSwitches](http://tonbi.jp/Game/RPGMakerMV/Game_SelfSwitches.html) * [Game_Switches](http://tonbi.jp/Game/RPGMakerMV/Game_Switches.html) * [Game_System](http://tonbi.jp/Game/RPGMakerMV/Game_System.html) * [Game_Temp](http://tonbi.jp/Game/RPGMakerMV/Game_Temp.html) * [Game_Timer](http://tonbi.jp/Game/RPGMakerMV/Game_Timer.html) * [Game_Troop](http://tonbi.jp/Game/RPGMakerMV/Game_Troop.html) * [Game_Unit](http://tonbi.jp/Game/RPGMakerMV/Game_Unit.html) * [Game_Variables](http://tonbi.jp/Game/RPGMakerMV/Game_Variables.html) * [Game_Vehicle](http://tonbi.jp/Game/RPGMakerMV/Game_Vehicle.html) * [Graphics](http://tonbi.jp/Game/RPGMakerMV/Graphics.html) * [Html5Audio](http://tonbi.jp/Game/RPGMakerMV/Html5Audio.html) * [ImageCache](http://tonbi.jp/Game/RPGMakerMV/ImageCache.html) * [ImageManager](http://tonbi.jp/Game/RPGMakerMV/ImageManager.html) * [Input](http://tonbi.jp/Game/RPGMakerMV/Input.html) * [JsonEx](http://tonbi.jp/Game/RPGMakerMV/JsonEx.html) * [Math](http://tonbi.jp/Game/RPGMakerMV/Math.html) * [AudioParameters](http://tonbi.jp/Game/RPGMakerMV/MV.AudioParameters.html) * [BattleLogMethod](http://tonbi.jp/Game/RPGMakerMV/MV.BattleLogMethod.html) * [BattlerAnimation](http://tonbi.jp/Game/RPGMakerMV/MV.BattlerAnimation.html) * [BattleRewards](http://tonbi.jp/Game/RPGMakerMV/MV.BattleRewards.html) * [CommandItem](http://tonbi.jp/Game/RPGMakerMV/MV.CommandItem.html) * [ConfigData](http://tonbi.jp/Game/RPGMakerMV/MV.ConfigData.html) * [DatabaseFile](http://tonbi.jp/Game/RPGMakerMV/MV.DatabaseFile.html) * [Matrix](http://tonbi.jp/Game/RPGMakerMV/MV.Matrix.html) * [Motion](http://tonbi.jp/Game/RPGMakerMV/MV.Motion.html) * [PluginSettings](http://tonbi.jp/Game/RPGMakerMV/MV.PluginSettings.html) * [SaveContents](http://tonbi.jp/Game/RPGMakerMV/MV.SaveContents.html) * [SaveFileInfo](http://tonbi.jp/Game/RPGMakerMV/MV.SaveFileInfo.html) * [TextState](http://tonbi.jp/Game/RPGMakerMV/MV.TextState.html) * [TouchInputEvents](http://tonbi.jp/Game/RPGMakerMV/MV.TouchInputEvents.html) * [Number](http://tonbi.jp/Game/RPGMakerMV/Number.html) * [PluginManager](http://tonbi.jp/Game/RPGMakerMV/PluginManager.html) * [Point](http://tonbi.jp/Game/RPGMakerMV/Point.html) * [Rectangle](http://tonbi.jp/Game/RPGMakerMV/Rectangle.html) * [RequestQueue](http://tonbi.jp/Game/RPGMakerMV/RequestQueue.html) * [ResourceHandler](http://tonbi.jp/Game/RPGMakerMV/ResourceHandler.html) * [Actor](http://tonbi.jp/Game/RPGMakerMV/RPG.Actor.html) * [Animation](http://tonbi.jp/Game/RPGMakerMV/RPG.Animation.html) * [Timing](http://tonbi.jp/Game/RPGMakerMV/RPG.Animation.Timing.html) * [Armor](http://tonbi.jp/Game/RPGMakerMV/RPG.Armor.html) * [AudioFile](http://tonbi.jp/Game/RPGMakerMV/RPG.AudioFile.html) * [BaseItem](http://tonbi.jp/Game/RPGMakerMV/RPG.BaseItem.html) * [BattleEventPage](http://tonbi.jp/Game/RPGMakerMV/RPG.BattleEventPage.html) * [Conditions](http://tonbi.jp/Game/RPGMakerMV/RPG.BattleEventPage.Conditions.html) * [Class](http://tonbi.jp/Game/RPGMakerMV/RPG.Class.html) * [Learning](http://tonbi.jp/Game/RPGMakerMV/RPG.Class.Learning.html) * [CommonEvent](http://tonbi.jp/Game/RPGMakerMV/RPG.CommonEvent.html) * [Damage](http://tonbi.jp/Game/RPGMakerMV/RPG.Damage.html) * [Effect](http://tonbi.jp/Game/RPGMakerMV/RPG.Effect.html) * [Enemy](http://tonbi.jp/Game/RPGMakerMV/RPG.Enemy.html) * [Action](http://tonbi.jp/Game/RPGMakerMV/RPG.Enemy.Action.html) * [DropItem](http://tonbi.jp/Game/RPGMakerMV/RPG.Enemy.DropItem.html) * [EquipItem](http://tonbi.jp/Game/RPGMakerMV/RPG.EquipItem.html) * [Event](http://tonbi.jp/Game/RPGMakerMV/RPG.Event.html) * [EventCommand](http://tonbi.jp/Game/RPGMakerMV/RPG.EventCommand.html) * [Conditions](http://tonbi.jp/Game/RPGMakerMV/RPG.EventPage.Conditions.html) * [Image](http://tonbi.jp/Game/RPGMakerMV/RPG.EventPage.Image.html) * [Item](http://tonbi.jp/Game/RPGMakerMV/RPG.Item.html) * [Map](http://tonbi.jp/Game/RPGMakerMV/RPG.Map.html) * [Encounter](http://tonbi.jp/Game/RPGMakerMV/RPG.Map.Encounter.html) * [MapInfo](http://tonbi.jp/Game/RPGMakerMV/RPG.MapInfo.html) * [MetaData](http://tonbi.jp/Game/RPGMakerMV/RPG.MetaData.html) * [MoveCommand](http://tonbi.jp/Game/RPGMakerMV/RPG.MoveCommand.html) * [MoveRoute](http://tonbi.jp/Game/RPGMakerMV/RPG.MoveRoute.html) * [Skill](http://tonbi.jp/Game/RPGMakerMV/RPG.Skill.html) * [State](http://tonbi.jp/Game/RPGMakerMV/RPG.State.html) * [System](http://tonbi.jp/Game/RPGMakerMV/RPG.System.html) * [AttackMotion](http://tonbi.jp/Game/RPGMakerMV/RPG.System.AttackMotion.html) * [Terms](http://tonbi.jp/Game/RPGMakerMV/RPG.System.Terms.html) * [TestBattler](http://tonbi.jp/Game/RPGMakerMV/RPG.System.TestBattler.html) * [Vehicle](http://tonbi.jp/Game/RPGMakerMV/RPG.System.Vehicle.html) * [Tileset](http://tonbi.jp/Game/RPGMakerMV/RPG.Tileset.html) * [Trait](http://tonbi.jp/Game/RPGMakerMV/RPG.Trait.html) * [Troop](http://tonbi.jp/Game/RPGMakerMV/RPG.Troop.html) * [UsableItem](http://tonbi.jp/Game/RPGMakerMV/RPG.UsableItem.html) * [Weapon](http://tonbi.jp/Game/RPGMakerMV/RPG.Weapon.html) * [Scene_Base](http://tonbi.jp/Game/RPGMakerMV/Scene_Base.html) * [Scene_Battle](http://tonbi.jp/Game/RPGMakerMV/Scene_Battle.html) * [Scene_Boot](http://tonbi.jp/Game/RPGMakerMV/Scene_Boot.html) * [Scene_Debug](http://tonbi.jp/Game/RPGMakerMV/Scene_Debug.html) * [Scene_Equip](http://tonbi.jp/Game/RPGMakerMV/Scene_Equip.html) * [Scene_File](http://tonbi.jp/Game/RPGMakerMV/Scene_File.html) * [Scene_GameEnd](http://tonbi.jp/Game/RPGMakerMV/Scene_GameEnd.html) * [Scene_Gameover](http://tonbi.jp/Game/RPGMakerMV/Scene_Gameover.html) * [Scene_Item](http://tonbi.jp/Game/RPGMakerMV/Scene_Item.html) * [Scene_ItemBase](http://tonbi.jp/Game/RPGMakerMV/Scene_ItemBase.html) * [Scene_Load](http://tonbi.jp/Game/RPGMakerMV/Scene_Load.html) * [Scene_Map](http://tonbi.jp/Game/RPGMakerMV/Scene_Map.html) * [Scene_Menu](http://tonbi.jp/Game/RPGMakerMV/Scene_Menu.html) * [Scene_MenuBase](http://tonbi.jp/Game/RPGMakerMV/Scene_MenuBase.html) * [Scene_Name](http://tonbi.jp/Game/RPGMakerMV/Scene_Name.html) * [Scene_Options](http://tonbi.jp/Game/RPGMakerMV/Scene_Options.html) * [Scene_Save](http://tonbi.jp/Game/RPGMakerMV/Scene_Save.html) * [Scene_Shop](http://tonbi.jp/Game/RPGMakerMV/Scene_Shop.html) * [Scene_Skill](http://tonbi.jp/Game/RPGMakerMV/Scene_Skill.html) * [Scene_Status](http://tonbi.jp/Game/RPGMakerMV/Scene_Status.html) * [Scene_Title](http://tonbi.jp/Game/RPGMakerMV/Scene_Title.html) * [SceneManager](http://tonbi.jp/Game/RPGMakerMV/SceneManager.html) * [ScreenSprite](http://tonbi.jp/Game/RPGMakerMV/ScreenSprite.html) * [ShaderTilemap](http://tonbi.jp/Game/RPGMakerMV/ShaderTilemap.html) * [SoundManager](http://tonbi.jp/Game/RPGMakerMV/SoundManager.html) * [Sprite](http://tonbi.jp/Game/RPGMakerMV/Sprite.html) * [Sprite_Actor](http://tonbi.jp/Game/RPGMakerMV/Sprite_Actor.html) * [Sprite_Animation](http://tonbi.jp/Game/RPGMakerMV/Sprite_Animation.html) * [Sprite_Balloon](http://tonbi.jp/Game/RPGMakerMV/Sprite_Balloon.html) * [Sprite_Base](http://tonbi.jp/Game/RPGMakerMV/Sprite_Base.html) * [Sprite_Battler](http://tonbi.jp/Game/RPGMakerMV/Sprite_Battler.html) * [Sprite_Button](http://tonbi.jp/Game/RPGMakerMV/Sprite_Button.html) * [Sprite_Character](http://tonbi.jp/Game/RPGMakerMV/Sprite_Character.html) * [Sprite_Damage](http://tonbi.jp/Game/RPGMakerMV/Sprite_Damage.html) * [Sprite_Destination](http://tonbi.jp/Game/RPGMakerMV/Sprite_Destination.html) * [Sprite_Enemy](http://tonbi.jp/Game/RPGMakerMV/Sprite_Enemy.html) * [Sprite_Picture](http://tonbi.jp/Game/RPGMakerMV/Sprite_Picture.html) * [Sprite_StateIcon](http://tonbi.jp/Game/RPGMakerMV/Sprite_StateIcon.html) * [Sprite_StateOverlay](http://tonbi.jp/Game/RPGMakerMV/Sprite_StateOverlay.html) * [Sprite_Timer](http://tonbi.jp/Game/RPGMakerMV/Sprite_Timer.html) * [Sprite_Weapon](http://tonbi.jp/Game/RPGMakerMV/Sprite_Weapon.html) * [Spriteset_Base](http://tonbi.jp/Game/RPGMakerMV/Spriteset_Base.html) * [Spriteset_Battle](http://tonbi.jp/Game/RPGMakerMV/Spriteset_Battle.html) * [Spriteset_Map](http://tonbi.jp/Game/RPGMakerMV/Spriteset_Map.html) * [Stage](http://tonbi.jp/Game/RPGMakerMV/Stage.html) * [StorageManager](http://tonbi.jp/Game/RPGMakerMV/StorageManager.html) * [String](http://tonbi.jp/Game/RPGMakerMV/String.html) * [TextManager](http://tonbi.jp/Game/RPGMakerMV/TextManager.html) * [Tilemap](http://tonbi.jp/Game/RPGMakerMV/Tilemap.html) * [TilingSprite](http://tonbi.jp/Game/RPGMakerMV/TilingSprite.html) * [ToneFilter](http://tonbi.jp/Game/RPGMakerMV/ToneFilter.html) * [ToneSprite](http://tonbi.jp/Game/RPGMakerMV/ToneSprite.html) * [TouchInput](http://tonbi.jp/Game/RPGMakerMV/TouchInput.html) * [Member](http://tonbi.jp/Game/RPGMakerMV/Troop.Member.html) * [Utils](http://tonbi.jp/Game/RPGMakerMV/Utils.html) * [Weather](http://tonbi.jp/Game/RPGMakerMV/Weather.html) * [WebAudio](http://tonbi.jp/Game/RPGMakerMV/WebAudio.html) * [Window](http://tonbi.jp/Game/RPGMakerMV/Window.html) * [Window_ActorCommand](http://tonbi.jp/Game/RPGMakerMV/Window_ActorCommand.html) * [Window_Base](http://tonbi.jp/Game/RPGMakerMV/Window_Base.html) * [Window_BattleActor](http://tonbi.jp/Game/RPGMakerMV/Window_BattleActor.html) * [Window_BattleEnemy](http://tonbi.jp/Game/RPGMakerMV/Window_BattleEnemy.html) * [Window_BattleItem](http://tonbi.jp/Game/RPGMakerMV/Window_BattleItem.html) * [Window_BattleLog](http://tonbi.jp/Game/RPGMakerMV/Window_BattleLog.html) * [Window_BattleSkill](http://tonbi.jp/Game/RPGMakerMV/Window_BattleSkill.html) * [Window_BattleStatus](http://tonbi.jp/Game/RPGMakerMV/Window_BattleStatus.html) * [Window_ChoiceList](http://tonbi.jp/Game/RPGMakerMV/Window_ChoiceList.html) * [Window_Command](http://tonbi.jp/Game/RPGMakerMV/Window_Command.html) * [Window_DebugEdit](http://tonbi.jp/Game/RPGMakerMV/Window_DebugEdit.html) * [Window_DebugRange](http://tonbi.jp/Game/RPGMakerMV/Window_DebugRange.html) * [Window_EquipCommand](http://tonbi.jp/Game/RPGMakerMV/Window_EquipCommand.html) * [Window_EquipItem](http://tonbi.jp/Game/RPGMakerMV/Window_EquipItem.html) * [Window_EquipSlot](http://tonbi.jp/Game/RPGMakerMV/Window_EquipSlot.html) * [Window_EquipStatus](http://tonbi.jp/Game/RPGMakerMV/Window_EquipStatus.html) * [Window_EventItem](http://tonbi.jp/Game/RPGMakerMV/Window_EventItem.html) * [Window_GameEnd](http://tonbi.jp/Game/RPGMakerMV/Window_GameEnd.html) * [Window_Gold](http://tonbi.jp/Game/RPGMakerMV/Window_Gold.html) * [Window_Help](http://tonbi.jp/Game/RPGMakerMV/Window_Help.html) * [Window_HorzCommand](http://tonbi.jp/Game/RPGMakerMV/Window_HorzCommand.html) * [Window_ItemCategory](http://tonbi.jp/Game/RPGMakerMV/Window_ItemCategory.html) * [Window_ItemList](http://tonbi.jp/Game/RPGMakerMV/Window_ItemList.html) * [Window_MapName](http://tonbi.jp/Game/RPGMakerMV/Window_MapName.html) * [Window_MenuActor](http://tonbi.jp/Game/RPGMakerMV/Window_MenuActor.html) * [Window_MenuCommand](http://tonbi.jp/Game/RPGMakerMV/Window_MenuCommand.html) * [Window_MenuStatus](http://tonbi.jp/Game/RPGMakerMV/Window_MenuStatus.html) * [Window_Message](http://tonbi.jp/Game/RPGMakerMV/Window_Message.html) * [Window_NameEdit](http://tonbi.jp/Game/RPGMakerMV/Window_NameEdit.html) * [Window_NameInput](http://tonbi.jp/Game/RPGMakerMV/Window_NameInput.html) * [Window_NumberInput](http://tonbi.jp/Game/RPGMakerMV/Window_NumberInput.html) * [Window_Options](http://tonbi.jp/Game/RPGMakerMV/Window_Options.html) * [Window_PartyCommand](http://tonbi.jp/Game/RPGMakerMV/Window_PartyCommand.html) * [Window_SavefileList](http://tonbi.jp/Game/RPGMakerMV/Window_SavefileList.html) * [Window_ScrollText](http://tonbi.jp/Game/RPGMakerMV/Window_ScrollText.html) * [Window_Selectable](http://tonbi.jp/Game/RPGMakerMV/Window_Selectable.html) * [Window_ShopBuy](http://tonbi.jp/Game/RPGMakerMV/Window_ShopBuy.html) * [Window_ShopCommand](http://tonbi.jp/Game/RPGMakerMV/Window_ShopCommand.html) * [Window_ShopNumber](http://tonbi.jp/Game/RPGMakerMV/Window_ShopNumber.html) * [Window_ShopSell](http://tonbi.jp/Game/RPGMakerMV/Window_ShopSell.html) * [Window_ShopStatus](http://tonbi.jp/Game/RPGMakerMV/Window_ShopStatus.html) * [Window_SkillList](http://tonbi.jp/Game/RPGMakerMV/Window_SkillList.html) * [Window_SkillStatus](http://tonbi.jp/Game/RPGMakerMV/Window_SkillStatus.html) * [Window_SkillType](http://tonbi.jp/Game/RPGMakerMV/Window_SkillType.html) * [Window_Status](http://tonbi.jp/Game/RPGMakerMV/Window_Status.html) * [Window_TitleCommand](http://tonbi.jp/Game/RPGMakerMV/Window_TitleCommand.html) * [WindowLayer](http://tonbi.jp/Game/RPGMakerMV/WindowLayer.html) ### Namespaces * [MV](http://tonbi.jp/Game/RPGMakerMV/MV.html) * [RPG](http://tonbi.jp/Game/RPGMakerMV/RPG.html) ### Global * [$dataActors](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataActors) * [$dataAnimations](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataAnimations) * [$dataArmors](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataArmors) * [$dataClasses](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataClasses) * [$dataCommonEvents](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataCommonEvents) * [$dataEnemies](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataEnemies) * [$dataItems](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataItems) * [$dataMap](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataMap) * [$dataMapInfos](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataMapInfos) * [$dataSkills](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataSkills) * [$dataStates](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataStates) * [$dataSystem](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataSystem) * [$dataTilesets](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataTilesets) * [$dataTroops](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataTroops) * [$dataWeapons](http://tonbi.jp/Game/RPGMakerMV/global.html#$dataWeapons) * [$gameActors](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameActors) * [$gameMap](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameMap) * [$gameMessage](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameMessage) * [$gameParty](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameParty) * [$gamePlayer](http://tonbi.jp/Game/RPGMakerMV/global.html#$gamePlayer) * [$gameScreen](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameScreen) * [$gameSelfSwitches](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameSelfSwitches) * [$gameSwitches](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameSwitches) * [$gameSystem](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameSystem) * [$gameTemp](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameTemp) * [$gameTimer](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameTimer) * [$gameTroop](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameTroop) * [$gameVariables](http://tonbi.jp/Game/RPGMakerMV/global.html#$gameVariables) * [$testEvent](http://tonbi.jp/Game/RPGMakerMV/global.html#$testEvent) * [plugins](http://tonbi.jp/Game/RPGMakerMV/global.html#plugins)
Documentation generated by [JSDoc 3.5.5](https://github.com/jsdoc3/jsdoc) on Sat Sep 22 2018 22:16:30 GMT+0900 (JST)