var numberOfLevels = 2; var levels = []; levels[0] = {}; levels[0].Init = function() { vikings = []; levelVikings = 3; InitParallax(data["volcano.png"], 0.15); InitParallax(data["jungle.png"], 0.1798); InitDirt(12, 321, 321, 123); InitPterodactyl(12 + 321 * 0.5 + 90, 321, 12 + 321 * 0.5 + 90 + 500, 321); InitDirt(12 + 321 * 0.5 + 90 + 500 + 500, 321, 1000, 200); InitPterodactyl(12 + 321 * 0.5 + 90 + 500 + 500 + 500 + 90, 321, 2410, 321 + 480); InitDirt(3000, 800, 1000, 200); InitDirt(3500, 840, 500, 160); InitShield(50, 0); InitViking(50, 0, 1); // Shield viking must be the first added so the shield is drawn behind the other vikings InitViking(0, 0, 0); InitViking(100, 0, 2); InitBatCaveman(12 + 321 * 0.5 + 90 + 500 + 500, 0); InitSpearCaveman(2600, 600, 3400); InitFlyingSaucer(3500, 800 - 300); InitSpikes(3000, 1000, 7000); InitNuker(); } levels[0].password = "UANAQNND"; levels[1] = {}; levels[1].Init = function() { vikings = []; levelVikings = 1; InitParallax(data["volcano.png"], 0.05); InitParallax(data["jungle.png"], 0.1); InitDirt(50, 300, 300, 100); InitPterodactyl(300, 300, 600, 600); InitDirt(800, 600, 200, 100); InitViking(0, 0, 0); InitFlyingSaucer(800, 300); InitSpikes(800, 1500, 32000); InitNuker(); } levels[1].password = "YNEWQEJT";