DSH Skin Pack

A whole shelf of skins for DeepSeek Harness.
One repository, many themes, each installed on its own.

dsh.a2hmarket.ai — see them in action, read the notes, install in one click, no login required

Stars Latest release 31 skins MIT License

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## Install Start by browsing the [DSH skin market](https://dsh.a2hmarket.ai) — every skin has a full-screen preview and its design notes, and no login is required. The easiest route is to install the [skin market plugin](https://github.com/keman-ai/dsh-skin-market) once; after that every skin is searched, installed and switched from inside dsh: ```sh dsh plugin --profile web add -w github:keman-ai/dsh-skin-market ``` Restart dsh once, open **Settings → Skin Market**, and search, install and switch without going back to the terminal. You can also install a single skin directly — find the version in [Releases](https://github.com/keman-ai/dsh-skin-pack/releases) and copy that `.tgz` URL: ```sh dsh plugin --profile web add -w https://github.com/keman-ai/dsh-skin-pack/releases/download//-.tgz ``` > **`-w` is not optional.** The profile directory ships a `pnpm-workspace.yaml`, so pnpm reads it as a workspace root and refuses to install with `ERR_PNPM_ADDING_TO_ROOT`. The flag is the "yes, install into the root" declaration. **Why not `github:keman-ai/dsh-skin-pack`**: pnpm has no notion of installing from a subdirectory of a git repository, so a git spec pointing at this repo would pull the whole thing into your profile as a single package. Hence a separate tarball per skin. ## The skins 31 skins. This section is generated by `scripts/readme.mjs` — do not edit by hand.
AI Work Mode
AI Work Mode dark
A deep-ocean blue gradient, frosted-glass panels and a white primary action; the empty screen is one slogan
packages/dsh-ai-work-slogan
Blue Whale Ocean
Blue Whale Ocean dark
Deep-ocean blue ground, translucent cyan for borders and state, ice white for highlights alone; a whale-at-sea banner on the new-session page
packages/dsh-blue-whale-ocean
Cosmic Exploration
Cosmic Exploration dark
A deep blue space ground with cool blue and nebula violet; a full cosmic-exploration cover on the new-session page
packages/dsh-cosmic-exploration
Cosmic Opera
Cosmic Opera dark
A deep blue space ground with three accent steps in violet, blue and teal; a spiral-galaxy cover on the new-session page
packages/dsh-cosmic-opera
Cyber Tao
Cyber Tao dark
Obsidian ground, bronze borders, rice-paper white text, cinnabar emphasis and jade state; a mountain-gate hero on the new-session page
packages/dsh-cyber-tao
Dark Xianxia
Dark Xianxia dark
Ink-teal black ground, antique gold for edges and buttons, jade green only for running, cinnabar only for danger; a divination hero on the new-session page
packages/dsh-dark-xianxia
Whale Girl Deep Sea
Whale Girl Deep Sea dark
Deep-ocean blue ground, cool cyan for borders and state, DeepSeek blue for the primary action; a deep-sea hero on the new-session page
packages/dsh-deepseek-deep-sea
Twin Whale Girl
Twin Whale Girl dark
Deep-ocean blue ground, cool cyan for borders and state, DeepSeek blue for the primary action; a twin whale-girl hero on the new-session page
packages/dsh-deepseek-twin-whale
Emerald Megacity
Emerald Megacity dark
Ink-green ground, emerald for the primary action, jade green only for running, warm gold only for borders and emphasis
packages/dsh-emerald-megacity
Misty Xianxia
Misty Xianxia light
Paper and mist white ground, ink grey for text, pale gold for edges and buttons, jade green only for running; a xianxia hero on the new-session page
packages/dsh-extreme-xianxia-light
Forest Adventure
Forest Adventure dark
Forest green ground, moss green for the primary action, stream teal only for running, daylight yellow as accent; a forest hero on the new-session page
packages/dsh-forest-adventure
Forest Companion
Forest Companion dark
Deep forest green, soft cream and a touch of pink; a forest companion cover on the new-session page
packages/dsh-forest-companion
Mars Flight Deck
Mars Flight Deck dark
Spaceflight black ground, cool blue for telemetry and borders, thruster orange for the primary action, Nominal green only for success; a flight-deck hero on the new-session page
packages/dsh-mars-flight-deck
Night Flight Companion
Night Flight Companion dark
Deep night blue, moonlight cyan and a touch of warm cream; a night-flight banner on the new-session page
packages/dsh-night-flight-companion
Night Forest Companion
Night Forest Companion dark
Moonlit night blue ground, moonlight cyan for borders and state, blue for the primary action; a night-forest banner on the new-session page
packages/dsh-night-forest-companion
Night Swing
Night Swing dark
Rainy-night blue ground, combat red for the primary action, neon cyan only for running, and borders with no tint
packages/dsh-night-swing
Niulai Field
Niulai Field dark
A warm-black field palette over a low-poly orange bull; a bull stands beneath your conversation
packages/dsh-niulai
Pearl Oracle
Pearl Oracle dark
Warm grey stone ground, pearl white for highlights alone, silver borders, and misty blue as the only chromatic colour
packages/dsh-pearl-oracle
Ponyo Water Orbit
Ponyo Water Orbit dark
Sea blue ground, bright blue for the primary action, water cyan only for running, coral as accent alone
packages/dsh-ponyo-water-orbit
Qitian Cosmic Monkey
Qitian Cosmic Monkey dark
Midnight cosmic blue ground, ember gold for edges and the primary action, starlight blue only for running; a Monkey King hero on the new-session page
packages/dsh-qitian-cosmic-monkey
Red Plane Adventure
Red Plane Adventure dark
Deep navy ground, flight red for the primary action, cream as accent alone and cyan only for running; a red-plane banner on the new-session page
packages/dsh-red-plane-adventure
Rose Dream
Rose Dream light
Pink-white ground, rose brown for body text, rose pink for the primary action, mint green only for success
packages/dsh-rose-dream
Seaside Boutique
Seaside Boutique light
Sea-mist white ground, slate blue for body text, sky blue for the primary action, peach pink as accent alone
packages/dsh-seaside-boutique
Summer Hillside
Summer Hillside light
Grass-white ground, deep grass green for body text, grass green for the primary action, sky blue for emphasis, seedhead pink as accent
packages/dsh-summer-hillside
Sunset Catbus
Sunset Catbus dark
Deep brown ground, sunset orange for the primary action, wheat gold for borders and emphasis, cool blue only for running; a golden-hour banner on the new-session page
packages/dsh-sunset-catbus
Twilight City
Twilight City dark
Night-sky blue ground, sunset orange, purple and pink for atmosphere, warm yellow lighting only the buttons, sky blue only for running; a twilight-city hero on the new-session page
packages/dsh-twilight-city
Ultra Team Apocalypse
Ultra Team Apocalypse dark
Charred black and dark red ground, firelight orange for the primary action, combat red only for failure, energy cyan only for running; an apocalypse-squad hero on the new-session page
packages/dsh-ultra-team-apocalypse
Cosmic Hero
Cosmic Hero dark
Deep-space blue-black with the three colour-timer colours; a cosmic-hero visual on the new-session page
packages/dsh-ultraman-cosmic-hero
Whale Girl Lounge
Whale Girl Lounge light
A three-step palette of pale blue, pearl white and deep-ocean blue; a whale-girl cover on the new-session page
packages/dsh-whale-girl
Whale Wave Banner
Whale Wave Banner light
DeepSeek blue and white; a banner cover on the new-session page with the composer separately below
packages/dsh-whale-wave-banner
Black Myth Wukong · Flame Mountain
Black Myth Wukong · Flame Mountain dark
Black ink, antique gold and ember orange; a burning-mountain hero on the new-session page
packages/dsh-wukong-flame-mountain
## Development ```sh pnpm install pnpm verify # consistency gates: three ids aligned, files covers the entry, no theme-id collisions pnpm check # type check pnpm build # full build (about 0.1s per package, a few seconds for the repo) ``` The skins have no dependencies on each other, so there is no incremental build — a full one is fast enough that the complexity would buy nothing. To publish a change to one skin, bump the `version` in its `package.json`: CI decides what to publish by whether a version already has a matching Release tag, and skips every package whose version was not bumped. ```sh pnpm release --dry # show what would be published without touching the remote ``` ### Directory layout ``` packages// ← the package is always dsh-; the scripts and the market data both rely on that mapping ├── skin.json ← the skin's self-description; its id must match cordis.patch.yml and THEME_ID ├── cordis.patch.yml ← inserts the skin into the Loader tree; without it the plugin is never loaded ├── package.json ← dsh.bundle.patch points at the patch; files decides what goes into the tarball ├── src/ ← the host half (src/index.ts) and the client half (src/client/) ├── preview/ ← preview images, used by the market and by the wall above └── lib/ ← build output; kept out of git, built by CI and packed into the tarball ``` Not committing `lib/` is the biggest difference from the standalone-repository era: back then skins installed via `github:owner/repo` and what you installed was the output in the repository, so leaving it out shipped an empty shell. Now that distribution goes through Release tarballs, `npm pack` packs the built `lib/` according to `files`, and committing it would only bloat the repository. ## Want to build your own? The fastest route is to copy any skin under `packages/` — they all share one structure, and `skin.json`, `cordis.patch.yml` and `src/client/tokens.ts` are the whole entry point. When it is ready, you are welcome to publish it on the [DSH skin market](https://dsh.a2hmarket.ai), where anyone can browse and install without logging in. ## License [MIT](LICENSE) © Science Roam Limited ---

If this is useful to you, a Star goes a long way