--- name: slow-zoom description: Cinematic slow push-in zoom toward a hero detail on the product. Creates a reveal effect. --- ## Slow Zoom Camera Animation Camera slowly pushes in from a wide establishing shot to a tight close-up on a hero detail (logo, texture, feature). Includes subtle dolly zoom (focal length shift) for cinematic compression. ## When to Use - User wants a "reveal" or "hero shot" - User says "zoom in", "push in", "close-up on the logo", "cinematic reveal" - Highlighting a specific detail or feature on the product ## Prerequisites - **Blender MCP**: Connected - **3D model**: Already imported in the Blender scene - **Output folder**: `~/Desktop/Blender Videos/` - **ffmpeg**: Installed ## Parameters | Parameter | Default | Description | |-----------|---------|-------------| | `duration` | `5` | Video length in seconds | | `fps` | `24` | Frames per second | | `start_distance` | `4.0` | Starting camera distance | | `end_distance` | `1.8` | Ending camera distance (close-up) | | `start_height` | `3.0` | Starting camera height | | `end_height` | `1.2` | Ending camera height | | `start_lens` | `35` | Starting focal length (wide) | | `end_lens` | `65` | Ending focal length (tight) | | `focus_point` | `(0,0,0.1)` | Point to zoom toward (e.g. logo center) | | `transparent_bg` | `true` | Transparent background | ## Flow ### Step 1: Identify Focus Point Ask user what detail to zoom into, or default to object center. Use `AskUserQuestion` if unclear. ### Step 2: Set Up Camera ```python import bpy, math # Focus target bpy.ops.object.empty_add(type='PLAIN_AXES', location=FOCUS_POINT) tgt = bpy.context.active_object tgt.name = 'ZoomTarget' # Camera bpy.ops.object.camera_add(location=(START_X, -START_DISTANCE, START_HEIGHT)) cam = bpy.context.active_object cam.name = 'SlowZoomCam' cam.data.lens = START_LENS track = cam.constraints.new(type='TRACK_TO') track.target = tgt track.track_axis = 'TRACK_NEGATIVE_Z' track.up_axis = 'UP_Y' bpy.context.scene.camera = cam ``` ### Step 3: Animate Push-In ```python import bpy TOTAL_FRAMES = DURATION * FPS scene = bpy.context.scene scene.frame_start = 1 scene.frame_end = TOTAL_FRAMES scene.render.fps = FPS # Start wide cam.location = (1.5, -START_DISTANCE, START_HEIGHT) cam.keyframe_insert(data_path='location', frame=1) cam.data.lens = START_LENS cam.data.keyframe_insert(data_path='lens', frame=1) # End tight cam.location = (0.3, -END_DISTANCE, END_HEIGHT) cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES) cam.data.lens = END_LENS cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES) # Keep default BEZIER interpolation for smooth ease in/out ``` ### Step 4: Lighting + Render Use the same golden hour lighting setup as turntable skill. Render as PNG sequence with Cycles, encode with ffmpeg to ProRes 4444. ```bash ffmpeg -y -framerate 24 \ -i "~/Desktop/Blender Videos/slowzoom_frames/%04d.png" \ -c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \ "~/Desktop/Blender Videos/slow_zoom.mov" ``` ## Tips - The focal length shift (35mm to 65mm) creates a subtle dolly zoom / Hitchcock effect - BEZIER interpolation gives smooth ease-in/out — don't use LINEAR for this animation - Offset the start position slightly on X (e.g. 1.5) for a more cinematic diagonal approach