--- name: "play-pass-application" description: "Apply to Google Play Pass (Google's app subscription bundle). Use when the user says 'play pass android', 'google play pass', 'apply to play pass'." --- # Play Pass Application Google's subscription bundle ($5/mo for users → access to bundled apps + games). Approved devs share revenue pool. ## Eligibility (rough) - Premium app or subscription IAP - High quality (Vitals + ratings) - Established user base - Multiple platforms preferred Most indie apps don't qualify in year 1. Apply once you have: - 100k+ installs - 4.3+ rating - Active development (regular updates) ## Apply playpassapply.google.com → form → review (4-6 weeks). ## Revenue model - Users pay Google $4.99/mo (US) - Pool divided among Play Pass apps based on time spent in your app - Typically $0.01-0.05 per active user per day - Less than direct subscription but higher reach ## Trade-offs | Pro | Con | |---|---| | Free for end users → lower friction install | Lower per-user revenue | | Bundled with games + apps | Less control over pricing | | Less marketing burden | Algorithm-driven payouts | | Higher install velocity | Multi-app users dilute payout | ## When to apply - Year 2+ of app - After hitting 100k installs - After app is feature-stable (avoid breaking changes that hurt Pass users) ## When not to - New app (under 12 months) - High-margin subscription where direct pricing >> Pass payout - B2B/enterprise app ## Pair with - `pricing-strategy-android` - `plan-launch-android` (Pass is post-launch growth)