Version 0.0.1 (2016-02-01): * Initial release --- Version 0.0.2 (2016-02-03): Add hoverboard equipment * add hoverboard equipment -- Version 0.0.3(2016-02-04) * nerf movement bonus of hoverboard from 100% to 10%(1 to 0.1) * prevent players from using more than one hoverboard * update hoverboard equipment size from 1 by 1 to 3 by 2 * Add technology requirement for both copper floor and hoverboard * Add item group tab MagneticFloor and sort recipe by subgroup --- Version 0.0.4(2016-02-06) * Add new copper floor level 2 and 3 * Add corresponding icons from copper-floor all the way to level 3 * Add technology upgrade for new copper flooring --- Version 0.0.5(2016-06-16) * Add automatic navigation via directives and accelerators. --- Version 0.0.6(2016-06-18) * Eliminate a crash that is caused by player dying. --- Version 0.0.7(2016-06-22) * Accelerator.png should be accelerator.png --- Version 0.1.0(2016-07-10) * Accelerator graphic changed to a power symbol button. * Separate GUI code into its own file. * Rewrite to account for 0.13 API changes. * UI change to hoverboard status. Enabled only if the hoverboard is equipped and the user is wearing power armor. --- Version 0.1.1(2016-07-10) * Fix missing file. --- Version 0.1.2(2016-07-18) * Hoverboard charges are decreased every second instead of every tick. * Fix a crash when starting a new game. --- Version 0.1.3(2016-07-20) * Fix a crash when loading a new game. * Add the factorio standard library. --- Version 0.1.4(2016-08-14) * Adjust the ease of mining and laying down copper floor and directives to eliminate annoyance. * Significantly reduce charge from over forty seconds to only five. * Add an accumulator to the accelerator charger, which means accelerator tiles required energy. * Transit from make and makefile to ruby's rake and rakefile build system. --- Version 0.1.5(2016-08-23) * Rename some prototype files such as tile.lua to tiles.lua, item.lua to items.lua, and so on. * Upgrade stdlib to 0.6.0 * Reduce the cost of technology research for directives and accelerator. No blue science needed. * Reorganized code by moving some functionality to the src directory. * Make all directives entities. Accelerators are now considered directives. * Migration is now available for transiting from 0.1.3 or 0.1.4 to 0.1.5. * Update tutorial to account for changes made to the tiles and the entities. * Rake task symlink now create a symbolic link from inside the dev_mod directory to project directory, eliminating a source of friction in the development process. --- Version 0.1.6 * Upgrade to 0.14.x * Fix a crash that happens when armor is removed or added from player inventory. * Add a new shortcut for pausing the hoverboard by pressing enter to replace lost functionality.