/* * This is a near-direct port of Robert Penner's easing equations. Please shower Robert with * praise and all of your admiration. His license is provided below. * * For information on how to use these functions in your animations, search on: * http://www.kirupa.com/ * * -Kirupa */ /* * * TERMS OF USE - EASING EQUATIONS * * Open source under the BSD License. * * Copyright © 2001 Robert Penner * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the author nor the names of contributors may be used to endorse * or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ function linearEase(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * currentIteration / totalIterations + startValue; } function easeInQuad(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * (currentIteration /= totalIterations) * currentIteration + startValue; } function easeOutQuad(currentIteration, startValue, changeInValue, totalIterations) { return -changeInValue * (currentIteration /= totalIterations) * (currentIteration - 2) + startValue; } function easeInOutQuad(currentIteration, startValue, changeInValue, totalIterations) { if ((currentIteration /= totalIterations / 2) < 1) { return changeInValue / 2 * currentIteration * currentIteration + startValue; } return -changeInValue / 2 * ((--currentIteration) * (currentIteration - 2) - 1) + startValue; } function easeInCubic(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * Math.pow(currentIteration / totalIterations, 3) + startValue; } function easeOutCubic(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * (Math.pow(currentIteration / totalIterations - 1, 3) + 1) + startValue; } function easeInOutCubic(currentIteration, startValue, changeInValue, totalIterations) { if ((currentIteration /= totalIterations / 2) < 1) { return changeInValue / 2 * Math.pow(currentIteration, 3) + startValue; } return changeInValue / 2 * (Math.pow(currentIteration - 2, 3) + 2) + startValue; } function easeInQuart(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * Math.pow (currentIteration / totalIterations, 4) + startValue; } function easeOutQuart(currentIteration, startValue, changeInValue, totalIterations) { return -changeInValue * (Math.pow(currentIteration / totalIterations - 1, 4) - 1) + startValue; } function easeInOutQuart(currentIteration, startValue, changeInValue, totalIterations) { if ((currentIteration /= totalIterations / 2) < 1) { return changeInValue / 2 * Math.pow(currentIteration, 4) + startValue; } return -changeInValue/2 * (Math.pow(currentIteration - 2, 4) - 2) + startValue; } function easeInQuint(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * Math.pow (currentIteration / totalIterations, 5) + startValue; } function easeOutQuint(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * (Math.pow(currentIteration / totalIterations - 1, 5) + 1) + startValue; } function easeInOutQuint(currentIteration, startValue, changeInValue, totalIterations) { if ((currentIteration /= totalIterations / 2) < 1) { return changeInValue / 2 * Math.pow(currentIteration, 5) + startValue; } return changeInValue / 2 * (Math.pow(currentIteration - 2, 5) + 2) + startValue; } function easeInSine(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * (1 - Math.cos(currentIteration / totalIterations * (Math.PI / 2))) + startValue; } function easeOutSine(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * Math.sin(currentIteration / totalIterations * (Math.PI / 2)) + startValue; } function easeInOutSine(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue / 2 * (1 - Math.cos(Math.PI * currentIteration / totalIterations)) + startValue; } function easeInExpo(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * Math.pow(2, 10 * (currentIteration / totalIterations - 1)) + startValue; } function easeOutExpo(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * (-Math.pow(2, -10 * currentIteration / totalIterations) + 1) + startValue; } function easeInOutExpo(currentIteration, startValue, changeInValue, totalIterations) { if ((currentIteration /= totalIterations / 2) < 1) { return changeInValue / 2 * Math.pow(2, 10 * (currentIteration - 1)) + startValue; } return changeInValue / 2 * (-Math.pow(2, -10 * --currentIteration) + 2) + startValue; } function easeInCirc(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * (1 - Math.sqrt(1 - (currentIteration /= totalIterations) * currentIteration)) + startValue; } function easeOutCirc(currentIteration, startValue, changeInValue, totalIterations) { return changeInValue * Math.sqrt(1 - (currentIteration = currentIteration / totalIterations - 1) * currentIteration) + startValue; } function easeInOutCirc(currentIteration, startValue, changeInValue, totalIterations) { if ((currentIteration /= totalIterations / 2) < 1) { return changeInValue / 2 * (1 - Math.sqrt(1 - currentIteration * currentIteration)) + startValue; } return changeInValue / 2 * (Math.sqrt(1 - (currentIteration -= 2) * currentIteration) + 1) + startValue; }