# Contribution Guidelines python-for-android is part of the [Kivy](https://kivy.org) ecosystem - a large group of products used by many thousands of developers for free, but it is built entirely by the contributions of volunteers. We welcome (and rely on) users who want to give back to the community by contributing to the project. Contributions can come in many forms. See the latest [Contribution Guidelines](https://github.com/kivy/kivy/blob/master/CONTRIBUTING.md) for how you can help us. .. warning:: The python-for-android process differs in small but important ways from the Kivy framework's process. See below. ## Development model Unlike the Kivy framework, python-for-android is developed using the following model: - The `master` branch always represents the latest stable release. - The `develop` branch is the most up to date with new contributions. - Releases happen periodically, and consist of merging the current `develop` branch into `master`. This means pull requests for python-for-android code and documentation submissions should be made to the `develop` branch, not the `master` branch. For reference, this is based on a [Git flow](https://nvie.com/posts/a-successful-git-branching-model/) model, although we don't follow this religiously. ## Versioning python-for-android releases currently use [calendar versioning](https://calver.org/). Release numbers are of the form YYYY.MM.DD. We use calendar versioning because in practice, changes in python-for-android are often driven by updates or adjustments in the Android build tools. It's usually best for users to be working from the latest release. We try to maintain backwards compatibility even while internals are changing. ## History In 2015, these tools were rewritten to provide a new, easier-to-use and easier-to-extend interface. If you'd like to browse the old toolchain, its status is [recorded for posterity](https://github.com/kivy/python-for-android/tree/old_toolchain). In the last quarter of 2018, the Python recipes were changed. The new recipe for Python3 (3.7.1) had a new build system which was applied to the ancient Python recipe, allowing us to bump the Python2 version number to 2.7.15. This change unified the build process for both Python recipes, and probably solved various issues detected over the years. These **unified Python recipes** require a **minimum target api level of 21**, *Android 5.0 - Lollipop*. If you need to build targeting an api level below 21, you should use an older version of python-for-android (<=0.7.1). On March 2020, we dropped support for creating apps that use Python 2. The latest python-for-android release that supported building Python 2 was version 2019.10.6. On August 2021, we added support for Android App Bundle (aab). As a collateral benefit, we now support multi-arch apk. ## Creating a new release (These instructions are for core developers, not casual contributors.) New releases follow these steps: - Create a new branch `release-YYYY.MM.DD` based on the `develop` branch. - `git checkout -b release-YYYY.MM.DD develop` - Create a Github pull request to merge `release-YYYY.MM.DD` into `master`. - Complete all steps in the [release checklist](#Release_checklist), and document this in the pull request (copy the checklist into the PR text) At this point, wait for reviewer approval and conclude any discussion that arises. To complete the release: - Merge the release branch to the `master` branch. - Also merge the release branch to the `develop` branch. - Tag the release commit in `master`, with tag `vYYYY.MM.DD`. Include a short summary of the changes. - Release distributions and PyPI upload should be [handled by the CI](https://github.com/kivy/python-for-android/blob/v2020.04.29/.travis.yml#L60-L70). - Add to the GitHub release page (see e.g. [this example](https://github.com/kivy/python-for-android/releases/tag/v2019.06.06): - The python-for-android README summary - A short list of major changes in this release, if any - A changelog summarising merge commits since the last release - The release sdist and wheel(s) ## Release checklist - [ ] Check that the builds are passing - [ ] [GitHub Action](https://github.com/kivy/python-for-android/actions) - [ ] Run the tests locally via `tox`: this performs some long-running tests that are skipped on github-actions. - [ ] Build and run the [on_device_unit_tests](https://github.com/kivy/python-for-android/tree/master/testapps/on_device_unit_tests) app using buildozer. Check that they all pass. - [ ] Build (or download from github actions) and run the following [testapps](https://github.com/kivy/python-for-android/tree/master/testapps/on_device_unit_tests) for arch `armeabi-v7a` and `arm64-v8a`: - [ ] on_device_unit_tests - [ ] `armeabi-v7a` (`cd testapps/on_device_unit_tests && PYTHONPATH=.:../../ python3 setup.py apk --ndk-dir= --sdk-dir= --arch=armeabi-v7a --debug`) - [ ] `arm64-v8a` (`cd testapps/on_device_unit_tests && PYTHONPATH=.:../../ python3 setup.py apk --ndk-dir= --sdk-dir= --arch=arm64-v8a --debug`) - [ ] Check that the version number is correct ## How python-for-android uses `pip` *Last update: July 2019* This section is meant to provide a quick summary how python-for-android uses pip and Python packages in its build process. **It is written for a Python packager's point of view, not for regular end users or contributors,** to assist with making pip developers and other packaging experts aware of p4a's packaging needs. Please note this section just attempts to neutrally list the current mechanisms, so some of this isn't necessarily meant to stay but just how things work inside p4a in this very moment. ### Basic concepts *(This part repeats other parts of the docs, for the sake of making this a more independent read)* p4a builds & packages a Python application for use on Android. It does this by providing a Java wrapper, and for graphical applications an SDL2-based wrapper which can be used with the Kivy framework if desired (or alternatively just plain PySDL2). Any such the Python application will likely have further library dependencies to do its work. p4a supports two types of package dependencies for a project: **Recipe:** Install a script in custom p4a format. Can either install C/C++ or other software that cannot be pulled in via pip, or software that can be installed via pip but break on Android by default. These are maintained primarily inside the p4a source tree by p4a contributors and interested folks. **Python package:** any random pip python package can be directly installed if it doesn't need adjustments to work for Android. p4a will map any dependency to an internal recipe if present, and otherwise use pip to obtain it regularly from whatever external source. ### Install process regarding packages The install/build process of a p4a project, as triggered by the `p4a apk` command, roughly works as follows in regards to Python packages: 1. The user has specified a project folder to install. This is either just a folder with Python scripts and a `main.py`, or it may also have a `pyproject.toml` for a more standardized install. 2. Dependencies are collected: they can be either specified via ``--requirements`` as a list of names or pip-style URLs, or p4a can optionally scan them from a project folder via the pep517 library (if there is a `pyproject.toml` or `setup.py`). 3. The collected dependencies are mapped to p4a's recipes if any are available for them, otherwise they're kept around as external regular package references. 4. All the dependencies mapped to recipes are built via p4a's internal mechanisms to build these recipes. (This may or may not indirectly use pip, depending on whether the recipe wraps a python package or not and uses pip to install or not.) 5. **If the user has specified to install the project in standardized ways,** then the `setup.py`/whatever build system of the project will be run. This happens with cross compilation set up (`CC`/`CFLAGS`/... set to use the proper toolchain) and a custom site-packages location. The actual comand is a simple `pip install .` in the project folder with some extra options: e.g. all dependencies that were already installed by recipes will be pinned with a `-c` constraints file to make sure pip won't install them, and build isolation will be disabled via ``--no-build-isolation`` so pip doesn't reinstall recipe-packages on its own. **If the user has not specified to use standardized build approaches**, p4a will simply install all the remaining dependencies that weren't mapped to recipes directly and just plain copy in the user project without installing. Any `setup.py` or `pyproject.toml` of the user project will then be ignored in this step. 6. Google's gradle is invoked to package it all up into an `.apk`. ### Overall process / package relevant notes for p4a Here are some common things worth knowing about python-for-android's dealing with python packages: - Packages will work fine without a recipe if: * they would also build on Linux ARM, * don't use any API not available in the NDK if they use native code, and * don't use any weird compiler flags the toolchain doesn't like if they use native code. * works with cross compilation. - There is currently no easy way for a package to know it is being cross-compiled (at least that we know of) other than examining the `CC` compiler that was set, or that it is being cross-compiled for Android specifically. If that breaks a package, it currently needs to be worked around with a recipe. - If a package does **not** work, p4a developers will often create a recipe instead of getting upstream to fix it because p4a simply is too niche. - Most packages without native code will just work out of the box. Many with native code tend not to, especially if complex, e.g. numpy. - Anything mapped to a p4a recipe cannot be just reinstalled by pip, specifically also not inside build isolation as a dependency. (It *may* work if the patches of the recipe are just relevant to fix runtime issues.) Therefore as of now, the best way to deal with this limitation seems to be to keep build isolation always off. ### Ideas for the future regarding packaging - We in overall prefer to use the recipe mechanism less if we can. Overall, the recipes are just a collection of workarounds. It may look quite hacky from the outside, since p4a version pins recipe-wrapped packages usually to make the patches reliably apply. This creates work for the recipes to be kept up-to-date, and obviously this approach doesn't scale too well. However, it has ended up as a quite practical interim solution until better ways are found. - Obviously, it would be nice if packages could know they are being cross-compiled, and for Android specifically. We aren't currently aware of any good mechanism for that. - If pip could actually run the recipes (instead of p4a wrapping pip and doing so) then this might even allow build isolation to work - but this might be too complex to get working. It might be more practical to just gradually reduce the reliance on recipes instead and make more packages work out of the box. This has been done e.g. with improvements to the cross-compile environment being set up automatically, and we're open for any ideas on how to improve this.