# Recovery-first storyboard 1. **Boot to first choice.** Splash gives way to a visible shell. The person sees Apps, Windows, Keyboard, and System before needing a gesture. 2. **Discover.** Apps opens named large cards, including Help; Previous, Back, and Next state where the person is. A failed optional launch stays in the shell and explains the next route. 3. **Work with the keyboard.** Keyboard changes the available viewport but keeps a visible escape route. Asymmetric typing is a separate physical acceptance test, not inferred from the layout. 4. **Switch or recover.** Windows shows named cards; a selection yields to the chosen app. Empty/stale/loading states expose Back/Apps/Home instead of a silent no-op. Home can recover Terminal. 5. **End a transient task.** Video Stop, Home, and EOF clean up into the shell. System action requires an action-named confirmation; Cancel leaves the session usable and reboot returns to shell. 6. **Future direct cards.** The card-composition/app-card owners add global entry, live shrinking content, finger-following deck, expansion and a graceful close/refusal path. Buttons, Back, and Home remain recovery routes. This storyboard compares continuity and reversible navigation with the webOS reference listed in [references.md](references.md); it does not assert shared implementation, gesture grammar, or visual assets.