Apply an approximate bilateral blur to a texture. This can be used to blur while preserving edges,...
Definition: BilateralBlur.hpp:13
void process(const glm::mat4 &projection, const Texture &src, const Texture &depthTex, const Texture &normalTex, Texture &dst)
Definition: BilateralBlur.cpp:11
Represents a texture containing one or more images, stored on the CPU and/or GPU.
Definition: Texture.hpp:12