Renders a scene with an alternating black and white region style, using the stencil buffer to count p...
Definition: StenciledRenderer.hpp:15
void draw(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0) override
Definition: StenciledRenderer.cpp:30
Represents a texture containing one or more images, stored on the CPU and/or GPU.
Definition: Texture.hpp:12