# claude-fable-5-skills **10 battle-ready Agent Skills for Claude Fable 5** — the first skill collection designed around how Claude Fable 5 actually behaves, not how older models needed to be babysat. [日本語版 README はこちら →](README.ja.md) > Anthropic's own guidance for Fable 5 notes that skills written for prior models are often too prescriptive for it and can *degrade* output quality. Old skills micromanage; Fable 5 needs intent, boundaries, and verification hooks instead. Every skill here is written Fable 5-first. Works with **Claude Code, Claude Cowork, Cursor, Copilot, Gemini CLI**, and any harness that reads `SKILL.md` files (agentskills.io-style: YAML frontmatter + Markdown body). ## The 10 skills | # | Skill | What it fixes | |---|-------|---------------| | 1 | [`skill-refactorer`](skills/skill-refactorer/SKILL.md) | **The meta-skill.** Audits your pre-Fable-5 skills/prompts, deletes capability-compensation scaffolding, keeps real guardrails. | | 2 | [`act-when-ready`](skills/act-when-ready/SKILL.md) | Over-planning at high effort: re-deriving settled facts, surveying options it won't pursue. | | 3 | [`effort-calibrator`](skills/effort-calibrator/SKILL.md) | Picking the right `effort` level per workload; Fable 5 at lower effort often beats older models at `xhigh`. | | 4 | [`no-gold-plating`](skills/no-gold-plating/SKILL.md) | Diffs bigger than the ask: unrequested refactors, speculative abstractions, impossible-state error handling. | | 5 | [`grounded-progress`](skills/grounded-progress/SKILL.md) | Status reports on long runs must point at tool-result evidence — no more "tests passing" that never ran. | | 6 | [`scope-guard`](skills/scope-guard/SKILL.md) | "Diagnose" ≠ "fix". No unrequested actions, no state changes on pattern-matched evidence. | | 7 | [`subagent-orchestration`](skills/subagent-orchestration/SKILL.md) | Parallel delegation, long-lived workers, and fresh-context verifier subagents that out-perform self-critique. | | 8 | [`markdown-memory`](skills/markdown-memory/SKILL.md) | A file-based lesson memory Fable 5 exploits unusually well — with the maintenance discipline that keeps it useful. | | 9 | [`autonomous-continuation`](skills/autonomous-continuation/SKILL.md) | Unattended runs that stall on "I'll now run X" or mid-run permission questions. Includes the context-budget composure pattern. | | 10 | [`regrounding-summary`](skills/regrounding-summary/SKILL.md) | Final reports readable by someone who saw none of the work — no arrow chains, no invented abbreviations. | ## Install **Claude Code (recommended)** — install as a plugin, get updates automatically: ``` /plugin marketplace add kpab/claude-fable-5-skills /plugin install fable5-skills@claude-fable-5-skills ``` **Manual** — copy any skill folder into your skills directory: ```bash git clone https://github.com/kpab/claude-fable-5-skills cp -r claude-fable-5-skills/skills/act-when-ready ~/.claude/skills/ ``` Or cherry-pick per project by placing folders under `.claude/skills/` in the repo. Other harnesses: point your skill loader at the `skills/` directory; each skill is a self-contained folder with one `SKILL.md`. ## How the skills activate Four skills are task-shaped and trigger automatically when a matching request appears: `skill-refactorer`, `effort-calibrator`, `subagent-orchestration`, `markdown-memory`. The other six are standing behavioral rules. A model that is mid-over-planning won't reliably decide to invoke `act-when-ready` on its own, so don't count on auto-triggering for these. Two reliable paths: - **Interactive sessions** — invoke explicitly (e.g. `/act-when-ready`) at the start of the session, or the moment the symptom shows up. - **Unattended pipelines and always-on use** — copy the skill body into your system prompt or `CLAUDE.md`; this is how Anthropic's own Fable 5 guide ships these patterns. `autonomous-continuation` is written for exactly this. ## Design principles 1. **Intent over procedure.** Fable 5 follows instructions strictly; we state outcomes and boundaries, not step-by-step recipes. 2. **Short by construction.** Every skill fits on one screen. If a line doesn't change behavior, it's deleted. 3. **Verification hooks, not vibes.** Where correctness matters, the skill defines a *check* (evidence rule, turn-ending check, diff self-check), not an exhortation to "be careful". 4. **Original text.** Patterns are informed by Anthropic's public [Prompting Claude Fable 5](https://platform.claude.com/docs/en/build-with-claude/prompt-engineering/prompting-claude-fable-5) guide and our own testing; all instruction text here is written from scratch. ## Status & disclaimer Fable 5 shipped on **2026-06-09**. These skills track a moving target — expect refinements as the community learns the model. Issues and PRs with reproducible before/after examples are very welcome. This is an unofficial community project, not affiliated with or endorsed by Anthropic. Verify current API parameters against the [official docs](https://platform.claude.com/docs) before production use. ## License MIT — see [LICENSE](LICENSE).