package com.sherazkhilji.videffects; import android.opengl.GLSurfaceView; import com.sherazkhilji.videffects.interfaces.ShaderInterface; /** * Converts video to Sepia tone. * * @author sheraz.khilji */ public class SepiaEffect implements ShaderInterface { @Override public String getShader(GLSurfaceView mGlSurfaceView) { float[] weights = {805.0f / 2048.0f, 715.0f / 2048.0f, 557.0f / 2048.0f, 1575.0f / 2048.0f, 1405.0f / 2048.0f, 1097.0f / 2048.0f, 387.0f / 2048.0f, 344.0f / 2048.0f, 268.0f / 2048.0f}; String[] matrixString = new String[9]; matrixString[0] = " matrix[0][0]=" + weights[0] + ";\n"; matrixString[1] = " matrix[0][1]=" + weights[1] + ";\n"; matrixString[2] = " matrix[0][2]=" + weights[2] + ";\n"; matrixString[3] = " matrix[1][0]=" + weights[3] + ";\n"; matrixString[4] = " matrix[1][1]=" + weights[4] + ";\n"; matrixString[5] = " matrix[1][2]=" + weights[5] + ";\n"; matrixString[6] = " matrix[2][0]=" + weights[6] + ";\n"; matrixString[7] = " matrix[2][1]=" + weights[7] + ";\n"; matrixString[8] = " matrix[2][2]=" + weights[8] + ";\n"; return "#extension GL_OES_EGL_image_external : require\n" + "precision mediump float;\n" + "uniform samplerExternalOES sTexture;\n" + " mat3 matrix;\n" + "varying vec2 vTextureCoord;\n" + "void main() {\n" + matrixString[0] + matrixString[1] + matrixString[2] + matrixString[3] + matrixString[4] + matrixString[5] + matrixString[6] + matrixString[7] + matrixString[8] + " vec4 color = texture2D(sTexture, vTextureCoord);\n" + " vec3 new_color = min(matrix * color.rgb, 1.0);\n" + " gl_FragColor = vec4(new_color.rgb, color.a);\n" + "}\n"; } }