# Contributor Guide This guide is intended for people who want to start working on `krew` itself. If you intend to write a new plugin, see the [Developer Guide](https://krew.sigs.k8s.io/docs/developer-guide/) instead. ## Setting up the environment Krew is built with go 1.10, but newer versions will do as well. Most toolchains will expect that the krew repository is on the `GOPATH`. To set it up correctly, do ```bash mkdir -p $(go env GOPATH)/src/sigs.k8s.io/krew cd $(go env GOPATH)/src/sigs.k8s.io/krew git clone https://github.com/kubernetes-sigs/krew . git remote set-url origin --push no_push # to avoid pushes ``` ### Using macOS for development The tools provided in the `hack` folder expect you to use GNU binaries, the easiest way to install them is to use brew ```bash brew install coreutils grep gnu-sed ``` And remember to add them to your `$PATH` to make them your default binaries ```bash export PATH=$(brew --prefix coreutils)/libexec/gnubin:$PATH export PATH="$(brew --prefix grep)/libexec/gnubin:$PATH" export PATH="$(brew --prefix gnu-sed)/libexec/gnubin:$PATH" ``` ## Code style Krew adheres to standard `golang` code formatting conventions, and also expects imports sorted properly. To automatically format code appropriately, install [`goimports`](https://godoc.org/golang.org/x/tools/cmd/goimports) via: ```bash go get golang.org/x/tools/cmd/goimports ``` and run: ```bash goimports -local sigs.k8s.io/krew -w cmd pkg integration_test ``` Shell scripts are automatically formatted by `shfmt`, to install and to validate run: ```bash hack/run-lint.sh ``` If format is in expected format, there will be no output. Otherwise, problematic scripts will be listed and a command will be provided to format them: ```bash shfmt -w -i=2 hack/ ``` In addition, a boilerplate license header is expected in all source files. _All new code should be covered by tests._ ## Compiling Use `hack/make-binary.sh` to make a binary in `out/bin/` for your current platform. You can use `hack/make-binaries.sh` to build binaries for all supported platforms. ## Running tests To run tests locally, the easiest way to get started is with ```bash hack/run-tests.sh ``` This will run all unit tests and code quality tools. To run a single tool independently of the other code checks, have a look at the other scripts in [`hack/`](../hack). In addition, there are integration tests to cover high-level krew functionality. To run integration tests, you will need to build the `krew` binary beforehand: ```bash hack/make-binary.sh hack/run-integration-tests.sh ``` ## Testing `krew` in a sandbox After making changes to krew, you should also check that it behaves as expected. You can do this without messing up the krew installation on the host system by setting the `KREW_ROOT` environment variable. For example: ```bash mkdir playground KREW_ROOT="$PWD/playground" krew update ``` Any changes that krew is going to apply will then be applied in the `playground/` folder, instead of the standard `~/.krew` folder. ### Testing in a docker sandbox Alternatively, if the isolation provided by `KREW_ROOT` is not enough, there is also a script to run krew in a docker sandbox: ```bash hack/run-in-docker.sh ```