{"$schema":"https://ui.shadcn.com/schema/registry-item.json","name":"slider","type":"registry:ui","title":"Slider","description":"Pick a value or a range on a track that follows your finger.","categories":["inputs"],"dependencies":["motion"],"registryDependencies":["https://uiarc.dev/r/arc-foundation.json"],"files":[{"path":"registry/components/slider/slider.tsx","type":"registry:component","target":"@components/arc/slider/slider.tsx","content":"\"use client\";\n\nimport { useEffect, useId, useLayoutEffect, useRef, useState, type FocusEvent, type KeyboardEvent, type PointerEvent, type ReactNode } from \"react\";\nimport { AnimatePresence, animate, motion, useMotionValue, useReducedMotion, useTransform, type MotionStyle, type MotionValue, type Variants } from \"motion/react\";\nimport { motionTokens } from \"../lib/motion-tokens\";\nimport styles from \"./slider.module.css\";\n\nexport type SliderValue = number | [number, number];\nexport interface SliderMark { value: number; label?: string; }\n\nexport interface SliderProps {\n /** Visible label. Range thumbs are named from it unless `thumbLabels` says otherwise. */\n label: string;\n /** A number for one thumb, a pair for a range. */\n value?: T;\n defaultValue?: T;\n onValueChange?: (value: T) => void;\n /** Runs once a drag is released or a key changes the value, for work too heavy for every step. */\n onValueCommit?: (value: T) => void;\n min?: number;\n max?: number;\n step?: number;\n /** PageUp, PageDown, and Shift with an arrow move this far. Defaults to a tenth of the range. */\n largeStep?: number;\n /** Ticks on the track. A number draws a tick; a mark with a label also prints it under the track, and clicking it moves there. */\n marks?: (number | SliderMark)[];\n /** The closest two range thumbs may sit, in steps. */\n minStepsBetweenThumbs?: number;\n /** Formats the readout, the bubble, and the spoken value. */\n format?: (value: number) => string;\n /** Show the value beside the label. The bubble over the thumb still appears while dragging or focused. */\n showValue?: boolean;\n /** Accessible names for the two range thumbs. */\n thumbLabels?: [string, string];\n /** Content beside the track, such as an icon or a mute button. */\n start?: ReactNode;\n end?: ReactNode;\n /** Submits the value with a form, one hidden input per thumb. */\n name?: string;\n disabled?: boolean;\n className?: string;\n}\n\ntype Part = { key: string; digit: number } | { key: string; text: string };\ntype Drag = { pointer: number; index: number | null; grab: number; x: number; raw: number; samples: { t: number; p: number }[] };\n\nconst { spring, duration, blur } = motionTokens;\nconst enterEase = [...motionTokens.ease.enter] as [number, number, number, number];\nconst exitEase = [...motionTokens.ease.standard] as [number, number, number, number];\nconst DIGITS = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];\n/** Motion drops velocity on time-defined springs, so anything a gesture hands off to runs the same spring written as stiffness and damping.\n * Positions are percentages of the track, so the rest thresholds are set far below a pixel. */\nconst physical = ({ visualDuration, bounce }: { visualDuration: number; bounce: number }) => { const root = (2 * Math.PI) / (visualDuration * 1.2); return { type: \"spring\" as const, stiffness: root * root, damping: 2 * (1 - bounce) * root, restDelta: .002, restSpeed: .02 }; };\nconst thumbSpring = physical(spring.snappy);\nconst kickSpring = physical(spring.morph);\n/** Pixels of rubber-band travel past a limit, the velocity of a key press at a limit, and the pixel size of a step that release momentum may choose. */\nconst STRETCH = 9, BUMP_PX = 150, SNAP_PX = 12;\n/** iOS style resistance: travel past a limit gives less and less, and never more than `limit` pixels. */\nconst rubber = (distance: number, limit = STRETCH) => Math.sign(distance) * (1 - 1 / (Math.abs(distance) * .55 / limit + 1)) * limit;\n/** Where a release is heading, from a scroll-like deceleration (rate .99), in the same units as the velocity. */\nconst project = (velocity: number) => velocity * .099;\nconst decimalsOf = (value: number) => (String(value).split(\".\")[1] ?? \"\").length;\nconst clamp = (value: number, low: number, high: number) => Math.min(high, Math.max(low, value));\nconst isDigit = (char: string) => char >= \"0\" && char <= \"9\";\n\n/** Digits are keyed by place value and the text around them by side, so $950 → $1,000 opens a column and a comma while the rest roll. */\nfunction partsOf(text: string): Part[] {\n const chars = [...text];\n const first = chars.findIndex(isDigit);\n const last = chars.length - 1 - [...chars].reverse().findIndex(isDigit);\n let place = chars.filter(isDigit).length;\n return chars.map((char, index): Part => {\n if (first < 0 || index < first) return { key: `p${index}${char}`, text: char };\n if (index > last) return { key: `s${chars.length - index}${char}`, text: char };\n if (isDigit(char)) return { key: `d${--place}`, digit: Number(char) };\n return { key: `g${place}${char}`, text: char };\n });\n}\n\n/* A new column opens its width while it rises in the direction of change; a leaving one closes on a spring that never passes zero. */\nconst slot: Variants = {\n enter: (direction: number) => ({ width: 0, scale: .6, opacity: 0, y: `${direction * .3}em`, filter: `blur(${blur.soft}px)` }),\n center: { width: \"auto\", scale: 1, opacity: 1, y: 0, filter: \"blur(0px)\", transitionEnd: { filter: \"none\" }, transition: { width: spring.morph, scale: spring.morph, opacity: spring.morph, y: spring.snappy, filter: { duration: .22, ease: enterEase } } },\n exit: (direction: number) => ({ width: 0, scale: .6, opacity: 0, y: `${direction * -.3}em`, filter: `blur(${blur.subtle}px)`, transition: { width: spring.smooth, scale: spring.smooth, y: { duration: duration.fast, ease: exitEase }, opacity: { duration: duration.instant }, filter: { duration: duration.instant } } }),\n};\n/* Reduced motion keeps a short fade and no travel. Its resting state matches `slot`, so either branch hydrates the same markup. */\nconst still: Variants = { enter: { width: \"auto\", scale: 1, opacity: 0, y: 0, filter: \"none\" }, center: { width: \"auto\", scale: 1, opacity: 1, y: 0, filter: \"none\", transition: { duration: duration.instant } }, exit: { width: 0, opacity: 0, transition: { duration: 0 } } };\n\n/** One digit on the wheel. Its distance from the wheel position sets where it sits, how clear it is, and whether it shows. */\nfunction Glyph({ position, digit }: { position: MotionValue; digit: number }) {\n const offset = (current: number) => ((((digit - current) % 10) + 15) % 10) - 5;\n const y = useTransform(position, current => `${offset(current) * 1.05}em`);\n const opacity = useTransform(position, current => Math.max(0, 1 - Math.abs(offset(current)) ** 1.5 * 1.1));\n const visibility = useTransform(position, current => Math.abs(offset(current)) >= 1 ? \"hidden\" : \"visible\");\n const filter = useTransform(position, current => { const distance = Math.abs(offset(current)); return distance < .02 || distance >= 1 ? \"none\" : `blur(${(distance * blur.soft * .75).toFixed(2)}px)`; });\n return {digit};\n}\n\n/** An odometer wheel. It turns the way the value moved, wraps 9 → 0, and retargets mid spin while a drag keeps it busy. */\nfunction Wheel({ digit, direction }: { digit: number; direction: number }) {\n const reduced = useReducedMotion();\n const position = useMotionValue(digit);\n const wheel = useRef({ digit, target: digit });\n useLayoutEffect(() => {\n const state = wheel.current;\n if (state.digit === digit) return;\n state.target += direction > 0 ? (digit - state.digit + 10) % 10 : -((state.digit - digit + 10) % 10);\n state.digit = digit;\n if (reduced) position.jump(state.target);\n else animate(position, state.target, thumbSpring);\n }, [digit, direction, position, reduced]);\n return <>0{DIGITS.map(item => )};\n}\n\n/** A formatted value whose digits roll in the direction it moved and whose width follows new columns on a spring. */\nfunction RollingNumber({ value, text }: { value: number; text: string }) {\n const reduced = useReducedMotion();\n const [trail, setTrail] = useState({ value, direction: 1 });\n if (trail.value !== value) setTrail({ value, direction: value > trail.value ? 1 : -1 });\n const direction = trail.value === value ? trail.direction : value > trail.value ? 1 : -1;\n return {partsOf(text).map(part => \n {\"digit\" in part ? : part.text}\n )};\n}\n\nconst bubbleIn = { opacity: 0, scale: .6, y: 6, filter: `blur(${blur.subtle}px)` };\nconst bubbleRest = { opacity: 1, scale: 1, y: 0, filter: \"blur(0px)\", transitionEnd: { filter: \"none\" } };\nconst bubbleOut = { opacity: 0, scale: .8, y: 4, filter: `blur(${blur.subtle}px)`, transition: { duration: duration.instant, ease: exitEase } };\nconst bubbleEnter = { ...spring.snappy, opacity: { duration: duration.fast, ease: enterEase }, filter: { duration: duration.fast, ease: enterEase } };\n\ninterface ThumbProps { quiet: boolean; index: number; shown: MotionValue; value: number; text: string; low: number; high: number; ariaLabel?: string; labelledBy?: string; active: boolean; lifted: boolean; bubble: boolean; disabled?: boolean; onKeyDown: (event: KeyboardEvent) => void; onFocus: (event: FocusEvent) => void; onBlur: () => void; }\n\n/** The thumb rides a layer as wide as the track, so a percentage transform places it with no measuring, on the server too. */\nfunction Thumb({ quiet, index, shown, value, text, low, high, ariaLabel, labelledBy, active, lifted, bubble, disabled, onKeyDown, onFocus, onBlur }: ThumbProps) {\n const reduced = useReducedMotion();\n const x = useTransform(shown, current => `${current - 100}%`);\n return \n \n \n {bubble && \n \n }\n \n ;\n}\n\n/**\n * A value or a range on a track. The thumb follows the pointer 1:1, rubber-bands past its limits, and settles on the step grid with\n * the velocity of the release; pressing the track springs the nearest thumb there. A bubble with rolling digits rides the thumb while\n * it is dragged or keyboard focused. Arrows, Shift+arrows, PageUp, PageDown, Home, and End work as in a native range input.\n */\nexport function Slider({ label, value, defaultValue, onValueChange, onValueCommit, min = 0, max = 100, step: stepProp = 1, largeStep, marks, minStepsBetweenThumbs = 0, format, showValue = true, thumbLabels, start, end, name, disabled, className }: SliderProps) {\n const reduced = useReducedMotion();\n const labelId = useId();\n const step = stepProp > 0 ? stepProp : 1;\n const span = max - min || 1;\n const isRange = Array.isArray(value ?? defaultValue);\n const toArray = (input: SliderValue | undefined) => input === undefined ? [min, max].slice(0, isRange ? 2 : 1) : Array.isArray(input) ? [input[0], input[1]] : [input];\n const [internal, setInternal] = useState(() => toArray(defaultValue));\n const values = value === undefined ? internal : toArray(value);\n const decimals = Math.max(decimalsOf(step), decimalsOf(min));\n const formatValue = format ?? ((input: number) => input.toLocaleString(\"en-US\", { minimumFractionDigits: decimals, maximumFractionDigits: decimals }));\n const gap = isRange ? minStepsBetweenThumbs * step : 0;\n const pct = (input: number) => ((input - min) / span) * 100;\n const valueAt = (percent: number) => min + (percent / 100) * span;\n const snap = (input: number) => Number((min + Math.round((input - min) / step) * step).toFixed(decimals));\n const lowOf = (index: number, current: number[]) => index === 1 ? current[0] + gap : min;\n const highOf = (index: number, current: number[]) => index === 0 && isRange ? current[1] - gap : max;\n const settle = (index: number, input: number, current: number[]) => clamp(snap(clamp(input, min, max)), lowOf(index, current), highOf(index, current));\n\n const trackRef = useRef(null);\n const thumbsRef = useRef(null);\n const latest = useRef(values);\n const goal = useRef(values.map(pct));\n const drag = useRef(null);\n const pointerFocus = useRef(false);\n const lingerTimer = useRef(undefined);\n const [dragging, setDragging] = useState(null);\n const [keyFocus, setKeyFocus] = useState(null);\n const [linger, setLinger] = useState(null);\n const [lastActive, setLastActive] = useState(isRange ? 1 : 0);\n const [quiet, setQuiet] = useState(null);\n\n // Each thumb is a committed position plus a catch-up offset: a pressed track springs the offset to zero while the pointer moves the\n // position 1:1, so the thumb glides to the finger and never lags behind it.\n const pos0 = useMotionValue(pct(values[0])), pos1 = useMotionValue(pct(values[1] ?? values[0]));\n const lag0 = useMotionValue(0), lag1 = useMotionValue(0);\n const shown0 = useTransform(() => pos0.get() + lag0.get());\n const shown1 = useTransform(() => pos1.get() + lag1.get());\n const clipPath = useTransform(() => { const from = isRange ? clamp(shown0.get(), 0, 100) : 0; const to = clamp((isRange ? shown1 : shown0).get(), 0, 100); return `inset(0 ${(100 - to).toFixed(3)}% 0 ${from.toFixed(3)}% round 999px)`; });\n const thumbs = [{ pos: pos0, lag: lag0, shown: shown0 }, { pos: pos1, lag: lag1, shown: shown1 }];\n\n const emit = (next: number[]) => (isRange ? [next[0], next[1]] : next[0]) as T;\n function commit(index: number, next: number) {\n const current = latest.current;\n if (current[index] === next) return;\n const updated = current.map((item, at) => at === index ? next : item);\n latest.current = updated;\n if (value === undefined) setInternal(updated);\n onValueChange?.(emit(updated));\n }\n\n // Values that arrive from outside a drag (keys, props, a clicked mark) spring the thumb to their place.\n useLayoutEffect(() => {\n latest.current = values;\n values.forEach((item, index) => {\n const target = pct(item), thumb = thumbs[index];\n if (drag.current?.index === index || goal.current[index] === target) return;\n goal.current[index] = target;\n const from = thumb.pos.get() + thumb.lag.get();\n thumb.lag.jump(0);\n thumb.pos.jump(from);\n if (reduced) thumb.pos.jump(target); else animate(thumb.pos, target, thumbSpring);\n });\n });\n useEffect(() => () => window.clearTimeout(lingerTimer.current), []);\n\n const thumbNode = (index: number) => thumbsRef.current?.querySelector(`[data-index=\"${index}\"]`);\n /** Focus that follows a pointer keeps the thumb quiet: no ring and no bubble until a key is pressed. */\n function focusFromPointer(index: number) {\n const node = thumbNode(index);\n if (!node || document.activeElement === node) return;\n setQuiet(index);\n pointerFocus.current = true;\n node.focus({ preventScroll: true });\n pointerFocus.current = false;\n }\n const trackWidth = () => trackRef.current?.getBoundingClientRect().width || 1;\n function nearest(at: number, current: number[]) {\n if (!isRange) return 0;\n const low = Math.abs(at - pct(current[0])), high = Math.abs(at - pct(current[1]));\n return low === high ? (at < pct(current[0]) ? 0 : 1) : low < high ? 0 : 1;\n }\n function holdBubble(index: number) {\n window.clearTimeout(lingerTimer.current);\n setLinger(index);\n lingerTimer.current = window.setTimeout(() => setLinger(null), 700);\n }\n\n /** Starts tracking one thumb. A press on the track springs the thumb over from where it was; a grabbed thumb keeps its grab offset. */\n function begin(state: Drag, index: number, at: number, press: boolean) {\n const thumb = thumbs[index];\n const from = thumb.pos.get() + thumb.lag.get();\n state.index = index;\n state.grab = press ? 0 : at - from;\n thumb.lag.jump(0);\n thumb.pos.jump(from);\n setDragging(index);\n setLastActive(index);\n window.clearTimeout(lingerTimer.current);\n setLinger(null);\n focusFromPointer(index);\n if (press) follow(state, at, 0, true);\n }\n /** Places the dragged thumb under the pointer, with resistance past its limits, and commits the stepped value beneath it. */\n function follow(state: Drag, at: number, time: number, press = false) {\n const index = state.index;\n if (index === null) return;\n const thumb = thumbs[index], current = latest.current, width = trackWidth();\n const raw = at - state.grab;\n const low = pct(lowOf(index, current)), high = pct(highOf(index, current));\n const edge = clamp(raw, low, high);\n const placed = reduced ? edge : edge + (rubber(((raw - edge) / 100) * width) / width) * 100;\n if (press && !reduced) {\n const from = thumb.pos.get();\n thumb.pos.jump(placed);\n thumb.lag.jump(from - placed);\n animate(thumb.lag, 0, thumbSpring);\n } else thumb.pos.set(placed);\n state.raw = raw;\n state.samples.push({ t: time, p: placed });\n if (state.samples.length > 6) state.samples.shift();\n commit(index, settle(index, valueAt(raw), current));\n }\n\n function onPointerDown(event: PointerEvent) {\n if (disabled || event.button !== 0 || !event.isPrimary) return;\n const rect = trackRef.current?.getBoundingClientRect();\n if (!rect) return;\n const at = ((event.clientX - rect.left) / (rect.width || 1)) * 100;\n const grabbed = (event.target as HTMLElement).closest(\"[data-thumb]\");\n const current = latest.current;\n event.currentTarget.setPointerCapture(event.pointerId);\n const state: Drag = { pointer: event.pointerId, index: null, grab: 0, x: event.clientX, raw: at, samples: [] };\n drag.current = state;\n // Stacked range thumbs wait for the first movement to decide which one the pointer means.\n if (grabbed && isRange && current[0] === current[1]) { focusFromPointer(Number(grabbed.dataset.index)); return; }\n begin(state, grabbed ? Number(grabbed.dataset.index) : nearest(at, current), at, !grabbed);\n state.samples = [{ t: event.timeStamp, p: thumbs[state.index ?? 0].pos.get() }];\n }\n function onPointerMove(event: PointerEvent) {\n const state = drag.current;\n if (!state || state.pointer !== event.pointerId) return;\n const rect = trackRef.current?.getBoundingClientRect();\n if (!rect) return;\n const at = ((event.clientX - rect.left) / (rect.width || 1)) * 100;\n if (state.index === null) {\n const dx = event.clientX - state.x;\n if (Math.abs(dx) < 2) return;\n begin(state, dx < 0 ? 0 : 1, at - (dx / (rect.width || 1)) * 100, false);\n }\n follow(state, at, event.timeStamp);\n }\n function onPointerEnd(event: PointerEvent) {\n const state = drag.current;\n if (!state || state.pointer !== event.pointerId) return;\n drag.current = null;\n const index = state.index;\n if (index === null) return;\n const thumb = thumbs[index], current = latest.current, width = trackWidth();\n // Velocity from the last few frames, in percent per second; a pointer that paused before letting go carries none.\n const samples = state.samples, first = samples[0], last = samples[samples.length - 1];\n const elapsed = last && first ? (last.t - first.t) / 1000 : 0;\n // A release during the catch-up spring keeps that spring's speed too.\n const velocity = (elapsed > .008 && event.timeStamp - last.t < 60 ? (last.p - first.p) / elapsed : 0) + thumb.lag.getVelocity();\n // On a coarse grid the release momentum may carry the thumb one step further, never more.\n const stepPct = (step / span) * 100;\n const carry = event.type === \"pointerup\" && (stepPct / 100) * width >= SNAP_PX ? clamp(project(velocity), -stepPct, stepPct) : 0;\n const next = settle(index, valueAt(state.raw + carry), current);\n const from = thumb.pos.get() + thumb.lag.get(), target = pct(next);\n thumb.lag.jump(0);\n thumb.pos.jump(from);\n goal.current[index] = target;\n if (reduced) thumb.pos.jump(target); else animate(thumb.pos, target, { ...thumbSpring, velocity });\n commit(index, next);\n setDragging(null);\n holdBubble(index);\n onValueCommit?.(emit(latest.current));\n }\n\n function onKeyDown(index: number, event: KeyboardEvent) {\n if (disabled) return;\n const current = latest.current, now = current[index];\n const large = largeStep ?? Math.max(step, snap(min + span / 10) - min);\n const moves: Record = { ArrowRight: step, ArrowUp: step, ArrowLeft: -step, ArrowDown: -step, PageUp: large, PageDown: -large };\n let wanted: number;\n if (event.key === \"Home\") wanted = lowOf(index, current);\n else if (event.key === \"End\") wanted = highOf(index, current);\n else if (event.key in moves) wanted = now + (event.shiftKey && /^Arrow/.test(event.key) ? Math.sign(moves[event.key]) * large : moves[event.key]);\n else return;\n event.preventDefault();\n setKeyFocus(index);\n setQuiet(null);\n setLastActive(index);\n const next = settle(index, wanted, current);\n // At a limit the thumb strains toward the press and springs home, so the key still answers.\n if (next === now) {\n const toward = Math.sign(wanted - now);\n if (toward && !reduced) animate(thumbs[index].pos, goal.current[index], { ...kickSpring, velocity: (toward * BUMP_PX / trackWidth()) * 100 });\n return;\n }\n commit(index, next);\n onValueCommit?.(emit(latest.current));\n }\n\n function jumpTo(target: number) {\n if (disabled) return;\n const current = latest.current, index = nearest(pct(target), current);\n const next = settle(index, target, current);\n setLastActive(index);\n focusFromPointer(index);\n if (next === current[index]) return;\n commit(index, next);\n onValueCommit?.(emit(latest.current));\n }\n\n const markList = (marks ?? []).map(mark => typeof mark === \"number\" ? { value: mark } as SliderMark : mark).filter(mark => mark.value >= min && mark.value <= max);\n const ticks = markList.filter(mark => mark.value > min && mark.value < max);\n const labelled = markList.filter(mark => mark.label);\n const inRange = (mark: number) => isRange ? mark >= values[0] && mark <= values[1] : mark <= values[0];\n const names = thumbLabels ?? [`${label}, minimum`, `${label}, maximum`];\n\n return
0 || undefined}>\n
\n {label}\n {showValue && \n \n {isRange && <>–}\n }\n
\n
\n {start &&
{start}
}\n
event.preventDefault()}>\n
\n {ticks.map(mark => )}\n {ticks.map(mark => )}\n
\n
\n {values.map((item, index) => onKeyDown(index, event)} onFocus={event => { if (!pointerFocus.current && event.currentTarget.matches(\":focus-visible\")) setKeyFocus(index); }} onBlur={() => { setKeyFocus(current => current === index ? null : current); setQuiet(current => current === index ? null : current); }} />)}\n
\n
\n {end &&
{end}
}\n {labelled.length > 0 &&
\n {labelled.map(mark => jumpTo(mark.value)}>{mark.label})}\n
}\n
\n {name && values.map((item, index) => )}\n
;\n}\n\nexport default Slider;\n"},{"path":"registry/components/slider/slider.module.css","type":"registry:component","target":"@components/arc/slider/slider.module.css","content":"/* Set --slider-thumb and --slider-track to resize. The track is inset by half a thumb, so a thumb at either limit stays inside the box. */\n.root { --slider-thumb: 22px; --slider-track: 6px; display: grid; width: 100%; min-width: 0; color: var(--foreground); font-size: var(--text-sm); line-height: var(--leading-body); letter-spacing: var(--tracking-body); user-select: none; -webkit-user-select: none; }\n.header { display: flex; min-width: 0; align-items: baseline; justify-content: space-between; gap: var(--space-4); }\n.label { min-width: 0; font-weight: 500; }\n.readout { display: inline-flex; flex: none; align-items: center; gap: .3em; color: var(--text-secondary); font-variant-numeric: tabular-nums; white-space: nowrap; }\n.dash { color: var(--text-muted); }\n/* Adornments carry their own space, so an empty column costs nothing. */\n.body { display: grid; grid-template-columns: auto minmax(0, 1fr) auto; align-items: center; }\n.start { display: flex; grid-area: 1 / 1; margin-right: var(--space-3); }\n.end { display: flex; grid-area: 1 / 3; margin-left: var(--space-3); }\n/* The whole row takes the press; vertical pans still scroll the page on touch. */\n.control { position: relative; grid-area: 1 / 2; height: var(--control-height-md); cursor: pointer; touch-action: pan-y; -webkit-tap-highlight-color: transparent; }\n.track { position: absolute; top: 50%; right: calc(var(--slider-thumb) / 2); left: calc(var(--slider-thumb) / 2); height: var(--slider-track); margin-top: calc(var(--slider-track) / -2); border-radius: var(--radius-pill); background: var(--control-track); }\n/* The fill spans the track and is revealed by a clip that follows the thumbs on the same frame. Ticks inside it are the \"on\" set, cut exactly at the thumb. */\n.fill { position: absolute; inset: 0; border-radius: inherit; background: var(--control-fill); }\n.tick { position: absolute; top: 50%; width: 4px; height: 4px; margin: -2px 0 0 -2px; border-radius: var(--radius-pill); background: color-mix(in oklch, var(--foreground) 30%, transparent); }\n.fill .tick { background: color-mix(in oklch, var(--control-glyph) 60%, transparent); }\n.thumbs { position: absolute; inset: 0 calc(var(--slider-thumb) / 2); container-type: inline-size; pointer-events: none; }\n/* Each layer is as wide as the track and slides by a percentage of itself; it only ever overflows to the left, which never scrolls. */\n.thumbLayer { position: absolute; inset: 0; }\n/* Centering uses the translate property, so Motion's scale on transform composes with it instead of replacing it. */\n.thumb { position: absolute; top: 50%; right: 0; box-sizing: border-box; width: var(--slider-thumb); height: var(--slider-thumb); translate: 50% -50%; border: 0; border-radius: var(--radius-pill); background: var(--control-thumb); box-shadow: var(--control-thumb-shadow); pointer-events: auto; cursor: grab; outline: 0 solid transparent; transition: box-shadow var(--duration-fast) var(--ease-standard); }\n.thumb::after { content: \"\"; position: absolute; inset: -11px; border-radius: inherit; }\n/* A thumb focused by a press stays quiet until the keyboard takes over. */\n.thumb:focus-visible:not([data-quiet]) { outline: 3px solid var(--focus-ring); outline-offset: 2px; }\n.root[data-dragging], .root[data-dragging] .control, .root[data-dragging] .thumb { cursor: grabbing; }\n/* The bubble centers on the thumb until it would pass the component's edge, then holds there. --at is the thumb position in percent of\n the track, written each frame, and cqw measures the track, so the clamp needs no JavaScript measuring. It floats higher on touch so a fingertip never hides it. */\n.bubbleAnchor { --edge: calc(var(--slider-thumb) / 2); --x: calc(var(--at, 0) * 1cqw); position: absolute; right: 0; bottom: calc(50% + var(--slider-thumb) / 2 + 8px); display: flex; translate: clamp(calc(100% - var(--edge) - var(--x)), 50%, calc(100cqw + var(--edge) - var(--x))) 0; pointer-events: none; }\n@media (pointer: coarse) { .bubbleAnchor { bottom: calc(50% + var(--slider-thumb) / 2 + 18px); } }\n.bubble { display: inline-flex; min-height: 1.75rem; align-items: center; padding: 0 var(--space-3); border: 1px solid color-mix(in oklch, var(--background) 14%, var(--foreground)); border-radius: var(--radius-pill); background: var(--foreground); color: var(--background); box-shadow: var(--shadow-raised); font-size: var(--text-sm); font-weight: 500; white-space: nowrap; transform-origin: 50% 100%; }\n/* Mark labels sit on their ticks; one at a limit keeps its outer edge inside the component. */\n.marks { position: relative; grid-area: 2 / 2; height: 1.25rem; margin: calc(var(--space-1) * -1) calc(var(--slider-thumb) / 2) 0; color: var(--text-muted); font-size: var(--text-xs); font-variant-numeric: tabular-nums; }\n.markLabel { position: absolute; top: 0; translate: -50% 0; white-space: nowrap; cursor: pointer; transition: color var(--duration-fast) var(--ease-standard); }\n.markLabel[data-edge=\"start\"] { translate: max(-50%, calc(var(--slider-thumb) / -2)) 0; }\n.markLabel[data-edge=\"end\"] { translate: min(-50%, calc(-100% + var(--slider-thumb) / 2)) 0; }\n.markLabel[data-on] { color: var(--text-secondary); }\n@media (hover: hover) and (pointer: fine) { .markLabel:hover { color: var(--foreground); } }\n.root[data-disabled] { opacity: .5; }\n.root[data-disabled] .control, .root[data-disabled] .thumb, .root[data-disabled] .markLabel { cursor: not-allowed; }\n/* Rolling digits: each is a wheel whose window reaches a little past the line box and feathers out, so a turning digit fades at the edge. */\n.number { display: inline-flex; align-items: center; white-space: nowrap; font-variant-numeric: tabular-nums; }\n.column { --feather: .2em; position: relative; display: inline-block; overflow-x: visible; overflow-y: clip; margin-block: calc(var(--feather) * -1); padding-block: var(--feather); mask-image: linear-gradient(to bottom, transparent, #000 calc(var(--feather) * 1.5), #000 calc(100% - var(--feather) * 1.5), transparent); }\n.sizer { visibility: hidden; }\n.glyph { position: absolute; inset: var(--feather) 0; text-align: center; }\n.symbol { display: inline-block; overflow-x: clip; white-space: pre; }\n@media (prefers-reduced-motion: reduce) { .thumb, .markLabel { transition: none; } }\n"}],"docs":"Docs and live preview: https://uiarc.dev/components/slider","meta":{"tier":"free","kind":"component","docs":"https://uiarc.dev/components/slider","markdown":"https://uiarc.dev/components/slider/markdown","tags":["slider","range","input"]}}