--- name: uloop-control-play-mode description: "Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection." --- # npx --yes uloop-cli@2.2.0 control-play-mode Control Unity Editor play mode (play/stop/pause). ## Usage ```bash npx --yes uloop-cli@2.2.0 control-play-mode [options] ``` ## Parameters | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `--action` | string | `Play` | Action to perform: `Play`, `Stop`, `Pause` | ## Global Options | Option | Description | |--------|-------------| | `--project-path ` | Optional. Use only when the target Unity project is not the current directory. | ## Examples ```bash # Start play mode npx --yes uloop-cli@2.2.0 control-play-mode --action Play # Stop play mode npx --yes uloop-cli@2.2.0 control-play-mode --action Stop # Pause play mode npx --yes uloop-cli@2.2.0 control-play-mode --action Pause ``` ## Output Returns JSON with the current play mode state: - `IsPlaying`: Whether Unity is currently in play mode - `IsPaused`: Whether play mode is paused - `Message`: Description of the action performed ## Notes - Play action starts the game in the Unity Editor (also resumes from pause) - Stop action exits play mode and returns to edit mode - Pause action pauses the game while remaining in play mode - Useful for automated testing workflows - PlayMode entry may complete on the next editor frame. If a PlayMode-dependent command reports "PlayMode is not active" immediately after `--action Play`, wait briefly and retry.