--- name: uloop-launch description: "Use when Unity Editor is not running or needs a clean restart." --- # npx --yes uloop-cli@2.2.0 launch Launch Unity Editor with the correct version for a project. `npx --yes uloop-cli@2.2.0 launch` is not fire-and-forget. When Unity needs to start or restart, the command waits until Unity is actually ready for CLI operations before it exits. ## Usage ```bash npx --yes uloop-cli@2.2.0 launch [project-path] [options] ``` ## Parameters | Parameter | Type | Description | |-----------|------|-------------| | `project-path` | string | Optional. Use only when the target Unity project is not in the current directory. | | `-r, --restart` | boolean | Kill running Unity and restart | | `-p, --platform

` | string | Build target (e.g., StandaloneOSX, Android, iOS) | | `--max-depth ` | number | Search depth when project-path is omitted (default: 3, -1 for unlimited) | | `-a, --add-unity-hub` | boolean | Add to Unity Hub only (does not launch) | | `-f, --favorite` | boolean | Add to Unity Hub as favorite (does not launch) | ## Examples ```bash # Search for Unity project in current directory and launch npx --yes uloop-cli@2.2.0 launch # Launch specific project npx --yes uloop-cli@2.2.0 launch /path/to/project # Restart Unity (kill existing and relaunch) npx --yes uloop-cli@2.2.0 launch -r # Launch with build target npx --yes uloop-cli@2.2.0 launch -p Android # Add project to Unity Hub without launching npx --yes uloop-cli@2.2.0 launch -a ``` ## Output - Prints detected Unity version - Prints project path - If Unity is already running, focuses the existing window - If launching, waits until Unity finishes startup and the CLI can connect to the project