Bright Futures is an application design team project aimed to help and guide the visually impaired users through the interior of buildings. While most outdoor navigation applications for the blind users work perfectly, no indoor navigation application has been developed to assist them. Thus, the idea is to create an indoor navigation application that works with screen readers, uses crowd sourced data, and can be fully controlled by one hand for the blind people.
I was responsible for concept definition and UX design. I worked closely with our assigned expert users for user interview and research, workflow, and lo- and hi-fidelity prototyping and testing.
Tools: Axure, Balsamiq, Sketching, Whiteboarding
Deliverables: Content model, story board, sitemap, wireframs, interactive prototype
The main problem presented in this project was that blind people often find it inconvenient to navigate themselves through a building to get to their destination. The team was given a very vague criteria:
We followed the guideline of Ability-based Design as the design approach for our project. With the approach, we tried to highlight our users' abilities and use them as accommodations to their dis-abilities. In addition, we decided to expand the user group to both the visually-able and visually-disable people.
In order to fully understand the visually disabled users, we worked with our expert user George, who is legally blind. We conducted a set of interviews with George on several topics, from the current tools and technologies he uses to his desired future applications for navigation.
From my interviews and meetings with him, I gathered and summarized important findings about his needs:
Based on the information we received from George, we built the conceptual model and personas for our design, which covered both blind and able users.
Using the personas as guideline, our team held a small brainstorming session to come up with as many ideas as possible and sketched with pencil and paper to visualize them. Every team member was to sketch 30 ideas, which were then compiled together for peer critiques.
The ideas were boiled down to three main concepts:
From the design concepts, I produced a story board, a paper prototype and a low-fidelity prototype with Balsamiq. The prototypes were tested by our expert user George for critique and suggestions.
George’s critiques on our design:
Based on George's feedback, I iterated through the design with the team, made changes accordingly and created an interactive prototype using Axure.