UN1FIED is a system language design project for my Mobile App Design course using the agile approach. It is a free-to-design project which allows my team of creative minds to select a mobile platform and define a system language and pattern shared by a list of assigned applications. My team and I challenged ourselves to take on the smartwatch OS and received the highest approval in the class for our ambition.
I was responsible for defining UX concept and app & content types. I collaborated with 2 other teammates to iterate through the Message & Mail apps and designed the Tasks app on my own for our system.
Tools: Figma, Sketching, Whiteboarding
Deliverables: Consolidated documentation, style guide, story boards, userflows, wireframs
In Sprint 1, our team decided to design a system language on a watch OS. We conducted competitive analysis on main stream mobile platforms and smartwatches in the current market and concluded with the following problems:
We also decided that our watch OS should meet these audience needs:
Our core ideas to address these needs included limiting or removing touch interactions, prioritizing productivity applications, and building in the functionalities of the smartphone into that of a smartwatch. We also pinpointed our design language to follow four main design principals:
Once we were done in ideating a general concept for our design language, our team were assigned to address the UX and UI for our design language. In this sprint, I took in charge of the UX definition by defining the target users and needs (through developing personas) and creating user journeys/flows and story boards.
I also defined the reusable types of application styles/layouts and content that will be used to construct our applications. The exit product were application schematics that can be used as a starting point for each app type, which include:
In Sprint 3, my team were to design applications that support communication. This included messaging and mail, dialer and contacts, and camera and photo apps. I collaborated with two other members of our team to take on messaging and mail. We ideated our solution to solve challenges on:
My initial idea was to minimize new user behaviors and experiment with designing on the circular watch face while keeping most of the smartphone design patterns. However, in an instructor critique session, our instructor encouraged us to embrace the circles and we moved toward designing with the full watchface and circular visual elements through many iterations.
In Sprint 4, we were assigned to design information-based applications, which included calculator, calendar and tasks, media player, weather, time, maps, and health. I was responsible for creating the wireframes for the tasks app.
I designed by first coming up with a brief list of needs and use cases/scenarios, identifying core content and information required for each task, and brainstorming key features to address these needs. Since the task app would work closely with the calendar app, I took that into consideration to include a small feature to allow the user to add tasks onto their calendar.
In the wrap up sprint, the wireframes were gathered together for peer review and instructor critique. In this final phase, our team focused on consistency in our design patterns and UI. We also consolidated a full documentation of past deliverables after we made a final iteration, which explained details about the smartwatch's design language, hardware, gestures and interactions, interface, and each application.