# Xenogears Decompilation
[![Build Status]][actions] [![Progress]][progress site]
[Build Status]: https://github.com/ladysilverberg/xenogears-decomp/actions/workflows/build.yaml/badge.svg
[actions]: https://github.com/ladysilverberg/xenogears-decomp/actions/workflows/build.yaml
[Progress]: https://decomp.dev/ladysilverberg/xenogears-decomp.svg?mode=shield&measure=code&category=all&label=Progress
[progress site]: https://decomp.dev/ladysilverberg/xenogears-decomp
This project is an in-progress matching decompilation of Xenogears for Playstation 1. The project currently targets the US release (SLUS 006.64), with the intention to target other releases as well down the road.
## Thanks
This project leans on a lot of work done by others before.
- [splat](https://github.com/ethteck/splat) - For splitting the binaries
- [spimdiasm](https://github.com/Decompollaborate/spimdisasm) - For disassembling the binaries
- [The silent hill decompilation](https://github.com/Vatuu/silent-hill-decomp/tree/master) - As a project structure template this project could be adapted from.
- [MASPSX](https://github.com/mkst/maspsx) - For making parts of building less painful
- [objdiff](https://github.com/encounter/objdiff) - For diffing
- [decomp.dev](https://decomp.dev/) - For progress tracking
- [decomp.me](https://decomp.me/) - For decompiling in collaboration
## Progress
Progress is tracked and visualized on [decomp.dev](https://decomp.dev/ladysilverberg/xenogears-decomp).
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For a lot more information on how you can help and get started, please have a look at the [wiki](https://github.com/ladysilverberg/xenogears-decomp/wiki).