function element_node = grid_q16_element ( nelemx, nelemy ) %*****************************************************************************80 % %% GRID_Q16_ELEMENT produces a grid of 16 node quadrilaterals. % % Example: % % Input: % % NELEMX = 2, NELEMY = 2 % % Output: % % ELEMENT_NODE = % 1, 2, 3, 4, 8, 9, 10, 11, 15, 16, 17, 18, 22, 23, 24, 25; % 4, 5, 6, 7, 11, 12, 13, 14, 18, 19, 20, 21, 25, 26, 27, 28; % 22, 23, 24, 25, 29, 30, 31, 32, 36, 37, 38, 39, 43, 44, 45, 46; % 25, 26, 27, 28, 32, 33, 34, 35, 39, 40, 41, 42, 46, 47, 48, 49. % % Grid: % % 43-44-45-46-47-48-49 % | | | % | | | % 36 37 38 39 40 41 42 % | | | % | | | % 29 30 31 32 33 34 35 % | | | % | 3 | 4 | % 22-23-24-25-26-27-28 % | | | % | | | % 15 16 17 18 19 20 21 % | | | % | | | % 8 9 10 11 12 13 14 % | | | % | 1 | 2 | % 1--2--3--4--5--6--7 % % Reference Element Q16: % % | % 1 13--14--15--16 % | | : : | % | | : : | % | 9..10..11..12 % S | : : | % | | : : | % | 5...6...7...8 % | | : : | % | | : : | % 0 1---2---3---4 % | % +--0-----R-----1--> % % Licensing: % % This code is distributed under the GNU LGPL license. % % Modified: % % 14 April 2005 % % Author: % % John Burkardt % % Parameters: % % Input, integer NELEMX, NELEMY, the number of elements along the % X and Y directions. The number of elements generated will be % NELEMX * NELEMY. % % Output, integer ELEMENT_NODE(16,NELEMX*NELEMY), the nodes that form % each element. % element = 0; for j = 1 : nelemy for i = 1 : nelemx base = ( j - 1 ) * 3 * ( 3 * nelemx + 1 ) + 3 * i - 2; element = element + 1; element_node( 1,element) = base; element_node( 2,element) = base + 1; element_node( 3,element) = base + 2; element_node( 4,element) = base + 3; element_node( 5,element) = base + ( 3 * nelemx + 1 ); element_node( 6,element) = base + ( 3 * nelemx + 1 ) + 1; element_node( 7,element) = base + ( 3 * nelemx + 1 ) + 2; element_node( 8,element) = base + ( 3 * nelemx + 1 ) + 3; element_node( 9,element) = base + 2 * ( 3 * nelemx + 1 ); element_node(10,element) = base + 2 * ( 3 * nelemx + 1 ) + 1; element_node(11,element) = base + 2 * ( 3 * nelemx + 1 ) + 2; element_node(12,element) = base + 2 * ( 3 * nelemx + 1 ) + 3; element_node(13,element) = base + 3 * ( 3 * nelemx + 1 ); element_node(14,element) = base + 3 * ( 3 * nelemx + 1 ) + 1; element_node(15,element) = base + 3 * ( 3 * nelemx + 1 ) + 2; element_node(16,element) = base + 3 * ( 3 * nelemx + 1 ) + 3; end end return end