function phy = tetrahedron_reference_to_physical ( t, n, ref ) %*****************************************************************************80 % %% TETRAHEDRON_REFERENCE_TO_PHYSICAL maps T4 reference points to physical points. % % Discussion: % % Given the vertices of an order 4 physical tetrahedron and a point % (R,S,T) in the reference triangle, the routine computes the value % of the corresponding image point (X,Y,Z) in physical space. % % This routine will also be correct for an order 10 tetrahedron, % if the mapping between reference and physical space % is linear. This implies, in particular, that the sides of the % image tetrahedron are straight, the faces are flat, and % the "midside" nodes in the physical tetrahedron are % halfway along the edges of the physical tetrahedron. % % Licensing: % % This code is distributed under the GNU LGPL license. % % Modified: % % 06 December 2006 % % Author: % % John Burkardt % % Parameters: % % Input, real T(3,4), the coordinates of the vertices. % The vertices are assumed to be the images of (0,0,0), (1,0,0), % (0,1,0) and (0,0,1) respectively. % % Input, integer N, the number of points to transform. % % Input, real REF(3,N), points in the reference tetrahedron. % % Output, real PHY(3,N), corresponding points in the % physical tetrahedron. % for i = 1 : 3 phy(i,1:n) = t(i,1) * ( 1.0 - ref(1,1:n) - ref(2,1:n) - ref(3,1:n) ) ... + t(i,2) * + ref(1,1:n) ... + t(i,3) * + ref(2,1:n) ... + t(i,4) * + ref(3,1:n); end return end