function [ a, seed ] = r8cbb_random ( n1, n2, ml, mu, seed ) %*****************************************************************************80 % %% R8CBB_RANDOM randomizes a R8CBB matrix. % % Discussion: % % The R8CBB storage format is for a compressed border banded matrix. % Such a matrix has the logical form: % % A1 | A2 % ---+--- % A3 | A4 % % with A1 a (usually large) N1 by N1 banded matrix, while A2, A3 and A4 % are dense rectangular matrices of orders N1 by N2, N2 by N1, and N2 by N2, % respectively. % % The R8CBB format is the same as the DBB format, except that the banded % matrix A1 is stored in compressed band form rather than standard % banded form. In other words, we do not include the extra room % set aside for fill in during pivoting. % % A should be defined as a vector. The user must then store % the entries of the four blocks of the matrix into the vector A. % Each block is stored by columns. % % A1, the banded portion of the matrix, is stored in % the first (ML+MU+1)*N1 entries of A, using the obvious variant % of the LINPACK general band format. % % The following formulas should be used to determine how to store % the entry corresponding to row I and column J in the original matrix: % % Entries of A1: % % 1 <= I <= N1, 1 <= J <= N1, (J-I) <= MU and (I-J) <= ML. % % Store the I, J entry into location % (I-J+MU+1)+(J-1)*(ML+MU+1). % % Entries of A2: % % 1 <= I <= N1, N1+1 <= J <= N1+N2. % % Store the I, J entry into location % (ML+MU+1)*N1+(J-N1-1)*N1+I. % % Entries of A3: % % N1+1 <= I <= N1+N2, 1 <= J <= N1. % % Store the I, J entry into location % (ML+MU+1)*N1+N1*N2+(J-1)*N2+(I-N1). % % Entries of A4: % % N1+1 <= I <= N1+N2, N1+1 <= J <= N1+N2 % % Store the I, J entry into location % (ML+MU+1)*N1+N1*N2+(J-1)*N2+(I-N1). % (same formula used for A3). % % Licensing: % % This code is distributed under the GNU LGPL license. % % Modified: % % 16 February 2005 % % Author: % % John Burkardt % % Parameters: % % Input, integer N1, N2, the order of the banded and dense blocks. % N1 and N2 must be nonnegative, and at least one must be positive. % % Input, integer ML, MU, the lower and upper bandwidths. % ML and MU must be nonnegative and no greater than N1-1. % % Input, integer SEED, a seed for the random number generator. % % Output, real A((ML+MU+1)*N1 + 2*N1*N2 + N2*N2), the R8CBB matrix. % % Output, integer SEED, a seed for the random number generator. % % % Randomize the banded matrix A1. % We still believe that the "junk" entries should be set to 0. % for j = 1 : n1 for row = 1 : ml+mu+1 i = row + j - mu - 1; if ( 1 <= i & i <= n1 ) [ r, seed ] = r8_uniform_01 ( seed ); else r = 0.0; end a(row+(j-1)*(ml+mu+1)) = r; end end % % Randomize the rectangular strips A2+A3+A4. % for k = (ml+mu+1) * n1 + 1 : (ml+mu+1) * n1 + 2*n1*n2 + n2*n2 [ a(k), seed ] = r8_uniform_01 ( seed ); end return end