# Macro file for the visualization setting in the initialization phase # of the ED example when running in interactive mode # # Use these open statements to open selected visualization # # Use this open statement to create an OpenGL view: /vis/open OGL 600x600-0+0 # # Use this open statement to create an OpenInventor view: #/vis/open OI # # Use this open statement to create a .prim file suitable for # viewing in DAWN: #/vis/open DAWNFILE # # Use this open statement to create a .heprep file suitable for # viewing in HepRApp: #/vis/open HepRepFile # # Use this open statement to create a .wrl file suitable for # viewing in a VRML viewer: #/vis/open VRML2FILE # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointVector -1 0 0 /vis/viewer/set/lightsVector -1 0 0 # # Specify style (surface, wireframe, auxiliary edges,...) /vis/viewer/set/style wireframe /vis/viewer/set/auxiliaryEdge true /vis/viewer/set/lineSegmentsPerCircle 100 # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event /vis/scene/add/hits # # Draw magnetic field /vis/scene/add/magneticField # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: #/vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true # To select or override default colours (note: e+ is blue by default): #/vis/modeling/trajectories/list #/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # To get nice view /vis/geometry/set/visibility World 0 false /vis/geometry/set/colour Tube 0 blue /vis/geometry/set/colour Chamber1 0 green /vis/geometry/set/colour Chamber2 0 green /vis/geometry/set/colour EmCalorimeter 0 yellow /vis/geometry/set/colour EmLayer 0 yellow # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush # # # Add a menu « View » in the toolbar /gui/addMenu menu_view View # # In this View menu, add two buttons for setting the viewPoint at Theta/Phi (0,0) and (90,0) /gui/addButton menu_view "viewpoint (0,0)" "/vis/viewer/set/viewpointThetaPhi 0 0" /gui/addButton menu_view "viewpoint (90,0)" "/vis/viewer/set/viewpointThetaPhi 90 0" # # In this View menu, add a button for setting a viewPoint and ask for it (define a command without parameters) /gui/addButton menu_view "custom viewpoint" "/vis/viewer/set/viewpointThetaPhi"