/control/verbose 2 /control/saveHistory /run/verbose 2 # # Use this open statement to create an OpenGL view: /vis/open OGL 600x600-0+0 # # Use this open statement to create a .wrl file suitable for # viewing in a VRML viewer: #/vis/open VRML2FILE # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointThetaPhi 0. 0. deg #/vis/viewer/set/viewpointThetaPhi 90. 180. deg # # Specify zoom value: /vis/viewer/zoom 1.4 # # Draw coordinate axes: /vis/scene/add/axes 0 0 0 20 cm # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 1 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # /tracking/verbose 1 /run/beamOn