/// State alias +orb.respawn "orb.held" alias -orb.respawn "orb.noop" alias orb.current "orb.noop" alias orb.success "orb.noop" /// State Machine alias orb.held "echo orb.held; orb.held.failure; orb.current.freeze; orb.class.random; load_itempreset 0" alias orb.held.success "echo orb.held.success; alias orb.success orb.noop; alias -orb.respawn orb.released" alias orb.held.failure "echo orb.held.failure; alias orb.success orb.held.success; alias -orb.respawn orb.noop" alias orb.held.medic "echo orb.held.medic; alias -orb.respawn orb.noop; load_itempreset 0" alias orb.released "echo orb.released; orb.released.failure; orb.current.thaw; orb.current" alias orb.released.success "echo orb.released.success; alias orb.success orb.noop; alias +orb.respawn orb.held" alias orb.released.failure "echo orb.released.failure; alias orb.success orb.released.success; alias +orb.respawn orb.released.recover" alias orb.released.recover "echo orb.released.recover; alias orb.success orb.noop; alias -orb.respawn orb.noop; alias +orb.respawn orb.held; orb.current" alias orb.current.thaw "echo orb.current.thaw; alias orb.1 orb.current.1; alias orb.2 orb.current.2; alias orb.3 orb.current.3; alias orb.4 orb.current.4; alias orb.5 orb.current.5; alias orb.6 orb.current.6; alias orb.7 orb.current.7; alias orb.8 orb.current.8; alias orb.9 orb.current.9" alias orb.current.freeze "echo orb.current.freeze; alias orb.1 orb.noop; alias orb.2 orb.noop; alias orb.3 orb.noop; alias orb.4 orb.noop; alias orb.5 orb.noop; alias orb.6 orb.noop; alias orb.7 orb.noop; alias orb.8 orb.noop; alias orb.9 orb.noop" alias orb.current.1 "alias orb.current orb.class.1; alias +orb.respawn orb.held" alias orb.current.2 "alias orb.current orb.class.2; alias +orb.respawn orb.held" alias orb.current.3 "alias orb.current orb.class.3; alias +orb.respawn orb.held" alias orb.current.4 "alias orb.current orb.class.4; alias +orb.respawn orb.held" alias orb.current.5 "alias orb.current orb.class.5; alias +orb.respawn orb.held" alias orb.current.6 "alias orb.current orb.class.6; alias +orb.respawn orb.held" alias orb.current.7 "alias orb.current orb.class.7; alias +orb.respawn orb.held.medic" alias orb.current.8 "alias orb.current orb.class.8; alias +orb.respawn orb.held" alias orb.current.9 "alias orb.current orb.class.9; alias +orb.respawn orb.held" /// Utils alias orb.noop "" alias orb.class.1 "joinclass scout" alias orb.class.2 "joinclass soldier" alias orb.class.3 "joinclass pyro" alias orb.class.4 "joinclass demoman" alias orb.class.5 "joinclass heavyweapons" alias orb.class.6 "joinclass engineer" alias orb.class.7 "joinclass medic" alias orb.class.8 "joinclass sniper" alias orb.class.9 "joinclass spy" alias orb.class.random "joinclass random" /// In each class config alias orb.scout "orb.success; orb.1" alias orb.soldier "orb.success; orb.2" alias orb.pyro "orb.success; orb.3" alias orb.demoman "orb.success; orb.4" alias orb.heavyweapons "orb.success; orb.5" alias orb.engineer "orb.success; orb.6" alias orb.medic "orb.success; orb.7" alias orb.sniper "orb.success; orb.8" alias orb.spy "orb.success; orb.9" orb.current.thaw