# Definition of a trajectory for the foot. # Leg name ('LF_LEG', 'RH_LEG' etc.). string name # Trajectory for the end effector. # Trajectory can contain transforms, twists, or accelerations, # or combinations of these. trajectory_msgs/MultiDOFJointTrajectory trajectory # Target surface normal. # Leave empty of no contact is expected or not known. geometry_msgs/Vector3Stamped surface_normal # If contact of the end effector should be ignored. # Default is false. bool ignore_contact # If pose adaptation should ignore this leg motion. # Default is false. bool ignore_for_pose_adaptation