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The development of applications in the field of Digital Humanities (DH) does not adequately take into account domain modelling, software design principles and software engineering methodologies (Bozzi, 2013; D'Iorio, 2015; McCarty, 2008; Terras and Crane, 2010). In fact, many systems developed in the context of DH-related projects have not been conceived to be modular, extensible, and scalable: they only tend to solve specific problems such as data-driven and project-oriented tools (Boschetti and Del Grosso, 2015). In addition, most projects focus on the requirements of humanists (as end users), but leave out the needs of software developers.
This research was motivated by a number of issues emerged from the projects we worked on
(Abrate et al., 2014a; Albanesi et al., 2015; Bellandi et al., 2014; Bozzi, 2015; Del Grosso, 2013; Ruimy et al., 2012) and it fits into an ongoing discussion about textual modelling and research infrastructures (Moulin et al., 2011; Pierazzo, 2015; Schmidt, 2014). In particular, this work aims at providing methodological guidelines for the definition of the core entities of a digital scholarly environment. We chose to adopt an object-oriented approach since it can bring benefits in the definition of efficient and effective digital tools (Boschetti et al., 2014; Del Grosso and Nahli, 2014). To give an analogy, the environment we propose can help developers and scholars as CMS (e.g. Wordpress) can help Web designers and publishers.
The development of the environment follows three criteria: i) adopting an agile process (Ashmore and Runyan, 2014) to define the nature and behavior of the environment through both functional (e.g. user stories) and non-functional requirements (e.g. data model, system architecture) (Cohn, 2004; Collins-Cope et al., 2005); ii) providing well-defined Application Programming Interfaces (APIs) among components (Grill et al., 2012; Tulach, 2008); iii) applying analysis, architectural and design patterns for the sake of abstraction, generalization and flexibility (Ackerman and Gonzalez, 2011; Buschmann et al., 2007; Gamma et al., 1995).
Following the agile methodology, we are developing a modular environment by starting from the design and implementation of a
microkernel (Buschmann et al., 1996) as the manager of the different components. In addition, the microkernel provides all the operations needed to manipulate the domain basic entities which are described in the section “Domain entities and design patterns”.
Digital humanists have access to several tools for literary studies. TextGrid, for example, provides integrated tools for analyzing texts and gives computer support for digital editing purposes (Hedges et al., 2013). The NINES project offers an environment to support scholars in the creation of long-term digital research materials. It includes three main tools: Collex (Nowviskie, 2007), Juxta, and Ivanhoe. Annotation Studio is a collaborative system to annotate texts and add links to multimedia objects (Paradis et al., 2013). The CULTURA project aims at developing a “corpus agnostic research environment” providing customizable services for a wide range of users (Steiner et al., 2014). The development of an online workspace which helps scholars in the production of critical editions is the main objective of the Workspace for Collaborative Editing framework (Houghton et al., 2014). It uses existing standards and open-source solutions to create an architecture of reusable components. Other platforms worth mentioning are TUSTEP/TXSTEP (Ott, 2000; Ott and Ott, 2014), WebLicht (Hinrichs et al., 2010), Perseids (Almas and Beaulieu, 2013), Muruca/Pundit (Grassi et al., 2013), Textual Communities (Bordalejo and Robinson, 2015), SAWS (Jordanous et al., 2012), Voyant Tools (Sinclair and Rockwell, 2012), Transcribe Bentham (Causer and Terras, 2014) and Alcide (Moretti et al., 2014). However, the aforementioned initiatives allow digital scholars to meet specific needs, but none of them seems to provide, simultaneously, all the following characteristics: i) reusability and extensibility, ii) ease of use and configuration, iii) continuous availability of the services and development over time, iv) a well-grounded software data model.
One of the main challenges of the DH community is to provide suitable software models and tools (Ciotti, 2014). To model the literary domain and the relative user requirements, we chose to follow the engineering principles of
object-oriented analysis and design (Ackerman and Gonzalez, 2011). The digital representation of a textual resource is a challenge as it involves several theoretical and epistemological issues in semiotics, paleography, philology, linguistics, engineering, and computer science (McCarty, 2005; Meister, 2012; Moretti, 2013; Robinson, 2013; Sahle, 2013).
In this work, we define each textual element by means of four properties: i) the
version allows to select a specific textual element among those available in its history of changes; ii) the
granularity represents a level of a hierarchical structure (e.g. a page composed of lines); iii) the
position provides the location of a textual element within the hierarchical representation (e.g. the second page of a book); iv) the
layer indicates the set of homogeneous information the textual element belongs to (e.g. morphological layer). As pointed outby (Buzzetti, 2002; McGann, 2004; Pierazzo, 2015), the information conveyed by a textual resource is logically organized through multiple layers (also called
dimensions) of information.
On these four properties we have designed and implemented a set of core entities as the fundamental data types shared among all the components of the environment (Fig. 1)
Source class is in charge of managing the low-level data: it is composed of a
Payload representing the information conveyed by the textual resource and a
SourceType which indicates the nature of the Source (e.g. text, image, audio, etc.). Payload objects (as used in networking) have the only purpose of encapsulating the information. The
Locus and the
P
lace
OfInterest (POI) classes identify, through a
composition pattern, specific data fragments of the source content, and they are used to establish the boundaries of an
Annotation. A chunk of text, for example, can be addressed to by a locus having a POI (of type Sequence of Interest) representing its start and end coordinates. Similarly, a region of an image can be identified by a locus having a POI (of type Region of Interest) composed of a sequence of coordinates. The Locus and POI provide a stand-off text annotation technique able to tackle, for example, the overlapping hierarchies problem, which cannot be handled easily with inline markup techniques (Schmidt, 2010). As a matter of fact, it is possible, simultaneously, to manipulate a resource on the basis of its documental and textual structure (Renear et al., 1996; Robinson, 2013) (see the example in the following section). However, since stand-off models are affected by the issue of the indexing updating, a dedicated component must be in charge of automatically maintaining the coherence of the annotations each time the underlying text is edited.
An Annotation represents an information associated to a locus and is defined by an
AnnotationType (e.g. a token, a lemma, a named entity, etc.). Since the hierarchical structure of the source may evolve over time, the changes to the relative tree must be managed. For example, a tree structure having tokens as leaves could need to be updated with a finer-grained layer of characters (e.g. to assign annotations to specific letters). In this case, the tokens should become intermediate nodes and the characters would become the leaf nodes. Typically, this kind of editing is unpredictable and it often implies heavy adaptations if the software is not flexible enough to manage changes in the underlying text representation schema. Consequently, we decided to exploit the flexibility of the Object Oriented model by adopting the Role Design Pattern (Fowler, 1997) to switch between leaf and intermediate nodes dynamically. This pattern has been implemented by the
AnnotationRole,
AnnotationRoleElement and
AnnotationRoleStructure classes. Moreover, an annotation is a source in itself (see the inheritance relationship between the Annotation and the Source classes in Fig. 1) and, thus, it can be annotated recursively.
We here introduce an example showing a representation of a snippet of text with annotations. The chosen text is an excerpt of a letter, written in Latin, belonging to the epistolary corpus of the Clavius on the Web project
The model we propose solves this problem with the stand-off annotations: as shown in Fig. 3 the document (made of lines) and the textual structure (made of sentences and words) are logically separated. Lines, sentences and words do not overlap and they are structured in separate hierarchies.
We plan, in future works, to release a first version of a web environment, called
Omega, built around the core entities that we here described. The environment will allow to load, index, annotate, and query a textual collection. Furthermore, we’ll carry on the development of modules for text analysis and textual scholarship with the related APIs.