[:arrow_backward:](setup.md) [:arrow_double_up:](../README.md) [:arrow_up_small:](#) [:arrow_down_small:](#copyright) [:arrow_forward:](running-the-demo.md) # 3D Game Shaders For Beginners ## Building The Demo

Building The Demo

Before you can try out the demo program, you'll have to build the example code first. ### Dependencies Before you can compile the example code, you'll need to install [Panda3D](https://www.panda3d.org/) for your platform. Panda3D is available for Linux, Mac, and Windows. ### Linux Start by [installing](https://www.panda3d.org/manual/?title=Installing_Panda3D_in_Linux) the [Panda3D SDK](https://www.panda3d.org/download/sdk-1-10-9/) for your distribution. Make sure to locate where the Panda3D headers and libraries are. The headers and libraries are most likely in `/usr/include/panda3d/` and `/usr/lib/panda3d/` respectively. Next clone this repository and change directory into it. ```bash git clone https://github.com/lettier/3d-game-shaders-for-beginners.git cd 3d-game-shaders-for-beginners/demonstration ``` Now compile the source code into an object file. ```bash g++ \ -c src/main.cxx \ -o 3d-game-shaders-for-beginners.o \ -std=gnu++11 \ -O2 \ -I/path/to/python/include/ \ -I/path/to/panda3d/include/ ``` With the object file created, create the executable by linking the object file to its dependencies. ```bash g++ \ 3d-game-shaders-for-beginners.o \ -o 3d-game-shaders-for-beginners \ -L/path/to/panda3d/lib \ -lp3framework \ -lpanda \ -lpandafx \ -lpandaexpress \ -lpandaphysics \ -lp3dtoolconfig \ -lp3dtool \ -lpthread ``` For more help, see the [Panda3D manual](https://www.panda3d.org/manual/?title=How_to_compile_a_C++_Panda3D_program_on_Linux). ### Mac Start by installing the [Panda3D SDK](https://www.panda3d.org/download/sdk-1-10-9/) for Mac. Make sure to locate where the Panda3D headers and libraries are. Next clone this repository and change directory into it. ```bash git clone https://github.com/lettier/3d-game-shaders-for-beginners.git cd 3d-game-shaders-for-beginners ``` Now compile the source code into an object file. You'll have to find where the Python 2.7 and Panda3D include directories are. ```bash clang++ \ -c main.cxx \ -o 3d-game-shaders-for-beginners.o \ -std=gnu++11 \ -g \ -O2 \ -I/path/to/python/include/ \ -I/path/to/panda3d/include/ ``` With the object file created, create the executable by linking the object file to its dependencies. You'll need to track down where the Panda3D libraries are located. ```bash clang++ \ 3d-game-shaders-for-beginners.o \ -o 3d-game-shaders-for-beginners \ -L/path/to/panda3d/lib \ -lp3framework \ -lpanda \ -lpandafx \ -lpandaexpress \ -lpandaphysics \ -lp3dtoolconfig \ -lp3dtool \ -lpthread ``` For more help, see the [Panda3D manual](https://www.panda3d.org/manual/?title=How_to_compile_a_C++_Panda3D_program_on_macOS). ### Windows Start by [installing](https://www.panda3d.org/manual/?title=Installing_Panda3D_in_Windows) the [Panda3D SDK](https://www.panda3d.org/download/sdk-1-10-9/) for Windows. Make sure to locate where the Panda3D headers and libraries are. Next clone this repository and change directory into it. ```bash git clone https://github.com/lettier/3d-game-shaders-for-beginners.git cd 3d-game-shaders-for-beginners ``` For more help, see the [Panda3D manual](https://www.panda3d.org/manual/?title=Running_your_Program&language=cxx). ## Copyright (C) 2019 David Lettier
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