# ludo ![Build Status](https://github.com/libretro/ludo/workflows/CI/badge.svg) [![GoDoc](https://godoc.org/github.com/libretro/ludo?status.svg)](https://godoc.org/github.com/libretro/ludo) Ludo is a work in progress libretro frontend written in go. It is able to launch most non GL libretro cores. It works on OSX, Linux, Linux ARM and Windows. You can download releases [here](https://github.com/libretro/ludo/releases) ## Dependencies - GLFW 3.3 - OpenGL >= 2.1 - OpenAL #### On OSX You can execute the following command and follow the instructions about exporting PKG_CONFIG brew install openal-soft #### On Debian or Ubuntu sudo apt-get install libopenal-dev xorg-dev golang #### On Raspbian You need to enable the experimental VC4 OpenGL support (Full KMS) in raspi-config. sudo apt-get install libopenal-dev xorg-dev #### On Alpine / postmarketOS sudo apk add musl-dev gcc openal-soft-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev mesa-dev #### On Windows Setup openal headers and dll in mingw-w64 `include` and `lib` folders. ## Building git clone --recursive https://github.com/libretro/ludo.git cd ludo go build For more detailed build steps, please refer to [our continuous delivery config](https://github.com/libretro/ludo/blob/master/.github/workflows/cd.yml). ## Running ./ludo