typedef struct SDL_Surface { Uint32 flags; /* Read-only */ SDL_PixelFormat *format; /* Read-only */ int w, h; /* Read-only */ Uint16 pitch; /* Read-only */ void *pixels; /* Read-write */ int offset; /* Private */ /* Hardware-specific surface info */ struct private_hwdata *hwdata; /* clipping information */ SDL_Rect clip_rect; /* Read-only */ Uint32 unused1; /* for binary compatibility */ Uint32 unused2; /* for binary compatibility */ /* info for fast blit mapping to other surfaces */ struct SDL_BlitMap *map; /* Private */ /* format version, bumped at every change to invalidate blit maps */ unsigned int format_version; /* Private */ /* Reference count -- used when freeing surface */ int refcount; /* Read-mostly */ } SDL_Surface;
SDL_Surface's represent areas of "graphical" memory, memory that can be drawn to. The video framebuffer is returned as a SDL_Surface by SDL_SetVideoMode and SDL_GetVideoSurface. Most of the fields should be pretty obvious. w and h are the width and height of the surface in pixels. pixels is a pointer to the actual pixel data, the surface should be locked before accessing this field. The clip_rect field is the clipping rectangle as set by SDL_SetClipRect.
The following are supported in the flags field.
SDL_SWSURFACE | Surface is stored in system memory |
SDL_HWSURFACE | Surface is stored in video memory |
SDL_ASYNCBLIT | Surface uses asynchronous blits if possible |
SDL_ANYFORMAT | Allows any pixel-format (Display surface) |
SDL_HWPALETTE | Surface has exclusive palette |
SDL_DOUBLEBUF | Surface is double buffered (Display surface) |
SDL_FULLSCREEN | Surface is full screen (Display Surface) |
SDL_OPENGL | Surface has an OpenGL context (Display Surface) |
SDL_OPENGLBLIT | Surface supports OpenGL blitting (Display Surface) |
SDL_RESIZABLE | Surface is resizable (Display Surface) |
SDL_HWACCEL | Surface blit uses hardware acceleration |
SDL_SRCOLORKEY | Surface use colorkey blitting |
SDL_RLEACCEL | Colorkey blitting is accelerated with RLE |
SDL_SRCALPHA | Surface blit uses alpha blending |
SDL_PREALLOC | Surface uses preallocated memory |