3.2.2: * Added TTF_GetFontWeight() 3.2.0: * Updated for SDL 3.0, see docs/README-migration.md for details * Added the concept of a text object and text engine, which is able to efficiently render text for a variety of output methods * Added TTF_CreateSurfaceTextEngine() and TTF_DrawSurfaceText() for drawing text to SDL_Surface output * Added TTF_CreateRendererTextEngine() and TTF_DrawRendererText() for drawing text to SDL_Renderer output * Added TTF_CreateGPUTextEngine() and TTF_GetGPUTextDrawData() for drawing text to SDL_GPU output * Made the text engine API public in so you can integrate text objects into custom font display solutions * Added TTF_CopyFont() to allow you to easily make fonts of different sizes * Added TTF_AddFallbackFont() to allow combining fonts with distinct glyph support * Added support for OT-SVG fonts, which are useful as fallback fonts for color emoji support * Updated SDF font support and added an example of using it with the SDL GPU API