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folly::test::MockAsyncServerSocket Member List

This is the complete list of members for folly::test::MockAsyncServerSocket, including all inherited members.

addAcceptCallback(AcceptCallback *callback, EventBase *eventBase, uint32_t maxAtOnce=kDefaultCallbackAcceptAtOnce)folly::AsyncServerSocketvirtual
AsyncServerSocket(AsyncServerSocket &&)=deletefolly::AsyncServerSocket
AsyncServerSocket(EventBase *eventBase=nullptr)folly::AsyncServerSocketexplicit
attachEventBase(EventBase *eventBase)folly::AsyncServerSocket
bind(const SocketAddress &address)folly::AsyncServerSocketvirtual
bind(const std::vector< IPAddress > &ipAddresses, uint16_t port)folly::AsyncServerSocketvirtual
bind(uint16_t port)folly::AsyncServerSocketvirtual
DelayedDestruction()folly::DelayedDestructioninlineprotected
DelayedDestructionBase()folly::DelayedDestructionBaseinlineprotected
destroy() overridefolly::AsyncServerSocketvirtual
detachEventBase()folly::AsyncServerSocket
disableTransparentTls()folly::AsyncServerSocketinline
getAccepting() const folly::AsyncServerSocketinline
getAcceptRateAdjustSpeed() const folly::AsyncServerSocketinline
getAddress(SocketAddress *addressReturn) const overridefolly::AsyncServerSocketvirtual
getAddress() const folly::AsyncServerSocketinline
getAddresses() const folly::AsyncServerSocket
getCloseOnExec() const folly::AsyncServerSocketinline
getConnectionEventCallback() const folly::AsyncServerSocketinline
getDestroyPending() const folly::DelayedDestructioninline
getDestructorGuardCount() const folly::DelayedDestructionBaseinlineprotected
getEventBase() const overridefolly::AsyncServerSocketinlinevirtual
getKeepAliveEnabled() const folly::AsyncServerSocketinline
getMaxAcceptAtOnce() const folly::AsyncServerSocketinline
getMaxNumMessagesInQueue() const folly::AsyncServerSocketinline
getNumDroppedConnections() const folly::AsyncServerSocketinline
getNumPendingMessagesInQueue() const folly::AsyncServerSocketinline
getReusePortEnabled_() const folly::AsyncServerSocketinline
getSocket() const folly::AsyncServerSocketinline
getSockets() const folly::AsyncServerSocketinline
getTosReflect()folly::AsyncServerSocketinline
kDefaultCallbackAcceptAtOncefolly::AsyncServerSocketstatic
kDefaultMaxAcceptAtOncefolly::AsyncServerSocketstatic
kDefaultMaxMessagesInQueuefolly::AsyncServerSocketstatic
listen(int backlog)folly::AsyncServerSocketvirtual
MOCK_METHOD0(startAccepting, void())folly::test::MockAsyncServerSocket
MOCK_METHOD1(bind, void(const folly::SocketAddress &address))folly::test::MockAsyncServerSocket
MOCK_METHOD1(bind, void(uint16_t port))folly::test::MockAsyncServerSocket
MOCK_METHOD1(listen, void(int backlog))folly::test::MockAsyncServerSocket
MOCK_METHOD2(bind, void(const std::vector< folly::IPAddress > &ipAddresses, uint16_t port))folly::test::MockAsyncServerSocket
MOCK_METHOD3(addAcceptCallback, void(AcceptCallback *callback, EventBase *eventBase, uint32_t maxAtOnce))folly::test::MockAsyncServerSocket
newSocket(EventBase *evb=nullptr)folly::AsyncServerSocketinlinestatic
pauseAccepting()folly::AsyncServerSocket
removeAcceptCallback(AcceptCallback *callback, EventBase *eventBase)folly::AsyncServerSocket
setAcceptRateAdjustSpeed(double speed)folly::AsyncServerSocketinline
setCloseOnExec(bool closeOnExec)folly::AsyncServerSocketinline
setConnectionEventCallback(ConnectionEventCallback *const connectionEventCallback)folly::AsyncServerSocketinline
setKeepAliveEnabled(bool enabled)folly::AsyncServerSocketinline
setMaxAcceptAtOnce(uint32_t numConns)folly::AsyncServerSocketinline
setMaxNumMessagesInQueue(uint32_t num)folly::AsyncServerSocketinline
setReusePortEnabled(bool enabled)folly::AsyncServerSocketinline
setShutdownSocketSet(const std::weak_ptr< ShutdownSocketSet > &wNewSS)folly::AsyncServerSocket
setTFOEnabled(bool enabled, uint32_t maxTFOQueueSize)folly::AsyncServerSocketinline
setTosReflect(bool enable)folly::AsyncServerSocket
setZeroCopy(bool enable)folly::AsyncServerSocket
startAccepting()folly::AsyncServerSocketvirtual
stopAccepting(int shutdownFlags=-1)folly::AsyncServerSocket
UniquePtr typedeffolly::test::MockAsyncServerSocket
useExistingSocket(int fd)folly::AsyncServerSocket
useExistingSockets(const std::vector< int > &fds)folly::AsyncServerSocket
~AsyncServerSocket() overridefolly::AsyncServerSocketprotected
~AsyncSocketBase()=defaultfolly::AsyncSocketBasevirtual
~DelayedDestruction() override=defaultfolly::DelayedDestructionprotected
~DelayedDestructionBase()=defaultfolly::DelayedDestructionBasevirtual