# Road Rash 64 Recompiled — 1.4.5 An unofficial PC recompilation. **Bring your own Road Rash 64 USA v1.0 ROM.** Windows and experimental native Linux builds. ## Start playing 1. Extract the complete Windows or Linux package to a writable folder. 2. **Windows:** open `RoadRash64Recompiled.exe`. **Linux:** make `RoadRash64Recompiled-x86_64.AppImage` executable and open it. 3. Choose **Select Game ROM**, select your supported ROM, then **Start Game**. 4. Open **Settings** to configure your controller, graphics and audio. Keep the extracted files together and retain your saves/settings when updating. Windows users can use `RoadRash64DirectStart.exe` to skip the launcher after setup. For Linux requirements or AppImage startup help, see [Linux help](docs/LINUX_EXPERIMENTAL.md). ## Settings and optional mods - Start with **50–60% Draw Distance**. At 100%, the entire map can load and reduce performance, especially in multiplayer. - Install the separate **texture mod** or **More Characters** download through **Settings → Mods**. Extract the texture ZIP first to obtain its RTZ. - For MK64 tracks, use the importer in **Settings → Mods** and supply your own supported Mario Kart 64 USA ROM. No ROMs or converted tracks are included. - MK64 tracks/items and online play remain experimental. Online players need matching builds (protocol **68**) and matching imported packs. ## Help and details - [What's new](RELEASE_NOTES.md) · [Race options and controls](docs/LOCAL_RACE_OPTIONS_RELEASE.md) - [Project details and AI disclosure](docs/PROJECT_DETAILS.md) · [Credits](CREDITS.md) · [Legal notices](LEGAL.md) - Developers: [Building](BUILDING.md) · [Source guide](docs/SOURCE_READABILITY.md) · [Contributing](CONTRIBUTING.md) Detailed documentation is in `docs/`; source code and optional mods are separate downloads.