# Scenes and Assets The following sections lists the free resources used for some of the scenes in this directory. All of these have been modified to some extent and converted to my scene format. The scenes generally uses low render settings by default to generate fast previews, so consider bumping up the image resolution, `sqrtspp`, `emissions` and `caustic_factor` to get equivalent renders to those in the main readme. ## Baroque Table Scene **Original creator**: [1DInc](https://www.blendswap.com/profile/29866)
**URL**: https://www.blendswap.com/blend/7579
**License**: [CC-0](https://creativecommons.org/publicdomain/mark/1.0/)
**Scene file**: [baroque_table.json](baroque_table.json)
**Notes**: The triangle meshes [MAINWHITE.obj](data/baroque_table/MAINWHITE.obj) and [METAL.obj](data/baroque_table/METAL.obj) were first connected to a single mesh by merging common vertices, then refined using 2 iterations of Loop's subdivision algorithm and then separated to individual meshes again for the final render. ## Coffee Maker Scene **Original creator**: [cekuhnen](https://blendswap.com/profile/13522)
**URL**: https://blendswap.com/blend/16368
**License**: [CC-BY](https://creativecommons.org/licenses/by/3.0/)
**Scene file**: [coffee_maker.json](coffee_maker.json)
**Notes**: The scene is based on the conversion by [Benedikt Bitterli](https://benedikt-bitterli.me/resources/). ## Water Caustics Scene **Original creator**: [Benedikt Bitterli](https://benedikt-bitterli.me/)
**URL**: https://benedikt-bitterli.me/resources/
**License**: [CC-0](https://creativecommons.org/publicdomain/mark/1.0/)
**Scene file**: [water_caustics.json](water_caustics.json)
**Notes**: The water triangle mesh [water.obj](data/water_caustics/water.obj) was refined using 3 iterations of Loop's subdivision algorithm for the final render. ## Lego Bulldozer Scene **Original creator**: [Heinzelnisse](https://blendswap.com/profile/88652)
**URL**: http://www.blendswap.com/blends/view/72124
**License**: [CC-BY-NC](https://creativecommons.org/licenses/by-nc/3.0/)
**Scene file**: [lego_bulldozer.json](lego_bulldozer.json) ## Pipes Scene **Original creator**: [seeker47](https://www.blendswap.com/profile/141258)
**URL**: https://www.blendswap.com/blend/18206
**License**: [CC-0](https://creativecommons.org/publicdomain/mark/1.0/)
**Scene file**: [pipes.json](pipes.json) ## Spaceship Scene **Original creator**: [thecali](https://blendswap.com/profile/215428)
**URL**: https://blendswap.com/blend/13489
**License**: [CC-0](https://creativecommons.org/publicdomain/mark/1.0/)
**Scene file**: [spaceship.json](spaceship.json)
**Notes**: The scene is based on the conversion by [Benedikt Bitterli](https://benedikt-bitterli.me/resources/). ## Veach MIS Scene **Original creator**: [Benedikt Bitterli](https://benedikt-bitterli.me/)
**URL**: https://benedikt-bitterli.me/resources/
**License**: [CC-0](https://creativecommons.org/publicdomain/mark/1.0/)
**Scene file**: [veach_mis.json](veach_mis.json) ## Shell Model **Original creator**: [Three D Scans](http://threedscans.com/)
**URL**: http://threedscans.com/shell/ramose-murex/
**License**: [CC-0](https://creativecommons.org/publicdomain/mark/1.0/)
**Notes**: This model is not included in the repository since it exceeds 100 MB. It must be downloaded, converted to OBJ (using e.g. Blender) and added to the data/shell directory before rendering scenes that uses this model. ## Refractive Index Spectral Distributions **Original creator**: Mikhail Polyanskiy
**URL**: https://refractiveindex.info/
**Licence**: [CC-0](https://creativecommons.org/publicdomain/mark/1.0/)
**Notes**: This database of spectral distributions has been used to define all conductive materials used in a variety of scenes. More information is given under [Materials](../README.md#materials) in the main readme. ## The Stanford Dragon and Bunny Models **Original creator**: Stanford University Computer Graphics Laboratory
**URL**: http://graphics.stanford.edu/data/3Dscanrep/
**License**: [non-standard](http://graphics.stanford.edu/data/3Dscanrep/)