Damage Multipliers for Attack Types versus Armor Types (Zetapack)
Values larger than 1 mean more damage, smaller than 1 less damage.
Organic | Leather | Wood | Metal | Stone | |
---|---|---|---|---|---|
Slashing | 1.25 | 1 | 0.75 | 1 | 0.5 |
Piercing | 1.25 | 1.25 | 0.75 | 0.75 | 0.5 |
Impact | 0.75 | 0.75 | 1.5 | 1.5 | 1.5 |
Energy | 1.25 | 1 | 0.75 | 1 | 0.5 |
Sword | 1.25 | 1 | 0.75 | 1 | 0.5 |
Arrow | 1.25 | 1.25 | 0.75 | 0.75 | 0.5 |
Magic | 1.25 | 1 | 0.75 | 1 | 0.5 |
Beat | 1.25 | 1 | 0.75 | 1 | 0.5 |
This information is extracted from zetapack.xml.
This page was generated by: convert_faction_xml2html.pl, version: 0.8.2 beta, using config-file: zetapack.ini
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