dogwalk
lscr.io/linuxserver/dogwalk
https://github.com/orgs/linuxserver/packages/container/package/dogwalk
Donations
https://www.linuxserver.io/donate
https://raw.githubusercontent.com/linuxserver/docker-templates/master/linuxserver.io/img/donate.png
bridge
false
https://github.com/linuxserver/docker-dogwalk/issues/new/choose
bash
https://github.com/linuxserver/docker-dogwalk#application-setup
https://github.com/linuxserver/docker-dogwalk#readme
https://studio.blender.org/projects/dogwalk/
DOGWALK(https://studio.blender.org/projects/dogwalk/) is Blender Studio's long awaited second game project, focused on creating a bite-sized interactive storytelling playground. Play as a big adorable dog and explore the winter woods with a little kid.
--shm-size=1gb
https://[IP]:[PORT:3001]
https://raw.githubusercontent.com/linuxserver/templates/main/unraid/dogwalk.xml
https://raw.githubusercontent.com/linuxserver/docker-templates/master/linuxserver.io/img/dogwalk-logo.png
This image is unprotected by default __**do not**__ expose it to the internet.
Please read https://github.com/linuxserver/docker-dogwalk#security for more information.
2026-03-31
### 2026-03-31
- Make Wayland default disable with PIXELFLUX_WAYLAND=false.
### 2025-12-28
- Add Wayland init logic, rebase to Trixie, bump Dogwalk.
### 2025-07-23
- Bump DOGWALK to 1.0.2.
### 2025-07-14
- Initial release.