dogwalk lscr.io/linuxserver/dogwalk https://github.com/orgs/linuxserver/packages/container/package/dogwalk Donations https://www.linuxserver.io/donate https://raw.githubusercontent.com/linuxserver/docker-templates/master/linuxserver.io/img/donate.png bridge false https://github.com/linuxserver/docker-dogwalk/issues/new/choose bash https://github.com/linuxserver/docker-dogwalk#application-setup https://github.com/linuxserver/docker-dogwalk#readme https://studio.blender.org/projects/dogwalk/ DOGWALK(https://studio.blender.org/projects/dogwalk/) is Blender Studio's long awaited second game project, focused on creating a bite-sized interactive storytelling playground. Play as a big adorable dog and explore the winter woods with a little kid. --shm-size=1gb https://[IP]:[PORT:3001] https://raw.githubusercontent.com/linuxserver/templates/main/unraid/dogwalk.xml https://raw.githubusercontent.com/linuxserver/docker-templates/master/linuxserver.io/img/dogwalk-logo.png This image is unprotected by default __**do not**__ expose it to the internet. Please read https://github.com/linuxserver/docker-dogwalk#security for more information. 2026-03-31 ### 2026-03-31 - Make Wayland default disable with PIXELFLUX_WAYLAND=false. ### 2025-12-28 - Add Wayland init logic, rebase to Trixie, bump Dogwalk. ### 2025-07-23 - Bump DOGWALK to 1.0.2. ### 2025-07-14 - Initial release.