# Introduction _UnrealText_ is a project that synthesizes scene text images using 3D graphics engine. This repository accompanies our paper: _UnrealText: Synthesizing Realistic Scene Text Images from the Unreal World_ [\[PDF\]](https://arxiv.org/abs/2003.10608). ![pipeline](imgs/pipeline.jpg) We release (Baidu/Google Drive): - Large-scale Latin/English and multilingual [synthetic scene text datasets](https://github.com/Jyouhou/UnrealText/blob/master/ReleaseNote.md#1-synthetic-scene-text-dataset-from-3d-world) - [Source code and instructions](https://github.com/Jyouhou/UnrealText/tree/master/code/Tutorial-on-deployment.md) on how to use them - [Demo UE project](https://github.com/Jyouhou/UnrealText/blob/master/ReleaseNote.md#2-demo-ue-projects) and all [30 precompiled scene executables](https://github.com/Jyouhou/UnrealText/blob/master/ReleaseNote.md#4-packaged-scene-executables) - [Re-annotated scene text recognition dataset](https://github.com/Jyouhou/Case-Sensitive-Scene-Text-Recognition-Datasets) used in our evaluation ## Paper If you find our project helpful in your research, you are highly encouraged to cite our paper: ``` @article{long2020unrealtext, title={UnrealText: Synthesizing Realistic Scene Text Images from the Unreal World}, author={Long, Shangbang and Yao, Cong}, journal={arXiv preprint arXiv:2003.10608}, year={2020} } ```