## Interfaces
```
r5apex.exe!0x011c09a8 ClientRenderTargets001
r5apex.exe!0x011b5298 EngineTraceClient004
r5apex.exe!0x011b3a58 EngineTraceClientDecals004
r5apex.exe!0x018c8350 EventSystem001
r5apex.exe!0x01eb1960 GameUI011
r5apex.exe!0x011b82d8 ISoundC002
r5apex.exe!0x01ce30c8 RunGameEngine005
r5apex.exe!0x01322e10 ShaderSystem002
r5apex.exe!0x018d49e0 VClient018
r5apex.exe!0x01b6dac8 VClientEntityList003
r5apex.exe!0x01eb0910 VClientPrediction001
r5apex.exe!0x011b65d0 VCvarQuery001
r5apex.exe!0x011b4e20 VDebugOverlay004
r5apex.exe!0x011b91c8 VENGINE_GAMEUIFUNCS_VERSION005
r5apex.exe!0x0130f7a0 VENGINE_LAUNCHER_API_VERSION004
r5apex.exe!0x011c2b80 VEngineModel016
r5apex.exe!0x011b76d8 VEngineRandom001
r5apex.exe!0x011b6e18 VEngineRenderView013
r5apex.exe!0x01ed07b0 VGUI_System010
r5apex.exe!0x011ba178 VMaterialSystemConfig004
```
## Miscellaneous
```
TimeDateStamp = 0x60abfa56
CheckSum = 0x200fd56
GameVersion = "v3.0.3.253"
NUM_ENT_ENTRIES = 0x10000
r5apex.exe!0x18eda78 cl_entitylist
r5apex.exe!0x11bc998 LocalEntityHandle
r5apex.exe!0x1c9d198 LocalPlayer
r5apex.exe!0x128bf40 GlobalVars
r5apex.exe!0x81af640 NameList
r5apex.exe!0x40bf468 ViewRender + 0x1b3bd0 ViewMatrix
r5apex.exe!0x128c230 ClientState
r5apex.exe!0x128c2c8 SignonState
r5apex.exe!0x128c3e0 LevelName
CPlayer!0x442c armorType
CPlayer!0x4428 helmetType
```
## NetworkedStringTables
```
r5apex.exe!0x040c13e0 EffectDispatch
r5apex.exe!0x040c0b28 ExtraParticleFilesTable
r5apex.exe!0x040bf480 ImpactEffectTableNames
r5apex.exe!0x040c0af8 Materials
r5apex.exe!0x040c1cb0 Movies
r5apex.exe!0x040c13f8 ParticleEffectNames
r5apex.exe!0x040c0608 ScriptNames
r5apex.exe!0x040bf490 SoundIDs
r5apex.exe!0x040c0b18 VguiScreen
r5apex.exe!0x040c1ca0 WeaponNames
r5apex.exe!0x040be0f0 localize
```
## Buttons
These are addresses to global instances of the [`kbutton_t`](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/client/kbutton.h#L14-L20) struct.
```
r5apex.exe!0x040c1cf0 kbutton_t in_attack
r5apex.exe!0x040c1e30 kbutton_t in_backward
r5apex.exe!0x081b0078 kbutton_t in_break
r5apex.exe!0x085ae3b8 kbutton_t in_camin
r5apex.exe!0x081b0350 kbutton_t in_camout
r5apex.exe!0x081b0300 kbutton_t in_campitchdown
r5apex.exe!0x085ae440 kbutton_t in_campitchup
r5apex.exe!0x081b0390 kbutton_t in_camyawleft
r5apex.exe!0x081b0330 kbutton_t in_camyawright
r5apex.exe!0x040c1cd0 kbutton_t in_commandermousemove
r5apex.exe!0x040c1da0 kbutton_t in_dodge
r5apex.exe!0x081b0098 kbutton_t in_duck
r5apex.exe!0x040c1e08 kbutton_t in_forward
r5apex.exe!0x040c1d20 kbutton_t in_graph
r5apex.exe!0x040c1d88 kbutton_t in_jump
r5apex.exe!0x085ae420 kbutton_t in_klook
r5apex.exe!0x081b0378 kbutton_t in_left
r5apex.exe!0x081b0320 kbutton_t in_lookdown
r5apex.exe!0x081b0088 kbutton_t in_lookup
r5apex.exe!0x085ae430 kbutton_t in_melee
r5apex.exe!0x081b03a0 kbutton_t in_movedown
r5apex.exe!0x040c1df8 kbutton_t in_moveleft
r5apex.exe!0x040c1e20 kbutton_t in_moveright
r5apex.exe!0x085ae400 kbutton_t in_moveup
r5apex.exe!0x085ae410 kbutton_t in_offhand0
r5apex.exe!0x081b0368 kbutton_t in_offhand1
r5apex.exe!0x081b0130 kbutton_t in_offhand2
r5apex.exe!0x081b0110 kbutton_t in_offhand3
r5apex.exe!0x081b00c8 kbutton_t in_offhand4
r5apex.exe!0x040c1d70 kbutton_t in_pause_menu
r5apex.exe!0x040c1ce0 kbutton_t in_ping
r5apex.exe!0x040c1d30 kbutton_t in_reload
r5apex.exe!0x081b0340 kbutton_t in_right
r5apex.exe!0x081b0140 kbutton_t in_score
r5apex.exe!0x081b0140 kbutton_t in_showscores
r5apex.exe!0x040c1cb8 kbutton_t in_speed
r5apex.exe!0x040c1d40 kbutton_t in_strafe
r5apex.exe!0x085ae3d8 kbutton_t in_toggle_duck
r5apex.exe!0x085ae3c8 kbutton_t in_toggle_zoom
r5apex.exe!0x081b0120 kbutton_t in_use
r5apex.exe!0x081b00b8 kbutton_t in_useAndReload
r5apex.exe!0x085ae3e8 kbutton_t in_use_alt
r5apex.exe!0x081b00a8 kbutton_t in_use_long
r5apex.exe!0x040c1d58 kbutton_t in_variableScopeToggle
r5apex.exe!0x081b00e8 kbutton_t in_walk
r5apex.exe!0x081b0310 kbutton_t in_weaponCycle
r5apex.exe!0x081b00d8 kbutton_t in_weapon_discard
r5apex.exe!0x081b0100 kbutton_t in_zoom
```
## ClientClasses
client_class CAI_BaseNPC
class_id: `0`
sizeof: `7584`
client_class CAmbientGeneric
class_id: `1`
sizeof: `2752`
client_class CBaseAnimating
class_id: `2`
sizeof: `5776`
client_class CBaseAnimatingOverlay
class_id: `3`
sizeof: `6624`
client_class CBaseButton
class_id: `0`
sizeof: `2720`
client_class CBaseCombatCharacter
class_id: `4`
sizeof: `7136`
client_class CBaseEntity
class_id: `5`
sizeof: `2656`
client_class CBaseGrenade
class_id: `6`
sizeof: `11744`
client_class CBaseParticleEntity
class_id: `0`
sizeof: `2656`
client_class CBaseTempEntity
class_id: `7`
sizeof: `40`
client_class CBaseToggle
class_id: `8`
sizeof: `2704`
client_class CBaseTrigger
class_id: `9`
sizeof: `2720`
client_class CBaseVPhysicsTrigger
class_id: `11`
sizeof: `2672`
client_class CBaseViewModel
class_id: `10`
sizeof: `20400`
client_class CBoneFollower
class_id: `12`
sizeof: `2672`
client_class CBreakableProp
class_id: `13`
sizeof: `5776`
client_class CBreakableSurface
class_id: `14`
sizeof: `3776`
client_class CCascadeLight
class_id: `15`
sizeof: `2992`
client_class CColorCorrection
class_id: `16`
sizeof: `2992`
client_class CCrossbowBolt
class_id: `17`
sizeof: `11600`
client_class CDeathBoxProp
class_id: `18`
sizeof: `5904`
client_class CDynamicLight
class_id: `19`
sizeof: `2688`
client_class CDynamicProp
class_id: `20`
sizeof: `5840`
client_class CDynamicPropLightweight
class_id: `21`
sizeof: `5840`
client_class CEntityBlocker
class_id: `22`
sizeof: `2656`
client_class CEntityDissolve
class_id: `23`
sizeof: `2704`
client_class CEntityLinkPage
class_id: `24`
sizeof: `4720`
client_class CEnvDecoy
class_id: `25`
sizeof: `5776`
client_class CEnvWind
class_id: `26`
sizeof: `3040`
client_class CFirstPersonProxy
class_id: `27`
sizeof: `5888`
client_class CFuncBrush
class_id: `28`
sizeof: `2768`
client_class CFuncBrushLightweight
class_id: `29`
sizeof: `2768`
client_class CFuncMoveLinear
class_id: `30`
sizeof: `2704`
client_class CGameRulesProxy
class_id: `31`
sizeof: `2656`
client_class CGlobalNonRewinding
class_id: `32`
sizeof: `4720`
client_class CGrappleHook
class_id: `33`
sizeof: `5792`
client_class CHardPointEntity
class_id: `34`
sizeof: `2720`
client_class CHardPointFrontierEntity
class_id: `35`
sizeof: `2720`
client_class CHealthKit
class_id: `36`
sizeof: `5776`
client_class CImportantOnEntSound
class_id: `37`
sizeof: `2688`
client_class CInfoPlacementHelper
class_id: `38`
sizeof: `2688`
client_class CInfoTarget
class_id: `39`
sizeof: `2656`
client_class CInfoTargetGravity
class_id: `40`
sizeof: `2672`
client_class CInfoTargetMinimap
class_id: `41`
sizeof: `2656`
client_class CLootGrabber
class_id: `42`
sizeof: `5856`
client_class CLootRoller
class_id: `43`
sizeof: `5888`
client_class CMissile
class_id: `44`
sizeof: `11936`
client_class CMovieDisplay
class_id: `45`
sizeof: `3008`
client_class CNPC_Drone
class_id: `46`
sizeof: `7616`
client_class CNPC_Dropship
class_id: `47`
sizeof: `7632`
client_class CNPC_SentryTurret
class_id: `48`
sizeof: `7616`
client_class CNPC_Titan
class_id: `49`
sizeof: `7744`
client_class CParticleSystem
class_id: `50`
sizeof: `2848`
client_class CPhysicsProp
class_id: `51`
sizeof: `5872`
client_class CPlayer
class_id: `52`
sizeof: `17936`
client_class CPlayerDecoy
class_id: `53`
sizeof: `5888`
client_class CPlayerTasklist
class_id: `54`
sizeof: `4016`
client_class CPlayerVehicle
class_id: `55`
sizeof: `7536`
client_class CPlayerWaypoint
class_id: `56`
sizeof: `3424`
client_class CPointCamera
class_id: `57`
sizeof: `2832`
client_class CPortal_PointPush
class_id: `58`
sizeof: `2688`
client_class CPostProcessController
class_id: `59`
sizeof: `2688`
client_class CPredictedFirstPersonProxy
class_id: `60`
sizeof: `5920`
client_class CProjectile
class_id: `61`
sizeof: `11552`
client_class CPropDoor
class_id: `62`
sizeof: `6032`
client_class CPropSurvival
class_id: `63`
sizeof: `5824`
client_class CRopeKeyframe
class_id: `64`
sizeof: `3904`
client_class CScriptMover
class_id: `65`
sizeof: `6336`
client_class CScriptMoverTrainNode
class_id: `66`
sizeof: `4240`
client_class CScriptNetData
class_id: `67`
sizeof: `3184`
client_class CScriptNetDataGlobal
class_id: `75`
sizeof: `3488`
client_class CScriptNetDataGlobalNonRewind
class_id: `76`
sizeof: `3488`
client_class CScriptNetData_SNDC_DEATH_BOX
class_id: `68`
sizeof: `3264`
client_class CScriptNetData_SNDC_GLOBAL
class_id: `69`
sizeof: `3488`
client_class CScriptNetData_SNDC_GLOBAL_NON_REWIND
class_id: `70`
sizeof: `3488`
client_class CScriptNetData_SNDC_PLAYER_EXCLUSIVE
class_id: `71`
sizeof: `3392`
client_class CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED
class_id: `72`
sizeof: `3504`
client_class CScriptNetData_SNDC_PLAYER_GLOBAL
class_id: `73`
sizeof: `3392`
client_class CScriptNetData_SNDC_TITAN_SOUL
class_id: `74`
sizeof: `3312`
client_class CScriptProp
class_id: `77`
sizeof: `6000`
client_class CScriptTraceVolume
class_id: `78`
sizeof: `2704`
client_class CShieldProp
class_id: `79`
sizeof: `5856`
client_class CSkyCamera
class_id: `80`
sizeof: `2656`
client_class CStatueProp
class_id: `0`
sizeof: `5920`
client_class CStatusEffectPlugin
class_id: `81`
sizeof: `2720`
client_class CTEBreakModel
class_id: `83`
sizeof: `112`
client_class CTEEffectDispatch
class_id: `84`
sizeof: `208`
client_class CTEExplosion
class_id: `85`
sizeof: `128`
client_class CTEGibEvent
class_id: `86`
sizeof: `56`
client_class CTEParticleSystem
class_id: `87`
sizeof: `56`
client_class CTEPhysicsProp
class_id: `88`
sizeof: `96`
client_class CTEProjectileTrail
class_id: `89`
sizeof: `88`
client_class CTEScriptParticleSystem
class_id: `90`
sizeof: `80`
client_class CTEScriptParticleSystemOnEntity
class_id: `91`
sizeof: `64`
client_class CTEScriptParticleSystemOnEntityWithPos
class_id: `92`
sizeof: `88`
client_class CTEShatterSurface
class_id: `93`
sizeof: `104`
client_class CTESoundDispatch
class_id: `94`
sizeof: `72`
client_class CTeam
class_id: `82`
sizeof: `3008`
client_class CTitanSoul
class_id: `95`
sizeof: `3552`
client_class CTriggerCylinderHeavy
class_id: `96`
sizeof: `2928`
client_class CTriggerNoGrapple
class_id: `97`
sizeof: `2720`
client_class CTriggerNoObjectPlacement
class_id: `98`
sizeof: `2720`
client_class CTriggerNoZipline
class_id: `99`
sizeof: `2720`
client_class CTriggerPlayerMovement
class_id: `100`
sizeof: `2736`
client_class CTriggerPointGravity
class_id: `101`
sizeof: `2752`
client_class CTriggerSlip
class_id: `102`
sizeof: `2752`
client_class CTriggerUpdraft
class_id: `103`
sizeof: `2720`
client_class CTurret
class_id: `104`
sizeof: `6816`
client_class CVGuiScreen
class_id: `105`
sizeof: `2832`
client_class CVortexSphere
class_id: `106`
sizeof: `2736`
client_class CWaterLODControl
class_id: `107`
sizeof: `2672`
client_class CWeaponX
class_id: `108`
sizeof: `26528`
client_class CWorld
class_id: `109`
sizeof: `4912`
client_class CZipline
class_id: `110`
sizeof: `4208`
client_class CZiplineEnd
class_id: `111`
sizeof: `2672`
client_class DoorMover
class_id: `112`
sizeof: `6352`
client_class ScriptMoverLightweight
class_id: `113`
sizeof: `6352`
client_class Titan_Cockpit
class_id: `0`
sizeof: `6288`
### Addresses
```
r5apex.exe!0x011c4d58 ClientClass CAI_BaseNPC
r5apex.exe!0x011c1878 ClientClass CAmbientGeneric
r5apex.exe!0x011bc7b8 ClientClass CBaseAnimating
r5apex.exe!0x011c2498 ClientClass CBaseAnimatingOverlay
r5apex.exe!0x011c4b78 ClientClass CBaseButton
r5apex.exe!0x011bec28 ClientClass CBaseCombatCharacter
r5apex.exe!0x01eb4988 ClientClass CBaseEntity
r5apex.exe!0x0130ecb8 ClientClass CBaseGrenade
r5apex.exe!0x01cdefc8 ClientClass CBaseParticleEntity
r5apex.exe!0x011c41f8 ClientClass CBaseTempEntity
r5apex.exe!0x011c2b48 ClientClass CBaseToggle
r5apex.exe!0x0128a808 ClientClass CBaseTrigger
r5apex.exe!0x011c56d8 ClientClass CBaseVPhysicsTrigger
r5apex.exe!0x01c7ebe8 ClientClass CBaseViewModel
r5apex.exe!0x011bc698 ClientClass CBoneFollower
r5apex.exe!0x011be238 ClientClass CBreakableProp
r5apex.exe!0x011c0468 ClientClass CBreakableSurface
r5apex.exe!0x011bdfb8 ClientClass CCascadeLight
r5apex.exe!0x011c38e8 ClientClass CColorCorrection
r5apex.exe!0x01e9f7c8 ClientClass CCrossbowBolt
r5apex.exe!0x011bcaa8 ClientClass CDeathBoxProp
r5apex.exe!0x011c2cc8 ClientClass CDynamicLight
r5apex.exe!0x011c3e78 ClientClass CDynamicProp
r5apex.exe!0x011bd868 ClientClass CDynamicPropLightweight
r5apex.exe!0x01c98178 ClientClass CEntityBlocker
r5apex.exe!0x011c1e18 ClientClass CEntityDissolve
r5apex.exe!0x0128a408 ClientClass CEntityLinkPage
r5apex.exe!0x01cd9da0 ClientClass CEnvDecoy
r5apex.exe!0x011bdf18 ClientClass CEnvWind
r5apex.exe!0x01e9de58 ClientClass CFirstPersonProxy
r5apex.exe!0x011c2218 ClientClass CFuncBrush
r5apex.exe!0x011bfc68 ClientClass CFuncBrushLightweight
r5apex.exe!0x011bf648 ClientClass CFuncMoveLinear
r5apex.exe!0x01ccfd50 ClientClass CGameRulesProxy
r5apex.exe!0x01c87c28 ClientClass CGlobalNonRewinding
r5apex.exe!0x01ea06b8 ClientClass CGrappleHook
r5apex.exe!0x011c71f8 ClientClass CHardPointEntity
r5apex.exe!0x011c91b8 ClientClass CHardPointFrontierEntity
r5apex.exe!0x01cdf0a8 ClientClass CHealthKit
r5apex.exe!0x0128aba8 ClientClass CImportantOnEntSound
r5apex.exe!0x01ce5798 ClientClass CInfoPlacementHelper
r5apex.exe!0x01ccc6b0 ClientClass CInfoTarget
r5apex.exe!0x0130a478 ClientClass CInfoTargetGravity
r5apex.exe!0x01c80d38 ClientClass CInfoTargetMinimap
r5apex.exe!0x011c3128 ClientClass CLootGrabber
r5apex.exe!0x011c5078 ClientClass CLootRoller
r5apex.exe!0x01e9b4c8 ClientClass CMissile
r5apex.exe!0x011be738 ClientClass CMovieDisplay
r5apex.exe!0x011bf468 ClientClass CNPC_Drone
r5apex.exe!0x011bf3c8 ClientClass CNPC_Dropship
r5apex.exe!0x011bdb88 ClientClass CNPC_SentryTurret
r5apex.exe!0x011c17d8 ClientClass CNPC_Titan
r5apex.exe!0x011c19b8 ClientClass CParticleSystem
r5apex.exe!0x011c2998 ClientClass CPhysicsProp
r5apex.exe!0x011bc858 ClientClass CPlayer
r5apex.exe!0x01cdef90 ClientClass CPlayerDecoy
r5apex.exe!0x01cdb248 ClientClass CPlayerTasklist
r5apex.exe!0x01289e88 ClientClass CPlayerVehicle
r5apex.exe!0x01cdb1a0 ClientClass CPlayerWaypoint
r5apex.exe!0x011c1448 ClientClass CPointCamera
r5apex.exe!0x01ce5898 ClientClass CPortal_PointPush
r5apex.exe!0x011bdc28 ClientClass CPostProcessController
r5apex.exe!0x01e9c048 ClientClass CPredictedFirstPersonProxy
r5apex.exe!0x01ea13d8 ClientClass CProjectile
r5apex.exe!0x01316668 ClientClass CPropDoor
r5apex.exe!0x011bfef8 ClientClass CPropSurvival
r5apex.exe!0x01cd5358 ClientClass CRopeKeyframe
r5apex.exe!0x01cde470 ClientClass CScriptMover
r5apex.exe!0x01cd5320 ClientClass CScriptMoverTrainNode
r5apex.exe!0x01cdc278 ClientClass CScriptNetData
r5apex.exe!0x01cd9dd8 ClientClass CScriptNetDataGlobal
r5apex.exe!0x01cde4a8 ClientClass CScriptNetDataGlobalNonRewind
r5apex.exe!0x01cd4e28 ClientClass CScriptNetData_SNDC_DEATH_BOX
r5apex.exe!0x01cdb1d8 ClientClass CScriptNetData_SNDC_GLOBAL
r5apex.exe!0x01cd4df0 ClientClass CScriptNetData_SNDC_GLOBAL_NON_REWIND
r5apex.exe!0x01cdabb0 ClientClass CScriptNetData_SNDC_PLAYER_EXCLUSIVE
r5apex.exe!0x01cde028 ClientClass CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED
r5apex.exe!0x01cdaa00 ClientClass CScriptNetData_SNDC_PLAYER_GLOBAL
r5apex.exe!0x01cdb210 ClientClass CScriptNetData_SNDC_TITAN_SOUL
r5apex.exe!0x011bf948 ClientClass CScriptProp
r5apex.exe!0x01e9a8a8 ClientClass CScriptTraceVolume
r5apex.exe!0x011bd188 ClientClass CShieldProp
r5apex.exe!0x01eb4468 ClientClass CSkyCamera
r5apex.exe!0x011c3708 ClientClass CStatueProp
r5apex.exe!0x01cdc240 ClientClass CStatusEffectPlugin
r5apex.exe!0x01289fc8 ClientClass CTEBreakModel
r5apex.exe!0x011c7148 ClientClass CTEEffectDispatch
r5apex.exe!0x011c69d8 ClientClass CTEExplosion
r5apex.exe!0x011c27b8 ClientClass CTEGibEvent
r5apex.exe!0x0128a9c8 ClientClass CTEParticleSystem
r5apex.exe!0x011c8218 ClientClass CTEPhysicsProp
r5apex.exe!0x01ea7588 ClientClass CTEProjectileTrail
r5apex.exe!0x01c87a88 ClientClass CTEScriptParticleSystem
r5apex.exe!0x01c865a8 ClientClass CTEScriptParticleSystemOnEntity
r5apex.exe!0x01cce040 ClientClass CTEScriptParticleSystemOnEntityWithPos
r5apex.exe!0x0128a6e8 ClientClass CTEShatterSurface
r5apex.exe!0x011c5c98 ClientClass CTESoundDispatch
r5apex.exe!0x0128aa68 ClientClass CTeam
r5apex.exe!0x011bf328 ClientClass CTitanSoul
r5apex.exe!0x01cdaa38 ClientClass CTriggerCylinderHeavy
r5apex.exe!0x011c6498 ClientClass CTriggerNoGrapple
r5apex.exe!0x011c59f8 ClientClass CTriggerNoObjectPlacement
r5apex.exe!0x0128a5c8 ClientClass CTriggerNoZipline
r5apex.exe!0x01cde1d8 ClientClass CTriggerPlayerMovement
r5apex.exe!0x01cdbff8 ClientClass CTriggerPointGravity
r5apex.exe!0x01cdabe8 ClientClass CTriggerSlip
r5apex.exe!0x011c8f68 ClientClass CTriggerUpdraft
r5apex.exe!0x01e9e778 ClientClass CTurret
r5apex.exe!0x0128aea8 ClientClass CVGuiScreen
r5apex.exe!0x01ea0a78 ClientClass CVortexSphere
r5apex.exe!0x01289de8 ClientClass CWaterLODControl
r5apex.exe!0x01eafce8 ClientClass CWeaponX
r5apex.exe!0x0128ad68 ClientClass CWorld
r5apex.exe!0x01eb4088 ClientClass CZipline
r5apex.exe!0x01eb2888 ClientClass CZiplineEnd
r5apex.exe!0x01cd9088 ClientClass DoorMover
r5apex.exe!0x01cde1a0 ClientClass ScriptMoverLightweight
r5apex.exe!0x01ce6018 ClientClass Titan_Cockpit
```
## RecvTables
class DT_AI_BaseNPC extends DT_BaseCombatCharacter
```
{
statuseffectsdata_npc: DT_AI_BaseNPC_StatusEffects,
m_localOrigin: Vector,
m_hGroundEntity: Int,
m_iHealth: Int,
m_localAngles: Vector,
m_iMaxHealth: Int,
m_lifeState: Int,
m_inventory: DT_WeaponInventoryActiveWeaponOnly,
m_fireteamSlotIndex: Int,
m_aiSprinting: Int,
m_aiNetworkFlags: Int,
m_isHologram: Int,
m_title: String,
m_aiSettingsIndex: Int,
m_subclass: Int,
}
```
### Offsets
```
DT_AI_BaseNPC!0x0000 statuseffectsdata_npc
DT_AI_BaseNPC!0x0004 m_localOrigin
DT_AI_BaseNPC!0x0434 m_hGroundEntity
DT_AI_BaseNPC!0x0438 m_iHealth
DT_AI_BaseNPC!0x0490 m_localAngles
DT_AI_BaseNPC!0x0578 m_iMaxHealth
DT_AI_BaseNPC!0x0798 m_lifeState
DT_AI_BaseNPC!0x1a10 m_inventory
DT_AI_BaseNPC!0x1be0 m_fireteamSlotIndex
DT_AI_BaseNPC!0x1d4a m_aiSprinting
DT_AI_BaseNPC!0x1d6c m_aiNetworkFlags
DT_AI_BaseNPC!0x1d70 m_isHologram
DT_AI_BaseNPC!0x1d71 m_title
DT_AI_BaseNPC!0x1d94 m_aiSettingsIndex
DT_AI_BaseNPC!0x1d98 m_subclass
```
class DT_AI_BaseNPC_StatusEffects
```
{
m_statusEffectsTimedNPCNV: DataTable,
m_statusEffectsEndlessNPCNV: DataTable,
}
```
### Offsets
```
DT_AI_BaseNPC_StatusEffects!0x1be8 m_statusEffectsTimedNPCNV
DT_AI_BaseNPC_StatusEffects!0x1c30 m_statusEffectsEndlessNPCNV
```
class DT_AmbientGeneric extends DT_BaseEntity
```
{
m_radius: Float,
m_isEnabled: Int,
m_networkTableSoundID: Int,
m_networkedSegmentEndpointWorldSpace: Vector,
m_hasPolylineSegments: Int,
}
```
### Offsets
```
DT_AmbientGeneric!0x0a60 m_radius
DT_AmbientGeneric!0x0a64 m_isEnabled
DT_AmbientGeneric!0x0a70 m_networkTableSoundID
DT_AmbientGeneric!0x0a78 m_networkedSegmentEndpointWorldSpace
DT_AmbientGeneric!0x0a84 m_hasPolylineSegments
```
class DT_AnimRelativeData
```
{
m_animInitialPos: Vector,
m_animInitialVel: Vector,
m_animInitialRot: Rotation,
m_animInitialCorrectPos: Vector,
m_animInitialCorrectRot: Rotation,
m_animEntityToRefOffset: Vector,
m_animEntityToRefRotation: Rotation,
m_animBlendBeginTime: Time,
m_animBlendEndTime: Time,
m_animScriptSequence: Int,
m_animScriptModel: Int,
m_animIgnoreParentRot: Int,
m_animMotionMode: Int,
}
```
### Offsets
```
DT_AnimRelativeData!0x0000 m_animInitialPos
DT_AnimRelativeData!0x000c m_animInitialVel
DT_AnimRelativeData!0x0018 m_animInitialRot
DT_AnimRelativeData!0x0028 m_animInitialCorrectPos
DT_AnimRelativeData!0x0034 m_animInitialCorrectRot
DT_AnimRelativeData!0x0044 m_animEntityToRefOffset
DT_AnimRelativeData!0x0050 m_animEntityToRefRotation
DT_AnimRelativeData!0x0060 m_animBlendBeginTime
DT_AnimRelativeData!0x0064 m_animBlendEndTime
DT_AnimRelativeData!0x0068 m_animScriptSequence
DT_AnimRelativeData!0x006c m_animScriptModel
DT_AnimRelativeData!0x0070 m_animIgnoreParentRot
DT_AnimRelativeData!0x0074 m_animMotionMode
```
class DT_BaseAnimating extends DT_BaseEntity
```
{
serveranimdata: DT_ServerAnimationData,
m_animPlaybackRate: Float,
m_animFrozen: Int,
m_animModelIndex: Int,
m_nNewSequenceParity: Int,
m_flPoseParameter: DataTable,
m_bClientSideRagdoll: Int,
m_vecForce: Vector,
m_flEstIkOffset: Float,
m_passDamageToParent: Int,
m_animNetworkFlags: Int,
m_animActive: Int,
m_animCollisionEnabled: Int,
m_animRelativeToGroundEnabled: Int,
m_animPlantingEnabled: Int,
m_animRelativeData: DT_AnimRelativeData,
m_syncingWithEntity: Int,
m_predictedAnimEventData: DT_PredictedAnimEventData,
m_nRagdollImpactFXTableId: Int,
m_flSkyScaleStartValue: Float,
m_flSkyScaleEndValue: Float,
m_flSkyScaleStartTime: Time,
m_flSkyScaleEndTime: Time,
m_SequenceTransitioner: DT_SequenceTransitioner,
m_nSkin: Int,
m_skinMod: Int,
m_nBody: Int,
m_camoIndex: Int,
m_nForceBone: Int,
m_bSequenceFinished: Int,
m_lockedAnimDeltaYaw: Float,
m_flModelScale: Float,
}
```
### Offsets
```
DT_BaseAnimating!0x0000 serveranimdata
DT_BaseAnimating!0x0010 m_animPlaybackRate
DT_BaseAnimating!0x0014 m_animFrozen
DT_BaseAnimating!0x0018 m_animModelIndex
DT_BaseAnimating!0x0020 m_nNewSequenceParity
DT_BaseAnimating!0x0024 m_flPoseParameter
DT_BaseAnimating!0x0084 m_bClientSideRagdoll
DT_BaseAnimating!0x0088 m_vecForce
DT_BaseAnimating!0x0094 m_flEstIkOffset
DT_BaseAnimating!0x07c4 m_passDamageToParent
DT_BaseAnimating!0x0a88 m_animNetworkFlags
DT_BaseAnimating!0x0a8c m_animActive
DT_BaseAnimating!0x0a8f m_animCollisionEnabled
DT_BaseAnimating!0x0a90 m_animRelativeToGroundEnabled
DT_BaseAnimating!0x0a91 m_animPlantingEnabled
DT_BaseAnimating!0x0a94 m_animRelativeData
DT_BaseAnimating!0x0b84 m_syncingWithEntity
DT_BaseAnimating!0x0b88 m_predictedAnimEventData
DT_BaseAnimating!0x0bf4 m_nRagdollImpactFXTableId
DT_BaseAnimating!0x0bf8 m_flSkyScaleStartValue
DT_BaseAnimating!0x0bfc m_flSkyScaleEndValue
DT_BaseAnimating!0x0c00 m_flSkyScaleStartTime
DT_BaseAnimating!0x0c04 m_flSkyScaleEndTime
DT_BaseAnimating!0x0c20 m_SequenceTransitioner
DT_BaseAnimating!0x0ea8 m_nSkin
DT_BaseAnimating!0x0eac m_skinMod
DT_BaseAnimating!0x0eb0 m_nBody
DT_BaseAnimating!0x0eb4 m_camoIndex
DT_BaseAnimating!0x0ef0 m_nForceBone
DT_BaseAnimating!0x0f54 m_bSequenceFinished
DT_BaseAnimating!0x0f58 m_lockedAnimDeltaYaw
DT_BaseAnimating!0x0f60 m_flModelScale
```
class DT_BaseAnimatingOverlay extends DT_BaseAnimating
```
{
overlay_vars: DT_OverlayVars,
m_animOverlayIsActive: DataTable,
m_animOverlayStartTime: DataTable,
m_animOverlayStartCycle: DataTable,
m_animOverlayPlaybackRate: DataTable,
m_animOverlayModelIndex: DataTable,
m_animOverlaySequence: DataTable,
m_animOverlayWeight: DataTable,
m_animOverlayOrder: DataTable,
m_animOverlayAnimTime: DataTable,
m_animOverlayFadeInDuration: DataTable,
m_animOverlayFadeOutDuration: DataTable,
}
```
### Offsets
```
DT_BaseAnimatingOverlay!0x0000 overlay_vars
DT_BaseAnimatingOverlay!0x0008 m_animOverlayIsActive
DT_BaseAnimatingOverlay!0x0014 m_animOverlayStartTime
DT_BaseAnimatingOverlay!0x0038 m_animOverlayStartCycle
DT_BaseAnimatingOverlay!0x005c m_animOverlayPlaybackRate
DT_BaseAnimatingOverlay!0x0080 m_animOverlayModelIndex
DT_BaseAnimatingOverlay!0x00a4 m_animOverlaySequence
DT_BaseAnimatingOverlay!0x00c8 m_animOverlayWeight
DT_BaseAnimatingOverlay!0x00ec m_animOverlayOrder
DT_BaseAnimatingOverlay!0x0110 m_animOverlayAnimTime
DT_BaseAnimatingOverlay!0x0134 m_animOverlayFadeInDuration
DT_BaseAnimatingOverlay!0x0158 m_animOverlayFadeOutDuration
```
class DT_BaseCombatCharacter extends DT_BaseAnimatingOverlay
```
{
bcc_localdata: DT_BCCLocalPlayerExclusive,
m_weaponGettingSwitchedOut: DataTable,
m_showActiveWeapon3p: DataTable,
m_vecViewOffset.x: Float,
m_vecViewOffset.y: Float,
m_vecViewOffset.z: Float,
m_cloakEndTime: Float,
m_cloakFadeInEndTime: Time,
m_cloakFadeOutStartTime: Float,
m_cloakFadeInDuration: Float,
m_cloakFlickerAmount: Float,
m_cloakFlickerEndTime: Time,
m_networkedFlags: Int,
m_deathVelocity: Vector,
m_minimapData: DT_MinimapBaseEntityData,
m_nameVisibilityFlags: Int,
m_lastFiredTime: Time,
m_lastFiredWeapon: Int,
m_raiseFromMeleeEndTime: Time,
m_sharedEnergyCount: Int,
m_sharedEnergyTotal: Int,
m_sharedEnergyLockoutThreshold: Int,
m_lastSharedEnergyRegenTime: Time,
m_sharedEnergyRegenRate: Time,
m_sharedEnergyRegenDelay: Float,
m_lastSharedEnergyTakeTime: Time,
m_selectedWeapons: DataTable,
m_latestPrimaryWeapons: DataTable,
m_latestPrimaryWeaponsIndexZeroOrOne: DataTable,
m_latestNonOffhandWeapons: DataTable,
m_lastCycleSlot: Int,
m_weaponPermission: Int,
m_weaponDelayEnableTime: Time,
m_weaponDisabledInScript: Int,
m_weaponDisabledFlags: Int,
m_weaponTypeDisabledFlags: Int,
m_weaponTypeDisabledRefCount: DataTable,
m_hudInfo_visibilityTestAlwaysPasses: Int,
m_contextAction: Int,
m_phaseShiftTimeStart: Time,
m_phaseShiftTimeEnd: Time,
m_targetInfoIconName: String,
}
```
### Offsets
```
DT_BaseCombatCharacter!0x0000 bcc_localdata
DT_BaseCombatCharacter!0x0008 m_weaponGettingSwitchedOut
DT_BaseCombatCharacter!0x0010 m_showActiveWeapon3p
DT_BaseCombatCharacter!0x0038 m_vecViewOffset.x
DT_BaseCombatCharacter!0x003c m_vecViewOffset.y
DT_BaseCombatCharacter!0x0040 m_vecViewOffset.z
DT_BaseCombatCharacter!0x019c m_cloakEndTime
DT_BaseCombatCharacter!0x01a0 m_cloakFadeInEndTime
DT_BaseCombatCharacter!0x01a4 m_cloakFadeOutStartTime
DT_BaseCombatCharacter!0x01a8 m_cloakFadeInDuration
DT_BaseCombatCharacter!0x01ac m_cloakFlickerAmount
DT_BaseCombatCharacter!0x01b0 m_cloakFlickerEndTime
DT_BaseCombatCharacter!0x03ec m_networkedFlags
DT_BaseCombatCharacter!0x0470 m_deathVelocity
DT_BaseCombatCharacter!0x0968 m_minimapData
DT_BaseCombatCharacter!0x09b8 m_nameVisibilityFlags
DT_BaseCombatCharacter!0x19e4 m_lastFiredTime
DT_BaseCombatCharacter!0x19e8 m_lastFiredWeapon
DT_BaseCombatCharacter!0x19ec m_raiseFromMeleeEndTime
DT_BaseCombatCharacter!0x19f0 m_sharedEnergyCount
DT_BaseCombatCharacter!0x19f4 m_sharedEnergyTotal
DT_BaseCombatCharacter!0x19f8 m_sharedEnergyLockoutThreshold
DT_BaseCombatCharacter!0x19fc m_lastSharedEnergyRegenTime
DT_BaseCombatCharacter!0x1a00 m_sharedEnergyRegenRate
DT_BaseCombatCharacter!0x1a04 m_sharedEnergyRegenDelay
DT_BaseCombatCharacter!0x1a08 m_lastSharedEnergyTakeTime
DT_BaseCombatCharacter!0x1a68 m_selectedWeapons
DT_BaseCombatCharacter!0x1a6c m_latestPrimaryWeapons
DT_BaseCombatCharacter!0x1a74 m_latestPrimaryWeaponsIndexZeroOrOne
DT_BaseCombatCharacter!0x1a7c m_latestNonOffhandWeapons
DT_BaseCombatCharacter!0x1a84 m_lastCycleSlot
DT_BaseCombatCharacter!0x1a8c m_weaponPermission
DT_BaseCombatCharacter!0x1a90 m_weaponDelayEnableTime
DT_BaseCombatCharacter!0x1a94 m_weaponDisabledInScript
DT_BaseCombatCharacter!0x1ab9 m_weaponDisabledFlags
DT_BaseCombatCharacter!0x1abc m_weaponTypeDisabledFlags
DT_BaseCombatCharacter!0x1ac0 m_weaponTypeDisabledRefCount
DT_BaseCombatCharacter!0x1ac9 m_hudInfo_visibilityTestAlwaysPasses
DT_BaseCombatCharacter!0x1adc m_contextAction
DT_BaseCombatCharacter!0x1b08 m_phaseShiftTimeStart
DT_BaseCombatCharacter!0x1b0c m_phaseShiftTimeEnd
DT_BaseCombatCharacter!0x1b5c m_targetInfoIconName
```
class DT_BaseEntity
```
{
movetype: Int,
movecollide: Int,
predictable_id: DT_PredictableId,
HighlightSettings: DT_HighlightSettings,
moveparent: Int,
m_parentAttachmentIndex: Int,
m_fEffects: Int,
m_usableType: Int,
m_cellX: Int,
m_cellY: Int,
m_clrRender: Int,
m_cellZ: Int,
m_clIntensity: Int,
m_localOrigin: Vector,
m_nModelIndex: Int,
m_bossPlayer: Int,
m_shieldHealth: Int,
m_shieldHealthMax: Int,
m_networkedFlags: Int,
m_visibilityFlags: Int,
m_iTeamNum: Int,
m_teamMemberIndex: Int,
m_squadID: Int,
m_grade: Int,
m_ignorePredictedTriggerFlags: Int,
m_passThroughFlags: Int,
m_passThroughThickness: Int,
m_passThroughDirection: Float,
m_bIsSoundCodeControllerValueSet: Int,
m_flSoundCodeControllerValue: Float,
m_localAngles: Vector,
m_hOwnerEntity: Int,
m_bRenderWithViewModels: Int,
m_nRenderFX: Int,
m_nRenderMode: Int,
m_Collision: DT_CollisionProperty,
m_CollisionGroup: Int,
m_contents: Int,
m_collideWithOwner: Int,
m_iSignifierName: String,
m_iName: String,
m_scriptNameIndex: Int,
m_instanceNameIndex: Int,
m_holdUsePrompt: String,
m_pressUsePrompt: String,
m_phaseShiftFlags: Int,
m_baseTakeDamage: Int,
m_invulnerableToDamageCount: Int,
m_attachmentLerpStartTime: Time,
m_attachmentLerpEndTime: Time,
m_attachmentLerpStartOrigin: Vector,
m_attachmentLerpStartAngles: Vector,
m_parentAttachmentModel: Int,
m_fadeDist: Float,
m_dissolveEffectEntityHandle: Int,
m_usablePriority: Int,
m_usableDistanceOverride: Float,
m_usableFOV: Float,
m_usePromptSize: Float,
m_spottedByTeams: DataTable,
m_firstChildEntityLink: Int,
m_firstParentEntityLink: Int,
m_realmsBitMask: BitMask,
}
```
### Offsets
```
DT_BaseEntity!0x0000 movetype
DT_BaseEntity!0x0000 movecollide
DT_BaseEntity!0x0000 predictable_id
DT_BaseEntity!0x0000 HighlightSettings
DT_BaseEntity!0x001c moveparent
DT_BaseEntity!0x0024 m_parentAttachmentIndex
DT_BaseEntity!0x0044 m_fEffects
DT_BaseEntity!0x0048 m_usableType
DT_BaseEntity!0x004c m_cellX
DT_BaseEntity!0x0050 m_cellY
DT_BaseEntity!0x0050 m_clrRender
DT_BaseEntity!0x0054 m_cellZ
DT_BaseEntity!0x0054 m_clIntensity
DT_BaseEntity!0x0058 m_localOrigin
DT_BaseEntity!0x0064 m_nModelIndex
DT_BaseEntity!0x0124 m_bossPlayer
DT_BaseEntity!0x0170 m_shieldHealth
DT_BaseEntity!0x0174 m_shieldHealthMax
DT_BaseEntity!0x03ec m_networkedFlags
DT_BaseEntity!0x0440 m_visibilityFlags
DT_BaseEntity!0x0448 m_iTeamNum
DT_BaseEntity!0x0450 m_teamMemberIndex
DT_BaseEntity!0x0454 m_squadID
DT_BaseEntity!0x0458 m_grade
DT_BaseEntity!0x045c m_ignorePredictedTriggerFlags
DT_BaseEntity!0x0464 m_passThroughFlags
DT_BaseEntity!0x0468 m_passThroughThickness
DT_BaseEntity!0x046c m_passThroughDirection
DT_BaseEntity!0x047c m_bIsSoundCodeControllerValueSet
DT_BaseEntity!0x0480 m_flSoundCodeControllerValue
DT_BaseEntity!0x0490 m_localAngles
DT_BaseEntity!0x04a4 m_hOwnerEntity
DT_BaseEntity!0x04a8 m_bRenderWithViewModels
DT_BaseEntity!0x04a9 m_nRenderFX
DT_BaseEntity!0x04b9 m_nRenderMode
DT_BaseEntity!0x04c0 m_Collision
DT_BaseEntity!0x0540 m_CollisionGroup
DT_BaseEntity!0x0544 m_contents
DT_BaseEntity!0x0548 m_collideWithOwner
DT_BaseEntity!0x0580 m_iSignifierName
DT_BaseEntity!0x0589 m_iName
DT_BaseEntity!0x0690 m_scriptNameIndex
DT_BaseEntity!0x0694 m_instanceNameIndex
DT_BaseEntity!0x0718 m_holdUsePrompt
DT_BaseEntity!0x0720 m_pressUsePrompt
DT_BaseEntity!0x07b8 m_phaseShiftFlags
DT_BaseEntity!0x07bc m_baseTakeDamage
DT_BaseEntity!0x07c0 m_invulnerableToDamageCount
DT_BaseEntity!0x0834 m_attachmentLerpStartTime
DT_BaseEntity!0x0838 m_attachmentLerpEndTime
DT_BaseEntity!0x083c m_attachmentLerpStartOrigin
DT_BaseEntity!0x0848 m_attachmentLerpStartAngles
DT_BaseEntity!0x0860 m_parentAttachmentModel
DT_BaseEntity!0x086c m_fadeDist
DT_BaseEntity!0x0918 m_dissolveEffectEntityHandle
DT_BaseEntity!0x0928 m_usablePriority
DT_BaseEntity!0x092c m_usableDistanceOverride
DT_BaseEntity!0x0930 m_usableFOV
DT_BaseEntity!0x0934 m_usePromptSize
DT_BaseEntity!0x0948 m_spottedByTeams
DT_BaseEntity!0x0a40 m_firstChildEntityLink
DT_BaseEntity!0x0a44 m_firstParentEntityLink
DT_BaseEntity!0x0a48 m_realmsBitMask
```
class DT_BaseGrenade extends DT_Projectile
```
{
moveparent: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_cloakEndTime: Float,
m_cloakFadeInEndTime: Time,
m_cloakFadeOutStartTime: Float,
m_cloakFadeInDuration: Float,
m_cloakFlickerAmount: Float,
m_cloakFlickerEndTime: Time,
m_baseTakeDamage: Int,
m_invulnerableToDamageCount: Int,
m_parentAttachmentHitbox: Int,
m_parentAttachmentModel: Int,
m_doesExplode: Int,
m_DmgRadius: Float,
m_grenadeStatusFlags: Int,
m_ziplineGrenadeExpectedEndPosition: Vector,
}
```
### Offsets
```
DT_BaseGrenade!0x001c moveparent
DT_BaseGrenade!0x0020 m_parentAttachmentType
DT_BaseGrenade!0x0024 m_parentAttachmentIndex
DT_BaseGrenade!0x019c m_cloakEndTime
DT_BaseGrenade!0x01a0 m_cloakFadeInEndTime
DT_BaseGrenade!0x01a4 m_cloakFadeOutStartTime
DT_BaseGrenade!0x01a8 m_cloakFadeInDuration
DT_BaseGrenade!0x01ac m_cloakFlickerAmount
DT_BaseGrenade!0x01b0 m_cloakFlickerEndTime
DT_BaseGrenade!0x07bc m_baseTakeDamage
DT_BaseGrenade!0x07c0 m_invulnerableToDamageCount
DT_BaseGrenade!0x085c m_parentAttachmentHitbox
DT_BaseGrenade!0x0860 m_parentAttachmentModel
DT_BaseGrenade!0x2d21 m_doesExplode
DT_BaseGrenade!0x2d24 m_DmgRadius
DT_BaseGrenade!0x2d48 m_grenadeStatusFlags
DT_BaseGrenade!0x2db8 m_ziplineGrenadeExpectedEndPosition
```
class DT_BaseViewModel
```
{
overlay_vars: DT_OverlayVars,
m_animStartTime: Time,
m_animOverlayIsActive: DataTable,
m_animStartCycle: Float,
m_animPlaybackRate: Float,
m_animFrozen: Int,
m_animOverlayStartTime: DataTable,
m_animModelIndex: Int,
m_animSequence: Int,
m_nNewSequenceParity: Int,
m_animOverlayStartCycle: DataTable,
m_fEffects: Int,
m_clrRender: Int,
m_animOverlayPlaybackRate: DataTable,
m_nModelIndex: Int,
m_animOverlayModelIndex: DataTable,
m_animOverlaySequence: DataTable,
m_animOverlayWeight: DataTable,
m_animOverlayOrder: DataTable,
m_animOverlayAnimTime: DataTable,
m_animOverlayFadeInDuration: DataTable,
m_animOverlayFadeOutDuration: DataTable,
m_nRenderMode: Int,
m_nBody: Int,
m_nResetEventsParity: Int,
m_bSequenceFinished: Int,
m_flModelScale: Float,
m_overlayEventParity: DataTable,
m_viewModelOwner: Int,
m_projectileIsVisible: Int,
m_bBlockEventLayer: Int,
m_isAdsTransition: Int,
m_hWeapon: Int,
m_tracerAttachments: DataTable,
m_tracerAttachmentsScoped: DataTable,
}
```
### Offsets
```
DT_BaseViewModel!0x0000 overlay_vars
DT_BaseViewModel!0x0008 m_animStartTime
DT_BaseViewModel!0x0008 m_animOverlayIsActive
DT_BaseViewModel!0x000c m_animStartCycle
DT_BaseViewModel!0x0010 m_animPlaybackRate
DT_BaseViewModel!0x0014 m_animFrozen
DT_BaseViewModel!0x0014 m_animOverlayStartTime
DT_BaseViewModel!0x0018 m_animModelIndex
DT_BaseViewModel!0x001c m_animSequence
DT_BaseViewModel!0x0020 m_nNewSequenceParity
DT_BaseViewModel!0x0038 m_animOverlayStartCycle
DT_BaseViewModel!0x0044 m_fEffects
DT_BaseViewModel!0x0050 m_clrRender
DT_BaseViewModel!0x005c m_animOverlayPlaybackRate
DT_BaseViewModel!0x0064 m_nModelIndex
DT_BaseViewModel!0x0080 m_animOverlayModelIndex
DT_BaseViewModel!0x00a4 m_animOverlaySequence
DT_BaseViewModel!0x00c8 m_animOverlayWeight
DT_BaseViewModel!0x00ec m_animOverlayOrder
DT_BaseViewModel!0x0110 m_animOverlayAnimTime
DT_BaseViewModel!0x0134 m_animOverlayFadeInDuration
DT_BaseViewModel!0x0158 m_animOverlayFadeOutDuration
DT_BaseViewModel!0x04b9 m_nRenderMode
DT_BaseViewModel!0x0eb0 m_nBody
DT_BaseViewModel!0x0ebc m_nResetEventsParity
DT_BaseViewModel!0x0f54 m_bSequenceFinished
DT_BaseViewModel!0x0f60 m_flModelScale
DT_BaseViewModel!0x17a1 m_overlayEventParity
DT_BaseViewModel!0x1a3c m_viewModelOwner
DT_BaseViewModel!0x1a40 m_projectileIsVisible
DT_BaseViewModel!0x1e20 m_bBlockEventLayer
DT_BaseViewModel!0x1e21 m_isAdsTransition
DT_BaseViewModel!0x1e24 m_hWeapon
DT_BaseViewModel!0x1e28 m_tracerAttachments
DT_BaseViewModel!0x1e30 m_tracerAttachmentsScoped
```
class DT_BoneFollower
```
{
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: Vector,
m_nModelIndex: Int,
m_networkedFlags: Int,
m_localAngles: Vector,
m_hOwnerEntity: Int,
m_Collision: DT_CollisionProperty,
m_CollisionGroup: Int,
m_modelIndex: Int,
m_boneIndex: Int,
}
```
### Offsets
```
DT_BoneFollower!0x004c m_cellX
DT_BoneFollower!0x0050 m_cellY
DT_BoneFollower!0x0054 m_cellZ
DT_BoneFollower!0x0058 m_localOrigin
DT_BoneFollower!0x0064 m_nModelIndex
DT_BoneFollower!0x03ec m_networkedFlags
DT_BoneFollower!0x0490 m_localAngles
DT_BoneFollower!0x04a4 m_hOwnerEntity
DT_BoneFollower!0x04c0 m_Collision
DT_BoneFollower!0x0540 m_CollisionGroup
DT_BoneFollower!0x0a60 m_modelIndex
DT_BoneFollower!0x0a64 m_boneIndex
```
class DT_BreakableSurface extends DT_BaseEntity
```
{
m_nNumWide: Int,
m_nNumHigh: Int,
m_flPanelWidth: Float,
m_flPanelHeight: Float,
m_vNormal: Vector,
m_vUp: Vector,
m_vCorner: Vector,
m_bIsBroken: Int,
m_nSurfaceType: Int,
m_RawPanelBitVec: DataTable,
}
```
### Offsets
```
DT_BreakableSurface!0x0a68 m_nNumWide
DT_BreakableSurface!0x0a6c m_nNumHigh
DT_BreakableSurface!0x0a70 m_flPanelWidth
DT_BreakableSurface!0x0a74 m_flPanelHeight
DT_BreakableSurface!0x0a78 m_vNormal
DT_BreakableSurface!0x0a84 m_vUp
DT_BreakableSurface!0x0a9c m_vCorner
DT_BreakableSurface!0x0aa8 m_bIsBroken
DT_BreakableSurface!0x0aac m_nSurfaceType
DT_BreakableSurface!0x0ae8 m_RawPanelBitVec
```
class DT_CPropDoor
```
{
HighlightSettings: DT_HighlightSettings,
m_fEffects: Int,
m_usableType: Int,
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: Vector,
m_nModelIndex: Int,
m_networkedFlags: Int,
m_localAngles: Vector,
m_nSkin: Int,
m_skinMod: Int,
m_closedAngle: Float,
m_angle: Float,
m_startAngle: Float,
m_startAngleVel: Float,
m_startMoveTime: Time,
m_isLocked: Int,
m_oppositeDoor: Int,
m_interactingPlayer: Int,
m_interactingPlayerWantsOpen: Int,
}
```
### Offsets
```
DT_CPropDoor!0x0000 HighlightSettings
DT_CPropDoor!0x0044 m_fEffects
DT_CPropDoor!0x0048 m_usableType
DT_CPropDoor!0x004c m_cellX
DT_CPropDoor!0x0050 m_cellY
DT_CPropDoor!0x0054 m_cellZ
DT_CPropDoor!0x0058 m_localOrigin
DT_CPropDoor!0x0064 m_nModelIndex
DT_CPropDoor!0x03ec m_networkedFlags
DT_CPropDoor!0x0490 m_localAngles
DT_CPropDoor!0x0ea8 m_nSkin
DT_CPropDoor!0x0eac m_skinMod
DT_CPropDoor!0x1700 m_closedAngle
DT_CPropDoor!0x1704 m_angle
DT_CPropDoor!0x1708 m_startAngle
DT_CPropDoor!0x170c m_startAngleVel
DT_CPropDoor!0x1710 m_startMoveTime
DT_CPropDoor!0x1714 m_isLocked
DT_CPropDoor!0x1718 m_oppositeDoor
DT_CPropDoor!0x1768 m_interactingPlayer
DT_CPropDoor!0x176c m_interactingPlayerWantsOpen
```
class DT_CascadeLight extends DT_BaseEntity
```
{
m_shadowDirection: Vector,
m_envLightShadowDirection: Vector,
m_bEnabled: Int,
m_bEnableShadows: Int,
m_LightColor: Int,
m_cloudMaskName: String,
m_cloudOffset: Vector,
m_cloudScale: Float,
}
```
### Offsets
```
DT_CascadeLight!0x0a60 m_shadowDirection
DT_CascadeLight!0x0a78 m_envLightShadowDirection
DT_CascadeLight!0x0a8c m_bEnabled
DT_CascadeLight!0x0a8d m_bEnableShadows
DT_CascadeLight!0x0a8f m_LightColor
DT_CascadeLight!0x0a93 m_cloudMaskName
DT_CascadeLight!0x0b98 m_cloudOffset
DT_CascadeLight!0x0ba4 m_cloudScale
```
class DT_CollisionProperty
```
{
m_vecMins: Vector,
m_vecMaxs: Vector,
m_usSolidFlags: Int,
m_nSolidType: Int,
m_triggerBloat: Int,
m_collisionDetailLevel: Int,
m_nSurroundType: Int,
m_vecSpecifiedSurroundingMins: Vector,
m_vecSpecifiedSurroundingMaxs: Vector,
}
```
### Offsets
```
DT_CollisionProperty!0x0010 m_vecMins
DT_CollisionProperty!0x001c m_vecMaxs
DT_CollisionProperty!0x0028 m_usSolidFlags
DT_CollisionProperty!0x002c m_nSolidType
DT_CollisionProperty!0x002d m_triggerBloat
DT_CollisionProperty!0x002e m_collisionDetailLevel
DT_CollisionProperty!0x003c m_nSurroundType
DT_CollisionProperty!0x0048 m_vecSpecifiedSurroundingMins
DT_CollisionProperty!0x0054 m_vecSpecifiedSurroundingMaxs
```
class DT_ColorCorrection extends DT_BaseEntity
```
{
m_hOwnerEntity: Int,
m_localOrigin: Vector,
m_MinFalloff: Float,
m_MaxFalloff: Float,
m_flFadeInDuration: Float,
m_flFadeOutDuration: Float,
m_flMaxWeight: Float,
m_flCurWeight: Float,
m_netLookupFilename: String,
m_bEnabled: Int,
m_bMaster: Int,
m_bClientSide: Int,
m_bExclusive: Int,
}
```
### Offsets
```
DT_ColorCorrection!0x04a4 m_hOwnerEntity
DT_ColorCorrection!0x0a60 m_localOrigin
DT_ColorCorrection!0x0a6c m_MinFalloff
DT_ColorCorrection!0x0a70 m_MaxFalloff
DT_ColorCorrection!0x0a74 m_flFadeInDuration
DT_ColorCorrection!0x0a78 m_flFadeOutDuration
DT_ColorCorrection!0x0a7c m_flMaxWeight
DT_ColorCorrection!0x0a80 m_flCurWeight
DT_ColorCorrection!0x0a84 m_netLookupFilename
DT_ColorCorrection!0x0b88 m_bEnabled
DT_ColorCorrection!0x0b89 m_bMaster
DT_ColorCorrection!0x0b8a m_bClientSide
DT_ColorCorrection!0x0b8b m_bExclusive
```
class DT_CurrentData_LocalPlayer
```
{
m_viewConeAngleMin: Vector,
m_viewConeAngleMax: Vector,
m_stepSmoothingOffset: Vector,
m_duckTransitionRemainderMsec: Int,
m_vecPunchBase_Angle: Vector,
m_vecPunchBase_AngleVel: Vector,
m_vecPunchWeapon_Angle: Vector,
m_vecPunchWeapon_AngleVel: Vector,
m_shieldChangeAmountPerSource: DataTable,
m_pushedFixedPointOffset: DataTable,
m_pushedFixedPointOffsetReplayCompensated: DataTable,
m_localGravityRotation: Rotation,
}
```
### Offsets
```
DT_CurrentData_LocalPlayer!0x0000 m_viewConeAngleMin
DT_CurrentData_LocalPlayer!0x000c m_viewConeAngleMax
DT_CurrentData_LocalPlayer!0x0018 m_stepSmoothingOffset
DT_CurrentData_LocalPlayer!0x0024 m_duckTransitionRemainderMsec
DT_CurrentData_LocalPlayer!0x0028 m_vecPunchBase_Angle
DT_CurrentData_LocalPlayer!0x0034 m_vecPunchBase_AngleVel
DT_CurrentData_LocalPlayer!0x0040 m_vecPunchWeapon_Angle
DT_CurrentData_LocalPlayer!0x004c m_vecPunchWeapon_AngleVel
DT_CurrentData_LocalPlayer!0x0058 m_shieldChangeAmountPerSource
DT_CurrentData_LocalPlayer!0x0060 m_pushedFixedPointOffset
DT_CurrentData_LocalPlayer!0x006c m_pushedFixedPointOffsetReplayCompensated
DT_CurrentData_LocalPlayer!0x0084 m_localGravityRotation
```
class DT_CurrentData_Player
```
{
m_flHullHeight: Float,
m_angEyeAngles.x: Float,
m_angEyeAngles.y: Float,
m_traversalAnimProgress: Float,
m_sprintTiltFrac: Float,
m_ammoPoolCount: DataTable,
}
```
### Offsets
```
DT_CurrentData_Player!0x0014 m_flHullHeight
DT_CurrentData_Player!0x0018 m_angEyeAngles.x
DT_CurrentData_Player!0x001c m_angEyeAngles.y
DT_CurrentData_Player!0x0024 m_traversalAnimProgress
DT_CurrentData_Player!0x0028 m_sprintTiltFrac
DT_CurrentData_Player!0x002c m_ammoPoolCount
```
class DT_DoorMover
```
{
moveparent: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_fEffects: Int,
m_usableType: Int,
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: Vector,
m_nModelIndex: Int,
m_vecAngVelocity: Vector,
m_networkedFlags: Int,
m_vecVelocity: Vector,
m_localAngles: Vector,
m_Collision: DT_CollisionProperty,
m_CollisionGroup: Int,
m_iSignifierName: String,
m_scriptNameIndex: Int,
m_holdUsePrompt: String,
m_pressUsePrompt: String,
m_parentAttachmentHitbox: Int,
m_parentAttachmentModel: Int,
m_fadeDist: Float,
m_usablePriority: Int,
m_usableDistanceOverride: Float,
m_usableFOV: Float,
m_usePromptSize: Float,
m_doorFlags: Int,
}
```
### Offsets
```
DT_DoorMover!0x001c moveparent
DT_DoorMover!0x0020 m_parentAttachmentType
DT_DoorMover!0x0024 m_parentAttachmentIndex
DT_DoorMover!0x0044 m_fEffects
DT_DoorMover!0x0048 m_usableType
DT_DoorMover!0x004c m_cellX
DT_DoorMover!0x0050 m_cellY
DT_DoorMover!0x0054 m_cellZ
DT_DoorMover!0x0058 m_localOrigin
DT_DoorMover!0x0064 m_nModelIndex
DT_DoorMover!0x0128 m_vecAngVelocity
DT_DoorMover!0x03ec m_networkedFlags
DT_DoorMover!0x0484 m_vecVelocity
DT_DoorMover!0x0490 m_localAngles
DT_DoorMover!0x04c0 m_Collision
DT_DoorMover!0x0540 m_CollisionGroup
DT_DoorMover!0x0580 m_iSignifierName
DT_DoorMover!0x0690 m_scriptNameIndex
DT_DoorMover!0x0718 m_holdUsePrompt
DT_DoorMover!0x0720 m_pressUsePrompt
DT_DoorMover!0x085c m_parentAttachmentHitbox
DT_DoorMover!0x0860 m_parentAttachmentModel
DT_DoorMover!0x086c m_fadeDist
DT_DoorMover!0x0928 m_usablePriority
DT_DoorMover!0x092c m_usableDistanceOverride
DT_DoorMover!0x0930 m_usableFOV
DT_DoorMover!0x0934 m_usePromptSize
DT_DoorMover!0x18c0 m_doorFlags
```
class DT_DynamicLight extends DT_BaseEntity
```
{
m_Flags: Int,
m_LightStyle: Int,
m_Radius: Float,
m_Exponent: Int,
m_InnerAngle: Float,
m_OuterAngle: Float,
m_SpotRadius: Float,
}
```
### Offsets
```
DT_DynamicLight!0x0a60 m_Flags
DT_DynamicLight!0x0a61 m_LightStyle
DT_DynamicLight!0x0a64 m_Radius
DT_DynamicLight!0x0a68 m_Exponent
DT_DynamicLight!0x0a6c m_InnerAngle
DT_DynamicLight!0x0a70 m_OuterAngle
DT_DynamicLight!0x0a74 m_SpotRadius
```
class DT_DynamicProp extends DT_BreakableProp
```
{
m_iTeamNum: Int,
m_lifeState: Int,
m_bUseHitboxesForRenderBox: Int,
m_bAnimateInStaticShadow: Int,
m_wantsScopeHighlight: Int,
}
```
### Offsets
```
DT_DynamicProp!0x0448 m_iTeamNum
DT_DynamicProp!0x0798 m_lifeState
DT_DynamicProp!0x1691 m_bUseHitboxesForRenderBox
DT_DynamicProp!0x1692 m_bAnimateInStaticShadow
DT_DynamicProp!0x1693 m_wantsScopeHighlight
```
class DT_DynamicPropLightweight
```
{
moveparent: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_fEffects: Int,
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: Vector,
m_nModelIndex: Int,
m_networkedFlags: Int,
m_visibilityFlags: Int,
m_localAngles: Vector,
m_Collision: DT_CollisionProperty,
m_CollisionGroup: Int,
m_parentAttachmentModel: Int,
m_fadeDist: Float,
m_nSkin: Int,
m_skinMod: Int,
}
```
### Offsets
```
DT_DynamicPropLightweight!0x001c moveparent
DT_DynamicPropLightweight!0x0020 m_parentAttachmentType
DT_DynamicPropLightweight!0x0024 m_parentAttachmentIndex
DT_DynamicPropLightweight!0x0044 m_fEffects
DT_DynamicPropLightweight!0x004c m_cellX
DT_DynamicPropLightweight!0x0050 m_cellY
DT_DynamicPropLightweight!0x0054 m_cellZ
DT_DynamicPropLightweight!0x0058 m_localOrigin
DT_DynamicPropLightweight!0x0064 m_nModelIndex
DT_DynamicPropLightweight!0x03ec m_networkedFlags
DT_DynamicPropLightweight!0x0440 m_visibilityFlags
DT_DynamicPropLightweight!0x0490 m_localAngles
DT_DynamicPropLightweight!0x04c0 m_Collision
DT_DynamicPropLightweight!0x0540 m_CollisionGroup
DT_DynamicPropLightweight!0x0860 m_parentAttachmentModel
DT_DynamicPropLightweight!0x086c m_fadeDist
DT_DynamicPropLightweight!0x0ea8 m_nSkin
DT_DynamicPropLightweight!0x0eac m_skinMod
```
class DT_EffectData
```
{
m_vOrigin.x: Float,
m_vOrigin.y: Float,
m_vOrigin.z: Float,
m_vStart.x: Float,
m_vStart.y: Float,
m_vStart.z: Float,
m_vNormal: Vector,
m_vAngles: Vector,
m_effectFlags: Int,
m_effectEntHandle: Int,
m_otherEntHandle: Int,
m_flScale: Float,
m_flMagnitude: Float,
m_flRadius: Float,
m_nAttachmentIndex: Int,
m_attachmentIndexForViewmodel: Int,
m_nSurfaceProp: Int,
m_nDamageType: Int,
m_nOtherEntIndex: Int,
m_sharedInt32_A: Int,
m_sharedInt32_B: Int,
m_iImpactEffectTableIndex: Int,
m_nColor: Int,
m_persistentWeaponEffect: Int,
m_iEffectName: Int,
}
```
### Offsets
```
DT_EffectData!0x0000 m_vOrigin.x
DT_EffectData!0x0004 m_vOrigin.y
DT_EffectData!0x0008 m_vOrigin.z
DT_EffectData!0x000c m_vStart.x
DT_EffectData!0x0010 m_vStart.y
DT_EffectData!0x0014 m_vStart.z
DT_EffectData!0x0018 m_vNormal
DT_EffectData!0x0024 m_vAngles
DT_EffectData!0x0030 m_effectFlags
DT_EffectData!0x0050 m_effectEntHandle
DT_EffectData!0x0054 m_otherEntHandle
DT_EffectData!0x0058 m_flScale
DT_EffectData!0x005c m_flMagnitude
DT_EffectData!0x0060 m_flRadius
DT_EffectData!0x0064 m_nAttachmentIndex
DT_EffectData!0x0068 m_attachmentIndexForViewmodel
DT_EffectData!0x006c m_nSurfaceProp
DT_EffectData!0x0070 m_nDamageType
DT_EffectData!0x0074 m_nOtherEntIndex
DT_EffectData!0x007c m_sharedInt32_A
DT_EffectData!0x0080 m_sharedInt32_B
DT_EffectData!0x0084 m_iImpactEffectTableIndex
DT_EffectData!0x0088 m_nColor
DT_EffectData!0x009c m_persistentWeaponEffect
DT_EffectData!0x00a0 m_iEffectName
```
class DT_EntityDissolve extends DT_BaseEntity
```
{
m_flStartTime: Time,
m_flFadeStart: Float,
m_flFadeLength: Float,
m_nDissolveType: Int,
m_isLethal: Int,
}
```
### Offsets
```
DT_EntityDissolve!0x0a68 m_flStartTime
DT_EntityDissolve!0x0a6c m_flFadeStart
DT_EntityDissolve!0x0a70 m_flFadeLength
DT_EntityDissolve!0x0a74 m_nDissolveType
DT_EntityDissolve!0x0a78 m_isLethal
```
class DT_EntityLinkPage
```
{
pageIndex: Int,
next: DataTable,
entity: DataTable,
}
```
### Offsets
```
DT_EntityLinkPage!0x0a60 pageIndex
DT_EntityLinkPage!0x0a64 next
DT_EntityLinkPage!0x0e64 entity
```
class DT_EnvWindShared
```
{
m_flStartTime: Time,
m_iWindSeed: Int,
m_iMinWind: Int,
m_iMaxWind: Int,
m_iMinGust: Int,
m_iMaxGust: Int,
m_flMinGustDelay: Float,
m_flMaxGustDelay: Float,
m_flGustDuration: Float,
m_iGustDirChange: Int,
m_iInitialWindDir: Int,
m_flInitialWindSpeed: Float,
}
```
### Offsets
```
DT_EnvWindShared!0x0008 m_flStartTime
DT_EnvWindShared!0x000c m_iWindSeed
DT_EnvWindShared!0x0010 m_iMinWind
DT_EnvWindShared!0x0014 m_iMaxWind
DT_EnvWindShared!0x001c m_iMinGust
DT_EnvWindShared!0x0020 m_iMaxGust
DT_EnvWindShared!0x0024 m_flMinGustDelay
DT_EnvWindShared!0x0028 m_flMaxGustDelay
DT_EnvWindShared!0x002c m_flGustDuration
DT_EnvWindShared!0x0030 m_iGustDirChange
DT_EnvWindShared!0x0070 m_iInitialWindDir
DT_EnvWindShared!0x0074 m_flInitialWindSpeed
```
class DT_FuncBrushLightweight
```
{
moveparent: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: Vector,
m_nModelIndex: Int,
m_networkedFlags: Int,
m_visibilityFlags: Int,
m_localAngles: Vector,
m_Collision: DT_CollisionProperty,
m_CollisionGroup: Int,
m_parentAttachmentHitbox: Int,
m_parentAttachmentModel: Int,
}
```
### Offsets
```
DT_FuncBrushLightweight!0x001c moveparent
DT_FuncBrushLightweight!0x0020 m_parentAttachmentType
DT_FuncBrushLightweight!0x0024 m_parentAttachmentIndex
DT_FuncBrushLightweight!0x004c m_cellX
DT_FuncBrushLightweight!0x0050 m_cellY
DT_FuncBrushLightweight!0x0054 m_cellZ
DT_FuncBrushLightweight!0x0058 m_localOrigin
DT_FuncBrushLightweight!0x0064 m_nModelIndex
DT_FuncBrushLightweight!0x03ec m_networkedFlags
DT_FuncBrushLightweight!0x0440 m_visibilityFlags
DT_FuncBrushLightweight!0x0490 m_localAngles
DT_FuncBrushLightweight!0x04c0 m_Collision
DT_FuncBrushLightweight!0x0540 m_CollisionGroup
DT_FuncBrushLightweight!0x085c m_parentAttachmentHitbox
DT_FuncBrushLightweight!0x0860 m_parentAttachmentModel
```
class DT_GlobalNonRewinding
```
{
m_playerObserver: DataTable,
m_playerMiscData: DataTable,
}
```
### Offsets
```
DT_GlobalNonRewinding!0x0a60 m_playerObserver
DT_GlobalNonRewinding!0x0e60 m_playerMiscData
```
class DT_GrappleData
```
{
m_grapplePoints: Array,
m_grappleVel: Vector,
m_grapplePoints[0]: Vector,
m_grapplePointCount: Int,
m_grappleAttached: Int,
m_grapplePulling: Int,
m_grappleSwinging: Int,
m_grappleRetracting: Int,
m_grappleForcedRetracting: Int,
m_grappleGracePeriodFinished: Int,
m_grappleUsedPower: Float,
m_grappleActivateTime: Time,
m_grapplePullTime: Time,
m_grappleAttachTime: Time,
m_grappleDetachTime: Time,
m_grappleMeleeTarget: Int,
m_grappleAutoAimTarget: Int,
m_grappleHasGoodVelocity: Int,
m_grappleLastGoodVelocityTime: Time,
m_grappleSwingDetachLowSpeed: Float,
m_grappleSwingHoldTime: Time,
}
```
### Offsets
```
DT_GrappleData!0x0000 m_grapplePoints
DT_GrappleData!0x0008 m_grappleVel
DT_GrappleData!0x0014 m_grapplePoints[0]
DT_GrappleData!0x0044 m_grapplePointCount
DT_GrappleData!0x0048 m_grappleAttached
DT_GrappleData!0x0049 m_grapplePulling
DT_GrappleData!0x004a m_grappleSwinging
DT_GrappleData!0x004b m_grappleRetracting
DT_GrappleData!0x004c m_grappleForcedRetracting
DT_GrappleData!0x004d m_grappleGracePeriodFinished
DT_GrappleData!0x0050 m_grappleUsedPower
DT_GrappleData!0x0054 m_grappleActivateTime
DT_GrappleData!0x0058 m_grapplePullTime
DT_GrappleData!0x005c m_grappleAttachTime
DT_GrappleData!0x0060 m_grappleDetachTime
DT_GrappleData!0x0064 m_grappleMeleeTarget
DT_GrappleData!0x0068 m_grappleAutoAimTarget
DT_GrappleData!0x006c m_grappleHasGoodVelocity
DT_GrappleData!0x0070 m_grappleLastGoodVelocityTime
DT_GrappleData!0x0074 m_grappleSwingDetachLowSpeed
DT_GrappleData!0x0078 m_grappleSwingHoldTime
```
class DT_GrappleHook
```
{
moveparent: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: Vector,
m_nModelIndex: Int,
m_visibilityFlags: Int,
m_localAngles: Vector,
m_hOwnerEntity: Int,
m_parentAttachmentHitbox: Int,
m_realmsBitMask: BitMask,
m_grappleZipline: Int,
}
```
### Offsets
```
DT_GrappleHook!0x001c moveparent
DT_GrappleHook!0x0020 m_parentAttachmentType
DT_GrappleHook!0x0024 m_parentAttachmentIndex
DT_GrappleHook!0x004c m_cellX
DT_GrappleHook!0x0050 m_cellY
DT_GrappleHook!0x0054 m_cellZ
DT_GrappleHook!0x0058 m_localOrigin
DT_GrappleHook!0x0064 m_nModelIndex
DT_GrappleHook!0x0440 m_visibilityFlags
DT_GrappleHook!0x0490 m_localAngles
DT_GrappleHook!0x04a4 m_hOwnerEntity
DT_GrappleHook!0x085c m_parentAttachmentHitbox
DT_GrappleHook!0x0a48 m_realmsBitMask
DT_GrappleHook!0x1690 m_grappleZipline
```
class DT_HardPointEntity
```
{
m_localOrigin: Vector,
m_iTeamNum: Int,
m_minimapData: DT_MinimapBaseEntityData,
m_state: Int,
m_estimatedCaptureTime: Float,
m_progressRefPoint: Float,
m_teamMilitiaAICount: Int,
m_teamIMCAICount: Int,
m_teamMilitiaPlayerCount: Int,
m_teamIMCPlayerCount: Int,
m_teamMilitiaPlayerTitanCount: Int,
m_teamIMCPlayerTitanCount: Int,
m_hardpointID: Int,
m_terminal: Int,
}
```
### Offsets
```
DT_HardPointEntity!0x0004 m_localOrigin
DT_HardPointEntity!0x0448 m_iTeamNum
DT_HardPointEntity!0x0968 m_minimapData
DT_HardPointEntity!0x0a64 m_state
DT_HardPointEntity!0x0a68 m_estimatedCaptureTime
DT_HardPointEntity!0x0a6c m_progressRefPoint
DT_HardPointEntity!0x0a70 m_teamMilitiaAICount
DT_HardPointEntity!0x0a74 m_teamIMCAICount
DT_HardPointEntity!0x0a78 m_teamMilitiaPlayerCount
DT_HardPointEntity!0x0a7c m_teamIMCPlayerCount
DT_HardPointEntity!0x0a80 m_teamMilitiaPlayerTitanCount
DT_HardPointEntity!0x0a84 m_teamIMCPlayerTitanCount
DT_HardPointEntity!0x0a88 m_hardpointID
DT_HardPointEntity!0x0a90 m_terminal
```
class DT_HighlightSettings
```
{
m_highlightParams: DataTable,
m_highlightFunctionBits: DataTable,
m_highlightTeamBits: DataTable,
m_highlightServerFadeBases: DataTable,
m_highlightServerFadeStartTimes: DataTable,
m_highlightServerFadeEndTimes: DataTable,
m_highlightServerContextID: Int,
}
```
### Offsets
```
DT_HighlightSettings!0x01b8 m_highlightParams
DT_HighlightSettings!0x02c0 m_highlightFunctionBits
DT_HighlightSettings!0x0318 m_highlightTeamBits
DT_HighlightSettings!0x0370 m_highlightServerFadeBases
DT_HighlightSettings!0x0378 m_highlightServerFadeStartTimes
DT_HighlightSettings!0x0380 m_highlightServerFadeEndTimes
DT_HighlightSettings!0x03c0 m_highlightServerContextID
```
class DT_ImportantOnEntSound extends DT_BaseEntity
```
{
m_networkTableSoundID: Int,
m_hAttachedToEntity: Int,
m_beginTime: Time,
m_hSuppressedClient: Int,
m_milesSignal: Int,
}
```
### Offsets
```
DT_ImportantOnEntSound!0x0a60 m_networkTableSoundID
DT_ImportantOnEntSound!0x0a64 m_hAttachedToEntity
DT_ImportantOnEntSound!0x0a68 m_beginTime
DT_ImportantOnEntSound!0x0a6c m_hSuppressedClient
DT_ImportantOnEntSound!0x0a70 m_milesSignal
```
class DT_InfoPlacementHelper
```
{
m_localOrigin: Vector,
moveparent: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_localAngles: Vector,
m_parentAttachmentHitbox: Int,
m_parentAttachmentModel: Int,
}
```
### Offsets
```
DT_InfoPlacementHelper!0x0004 m_localOrigin
DT_InfoPlacementHelper!0x001c moveparent
DT_InfoPlacementHelper!0x0020 m_parentAttachmentType
DT_InfoPlacementHelper!0x0024 m_parentAttachmentIndex
DT_InfoPlacementHelper!0x0490 m_localAngles
DT_InfoPlacementHelper!0x085c m_parentAttachmentHitbox
DT_InfoPlacementHelper!0x0860 m_parentAttachmentModel
```
class DT_InfoTarget
```
{
moveparent: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: Vector,
m_iTeamNum: Int,
m_bIsSoundCodeControllerValueSet: Int,
m_flSoundCodeControllerValue: Float,
m_localAngles: Vector,
m_hOwnerEntity: Int,
m_iSignifierName: String,
m_iName: String,
m_scriptNameIndex: Int,
m_instanceNameIndex: Int,
m_parentAttachmentHitbox: Int,
m_parentAttachmentModel: Int,
m_firstChildEntityLink: Int,
m_firstParentEntityLink: Int,
}
```
### Offsets
```
DT_InfoTarget!0x001c moveparent
DT_InfoTarget!0x0020 m_parentAttachmentType
DT_InfoTarget!0x0024 m_parentAttachmentIndex
DT_InfoTarget!0x004c m_cellX
DT_InfoTarget!0x0050 m_cellY
DT_InfoTarget!0x0054 m_cellZ
DT_InfoTarget!0x0058 m_localOrigin
DT_InfoTarget!0x0448 m_iTeamNum
DT_InfoTarget!0x047c m_bIsSoundCodeControllerValueSet
DT_InfoTarget!0x0480 m_flSoundCodeControllerValue
DT_InfoTarget!0x0490 m_localAngles
DT_InfoTarget!0x04a4 m_hOwnerEntity
DT_InfoTarget!0x0580 m_iSignifierName
DT_InfoTarget!0x0589 m_iName
DT_InfoTarget!0x0690 m_scriptNameIndex
DT_InfoTarget!0x0694 m_instanceNameIndex
DT_InfoTarget!0x085c m_parentAttachmentHitbox
DT_InfoTarget!0x0860 m_parentAttachmentModel
DT_InfoTarget!0x0a40 m_firstChildEntityLink
DT_InfoTarget!0x0a44 m_firstParentEntityLink
```
class DT_Local
```
{
m_airMoveBlockPlanes: Array,
m_iHideHUD: Int,
m_superJumpsUsed: Int,
m_jumpedOffRodeo: Int,
m_jumpPressTime: Time,
m_prevJumpPressTime: Time,
m_jetpackActivateTime: Time,
m_jetpackDeactivateTime: Time,
m_flSuitPower: Float,
m_flSuitJumpPower: Float,
m_flSuitGrapplePower: Float,
m_flFallVelocity: Float,
m_flStepSize: Float,
m_airSlowMoFrac: Float,
predictableFlags: Int,
m_bitsActiveDevices: Int,
m_forceStance: Int,
m_duckToggleOn: Int,
m_bDrawViewmodel: Int,
m_bAllowAutoMovement: Int,
m_accelScale: Float,
m_powerRegenRateScale: Float,
m_dodgePowerDelayScale: Float,
m_hSkyCamera: Int,
m_skybox3d.scale: Int,
m_skybox3d.useWorldFog: Int,
m_skybox3d.fog.botAlt: Float,
m_skybox3d.fog.topAlt: Float,
m_skybox3d.fog.halfDistBot: Float,
m_skybox3d.fog.halfDistTop: Float,
m_skybox3d.fog.distColorStr: Float,
m_skybox3d.fog.dirColorStr: Float,
m_skybox3d.fog.distOffset: Float,
m_skybox3d.fog.densityScale: Float,
m_skybox3d.fog.halfAngleDeg: Float,
m_skybox3d.fog.HDRColorScale: Float,
m_skybox3d.fog.distColor: Int,
m_skybox3d.fog.dirColor: Int,
m_skybox3d.fog.direction: Vector,
m_skybox3d.fog.enable: Int,
m_audio.localSound[0]: Vector,
m_audio.localSound[1]: Vector,
m_audio.localSound[2]: Vector,
m_audio.localSound[3]: Vector,
m_audio.localSound[4]: Vector,
m_audio.localSound[5]: Vector,
m_audio.localSound[6]: Vector,
m_audio.localSound[7]: Vector,
m_audio.soundscapeIndex: Int,
m_audio.localBits: Int,
m_audio.entIndex: Int,
m_animNearZ: Float,
lastAttacker: Int,
attackedCount: Int,
m_airMoveBlockPlanes[0]: Vector,
m_airMoveBlockPlaneTime: Time,
m_airMoveBlockPlaneCount: Int,
m_queuedMeleePressTime: Time,
m_queuedGrappleMeleeTime: Time,
m_disableMeleeUntilRelease: Int,
m_meleePressTime: Time,
m_meleeDisabledCounter: Int,
m_meleeInputIndex: Int,
m_trackedChildProjectileCount: Int,
m_oneHandedWeaponUsage: Int,
m_flCockpitEntryTime: Time,
m_ejectStartTime: Time,
m_disembarkStartTime: Time,
m_hotDropImpactTime: Time,
m_outOfBoundsDeadTime: Time,
m_objectiveIndex: Int,
m_objectiveEntity: Int,
m_objectiveEndTime: Time,
m_cinematicEventFlags: Int,
m_forcedDialogueOnly: Int,
m_titanBuildTime: Time,
m_titanBubbleShieldTime: Time,
m_titanEmbarkEnabled: Int,
m_titanDisembarkEnabled: Int,
m_voicePackIndex: Int,
m_playerAnimStationaryGoalFeetYaw: Float,
m_playerAnimJumping: Int,
m_playerAnimJumpStartTime: Time,
m_playerAnimFirstJumpFrame: Int,
m_playerAnimDodging: Int,
m_playerAnimJumpActivity: Int,
m_playerAnimLanding: Int,
m_playerAnimShouldLand: Int,
m_playerAnimLandStartTime: Time,
m_playerAnimInAirWalk: Int,
m_playerAnimPrevFrameSequenceMotionYaw: Float,
m_playerAnimMeleeParity: Int,
m_playerAnimMeleeStartTime: Time,
m_playerLocalGravityBlendStartRotation: Rotation,
m_playerLocalGravityBlendEndRotation: Rotation,
m_playerLocalGravityBlendEndDirection: Vector,
m_playerLocalGravityBlendStartTime: Time,
m_playerLocalGravityBlendEndTime: Time,
m_playerLocalGravityBlendStrength: Float,
m_playerLocalGravityStrength: Float,
m_playerLocalGravityType: Int,
m_playerLocalGravityPoint: Vector,
m_playerLocalGravityLineStart: Vector,
m_playerLocalGravityLineEnd: Vector,
m_playerLocalGravityEntity: Int,
m_playerLocalGravityLineStartEntity: Int,
m_playerLocalGravityLineEndEntity: Int,
m_playerFloatLookStartTime: Time,
m_playerFloatLookEndTime: Time,
m_wallrunLatestFloorHeight: Float,
m_wallrunFromJetpack: Int,
m_groundNormal: Vector,
m_continuousUseBlocked: Int,
m_useEnt: Int,
}
```
### Offsets
```
DT_Local!0x0000 m_airMoveBlockPlanes
DT_Local!0x0014 m_iHideHUD
DT_Local!0x0018 m_superJumpsUsed
DT_Local!0x001c m_jumpedOffRodeo
DT_Local!0x0020 m_jumpPressTime
DT_Local!0x0024 m_prevJumpPressTime
DT_Local!0x0028 m_jetpackActivateTime
DT_Local!0x002c m_jetpackDeactivateTime
DT_Local!0x0030 m_flSuitPower
DT_Local!0x0034 m_flSuitJumpPower
DT_Local!0x0038 m_flSuitGrapplePower
DT_Local!0x003c m_flFallVelocity
DT_Local!0x0040 m_flStepSize
DT_Local!0x0044 m_airSlowMoFrac
DT_Local!0x0048 predictableFlags
DT_Local!0x004c m_bitsActiveDevices
DT_Local!0x0050 m_forceStance
DT_Local!0x0054 m_duckToggleOn
DT_Local!0x0055 m_bDrawViewmodel
DT_Local!0x0056 m_bAllowAutoMovement
DT_Local!0x0058 m_accelScale
DT_Local!0x005c m_powerRegenRateScale
DT_Local!0x0060 m_dodgePowerDelayScale
DT_Local!0x0078 m_hSkyCamera
DT_Local!0x007c m_skybox3d.scale
DT_Local!0x0080 m_skybox3d.useWorldFog
DT_Local!0x0084 m_skybox3d.fog.botAlt
DT_Local!0x0088 m_skybox3d.fog.topAlt
DT_Local!0x008c m_skybox3d.fog.halfDistBot
DT_Local!0x0090 m_skybox3d.fog.halfDistTop
DT_Local!0x0094 m_skybox3d.fog.distColorStr
DT_Local!0x0098 m_skybox3d.fog.dirColorStr
DT_Local!0x009c m_skybox3d.fog.distOffset
DT_Local!0x00a0 m_skybox3d.fog.densityScale
DT_Local!0x00a4 m_skybox3d.fog.halfAngleDeg
DT_Local!0x00a8 m_skybox3d.fog.HDRColorScale
DT_Local!0x00ac m_skybox3d.fog.distColor
DT_Local!0x00b0 m_skybox3d.fog.dirColor
DT_Local!0x00b4 m_skybox3d.fog.direction
DT_Local!0x00c5 m_skybox3d.fog.enable
DT_Local!0x00cc m_audio.localSound[0]
DT_Local!0x00d8 m_audio.localSound[1]
DT_Local!0x00e4 m_audio.localSound[2]
DT_Local!0x00f0 m_audio.localSound[3]
DT_Local!0x00fc m_audio.localSound[4]
DT_Local!0x0108 m_audio.localSound[5]
DT_Local!0x0114 m_audio.localSound[6]
DT_Local!0x0120 m_audio.localSound[7]
DT_Local!0x012c m_audio.soundscapeIndex
DT_Local!0x0130 m_audio.localBits
DT_Local!0x0134 m_audio.entIndex
DT_Local!0x0150 m_animNearZ
DT_Local!0x0154 lastAttacker
DT_Local!0x0158 attackedCount
DT_Local!0x0184 m_airMoveBlockPlanes[0]
DT_Local!0x019c m_airMoveBlockPlaneTime
DT_Local!0x01a0 m_airMoveBlockPlaneCount
DT_Local!0x01a4 m_queuedMeleePressTime
DT_Local!0x01a8 m_queuedGrappleMeleeTime
DT_Local!0x01ad m_disableMeleeUntilRelease
DT_Local!0x01b0 m_meleePressTime
DT_Local!0x01b4 m_meleeDisabledCounter
DT_Local!0x01b8 m_meleeInputIndex
DT_Local!0x01bc m_trackedChildProjectileCount
DT_Local!0x01c0 m_oneHandedWeaponUsage
DT_Local!0x01c4 m_flCockpitEntryTime
DT_Local!0x01c8 m_ejectStartTime
DT_Local!0x01cc m_disembarkStartTime
DT_Local!0x01d0 m_hotDropImpactTime
DT_Local!0x01d4 m_outOfBoundsDeadTime
DT_Local!0x01d8 m_objectiveIndex
DT_Local!0x01dc m_objectiveEntity
DT_Local!0x01e0 m_objectiveEndTime
DT_Local!0x01e4 m_cinematicEventFlags
DT_Local!0x01e8 m_forcedDialogueOnly
DT_Local!0x01ec m_titanBuildTime
DT_Local!0x01f0 m_titanBubbleShieldTime
DT_Local!0x01f4 m_titanEmbarkEnabled
DT_Local!0x01f5 m_titanDisembarkEnabled
DT_Local!0x01f8 m_voicePackIndex
DT_Local!0x01fc m_playerAnimStationaryGoalFeetYaw
DT_Local!0x0200 m_playerAnimJumping
DT_Local!0x0204 m_playerAnimJumpStartTime
DT_Local!0x0208 m_playerAnimFirstJumpFrame
DT_Local!0x0209 m_playerAnimDodging
DT_Local!0x020c m_playerAnimJumpActivity
DT_Local!0x0210 m_playerAnimLanding
DT_Local!0x0211 m_playerAnimShouldLand
DT_Local!0x0214 m_playerAnimLandStartTime
DT_Local!0x0218 m_playerAnimInAirWalk
DT_Local!0x021c m_playerAnimPrevFrameSequenceMotionYaw
DT_Local!0x0220 m_playerAnimMeleeParity
DT_Local!0x0224 m_playerAnimMeleeStartTime
DT_Local!0x0258 m_playerLocalGravityBlendStartRotation
DT_Local!0x0268 m_playerLocalGravityBlendEndRotation
DT_Local!0x0278 m_playerLocalGravityBlendEndDirection
DT_Local!0x0284 m_playerLocalGravityBlendStartTime
DT_Local!0x0288 m_playerLocalGravityBlendEndTime
DT_Local!0x028c m_playerLocalGravityBlendStrength
DT_Local!0x0290 m_playerLocalGravityStrength
DT_Local!0x0294 m_playerLocalGravityType
DT_Local!0x0298 m_playerLocalGravityPoint
DT_Local!0x02a4 m_playerLocalGravityLineStart
DT_Local!0x02b0 m_playerLocalGravityLineEnd
DT_Local!0x02bc m_playerLocalGravityEntity
DT_Local!0x02c0 m_playerLocalGravityLineStartEntity
DT_Local!0x02c4 m_playerLocalGravityLineEndEntity
DT_Local!0x02c8 m_playerFloatLookStartTime
DT_Local!0x02cc m_playerFloatLookEndTime
DT_Local!0x02d0 m_wallrunLatestFloorHeight
DT_Local!0x02d4 m_wallrunFromJetpack
DT_Local!0x02d8 m_groundNormal
DT_Local!0x02e4 m_continuousUseBlocked
DT_Local!0x02e8 m_useEnt
```
class DT_LocalPlayerExclusive
```
{
NearbyPushers: DT_NearbyPushers,
m_localOrigin: VectorXY,
m_localOrigin.z: Float,
m_vecAbsVelocity: Vector,
m_vecBaseVelocity: Vector,
m_vecVelocity.x: Float,
m_vecVelocity.y: Float,
m_vecVelocity.z: Float,
m_flFriction: Float,
m_tethers: DataTable,
m_lastUCmdSimulationTicks: Cycle,
m_lastUCmdSimulationRemainderTime: Float,
m_Local: DT_Local,
m_currentFrameLocalPlayer: DT_CurrentData_LocalPlayer,
m_modInventory: DataTable,
m_consumableInventory: DataTable,
m_fStickySprintMinTime: Float,
m_sprintStartedTime: Time,
m_sprintStartedFrac: Float,
m_sprintEndedTime: Time,
m_sprintEndedFrac: Float,
m_stickySprintStartTime: Time,
m_upDirPredicted: Vector,
m_lastWallRunStartPos: Vector,
m_wallrunFrictionScale: Float,
m_groundFrictionScale: Float,
m_traversalBegin: Vector,
m_traversalMid: Vector,
m_traversalEnd: Vector,
m_traversalMidFrac: Float,
m_traversalForwardDir: Vector,
m_traversalProgress: Float,
m_traversalStartTime: Time,
m_traversalHandAppearTime: Time,
m_traversalReleaseTime: Time,
m_traversalBlendOutStartTime: Time,
m_traversalBlendOutStartOffset: Vector,
m_wallDangleJumpOffTime: Time,
m_wallDangleMayHangHere: Int,
m_wallDangleForceFallOff: Int,
m_wallDangleLastPushedForward: Int,
m_wallDangleDisableWeapon: Int,
m_gravityLiftActive: Int,
m_gravityLiftEnterTime: Float,
m_gravityLiftEjectTime: Float,
m_gravityLiftHoverTime: Float,
m_blackholeActive: Int,
m_slowMoEnabled: Int,
m_sliding: Int,
m_slideLongJumpAllowed: Int,
m_bIsStickySprinting: Int,
m_prevMoveYaw: Float,
m_sprintTiltVel: Float,
m_sprintTiltPoseParameter: Int,
m_sprintFracPoseParameter: Int,
m_ziplineAllowed: Int,
m_lastZipline: Int,
m_lastZiplineDetachTime: Time,
m_zipline: DT_PlayerZipline,
m_ziplineViewOffsetPosition: Vector,
m_ziplineViewOffsetVelocity: Vector,
m_ziplineGrenadeEntity: Int,
m_sameZiplineCooldownTime: Float,
m_highSpeedViewmodelAnims: Int,
m_playAnimationType: Int,
m_detachGrappleOnPlayAnimationEnd: Int,
m_playAnimationNext: DataTable,
m_playAnimationEntityBlocker: Int,
m_playAnimationEntityBlockerDucking: Int,
m_boosting: Int,
m_activateBoost: Int,
m_repeatedBoost: Int,
m_boostMeter: Float,
m_jetpack: Int,
m_activateJetpack: Int,
m_jetpackAfterburner: Int,
m_gliding: Int,
m_glideMeter: Float,
m_glideRechargeDelayAccumulator: Float,
m_hovering: Int,
m_lastJumpHeight: Float,
m_touchingUpdraftTriggers: DataTable,
m_touchingUpdraftTriggersCount: Int,
m_touchingSlipTriggers: DataTable,
m_touchingSlipTriggersCount: Int,
m_slipAirRestrictDirection: Vector,
m_slipAirRestrictTime: Time,
m_replayImportantSounds_networkTableSoundID: DataTable,
m_replayImportantSounds_beginTime: DataTable,
m_viewConeActive: Int,
m_viewConeParented: Int,
m_viewConeParity: Int,
m_hConstraintEntity: Int,
m_vecConstraintCenter: Vector,
m_flConstraintRadius: Float,
m_flConstraintWidth: Float,
m_flConstraintSpeedFactor: Float,
m_bConstraintPastRadius: Int,
m_iObserverMode: Int,
m_hObserverTarget: Int,
m_observerModeStaticPosition: Vector,
m_observerModeStaticAngles: Vector,
m_observerModeStaticFOVOverride: Float,
m_lastKillTime: Time,
m_wallRunStartTime: Time,
m_wallRunClearTime: Time,
m_dodging: Int,
m_dodgingInAir: Int,
m_airSpeed: Float,
m_airAcceleration: Float,
m_firstPersonProxy: Int,
m_predictedFirstPersonProxy: Int,
m_hardpointEntity: Int,
m_petTitanMode: Int,
m_hThirdPersonEnt: Int,
m_thirdPersonShoulderView: Int,
m_thirdPerson: DT_ThirdPersonView,
m_playerLookTargetEntity: Int,
m_playerLookTargetOffset: Vector,
m_viewConeLerpTime: Float,
m_flLaggedMovementValue: Float,
m_lastMoveInputTime: Time,
m_ignoreEntityForMovementUntilNotTouching: Int,
m_lungeTargetEntity: Int,
m_isLungingToPosition: Int,
m_lungeTargetPosition: Vector,
m_lungeStartPositionOffset: Vector,
m_lungeEndPositionOffset: Vector,
m_lungeStartTime: Time,
m_lungeEndTime: Time,
m_lungeCanFly: Int,
m_lungeLockPitch: Int,
m_lungeStartPitch: Float,
m_lungeSmoothTime: Float,
m_lungeMaxTime: Float,
m_lungeMaxEndSpeed: Float,
m_nearbyPusherCount: Int,
m_prepClimbPusher: Int,
m_pushAwayFromTopAcceleration: Vector,
m_minimapTargetZoomScale: Float,
m_minimapTargetLerpTime: Time,
m_playerScriptNetDataExclusive: Int,
m_pingOffset: Float,
m_skydiveForwardPoseValueVelocity: Float,
m_skydiveForwardPoseValueCurrent: Float,
m_skydiveSidePoseValueVelocity: Float,
m_skydiveSidePoseValueCurrent: Float,
m_skydiveYawVelocity: Float,
m_skydiveIsNearLeviathan: Int,
m_skydiveStartTime: Time,
m_skydiveEndTime: Time,
m_skydiveAnticipateStartTime: Time,
m_skydiveAnticipateEndTime: Time,
m_skydiveDistanceToLand: Float,
m_skydiveFreelookEnabled: Int,
m_skydiveFreelookLockedAngle: Vector,
m_skydiveFollowing: Int,
m_skydiveUnfollowVelocity: Vector,
m_skydiveLeviathanHitPosition: Vector,
m_skydiveLeviathanHitNormal: Vector,
m_skydiveSlipVelocity: Vector,
m_skydiveFromUpdraft: Int,
m_skywardDeployEndTime: Float,
m_skywardDeploySpeed: Float,
m_skywardOffsetSpeed: Float,
m_twitchRewardBits: BitMask,
m_twitchDropsBits: BitMask,
m_playerKnockBacks: DataTable,
m_updraftCount: Int,
m_updraftStage: Int,
m_updraftEnterTime: Time,
m_updraftLeaveTime: Time,
m_updraftMinShakeActivationHeight: Float,
m_updraftMaxShakeActivationHeight: Float,
m_updraftLiftActivationHeight: Float,
m_updraftLiftSpeed: Float,
m_updraftLiftAcceleration: Float,
m_updraftLiftExitDuration: Float,
m_updraftSlowTime: Time,
m_armsModelIndex: Int,
m_deathFieldIndex: Int,
}
```
### Offsets
```
DT_LocalPlayerExclusive!0x0000 NearbyPushers
DT_LocalPlayerExclusive!0x0004 m_localOrigin
DT_LocalPlayerExclusive!0x000c m_localOrigin.z
DT_LocalPlayerExclusive!0x0140 m_vecAbsVelocity
DT_LocalPlayerExclusive!0x0428 m_vecBaseVelocity
DT_LocalPlayerExclusive!0x0484 m_vecVelocity.x
DT_LocalPlayerExclusive!0x0488 m_vecVelocity.y
DT_LocalPlayerExclusive!0x048c m_vecVelocity.z
DT_LocalPlayerExclusive!0x049c m_flFriction
DT_LocalPlayerExclusive!0x1b9c m_tethers
DT_LocalPlayerExclusive!0x1c74 m_lastUCmdSimulationTicks
DT_LocalPlayerExclusive!0x1c78 m_lastUCmdSimulationRemainderTime
DT_LocalPlayerExclusive!0x1d98 m_Local
DT_LocalPlayerExclusive!0x2258 m_currentFrameLocalPlayer
DT_LocalPlayerExclusive!0x25a4 m_modInventory
DT_LocalPlayerExclusive!0x2624 m_consumableInventory
DT_LocalPlayerExclusive!0x2938 m_fStickySprintMinTime
DT_LocalPlayerExclusive!0x2960 m_sprintStartedTime
DT_LocalPlayerExclusive!0x2964 m_sprintStartedFrac
DT_LocalPlayerExclusive!0x2968 m_sprintEndedTime
DT_LocalPlayerExclusive!0x296c m_sprintEndedFrac
DT_LocalPlayerExclusive!0x2970 m_stickySprintStartTime
DT_LocalPlayerExclusive!0x29e0 m_upDirPredicted
DT_LocalPlayerExclusive!0x29ec m_lastWallRunStartPos
DT_LocalPlayerExclusive!0x2a10 m_wallrunFrictionScale
DT_LocalPlayerExclusive!0x2a14 m_groundFrictionScale
DT_LocalPlayerExclusive!0x2a58 m_traversalBegin
DT_LocalPlayerExclusive!0x2a64 m_traversalMid
DT_LocalPlayerExclusive!0x2a70 m_traversalEnd
DT_LocalPlayerExclusive!0x2a7c m_traversalMidFrac
DT_LocalPlayerExclusive!0x2a80 m_traversalForwardDir
DT_LocalPlayerExclusive!0x2a98 m_traversalProgress
DT_LocalPlayerExclusive!0x2a9c m_traversalStartTime
DT_LocalPlayerExclusive!0x2aa0 m_traversalHandAppearTime
DT_LocalPlayerExclusive!0x2aa4 m_traversalReleaseTime
DT_LocalPlayerExclusive!0x2aa8 m_traversalBlendOutStartTime
DT_LocalPlayerExclusive!0x2aac m_traversalBlendOutStartOffset
DT_LocalPlayerExclusive!0x2ac4 m_wallDangleJumpOffTime
DT_LocalPlayerExclusive!0x2ac8 m_wallDangleMayHangHere
DT_LocalPlayerExclusive!0x2ac9 m_wallDangleForceFallOff
DT_LocalPlayerExclusive!0x2aca m_wallDangleLastPushedForward
DT_LocalPlayerExclusive!0x2acc m_wallDangleDisableWeapon
DT_LocalPlayerExclusive!0x2ad6 m_gravityLiftActive
DT_LocalPlayerExclusive!0x2ad8 m_gravityLiftEnterTime
DT_LocalPlayerExclusive!0x2adc m_gravityLiftEjectTime
DT_LocalPlayerExclusive!0x2ae0 m_gravityLiftHoverTime
DT_LocalPlayerExclusive!0x2afc m_blackholeActive
DT_LocalPlayerExclusive!0x2ba4 m_slowMoEnabled
DT_LocalPlayerExclusive!0x2ba5 m_sliding
DT_LocalPlayerExclusive!0x2ba6 m_slideLongJumpAllowed
DT_LocalPlayerExclusive!0x2bb4 m_bIsStickySprinting
DT_LocalPlayerExclusive!0x2bb8 m_prevMoveYaw
DT_LocalPlayerExclusive!0x2bbc m_sprintTiltVel
DT_LocalPlayerExclusive!0x2bc0 m_sprintTiltPoseParameter
DT_LocalPlayerExclusive!0x2bc4 m_sprintFracPoseParameter
DT_LocalPlayerExclusive!0x2d2c m_ziplineAllowed
DT_LocalPlayerExclusive!0x2d34 m_lastZipline
DT_LocalPlayerExclusive!0x2d38 m_lastZiplineDetachTime
DT_LocalPlayerExclusive!0x2d48 m_zipline
DT_LocalPlayerExclusive!0x2db8 m_ziplineViewOffsetPosition
DT_LocalPlayerExclusive!0x2dc4 m_ziplineViewOffsetVelocity
DT_LocalPlayerExclusive!0x2dd0 m_ziplineGrenadeEntity
DT_LocalPlayerExclusive!0x2de0 m_sameZiplineCooldownTime
DT_LocalPlayerExclusive!0x2de4 m_highSpeedViewmodelAnims
DT_LocalPlayerExclusive!0x2de8 m_playAnimationType
DT_LocalPlayerExclusive!0x2dec m_detachGrappleOnPlayAnimationEnd
DT_LocalPlayerExclusive!0x2df0 m_playAnimationNext
DT_LocalPlayerExclusive!0x2df8 m_playAnimationEntityBlocker
DT_LocalPlayerExclusive!0x2dfc m_playAnimationEntityBlockerDucking
DT_LocalPlayerExclusive!0x2e04 m_boosting
DT_LocalPlayerExclusive!0x2e05 m_activateBoost
DT_LocalPlayerExclusive!0x2e06 m_repeatedBoost
DT_LocalPlayerExclusive!0x2e08 m_boostMeter
DT_LocalPlayerExclusive!0x2e0c m_jetpack
DT_LocalPlayerExclusive!0x2e0d m_activateJetpack
DT_LocalPlayerExclusive!0x2e0e m_jetpackAfterburner
DT_LocalPlayerExclusive!0x2e0f m_gliding
DT_LocalPlayerExclusive!0x2e10 m_glideMeter
DT_LocalPlayerExclusive!0x2e14 m_glideRechargeDelayAccumulator
DT_LocalPlayerExclusive!0x2e18 m_hovering
DT_LocalPlayerExclusive!0x2e1c m_lastJumpHeight
DT_LocalPlayerExclusive!0x2e20 m_touchingUpdraftTriggers
DT_LocalPlayerExclusive!0x2e60 m_touchingUpdraftTriggersCount
DT_LocalPlayerExclusive!0x2e64 m_touchingSlipTriggers
DT_LocalPlayerExclusive!0x2ea4 m_touchingSlipTriggersCount
DT_LocalPlayerExclusive!0x2ea8 m_slipAirRestrictDirection
DT_LocalPlayerExclusive!0x2eb4 m_slipAirRestrictTime
DT_LocalPlayerExclusive!0x2ff0 m_replayImportantSounds_networkTableSoundID
DT_LocalPlayerExclusive!0x3000 m_replayImportantSounds_beginTime
DT_LocalPlayerExclusive!0x303d m_viewConeActive
DT_LocalPlayerExclusive!0x303e m_viewConeParented
DT_LocalPlayerExclusive!0x3040 m_viewConeParity
DT_LocalPlayerExclusive!0x32dc m_hConstraintEntity
DT_LocalPlayerExclusive!0x32e0 m_vecConstraintCenter
DT_LocalPlayerExclusive!0x32ec m_flConstraintRadius
DT_LocalPlayerExclusive!0x32f0 m_flConstraintWidth
DT_LocalPlayerExclusive!0x32f4 m_flConstraintSpeedFactor
DT_LocalPlayerExclusive!0x32f8 m_bConstraintPastRadius
DT_LocalPlayerExclusive!0x334c m_iObserverMode
DT_LocalPlayerExclusive!0x3350 m_hObserverTarget
DT_LocalPlayerExclusive!0x335c m_observerModeStaticPosition
DT_LocalPlayerExclusive!0x3368 m_observerModeStaticAngles
DT_LocalPlayerExclusive!0x3374 m_observerModeStaticFOVOverride
DT_LocalPlayerExclusive!0x33e0 m_lastKillTime
DT_LocalPlayerExclusive!0x3404 m_wallRunStartTime
DT_LocalPlayerExclusive!0x3408 m_wallRunClearTime
DT_LocalPlayerExclusive!0x341c m_dodging
DT_LocalPlayerExclusive!0x3476 m_dodgingInAir
DT_LocalPlayerExclusive!0x3490 m_airSpeed
DT_LocalPlayerExclusive!0x3494 m_airAcceleration
DT_LocalPlayerExclusive!0x34c0 m_firstPersonProxy
DT_LocalPlayerExclusive!0x34c4 m_predictedFirstPersonProxy
DT_LocalPlayerExclusive!0x34d4 m_hardpointEntity
DT_LocalPlayerExclusive!0x350c m_petTitanMode
DT_LocalPlayerExclusive!0x3514 m_hThirdPersonEnt
DT_LocalPlayerExclusive!0x3518 m_thirdPersonShoulderView
DT_LocalPlayerExclusive!0x357c m_thirdPerson
DT_LocalPlayerExclusive!0x3644 m_playerLookTargetEntity
DT_LocalPlayerExclusive!0x3648 m_playerLookTargetOffset
DT_LocalPlayerExclusive!0x3694 m_viewConeLerpTime
DT_LocalPlayerExclusive!0x38e4 m_flLaggedMovementValue
DT_LocalPlayerExclusive!0x38e8 m_lastMoveInputTime
DT_LocalPlayerExclusive!0x38ec m_ignoreEntityForMovementUntilNotTouching
DT_LocalPlayerExclusive!0x3e34 m_lungeTargetEntity
DT_LocalPlayerExclusive!0x3e38 m_isLungingToPosition
DT_LocalPlayerExclusive!0x3e3c m_lungeTargetPosition
DT_LocalPlayerExclusive!0x3e48 m_lungeStartPositionOffset
DT_LocalPlayerExclusive!0x3e54 m_lungeEndPositionOffset
DT_LocalPlayerExclusive!0x3e60 m_lungeStartTime
DT_LocalPlayerExclusive!0x3e64 m_lungeEndTime
DT_LocalPlayerExclusive!0x3e68 m_lungeCanFly
DT_LocalPlayerExclusive!0x3e69 m_lungeLockPitch
DT_LocalPlayerExclusive!0x3e6c m_lungeStartPitch
DT_LocalPlayerExclusive!0x3e70 m_lungeSmoothTime
DT_LocalPlayerExclusive!0x3e74 m_lungeMaxTime
DT_LocalPlayerExclusive!0x3e78 m_lungeMaxEndSpeed
DT_LocalPlayerExclusive!0x43f4 m_nearbyPusherCount
DT_LocalPlayerExclusive!0x4404 m_prepClimbPusher
DT_LocalPlayerExclusive!0x4408 m_pushAwayFromTopAcceleration
DT_LocalPlayerExclusive!0x4418 m_minimapTargetZoomScale
DT_LocalPlayerExclusive!0x441c m_minimapTargetLerpTime
DT_LocalPlayerExclusive!0x4424 m_playerScriptNetDataExclusive
DT_LocalPlayerExclusive!0x4430 m_pingOffset
DT_LocalPlayerExclusive!0x444c m_skydiveForwardPoseValueVelocity
DT_LocalPlayerExclusive!0x4454 m_skydiveForwardPoseValueCurrent
DT_LocalPlayerExclusive!0x4458 m_skydiveSidePoseValueVelocity
DT_LocalPlayerExclusive!0x4460 m_skydiveSidePoseValueCurrent
DT_LocalPlayerExclusive!0x4464 m_skydiveYawVelocity
DT_LocalPlayerExclusive!0x4468 m_skydiveIsNearLeviathan
DT_LocalPlayerExclusive!0x4488 m_skydiveStartTime
DT_LocalPlayerExclusive!0x448c m_skydiveEndTime
DT_LocalPlayerExclusive!0x4490 m_skydiveAnticipateStartTime
DT_LocalPlayerExclusive!0x4494 m_skydiveAnticipateEndTime
DT_LocalPlayerExclusive!0x4498 m_skydiveDistanceToLand
DT_LocalPlayerExclusive!0x44ac m_skydiveFreelookEnabled
DT_LocalPlayerExclusive!0x44b0 m_skydiveFreelookLockedAngle
DT_LocalPlayerExclusive!0x44c4 m_skydiveFollowing
DT_LocalPlayerExclusive!0x44c8 m_skydiveUnfollowVelocity
DT_LocalPlayerExclusive!0x44d8 m_skydiveLeviathanHitPosition
DT_LocalPlayerExclusive!0x44e4 m_skydiveLeviathanHitNormal
DT_LocalPlayerExclusive!0x44f0 m_skydiveSlipVelocity
DT_LocalPlayerExclusive!0x44fc m_skydiveFromUpdraft
DT_LocalPlayerExclusive!0x4510 m_skywardDeployEndTime
DT_LocalPlayerExclusive!0x4518 m_skywardDeploySpeed
DT_LocalPlayerExclusive!0x4530 m_skywardOffsetSpeed
DT_LocalPlayerExclusive!0x4538 m_twitchRewardBits
DT_LocalPlayerExclusive!0x4540 m_twitchDropsBits
DT_LocalPlayerExclusive!0x4550 m_playerKnockBacks
DT_LocalPlayerExclusive!0x45d0 m_updraftCount
DT_LocalPlayerExclusive!0x45d4 m_updraftStage
DT_LocalPlayerExclusive!0x45d8 m_updraftEnterTime
DT_LocalPlayerExclusive!0x45dc m_updraftLeaveTime
DT_LocalPlayerExclusive!0x45e0 m_updraftMinShakeActivationHeight
DT_LocalPlayerExclusive!0x45e4 m_updraftMaxShakeActivationHeight
DT_LocalPlayerExclusive!0x45e8 m_updraftLiftActivationHeight
DT_LocalPlayerExclusive!0x45ec m_updraftLiftSpeed
DT_LocalPlayerExclusive!0x45f0 m_updraftLiftAcceleration
DT_LocalPlayerExclusive!0x45f4 m_updraftLiftExitDuration
DT_LocalPlayerExclusive!0x45f8 m_updraftSlowTime
DT_LocalPlayerExclusive!0x45fc m_armsModelIndex
DT_LocalPlayerExclusive!0x4600 m_deathFieldIndex
```
class DT_LootGrabber extends DT_DynamicProp
```
{
m_minimapData: DT_MinimapBaseEntityData,
m_impactEffectColorID: Int,
m_lootBeingGrabbed: Int,
m_lootGrabDist: Float,
}
```
### Offsets
```
DT_LootGrabber!0x0968 m_minimapData
DT_LootGrabber!0x16d0 m_impactEffectColorID
DT_LootGrabber!0x16d8 m_lootBeingGrabbed
DT_LootGrabber!0x16dc m_lootGrabDist
```
class DT_MinimapBaseEntityData
```
{
visibilityDefaultFlag: DataTable,
visibilityShowFlag: DataTable,
flags: Int,
zOrder: Int,
customState: Int,
objectScale: Float,
}
```
### Offsets
```
DT_MinimapBaseEntityData!0x0000 visibilityDefaultFlag
DT_MinimapBaseEntityData!0x0020 visibilityShowFlag
DT_MinimapBaseEntityData!0x0040 flags
DT_MinimapBaseEntityData!0x0044 zOrder
DT_MinimapBaseEntityData!0x0048 customState
DT_MinimapBaseEntityData!0x004c objectScale
```
class DT_MovieDisplay extends DT_BaseEntity
```
{
m_bEnabled: Int,
m_bLooping: Int,
m_szMovieFilename: String,
m_szGroupName: String,
m_szExternalAudioFilename: String,
m_bStretchToFill: Int,
m_bLetterbox: Int,
m_bPausesWithClient: Int,
m_bForcedSlave: Int,
m_bUseCustomUVs: Int,
m_flUMin: Float,
m_flUMax: Float,
m_flVMin: Float,
m_flVMax: Float,
}
```
### Offsets
```
DT_MovieDisplay!0x0a60 m_bEnabled
DT_MovieDisplay!0x0a61 m_bLooping
DT_MovieDisplay!0x0a63 m_szMovieFilename
DT_MovieDisplay!0x0ae3 m_szGroupName
DT_MovieDisplay!0x0b63 m_szExternalAudioFilename
DT_MovieDisplay!0x0ba3 m_bStretchToFill
DT_MovieDisplay!0x0ba4 m_bLetterbox
DT_MovieDisplay!0x0ba5 m_bPausesWithClient
DT_MovieDisplay!0x0ba6 m_bForcedSlave
DT_MovieDisplay!0x0ba7 m_bUseCustomUVs
DT_MovieDisplay!0x0bac m_flUMin
DT_MovieDisplay!0x0bb0 m_flUMax
DT_MovieDisplay!0x0bb4 m_flVMin
DT_MovieDisplay!0x0bb8 m_flVMax
```
class DT_NPC_SentryTurret extends DT_AI_BaseNPC
```
{
m_turretState: Int,
m_killCount: Int,
m_titanKillCount: Int,
m_eyeAttach: Int,
m_controlPanel: Int,
}
```
### Offsets
```
DT_NPC_SentryTurret!0x1da0 m_turretState
DT_NPC_SentryTurret!0x1da4 m_killCount
DT_NPC_SentryTurret!0x1da8 m_titanKillCount
DT_NPC_SentryTurret!0x1dac m_eyeAttach
DT_NPC_SentryTurret!0x1db0 m_controlPanel
```
class DT_NPC_Titan extends DT_AI_BaseNPC
```
{
m_decalIndex: Int,
m_inventory: DT_WeaponInventory,
m_selectedOffhands: DataTable,
m_titanSoul: Int,
m_grappleHook: Int,
m_grapple: DT_GrappleData,
m_grappleActive: Int,
m_canStand: Int,
}
```
### Offsets
```
DT_NPC_Titan!0x0eb8 m_decalIndex
DT_NPC_Titan!0x1a10 m_inventory
DT_NPC_Titan!0x1a7e m_selectedOffhands
DT_NPC_Titan!0x1b00 m_titanSoul
DT_NPC_Titan!0x1da0 m_grappleHook
DT_NPC_Titan!0x1da8 m_grapple
DT_NPC_Titan!0x1e38 m_grappleActive
DT_NPC_Titan!0x1e39 m_canStand
```
class DT_NearbyPushers
```
{
m_nearbyPushers: DataTable,
}
```
### Offsets
```
DT_NearbyPushers!0x42a4 m_nearbyPushers
```
class DT_OverlayVars
```
{
m_AnimOverlay: DataTable,
m_AnimOverlayCount: Int,
}
```
### Offsets
```
DT_OverlayVars!0x1698 m_AnimOverlay
DT_OverlayVars!0x1770 m_AnimOverlayCount
```
class DT_ParticleSystem
```
{
m_localOrigin: Vector,
moveparent: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_fEffects: Int,
m_visibilityFlags: Int,
m_iTeamNum: Int,
m_localAngles: Vector,
m_hOwnerEntity: Int,
m_parentAttachmentHitbox: Int,
m_parentAttachmentModel: Int,
m_realmsBitMask: BitMask,
m_iEffectIndex: Int,
m_nStopType: Int,
m_bActive: Int,
m_bForceRenderAlways: Int,
m_flStartTime: Time,
m_bInSkybox: Int,
m_killForReplay: Int,
m_killIfOverLimit: Int,
m_vServerControlPoints: DataTable,
m_hControlPointEnts: DataTable,
m_controlPointAttachTypes: DataTable,
m_controlPoint1AttachmentIndex: Int,
m_vServerControlPointColorIds: DataTable,
m_parentAttachType: Int,
}
```
### Offsets
```
DT_ParticleSystem!0x0004 m_localOrigin
DT_ParticleSystem!0x001c moveparent
DT_ParticleSystem!0x0020 m_parentAttachmentType
DT_ParticleSystem!0x0024 m_parentAttachmentIndex
DT_ParticleSystem!0x0044 m_fEffects
DT_ParticleSystem!0x0440 m_visibilityFlags
DT_ParticleSystem!0x0448 m_iTeamNum
DT_ParticleSystem!0x0490 m_localAngles
DT_ParticleSystem!0x04a4 m_hOwnerEntity
DT_ParticleSystem!0x085c m_parentAttachmentHitbox
DT_ParticleSystem!0x0860 m_parentAttachmentModel
DT_ParticleSystem!0x0a48 m_realmsBitMask
DT_ParticleSystem!0x0a60 m_iEffectIndex
DT_ParticleSystem!0x0a64 m_nStopType
DT_ParticleSystem!0x0a69 m_bActive
DT_ParticleSystem!0x0a6b m_bForceRenderAlways
DT_ParticleSystem!0x0a6c m_flStartTime
DT_ParticleSystem!0x0a75 m_bInSkybox
DT_ParticleSystem!0x0a76 m_killForReplay
DT_ParticleSystem!0x0a77 m_killIfOverLimit
DT_ParticleSystem!0x0a7c m_vServerControlPoints
DT_ParticleSystem!0x0ab8 m_hControlPointEnts
DT_ParticleSystem!0x0acc m_controlPointAttachTypes
DT_ParticleSystem!0x0ae4 m_controlPoint1AttachmentIndex
DT_ParticleSystem!0x0af4 m_vServerControlPointColorIds
DT_ParticleSystem!0x0afc m_parentAttachType
```
class DT_PhysicsProp extends DT_BreakableProp
```
{
m_spawnflags: Int,
m_bAwake: Int,
m_ignoresCollisionWithCombatCharacters: Int,
m_isRolling: Int,
m_networkTableRollSoundId: Int,
m_iPhysicsMode: Int,
m_fMass: Float,
m_collisionMins: Vector,
m_collisionMaxs: Vector,
}
```
### Offsets
```
DT_PhysicsProp!0x0094 m_spawnflags
DT_PhysicsProp!0x1698 m_bAwake
DT_PhysicsProp!0x1699 m_ignoresCollisionWithCombatCharacters
DT_PhysicsProp!0x169a m_isRolling
DT_PhysicsProp!0x169c m_networkTableRollSoundId
DT_PhysicsProp!0x16c8 m_iPhysicsMode
DT_PhysicsProp!0x16cc m_fMass
DT_PhysicsProp!0x16d0 m_collisionMins
DT_PhysicsProp!0x16dc m_collisionMaxs
```
class DT_Player extends DT_BaseCombatCharacter
```
{
localdata: DT_LocalPlayerExclusive,
teamshareddata: DT_PlayerTeamShared,
connectionQualityIndex: DT_ConnectionQualityIndex,
m_passives: Array,
portalnonlocaldata: DT_PortalNonLocalPlayerExclusive,
m_vecAbsOrigin: Vector,
isLocalOriginLocal: Int,
m_fFlags: Int,
m_hGroundEntity: Int,
m_iHealth: Int,
m_flMaxspeed: Float,
m_jumpPadDebounceExpireTime: Time,
m_iMaxHealth: Int,
m_lifeState: Int,
m_decalIndex: Int,
m_overlayEventParity: DataTable,
m_inventory: DT_WeaponInventory,
m_selectedOffhands: DataTable,
m_selectedOffhandsPendingHybridAction: DataTable,
m_titanSoul: Int,
m_bZooming: Int,
m_zoomToggleOnStartTime: Time,
m_zoomBaseFrac: Float,
m_zoomBaseTime: Time,
m_zoomFullStartTime: Time,
m_currentFramePlayer: DT_CurrentData_Player,
pl: DT_PlayerState,
m_ammoPoolCapacity: Int,
m_hasBadReputation: Int,
m_happyHourActive: Int,
m_hardwareIcon: String,
m_hardware: Int,
m_unspoofedHardware: Int,
m_platformUserId: BitMask,
m_unSpoofedPlatformUserId: BitMask,
m_EadpUserId: BitMask,
m_crossPlayChat: Int,
m_crossPlayChatFriends: Int,
m_classModsActive: BitMask,
m_passives[ 0 ]: BitMask,
m_bleedoutState: Int,
m_bleedoutStartTime: Float,
m_statusEffectsTimedPlayerNV: DataTable,
m_statusEffectsEndlessPlayerNV: DataTable,
m_damageComboLatestUpdateTime: Time,
m_damageComboStartHealth: Int,
m_gestureSequences: DataTable,
m_gestureStartTimes: DataTable,
m_gestureBlendInDuration: DataTable,
m_gestureBlendOutDuration: DataTable,
m_gestureFadeOutStartTime: DataTable,
m_gestureFadeOutDuration: DataTable,
m_gestureAutoKillBitfield: Int,
m_autoSprintForced: Int,
m_fIsSprinting: Int,
m_playerSettingForStickySprintForward: Int,
m_lastSprintPressTime: Time,
m_stickySprintForwardEnableTime: Time,
m_stickySprintForwardDisableTime: Time,
m_damageImpulseNoDecelEndTime: Time,
m_playerVehicles: DataTable,
m_playerVehicleCount: Int,
m_playerVehicleDriven: Int,
m_playerVehicleUseTime: Time,
m_duckState: Int,
m_leanState: Int,
m_canStand: Int,
m_StandHullMin: Vector,
m_StandHullMax: Vector,
m_DuckHullMin: Vector,
m_DuckHullMax: Vector,
m_entitySyncingWithMe: Int,
m_upDir: Vector,
m_traversalState: Int,
m_traversalType: Int,
m_traversalForwardDir: Vector,
m_traversalRefPos: Vector,
m_traversalYawDelta: Float,
m_traversalYawPoseParameter: Int,
m_wallClimbSetUp: Int,
m_wallHanging: Int,
m_grapple: DT_GrappleData,
m_grappleActive: Int,
m_turret: Int,
m_hViewModels: DataTable,
m_viewOffsetEntity: DT_Player_ViewOffsetEntityData,
m_animViewEntity: DT_Player_AnimViewEntityData,
m_activeZipline: Int,
m_ziplineValid3pWeaponLayerAnim: Int,
m_ziplineState: Int,
m_ziplineGrenadeBeginStationEntity: Int,
m_ziplineGrenadeBeginStationAttachmentIndex: Int,
m_isPerformingBoostAction: Int,
m_lastJumpPadTouched: Int,
m_launchCount: Int,
m_melee: DT_PlayerMelee_PlayerData,
m_useCredit: Int,
m_playerFlags: Int,
m_hasMic: Int,
m_inPartyChat: Int,
m_playerMoveSpeedScale: Float,
m_bShouldDrawPlayerWhileUsingViewEntity: Int,
m_iSpawnParity: Int,
m_flDeathTime: Time,
m_lastDodgeTime: Time,
m_timeJetpackHeightActivateCheckPassed: Time,
m_grappleHook: Int,
m_petTitan: Int,
m_xp: Int,
m_skill_mu: Float,
m_bHasMatchAdminRole: Int,
m_ubEFNoInterpParity: Int,
m_hColorCorrectionCtrl: Int,
m_title: String,
m_Shared: DT_PlayerShared,
m_pilotClassIndex: Int,
m_pilotClassActivityModifier: Int,
m_playerScriptNetDataGlobal: Int,
m_helmetType: Int,
m_armorType: Int,
m_controllerModeActive: Int,
m_skydiveForwardPoseValueTarget: Float,
m_skydiveSidePoseValueTarget: Float,
m_skydiveState: Int,
m_skydiveDiveAngle: Float,
m_skydiveIsDiving: Int,
m_skydiveSpeed: Float,
m_skydiveStrafeAngle: Float,
m_skydivePlayerPitch: Float,
m_skydivePlayerYaw: Float,
m_skydiveFromSkywardLaunch: Int,
m_skywardLaunchState: Int,
m_skywardLaunchSlowStartTime: Float,
m_skywardLaunchSlowEndTime: Float,
m_skywardLaunchFastEndTime: Float,
m_skywardLaunchEndTime: Float,
m_skywardLaunchSlowSpeed: Float,
m_skywardLaunchFastSpeed: Float,
m_skywardOffset: Vector,
m_skywardLaunchInterrupted: Int,
m_skywardLaunchFollowing: Int,
}
```
### Offsets
```
DT_Player!0x0000 localdata
DT_Player!0x0000 teamshareddata
DT_Player!0x0000 connectionQualityIndex
DT_Player!0x0000 m_passives
DT_Player!0x0000 portalnonlocaldata
DT_Player!0x0004 m_vecAbsOrigin
DT_Player!0x0010 isLocalOriginLocal
DT_Player!0x0098 m_fFlags
DT_Player!0x0434 m_hGroundEntity
DT_Player!0x0438 m_iHealth
DT_Player!0x043c m_flMaxspeed
DT_Player!0x0460 m_jumpPadDebounceExpireTime
DT_Player!0x0578 m_iMaxHealth
DT_Player!0x0798 m_lifeState
DT_Player!0x0eb8 m_decalIndex
DT_Player!0x17a1 m_overlayEventParity
DT_Player!0x1a10 m_inventory
DT_Player!0x1a7e m_selectedOffhands
DT_Player!0x1a81 m_selectedOffhandsPendingHybridAction
DT_Player!0x1b00 m_titanSoul
DT_Player!0x1be1 m_bZooming
DT_Player!0x1be4 m_zoomToggleOnStartTime
DT_Player!0x1be8 m_zoomBaseFrac
DT_Player!0x1bec m_zoomBaseTime
DT_Player!0x1bf0 m_zoomFullStartTime
DT_Player!0x2088 m_currentFramePlayer
DT_Player!0x24a8 pl
DT_Player!0x252c m_ammoPoolCapacity
DT_Player!0x2530 m_hasBadReputation
DT_Player!0x2531 m_happyHourActive
DT_Player!0x2538 m_hardwareIcon
DT_Player!0x2548 m_hardware
DT_Player!0x2549 m_unspoofedHardware
DT_Player!0x2550 m_platformUserId
DT_Player!0x2558 m_unSpoofedPlatformUserId
DT_Player!0x2560 m_EadpUserId
DT_Player!0x2568 m_crossPlayChat
DT_Player!0x2569 m_crossPlayChatFriends
DT_Player!0x2570 m_classModsActive
DT_Player!0x2668 m_passives[ 0 ]
DT_Player!0x2688 m_bleedoutState
DT_Player!0x268c m_bleedoutStartTime
DT_Player!0x2690 m_statusEffectsTimedPlayerNV
DT_Player!0x2780 m_statusEffectsEndlessPlayerNV
DT_Player!0x2834 m_damageComboLatestUpdateTime
DT_Player!0x2838 m_damageComboStartHealth
DT_Player!0x283c m_gestureSequences
DT_Player!0x285c m_gestureStartTimes
DT_Player!0x287c m_gestureBlendInDuration
DT_Player!0x289c m_gestureBlendOutDuration
DT_Player!0x28bc m_gestureFadeOutStartTime
DT_Player!0x28dc m_gestureFadeOutDuration
DT_Player!0x28fc m_gestureAutoKillBitfield
DT_Player!0x2940 m_autoSprintForced
DT_Player!0x2944 m_fIsSprinting
DT_Player!0x2952 m_playerSettingForStickySprintForward
DT_Player!0x2954 m_lastSprintPressTime
DT_Player!0x2958 m_stickySprintForwardEnableTime
DT_Player!0x295c m_stickySprintForwardDisableTime
DT_Player!0x2974 m_damageImpulseNoDecelEndTime
DT_Player!0x2980 m_playerVehicles
DT_Player!0x2988 m_playerVehicleCount
DT_Player!0x298c m_playerVehicleDriven
DT_Player!0x2990 m_playerVehicleUseTime
DT_Player!0x2994 m_duckState
DT_Player!0x2998 m_leanState
DT_Player!0x299d m_canStand
DT_Player!0x29a0 m_StandHullMin
DT_Player!0x29ac m_StandHullMax
DT_Player!0x29b8 m_DuckHullMin
DT_Player!0x29c4 m_DuckHullMax
DT_Player!0x29d0 m_entitySyncingWithMe
DT_Player!0x29d4 m_upDir
DT_Player!0x2a50 m_traversalState
DT_Player!0x2a54 m_traversalType
DT_Player!0x2a80 m_traversalForwardDir
DT_Player!0x2a8c m_traversalRefPos
DT_Player!0x2ab8 m_traversalYawDelta
DT_Player!0x2abc m_traversalYawPoseParameter
DT_Player!0x2ad4 m_wallClimbSetUp
DT_Player!0x2ad5 m_wallHanging
DT_Player!0x2b00 m_grapple
DT_Player!0x2b90 m_grappleActive
DT_Player!0x2bd8 m_turret
DT_Player!0x2bdc m_hViewModels
DT_Player!0x2bf0 m_viewOffsetEntity
DT_Player!0x2c30 m_animViewEntity
DT_Player!0x2d30 m_activeZipline
DT_Player!0x2d3c m_ziplineValid3pWeaponLayerAnim
DT_Player!0x2d40 m_ziplineState
DT_Player!0x2dd4 m_ziplineGrenadeBeginStationEntity
DT_Player!0x2dd8 m_ziplineGrenadeBeginStationAttachmentIndex
DT_Player!0x2e19 m_isPerformingBoostAction
DT_Player!0x2f10 m_lastJumpPadTouched
DT_Player!0x2f18 m_launchCount
DT_Player!0x3048 m_melee
DT_Player!0x3080 m_useCredit
DT_Player!0x3090 m_playerFlags
DT_Player!0x3098 m_hasMic
DT_Player!0x3099 m_inPartyChat
DT_Player!0x309c m_playerMoveSpeedScale
DT_Player!0x32d8 m_bShouldDrawPlayerWhileUsingViewEntity
DT_Player!0x3344 m_iSpawnParity
DT_Player!0x33e4 m_flDeathTime
DT_Player!0x3420 m_lastDodgeTime
DT_Player!0x3440 m_timeJetpackHeightActivateCheckPassed
DT_Player!0x34c8 m_grappleHook
DT_Player!0x34cc m_petTitan
DT_Player!0x34f4 m_xp
DT_Player!0x34fc m_skill_mu
DT_Player!0x3500 m_bHasMatchAdminRole
DT_Player!0x3de8 m_ubEFNoInterpParity
DT_Player!0x3dec m_hColorCorrectionCtrl
DT_Player!0x3e10 m_title
DT_Player!0x4140 m_Shared
DT_Player!0x4194 m_pilotClassIndex
DT_Player!0x4198 m_pilotClassActivityModifier
DT_Player!0x4420 m_playerScriptNetDataGlobal
DT_Player!0x4428 m_helmetType
DT_Player!0x442c m_armorType
DT_Player!0x4434 m_controllerModeActive
DT_Player!0x4450 m_skydiveForwardPoseValueTarget
DT_Player!0x445c m_skydiveSidePoseValueTarget
DT_Player!0x4484 m_skydiveState
DT_Player!0x449c m_skydiveDiveAngle
DT_Player!0x44a0 m_skydiveIsDiving
DT_Player!0x44a4 m_skydiveSpeed
DT_Player!0x44a8 m_skydiveStrafeAngle
DT_Player!0x44bc m_skydivePlayerPitch
DT_Player!0x44c0 m_skydivePlayerYaw
DT_Player!0x44fd m_skydiveFromSkywardLaunch
DT_Player!0x4500 m_skywardLaunchState
DT_Player!0x4504 m_skywardLaunchSlowStartTime
DT_Player!0x4508 m_skywardLaunchSlowEndTime
DT_Player!0x450c m_skywardLaunchFastEndTime
DT_Player!0x4514 m_skywardLaunchEndTime
DT_Player!0x451c m_skywardLaunchSlowSpeed
DT_Player!0x4520 m_skywardLaunchFastSpeed
DT_Player!0x4524 m_skywardOffset
DT_Player!0x4534 m_skywardLaunchInterrupted
DT_Player!0x4535 m_skywardLaunchFollowing
```
class DT_PlayerDecoy extends DT_BaseAnimating
```
{
m_cloakEndTime: Float,
m_cloakFadeInEndTime: Time,
m_cloakFadeOutStartTime: Float,
m_cloakFadeInDuration: Float,
m_cloakFlickerAmount: Float,
m_cloakFlickerEndTime: Time,
m_iHealth: Int,
m_iMaxHealth: Int,
m_nameVisibilityFlags: Int,
m_currentState: Int,
m_decoyFlags: Int,
m_lastPulseTime: Time,
m_currentClass: BitMask,
m_classModsActive: BitMask,
m_decoyVelocity: Vector,
}
```
### Offsets
```
DT_PlayerDecoy!0x019c m_cloakEndTime
DT_PlayerDecoy!0x01a0 m_cloakFadeInEndTime
DT_PlayerDecoy!0x01a4 m_cloakFadeOutStartTime
DT_PlayerDecoy!0x01a8 m_cloakFadeInDuration
DT_PlayerDecoy!0x01ac m_cloakFlickerAmount
DT_PlayerDecoy!0x01b0 m_cloakFlickerEndTime
DT_PlayerDecoy!0x0438 m_iHealth
DT_PlayerDecoy!0x0578 m_iMaxHealth
DT_PlayerDecoy!0x09b8 m_nameVisibilityFlags
DT_PlayerDecoy!0x1690 m_currentState
DT_PlayerDecoy!0x1694 m_decoyFlags
DT_PlayerDecoy!0x169c m_lastPulseTime
DT_PlayerDecoy!0x16a0 m_currentClass
DT_PlayerDecoy!0x16a8 m_classModsActive
DT_PlayerDecoy!0x16b0 m_decoyVelocity
```
class DT_PlayerMelee_PlayerData
```
{
meleeAttackParity: Int,
attackActive: Int,
attackRecoveryShouldBeQuick: Int,
isSprintAttack: Int,
attackStartTime: Time,
attackHitEntity: Int,
attackHitEntityTime: Time,
attackLastHitNonWorldEntity: Time,
scriptedState: Int,
pendingMeleePress: Int,
lungeBoost: Vector,
}
```
### Offsets
```
DT_PlayerMelee_PlayerData!0x0008 meleeAttackParity
DT_PlayerMelee_PlayerData!0x000c attackActive
DT_PlayerMelee_PlayerData!0x000d attackRecoveryShouldBeQuick
DT_PlayerMelee_PlayerData!0x000e isSprintAttack
DT_PlayerMelee_PlayerData!0x0010 attackStartTime
DT_PlayerMelee_PlayerData!0x0014 attackHitEntity
DT_PlayerMelee_PlayerData!0x0018 attackHitEntityTime
DT_PlayerMelee_PlayerData!0x001c attackLastHitNonWorldEntity
DT_PlayerMelee_PlayerData!0x0020 scriptedState
DT_PlayerMelee_PlayerData!0x0024 pendingMeleePress
DT_PlayerMelee_PlayerData!0x0028 lungeBoost
```
class DT_PlayerTasklist extends DT_BaseEntity
```
{
m_notifyTime: Time,
m_customInt: Int,
m_taskStatus: DataTable,
m_taskType: DataTable,
m_taskCountGoal: DataTable,
m_taskCountNow: DataTable,
m_taskFlags: DataTable,
m_taskGameTimes: DataTable,
m_taskInts: DataTable,
m_taskFloats: DataTable,
m_taskEnts: DataTable,
m_taskStringA: String,
m_taskStringB: String,
m_taskStringC: String,
m_taskStringD: String,
m_taskStringE: String,
m_taskStringF: String,
m_taskStringG: String,
m_taskStringH: String,
m_taskStringI: String,
m_taskStringJ: String,
m_taskStringK: String,
m_taskStringL: String,
m_taskStringM: String,
}
```
### Offsets
```
DT_PlayerTasklist!0x0a60 m_notifyTime
DT_PlayerTasklist!0x0a64 m_customInt
DT_PlayerTasklist!0x0a68 m_taskStatus
DT_PlayerTasklist!0x0a9c m_taskType
DT_PlayerTasklist!0x0ad0 m_taskCountGoal
DT_PlayerTasklist!0x0b04 m_taskCountNow
DT_PlayerTasklist!0x0b38 m_taskFlags
DT_PlayerTasklist!0x0b6c m_taskGameTimes
DT_PlayerTasklist!0x0ba0 m_taskInts
DT_PlayerTasklist!0x0bd4 m_taskFloats
DT_PlayerTasklist!0x0c08 m_taskEnts
DT_PlayerTasklist!0x0c3c m_taskStringA
DT_PlayerTasklist!0x0c7c m_taskStringB
DT_PlayerTasklist!0x0cbc m_taskStringC
DT_PlayerTasklist!0x0cfc m_taskStringD
DT_PlayerTasklist!0x0d3c m_taskStringE
DT_PlayerTasklist!0x0d7c m_taskStringF
DT_PlayerTasklist!0x0dbc m_taskStringG
DT_PlayerTasklist!0x0dfc m_taskStringH
DT_PlayerTasklist!0x0e3c m_taskStringI
DT_PlayerTasklist!0x0e7c m_taskStringJ
DT_PlayerTasklist!0x0ebc m_taskStringK
DT_PlayerTasklist!0x0efc m_taskStringL
DT_PlayerTasklist!0x0f3c m_taskStringM
```
class DT_PlayerTeamShared
```
{
m_healResources_healthTarget: Int,
m_lastTimeDamagedByOtherPlayer: Time,
m_lastTimeDamagedByNPC: Time,
m_lastTimeDidDamageToOtherPlayer: Time,
m_lastTimeDidDamageToNPC: Time,
}
```
### Offsets
```
DT_PlayerTeamShared!0x2534 m_healResources_healthTarget
DT_PlayerTeamShared!0x2eb8 m_lastTimeDamagedByOtherPlayer
DT_PlayerTeamShared!0x2ebc m_lastTimeDamagedByNPC
DT_PlayerTeamShared!0x2ec0 m_lastTimeDidDamageToOtherPlayer
DT_PlayerTeamShared!0x2ec4 m_lastTimeDidDamageToNPC
```
class DT_PlayerVehicle extends DT_BaseAnimatingOverlay
```
{
vehicledriverdata: DT_VehicleDriverExclusive,
vehiclenondriverdata: DT_VehicleNonDriverExclusive,
m_vehiclePlayers: Array,
m_vecViewOffset.x: Float,
m_vecViewOffset.y: Float,
m_vecViewOffset.z: Float,
m_iHealth: Int,
m_localAngles: Vector,
m_iMaxHealth: Int,
m_vehicleDriver: Int,
m_driverActivationTime: Time,
m_driverDeactivationTime: Time,
m_vehiclePlayers[0]: Int,
m_vehiclePlayerCount: Int,
m_vehicleActivated: Int,
m_blockDuckInput: Int,
m_vehicleFlags: Int,
m_vehicleType: Int,
m_vehicleLaunchTime: Float,
m_cameraVehicleMaxDist: Float,
m_cameraVehicleMaxVertDist: Float,
m_vehicleVelocity: Vector,
m_vehicleGroundEntity: Int,
m_vehicleGroundNormal: Vector,
m_hoverVehicleIsOnGround: Int,
m_hoverVehicleLastBoostTime: Time,
m_hoverVehicleIsParked: Int,
m_hoverVehicleIsMarkedAsDrivingForward: Int,
m_hoverVehicleStunTimeEnd: Float,
m_hoverVehicleThrottle: Float,
m_hoverVehicleBanking: Float,
m_hoverVehicleFrictionLastTime: Float,
m_hoverVehicleFrictionSurfPropOther: Int,
m_hoverVehicleFrictionNormal: Vector,
m_hoverVehicleFrictionPos: Vector,
m_hoverVehicleSeats: DataTable,
m_abilityAttachmentEnts: DataTable,
m_abilityAttachmentInts: DataTable,
m_overrideVehicleAngles: Vector,
m_overrideVehicleAnglesUntilTick: Int,
m_pushingEnt: Int,
m_materialDualColorMask: Int,
}
```
### Offsets
```
DT_PlayerVehicle!0x0000 vehicledriverdata
DT_PlayerVehicle!0x0000 vehiclenondriverdata
DT_PlayerVehicle!0x0000 m_vehiclePlayers
DT_PlayerVehicle!0x0038 m_vecViewOffset.x
DT_PlayerVehicle!0x003c m_vecViewOffset.y
DT_PlayerVehicle!0x0040 m_vecViewOffset.z
DT_PlayerVehicle!0x0438 m_iHealth
DT_PlayerVehicle!0x0490 m_localAngles
DT_PlayerVehicle!0x0578 m_iMaxHealth
DT_PlayerVehicle!0x19e4 m_vehicleDriver
DT_PlayerVehicle!0x19ec m_driverActivationTime
DT_PlayerVehicle!0x19f0 m_driverDeactivationTime
DT_PlayerVehicle!0x19f4 m_vehiclePlayers[0]
DT_PlayerVehicle!0x1a04 m_vehiclePlayerCount
DT_PlayerVehicle!0x1a08 m_vehicleActivated
DT_PlayerVehicle!0x1a09 m_blockDuckInput
DT_PlayerVehicle!0x1a0c m_vehicleFlags
DT_PlayerVehicle!0x1a10 m_vehicleType
DT_PlayerVehicle!0x1a18 m_vehicleLaunchTime
DT_PlayerVehicle!0x1a20 m_cameraVehicleMaxDist
DT_PlayerVehicle!0x1a24 m_cameraVehicleMaxVertDist
DT_PlayerVehicle!0x1a28 m_vehicleVelocity
DT_PlayerVehicle!0x1a34 m_vehicleGroundEntity
DT_PlayerVehicle!0x1a38 m_vehicleGroundNormal
DT_PlayerVehicle!0x1a64 m_hoverVehicleIsOnGround
DT_PlayerVehicle!0x1b44 m_hoverVehicleLastBoostTime
DT_PlayerVehicle!0x1b4d m_hoverVehicleIsParked
DT_PlayerVehicle!0x1b4e m_hoverVehicleIsMarkedAsDrivingForward
DT_PlayerVehicle!0x1b50 m_hoverVehicleStunTimeEnd
DT_PlayerVehicle!0x1b54 m_hoverVehicleThrottle
DT_PlayerVehicle!0x1b5c m_hoverVehicleBanking
DT_PlayerVehicle!0x1b60 m_hoverVehicleFrictionLastTime
DT_PlayerVehicle!0x1b64 m_hoverVehicleFrictionSurfPropOther
DT_PlayerVehicle!0x1b68 m_hoverVehicleFrictionNormal
DT_PlayerVehicle!0x1b74 m_hoverVehicleFrictionPos
DT_PlayerVehicle!0x1b8c m_hoverVehicleSeats
DT_PlayerVehicle!0x1bb0 m_abilityAttachmentEnts
DT_PlayerVehicle!0x1bb8 m_abilityAttachmentInts
DT_PlayerVehicle!0x1c9c m_overrideVehicleAngles
DT_PlayerVehicle!0x1ca8 m_overrideVehicleAnglesUntilTick
DT_PlayerVehicle!0x1cd0 m_pushingEnt
DT_PlayerVehicle!0x1d64 m_materialDualColorMask
```
class DT_PlayerWaypoint
```
{
moveparent: Int,
m_parentAttachmentIndex: Int,
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: Vector,
m_networkedFlags: Int,
m_visibilityFlags: Int,
m_iTeamNum: Int,
m_teamMemberIndex: Int,
m_hOwnerEntity: Int,
m_iSignifierName: String,
m_parentAttachmentModel: Int,
m_realmsBitMask: BitMask,
m_waypointType: Int,
m_waypointBitfield: Int,
m_waypointEnts: DataTable,
m_waypointVectors: DataTable,
m_waypointGameTimes: DataTable,
m_waypointInts: DataTable,
m_waypointFloats: DataTable,
m_objectivePackedInt: Int,
m_waypointGroupName: String,
m_waypointGroupFlags: Int,
m_waypointCustomType: String,
m_waypointStringA: String,
m_waypointStringB: String,
m_waypointAssetA: String,
m_waypointAssetB: String,
}
```
### Offsets
```
DT_PlayerWaypoint!0x001c moveparent
DT_PlayerWaypoint!0x0024 m_parentAttachmentIndex
DT_PlayerWaypoint!0x004c m_cellX
DT_PlayerWaypoint!0x0050 m_cellY
DT_PlayerWaypoint!0x0054 m_cellZ
DT_PlayerWaypoint!0x0058 m_localOrigin
DT_PlayerWaypoint!0x03ec m_networkedFlags
DT_PlayerWaypoint!0x0440 m_visibilityFlags
DT_PlayerWaypoint!0x0448 m_iTeamNum
DT_PlayerWaypoint!0x0450 m_teamMemberIndex
DT_PlayerWaypoint!0x04a4 m_hOwnerEntity
DT_PlayerWaypoint!0x0580 m_iSignifierName
DT_PlayerWaypoint!0x0860 m_parentAttachmentModel
DT_PlayerWaypoint!0x0a48 m_realmsBitMask
DT_PlayerWaypoint!0x0a60 m_waypointType
DT_PlayerWaypoint!0x0a64 m_waypointBitfield
DT_PlayerWaypoint!0x0a68 m_waypointEnts
DT_PlayerWaypoint!0x0a88 m_waypointVectors
DT_PlayerWaypoint!0x0ae8 m_waypointGameTimes
DT_PlayerWaypoint!0x0b08 m_waypointInts
DT_PlayerWaypoint!0x0b28 m_waypointFloats
DT_PlayerWaypoint!0x0b48 m_objectivePackedInt
DT_PlayerWaypoint!0x0b4c m_waypointGroupName
DT_PlayerWaypoint!0x0b6c m_waypointGroupFlags
DT_PlayerWaypoint!0x0b70 m_waypointCustomType
DT_PlayerWaypoint!0x0b90 m_waypointStringA
DT_PlayerWaypoint!0x0bd0 m_waypointStringB
DT_PlayerWaypoint!0x0c18 m_waypointAssetA
DT_PlayerWaypoint!0x0c98 m_waypointAssetB
```
class DT_PlayerZipline
```
{
m_ziplineReenableWeapons: Int,
m_mountingZiplineDuration: Float,
m_mountingZiplineAlpha: Float,
m_ziplineStartTime: Time,
m_ziplineEndTime: Time,
m_mountingZiplineSourcePosition: Vector,
m_mountingZiplineSourceVelocity: Vector,
m_mountingZiplineTargetPosition: Vector,
m_ziplineUsePosition: Vector,
m_slidingZiplineAlpha: Float,
m_lastMoveDir2D: Vector,
m_ziplineReverse: Int,
}
```
### Offsets
```
DT_PlayerZipline!0x0008 m_ziplineReenableWeapons
DT_PlayerZipline!0x000c m_mountingZiplineDuration
DT_PlayerZipline!0x0010 m_mountingZiplineAlpha
DT_PlayerZipline!0x0014 m_ziplineStartTime
DT_PlayerZipline!0x0018 m_ziplineEndTime
DT_PlayerZipline!0x001c m_mountingZiplineSourcePosition
DT_PlayerZipline!0x0028 m_mountingZiplineSourceVelocity
DT_PlayerZipline!0x0034 m_mountingZiplineTargetPosition
DT_PlayerZipline!0x004c m_ziplineUsePosition
DT_PlayerZipline!0x0058 m_slidingZiplineAlpha
DT_PlayerZipline!0x005c m_lastMoveDir2D
DT_PlayerZipline!0x0068 m_ziplineReverse
```
class DT_Player_AnimViewEntityData
```
{
animViewEntityHandle: Int,
animViewEntityAngleLerpInDuration: Float,
animViewEntityOriginLerpInDuration: Float,
animViewEntityLerpOutDuration: Float,
animViewEntityStabilizePlayerEyeAngles: Int,
animViewEntityThirdPersonCameraParity: Int,
animViewEntityThirdPersonCameraAttachment: DataTable,
animViewEntityNumThirdPersonCameraAttachments: Int,
animViewEntityThirdPersonCameraVisibilityChecks: Int,
animViewEntityDrawPlayer: Int,
fovTarget: Float,
fovSmoothTime: Float,
animViewEntityParity: Int,
}
```
### Offsets
```
DT_Player_AnimViewEntityData!0x0000 animViewEntityHandle
DT_Player_AnimViewEntityData!0x0004 animViewEntityAngleLerpInDuration
DT_Player_AnimViewEntityData!0x0008 animViewEntityOriginLerpInDuration
DT_Player_AnimViewEntityData!0x000c animViewEntityLerpOutDuration
DT_Player_AnimViewEntityData!0x0010 animViewEntityStabilizePlayerEyeAngles
DT_Player_AnimViewEntityData!0x0014 animViewEntityThirdPersonCameraParity
DT_Player_AnimViewEntityData!0x0018 animViewEntityThirdPersonCameraAttachment
DT_Player_AnimViewEntityData!0x0030 animViewEntityNumThirdPersonCameraAttachments
DT_Player_AnimViewEntityData!0x0034 animViewEntityThirdPersonCameraVisibilityChecks
DT_Player_AnimViewEntityData!0x0035 animViewEntityDrawPlayer
DT_Player_AnimViewEntityData!0x0038 fovTarget
DT_Player_AnimViewEntityData!0x003c fovSmoothTime
DT_Player_AnimViewEntityData!0x0048 animViewEntityParity
```
class DT_PortalNonLocalPlayerExclusive
```
{
m_pusher: Int,
m_originRelativeToPusher: Vector,
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: VectorXY,
m_localOrigin.z: Float,
}
```
### Offsets
```
DT_PortalNonLocalPlayerExclusive!0x0028 m_pusher
DT_PortalNonLocalPlayerExclusive!0x002c m_originRelativeToPusher
DT_PortalNonLocalPlayerExclusive!0x004c m_cellX
DT_PortalNonLocalPlayerExclusive!0x0050 m_cellY
DT_PortalNonLocalPlayerExclusive!0x0054 m_cellZ
DT_PortalNonLocalPlayerExclusive!0x0058 m_localOrigin
DT_PortalNonLocalPlayerExclusive!0x0060 m_localOrigin.z
```
class DT_PortalPointPush extends DT_BaseEntity
```
{
m_bEnabled: Int,
m_flMagnitude: Float,
m_flRadius: Float,
m_flInnerRadius: Float,
m_flConeOfInfluence: Float,
}
```
### Offsets
```
DT_PortalPointPush!0x0a60 m_bEnabled
DT_PortalPointPush!0x0a64 m_flMagnitude
DT_PortalPointPush!0x0a68 m_flRadius
DT_PortalPointPush!0x0a6c m_flInnerRadius
DT_PortalPointPush!0x0a70 m_flConeOfInfluence
```
class DT_PostProcessController extends DT_BaseEntity
```
{
m_flPostProcessParameters: DataTable,
m_bMaster: Int,
}
```
### Offsets
```
DT_PostProcessController!0x0a60 m_flPostProcessParameters
DT_PostProcessController!0x0a78 m_bMaster
```
class DT_PredictedAnimEventData
```
{
m_predictedAnimEventTimes: DataTable,
m_predictedAnimEventIndices: DataTable,
m_predictedAnimEventCount: Int,
m_predictedAnimEventTarget: Int,
m_predictedAnimEventSequence: Int,
m_predictedAnimEventModel: Int,
m_predictedAnimEventsReadyToFireTime: Time,
}
```
### Offsets
```
DT_PredictedAnimEventData!0x0008 m_predictedAnimEventTimes
DT_PredictedAnimEventData!0x0028 m_predictedAnimEventIndices
DT_PredictedAnimEventData!0x0048 m_predictedAnimEventCount
DT_PredictedAnimEventData!0x004c m_predictedAnimEventTarget
DT_PredictedAnimEventData!0x0050 m_predictedAnimEventSequence
DT_PredictedAnimEventData!0x0054 m_predictedAnimEventModel
DT_PredictedAnimEventData!0x0058 m_predictedAnimEventsReadyToFireTime
```
class DT_Projectile
```
{
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: Vector,
m_nModelIndex: Int,
m_networkedFlags: Int,
m_iTeamNum: Int,
m_vecVelocity: Vector,
m_localAngles: Vector,
m_hOwnerEntity: Int,
m_CollisionGroup: Int,
m_PredictableID: Int,
m_realmsBitMask: BitMask,
m_weaponDataIsSet: Int,
m_forceAdjustToGunBarrelDisabled: Int,
m_weaponClassIndex: Int,
m_destructionDistance: Float,
m_passThroughDepthTotal: Int,
m_modBitfield: Int,
m_overrideMods: Int,
m_projectileTrailIndex: Int,
m_impactEffectTable: Int,
m_reducedEffects: Int,
m_projectileCreationTimeServer: Time,
m_weaponSource: Int,
m_passThroughModCount: Int,
m_passThroughPoints: DataTable,
m_preModdedTrailEffectIndices1p: DataTable,
m_preModdedTrailEffectIndices3p: DataTable,
m_launchOrigin: Vector,
}
```
### Offsets
```
DT_Projectile!0x004c m_cellX
DT_Projectile!0x0050 m_cellY
DT_Projectile!0x0054 m_cellZ
DT_Projectile!0x0058 m_localOrigin
DT_Projectile!0x0064 m_nModelIndex
DT_Projectile!0x03ec m_networkedFlags
DT_Projectile!0x0448 m_iTeamNum
DT_Projectile!0x0484 m_vecVelocity
DT_Projectile!0x0490 m_localAngles
DT_Projectile!0x04a4 m_hOwnerEntity
DT_Projectile!0x0540 m_CollisionGroup
DT_Projectile!0x07cc m_PredictableID
DT_Projectile!0x0a48 m_realmsBitMask
DT_Projectile!0x1690 m_weaponDataIsSet
DT_Projectile!0x1691 m_forceAdjustToGunBarrelDisabled
DT_Projectile!0x1694 m_weaponClassIndex
DT_Projectile!0x1698 m_destructionDistance
DT_Projectile!0x169c m_passThroughDepthTotal
DT_Projectile!0x16a0 m_modBitfield
DT_Projectile!0x16a4 m_overrideMods
DT_Projectile!0x16a8 m_projectileTrailIndex
DT_Projectile!0x16ac m_impactEffectTable
DT_Projectile!0x16b0 m_reducedEffects
DT_Projectile!0x16b4 m_projectileCreationTimeServer
DT_Projectile!0x16b8 m_weaponSource
DT_Projectile!0x16bc m_passThroughModCount
DT_Projectile!0x16c0 m_passThroughPoints
DT_Projectile!0x16cc m_preModdedTrailEffectIndices1p
DT_Projectile!0x16d0 m_preModdedTrailEffectIndices3p
DT_Projectile!0x16d4 m_launchOrigin
```
class DT_PropSurvival
```
{
moveparent: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_fEffects: Int,
m_usableType: Int,
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: Vector,
m_nModelIndex: Int,
m_networkedFlags: Int,
m_visibilityFlags: Int,
m_localAngles: Vector,
m_Collision: DT_CollisionProperty,
m_CollisionGroup: Int,
m_iSignifierName: String,
m_parentAttachmentModel: Int,
m_usablePriority: Int,
m_usableDistanceOverride: Float,
m_usableFOV: Float,
m_usePromptSize: Float,
m_realmsBitMask: BitMask,
m_nSkin: Int,
m_skinMod: Int,
m_nBody: Int,
m_camoIndex: Int,
m_ammoInClip: Int,
m_customScriptInt: Int,
m_survivalProperty: Int,
m_weaponNameIndex: Int,
m_modBitField: Int,
m_survivalPropFadeDist: Float,
}
```
### Offsets
```
DT_PropSurvival!0x001c moveparent
DT_PropSurvival!0x0020 m_parentAttachmentType
DT_PropSurvival!0x0024 m_parentAttachmentIndex
DT_PropSurvival!0x0044 m_fEffects
DT_PropSurvival!0x0048 m_usableType
DT_PropSurvival!0x004c m_cellX
DT_PropSurvival!0x0050 m_cellY
DT_PropSurvival!0x0054 m_cellZ
DT_PropSurvival!0x0058 m_localOrigin
DT_PropSurvival!0x0064 m_nModelIndex
DT_PropSurvival!0x03ec m_networkedFlags
DT_PropSurvival!0x0440 m_visibilityFlags
DT_PropSurvival!0x0490 m_localAngles
DT_PropSurvival!0x04c0 m_Collision
DT_PropSurvival!0x0540 m_CollisionGroup
DT_PropSurvival!0x0580 m_iSignifierName
DT_PropSurvival!0x0860 m_parentAttachmentModel
DT_PropSurvival!0x0928 m_usablePriority
DT_PropSurvival!0x092c m_usableDistanceOverride
DT_PropSurvival!0x0930 m_usableFOV
DT_PropSurvival!0x0934 m_usePromptSize
DT_PropSurvival!0x0a48 m_realmsBitMask
DT_PropSurvival!0x0ea8 m_nSkin
DT_PropSurvival!0x0eac m_skinMod
DT_PropSurvival!0x0eb0 m_nBody
DT_PropSurvival!0x0eb4 m_camoIndex
DT_PropSurvival!0x1694 m_ammoInClip
DT_PropSurvival!0x1698 m_customScriptInt
DT_PropSurvival!0x169c m_survivalProperty
DT_PropSurvival!0x16a4 m_weaponNameIndex
DT_PropSurvival!0x16a8 m_modBitField
DT_PropSurvival!0x16b0 m_survivalPropFadeDist
```
class DT_RopeKeyframe
```
{
m_localOrigin: Vector,
moveparent: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_visibilityFlags: Int,
m_hOwnerEntity: Int,
m_parentAttachmentHitbox: Int,
m_parentAttachmentModel: Int,
m_fadeDist: Float,
m_ropeZiplineAutoDetachDistance: Float,
m_ziplineSagEnable: Int,
m_ziplineSagHeight: Float,
m_ziplineMoveSpeedScale: Float,
m_wiggleFadeStartTime: Time,
m_wiggleEndTime: Time,
m_wiggleMaxLen: Float,
m_wiggleMagnitude: Float,
m_wiggleSpeed: Float,
m_flScrollSpeed: Float,
m_RopeFlags: Int,
m_iRopeMaterialModelIndex: Int,
m_nSegments: Int,
m_hStartPoint: Int,
m_hEndPoint: Int,
m_hPrevPoint: Int,
m_iStartAttachment: Int,
m_iEndAttachment: Int,
m_subdivStackCount: Int,
m_subdivSliceCount: Int,
m_ropeLength: Int,
m_constraintIterations: Int,
m_ropeDampening: Float,
m_Slack: Int,
m_TextureScale: Float,
m_TextureScale: Float,
m_fLockedPoints: Int,
m_lockDirectionCutoffLength: Int,
m_lockDirectionStrength: Float,
m_nChangeCount: Int,
m_Width: Float,
m_bConstrainBetweenEndpoints: Int,
}
```
### Offsets
```
DT_RopeKeyframe!0x0004 m_localOrigin
DT_RopeKeyframe!0x001c moveparent
DT_RopeKeyframe!0x0020 m_parentAttachmentType
DT_RopeKeyframe!0x0024 m_parentAttachmentIndex
DT_RopeKeyframe!0x0440 m_visibilityFlags
DT_RopeKeyframe!0x04a4 m_hOwnerEntity
DT_RopeKeyframe!0x085c m_parentAttachmentHitbox
DT_RopeKeyframe!0x0860 m_parentAttachmentModel
DT_RopeKeyframe!0x086c m_fadeDist
DT_RopeKeyframe!0x0a60 m_ropeZiplineAutoDetachDistance
DT_RopeKeyframe!0x0a64 m_ziplineSagEnable
DT_RopeKeyframe!0x0a68 m_ziplineSagHeight
DT_RopeKeyframe!0x0b60 m_ziplineMoveSpeedScale
DT_RopeKeyframe!0x0b64 m_wiggleFadeStartTime
DT_RopeKeyframe!0x0b68 m_wiggleEndTime
DT_RopeKeyframe!0x0b6c m_wiggleMaxLen
DT_RopeKeyframe!0x0b70 m_wiggleMagnitude
DT_RopeKeyframe!0x0b74 m_wiggleSpeed
DT_RopeKeyframe!0x0bac m_flScrollSpeed
DT_RopeKeyframe!0x0bb0 m_RopeFlags
DT_RopeKeyframe!0x0bb4 m_iRopeMaterialModelIndex
DT_RopeKeyframe!0x0e38 m_nSegments
DT_RopeKeyframe!0x0e3c m_hStartPoint
DT_RopeKeyframe!0x0e40 m_hEndPoint
DT_RopeKeyframe!0x0e44 m_hPrevPoint
DT_RopeKeyframe!0x0e48 m_iStartAttachment
DT_RopeKeyframe!0x0e4a m_iEndAttachment
DT_RopeKeyframe!0x0e74 m_subdivStackCount
DT_RopeKeyframe!0x0e78 m_subdivSliceCount
DT_RopeKeyframe!0x0e7c m_ropeLength
DT_RopeKeyframe!0x0e84 m_constraintIterations
DT_RopeKeyframe!0x0e88 m_ropeDampening
DT_RopeKeyframe!0x0e8c m_Slack
DT_RopeKeyframe!0x0e90 m_TextureScale
DT_RopeKeyframe!0x0e90 m_TextureScale
DT_RopeKeyframe!0x0e94 m_fLockedPoints
DT_RopeKeyframe!0x0e98 m_lockDirectionCutoffLength
DT_RopeKeyframe!0x0e9c m_lockDirectionStrength
DT_RopeKeyframe!0x0ea0 m_nChangeCount
DT_RopeKeyframe!0x0ea4 m_Width
DT_RopeKeyframe!0x0f38 m_bConstrainBetweenEndpoints
```
class DT_ScriptMover extends DT_ScriptProp
```
{
m_parentAttachmentType: Int,
m_vecAngVelocity: Vector,
m_vecVelocity: Vector,
m_localAngles: Vector,
m_parentAttachmentHitbox: Int,
}
```
### Offsets
```
DT_ScriptMover!0x0020 m_parentAttachmentType
DT_ScriptMover!0x0128 m_vecAngVelocity
DT_ScriptMover!0x0484 m_vecVelocity
DT_ScriptMover!0x0490 m_localAngles
DT_ScriptMover!0x085c m_parentAttachmentHitbox
```
class DT_ScriptMoverLightweight
```
{
moveparent: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_fEffects: Int,
m_moverNetworkCellX: Int,
m_moverNetworkCellY: Int,
m_moverNetworkCellZ: Int,
m_moverNetworkLocalOrigin: Vector,
m_nModelIndex: Int,
m_moverNetworkAngularVelocity: Vector,
m_networkedFlags: Int,
m_moverNetworkLinearVelocity: Vector,
m_moverNetworkLocalAngles: Vector,
m_scriptNameIndex: Int,
m_parentAttachmentHitbox: Int,
m_parentAttachmentModel: Int,
m_fadeDist: Float,
m_moveModeNonPhysics: Int,
m_moveModeIsLocal: Int,
m_moveToStartPos: Vector,
m_moveToEndPos: Vector,
m_moveToTimeStart: Time,
m_moveToTimeEnd: Time,
m_moveToTimeEaseIn: Float,
m_moveToTimeEaseOut: Float,
m_moveVelocity: Vector,
m_moveGravity: Vector,
m_trainStartTime: Time,
m_trainStopTime: Time,
m_trainStartDistance: Float,
m_trainCurrentNode: Int,
m_trainStopNode: Int,
m_trainInitialSpeed: Float,
m_trainGoalSpeed: Float,
m_trainAcceleration: Float,
m_trainLastNode: Int,
m_trainLastDistance: Float,
m_trainLastSpeed: Float,
m_trainFollowMover: Int,
m_trainFollowDistance: Float,
m_trainBreadcrumb: DataTable,
m_trainBreadcrumbBegin: Int,
m_trainBreadcrumbCount: Int,
m_trainAutoRollStrength: Float,
m_trainAutoRollLookAheadDistance: Float,
m_trainAutoRollMax: Float,
m_trainSimulateBeforeMeEntity: Int,
m_rotateModeNonPhysics: Int,
m_rotateModeIsLocal: Int,
m_RotateToAnglesStart: Vector,
m_RotateToAnglesEnd: Vector,
m_rotateToTimeStart: Time,
m_rotateToTimeEnd: Time,
m_rotateToTimeEaseIn: Float,
m_rotateToTimeEaseOut: Float,
m_rotateAxis: Vector,
m_rotateSpeed: Float,
m_trainPitchMax: Float,
m_useNonPhysicsMoveInterpolation: Int,
}
```
### Offsets
```
DT_ScriptMoverLightweight!0x001c moveparent
DT_ScriptMoverLightweight!0x0020 m_parentAttachmentType
DT_ScriptMoverLightweight!0x0024 m_parentAttachmentIndex
DT_ScriptMoverLightweight!0x0044 m_fEffects
DT_ScriptMoverLightweight!0x004c m_moverNetworkCellX
DT_ScriptMoverLightweight!0x0050 m_moverNetworkCellY
DT_ScriptMoverLightweight!0x0054 m_moverNetworkCellZ
DT_ScriptMoverLightweight!0x0058 m_moverNetworkLocalOrigin
DT_ScriptMoverLightweight!0x0064 m_nModelIndex
DT_ScriptMoverLightweight!0x0128 m_moverNetworkAngularVelocity
DT_ScriptMoverLightweight!0x03ec m_networkedFlags
DT_ScriptMoverLightweight!0x0484 m_moverNetworkLinearVelocity
DT_ScriptMoverLightweight!0x0490 m_moverNetworkLocalAngles
DT_ScriptMoverLightweight!0x0690 m_scriptNameIndex
DT_ScriptMoverLightweight!0x085c m_parentAttachmentHitbox
DT_ScriptMoverLightweight!0x0860 m_parentAttachmentModel
DT_ScriptMoverLightweight!0x086c m_fadeDist
DT_ScriptMoverLightweight!0x17b4 m_moveModeNonPhysics
DT_ScriptMoverLightweight!0x17b8 m_moveModeIsLocal
DT_ScriptMoverLightweight!0x17bc m_moveToStartPos
DT_ScriptMoverLightweight!0x17c8 m_moveToEndPos
DT_ScriptMoverLightweight!0x17d4 m_moveToTimeStart
DT_ScriptMoverLightweight!0x17d8 m_moveToTimeEnd
DT_ScriptMoverLightweight!0x17dc m_moveToTimeEaseIn
DT_ScriptMoverLightweight!0x17e0 m_moveToTimeEaseOut
DT_ScriptMoverLightweight!0x17e4 m_moveVelocity
DT_ScriptMoverLightweight!0x17f0 m_moveGravity
DT_ScriptMoverLightweight!0x17fc m_trainStartTime
DT_ScriptMoverLightweight!0x1800 m_trainStopTime
DT_ScriptMoverLightweight!0x1804 m_trainStartDistance
DT_ScriptMoverLightweight!0x1808 m_trainCurrentNode
DT_ScriptMoverLightweight!0x180c m_trainStopNode
DT_ScriptMoverLightweight!0x1810 m_trainInitialSpeed
DT_ScriptMoverLightweight!0x1814 m_trainGoalSpeed
DT_ScriptMoverLightweight!0x1818 m_trainAcceleration
DT_ScriptMoverLightweight!0x181c m_trainLastNode
DT_ScriptMoverLightweight!0x1820 m_trainLastDistance
DT_ScriptMoverLightweight!0x1824 m_trainLastSpeed
DT_ScriptMoverLightweight!0x1828 m_trainFollowMover
DT_ScriptMoverLightweight!0x182c m_trainFollowDistance
DT_ScriptMoverLightweight!0x1830 m_trainBreadcrumb
DT_ScriptMoverLightweight!0x1850 m_trainBreadcrumbBegin
DT_ScriptMoverLightweight!0x1854 m_trainBreadcrumbCount
DT_ScriptMoverLightweight!0x1858 m_trainAutoRollStrength
DT_ScriptMoverLightweight!0x185c m_trainAutoRollLookAheadDistance
DT_ScriptMoverLightweight!0x1860 m_trainAutoRollMax
DT_ScriptMoverLightweight!0x1864 m_trainSimulateBeforeMeEntity
DT_ScriptMoverLightweight!0x1868 m_rotateModeNonPhysics
DT_ScriptMoverLightweight!0x186c m_rotateModeIsLocal
DT_ScriptMoverLightweight!0x1870 m_RotateToAnglesStart
DT_ScriptMoverLightweight!0x187c m_RotateToAnglesEnd
DT_ScriptMoverLightweight!0x1888 m_rotateToTimeStart
DT_ScriptMoverLightweight!0x188c m_rotateToTimeEnd
DT_ScriptMoverLightweight!0x1890 m_rotateToTimeEaseIn
DT_ScriptMoverLightweight!0x1894 m_rotateToTimeEaseOut
DT_ScriptMoverLightweight!0x1898 m_rotateAxis
DT_ScriptMoverLightweight!0x18a4 m_rotateSpeed
DT_ScriptMoverLightweight!0x18a8 m_trainPitchMax
DT_ScriptMoverLightweight!0x18c4 m_useNonPhysicsMoveInterpolation
```
class DT_ScriptMoverTrainNode
```
{
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: Vector,
m_scriptNameIndex: Int,
m_firstChildEntityLink: Int,
m_firstParentEntityLink: Int,
m_numSmoothPoints: Int,
m_trainNodeMakeSmoothPointsParity: Int,
m_tangentType: Int,
m_perfectCircularRotation: Int,
}
```
### Offsets
```
DT_ScriptMoverTrainNode!0x004c m_cellX
DT_ScriptMoverTrainNode!0x0050 m_cellY
DT_ScriptMoverTrainNode!0x0054 m_cellZ
DT_ScriptMoverTrainNode!0x0058 m_localOrigin
DT_ScriptMoverTrainNode!0x0690 m_scriptNameIndex
DT_ScriptMoverTrainNode!0x0a40 m_firstChildEntityLink
DT_ScriptMoverTrainNode!0x0a44 m_firstParentEntityLink
DT_ScriptMoverTrainNode!0x0a60 m_numSmoothPoints
DT_ScriptMoverTrainNode!0x0a64 m_trainNodeMakeSmoothPointsParity
DT_ScriptMoverTrainNode!0x0a68 m_tangentType
DT_ScriptMoverTrainNode!0x0a6c m_perfectCircularRotation
```
class DT_ScriptNetData_SNDC_DEATH_BOX extends DT_ScriptNetData
```
{
m_bools: Array,
m_ranges: Array,
m_int32s: Array,
m_times: Array,
m_entities: Array,
m_bools[0]: Int,
m_ranges[0]: Int,
m_int32s[0]: Int,
m_times[0]: Time,
m_entities[0]: Int,
}
```
### Offsets
```
DT_ScriptNetData_SNDC_DEATH_BOX!0x0000 m_bools
DT_ScriptNetData_SNDC_DEATH_BOX!0x0000 m_ranges
DT_ScriptNetData_SNDC_DEATH_BOX!0x0000 m_int32s
DT_ScriptNetData_SNDC_DEATH_BOX!0x0000 m_times
DT_ScriptNetData_SNDC_DEATH_BOX!0x0000 m_entities
DT_ScriptNetData_SNDC_DEATH_BOX!0x0c70 m_bools[0]
DT_ScriptNetData_SNDC_DEATH_BOX!0x0c74 m_ranges[0]
DT_ScriptNetData_SNDC_DEATH_BOX!0x0c98 m_int32s[0]
DT_ScriptNetData_SNDC_DEATH_BOX!0x0ca4 m_times[0]
DT_ScriptNetData_SNDC_DEATH_BOX!0x0cb0 m_entities[0]
```
class DT_ScriptNetData_SNDC_GLOBAL extends DT_ScriptNetData
```
{
m_bools: Array,
m_ranges: Array,
m_int32s: Array,
m_times: Array,
m_entities: Array,
m_bools[0]: Int,
m_ranges[0]: Int,
m_int32s[0]: Int,
m_times[0]: Time,
m_entities[0]: Int,
}
```
### Offsets
```
DT_ScriptNetData_SNDC_GLOBAL!0x0000 m_bools
DT_ScriptNetData_SNDC_GLOBAL!0x0000 m_ranges
DT_ScriptNetData_SNDC_GLOBAL!0x0000 m_int32s
DT_ScriptNetData_SNDC_GLOBAL!0x0000 m_times
DT_ScriptNetData_SNDC_GLOBAL!0x0000 m_entities
DT_ScriptNetData_SNDC_GLOBAL!0x0c70 m_bools[0]
DT_ScriptNetData_SNDC_GLOBAL!0x0c82 m_ranges[0]
DT_ScriptNetData_SNDC_GLOBAL!0x0cc8 m_int32s[0]
DT_ScriptNetData_SNDC_GLOBAL!0x0cf0 m_times[0]
DT_ScriptNetData_SNDC_GLOBAL!0x0d58 m_entities[0]
```
class DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND extends DT_ScriptNetData
```
{
m_bools: Array,
m_ranges: Array,
m_int32s: Array,
m_times: Array,
m_entities: Array,
m_bools[0]: Int,
m_ranges[0]: Int,
m_int32s[0]: Int,
m_times[0]: Time,
m_entities[0]: Int,
}
```
### Offsets
```
DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0000 m_bools
DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0000 m_ranges
DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0000 m_int32s
DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0000 m_times
DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0000 m_entities
DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0c70 m_bools[0]
DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0c82 m_ranges[0]
DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0cc8 m_int32s[0]
DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0cf0 m_times[0]
DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0d58 m_entities[0]
```
class DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE extends DT_ScriptNetData
```
{
m_bools: Array,
m_ranges: Array,
m_int32s: Array,
m_times: Array,
m_entities: Array,
m_bools[0]: Int,
m_ranges[0]: Int,
m_int32s[0]: Int,
m_times[0]: Time,
m_entities[0]: Int,
}
```
### Offsets
```
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0000 m_bools
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0000 m_ranges
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0000 m_int32s
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0000 m_times
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0000 m_entities
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0c70 m_bools[0]
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0c8a m_ranges[0]
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0cd0 m_int32s[0]
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0ce8 m_times[0]
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0d10 m_entities[0]
```
class DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED extends DT_ScriptNetData
```
{
m_bools: Array,
m_ranges: Array,
m_int32s: Array,
m_times: Array,
m_entities: Array,
m_bools[0]: Int,
m_ranges[0]: Int,
m_int32s[0]: Int,
m_times[0]: Time,
m_entities[0]: Int,
}
```
### Offsets
```
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0000 m_bools
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0000 m_ranges
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0000 m_int32s
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0000 m_times
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0000 m_entities
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0c70 m_bools[0]
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0c8a m_ranges[0]
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0d48 m_int32s[0]
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0d60 m_times[0]
DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0d88 m_entities[0]
```
class DT_ScriptNetData_SNDC_PLAYER_GLOBAL extends DT_ScriptNetData
```
{
m_bools: Array,
m_ranges: Array,
m_int32s: Array,
m_times: Array,
m_entities: Array,
m_bools[0]: Int,
m_ranges[0]: Int,
m_int32s[0]: Int,
m_times[0]: Time,
m_entities[0]: Int,
}
```
### Offsets
```
DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0000 m_bools
DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0000 m_ranges
DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0000 m_int32s
DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0000 m_times
DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0000 m_entities
DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0c70 m_bools[0]
DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0c7e m_ranges[0]
DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0cc4 m_int32s[0]
DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0cfc m_times[0]
DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0d24 m_entities[0]
```
class DT_ScriptNetData_SNDC_TITAN_SOUL extends DT_ScriptNetData
```
{
m_bools: Array,
m_ranges: Array,
m_int32s: Array,
m_times: Array,
m_entities: Array,
m_bools[0]: Int,
m_ranges[0]: Int,
m_int32s[0]: Int,
m_times[0]: Time,
m_entities[0]: Int,
}
```
### Offsets
```
DT_ScriptNetData_SNDC_TITAN_SOUL!0x0000 m_bools
DT_ScriptNetData_SNDC_TITAN_SOUL!0x0000 m_ranges
DT_ScriptNetData_SNDC_TITAN_SOUL!0x0000 m_int32s
DT_ScriptNetData_SNDC_TITAN_SOUL!0x0000 m_times
DT_ScriptNetData_SNDC_TITAN_SOUL!0x0000 m_entities
DT_ScriptNetData_SNDC_TITAN_SOUL!0x0c70 m_bools[0]
DT_ScriptNetData_SNDC_TITAN_SOUL!0x0c7a m_ranges[0]
DT_ScriptNetData_SNDC_TITAN_SOUL!0x0ca0 m_int32s[0]
DT_ScriptNetData_SNDC_TITAN_SOUL!0x0cb0 m_times[0]
DT_ScriptNetData_SNDC_TITAN_SOUL!0x0cd8 m_entities[0]
```
class DT_ScriptProp extends DT_DynamicProp
```
{
m_networkedFlags: Int,
m_iHealth: Int,
m_iMaxHealth: Int,
m_minimapData: DT_MinimapBaseEntityData,
m_nameVisibilityFlags: Int,
m_title: String,
m_footstepType: String,
m_renderColorFriendlyIsValid: Int,
m_renderColorFriendly: Int,
m_armorType: Int,
m_scriptPropFlags: Int,
m_scriptPropSmartAmmoLockType: Int,
}
```
### Offsets
```
DT_ScriptProp!0x03ec m_networkedFlags
DT_ScriptProp!0x0438 m_iHealth
DT_ScriptProp!0x0578 m_iMaxHealth
DT_ScriptProp!0x0968 m_minimapData
DT_ScriptProp!0x09b8 m_nameVisibilityFlags
DT_ScriptProp!0x16f0 m_title
DT_ScriptProp!0x1710 m_footstepType
DT_ScriptProp!0x1750 m_renderColorFriendlyIsValid
DT_ScriptProp!0x1751 m_renderColorFriendly
DT_ScriptProp!0x1758 m_armorType
DT_ScriptProp!0x175c m_scriptPropFlags
DT_ScriptProp!0x1760 m_scriptPropSmartAmmoLockType
```
class DT_ScriptTraceVolume extends DT_BaseEntity
```
{
m_shapeType: Int,
m_sphereRadius: Float,
m_boxMins: Vector,
m_boxMaxs: Vector,
m_drawDebug: Int,
}
```
### Offsets
```
DT_ScriptTraceVolume!0x0a60 m_shapeType
DT_ScriptTraceVolume!0x0a64 m_sphereRadius
DT_ScriptTraceVolume!0x0a68 m_boxMins
DT_ScriptTraceVolume!0x0a74 m_boxMaxs
DT_ScriptTraceVolume!0x0a80 m_drawDebug
```
class DT_SequenceTransitioner
```
{
m_sequenceTransitionerLayers: DataTable,
m_sequenceTransitionerLayerCount: Int,
}
```
### Offsets
```
DT_SequenceTransitioner!0x0050 m_sequenceTransitionerLayers
DT_SequenceTransitioner!0x01a0 m_sequenceTransitionerLayerCount
```
class DT_SequenceTransitionerLayer
```
{
m_sequenceTransitionerLayerActive: Int,
m_sequenceTransitionerLayerStartCycle: Cycle,
m_sequenceTransitionerLayerSequence: Int,
m_sequenceTransitionerLayerPlaybackRate: Float,
m_sequenceTransitionerLayerStartTime: Time,
m_sequenceTransitionerLayerFadeOutDuration: Cycle,
}
```
### Offsets
```
DT_SequenceTransitionerLayer!0x0018 m_sequenceTransitionerLayerActive
DT_SequenceTransitionerLayer!0x001c m_sequenceTransitionerLayerStartCycle
DT_SequenceTransitionerLayer!0x0020 m_sequenceTransitionerLayerSequence
DT_SequenceTransitionerLayer!0x0028 m_sequenceTransitionerLayerPlaybackRate
DT_SequenceTransitionerLayer!0x002c m_sequenceTransitionerLayerStartTime
DT_SequenceTransitionerLayer!0x0030 m_sequenceTransitionerLayerFadeOutDuration
```
class DT_SoundData
```
{
m_targetEnt: Int,
m_soundID: BitMask,
m_networkTableID: Int,
m_soundIsStart: Int,
m_seek: Float,
}
```
### Offsets
```
DT_SoundData!0x0000 m_targetEnt
DT_SoundData!0x0008 m_soundID
DT_SoundData!0x0010 m_networkTableID
DT_SoundData!0x0014 m_soundIsStart
DT_SoundData!0x0018 m_seek
```
class DT_StatueProp extends DT_PhysicsProp
```
{
m_hInitBaseAnimating: Int,
m_bShatter: Int,
m_nShatterFlags: Int,
m_vShatterPosition: Vector,
m_vShatterForce: Vector,
}
```
### Offsets
```
DT_StatueProp!0x16f0 m_hInitBaseAnimating
DT_StatueProp!0x16f4 m_bShatter
DT_StatueProp!0x16f8 m_nShatterFlags
DT_StatueProp!0x16fc m_vShatterPosition
DT_StatueProp!0x1708 m_vShatterForce
```
class DT_StatusEffectPlugin
```
{
m_hOwnerEntity: Int,
m_statusEffectsTimedPluginNV: DataTable,
m_statusEffectsEndlessPluginNV: DataTable,
}
```
### Offsets
```
DT_StatusEffectPlugin!0x04a4 m_hOwnerEntity
DT_StatusEffectPlugin!0x0a60 m_statusEffectsTimedPluginNV
DT_StatusEffectPlugin!0x0a78 m_statusEffectsEndlessPluginNV
```
class DT_TEBreakModel extends DT_BaseTempEntity
```
{
m_vecOrigin: Vector,
m_angRotation.x: Float,
m_angRotation.y: Float,
m_angRotation.z: Float,
m_vecSize: Vector,
m_vecVelocity: Vector,
m_nRandomization: Int,
m_nModelIndex: Int,
m_nCount: Int,
m_fTime: Float,
m_nFlags: Int,
}
```
### Offsets
```
DT_TEBreakModel!0x0028 m_vecOrigin
DT_TEBreakModel!0x0034 m_angRotation.x
DT_TEBreakModel!0x0038 m_angRotation.y
DT_TEBreakModel!0x003c m_angRotation.z
DT_TEBreakModel!0x0040 m_vecSize
DT_TEBreakModel!0x004c m_vecVelocity
DT_TEBreakModel!0x0058 m_nRandomization
DT_TEBreakModel!0x005c m_nModelIndex
DT_TEBreakModel!0x0060 m_nCount
DT_TEBreakModel!0x0064 m_fTime
DT_TEBreakModel!0x0068 m_nFlags
```
class DT_TEExplosion extends DT_TEParticleSystem
```
{
m_fScale: Float,
m_nFrameRate: Int,
m_nFlags: Int,
m_vecNormal: Vector,
m_chMaterialType: Int,
m_nRadius: Int,
m_nInnerRadius: Int,
m_nMagnitude: Int,
m_impactEffectTableIndex: Int,
m_surfaceProp: Int,
m_owner: Int,
m_victim: Int,
}
```
### Offsets
```
DT_TEExplosion!0x0038 m_fScale
DT_TEExplosion!0x003c m_nFrameRate
DT_TEExplosion!0x0040 m_nFlags
DT_TEExplosion!0x0044 m_vecNormal
DT_TEExplosion!0x0050 m_chMaterialType
DT_TEExplosion!0x0054 m_nRadius
DT_TEExplosion!0x0058 m_nInnerRadius
DT_TEExplosion!0x005c m_nMagnitude
DT_TEExplosion!0x0060 m_impactEffectTableIndex
DT_TEExplosion!0x0064 m_surfaceProp
DT_TEExplosion!0x0068 m_owner
DT_TEExplosion!0x006c m_victim
```
class DT_TEPhysicsProp extends DT_BaseTempEntity
```
{
m_vecOrigin: Vector,
m_angRotation.x: Float,
m_angRotation.y: Float,
m_angRotation.z: Float,
m_vecVelocity: Vector,
m_nModelIndex: Int,
m_nSkin: Int,
m_nFlags: Int,
m_nEffects: Int,
}
```
### Offsets
```
DT_TEPhysicsProp!0x0028 m_vecOrigin
DT_TEPhysicsProp!0x0034 m_angRotation.x
DT_TEPhysicsProp!0x0038 m_angRotation.y
DT_TEPhysicsProp!0x003c m_angRotation.z
DT_TEPhysicsProp!0x0040 m_vecVelocity
DT_TEPhysicsProp!0x004c m_nModelIndex
DT_TEPhysicsProp!0x0050 m_nSkin
DT_TEPhysicsProp!0x0054 m_nFlags
DT_TEPhysicsProp!0x0058 m_nEffects
```
class DT_TEProjectileTrail extends DT_BaseTempEntity
```
{
m_owner: Int,
m_startPos: Vector,
m_endPos: Vector,
m_weaponClassIndex: Int,
m_modBitfield: Int,
m_projectileTrailIndex: Int,
m_impactEffectTable: Int,
}
```
### Offsets
```
DT_TEProjectileTrail!0x0028 m_owner
DT_TEProjectileTrail!0x002c m_startPos
DT_TEProjectileTrail!0x0038 m_endPos
DT_TEProjectileTrail!0x0044 m_weaponClassIndex
DT_TEProjectileTrail!0x0048 m_modBitfield
DT_TEProjectileTrail!0x004c m_projectileTrailIndex
DT_TEProjectileTrail!0x0050 m_impactEffectTable
```
class DT_TEScriptParticleSystem extends DT_BaseTempEntity
```
{
m_effectIndex: Int,
m_origin: Vector,
m_angles: Vector,
m_controlPoint1: Vector,
}
```
### Offsets
```
DT_TEScriptParticleSystem!0x0028 m_effectIndex
DT_TEScriptParticleSystem!0x002c m_origin
DT_TEScriptParticleSystem!0x0038 m_angles
DT_TEScriptParticleSystem!0x0044 m_controlPoint1
```
class DT_TEScriptParticleSystemOnEntity extends DT_BaseTempEntity
```
{
m_effectIndex: Int,
m_ent: Int,
m_attachType: Int,
m_attachmentIndex: Int,
m_attachType2: Int,
m_attachmentIndex2: Int,
}
```
### Offsets
```
DT_TEScriptParticleSystemOnEntity!0x0028 m_effectIndex
DT_TEScriptParticleSystemOnEntity!0x002c m_ent
DT_TEScriptParticleSystemOnEntity!0x0030 m_attachType
DT_TEScriptParticleSystemOnEntity!0x0034 m_attachmentIndex
DT_TEScriptParticleSystemOnEntity!0x0038 m_attachType2
DT_TEScriptParticleSystemOnEntity!0x003c m_attachmentIndex2
```
class DT_TEShatterSurface extends DT_BaseTempEntity
```
{
m_vecOrigin: Vector,
m_vecAngles: Vector,
m_vecForce: Vector,
m_vecForcePos: Vector,
m_flWidth: Float,
m_flHeight: Float,
m_flShardSize: Float,
m_nSurfaceType: Int,
}
```
### Offsets
```
DT_TEShatterSurface!0x0028 m_vecOrigin
DT_TEShatterSurface!0x0034 m_vecAngles
DT_TEShatterSurface!0x0040 m_vecForce
DT_TEShatterSurface!0x004c m_vecForcePos
DT_TEShatterSurface!0x0058 m_flWidth
DT_TEShatterSurface!0x005c m_flHeight
DT_TEShatterSurface!0x0060 m_flShardSize
DT_TEShatterSurface!0x0064 m_nSurfaceType
```
class DT_Team
```
{
player_array_element: Int,
"player_array": Array,
m_score: Int,
m_score2: Int,
m_kills: Int,
m_deaths: Int,
m_iRoundsWon: Int,
m_iTeamTeamNum: Int,
m_teamColor: Vector,
m_szTeamname: String,
m_reservedPlayerCount: Int,
m_connectingPlayerCount: Int,
m_loadingPlayerCount: Int,
}
```
### Offsets
```
DT_Team!0x0000 player_array_element
DT_Team!0x0000 "player_array"
DT_Team!0x0a60 m_score
DT_Team!0x0a64 m_score2
DT_Team!0x0a68 m_kills
DT_Team!0x0a6c m_deaths
DT_Team!0x0a70 m_iRoundsWon
DT_Team!0x0a74 m_iTeamTeamNum
DT_Team!0x0a78 m_teamColor
DT_Team!0x0aa8 m_szTeamname
DT_Team!0x0ba8 m_reservedPlayerCount
DT_Team!0x0bac m_connectingPlayerCount
DT_Team!0x0bb0 m_loadingPlayerCount
```
class DT_Tether
```
{
pos: Vector,
health: Float,
healthDrainPerSec: Float,
healthStretchDamageScale: Float,
radius: Float,
}
```
### Offsets
```
DT_Tether!0x0000 pos
DT_Tether!0x000c health
DT_Tether!0x0010 healthDrainPerSec
DT_Tether!0x0014 healthStretchDamageScale
DT_Tether!0x0018 radius
```
class DT_ThirdPersonView
```
{
m_thirdPersonEntViewOffset.x: Float,
m_thirdPersonEntViewOffset.y: Float,
m_thirdPersonEntViewOffset.z: Float,
m_thirdPersonEntShouldViewAnglesFollowThirdPersonEnt: Int,
m_thirdPersonEntPitchIsFreelook: Int,
m_thirdPersonEntYawIsFreelook: Int,
m_thirdPersonEntUseFixedDist: Int,
m_thirdPersonEntFixedClientOnly: Int,
m_thirdPersonEntPushedInByGeo: Int,
m_thirdPersonEntDrawViewmodel: Int,
m_thirdPersonEntEnableCameraLag: Int,
m_thirdPersonEntFreezeLookControls: Int,
m_thirdPersonEntBlendInTotalDuration: Float,
m_thirdPersonEntBlendInEaseInDuration: Float,
m_thirdPersonEntBlendInEaseOutDuration: Float,
m_thirdPersonEntBlendOutDuration: Float,
m_thirdPersonEntFixedPitch: Float,
m_thirdPersonEntFixedYaw: Float,
m_thirdPersonEntFixedDist: Float,
m_thirdPersonEntFixedHeight: Float,
m_thirdPersonEntFixedRight: Float,
m_thirdPersonEntMinYaw: Float,
m_thirdPersonEntMaxYaw: Float,
m_thirdPersonEntMinPitch: Float,
m_thirdPersonEntMaxPitch: Float,
m_thirdPersonEntSpringToCenterRate: Float,
m_thirdPersonEntSpringToCenterDelay: Float,
m_thirdPersonEntLookaheadLowerEntSpeed: Float,
m_thirdPersonEntLookaheadUpperEntSpeed: Float,
m_thirdPersonEntLookaheadMaxAngle: Float,
m_thirdPersonEntLookaheadLerpAheadRate: Float,
m_thirdPersonEntLookaheadLerpToCenterRate: Float,
}
```
### Offsets
```
DT_ThirdPersonView!0x0000 m_thirdPersonEntViewOffset.x
DT_ThirdPersonView!0x0004 m_thirdPersonEntViewOffset.y
DT_ThirdPersonView!0x0008 m_thirdPersonEntViewOffset.z
DT_ThirdPersonView!0x000c m_thirdPersonEntShouldViewAnglesFollowThirdPersonEnt
DT_ThirdPersonView!0x000d m_thirdPersonEntPitchIsFreelook
DT_ThirdPersonView!0x000e m_thirdPersonEntYawIsFreelook
DT_ThirdPersonView!0x000f m_thirdPersonEntUseFixedDist
DT_ThirdPersonView!0x0010 m_thirdPersonEntFixedClientOnly
DT_ThirdPersonView!0x0011 m_thirdPersonEntPushedInByGeo
DT_ThirdPersonView!0x0012 m_thirdPersonEntDrawViewmodel
DT_ThirdPersonView!0x0013 m_thirdPersonEntEnableCameraLag
DT_ThirdPersonView!0x0014 m_thirdPersonEntFreezeLookControls
DT_ThirdPersonView!0x0018 m_thirdPersonEntBlendInTotalDuration
DT_ThirdPersonView!0x001c m_thirdPersonEntBlendInEaseInDuration
DT_ThirdPersonView!0x0020 m_thirdPersonEntBlendInEaseOutDuration
DT_ThirdPersonView!0x0024 m_thirdPersonEntBlendOutDuration
DT_ThirdPersonView!0x0028 m_thirdPersonEntFixedPitch
DT_ThirdPersonView!0x002c m_thirdPersonEntFixedYaw
DT_ThirdPersonView!0x0030 m_thirdPersonEntFixedDist
DT_ThirdPersonView!0x0034 m_thirdPersonEntFixedHeight
DT_ThirdPersonView!0x0038 m_thirdPersonEntFixedRight
DT_ThirdPersonView!0x0050 m_thirdPersonEntMinYaw
DT_ThirdPersonView!0x0054 m_thirdPersonEntMaxYaw
DT_ThirdPersonView!0x0058 m_thirdPersonEntMinPitch
DT_ThirdPersonView!0x005c m_thirdPersonEntMaxPitch
DT_ThirdPersonView!0x0060 m_thirdPersonEntSpringToCenterRate
DT_ThirdPersonView!0x0064 m_thirdPersonEntSpringToCenterDelay
DT_ThirdPersonView!0x0068 m_thirdPersonEntLookaheadLowerEntSpeed
DT_ThirdPersonView!0x006c m_thirdPersonEntLookaheadUpperEntSpeed
DT_ThirdPersonView!0x0070 m_thirdPersonEntLookaheadMaxAngle
DT_ThirdPersonView!0x0074 m_thirdPersonEntLookaheadLerpAheadRate
DT_ThirdPersonView!0x0078 m_thirdPersonEntLookaheadLerpToCenterRate
```
class DT_TitanSoul
```
{
statuseffectsdata_soul: DT_TitanSoul_StatusEffects,
m_bossPlayer: Int,
m_shieldHealth: Int,
m_shieldHealthMax: Int,
m_networkedFlags: Int,
m_titan: Int,
m_titanSoulScriptNetData: Int,
m_lastRodeoHitTime: Time,
m_nextCoreChargeAvailable: Time,
m_coreChargeExpireTime: Time,
m_coreChargeStartTime: Time,
m_coreUseDuration: Time,
m_damageComboLatestUpdateTime: Time,
m_damageComboStartHealth: Int,
m_stance: Int,
m_doomed: Int,
m_playerSettingsNum: BitMask,
m_invalidHealthBarEnt: Int,
m_bEjecting: Int,
m_isValidRodeoTarget: Int,
}
```
### Offsets
```
DT_TitanSoul!0x0000 statuseffectsdata_soul
DT_TitanSoul!0x0124 m_bossPlayer
DT_TitanSoul!0x0170 m_shieldHealth
DT_TitanSoul!0x0174 m_shieldHealthMax
DT_TitanSoul!0x03ec m_networkedFlags
DT_TitanSoul!0x0a60 m_titan
DT_TitanSoul!0x0a68 m_titanSoulScriptNetData
DT_TitanSoul!0x0c00 m_lastRodeoHitTime
DT_TitanSoul!0x0c08 m_nextCoreChargeAvailable
DT_TitanSoul!0x0c10 m_coreChargeExpireTime
DT_TitanSoul!0x0c18 m_coreChargeStartTime
DT_TitanSoul!0x0c1c m_coreUseDuration
DT_TitanSoul!0x0c20 m_damageComboLatestUpdateTime
DT_TitanSoul!0x0c24 m_damageComboStartHealth
DT_TitanSoul!0x0dc8 m_stance
DT_TitanSoul!0x0dcc m_doomed
DT_TitanSoul!0x0dd0 m_playerSettingsNum
DT_TitanSoul!0x0dd8 m_invalidHealthBarEnt
DT_TitanSoul!0x0dd9 m_bEjecting
DT_TitanSoul!0x0dda m_isValidRodeoTarget
```
class DT_TitanSoul_StatusEffects
```
{
m_statusEffectsTimedTitanSoulNV: DataTable,
m_statusEffectsEndlessTitanSoulNV: DataTable,
}
```
### Offsets
```
DT_TitanSoul_StatusEffects!0x0c28 m_statusEffectsTimedTitanSoulNV
DT_TitanSoul_StatusEffects!0x0d18 m_statusEffectsEndlessTitanSoulNV
```
class DT_TriggerCylinderHeavy extends DT_BaseTrigger
```
{
m_triggerFilterMask: BitMask,
m_radius: Float,
m_aboveHeight: Float,
m_belowHeight: Float,
m_teslaTrapBaseHeight: Float,
m_vertOverride: Float,
m_launchPower: Float,
m_punchSoftAmount: Float,
m_punchHardAmount: Float,
m_punchRandomBoost: Float,
m_gravityLiftUpSpeed: Float,
m_gravityLiftMoveSpeed: Float,
m_gravityLiftMoveAccel: Float,
m_gravityLiftToCenterSpeed: Float,
m_gravityLiftToCenterAccel: Float,
m_gravityLiftEjectUpSpeed: Float,
m_gravityLiftEjectForwardSpeed: Float,
m_gravityLiftMaxEjectTime: Float,
m_gravityLiftMaxHoverTime: Float,
m_blackholeIsStrongPulling: Int,
m_blackholeStrongPullAddlSpeed: Float,
m_blackholeOuterPullSpeed: Float,
m_blackholeInnerPullSpeed: Float,
m_blackholeOuterMoveSpeed: Float,
m_blackholeInnerMoveSpeed: Float,
m_blackholeInnerRadius: Float,
m_crowdPusherRadius: Float,
m_crowdPusherArcDeg: Float,
m_crowdPusherPower: Float,
m_crowdPusherShovePower: Float,
m_triggerType: Int,
m_teslaTrapFXVisible: Int,
m_teslaTrapObstructedEndTime: Time,
m_teslaTrapStart: Int,
m_teslaTrapEnd: Int,
m_teslaTrapUp: Vector,
m_launchDir: Vector,
m_mortarRingSegementStart: Int,
m_mortarRingSegementEnd: Int,
}
```
### Offsets
```
DT_TriggerCylinderHeavy!0x0aa0 m_triggerFilterMask
DT_TriggerCylinderHeavy!0x0aa8 m_radius
DT_TriggerCylinderHeavy!0x0aac m_aboveHeight
DT_TriggerCylinderHeavy!0x0ab0 m_belowHeight
DT_TriggerCylinderHeavy!0x0ab4 m_teslaTrapBaseHeight
DT_TriggerCylinderHeavy!0x0ab8 m_vertOverride
DT_TriggerCylinderHeavy!0x0abc m_launchPower
DT_TriggerCylinderHeavy!0x0ac0 m_punchSoftAmount
DT_TriggerCylinderHeavy!0x0ac4 m_punchHardAmount
DT_TriggerCylinderHeavy!0x0ac8 m_punchRandomBoost
DT_TriggerCylinderHeavy!0x0acc m_gravityLiftUpSpeed
DT_TriggerCylinderHeavy!0x0ad0 m_gravityLiftMoveSpeed
DT_TriggerCylinderHeavy!0x0ad4 m_gravityLiftMoveAccel
DT_TriggerCylinderHeavy!0x0ad8 m_gravityLiftToCenterSpeed
DT_TriggerCylinderHeavy!0x0adc m_gravityLiftToCenterAccel
DT_TriggerCylinderHeavy!0x0ae0 m_gravityLiftEjectUpSpeed
DT_TriggerCylinderHeavy!0x0ae4 m_gravityLiftEjectForwardSpeed
DT_TriggerCylinderHeavy!0x0ae8 m_gravityLiftMaxEjectTime
DT_TriggerCylinderHeavy!0x0aec m_gravityLiftMaxHoverTime
DT_TriggerCylinderHeavy!0x0af0 m_blackholeIsStrongPulling
DT_TriggerCylinderHeavy!0x0af4 m_blackholeStrongPullAddlSpeed
DT_TriggerCylinderHeavy!0x0af8 m_blackholeOuterPullSpeed
DT_TriggerCylinderHeavy!0x0afc m_blackholeInnerPullSpeed
DT_TriggerCylinderHeavy!0x0b00 m_blackholeOuterMoveSpeed
DT_TriggerCylinderHeavy!0x0b04 m_blackholeInnerMoveSpeed
DT_TriggerCylinderHeavy!0x0b08 m_blackholeInnerRadius
DT_TriggerCylinderHeavy!0x0b0c m_crowdPusherRadius
DT_TriggerCylinderHeavy!0x0b10 m_crowdPusherArcDeg
DT_TriggerCylinderHeavy!0x0b14 m_crowdPusherPower
DT_TriggerCylinderHeavy!0x0b18 m_crowdPusherShovePower
DT_TriggerCylinderHeavy!0x0b1c m_triggerType
DT_TriggerCylinderHeavy!0x0b20 m_teslaTrapFXVisible
DT_TriggerCylinderHeavy!0x0b28 m_teslaTrapObstructedEndTime
DT_TriggerCylinderHeavy!0x0b2c m_teslaTrapStart
DT_TriggerCylinderHeavy!0x0b30 m_teslaTrapEnd
DT_TriggerCylinderHeavy!0x0b34 m_teslaTrapUp
DT_TriggerCylinderHeavy!0x0b40 m_launchDir
DT_TriggerCylinderHeavy!0x0b54 m_mortarRingSegementStart
DT_TriggerCylinderHeavy!0x0b58 m_mortarRingSegementEnd
```
class DT_TriggerPointGravity extends DT_BaseTrigger
```
{
m_pullOuterRadius: Float,
m_pullInnerRadius: Float,
m_reduceSpeedOuterRadius: Float,
m_reduceSpeedInnerRadius: Float,
m_pullAccel: Float,
m_pullSpeed: Float,
m_constantPullStregnth: Int,
}
```
### Offsets
```
DT_TriggerPointGravity!0x0aa0 m_pullOuterRadius
DT_TriggerPointGravity!0x0aa4 m_pullInnerRadius
DT_TriggerPointGravity!0x0aa8 m_reduceSpeedOuterRadius
DT_TriggerPointGravity!0x0aac m_reduceSpeedInnerRadius
DT_TriggerPointGravity!0x0ab0 m_pullAccel
DT_TriggerPointGravity!0x0ab4 m_pullSpeed
DT_TriggerPointGravity!0x0ab8 m_constantPullStregnth
```
class DT_Turret extends DT_BaseAnimatingOverlay
```
{
m_iHealth: Int,
m_iMaxHealth: Int,
m_overlayEventParity: DataTable,
m_settingsIndex: Int,
m_driver: Int,
m_forceAimPitch: Float,
m_forceAimYaw: Float,
m_driverDetachTime: Float,
m_driverState: Int,
m_turretWeapon: Int,
m_title: String,
}
```
### Offsets
```
DT_Turret!0x0438 m_iHealth
DT_Turret!0x0578 m_iMaxHealth
DT_Turret!0x17a1 m_overlayEventParity
DT_Turret!0x19e8 m_settingsIndex
DT_Turret!0x1a18 m_driver
DT_Turret!0x1a40 m_forceAimPitch
DT_Turret!0x1a44 m_forceAimYaw
DT_Turret!0x1a48 m_driverDetachTime
DT_Turret!0x1a4c m_driverState
DT_Turret!0x1a50 m_turretWeapon
DT_Turret!0x1a5c m_title
```
class DT_VGuiScreen extends DT_BaseEntity
```
{
m_flWidth: Float,
m_flHeight: Float,
m_nPanelName: Int,
m_nAttachmentIndex: Int,
m_nOverlayMaterial: Int,
m_fScreenFlags: Int,
m_hPlayerOwner: Int,
}
```
### Offsets
```
DT_VGuiScreen!0x0a60 m_flWidth
DT_VGuiScreen!0x0a64 m_flHeight
DT_VGuiScreen!0x0a70 m_nPanelName
DT_VGuiScreen!0x0a8c m_nAttachmentIndex
DT_VGuiScreen!0x0a90 m_nOverlayMaterial
DT_VGuiScreen!0x0a94 m_fScreenFlags
DT_VGuiScreen!0x0af8 m_hPlayerOwner
```
class DT_VehicleDriverExclusive
```
{
m_hoverVehicleHoverOffsetPrev: Array,
m_localOrigin: VectorXY,
m_localOrigin.z: Float,
m_hoverVehicleHoverOffsetPrev[0]: Float,
m_hoverVehicleSmoothTilt: Vector,
m_hoverVehicleSmoothTiltVelocity: Vector,
m_hoverVehicleSmoothYaw: Float,
m_hoverVehicleSmoothYawVelocity: Float,
m_hoverVehicleLookAheadAcceleration: Vector,
m_hoverVehicleDebugFlyMode: Int,
m_hoverVehiclePhysPush: Vector,
m_pushedFixedPointOffset: DataTable,
}
```
### Offsets
```
DT_VehicleDriverExclusive!0x0000 m_hoverVehicleHoverOffsetPrev
DT_VehicleDriverExclusive!0x0004 m_localOrigin
DT_VehicleDriverExclusive!0x000c m_localOrigin.z
DT_VehicleDriverExclusive!0x1a48 m_hoverVehicleHoverOffsetPrev[0]
DT_VehicleDriverExclusive!0x1b18 m_hoverVehicleSmoothTilt
DT_VehicleDriverExclusive!0x1b24 m_hoverVehicleSmoothTiltVelocity
DT_VehicleDriverExclusive!0x1b30 m_hoverVehicleSmoothYaw
DT_VehicleDriverExclusive!0x1b34 m_hoverVehicleSmoothYawVelocity
DT_VehicleDriverExclusive!0x1b38 m_hoverVehicleLookAheadAcceleration
DT_VehicleDriverExclusive!0x1b4c m_hoverVehicleDebugFlyMode
DT_VehicleDriverExclusive!0x1b80 m_hoverVehiclePhysPush
DT_VehicleDriverExclusive!0x1cb8 m_pushedFixedPointOffset
```
class DT_VehicleNonDriverExclusive
```
{
m_cellX: Int,
m_cellY: Int,
m_cellZ: Int,
m_localOrigin: VectorXY,
m_localOrigin.z: Float,
}
```
### Offsets
```
DT_VehicleNonDriverExclusive!0x004c m_cellX
DT_VehicleNonDriverExclusive!0x0050 m_cellY
DT_VehicleNonDriverExclusive!0x0054 m_cellZ
DT_VehicleNonDriverExclusive!0x0058 m_localOrigin
DT_VehicleNonDriverExclusive!0x0060 m_localOrigin.z
```
class DT_VortexSphere extends DT_BaseEntity
```
{
m_spawnflags: Int,
m_iHealth: Int,
m_enabled: Int,
m_radius: Float,
m_height: Float,
m_bulletFov: Float,
m_bulletAbsorbedCount: Int,
m_projectileAbsorbedCount: Int,
m_ownerWeapon: Int,
m_vortexEffect: Int,
m_vortexLocalAngles: Vector,
m_gunAttachment: String,
}
```
### Offsets
```
DT_VortexSphere!0x0094 m_spawnflags
DT_VortexSphere!0x0438 m_iHealth
DT_VortexSphere!0x0a60 m_enabled
DT_VortexSphere!0x0a64 m_radius
DT_VortexSphere!0x0a68 m_height
DT_VortexSphere!0x0a6c m_bulletFov
DT_VortexSphere!0x0a70 m_bulletAbsorbedCount
DT_VortexSphere!0x0a74 m_projectileAbsorbedCount
DT_VortexSphere!0x0a78 m_ownerWeapon
DT_VortexSphere!0x0a7c m_vortexEffect
DT_VortexSphere!0x0a80 m_vortexLocalAngles
DT_VortexSphere!0x0a90 m_gunAttachment
```
class DT_WeaponInventory
```
{
weapons: DataTable,
offhandWeapons: DataTable,
activeWeapons: DataTable,
}
```
### Offsets
```
DT_WeaponInventory!0x0008 weapons
DT_WeaponInventory!0x0030 offhandWeapons
DT_WeaponInventory!0x0068 activeWeapons
```
class DT_WeaponInventoryActiveWeaponOnly
```
{
activeWeapons: DataTable,
}
```
### Offsets
```
DT_WeaponInventoryActiveWeaponOnly!0x0068 activeWeapons
```
class DT_WeaponPlayerData
```
{
m_moveSpread: Float,
m_spreadStartTime: Time,
m_spreadStartFracHip: Float,
m_spreadStartFracADS: Float,
m_kickSpreadHipfire: Float,
m_kickSpreadADS: Float,
m_kickTime: Time,
m_kickScaleBasePitch: Float,
m_kickScaleBaseYaw: Float,
m_kickPatternScaleBase: Float,
m_kickSpringHeatBaseTime: Time,
m_kickSpringHeatBaseValue: Float,
m_semiAutoTriggerHoldTime: Time,
m_semiAutoTriggerDown: Int,
m_pendingTriggerPull: Int,
m_semiAutoNeedsRechamber: Int,
m_pendingReloadAttempt: Int,
m_offhandHybridNormalMode: Int,
m_pendingoffhandHybridToss: Int,
m_fastHolster: Int,
m_didFirstDeploy: Int,
m_shouldCatch: Int,
m_clipModelIsHidden: Int,
m_segmentedReloadEndSeqRequired: Int,
m_reloadStartedEmpty: Int,
m_segmentedAnimStartedOneHanded: Int,
m_segmentedReloadCanRestartLoop: Int,
m_segmentedReloadLoopFireLocked: Int,
m_realtimeModCmds: DataTable,
m_realtimeModCmdHead: Int,
m_realtimeModCmdCount: Int,
m_realtimeModCanADS: Int,
m_customActivityAttachedModelIndex: Int,
m_customActivityAttachedModelAttachmentIndex: Int,
m_fireRateLerp_startTime: Time,
m_fireRateLerp_startFraction: Float,
m_fireRateLerp_stopTime: Time,
m_fireRateLerp_stopFraction: Float,
m_chargeAnimIndex: Int,
m_chargeAnimIndexOld: Int,
m_proScreen_owner: Int,
m_proScreen_int0: Int,
m_proScreen_int1: Int,
m_proScreen_int2: Int,
m_proScreen_float0: Float,
m_proScreen_float1: Float,
m_proScreen_float2: Float,
m_reloadMilestone: Int,
m_rechamberMilestone: Int,
m_cooldownMilestone: Int,
m_prevSeqWeight: Int,
m_fullReloadStartTime: Time,
m_scriptTime0: Time,
m_scriptTime1: Time,
m_scriptFlags0: Int,
m_scriptInt0: Int,
m_scriptInt1: Int,
m_curZoomFOV: Float,
m_targetZoomFOV: Float,
m_zoomFOVLerpTime: Float,
m_zoomFOVLerpEndTime: Time,
m_latestDryfireTime: Time,
m_requestedAttackEndTime: Time,
m_currentAltFireAnimIndex: Int,
m_legendaryModelIndex: Int,
m_charmModelIndex: Int,
m_charmAttachment: Int,
m_charmScriptIndex: Int,
}
```
### Offsets
```
DT_WeaponPlayerData!0x0008 m_moveSpread
DT_WeaponPlayerData!0x000c m_spreadStartTime
DT_WeaponPlayerData!0x0010 m_spreadStartFracHip
DT_WeaponPlayerData!0x0014 m_spreadStartFracADS
DT_WeaponPlayerData!0x0018 m_kickSpreadHipfire
DT_WeaponPlayerData!0x001c m_kickSpreadADS
DT_WeaponPlayerData!0x0020 m_kickTime
DT_WeaponPlayerData!0x0024 m_kickScaleBasePitch
DT_WeaponPlayerData!0x0028 m_kickScaleBaseYaw
DT_WeaponPlayerData!0x002c m_kickPatternScaleBase
DT_WeaponPlayerData!0x0030 m_kickSpringHeatBaseTime
DT_WeaponPlayerData!0x0034 m_kickSpringHeatBaseValue
DT_WeaponPlayerData!0x0038 m_semiAutoTriggerHoldTime
DT_WeaponPlayerData!0x003c m_semiAutoTriggerDown
DT_WeaponPlayerData!0x003d m_pendingTriggerPull
DT_WeaponPlayerData!0x003e m_semiAutoNeedsRechamber
DT_WeaponPlayerData!0x003f m_pendingReloadAttempt
DT_WeaponPlayerData!0x0040 m_offhandHybridNormalMode
DT_WeaponPlayerData!0x0041 m_pendingoffhandHybridToss
DT_WeaponPlayerData!0x0042 m_fastHolster
DT_WeaponPlayerData!0x0043 m_didFirstDeploy
DT_WeaponPlayerData!0x0044 m_shouldCatch
DT_WeaponPlayerData!0x0045 m_clipModelIsHidden
DT_WeaponPlayerData!0x0046 m_segmentedReloadEndSeqRequired
DT_WeaponPlayerData!0x0047 m_reloadStartedEmpty
DT_WeaponPlayerData!0x0048 m_segmentedAnimStartedOneHanded
DT_WeaponPlayerData!0x0049 m_segmentedReloadCanRestartLoop
DT_WeaponPlayerData!0x004a m_segmentedReloadLoopFireLocked
DT_WeaponPlayerData!0x004b m_realtimeModCmds
DT_WeaponPlayerData!0x0053 m_realtimeModCmdHead
DT_WeaponPlayerData!0x0054 m_realtimeModCmdCount
DT_WeaponPlayerData!0x0055 m_realtimeModCanADS
DT_WeaponPlayerData!0x0058 m_customActivityAttachedModelIndex
DT_WeaponPlayerData!0x005c m_customActivityAttachedModelAttachmentIndex
DT_WeaponPlayerData!0x0060 m_fireRateLerp_startTime
DT_WeaponPlayerData!0x0064 m_fireRateLerp_startFraction
DT_WeaponPlayerData!0x0068 m_fireRateLerp_stopTime
DT_WeaponPlayerData!0x006c m_fireRateLerp_stopFraction
DT_WeaponPlayerData!0x0070 m_chargeAnimIndex
DT_WeaponPlayerData!0x0074 m_chargeAnimIndexOld
DT_WeaponPlayerData!0x0078 m_proScreen_owner
DT_WeaponPlayerData!0x007c m_proScreen_int0
DT_WeaponPlayerData!0x0080 m_proScreen_int1
DT_WeaponPlayerData!0x0084 m_proScreen_int2
DT_WeaponPlayerData!0x0088 m_proScreen_float0
DT_WeaponPlayerData!0x008c m_proScreen_float1
DT_WeaponPlayerData!0x0090 m_proScreen_float2
DT_WeaponPlayerData!0x0094 m_reloadMilestone
DT_WeaponPlayerData!0x0098 m_rechamberMilestone
DT_WeaponPlayerData!0x009c m_cooldownMilestone
DT_WeaponPlayerData!0x00a0 m_prevSeqWeight
DT_WeaponPlayerData!0x00a4 m_fullReloadStartTime
DT_WeaponPlayerData!0x00a8 m_scriptTime0
DT_WeaponPlayerData!0x00ac m_scriptTime1
DT_WeaponPlayerData!0x00b0 m_scriptFlags0
DT_WeaponPlayerData!0x00b4 m_scriptInt0
DT_WeaponPlayerData!0x00b6 m_scriptInt1
DT_WeaponPlayerData!0x00b8 m_curZoomFOV
DT_WeaponPlayerData!0x00bc m_targetZoomFOV
DT_WeaponPlayerData!0x00c0 m_zoomFOVLerpTime
DT_WeaponPlayerData!0x00c4 m_zoomFOVLerpEndTime
DT_WeaponPlayerData!0x00c8 m_latestDryfireTime
DT_WeaponPlayerData!0x00cc m_requestedAttackEndTime
DT_WeaponPlayerData!0x00d0 m_currentAltFireAnimIndex
DT_WeaponPlayerData!0x00d4 m_legendaryModelIndex
DT_WeaponPlayerData!0x00d8 m_charmModelIndex
DT_WeaponPlayerData!0x00dc m_charmAttachment
DT_WeaponPlayerData!0x00e0 m_charmScriptIndex
```
class DT_WeaponX extends DT_BaseAnimating
```
{
LocalWeaponData: DT_WeaponX_LocalWeaponData,
predictingClientOnly: DT_WeaponX_PredictingClientOnly,
m_networkedFlags: Int,
m_bClientSideAnimation: Int,
m_weaponOwner: Int,
m_worldModelIndexOverride: Int,
m_iWorldModelIndex: Int,
m_holsterModelIndex: Int,
m_droppedModelIndex: Int,
m_nIdealSequence: Int,
m_IdealActivity: Int,
m_weaponActivity: Int,
m_ActiveState: Int,
m_weapState: Int,
m_allowedToUse: Int,
m_discarded: Int,
m_forcedADS: Int,
m_tossRelease: Int,
m_customActivity: Int,
m_customActivitySequence: Int,
m_customActivityOwner: Int,
m_customActivityEndTime: Time,
m_customActivityFlags: Int,
m_playerData: DT_WeaponPlayerData,
m_lastTossedGrenade: Int,
m_targetingLaserEnabledScript: Int,
m_needsReloadCheck: Int,
m_needsEmptyCycleCheck: Int,
m_skinOverride: Int,
m_skinOverrideIsValid: Int,
m_chargeStartTime: Time,
m_chargeEndTime: Time,
m_lastChargeFrac: Float,
m_sustainedDischargeEndTime: Time,
m_sustainedLaserCurrentSpread: Float,
m_sustainedDischargeIsInPrimaryAttack: Int,
m_sustainedLaserNextRandomSeed: Int,
m_modBitfieldFromPlayer: Int,
m_modBitfieldInternal: Int,
m_modBitfieldCurrent: Int,
m_curSharedEnergyCost: Int,
m_grappleWeaponNeedsDryfire: Int,
m_scriptFloat0: Float,
m_scriptActivated: Int,
m_isLoadoutPickup: Int,
m_utilityEnt: Int,
m_weaponNameIndex: Int,
m_shouldPlayIdleAnims: Int,
m_oaActiveOverride: Int,
m_parentTurret: Int,
}
```
### Offsets
```
DT_WeaponX!0x0000 LocalWeaponData
DT_WeaponX!0x0000 predictingClientOnly
DT_WeaponX!0x03ec m_networkedFlags
DT_WeaponX!0x1044 m_bClientSideAnimation
DT_WeaponX!0x1690 m_weaponOwner
DT_WeaponX!0x16a4 m_worldModelIndexOverride
DT_WeaponX!0x16a8 m_iWorldModelIndex
DT_WeaponX!0x16ac m_holsterModelIndex
DT_WeaponX!0x16b0 m_droppedModelIndex
DT_WeaponX!0x16b4 m_nIdealSequence
DT_WeaponX!0x16b8 m_IdealActivity
DT_WeaponX!0x16bc m_weaponActivity
DT_WeaponX!0x16c0 m_ActiveState
DT_WeaponX!0x16d4 m_weapState
DT_WeaponX!0x16d8 m_allowedToUse
DT_WeaponX!0x16d9 m_discarded
DT_WeaponX!0x16dc m_forcedADS
DT_WeaponX!0x16e0 m_tossRelease
DT_WeaponX!0x16e4 m_customActivity
DT_WeaponX!0x16e8 m_customActivitySequence
DT_WeaponX!0x16ec m_customActivityOwner
DT_WeaponX!0x16f0 m_customActivityEndTime
DT_WeaponX!0x16f4 m_customActivityFlags
DT_WeaponX!0x16f8 m_playerData
DT_WeaponX!0x17e0 m_lastTossedGrenade
DT_WeaponX!0x17e4 m_targetingLaserEnabledScript
DT_WeaponX!0x17e5 m_needsReloadCheck
DT_WeaponX!0x17e6 m_needsEmptyCycleCheck
DT_WeaponX!0x17e8 m_skinOverride
DT_WeaponX!0x17ec m_skinOverrideIsValid
DT_WeaponX!0x17f0 m_chargeStartTime
DT_WeaponX!0x17f4 m_chargeEndTime
DT_WeaponX!0x17f8 m_lastChargeFrac
DT_WeaponX!0x1820 m_sustainedDischargeEndTime
DT_WeaponX!0x1824 m_sustainedLaserCurrentSpread
DT_WeaponX!0x1828 m_sustainedDischargeIsInPrimaryAttack
DT_WeaponX!0x1829 m_sustainedLaserNextRandomSeed
DT_WeaponX!0x182c m_modBitfieldFromPlayer
DT_WeaponX!0x1830 m_modBitfieldInternal
DT_WeaponX!0x1834 m_modBitfieldCurrent
DT_WeaponX!0x1838 m_curSharedEnergyCost
DT_WeaponX!0x183c m_grappleWeaponNeedsDryfire
DT_WeaponX!0x1840 m_scriptFloat0
DT_WeaponX!0x1844 m_scriptActivated
DT_WeaponX!0x1845 m_isLoadoutPickup
DT_WeaponX!0x1848 m_utilityEnt
DT_WeaponX!0x1850 m_weaponNameIndex
DT_WeaponX!0x185c m_shouldPlayIdleAnims
DT_WeaponX!0x1860 m_oaActiveOverride
DT_WeaponX!0x1864 m_parentTurret
```
class DT_WeaponX_LocalWeaponData
```
{
m_nNextThinkTick: Int,
m_lastPrimaryAttackTime: Time,
m_nextReadyTime: Time,
m_nextPrimaryAttackTime: Time,
m_attackTimeThisFrame: Time,
m_ammoInClip: Int,
m_ammoInStockpile: Int,
m_lifetimeShots: Int,
m_flTimeWeaponIdle: Time,
m_bInReload: Int,
}
```
### Offsets
```
DT_WeaponX_LocalWeaponData!0x0574 m_nNextThinkTick
DT_WeaponX_LocalWeaponData!0x1694 m_lastPrimaryAttackTime
DT_WeaponX_LocalWeaponData!0x1698 m_nextReadyTime
DT_WeaponX_LocalWeaponData!0x169c m_nextPrimaryAttackTime
DT_WeaponX_LocalWeaponData!0x16a0 m_attackTimeThisFrame
DT_WeaponX_LocalWeaponData!0x16c4 m_ammoInClip
DT_WeaponX_LocalWeaponData!0x16c8 m_ammoInStockpile
DT_WeaponX_LocalWeaponData!0x16cc m_lifetimeShots
DT_WeaponX_LocalWeaponData!0x16d0 m_flTimeWeaponIdle
DT_WeaponX_LocalWeaponData!0x16da m_bInReload
```
class DT_WeaponX_PredictingClientOnly
```
{
m_lastRegenTime: Time,
m_cooldownEndTime: Time,
m_stockPileWasDraining: Int,
m_weaponIsCharging: Int,
m_weaponChargeLevelIncreasedAnimPlaying: Int,
m_lastChargeLevel: Int,
m_chargeEnergyDepleteStepCounter: Int,
m_burstFireCount: Int,
m_burstFireIndex: Int,
m_shotIndexForSpread: Int,
m_shotCount: Int,
m_animModelIndexPredictingClientOnly: Int,
m_animSequencePredictingClientOnly: Int,
}
```
### Offsets
```
DT_WeaponX_PredictingClientOnly!0x17fc m_lastRegenTime
DT_WeaponX_PredictingClientOnly!0x1800 m_cooldownEndTime
DT_WeaponX_PredictingClientOnly!0x1804 m_stockPileWasDraining
DT_WeaponX_PredictingClientOnly!0x1805 m_weaponIsCharging
DT_WeaponX_PredictingClientOnly!0x1806 m_weaponChargeLevelIncreasedAnimPlaying
DT_WeaponX_PredictingClientOnly!0x1808 m_lastChargeLevel
DT_WeaponX_PredictingClientOnly!0x180c m_chargeEnergyDepleteStepCounter
DT_WeaponX_PredictingClientOnly!0x1810 m_burstFireCount
DT_WeaponX_PredictingClientOnly!0x1814 m_burstFireIndex
DT_WeaponX_PredictingClientOnly!0x1818 m_shotIndexForSpread
DT_WeaponX_PredictingClientOnly!0x181c m_shotCount
DT_WeaponX_PredictingClientOnly!0x1854 m_animModelIndexPredictingClientOnly
DT_WeaponX_PredictingClientOnly!0x1858 m_animSequencePredictingClientOnly
```
class DT_World extends DT_BaseEntity
```
{
m_WorldMins: Vector,
m_WorldMaxs: Vector,
m_bStartDark: Int,
m_statusEffectsGenerationNV: Int,
m_worldFlags: Int,
m_timeshiftArmDeviceSkin: Int,
m_spTitanLoadoutUnlocks: Int,
m_deathFieldIsActive: DataTable,
m_deathFieldOrigin: DataTable,
m_deathFieldRadiusStart: DataTable,
m_deathFieldRadiusEnd: DataTable,
m_deathFieldTimeStart: DataTable,
m_deathFieldTimeEnd: DataTable,
m_teamRelationRulesForPVE: Int,
m_civilTeamsMaskA: DataTable,
m_civilTeamsMaskB: DataTable,
m_rabidTeamsMask: DataTable,
}
```
### Offsets
```
DT_World!0x0a60 m_WorldMins
DT_World!0x0a6c m_WorldMaxs
DT_World!0x0a78 m_bStartDark
DT_World!0x0a8c m_statusEffectsGenerationNV
DT_World!0x0a94 m_worldFlags
DT_World!0x0a98 m_timeshiftArmDeviceSkin
DT_World!0x0a9c m_spTitanLoadoutUnlocks
DT_World!0x0aa0 m_deathFieldIsActive
DT_World!0x0ae0 m_deathFieldOrigin
DT_World!0x0de0 m_deathFieldRadiusStart
DT_World!0x0ee0 m_deathFieldRadiusEnd
DT_World!0x0fe0 m_deathFieldTimeStart
DT_World!0x10e0 m_deathFieldTimeEnd
DT_World!0x11e0 m_teamRelationRulesForPVE
DT_World!0x11e8 m_civilTeamsMaskA
DT_World!0x11f8 m_civilTeamsMaskB
DT_World!0x1210 m_rabidTeamsMask
```
class DT_Zipline extends DT_BaseEntity
```
{
m_numZiplinePoints: Int,
m_ziplinePositions: DataTable,
m_ziplinePhysics: DT_ZiplinePhysics,
m_ziplineMaterialIndex: Int,
m_prevZipline: Int,
m_nextZipline: Int,
m_detachEndOnUse: Int,
m_dropToBottom: Int,
m_ziplineAutoDetachDistance: Float,
m_ziplineVerticalPushOffInDirectionX: Int,
m_ziplineVerticalPreserveVelocity: Int,
m_ziplineWidth: Float,
m_ziplineEnabled: Int,
m_ziplineRestPositions: DataTable,
m_numZiplineRestPositions: Int,
m_ziplineFadeDist: Float,
m_ziplineSpeedScale: Float,
}
```
### Offsets
```
DT_Zipline!0x0008 m_numZiplinePoints
DT_Zipline!0x000c m_ziplinePositions
DT_Zipline!0x0a60 m_ziplinePhysics
DT_Zipline!0x0da8 m_ziplineMaterialIndex
DT_Zipline!0x0dac m_prevZipline
DT_Zipline!0x0db0 m_nextZipline
DT_Zipline!0x0db4 m_detachEndOnUse
DT_Zipline!0x0db5 m_dropToBottom
DT_Zipline!0x0db8 m_ziplineAutoDetachDistance
DT_Zipline!0x0dbc m_ziplineVerticalPushOffInDirectionX
DT_Zipline!0x0dbd m_ziplineVerticalPreserveVelocity
DT_Zipline!0x0dc0 m_ziplineWidth
DT_Zipline!0x0dc4 m_ziplineEnabled
DT_Zipline!0x0dc8 m_ziplineRestPositions
DT_Zipline!0x0e88 m_numZiplineRestPositions
DT_Zipline!0x0e8c m_ziplineFadeDist
DT_Zipline!0x0e90 m_ziplineSpeedScale
```
class DT_ZiplinePhysics
```
{
ziplinephysicsexclusive: DT_ZiplinePhysicsExlusive,
m_isInit: Int,
m_ziplineType: Int,
m_ziplineStart: Vector,
m_ziplineEnd: Vector,
m_springDistance: Float,
m_springDistanceScale: Float,
m_outerZiplineEntity: Int,
m_attachedEntities: DataTable,
m_numAttachedEntities: Int,
m_ziplineOwner: Int,
}
```
### Offsets
```
DT_ZiplinePhysics!0x0000 ziplinephysicsexclusive
DT_ZiplinePhysics!0x0008 m_isInit
DT_ZiplinePhysics!0x000c m_ziplineType
DT_ZiplinePhysics!0x0010 m_ziplineStart
DT_ZiplinePhysics!0x001c m_ziplineEnd
DT_ZiplinePhysics!0x022c m_springDistance
DT_ZiplinePhysics!0x0230 m_springDistanceScale
DT_ZiplinePhysics!0x0238 m_outerZiplineEntity
DT_ZiplinePhysics!0x0240 m_attachedEntities
DT_ZiplinePhysics!0x0340 m_numAttachedEntities
DT_ZiplinePhysics!0x0344 m_ziplineOwner
```
class DT_ZiplinePhysicsExlusive
```
{
m_nodes: DataTable,
m_numNodes: Int,
m_remainingUnsimulatedTime: Float,
}
```
### Offsets
```
DT_ZiplinePhysicsExlusive!0x0028 m_nodes
DT_ZiplinePhysicsExlusive!0x0228 m_numNodes
DT_ZiplinePhysicsExlusive!0x0234 m_remainingUnsimulatedTime
```
## Datamaps
class CBaseGrenade extends C_BaseAnimating
```
{
m_vecVelocity: Vector,
m_doesExplode: Bool,
m_DmgRadius: Bool,
m_grenadeCreationTime: Float,
m_grenadeCreationOrigin: Vector,
m_useMaskAbility: Bool,
m_grenadeStatusFlags: Int,
m_flDamage: Float,
m_hThrower: EHANDLE,
}
```
### Offsets
```
CBaseGrenade!0x0484 m_vecVelocity
CBaseGrenade!0x2d21 m_doesExplode
CBaseGrenade!0x2d24 m_DmgRadius
CBaseGrenade!0x2d34 m_grenadeCreationTime
CBaseGrenade!0x2d38 m_grenadeCreationOrigin
CBaseGrenade!0x2d44 m_useMaskAbility
CBaseGrenade!0x2d48 m_grenadeStatusFlags
CBaseGrenade!0x2dd0 m_flDamage
CBaseGrenade!0x2dd4 m_hThrower
```
class CBaseViewModel
```
{
m_currentFrame.modelIndex: Short,
m_currentFrame.animCycle: Float,
m_angAbsRotation: Vector,
m_vecAbsOrigin: Vector,
m_localOrigin: Vector,
m_localAngles: Vector,
m_fEffects: Int,
m_angNetworkAngles: Vector,
m_nBody: Int,
m_nResetEventsParity: Int,
m_bSequenceFinished: Bool,
m_currentFrameBaseAnimating.animStartTime: Float,
m_currentFrameBaseAnimating.animStartCycle: Float,
m_currentFrameBaseAnimating.animPlaybackRate: Float,
m_currentFrameBaseAnimating.animModelIndex: Int,
m_currentFrameBaseAnimating.animSequence: Int,
m_currentFrameBaseAnimating.animSequenceParity: Int,
m_currentFrameBaseAnimating.m_flPoseParameters: Float,
m_currentFrameAnimatingOverlay.animOverlayIsActive: Bool,
m_currentFrameAnimatingOverlay.animOverlayStartTime: Float,
m_currentFrameAnimatingOverlay.animOverlayStartCycle: Float,
m_currentFrameAnimatingOverlay.animOverlayPlaybackRate: Float,
m_currentFrameAnimatingOverlay.animOverlayModelIndex: Int,
m_currentFrameAnimatingOverlay.animOverlaySequence: Int,
m_currentFrameAnimatingOverlay.animOverlayWeight: Float,
m_currentFrameAnimatingOverlay.animOverlayAnimTime: Float,
m_currentFrameAnimatingOverlay.animOverlayFadeInDuration: Float,
m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration: Float,
m_currentFrameAnimatingOverlay.animOverlayCycle: Float,
m_viewModelOwner: EHANDLE,
m_projectileIsVisible: Bool,
m_bBlockEventLayer: Bool,
m_isAdsTransition: Bool,
m_hWeapon: EHANDLE,
m_tracerAttachments: Int,
m_tracerAttachments: Int,
m_tracerAttachmentsScoped: Int,
m_tracerAttachmentsScoped: Int,
}
```
### Offsets
```
CBaseViewModel!0x00a8 m_currentFrame.modelIndex
CBaseViewModel!0x00c4 m_currentFrame.animCycle
CBaseViewModel!0x0134 m_angAbsRotation
CBaseViewModel!0x014c m_vecAbsOrigin
CBaseViewModel!0x0158 m_localOrigin
CBaseViewModel!0x0164 m_localAngles
CBaseViewModel!0x0444 m_fEffects
CBaseViewModel!0x0490 m_angNetworkAngles
CBaseViewModel!0x0eb0 m_nBody
CBaseViewModel!0x0ebc m_nResetEventsParity
CBaseViewModel!0x0f54 m_bSequenceFinished
CBaseViewModel!0x0f6c m_currentFrameBaseAnimating.animStartTime
CBaseViewModel!0x0f70 m_currentFrameBaseAnimating.animStartCycle
CBaseViewModel!0x0f74 m_currentFrameBaseAnimating.animPlaybackRate
CBaseViewModel!0x0f7c m_currentFrameBaseAnimating.animModelIndex
CBaseViewModel!0x0f80 m_currentFrameBaseAnimating.animSequence
CBaseViewModel!0x0f84 m_currentFrameBaseAnimating.animSequenceParity
CBaseViewModel!0x0f88 m_currentFrameBaseAnimating.m_flPoseParameters
CBaseViewModel!0x17b4 m_currentFrameAnimatingOverlay.animOverlayIsActive
CBaseViewModel!0x17c0 m_currentFrameAnimatingOverlay.animOverlayStartTime
CBaseViewModel!0x17e4 m_currentFrameAnimatingOverlay.animOverlayStartCycle
CBaseViewModel!0x1808 m_currentFrameAnimatingOverlay.animOverlayPlaybackRate
CBaseViewModel!0x182c m_currentFrameAnimatingOverlay.animOverlayModelIndex
CBaseViewModel!0x1850 m_currentFrameAnimatingOverlay.animOverlaySequence
CBaseViewModel!0x1874 m_currentFrameAnimatingOverlay.animOverlayWeight
CBaseViewModel!0x18bc m_currentFrameAnimatingOverlay.animOverlayAnimTime
CBaseViewModel!0x18e0 m_currentFrameAnimatingOverlay.animOverlayFadeInDuration
CBaseViewModel!0x1904 m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration
CBaseViewModel!0x1928 m_currentFrameAnimatingOverlay.animOverlayCycle
CBaseViewModel!0x1a3c m_viewModelOwner
CBaseViewModel!0x1a40 m_projectileIsVisible
CBaseViewModel!0x1e20 m_bBlockEventLayer
CBaseViewModel!0x1e21 m_isAdsTransition
CBaseViewModel!0x1e24 m_hWeapon
CBaseViewModel!0x1e28 m_tracerAttachments
CBaseViewModel!0x1e28 m_tracerAttachments
CBaseViewModel!0x1e30 m_tracerAttachmentsScoped
CBaseViewModel!0x1e30 m_tracerAttachmentsScoped
```
class CCollisionProperty
```
{
m_vecMins: Vector,
m_vecMaxs: Vector,
m_usSolidFlags: Int,
m_nSolidType: Char,
m_triggerBloat: Char,
m_collisionDetailLevel: Char,
}
```
### Offsets
```
CCollisionProperty!0x0010 m_vecMins
CCollisionProperty!0x001c m_vecMaxs
CCollisionProperty!0x0028 m_usSolidFlags
CCollisionProperty!0x002c m_nSolidType
CCollisionProperty!0x002d m_triggerBloat
CCollisionProperty!0x002e m_collisionDetailLevel
```
class CGrappleHook
```
{
m_pMoveParent: EHANDLE,
m_localOrigin: Vector,
m_localAngles: Vector,
m_visibilityFlags: Int,
m_parentAttachmentType: Int,
m_parentAttachmentIndex: Int,
m_parentAttachmentHitbox: Int,
m_grappleZipline: EHANDLE,
}
```
### Offsets
```
CGrappleHook!0x0118 m_pMoveParent
CGrappleHook!0x0158 m_localOrigin
CGrappleHook!0x0164 m_localAngles
CGrappleHook!0x0440 m_visibilityFlags
CGrappleHook!0x0854 m_parentAttachmentType
CGrappleHook!0x0858 m_parentAttachmentIndex
CGrappleHook!0x085c m_parentAttachmentHitbox
CGrappleHook!0x1690 m_grappleZipline
```
class CPlayerShared
```
{
m_nPlayerCond: Int,
}
```
### Offsets
```
CPlayerShared!0x0008 m_nPlayerCond
```
class CPlayerState
```
{
deadflag: Bool,
}
```
### Offsets
```
CPlayerState!0x006c deadflag
```
class CPredictedFirstPersonProxy extends C_BaseAnimating
```
{
m_localOrigin: Vector,
m_localAngles: Vector,
m_vecVelocity: Vector,
m_angNetworkAngles: Vector,
m_SequenceTransitioner: C_SequenceTransitioner,
m_camoIndex: Int,
}
```
### Offsets
```
CPredictedFirstPersonProxy!0x0158 m_localOrigin
CPredictedFirstPersonProxy!0x0164 m_localAngles
CPredictedFirstPersonProxy!0x0484 m_vecVelocity
CPredictedFirstPersonProxy!0x0490 m_angNetworkAngles
CPredictedFirstPersonProxy!0x0c20 m_SequenceTransitioner
CPredictedFirstPersonProxy!0x0eb4 m_camoIndex
```
class CRagdoll
```
{
m_ragdoll.listCount: Int,
m_ragdoll.allowStretch: Bool,
m_ragdoll.list[0 + 0].originParentSpace: Vector,
m_ragdoll.list[0 + 0].pObject: Custom,
m_ragdoll.list[0 + 0].pConstraint: Custom,
m_ragdoll.list[0 + 0].parentIndex: Int,
m_ragdoll.list[0 + 1].originParentSpace: Vector,
m_ragdoll.list[0 + 1].pObject: Custom,
m_ragdoll.list[0 + 1].pConstraint: Custom,
m_ragdoll.list[0 + 1].parentIndex: Int,
m_ragdoll.list[0 + 2].originParentSpace: Vector,
m_ragdoll.list[0 + 2].pObject: Custom,
m_ragdoll.list[0 + 2].pConstraint: Custom,
m_ragdoll.list[0 + 2].parentIndex: Int,
m_ragdoll.list[0 + 3].originParentSpace: Vector,
m_ragdoll.list[0 + 3].pObject: Custom,
m_ragdoll.list[0 + 3].pConstraint: Custom,
m_ragdoll.list[0 + 3].parentIndex: Int,
m_ragdoll.list[0 + 4].originParentSpace: Vector,
m_ragdoll.list[0 + 4].pObject: Custom,
m_ragdoll.list[0 + 4].pConstraint: Custom,
m_ragdoll.list[0 + 4].parentIndex: Int,
m_ragdoll.list[0 + 5].originParentSpace: Vector,
m_ragdoll.list[0 + 5].pObject: Custom,
m_ragdoll.list[0 + 5].pConstraint: Custom,
m_ragdoll.list[0 + 5].parentIndex: Int,
m_ragdoll.list[0 + 6].originParentSpace: Vector,
m_ragdoll.list[0 + 6].pObject: Custom,
m_ragdoll.list[0 + 6].pConstraint: Custom,
m_ragdoll.list[0 + 6].parentIndex: Int,
m_ragdoll.list[0 + 7].originParentSpace: Vector,
m_ragdoll.list[0 + 7].pObject: Custom,
m_ragdoll.list[0 + 7].pConstraint: Custom,
m_ragdoll.list[0 + 7].parentIndex: Int,
m_ragdoll.list[8 + 0].originParentSpace: Vector,
m_ragdoll.list[8 + 0].pObject: Custom,
m_ragdoll.list[8 + 0].pConstraint: Custom,
m_ragdoll.list[8 + 0].parentIndex: Int,
m_ragdoll.list[8 + 1].originParentSpace: Vector,
m_ragdoll.list[8 + 1].pObject: Custom,
m_ragdoll.list[8 + 1].pConstraint: Custom,
m_ragdoll.list[8 + 1].parentIndex: Int,
m_ragdoll.list[8 + 2].originParentSpace: Vector,
m_ragdoll.list[8 + 2].pObject: Custom,
m_ragdoll.list[8 + 2].pConstraint: Custom,
m_ragdoll.list[8 + 2].parentIndex: Int,
m_ragdoll.list[8 + 3].originParentSpace: Vector,
m_ragdoll.list[8 + 3].pObject: Custom,
m_ragdoll.list[8 + 3].pConstraint: Custom,
m_ragdoll.list[8 + 3].parentIndex: Int,
m_ragdoll.list[8 + 4].originParentSpace: Vector,
m_ragdoll.list[8 + 4].pObject: Custom,
m_ragdoll.list[8 + 4].pConstraint: Custom,
m_ragdoll.list[8 + 4].parentIndex: Int,
m_ragdoll.list[8 + 5].originParentSpace: Vector,
m_ragdoll.list[8 + 5].pObject: Custom,
m_ragdoll.list[8 + 5].pConstraint: Custom,
m_ragdoll.list[8 + 5].parentIndex: Int,
m_ragdoll.list[8 + 6].originParentSpace: Vector,
m_ragdoll.list[8 + 6].pObject: Custom,
m_ragdoll.list[8 + 6].pConstraint: Custom,
m_ragdoll.list[8 + 6].parentIndex: Int,
m_ragdoll.list[8 + 7].originParentSpace: Vector,
m_ragdoll.list[8 + 7].pObject: Custom,
m_ragdoll.list[8 + 7].pConstraint: Custom,
m_ragdoll.list[8 + 7].parentIndex: Int,
m_ragdoll.list[16 + 0].originParentSpace: Vector,
m_ragdoll.list[16 + 0].pObject: Custom,
m_ragdoll.list[16 + 0].pConstraint: Custom,
m_ragdoll.list[16 + 0].parentIndex: Int,
m_ragdoll.list[16 + 1].originParentSpace: Vector,
m_ragdoll.list[16 + 1].pObject: Custom,
m_ragdoll.list[16 + 1].pConstraint: Custom,
m_ragdoll.list[16 + 1].parentIndex: Int,
m_ragdoll.list[16 + 2].originParentSpace: Vector,
m_ragdoll.list[16 + 2].pObject: Custom,
m_ragdoll.list[16 + 2].pConstraint: Custom,
m_ragdoll.list[16 + 2].parentIndex: Int,
m_ragdoll.list[16 + 3].originParentSpace: Vector,
m_ragdoll.list[16 + 3].pObject: Custom,
m_ragdoll.list[16 + 3].pConstraint: Custom,
m_ragdoll.list[16 + 3].parentIndex: Int,
m_ragdoll.list[16 + 4].originParentSpace: Vector,
m_ragdoll.list[16 + 4].pObject: Custom,
m_ragdoll.list[16 + 4].pConstraint: Custom,
m_ragdoll.list[16 + 4].parentIndex: Int,
m_ragdoll.list[16 + 5].originParentSpace: Vector,
m_ragdoll.list[16 + 5].pObject: Custom,
m_ragdoll.list[16 + 5].pConstraint: Custom,
m_ragdoll.list[16 + 5].parentIndex: Int,
m_ragdoll.list[16 + 6].originParentSpace: Vector,
m_ragdoll.list[16 + 6].pObject: Custom,
m_ragdoll.list[16 + 6].pConstraint: Custom,
m_ragdoll.list[16 + 6].parentIndex: Int,
m_ragdoll.list[16 + 7].originParentSpace: Vector,
m_ragdoll.list[16 + 7].pObject: Custom,
m_ragdoll.list[16 + 7].pConstraint: Custom,
m_ragdoll.list[16 + 7].parentIndex: Int,
m_ragdoll.list[24 + 0].originParentSpace: Vector,
m_ragdoll.list[24 + 0].pObject: Custom,
m_ragdoll.list[24 + 0].pConstraint: Custom,
m_ragdoll.list[24 + 0].parentIndex: Int,
m_ragdoll.list[24 + 1].originParentSpace: Vector,
m_ragdoll.list[24 + 1].pObject: Custom,
m_ragdoll.list[24 + 1].pConstraint: Custom,
m_ragdoll.list[24 + 1].parentIndex: Int,
m_ragdoll.list[24 + 2].originParentSpace: Vector,
m_ragdoll.list[24 + 2].pObject: Custom,
m_ragdoll.list[24 + 2].pConstraint: Custom,
m_ragdoll.list[24 + 2].parentIndex: Int,
m_ragdoll.list[24 + 3].originParentSpace: Vector,
m_ragdoll.list[24 + 3].pObject: Custom,
m_ragdoll.list[24 + 3].pConstraint: Custom,
m_ragdoll.list[24 + 3].parentIndex: Int,
m_ragdoll.list[24 + 4].originParentSpace: Vector,
m_ragdoll.list[24 + 4].pObject: Custom,
m_ragdoll.list[24 + 4].pConstraint: Custom,
m_ragdoll.list[24 + 4].parentIndex: Int,
m_ragdoll.list[24 + 5].originParentSpace: Vector,
m_ragdoll.list[24 + 5].pObject: Custom,
m_ragdoll.list[24 + 5].pConstraint: Custom,
m_ragdoll.list[24 + 5].parentIndex: Int,
m_ragdoll.list[24 + 6].originParentSpace: Vector,
m_ragdoll.list[24 + 6].pObject: Custom,
m_ragdoll.list[24 + 6].pConstraint: Custom,
m_ragdoll.list[24 + 6].parentIndex: Int,
m_ragdoll.list[24 + 7].originParentSpace: Vector,
m_ragdoll.list[24 + 7].pObject: Custom,
m_ragdoll.list[24 + 7].pConstraint: Custom,
m_ragdoll.list[24 + 7].parentIndex: Int,
m_ragdoll.boneIndex: Int,
}
```
### Offsets
```
CRagdoll!0x0000 m_ragdoll.listCount
CRagdoll!0x0004 m_ragdoll.allowStretch
CRagdoll!0x0008 m_ragdoll.list[0 + 0].originParentSpace
CRagdoll!0x0018 m_ragdoll.list[0 + 0].pObject
CRagdoll!0x0020 m_ragdoll.list[0 + 0].pConstraint
CRagdoll!0x0028 m_ragdoll.list[0 + 0].parentIndex
CRagdoll!0x0030 m_ragdoll.list[0 + 1].originParentSpace
CRagdoll!0x0040 m_ragdoll.list[0 + 1].pObject
CRagdoll!0x0048 m_ragdoll.list[0 + 1].pConstraint
CRagdoll!0x0050 m_ragdoll.list[0 + 1].parentIndex
CRagdoll!0x0058 m_ragdoll.list[0 + 2].originParentSpace
CRagdoll!0x0068 m_ragdoll.list[0 + 2].pObject
CRagdoll!0x0070 m_ragdoll.list[0 + 2].pConstraint
CRagdoll!0x0078 m_ragdoll.list[0 + 2].parentIndex
CRagdoll!0x0080 m_ragdoll.list[0 + 3].originParentSpace
CRagdoll!0x0090 m_ragdoll.list[0 + 3].pObject
CRagdoll!0x0098 m_ragdoll.list[0 + 3].pConstraint
CRagdoll!0x00a0 m_ragdoll.list[0 + 3].parentIndex
CRagdoll!0x00a8 m_ragdoll.list[0 + 4].originParentSpace
CRagdoll!0x00b8 m_ragdoll.list[0 + 4].pObject
CRagdoll!0x00c0 m_ragdoll.list[0 + 4].pConstraint
CRagdoll!0x00c8 m_ragdoll.list[0 + 4].parentIndex
CRagdoll!0x00d0 m_ragdoll.list[0 + 5].originParentSpace
CRagdoll!0x00e0 m_ragdoll.list[0 + 5].pObject
CRagdoll!0x00e8 m_ragdoll.list[0 + 5].pConstraint
CRagdoll!0x00f0 m_ragdoll.list[0 + 5].parentIndex
CRagdoll!0x00f8 m_ragdoll.list[0 + 6].originParentSpace
CRagdoll!0x0108 m_ragdoll.list[0 + 6].pObject
CRagdoll!0x0110 m_ragdoll.list[0 + 6].pConstraint
CRagdoll!0x0118 m_ragdoll.list[0 + 6].parentIndex
CRagdoll!0x0120 m_ragdoll.list[0 + 7].originParentSpace
CRagdoll!0x0130 m_ragdoll.list[0 + 7].pObject
CRagdoll!0x0138 m_ragdoll.list[0 + 7].pConstraint
CRagdoll!0x0140 m_ragdoll.list[0 + 7].parentIndex
CRagdoll!0x0148 m_ragdoll.list[8 + 0].originParentSpace
CRagdoll!0x0158 m_ragdoll.list[8 + 0].pObject
CRagdoll!0x0160 m_ragdoll.list[8 + 0].pConstraint
CRagdoll!0x0168 m_ragdoll.list[8 + 0].parentIndex
CRagdoll!0x0170 m_ragdoll.list[8 + 1].originParentSpace
CRagdoll!0x0180 m_ragdoll.list[8 + 1].pObject
CRagdoll!0x0188 m_ragdoll.list[8 + 1].pConstraint
CRagdoll!0x0190 m_ragdoll.list[8 + 1].parentIndex
CRagdoll!0x0198 m_ragdoll.list[8 + 2].originParentSpace
CRagdoll!0x01a8 m_ragdoll.list[8 + 2].pObject
CRagdoll!0x01b0 m_ragdoll.list[8 + 2].pConstraint
CRagdoll!0x01b8 m_ragdoll.list[8 + 2].parentIndex
CRagdoll!0x01c0 m_ragdoll.list[8 + 3].originParentSpace
CRagdoll!0x01d0 m_ragdoll.list[8 + 3].pObject
CRagdoll!0x01d8 m_ragdoll.list[8 + 3].pConstraint
CRagdoll!0x01e0 m_ragdoll.list[8 + 3].parentIndex
CRagdoll!0x01e8 m_ragdoll.list[8 + 4].originParentSpace
CRagdoll!0x01f8 m_ragdoll.list[8 + 4].pObject
CRagdoll!0x0200 m_ragdoll.list[8 + 4].pConstraint
CRagdoll!0x0208 m_ragdoll.list[8 + 4].parentIndex
CRagdoll!0x0210 m_ragdoll.list[8 + 5].originParentSpace
CRagdoll!0x0220 m_ragdoll.list[8 + 5].pObject
CRagdoll!0x0228 m_ragdoll.list[8 + 5].pConstraint
CRagdoll!0x0230 m_ragdoll.list[8 + 5].parentIndex
CRagdoll!0x0238 m_ragdoll.list[8 + 6].originParentSpace
CRagdoll!0x0248 m_ragdoll.list[8 + 6].pObject
CRagdoll!0x0250 m_ragdoll.list[8 + 6].pConstraint
CRagdoll!0x0258 m_ragdoll.list[8 + 6].parentIndex
CRagdoll!0x0260 m_ragdoll.list[8 + 7].originParentSpace
CRagdoll!0x0270 m_ragdoll.list[8 + 7].pObject
CRagdoll!0x0278 m_ragdoll.list[8 + 7].pConstraint
CRagdoll!0x0280 m_ragdoll.list[8 + 7].parentIndex
CRagdoll!0x0288 m_ragdoll.list[16 + 0].originParentSpace
CRagdoll!0x0298 m_ragdoll.list[16 + 0].pObject
CRagdoll!0x02a0 m_ragdoll.list[16 + 0].pConstraint
CRagdoll!0x02a8 m_ragdoll.list[16 + 0].parentIndex
CRagdoll!0x02b0 m_ragdoll.list[16 + 1].originParentSpace
CRagdoll!0x02c0 m_ragdoll.list[16 + 1].pObject
CRagdoll!0x02c8 m_ragdoll.list[16 + 1].pConstraint
CRagdoll!0x02d0 m_ragdoll.list[16 + 1].parentIndex
CRagdoll!0x02d8 m_ragdoll.list[16 + 2].originParentSpace
CRagdoll!0x02e8 m_ragdoll.list[16 + 2].pObject
CRagdoll!0x02f0 m_ragdoll.list[16 + 2].pConstraint
CRagdoll!0x02f8 m_ragdoll.list[16 + 2].parentIndex
CRagdoll!0x0300 m_ragdoll.list[16 + 3].originParentSpace
CRagdoll!0x0310 m_ragdoll.list[16 + 3].pObject
CRagdoll!0x0318 m_ragdoll.list[16 + 3].pConstraint
CRagdoll!0x0320 m_ragdoll.list[16 + 3].parentIndex
CRagdoll!0x0328 m_ragdoll.list[16 + 4].originParentSpace
CRagdoll!0x0338 m_ragdoll.list[16 + 4].pObject
CRagdoll!0x0340 m_ragdoll.list[16 + 4].pConstraint
CRagdoll!0x0348 m_ragdoll.list[16 + 4].parentIndex
CRagdoll!0x0350 m_ragdoll.list[16 + 5].originParentSpace
CRagdoll!0x0360 m_ragdoll.list[16 + 5].pObject
CRagdoll!0x0368 m_ragdoll.list[16 + 5].pConstraint
CRagdoll!0x0370 m_ragdoll.list[16 + 5].parentIndex
CRagdoll!0x0378 m_ragdoll.list[16 + 6].originParentSpace
CRagdoll!0x0388 m_ragdoll.list[16 + 6].pObject
CRagdoll!0x0390 m_ragdoll.list[16 + 6].pConstraint
CRagdoll!0x0398 m_ragdoll.list[16 + 6].parentIndex
CRagdoll!0x03a0 m_ragdoll.list[16 + 7].originParentSpace
CRagdoll!0x03b0 m_ragdoll.list[16 + 7].pObject
CRagdoll!0x03b8 m_ragdoll.list[16 + 7].pConstraint
CRagdoll!0x03c0 m_ragdoll.list[16 + 7].parentIndex
CRagdoll!0x03c8 m_ragdoll.list[24 + 0].originParentSpace
CRagdoll!0x03d8 m_ragdoll.list[24 + 0].pObject
CRagdoll!0x03e0 m_ragdoll.list[24 + 0].pConstraint
CRagdoll!0x03e8 m_ragdoll.list[24 + 0].parentIndex
CRagdoll!0x03f0 m_ragdoll.list[24 + 1].originParentSpace
CRagdoll!0x0400 m_ragdoll.list[24 + 1].pObject
CRagdoll!0x0408 m_ragdoll.list[24 + 1].pConstraint
CRagdoll!0x0410 m_ragdoll.list[24 + 1].parentIndex
CRagdoll!0x0418 m_ragdoll.list[24 + 2].originParentSpace
CRagdoll!0x0428 m_ragdoll.list[24 + 2].pObject
CRagdoll!0x0430 m_ragdoll.list[24 + 2].pConstraint
CRagdoll!0x0438 m_ragdoll.list[24 + 2].parentIndex
CRagdoll!0x0440 m_ragdoll.list[24 + 3].originParentSpace
CRagdoll!0x0450 m_ragdoll.list[24 + 3].pObject
CRagdoll!0x0458 m_ragdoll.list[24 + 3].pConstraint
CRagdoll!0x0460 m_ragdoll.list[24 + 3].parentIndex
CRagdoll!0x0468 m_ragdoll.list[24 + 4].originParentSpace
CRagdoll!0x0478 m_ragdoll.list[24 + 4].pObject
CRagdoll!0x0480 m_ragdoll.list[24 + 4].pConstraint
CRagdoll!0x0488 m_ragdoll.list[24 + 4].parentIndex
CRagdoll!0x0490 m_ragdoll.list[24 + 5].originParentSpace
CRagdoll!0x04a0 m_ragdoll.list[24 + 5].pObject
CRagdoll!0x04a8 m_ragdoll.list[24 + 5].pConstraint
CRagdoll!0x04b0 m_ragdoll.list[24 + 5].parentIndex
CRagdoll!0x04b8 m_ragdoll.list[24 + 6].originParentSpace
CRagdoll!0x04c8 m_ragdoll.list[24 + 6].pObject
CRagdoll!0x04d0 m_ragdoll.list[24 + 6].pConstraint
CRagdoll!0x04d8 m_ragdoll.list[24 + 6].parentIndex
CRagdoll!0x04e0 m_ragdoll.list[24 + 7].originParentSpace
CRagdoll!0x04f0 m_ragdoll.list[24 + 7].pObject
CRagdoll!0x04f8 m_ragdoll.list[24 + 7].pConstraint
CRagdoll!0x0500 m_ragdoll.list[24 + 7].parentIndex
CRagdoll!0x0508 m_ragdoll.boneIndex
```
class CTurret extends C_BaseAnimatingOverlay
```
{
m_aimAngle: Float,
m_minConeAngle: Float,
m_maxConeAngle: Float,
}
```
### Offsets
```
CTurret!0x1a1c m_aimAngle
CTurret!0x1a28 m_minConeAngle
CTurret!0x1a34 m_maxConeAngle
```
class CWeaponX extends C_BaseAnimating
```
{
m_localOrigin: Vector,
m_nNextThinkTick: Int,
m_SequenceTransitioner: C_SequenceTransitioner,
m_weaponOwner: EHANDLE,
m_lastPrimaryAttackTime: Time,
m_nextReadyTime: Time,
m_nextPrimaryAttackTime: Time,
m_attackTimeThisFrame: Time,
m_worldModelIndexOverride: Int,
m_iWorldModelIndex: Int,
m_holsterModelIndex: Int,
m_droppedModelIndex: Int,
m_nIdealSequence: Int,
m_IdealActivity: Int,
m_weaponActivity: Int,
m_ActiveState: Int,
m_ammoInClip: Int,
m_ammoInStockpile: Int,
m_lifetimeShots: Int,
m_flTimeWeaponIdle: Time,
m_weapState: Int,
m_discarded: Bool,
m_bInReload: Bool,
m_tossRelease: Int,
m_customActivity: Int,
m_customActivitySequence: Int,
m_customActivityOwner: EHANDLE,
m_customActivityEndTime: Time,
m_customActivityFlags: Char,
m_playerData: WeaponPlayerData,
m_targetingLaserEnabledScript: Bool,
m_needsReloadCheck: Bool,
m_needsEmptyCycleCheck: Bool,
m_skinOverride: Int,
m_skinOverrideIsValid: Bool,
m_chargeStartTime: Time,
m_chargeEndTime: Time,
m_lastChargeFrac: Float,
m_lastRegenTime: Time,
m_cooldownEndTime: Time,
m_stockPileWasDraining: Bool,
m_weaponIsCharging: Bool,
m_weaponChargeLevelIncreasedAnimPlaying: Bool,
m_lastChargeLevel: Int,
m_chargeEnergyDepleteStepCounter: Int,
m_burstFireCount: Int,
m_burstFireIndex: Int,
m_shotIndexForSpread: Int,
m_shotCount: Int,
m_sustainedDischargeEndTime: Time,
m_sustainedLaserCurrentSpread: Float,
m_sustainedDischargeIsInPrimaryAttack: Bool,
m_sustainedLaserNextRandomSeed: Char,
m_modBitfieldFromPlayer: Int,
m_modBitfieldInternal: Int,
m_modBitfieldCurrent: Int,
m_curSharedEnergyCost: Int,
m_grappleWeaponNeedsDryfire: Bool,
m_scriptFloat0: Float,
m_scriptActivated: Bool,
m_flNextEmptySoundTime: Float,
m_bRemoveable: Bool,
}
```
### Offsets
```
CWeaponX!0x0158 m_localOrigin
CWeaponX!0x0574 m_nNextThinkTick
CWeaponX!0x0c20 m_SequenceTransitioner
CWeaponX!0x1690 m_weaponOwner
CWeaponX!0x1694 m_lastPrimaryAttackTime
CWeaponX!0x1698 m_nextReadyTime
CWeaponX!0x169c m_nextPrimaryAttackTime
CWeaponX!0x16a0 m_attackTimeThisFrame
CWeaponX!0x16a4 m_worldModelIndexOverride
CWeaponX!0x16a8 m_iWorldModelIndex
CWeaponX!0x16ac m_holsterModelIndex
CWeaponX!0x16b0 m_droppedModelIndex
CWeaponX!0x16b4 m_nIdealSequence
CWeaponX!0x16b8 m_IdealActivity
CWeaponX!0x16bc m_weaponActivity
CWeaponX!0x16c0 m_ActiveState
CWeaponX!0x16c4 m_ammoInClip
CWeaponX!0x16c8 m_ammoInStockpile
CWeaponX!0x16cc m_lifetimeShots
CWeaponX!0x16d0 m_flTimeWeaponIdle
CWeaponX!0x16d4 m_weapState
CWeaponX!0x16d9 m_discarded
CWeaponX!0x16da m_bInReload
CWeaponX!0x16e0 m_tossRelease
CWeaponX!0x16e4 m_customActivity
CWeaponX!0x16e8 m_customActivitySequence
CWeaponX!0x16ec m_customActivityOwner
CWeaponX!0x16f0 m_customActivityEndTime
CWeaponX!0x16f4 m_customActivityFlags
CWeaponX!0x16f8 m_playerData
CWeaponX!0x17e4 m_targetingLaserEnabledScript
CWeaponX!0x17e5 m_needsReloadCheck
CWeaponX!0x17e6 m_needsEmptyCycleCheck
CWeaponX!0x17e8 m_skinOverride
CWeaponX!0x17ec m_skinOverrideIsValid
CWeaponX!0x17f0 m_chargeStartTime
CWeaponX!0x17f4 m_chargeEndTime
CWeaponX!0x17f8 m_lastChargeFrac
CWeaponX!0x17fc m_lastRegenTime
CWeaponX!0x1800 m_cooldownEndTime
CWeaponX!0x1804 m_stockPileWasDraining
CWeaponX!0x1805 m_weaponIsCharging
CWeaponX!0x1806 m_weaponChargeLevelIncreasedAnimPlaying
CWeaponX!0x1808 m_lastChargeLevel
CWeaponX!0x180c m_chargeEnergyDepleteStepCounter
CWeaponX!0x1810 m_burstFireCount
CWeaponX!0x1814 m_burstFireIndex
CWeaponX!0x1818 m_shotIndexForSpread
CWeaponX!0x181c m_shotCount
CWeaponX!0x1820 m_sustainedDischargeEndTime
CWeaponX!0x1824 m_sustainedLaserCurrentSpread
CWeaponX!0x1828 m_sustainedDischargeIsInPrimaryAttack
CWeaponX!0x1829 m_sustainedLaserNextRandomSeed
CWeaponX!0x182c m_modBitfieldFromPlayer
CWeaponX!0x1830 m_modBitfieldInternal
CWeaponX!0x1834 m_modBitfieldCurrent
CWeaponX!0x1838 m_curSharedEnergyCost
CWeaponX!0x183c m_grappleWeaponNeedsDryfire
CWeaponX!0x1840 m_scriptFloat0
CWeaponX!0x1844 m_scriptActivated
CWeaponX!0x2d00 m_flNextEmptySoundTime
CWeaponX!0x2d26 m_bRemoveable
```
class C_BaseAnimating extends C_BaseEntity
```
{
m_currentFrame.animCycle: Float,
m_animNetworkFlags: Int,
m_networkAnimActive: Bool,
m_animActive: Bool,
m_animCollisionEnabled: Bool,
m_animRelativeToGroundEnabled: Bool,
m_animPlantingEnabled: Bool,
m_predictedAnimEventData: PredictedAnimEventData,
m_SequenceTransitioner: C_SequenceTransitioner,
m_nSkin: Int,
m_skinMod: Short,
m_nBody: Int,
m_nResetEventsParity: Int,
m_bSequenceFinished: Bool,
m_bSequenceLooped: Bool,
m_bSequenceLoops: Bool,
m_flModelScale: Float,
m_currentFrameBaseAnimating.animStartTime: Float,
m_currentFrameBaseAnimating.animStartCycle: Float,
m_currentFrameBaseAnimating.animPlaybackRate: Float,
m_currentFrameBaseAnimating.animModelIndex: Int,
m_currentFrameBaseAnimating.animSequence: Int,
m_currentFrameBaseAnimating.animSequenceParity: Int,
m_currentFrameBaseAnimating.m_flPoseParameters: Float,
}
```
### Offsets
```
C_BaseAnimating!0x00c4 m_currentFrame.animCycle
C_BaseAnimating!0x0a88 m_animNetworkFlags
C_BaseAnimating!0x0a8c m_networkAnimActive
C_BaseAnimating!0x0a8e m_animActive
C_BaseAnimating!0x0a8f m_animCollisionEnabled
C_BaseAnimating!0x0a90 m_animRelativeToGroundEnabled
C_BaseAnimating!0x0a91 m_animPlantingEnabled
C_BaseAnimating!0x0b88 m_predictedAnimEventData
C_BaseAnimating!0x0c20 m_SequenceTransitioner
C_BaseAnimating!0x0ea8 m_nSkin
C_BaseAnimating!0x0eac m_skinMod
C_BaseAnimating!0x0eb0 m_nBody
C_BaseAnimating!0x0ebc m_nResetEventsParity
C_BaseAnimating!0x0f54 m_bSequenceFinished
C_BaseAnimating!0x0f5c m_bSequenceLooped
C_BaseAnimating!0x0f5d m_bSequenceLoops
C_BaseAnimating!0x0f60 m_flModelScale
C_BaseAnimating!0x0f6c m_currentFrameBaseAnimating.animStartTime
C_BaseAnimating!0x0f70 m_currentFrameBaseAnimating.animStartCycle
C_BaseAnimating!0x0f74 m_currentFrameBaseAnimating.animPlaybackRate
C_BaseAnimating!0x0f7c m_currentFrameBaseAnimating.animModelIndex
C_BaseAnimating!0x0f80 m_currentFrameBaseAnimating.animSequence
C_BaseAnimating!0x0f84 m_currentFrameBaseAnimating.animSequenceParity
C_BaseAnimating!0x0f88 m_currentFrameBaseAnimating.m_flPoseParameters
```
class C_BaseAnimatingOverlay extends C_BaseAnimating
```
{
m_AnimOverlay: C_AnimationLayer,
m_AnimOverlayCount: Int,
m_currentFrameAnimatingOverlay.animOverlayIsActive: Bool,
m_currentFrameAnimatingOverlay.animOverlayStartTime: Float,
m_currentFrameAnimatingOverlay.animOverlayStartCycle: Float,
m_currentFrameAnimatingOverlay.animOverlayPlaybackRate: Float,
m_currentFrameAnimatingOverlay.animOverlayModelIndex: Int,
m_currentFrameAnimatingOverlay.animOverlaySequence: Int,
m_currentFrameAnimatingOverlay.animOverlayWeight: Float,
m_currentFrameAnimatingOverlay.animOverlayOrder: Int,
m_currentFrameAnimatingOverlay.animOverlayAnimTime: Float,
m_currentFrameAnimatingOverlay.animOverlayFadeInDuration: Float,
m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration: Float,
m_currentFrameAnimatingOverlay.animOverlayCycle: Float,
}
```
### Offsets
```
C_BaseAnimatingOverlay!0x1698 m_AnimOverlay
C_BaseAnimatingOverlay!0x1770 m_AnimOverlayCount
C_BaseAnimatingOverlay!0x17b4 m_currentFrameAnimatingOverlay.animOverlayIsActive
C_BaseAnimatingOverlay!0x17c0 m_currentFrameAnimatingOverlay.animOverlayStartTime
C_BaseAnimatingOverlay!0x17e4 m_currentFrameAnimatingOverlay.animOverlayStartCycle
C_BaseAnimatingOverlay!0x1808 m_currentFrameAnimatingOverlay.animOverlayPlaybackRate
C_BaseAnimatingOverlay!0x182c m_currentFrameAnimatingOverlay.animOverlayModelIndex
C_BaseAnimatingOverlay!0x1850 m_currentFrameAnimatingOverlay.animOverlaySequence
C_BaseAnimatingOverlay!0x1874 m_currentFrameAnimatingOverlay.animOverlayWeight
C_BaseAnimatingOverlay!0x1898 m_currentFrameAnimatingOverlay.animOverlayOrder
C_BaseAnimatingOverlay!0x18bc m_currentFrameAnimatingOverlay.animOverlayAnimTime
C_BaseAnimatingOverlay!0x18e0 m_currentFrameAnimatingOverlay.animOverlayFadeInDuration
C_BaseAnimatingOverlay!0x1904 m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration
C_BaseAnimatingOverlay!0x1928 m_currentFrameAnimatingOverlay.animOverlayCycle
```
class C_BaseCombatCharacter extends C_BaseAnimatingOverlay
```
{
m_currentFrame.weaponGettingSwitchedOut: EHANDLE,
m_currentFrame.showActiveWeapon3p: Bool,
m_deathVelocity: Float,
m_phaseShiftFlags: Int,
m_flNextAttack: Time,
m_lastFiredTime: Time,
m_lastFiredWeapon: EHANDLE,
m_raiseFromMeleeEndTime: Time,
m_sharedEnergyCount: Int,
m_sharedEnergyTotal: Int,
m_sharedEnergyLockoutThreshold: Int,
m_lastSharedEnergyRegenTime: Time,
m_sharedEnergyRegenRate: Time,
m_sharedEnergyRegenDelay: Float,
m_lastSharedEnergyTakeTime: Time,
m_inventory: WeaponInventory_Client,
m_selectedWeapons: Char,
m_latestPrimaryWeapons: EHANDLE,
m_latestPrimaryWeaponsIndexZeroOrOne: EHANDLE,
m_latestNonOffhandWeapons: Char,
m_selectedOffhands: Char,
m_selectedOffhandsPendingHybridAction: Char,
m_lastCycleSlot: Char,
m_latestMeleeWeapon: EHANDLE,
m_weaponPermission: Int,
m_weaponDelayEnableTime: Time,
m_weaponDisabledInScript: Bool,
m_weaponDisabledFlags: Char,
m_weaponTypeDisabledFlags: Int,
m_weaponTypeDisabledRefCount: Char,
m_hudInfo_visibilityTestAlwaysPasses: Bool,
m_contextAction: Int,
m_phaseShiftTimeStart: Time,
m_phaseShiftTimeEnd: Time,
}
```
### Offsets
```
C_BaseCombatCharacter!0x00c8 m_currentFrame.weaponGettingSwitchedOut
C_BaseCombatCharacter!0x00d0 m_currentFrame.showActiveWeapon3p
C_BaseCombatCharacter!0x0470 m_deathVelocity
C_BaseCombatCharacter!0x07b8 m_phaseShiftFlags
C_BaseCombatCharacter!0x19e0 m_flNextAttack
C_BaseCombatCharacter!0x19e4 m_lastFiredTime
C_BaseCombatCharacter!0x19e8 m_lastFiredWeapon
C_BaseCombatCharacter!0x19ec m_raiseFromMeleeEndTime
C_BaseCombatCharacter!0x19f0 m_sharedEnergyCount
C_BaseCombatCharacter!0x19f4 m_sharedEnergyTotal
C_BaseCombatCharacter!0x19f8 m_sharedEnergyLockoutThreshold
C_BaseCombatCharacter!0x19fc m_lastSharedEnergyRegenTime
C_BaseCombatCharacter!0x1a00 m_sharedEnergyRegenRate
C_BaseCombatCharacter!0x1a04 m_sharedEnergyRegenDelay
C_BaseCombatCharacter!0x1a08 m_lastSharedEnergyTakeTime
C_BaseCombatCharacter!0x1a10 m_inventory
C_BaseCombatCharacter!0x1a68 m_selectedWeapons
C_BaseCombatCharacter!0x1a6c m_latestPrimaryWeapons
C_BaseCombatCharacter!0x1a74 m_latestPrimaryWeaponsIndexZeroOrOne
C_BaseCombatCharacter!0x1a7c m_latestNonOffhandWeapons
C_BaseCombatCharacter!0x1a7e m_selectedOffhands
C_BaseCombatCharacter!0x1a81 m_selectedOffhandsPendingHybridAction
C_BaseCombatCharacter!0x1a84 m_lastCycleSlot
C_BaseCombatCharacter!0x1a88 m_latestMeleeWeapon
C_BaseCombatCharacter!0x1a8c m_weaponPermission
C_BaseCombatCharacter!0x1a90 m_weaponDelayEnableTime
C_BaseCombatCharacter!0x1a94 m_weaponDisabledInScript
C_BaseCombatCharacter!0x1ab9 m_weaponDisabledFlags
C_BaseCombatCharacter!0x1abc m_weaponTypeDisabledFlags
C_BaseCombatCharacter!0x1ac0 m_weaponTypeDisabledRefCount
C_BaseCombatCharacter!0x1ac9 m_hudInfo_visibilityTestAlwaysPasses
C_BaseCombatCharacter!0x1adc m_contextAction
C_BaseCombatCharacter!0x1b08 m_phaseShiftTimeStart
C_BaseCombatCharacter!0x1b0c m_phaseShiftTimeEnd
```
class C_BaseEntity
```
{
m_iEFlags: Int,
m_fFlags: Int,
m_currentFrame.modelIndex: Short,
m_currentFrame.viewOffset: Vector,
m_vecAngVelocity: Vector,
m_angAbsRotation: Vector,
m_vecAbsVelocity: Vector,
m_vecAbsOrigin: Vector,
m_localOrigin: Vector,
m_localAngles: Vector,
m_flGravity: Float,
m_flProxyRandomValue: Float,
m_hGroundEntity: EHANDLE,
m_flMaxspeed: Float,
m_visibilityFlags: Int,
m_fEffects: Int,
m_iTeamNum: Int,
m_passThroughFlags: Int,
m_passThroughThickness: Int,
m_passThroughDirection: Float,
m_deathVelocity: Vector,
m_bIsSoundCodeControllerValueSet: Bool,
m_flSoundCodeControllerValue: Float,
m_vecVelocity: Vector,
m_angNetworkAngles: Vector,
m_flFriction: Float,
m_hOwnerEntity: EHANDLE,
m_bRenderWithViewModels: Bool,
m_nRenderFX: Char,
m_nRenderMode: Char,
m_MoveType: Char,
m_MoveCollide: Char,
m_Collision: CCollisionProperty,
}
```
### Offsets
```
C_BaseEntity!0x0058 m_iEFlags
C_BaseEntity!0x0098 m_fFlags
C_BaseEntity!0x00a8 m_currentFrame.modelIndex
C_BaseEntity!0x00b8 m_currentFrame.viewOffset
C_BaseEntity!0x0128 m_vecAngVelocity
C_BaseEntity!0x0134 m_angAbsRotation
C_BaseEntity!0x0140 m_vecAbsVelocity
C_BaseEntity!0x014c m_vecAbsOrigin
C_BaseEntity!0x0158 m_localOrigin
C_BaseEntity!0x0164 m_localAngles
C_BaseEntity!0x0420 m_flGravity
C_BaseEntity!0x0424 m_flProxyRandomValue
C_BaseEntity!0x0434 m_hGroundEntity
C_BaseEntity!0x043c m_flMaxspeed
C_BaseEntity!0x0440 m_visibilityFlags
C_BaseEntity!0x0444 m_fEffects
C_BaseEntity!0x0448 m_iTeamNum
C_BaseEntity!0x0464 m_passThroughFlags
C_BaseEntity!0x0468 m_passThroughThickness
C_BaseEntity!0x046c m_passThroughDirection
C_BaseEntity!0x0470 m_deathVelocity
C_BaseEntity!0x047c m_bIsSoundCodeControllerValueSet
C_BaseEntity!0x0480 m_flSoundCodeControllerValue
C_BaseEntity!0x0484 m_vecVelocity
C_BaseEntity!0x0490 m_angNetworkAngles
C_BaseEntity!0x049c m_flFriction
C_BaseEntity!0x04a4 m_hOwnerEntity
C_BaseEntity!0x04a8 m_bRenderWithViewModels
C_BaseEntity!0x04a9 m_nRenderFX
C_BaseEntity!0x04b9 m_nRenderMode
C_BaseEntity!0x04ba m_MoveType
C_BaseEntity!0x04bb m_MoveCollide
C_BaseEntity!0x04c0 m_Collision
```
class C_BaseEntity
```
{
m_ModelName: String,
m_fFlags: Int,
m_angAbsRotation: Vector,
m_vecAbsOrigin: PositionVector,
m_vecPrevAbsOrigin: PositionVector,
m_flGravity: Float,
m_rgflCoordinateFrame: Float,
}
```
### Offsets
```
C_BaseEntity!0x0030 m_ModelName
C_BaseEntity!0x0098 m_fFlags
C_BaseEntity!0x0134 m_angAbsRotation
C_BaseEntity!0x014c m_vecAbsOrigin
C_BaseEntity!0x0414 m_vecPrevAbsOrigin
C_BaseEntity!0x0420 m_flGravity
C_BaseEntity!0x08d0 m_rgflCoordinateFrame
```
class C_BreakableSurface extends C_BaseEntity
```
{
m_nPanelBits: Char,
}
```
### Offsets
```
C_BreakableSurface!0x0ce8 m_nPanelBits
```
class C_ClientRagdoll extends C_BaseEntity
```
{
m_clrRender: Color32,
m_nRenderFX: Char,
m_nRenderMode: Char,
m_pRagdoll: CRagdoll,
m_nSkin: Int,
m_skinMod: Short,
m_nBody: Int,
m_bFadeOut: Bool,
m_bImportant: Bool,
m_flEffectTime: Time,
m_iCurrentFriction: Int,
m_iMinFriction: Int,
m_iMaxFriction: Int,
m_flFrictionModTime: Float,
m_flFrictionTime: Time,
m_iFrictionAnimState: Int,
m_bReleaseRagdoll: Bool,
m_bFadingOut: Bool,
m_flScaleEnd: Float,
m_flScaleTimeStart: Float,
m_flScaleTimeEnd: Float,
}
```
### Offsets
```
C_ClientRagdoll!0x0050 m_clrRender
C_ClientRagdoll!0x04a9 m_nRenderFX
C_ClientRagdoll!0x04b9 m_nRenderMode
C_ClientRagdoll!0x0be8 m_pRagdoll
C_ClientRagdoll!0x0ea8 m_nSkin
C_ClientRagdoll!0x0eac m_skinMod
C_ClientRagdoll!0x0eb0 m_nBody
C_ClientRagdoll!0x1690 m_bFadeOut
C_ClientRagdoll!0x1691 m_bImportant
C_ClientRagdoll!0x1694 m_flEffectTime
C_ClientRagdoll!0x1698 m_iCurrentFriction
C_ClientRagdoll!0x169c m_iMinFriction
C_ClientRagdoll!0x16a0 m_iMaxFriction
C_ClientRagdoll!0x16a4 m_flFrictionModTime
C_ClientRagdoll!0x16a8 m_flFrictionTime
C_ClientRagdoll!0x16ac m_iFrictionAnimState
C_ClientRagdoll!0x16b0 m_bReleaseRagdoll
C_ClientRagdoll!0x16b1 m_bFadingOut
C_ClientRagdoll!0x16b4 m_flScaleEnd
C_ClientRagdoll!0x16dc m_flScaleTimeStart
C_ClientRagdoll!0x1704 m_flScaleTimeEnd
```
class C_CrossbowBolt extends C_Projectile
```
{
m_bounceCount: Int,
m_maxBounceCount: Int,
m_doesGrow: Bool,
m_growStartSize: Float,
m_growStage1Tick: Tick,
m_growStage1Size: Float,
m_growStage2Tick: Tick,
m_growStage2Size: Float,
m_growStageFinalTick: Tick,
m_growStageFinalSize: Float,
}
```
### Offsets
```
C_CrossbowBolt!0x2d20 m_bounceCount
C_CrossbowBolt!0x2d24 m_maxBounceCount
C_CrossbowBolt!0x2d28 m_doesGrow
C_CrossbowBolt!0x2d2c m_growStartSize
C_CrossbowBolt!0x2d30 m_growStage1Tick
C_CrossbowBolt!0x2d34 m_growStage1Size
C_CrossbowBolt!0x2d38 m_growStage2Tick
C_CrossbowBolt!0x2d3c m_growStage2Size
C_CrossbowBolt!0x2d40 m_growStageFinalTick
C_CrossbowBolt!0x2d44 m_growStageFinalSize
```
class C_DynamicProp extends C_BaseEntity
```
{
m_bClientSide: Bool,
}
```
### Offsets
```
C_DynamicProp!0x1690 m_bClientSide
```
class C_EnvWindShared
```
{
m_flStartTime: Float,
m_iWindSeed: Int,
m_iMinWind: Int,
m_iMaxWind: Int,
m_windRadius: Int,
m_iMinGust: Int,
m_iMaxGust: Int,
m_flMinGustDelay: Float,
m_flMaxGustDelay: Float,
m_flGustDuration: Float,
m_iGustDirChange: Int,
m_location: Vector,
m_iszGustSound: Int,
m_iWindDir: Int,
m_flWindSpeed: Float,
m_currentWindVector: Vector,
m_CurrentSwayVector: Vector,
m_PrevSwayVector: Vector,
m_iInitialWindDir: Int,
m_flInitialWindSpeed: Float,
m_flVariationTime: Float,
m_flSimTime: Float,
m_flSwitchTime: Float,
m_flAveWindSpeed: Float,
m_bGusting: Bool,
m_flWindAngleVariation: Float,
m_flWindSpeedVariation: Float,
m_iEntIndex: Int,
m_Stream: Void,
m_WindVariationStream: Void,
m_WindAveQueue: Void,
m_WindVariationQueue: Void,
}
```
### Offsets
```
C_EnvWindShared!0x0008 m_flStartTime
C_EnvWindShared!0x000c m_iWindSeed
C_EnvWindShared!0x0010 m_iMinWind
C_EnvWindShared!0x0014 m_iMaxWind
C_EnvWindShared!0x0018 m_windRadius
C_EnvWindShared!0x001c m_iMinGust
C_EnvWindShared!0x0020 m_iMaxGust
C_EnvWindShared!0x0024 m_flMinGustDelay
C_EnvWindShared!0x0028 m_flMaxGustDelay
C_EnvWindShared!0x002c m_flGustDuration
C_EnvWindShared!0x0030 m_iGustDirChange
C_EnvWindShared!0x0034 m_location
C_EnvWindShared!0x0040 m_iszGustSound
C_EnvWindShared!0x0044 m_iWindDir
C_EnvWindShared!0x0048 m_flWindSpeed
C_EnvWindShared!0x004c m_currentWindVector
C_EnvWindShared!0x0058 m_CurrentSwayVector
C_EnvWindShared!0x0064 m_PrevSwayVector
C_EnvWindShared!0x0070 m_iInitialWindDir
C_EnvWindShared!0x0074 m_flInitialWindSpeed
C_EnvWindShared!0x0078 m_flVariationTime
C_EnvWindShared!0x007c m_flSimTime
C_EnvWindShared!0x0080 m_flSwitchTime
C_EnvWindShared!0x0084 m_flAveWindSpeed
C_EnvWindShared!0x0088 m_bGusting
C_EnvWindShared!0x008c m_flWindAngleVariation
C_EnvWindShared!0x0090 m_flWindSpeedVariation
C_EnvWindShared!0x0094 m_iEntIndex
C_EnvWindShared!0x0098 m_Stream
C_EnvWindShared!0x00d0 m_WindVariationStream
C_EnvWindShared!0x0108 m_WindAveQueue
C_EnvWindShared!0x0140 m_WindVariationQueue
```
class C_ExposureController extends C_BaseEntity
```
{
m_autoCompensation: Float,
m_autoForceValue: Float,
m_autoMin: Float,
m_autoMax: Float,
m_autoSpeed: Float,
m_minFadeTime: Float,
m_isDirectional: Bool,
m_directionalHalfAngle: Float,
}
```
### Offsets
```
C_ExposureController!0x0a60 m_autoCompensation
C_ExposureController!0x0a64 m_autoForceValue
C_ExposureController!0x0a68 m_autoMin
C_ExposureController!0x0a6c m_autoMax
C_ExposureController!0x0a70 m_autoSpeed
C_ExposureController!0x0a74 m_minFadeTime
C_ExposureController!0x0a78 m_isDirectional
C_ExposureController!0x0a7c m_directionalHalfAngle
```
class C_ExposureVolume extends C_BaseEntity
```
{
m_volumeTester: Outer,
m_exposureTarget: ClassPtr,
m_exposureTargetName: String,
m_exposurePriority: Float,
}
```
### Offsets
```
C_ExposureVolume!0x0a60 m_volumeTester
C_ExposureVolume!0x0a68 m_exposureTarget
C_ExposureVolume!0x0a70 m_exposureTargetName
C_ExposureVolume!0x0a78 m_exposurePriority
```
class C_FogController extends C_BaseEntity
```
{
m_fogParams: fogplayerparamsstate_t,
m_fogAngles: Vector,
m_useAbsAngles: Bool,
}
```
### Offsets
```
C_FogController!0x0a60 m_fogParams
C_FogController!0x0ac8 m_fogAngles
C_FogController!0x0ad4 m_useAbsAngles
```
class C_FogVolume extends C_BaseEntity
```
{
m_volumeTester: Outer,
m_fogTarget: ClassPtr,
m_fogTargetName: String,
m_fogPriority: Int,
}
```
### Offsets
```
C_FogVolume!0x0a60 m_volumeTester
C_FogVolume!0x0a68 m_fogTarget
C_FogVolume!0x0a70 m_fogTargetName
C_FogVolume!0x0a78 m_fogPriority
```
class C_GlobalNonRewinding extends C_BaseEntity
```
{
m_playerObserver: C_ObserverMode,
m_playerMiscData: C_NonRewindMiscData,
}
```
### Offsets
```
C_GlobalNonRewinding!0x0a60 m_playerObserver
C_GlobalNonRewinding!0x0e60 m_playerMiscData
```
class C_KnockBack
```
{
velocity: Vector,
beginTime: Time,
endTime: Time,
}
```
### Offsets
```
C_KnockBack!0x0008 velocity
C_KnockBack!0x0014 beginTime
C_KnockBack!0x0018 endTime
```
class C_Missile extends C_Projectile
```
{
m_hasPlayedWhizby: Bool,
m_whizByStart: Vector,
m_whizBySoundName: Char,
m_homingSpeed: Float,
m_homingSpeedDodgingPlayer: Float,
m_launchDir: Vector,
m_hSpecificTarget: EHANDLE,
m_targetOffset: Vector,
m_targetPosition: Vector,
m_useTargetPosition: Bool,
m_postIgnitionSpeed: Float,
m_flGracePeriodEndsAt: Time,
m_pathSettingsInitialized: Bool,
m_expandContractMissile: Bool,
m_spiralMissile: Bool,
m_spiralSettings: Void,
m_expandContractSettings: MissilePathExpandContractSettings_Client,
m_lastThinkTime: Time,
m_explosionIgnoreEntity: EHANDLE,
}
```
### Offsets
```
C_Missile!0x2d20 m_hasPlayedWhizby
C_Missile!0x2d24 m_whizByStart
C_Missile!0x2d30 m_whizBySoundName
C_Missile!0x2d70 m_homingSpeed
C_Missile!0x2d74 m_homingSpeedDodgingPlayer
C_Missile!0x2d78 m_launchDir
C_Missile!0x2d84 m_hSpecificTarget
C_Missile!0x2d88 m_targetOffset
C_Missile!0x2d94 m_targetPosition
C_Missile!0x2da0 m_useTargetPosition
C_Missile!0x2da4 m_postIgnitionSpeed
C_Missile!0x2da8 m_flGracePeriodEndsAt
C_Missile!0x2dac m_pathSettingsInitialized
C_Missile!0x2dad m_expandContractMissile
C_Missile!0x2dae m_spiralMissile
C_Missile!0x2dd0 m_spiralSettings
C_Missile!0x2e40 m_expandContractSettings
C_Missile!0x2e98 m_lastThinkTime
C_Missile!0x2e9c m_explosionIgnoreEntity
```
class C_NPC_SentryTurret extends C_BaseEntity
```
{
m_killCount: Int,
m_titanKillCount: Int,
}
```
### Offsets
```
C_NPC_SentryTurret!0x1da4 m_killCount
C_NPC_SentryTurret!0x1da8 m_titanKillCount
```
class C_NonRewindMiscData
```
{
m_nextRespawnTime: Float,
m_musicPackAssigned: Int,
}
```
### Offsets
```
C_NonRewindMiscData!0x0000 m_nextRespawnTime
C_NonRewindMiscData!0x0004 m_musicPackAssigned
```
class C_ObserverMode
```
{
m_observerMode: Int,
m_observerTarget: EHANDLE,
}
```
### Offsets
```
C_ObserverMode!0x0000 m_observerMode
C_ObserverMode!0x0004 m_observerTarget
```
class C_ParticleSystem extends C_BaseEntity
```
{
m_bClientSide: Bool,
m_bActive: Bool,
m_warmUpTime: Float,
m_pauseAfterWarmup: Bool,
m_bInSkybox: Bool,
m_killForReplay: Bool,
m_killIfOverLimit: Bool,
}
```
### Offsets
```
C_ParticleSystem!0x0a68 m_bClientSide
C_ParticleSystem!0x0a69 m_bActive
C_ParticleSystem!0x0a70 m_warmUpTime
C_ParticleSystem!0x0a74 m_pauseAfterWarmup
C_ParticleSystem!0x0a75 m_bInSkybox
C_ParticleSystem!0x0a76 m_killForReplay
C_ParticleSystem!0x0a77 m_killIfOverLimit
```
class C_Player extends C_BaseCombatCharacter
```
{
m_fFlags: Int,
m_currentFrame.animCycle: Float,
m_pMoveParent: EHANDLE,
m_vecAbsVelocity: Vector,
m_hGroundEntity: EHANDLE,
m_flMaxspeed: Int,
m_jumpPadDebounceExpireTime: Time,
m_vecVelocity: Vector,
m_flFriction: Float,
m_nNextThinkTick: Int,
m_SequenceTransitioner: C_SequenceTransitioner,
m_currentFrameBaseAnimating.animStartTime: Float,
m_currentFrameBaseAnimating.animStartCycle: Float,
m_currentFrameBaseAnimating.animPlaybackRate: Float,
m_currentFrameBaseAnimating.animSequence: Int,
m_currentFrameBaseAnimating.animSequenceParity: Int,
m_currentFrameBaseAnimating.m_flPoseParameters: Float,
m_bZooming: Bool,
m_zoomToggleOnStartTime: Time,
m_zoomBaseFrac: Float,
m_zoomBaseTime: Time,
m_zoomFullStartTime: Time,
m_lastUCmdSimulationTicks: Int,
m_lastUCmdSimulationRemainderTime: Float,
m_Local: C_PlayerLocalData,
m_currentFramePlayer.timeBase: Float,
m_currentFramePlayer.statusEffectsTimedPlayerCUR: StatusEffectTimedData,
m_currentFramePlayer.statusEffectsEndlessPlayerCUR: StatusEffectEndlessData,
m_currentFramePlayer.m_flHullHeight: Float,
m_currentFramePlayer.m_traversalAnimProgress: Float,
m_currentFramePlayer.m_sprintTiltFrac: Float,
m_currentFramePlayer.m_ammoPoolCount: Int,
m_currentFrameLocalPlayer.m_stepSmoothingOffset: Vector,
m_currentFrameLocalPlayer.m_duckTransitionRemainderMsec: Int,
m_currentFrameLocalPlayer.m_vecPunchBase_Angle: Vector,
m_currentFrameLocalPlayer.m_vecPunchBase_AngleVel: Vector,
m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle: Vector,
m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.x: Float,
m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.y: Float,
m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.z: Float,
m_currentFrameLocalPlayer.m_localGravityRotation: Quaternion,
pl: CPlayerState,
m_ammoPoolCapacity: Int,
m_classModsActive: 29,
m_gestureSequences: Int,
m_gestureStartTimes: Time,
m_gestureBlendInDuration: Float,
m_gestureBlendOutDuration: Float,
m_gestureFadeOutStartTime: Time,
m_gestureFadeOutDuration: Float,
m_gestureAutoKillBitfield: Int,
m_afButtonLast: Int,
m_afButtonPressed: Int,
m_afButtonReleased: Int,
m_nButtons: Int,
m_nImpulse: Int,
m_flPhysics: Int,
m_flStepSoundTime: Float,
m_flTimeAllSuitDevicesOff: Float,
m_fStickySprintMinTime: Float,
m_bPlayedSprintStartEffects: Bool,
m_fIsSprinting: Bool,
m_fIsWalking: Bool,
m_lastSprintPressTime: Time,
m_stickySprintForwardEnableTime: Time,
m_stickySprintForwardDisableTime: Time,
m_sprintStartedTime: Time,
m_sprintStartedFrac: Float,
m_sprintEndedTime: Time,
m_sprintEndedFrac: Float,
m_stickySprintStartTime: Time,
m_damageImpulseNoDecelEndTime: Time,
m_duckState: Int,
m_leanState: Int,
m_doingHalfDuck: Bool,
m_canStand: Bool,
m_StandHullMin: Vector,
m_StandHullMax: Vector,
m_DuckHullMin: Vector,
m_DuckHullMax: Vector,
m_upDir: Vector,
m_upDirPredicted: Vector,
m_lastWallRunStartPos: Vector,
m_wallRunCount: Int,
m_wallRunWeak: Bool,
m_shouldBeOneHanded: Bool,
m_oneHandFraction: Float,
m_animAimPitch: Float,
m_animAimYaw: Float,
m_wallRunPushAwayTime: Float,
m_wallrunRetryTime: Time,
m_wallrunRetryPos: Vector,
m_wallrunRetryNormal: Vector,
m_wallHangTime: Float,
m_traversalState: Int,
m_traversalType: Int,
m_traversalBegin: Vector,
m_traversalMid: Vector,
m_traversalEnd: Vector,
m_traversalMidFrac: Float,
m_traversalForwardDir: Vector,
m_traversalRefPos: Vector,
m_traversalProgress: Float,
m_traversalStartTime: Time,
m_traversalHandAppearTime: Time,
m_traversalReleaseTime: Time,
m_traversalBlendOutStartTime: Time,
m_traversalBlendOutStartOffset: Vector,
m_traversalYawDelta: Float,
m_wallDangleJumpOffTime: Time,
m_wallDangleMayHangHere: Bool,
m_wallDangleForceFallOff: Bool,
m_wallDangleLastPushedForward: Bool,
m_wallDangleDisableWeapon: Int,
m_wallDangleClimbProgressFloor: Float,
m_wallClimbSetUp: Bool,
m_wallHanging: Bool,
m_gravityLiftActive: Bool,
m_gravityLiftEnterTime: Float,
m_gravityLiftEjectTime: Float,
m_gravityLiftHoverTime: Float,
m_gravityLiftLastOrigin: Vector,
m_gravityLiftEjectVelocity: Vector,
m_blackholeActive: Bool,
m_grapple: GrappleData,
m_grapple: GrappleData,
m_grappleActive: Bool,
m_grappleActive: Bool,
m_grappleNeedWindowCheck: Bool,
m_grappleNextWindowHint: EHANDLE,
m_slowMoEnabled: Bool,
m_sliding: Bool,
m_slideLongJumpAllowed: Bool,
m_lastSlideTime: Time,
m_lastSlideBoost: Float,
m_gravityGrenadeStatusEffect: Int,
m_bIsStickySprinting: Bool,
m_prevMoveYaw: Float,
m_sprintTiltVel: Float,
m_turret: EHANDLE,
m_hViewModels: EHANDLE,
m_viewOffsetEntity: Player_ViewOffsetEntityData,
m_activeZipline: EHANDLE,
m_lastZipline: EHANDLE,
m_lastZiplineDetachTime: Time,
m_ziplineValid3pWeaponLayerAnim: Bool,
m_ziplineState: Int,
m_zipline: PlayerZiplineData_Client,
m_ziplineViewOffsetPosition: Vector,
m_ziplineViewOffsetVelocity: Vector,
m_ziplineGrenadeEntity: EHANDLE,
m_ziplineGrenadeBeginStationEntity: EHANDLE,
m_ziplineGrenadeBeginStationAttachmentIndex: Int,
m_sameZiplineCooldownTime: Float,
m_playAnimationType: Int,
m_detachGrappleOnPlayAnimationEnd: Bool,
m_playAnimationNext: Int,
m_boosting: Bool,
m_activateBoost: Bool,
m_repeatedBoost: Bool,
m_boostMeter: Float,
m_jetpack: Bool,
m_activateJetpack: Bool,
m_jetpackAfterburner: Bool,
m_gliding: Bool,
m_glideMeter: Float,
m_glideRechargeDelayAccumulator: Float,
m_hovering: Bool,
m_isPerformingBoostAction: Bool,
m_lastJumpHeight: Float,
m_touchingUpdraftTriggers: EHANDLE,
m_touchingUpdraftTriggersCount: Int,
m_touchingSlipTriggers: EHANDLE,
m_touchingSlipTriggersCount: Int,
m_slipAirRestrictDirection: Vector,
m_slipAirRestrictTime: Time,
m_melee: PlayerMelee_PlayerData,
m_useCredit: Bool,
m_wallRunStartTime: Time,
m_wallRunClearTime: Time,
m_onSlopeTime: Float,
m_lastWallNormal: Vector,
m_dodging: Bool,
m_lastDodgeTime: Time,
m_vecPreviouslyPredictedOrigin: Vector,
m_flTimeLastTouchedWall: Float,
m_timeJetpackHeightActivateCheckPassed: Time,
m_flTimeLastTouchedGround: Float,
m_flTimeLastJumped: Float,
m_flTimeLastLanded: Float,
m_flLastLandFromHeight: Float,
m_usePressedTime: Float,
m_lastUseTime: Float,
m_lastFakeFloorPos: Vector,
m_bHasJumpedSinceTouchedGround: Bool,
m_bDoMultiJumpPenalty: Bool,
m_dodgingInAir: Bool,
m_activeViewmodelModifiers: Bool,
m_lastMoveInputTime: Time,
m_ignoreEntityForMovementUntilNotTouching: EHANDLE,
m_gameMovementUtil.m_surfaceFriction: Float,
m_lungeTargetEntity: EHANDLE,
m_isLungingToPosition: Bool,
m_lungeTargetPosition: Vector,
m_lungeStartPositionOffset: Vector,
m_lungeEndPositionOffset: Vector,
m_lungeStartTime: Time,
m_lungeEndTime: Time,
m_lungeCanFly: Bool,
m_lungeLockPitch: Bool,
m_lungeStartPitch: Float,
m_lungeSmoothTime: Float,
m_lungeMaxTime: Float,
m_lungeMaxEndSpeed: Float,
m_vPrevGroundNormal: Vector,
m_prepClimbPusher: EHANDLE,
m_pushAwayFromTopAcceleration: Vector,
m_controllerModeActive: Bool,
m_skydiveForwardPoseValueVelocity: Float,
m_skydiveForwardPoseValueTarget: Float,
m_skydiveForwardPoseValueCurrent: Float,
m_skydiveSidePoseValueVelocity: Float,
m_skydiveSidePoseValueTarget: Float,
m_skydiveSidePoseValueCurrent: Float,
m_skydiveYawVelocity: Float,
m_skydiveIsNearLeviathan: Bool,
m_skydiveState: Int,
m_skydiveStartTime: Time,
m_skydiveEndTime: Time,
m_skydiveAnticipateStartTime: Time,
m_skydiveAnticipateEndTime: Time,
m_skydiveDistanceToLand: Float,
m_skydiveDiveAngle: Float,
m_skydiveIsDiving: Bool,
m_skydiveSpeed: Float,
m_skydiveStrafeAngle: Float,
m_skydiveFreelookEnabled: Bool,
m_skydiveFreelookLockedAngle: Vector,
m_skydivePlayerPitch: Float,
m_skydivePlayerYaw: Float,
m_skydiveFollowing: Bool,
m_skydiveUnfollowVelocity: Vector,
m_skydiveLeviathanHitPosition: Vector,
m_skydiveLeviathanHitNormal: Vector,
m_skydiveSlipVelocity: Vector,
m_skydiveFromUpdraft: Bool,
m_skydiveFromSkywardLaunch: Bool,
m_skywardLaunchState: Int,
m_skywardLaunchSlowStartTime: Float,
m_skywardLaunchSlowEndTime: Float,
m_skywardLaunchFastEndTime: Float,
m_skywardDeployEndTime: Float,
m_skywardLaunchEndTime: Float,
m_skywardDeploySpeed: Float,
m_skywardLaunchSlowSpeed: Float,
m_skywardLaunchFastSpeed: Float,
m_skywardOffset: Vector,
m_skywardOffsetSpeed: Float,
m_skywardLaunchInterrupted: Bool,
m_skywardLaunchFollowing: Bool,
m_playerKnockBacks: C_KnockBack,
m_updraftCount: Int,
m_updraftStage: Int,
m_updraftEnterTime: Time,
m_updraftLeaveTime: Time,
m_updraftMinShakeActivationHeight: Float,
m_updraftMaxShakeActivationHeight: Float,
m_updraftLiftActivationHeight: Float,
m_updraftLiftSpeed: Float,
m_updraftLiftAcceleration: Float,
m_updraftLiftExitDuration: Float,
m_updraftSlowTime: Time,
}
```
### Offsets
```
C_Player!0x0098 m_fFlags
C_Player!0x00c4 m_currentFrame.animCycle
C_Player!0x0118 m_pMoveParent
C_Player!0x0140 m_vecAbsVelocity
C_Player!0x0434 m_hGroundEntity
C_Player!0x043c m_flMaxspeed
C_Player!0x0460 m_jumpPadDebounceExpireTime
C_Player!0x0484 m_vecVelocity
C_Player!0x049c m_flFriction
C_Player!0x0574 m_nNextThinkTick
C_Player!0x0c20 m_SequenceTransitioner
C_Player!0x0f6c m_currentFrameBaseAnimating.animStartTime
C_Player!0x0f70 m_currentFrameBaseAnimating.animStartCycle
C_Player!0x0f74 m_currentFrameBaseAnimating.animPlaybackRate
C_Player!0x0f80 m_currentFrameBaseAnimating.animSequence
C_Player!0x0f84 m_currentFrameBaseAnimating.animSequenceParity
C_Player!0x0f88 m_currentFrameBaseAnimating.m_flPoseParameters
C_Player!0x1be1 m_bZooming
C_Player!0x1be4 m_zoomToggleOnStartTime
C_Player!0x1be8 m_zoomBaseFrac
C_Player!0x1bec m_zoomBaseTime
C_Player!0x1bf0 m_zoomFullStartTime
C_Player!0x1c74 m_lastUCmdSimulationTicks
C_Player!0x1c78 m_lastUCmdSimulationRemainderTime
C_Player!0x1d98 m_Local
C_Player!0x2088 m_currentFramePlayer.timeBase
C_Player!0x2090 m_currentFramePlayer.statusEffectsTimedPlayerCUR
C_Player!0x2180 m_currentFramePlayer.statusEffectsEndlessPlayerCUR
C_Player!0x2220 m_currentFramePlayer.m_flHullHeight
C_Player!0x2224 m_currentFramePlayer.m_traversalAnimProgress
C_Player!0x2228 m_currentFramePlayer.m_sprintTiltFrac
C_Player!0x2238 m_currentFramePlayer.m_ammoPoolCount
C_Player!0x2408 m_currentFrameLocalPlayer.m_stepSmoothingOffset
C_Player!0x2414 m_currentFrameLocalPlayer.m_duckTransitionRemainderMsec
C_Player!0x2418 m_currentFrameLocalPlayer.m_vecPunchBase_Angle
C_Player!0x2424 m_currentFrameLocalPlayer.m_vecPunchBase_AngleVel
C_Player!0x2430 m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
C_Player!0x243c m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.x
C_Player!0x2440 m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.y
C_Player!0x2444 m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.z
C_Player!0x2480 m_currentFrameLocalPlayer.m_localGravityRotation
C_Player!0x24a8 pl
C_Player!0x252c m_ammoPoolCapacity
C_Player!0x2570 m_classModsActive
C_Player!0x283c m_gestureSequences
C_Player!0x285c m_gestureStartTimes
C_Player!0x287c m_gestureBlendInDuration
C_Player!0x289c m_gestureBlendOutDuration
C_Player!0x28bc m_gestureFadeOutStartTime
C_Player!0x28dc m_gestureFadeOutDuration
C_Player!0x28fc m_gestureAutoKillBitfield
C_Player!0x2918 m_afButtonLast
C_Player!0x291c m_afButtonPressed
C_Player!0x2920 m_afButtonReleased
C_Player!0x2924 m_nButtons
C_Player!0x2928 m_nImpulse
C_Player!0x292c m_flPhysics
C_Player!0x2930 m_flStepSoundTime
C_Player!0x2934 m_flTimeAllSuitDevicesOff
C_Player!0x2938 m_fStickySprintMinTime
C_Player!0x293c m_bPlayedSprintStartEffects
C_Player!0x2944 m_fIsSprinting
C_Player!0x2945 m_fIsWalking
C_Player!0x2954 m_lastSprintPressTime
C_Player!0x2958 m_stickySprintForwardEnableTime
C_Player!0x295c m_stickySprintForwardDisableTime
C_Player!0x2960 m_sprintStartedTime
C_Player!0x2964 m_sprintStartedFrac
C_Player!0x2968 m_sprintEndedTime
C_Player!0x296c m_sprintEndedFrac
C_Player!0x2970 m_stickySprintStartTime
C_Player!0x2974 m_damageImpulseNoDecelEndTime
C_Player!0x2994 m_duckState
C_Player!0x2998 m_leanState
C_Player!0x299c m_doingHalfDuck
C_Player!0x299d m_canStand
C_Player!0x29a0 m_StandHullMin
C_Player!0x29ac m_StandHullMax
C_Player!0x29b8 m_DuckHullMin
C_Player!0x29c4 m_DuckHullMax
C_Player!0x29d4 m_upDir
C_Player!0x29e0 m_upDirPredicted
C_Player!0x29ec m_lastWallRunStartPos
C_Player!0x29f8 m_wallRunCount
C_Player!0x29fc m_wallRunWeak
C_Player!0x29fd m_shouldBeOneHanded
C_Player!0x2a00 m_oneHandFraction
C_Player!0x2a04 m_animAimPitch
C_Player!0x2a08 m_animAimYaw
C_Player!0x2a0c m_wallRunPushAwayTime
C_Player!0x2a18 m_wallrunRetryTime
C_Player!0x2a1c m_wallrunRetryPos
C_Player!0x2a28 m_wallrunRetryNormal
C_Player!0x2a4c m_wallHangTime
C_Player!0x2a50 m_traversalState
C_Player!0x2a54 m_traversalType
C_Player!0x2a58 m_traversalBegin
C_Player!0x2a64 m_traversalMid
C_Player!0x2a70 m_traversalEnd
C_Player!0x2a7c m_traversalMidFrac
C_Player!0x2a80 m_traversalForwardDir
C_Player!0x2a8c m_traversalRefPos
C_Player!0x2a98 m_traversalProgress
C_Player!0x2a9c m_traversalStartTime
C_Player!0x2aa0 m_traversalHandAppearTime
C_Player!0x2aa4 m_traversalReleaseTime
C_Player!0x2aa8 m_traversalBlendOutStartTime
C_Player!0x2aac m_traversalBlendOutStartOffset
C_Player!0x2ab8 m_traversalYawDelta
C_Player!0x2ac4 m_wallDangleJumpOffTime
C_Player!0x2ac8 m_wallDangleMayHangHere
C_Player!0x2ac9 m_wallDangleForceFallOff
C_Player!0x2aca m_wallDangleLastPushedForward
C_Player!0x2acc m_wallDangleDisableWeapon
C_Player!0x2ad0 m_wallDangleClimbProgressFloor
C_Player!0x2ad4 m_wallClimbSetUp
C_Player!0x2ad5 m_wallHanging
C_Player!0x2ad6 m_gravityLiftActive
C_Player!0x2ad8 m_gravityLiftEnterTime
C_Player!0x2adc m_gravityLiftEjectTime
C_Player!0x2ae0 m_gravityLiftHoverTime
C_Player!0x2ae4 m_gravityLiftLastOrigin
C_Player!0x2af0 m_gravityLiftEjectVelocity
C_Player!0x2afc m_blackholeActive
C_Player!0x2b00 m_grapple
C_Player!0x2b00 m_grapple
C_Player!0x2b90 m_grappleActive
C_Player!0x2b90 m_grappleActive
C_Player!0x2b91 m_grappleNeedWindowCheck
C_Player!0x2b94 m_grappleNextWindowHint
C_Player!0x2ba4 m_slowMoEnabled
C_Player!0x2ba5 m_sliding
C_Player!0x2ba6 m_slideLongJumpAllowed
C_Player!0x2ba8 m_lastSlideTime
C_Player!0x2bac m_lastSlideBoost
C_Player!0x2bb0 m_gravityGrenadeStatusEffect
C_Player!0x2bb4 m_bIsStickySprinting
C_Player!0x2bb8 m_prevMoveYaw
C_Player!0x2bbc m_sprintTiltVel
C_Player!0x2bd8 m_turret
C_Player!0x2bdc m_hViewModels
C_Player!0x2bf0 m_viewOffsetEntity
C_Player!0x2d30 m_activeZipline
C_Player!0x2d34 m_lastZipline
C_Player!0x2d38 m_lastZiplineDetachTime
C_Player!0x2d3c m_ziplineValid3pWeaponLayerAnim
C_Player!0x2d40 m_ziplineState
C_Player!0x2d48 m_zipline
C_Player!0x2db8 m_ziplineViewOffsetPosition
C_Player!0x2dc4 m_ziplineViewOffsetVelocity
C_Player!0x2dd0 m_ziplineGrenadeEntity
C_Player!0x2dd4 m_ziplineGrenadeBeginStationEntity
C_Player!0x2dd8 m_ziplineGrenadeBeginStationAttachmentIndex
C_Player!0x2de0 m_sameZiplineCooldownTime
C_Player!0x2de8 m_playAnimationType
C_Player!0x2dec m_detachGrappleOnPlayAnimationEnd
C_Player!0x2df0 m_playAnimationNext
C_Player!0x2e04 m_boosting
C_Player!0x2e05 m_activateBoost
C_Player!0x2e06 m_repeatedBoost
C_Player!0x2e08 m_boostMeter
C_Player!0x2e0c m_jetpack
C_Player!0x2e0d m_activateJetpack
C_Player!0x2e0e m_jetpackAfterburner
C_Player!0x2e0f m_gliding
C_Player!0x2e10 m_glideMeter
C_Player!0x2e14 m_glideRechargeDelayAccumulator
C_Player!0x2e18 m_hovering
C_Player!0x2e19 m_isPerformingBoostAction
C_Player!0x2e1c m_lastJumpHeight
C_Player!0x2e20 m_touchingUpdraftTriggers
C_Player!0x2e60 m_touchingUpdraftTriggersCount
C_Player!0x2e64 m_touchingSlipTriggers
C_Player!0x2ea4 m_touchingSlipTriggersCount
C_Player!0x2ea8 m_slipAirRestrictDirection
C_Player!0x2eb4 m_slipAirRestrictTime
C_Player!0x3048 m_melee
C_Player!0x3080 m_useCredit
C_Player!0x3404 m_wallRunStartTime
C_Player!0x3408 m_wallRunClearTime
C_Player!0x340c m_onSlopeTime
C_Player!0x3410 m_lastWallNormal
C_Player!0x341c m_dodging
C_Player!0x3420 m_lastDodgeTime
C_Player!0x3424 m_vecPreviouslyPredictedOrigin
C_Player!0x343c m_flTimeLastTouchedWall
C_Player!0x3440 m_timeJetpackHeightActivateCheckPassed
C_Player!0x3444 m_flTimeLastTouchedGround
C_Player!0x3448 m_flTimeLastJumped
C_Player!0x344c m_flTimeLastLanded
C_Player!0x3450 m_flLastLandFromHeight
C_Player!0x3454 m_usePressedTime
C_Player!0x3458 m_lastUseTime
C_Player!0x3468 m_lastFakeFloorPos
C_Player!0x3474 m_bHasJumpedSinceTouchedGround
C_Player!0x3475 m_bDoMultiJumpPenalty
C_Player!0x3476 m_dodgingInAir
C_Player!0x3660 m_activeViewmodelModifiers
C_Player!0x38e8 m_lastMoveInputTime
C_Player!0x38ec m_ignoreEntityForMovementUntilNotTouching
C_Player!0x3db8 m_gameMovementUtil.m_surfaceFriction
C_Player!0x3e34 m_lungeTargetEntity
C_Player!0x3e38 m_isLungingToPosition
C_Player!0x3e3c m_lungeTargetPosition
C_Player!0x3e48 m_lungeStartPositionOffset
C_Player!0x3e54 m_lungeEndPositionOffset
C_Player!0x3e60 m_lungeStartTime
C_Player!0x3e64 m_lungeEndTime
C_Player!0x3e68 m_lungeCanFly
C_Player!0x3e69 m_lungeLockPitch
C_Player!0x3e6c m_lungeStartPitch
C_Player!0x3e70 m_lungeSmoothTime
C_Player!0x3e74 m_lungeMaxTime
C_Player!0x3e78 m_lungeMaxEndSpeed
C_Player!0x4134 m_vPrevGroundNormal
C_Player!0x4404 m_prepClimbPusher
C_Player!0x4408 m_pushAwayFromTopAcceleration
C_Player!0x4434 m_controllerModeActive
C_Player!0x444c m_skydiveForwardPoseValueVelocity
C_Player!0x4450 m_skydiveForwardPoseValueTarget
C_Player!0x4454 m_skydiveForwardPoseValueCurrent
C_Player!0x4458 m_skydiveSidePoseValueVelocity
C_Player!0x445c m_skydiveSidePoseValueTarget
C_Player!0x4460 m_skydiveSidePoseValueCurrent
C_Player!0x4464 m_skydiveYawVelocity
C_Player!0x4468 m_skydiveIsNearLeviathan
C_Player!0x4484 m_skydiveState
C_Player!0x4488 m_skydiveStartTime
C_Player!0x448c m_skydiveEndTime
C_Player!0x4490 m_skydiveAnticipateStartTime
C_Player!0x4494 m_skydiveAnticipateEndTime
C_Player!0x4498 m_skydiveDistanceToLand
C_Player!0x449c m_skydiveDiveAngle
C_Player!0x44a0 m_skydiveIsDiving
C_Player!0x44a4 m_skydiveSpeed
C_Player!0x44a8 m_skydiveStrafeAngle
C_Player!0x44ac m_skydiveFreelookEnabled
C_Player!0x44b0 m_skydiveFreelookLockedAngle
C_Player!0x44bc m_skydivePlayerPitch
C_Player!0x44c0 m_skydivePlayerYaw
C_Player!0x44c4 m_skydiveFollowing
C_Player!0x44c8 m_skydiveUnfollowVelocity
C_Player!0x44d8 m_skydiveLeviathanHitPosition
C_Player!0x44e4 m_skydiveLeviathanHitNormal
C_Player!0x44f0 m_skydiveSlipVelocity
C_Player!0x44fc m_skydiveFromUpdraft
C_Player!0x44fd m_skydiveFromSkywardLaunch
C_Player!0x4500 m_skywardLaunchState
C_Player!0x4504 m_skywardLaunchSlowStartTime
C_Player!0x4508 m_skywardLaunchSlowEndTime
C_Player!0x450c m_skywardLaunchFastEndTime
C_Player!0x4510 m_skywardDeployEndTime
C_Player!0x4514 m_skywardLaunchEndTime
C_Player!0x4518 m_skywardDeploySpeed
C_Player!0x451c m_skywardLaunchSlowSpeed
C_Player!0x4520 m_skywardLaunchFastSpeed
C_Player!0x4524 m_skywardOffset
C_Player!0x4530 m_skywardOffsetSpeed
C_Player!0x4534 m_skywardLaunchInterrupted
C_Player!0x4535 m_skywardLaunchFollowing
C_Player!0x4550 m_playerKnockBacks
C_Player!0x45d0 m_updraftCount
C_Player!0x45d4 m_updraftStage
C_Player!0x45d8 m_updraftEnterTime
C_Player!0x45dc m_updraftLeaveTime
C_Player!0x45e0 m_updraftMinShakeActivationHeight
C_Player!0x45e4 m_updraftMaxShakeActivationHeight
C_Player!0x45e8 m_updraftLiftActivationHeight
C_Player!0x45ec m_updraftLiftSpeed
C_Player!0x45f0 m_updraftLiftAcceleration
C_Player!0x45f4 m_updraftLiftExitDuration
C_Player!0x45f8 m_updraftSlowTime
```
class C_PlayerLocalData
```
{
m_nStepside: Int,
m_nOldButtons: Int,
m_nOldVehicleButtons: Int,
m_iHideHUD: Int,
m_superJumpsUsed: Int,
m_jumpedOffRodeo: Bool,
m_jumpPressTime: Time,
m_prevJumpPressTime: Time,
m_jetpackActivateTime: Time,
m_jetpackDeactivateTime: Time,
m_flSuitPower: Float,
m_flSuitJumpPower: Float,
m_flSuitGrapplePower: Float,
m_flFallVelocity: Float,
m_flStepSize: Float,
m_airSlowMoFrac: Float,
predictableFlags: Int,
m_bitsActiveDevices: Int,
m_forceStance: Int,
m_duckToggleOn: Bool,
m_bDrawViewmodel: Bool,
m_bAllowAutoMovement: Bool,
m_airMoveBlockPlanes: Vector,
m_airMoveBlockPlaneTime: Time,
m_airMoveBlockPlaneCount: Int,
m_queuedMeleePressTime: Time,
m_queuedGrappleMeleeTime: Time,
m_disableMeleeUntilRelease: Bool,
m_meleePressTime: Time,
m_meleeDisabledCounter: Int,
m_meleeInputIndex: Int,
m_oneHandedWeaponUsage: Bool,
m_prevOneHandedWeaponUsage: Bool,
m_titanEmbarkEnabled: Bool,
m_titanDisembarkEnabled: Bool,
m_playerAnimStationaryGoalFeetYaw: Float,
m_playerAnimJumping: Bool,
m_playerAnimJumpStartTime: Time,
m_playerAnimFirstJumpFrame: Bool,
m_playerAnimDodging: Bool,
m_playerAnimJumpActivity: Int,
m_playerAnimLanding: Bool,
m_playerAnimShouldLand: Bool,
m_playerAnimLandStartTime: Time,
m_playerAnimInAirWalk: Bool,
m_playerAnimPrevFrameSequenceMotionYaw: Float,
m_playerAnimMeleeParity: Int,
m_playerAnimMeleeStartTime: Time,
m_playerLocalGravityToWorldTransform: Quaternion,
m_playerLocalGravityBlendStartRotation: Quaternion,
m_playerLocalGravityBlendEndRotation: Quaternion,
m_playerLocalGravityBlendEndDirection: Vector,
m_playerLocalGravityBlendStartTime: Time,
m_playerLocalGravityBlendEndTime: Time,
m_playerLocalGravityBlendStrength: Float,
m_playerLocalGravityStrength: Float,
m_playerLocalGravityType: Int,
m_playerLocalGravityPoint: Vector,
m_playerLocalGravityLineStart: Vector,
m_playerLocalGravityLineEnd: Vector,
m_playerLocalGravityEntity: EHANDLE,
m_playerLocalGravityLineStartEntity: EHANDLE,
m_playerLocalGravityLineEndEntity: EHANDLE,
m_playerFloatLookStartTime: Time,
m_playerFloatLookEndTime: Time,
m_wallrunLatestFloorHeight: Float,
m_wallrunFromJetpack: Bool,
m_groundNormal: Vector,
m_continuousUseBlocked: Bool,
m_useEnt: EHANDLE,
}
```
### Offsets
```
C_PlayerLocalData!0x0008 m_nStepside
C_PlayerLocalData!0x000c m_nOldButtons
C_PlayerLocalData!0x0010 m_nOldVehicleButtons
C_PlayerLocalData!0x0014 m_iHideHUD
C_PlayerLocalData!0x0018 m_superJumpsUsed
C_PlayerLocalData!0x001c m_jumpedOffRodeo
C_PlayerLocalData!0x0020 m_jumpPressTime
C_PlayerLocalData!0x0024 m_prevJumpPressTime
C_PlayerLocalData!0x0028 m_jetpackActivateTime
C_PlayerLocalData!0x002c m_jetpackDeactivateTime
C_PlayerLocalData!0x0030 m_flSuitPower
C_PlayerLocalData!0x0034 m_flSuitJumpPower
C_PlayerLocalData!0x0038 m_flSuitGrapplePower
C_PlayerLocalData!0x003c m_flFallVelocity
C_PlayerLocalData!0x0040 m_flStepSize
C_PlayerLocalData!0x0044 m_airSlowMoFrac
C_PlayerLocalData!0x0048 predictableFlags
C_PlayerLocalData!0x004c m_bitsActiveDevices
C_PlayerLocalData!0x0050 m_forceStance
C_PlayerLocalData!0x0054 m_duckToggleOn
C_PlayerLocalData!0x0055 m_bDrawViewmodel
C_PlayerLocalData!0x0056 m_bAllowAutoMovement
C_PlayerLocalData!0x0184 m_airMoveBlockPlanes
C_PlayerLocalData!0x019c m_airMoveBlockPlaneTime
C_PlayerLocalData!0x01a0 m_airMoveBlockPlaneCount
C_PlayerLocalData!0x01a4 m_queuedMeleePressTime
C_PlayerLocalData!0x01a8 m_queuedGrappleMeleeTime
C_PlayerLocalData!0x01ad m_disableMeleeUntilRelease
C_PlayerLocalData!0x01b0 m_meleePressTime
C_PlayerLocalData!0x01b4 m_meleeDisabledCounter
C_PlayerLocalData!0x01b8 m_meleeInputIndex
C_PlayerLocalData!0x01c0 m_oneHandedWeaponUsage
C_PlayerLocalData!0x01c1 m_prevOneHandedWeaponUsage
C_PlayerLocalData!0x01f4 m_titanEmbarkEnabled
C_PlayerLocalData!0x01f5 m_titanDisembarkEnabled
C_PlayerLocalData!0x01fc m_playerAnimStationaryGoalFeetYaw
C_PlayerLocalData!0x0200 m_playerAnimJumping
C_PlayerLocalData!0x0204 m_playerAnimJumpStartTime
C_PlayerLocalData!0x0208 m_playerAnimFirstJumpFrame
C_PlayerLocalData!0x0209 m_playerAnimDodging
C_PlayerLocalData!0x020c m_playerAnimJumpActivity
C_PlayerLocalData!0x0210 m_playerAnimLanding
C_PlayerLocalData!0x0211 m_playerAnimShouldLand
C_PlayerLocalData!0x0214 m_playerAnimLandStartTime
C_PlayerLocalData!0x0218 m_playerAnimInAirWalk
C_PlayerLocalData!0x021c m_playerAnimPrevFrameSequenceMotionYaw
C_PlayerLocalData!0x0220 m_playerAnimMeleeParity
C_PlayerLocalData!0x0224 m_playerAnimMeleeStartTime
C_PlayerLocalData!0x0228 m_playerLocalGravityToWorldTransform
C_PlayerLocalData!0x0258 m_playerLocalGravityBlendStartRotation
C_PlayerLocalData!0x0268 m_playerLocalGravityBlendEndRotation
C_PlayerLocalData!0x0278 m_playerLocalGravityBlendEndDirection
C_PlayerLocalData!0x0284 m_playerLocalGravityBlendStartTime
C_PlayerLocalData!0x0288 m_playerLocalGravityBlendEndTime
C_PlayerLocalData!0x028c m_playerLocalGravityBlendStrength
C_PlayerLocalData!0x0290 m_playerLocalGravityStrength
C_PlayerLocalData!0x0294 m_playerLocalGravityType
C_PlayerLocalData!0x0298 m_playerLocalGravityPoint
C_PlayerLocalData!0x02a4 m_playerLocalGravityLineStart
C_PlayerLocalData!0x02b0 m_playerLocalGravityLineEnd
C_PlayerLocalData!0x02bc m_playerLocalGravityEntity
C_PlayerLocalData!0x02c0 m_playerLocalGravityLineStartEntity
C_PlayerLocalData!0x02c4 m_playerLocalGravityLineEndEntity
C_PlayerLocalData!0x02c8 m_playerFloatLookStartTime
C_PlayerLocalData!0x02cc m_playerFloatLookEndTime
C_PlayerLocalData!0x02d0 m_wallrunLatestFloorHeight
C_PlayerLocalData!0x02d4 m_wallrunFromJetpack
C_PlayerLocalData!0x02d8 m_groundNormal
C_PlayerLocalData!0x02e4 m_continuousUseBlocked
C_PlayerLocalData!0x02e8 m_useEnt
```
class C_PlayerVehicle extends C_BaseAnimatingOverlay
```
{
m_localOrigin: Vector,
m_SequenceTransitioner: C_SequenceTransitioner,
m_vehicleDriver: EHANDLE,
m_vehicleActivated: Bool,
m_blockDuckInput: Bool,
m_vehicleLaunchTime: Float,
m_vehicleVelocity: Vector,
m_vehicleGroundEntity: EHANDLE,
m_vehicleGroundNormal: Vector,
m_vehicleGroundDist: Float,
m_hoverVehicleHoverOffsetPrev: Float,
m_hoverVehicleGroundAngles: Vector,
m_hoverVehicleIsOnGround: Bool,
m_hoverVehicleHoverSimulationIsAwake: Bool,
m_hoverVehicleSmoothTilt: Vector,
m_hoverVehicleSmoothTiltVelocity: Vector,
m_hoverVehicleSmoothYaw: Float,
m_hoverVehicleSmoothYawVelocity: Float,
m_hoverVehicleLookAheadAcceleration: Vector,
m_hoverVehicleLastBoostTime: Time,
m_hoverVehicleIsMarkedAsDrivingForward: Bool,
m_hoverVehicleStunTimeEnd: Float,
m_hoverVehicleThrottle: Float,
m_hoverVehicleBanking: Float,
m_hoverVehicleFrictionLastTime: Float,
m_hoverVehicleFrictionSurfPropOther: Int,
m_hoverVehicleFrictionNormal: Vector,
m_hoverVehicleFrictionPos: Vector,
m_hoverVehiclePhysPush: Vector,
}
```
### Offsets
```
C_PlayerVehicle!0x0158 m_localOrigin
C_PlayerVehicle!0x0c20 m_SequenceTransitioner
C_PlayerVehicle!0x19e4 m_vehicleDriver
C_PlayerVehicle!0x1a08 m_vehicleActivated
C_PlayerVehicle!0x1a09 m_blockDuckInput
C_PlayerVehicle!0x1a18 m_vehicleLaunchTime
C_PlayerVehicle!0x1a28 m_vehicleVelocity
C_PlayerVehicle!0x1a34 m_vehicleGroundEntity
C_PlayerVehicle!0x1a38 m_vehicleGroundNormal
C_PlayerVehicle!0x1a44 m_vehicleGroundDist
C_PlayerVehicle!0x1a48 m_hoverVehicleHoverOffsetPrev
C_PlayerVehicle!0x1a58 m_hoverVehicleGroundAngles
C_PlayerVehicle!0x1a64 m_hoverVehicleIsOnGround
C_PlayerVehicle!0x1a66 m_hoverVehicleHoverSimulationIsAwake
C_PlayerVehicle!0x1b18 m_hoverVehicleSmoothTilt
C_PlayerVehicle!0x1b24 m_hoverVehicleSmoothTiltVelocity
C_PlayerVehicle!0x1b30 m_hoverVehicleSmoothYaw
C_PlayerVehicle!0x1b34 m_hoverVehicleSmoothYawVelocity
C_PlayerVehicle!0x1b38 m_hoverVehicleLookAheadAcceleration
C_PlayerVehicle!0x1b44 m_hoverVehicleLastBoostTime
C_PlayerVehicle!0x1b4e m_hoverVehicleIsMarkedAsDrivingForward
C_PlayerVehicle!0x1b50 m_hoverVehicleStunTimeEnd
C_PlayerVehicle!0x1b54 m_hoverVehicleThrottle
C_PlayerVehicle!0x1b5c m_hoverVehicleBanking
C_PlayerVehicle!0x1b60 m_hoverVehicleFrictionLastTime
C_PlayerVehicle!0x1b64 m_hoverVehicleFrictionSurfPropOther
C_PlayerVehicle!0x1b68 m_hoverVehicleFrictionNormal
C_PlayerVehicle!0x1b74 m_hoverVehicleFrictionPos
C_PlayerVehicle!0x1b80 m_hoverVehiclePhysPush
```
class C_Projectile extends C_BaseEntity
```
{
m_weaponDataIsSet: Bool,
m_forceAdjustToGunBarrelDisabled: Bool,
m_weaponClassIndex: Int,
m_destructionDistance: Float,
m_passThroughDepthTotal: Int,
m_modBitfield: Int,
m_overrideMods: Int,
m_projectileTrailIndex: Int,
m_impactEffectTable: Int,
m_reducedEffects: Bool,
m_projectileCreationTimeServer: Float,
m_weaponSource: EHANDLE,
m_passThroughModCount: Int,
m_passThroughPoints: Vector,
m_preModdedTrailEffectIndices1p: Int,
m_preModdedTrailEffectIndices3p: Int,
m_launchOrigin: Vector,
m_wpnData: Outer,
m_hWeaponFileInfo: Short,
m_weaponChargeLevel: Int,
m_weaponChargeFraction: Float,
m_modVars: Void,
m_modVarsAreValid: Bool,
m_launchVel: Vector,
m_scriptCB: Void,
m_hasPlayedTrailEffect: Bool,
m_projectileLifeTimeEndTick: Tick,
m_projectileCreationTime: Float,
m_isVortexRefired: Bool,
m_damageAliveOnly: Bool,
m_usesPositionFunction: Bool,
m_lastCollisionNormal: Vector,
m_bounceIndex: Int,
m_randomInt: Int,
m_thrownByAI: Bool,
m_perPolyRadius: Float,
m_posBeforePhysicsSimulate: Vector,
m_hasIgnited: Bool,
m_inLagCompensation: Bool,
m_passEntities: EHANDLE,
m_projectileSpeed: Float,
m_wantStartTrailEffect: Bool,
m_hasCalledPostDataUpdate: Bool,
}
```
### Offsets
```
C_Projectile!0x1690 m_weaponDataIsSet
C_Projectile!0x1691 m_forceAdjustToGunBarrelDisabled
C_Projectile!0x1694 m_weaponClassIndex
C_Projectile!0x1698 m_destructionDistance
C_Projectile!0x169c m_passThroughDepthTotal
C_Projectile!0x16a0 m_modBitfield
C_Projectile!0x16a4 m_overrideMods
C_Projectile!0x16a8 m_projectileTrailIndex
C_Projectile!0x16ac m_impactEffectTable
C_Projectile!0x16b0 m_reducedEffects
C_Projectile!0x16b4 m_projectileCreationTimeServer
C_Projectile!0x16b8 m_weaponSource
C_Projectile!0x16bc m_passThroughModCount
C_Projectile!0x16c0 m_passThroughPoints
C_Projectile!0x16cc m_preModdedTrailEffectIndices1p
C_Projectile!0x16d0 m_preModdedTrailEffectIndices3p
C_Projectile!0x16d4 m_launchOrigin
C_Projectile!0x16e0 m_wpnData
C_Projectile!0x16e8 m_hWeaponFileInfo
C_Projectile!0x16ec m_weaponChargeLevel
C_Projectile!0x16f0 m_weaponChargeFraction
C_Projectile!0x16f8 m_modVars
C_Projectile!0x29b8 m_modVarsAreValid
C_Projectile!0x29bc m_launchVel
C_Projectile!0x29c8 m_scriptCB
C_Projectile!0x29f0 m_hasPlayedTrailEffect
C_Projectile!0x29f4 m_projectileLifeTimeEndTick
C_Projectile!0x29f8 m_projectileCreationTime
C_Projectile!0x29fc m_isVortexRefired
C_Projectile!0x29fd m_damageAliveOnly
C_Projectile!0x29fe m_usesPositionFunction
C_Projectile!0x2a00 m_lastCollisionNormal
C_Projectile!0x2a0c m_bounceIndex
C_Projectile!0x2a10 m_randomInt
C_Projectile!0x2a14 m_thrownByAI
C_Projectile!0x2a18 m_perPolyRadius
C_Projectile!0x2a20 m_posBeforePhysicsSimulate
C_Projectile!0x2a2c m_hasIgnited
C_Projectile!0x2a2d m_inLagCompensation
C_Projectile!0x2a30 m_passEntities
C_Projectile!0x2a98 m_projectileSpeed
C_Projectile!0x2ab8 m_wantStartTrailEffect
C_Projectile!0x2aba m_hasCalledPostDataUpdate
```
class C_PropDoor
```
{
m_localOrigin: Vector,
m_localAngles: Vector,
m_nNextThinkTick: Int,
m_angle: Float,
m_startAngle: Float,
m_startAngleVel: Float,
m_startMoveTime: Time,
m_nextHitSoundTime: Float,
m_lastThinkTime: Float,
m_interactingPlayer: EHANDLE,
m_interactingPlayerWantsOpen: Bool,
m_useDebounceEndTime: Time,
m_prevAngle: Float,
}
```
### Offsets
```
C_PropDoor!0x0158 m_localOrigin
C_PropDoor!0x0164 m_localAngles
C_PropDoor!0x0574 m_nNextThinkTick
C_PropDoor!0x1704 m_angle
C_PropDoor!0x1708 m_startAngle
C_PropDoor!0x170c m_startAngleVel
C_PropDoor!0x1710 m_startMoveTime
C_PropDoor!0x171c m_nextHitSoundTime
C_PropDoor!0x1720 m_lastThinkTime
C_PropDoor!0x1768 m_interactingPlayer
C_PropDoor!0x176c m_interactingPlayerWantsOpen
C_PropDoor!0x1770 m_useDebounceEndTime
C_PropDoor!0x1778 m_prevAngle
```
class C_SequenceTransitioner
```
{
m_sequenceTransitionerLayers: C_SequenceTransitionerLayer,
m_sequenceTransitionerLayerCount: Int,
}
```
### Offsets
```
C_SequenceTransitioner!0x0050 m_sequenceTransitionerLayers
C_SequenceTransitioner!0x01a0 m_sequenceTransitionerLayerCount
```
class C_SequenceTransitionerLayer
```
{
m_sequenceTransitionerLayerActive: Bool,
m_sequenceTransitionerLayerStartCycle: Float,
m_sequenceTransitionerLayerSequence: Int,
m_weight: Float,
m_sequenceTransitionerLayerPlaybackRate: Float,
m_sequenceTransitionerLayerStartTime: Time,
m_sequenceTransitionerLayerFadeOutDuration: Float,
}
```
### Offsets
```
C_SequenceTransitionerLayer!0x0018 m_sequenceTransitionerLayerActive
C_SequenceTransitionerLayer!0x001c m_sequenceTransitionerLayerStartCycle
C_SequenceTransitionerLayer!0x0020 m_sequenceTransitionerLayerSequence
C_SequenceTransitionerLayer!0x0024 m_weight
C_SequenceTransitionerLayer!0x0028 m_sequenceTransitionerLayerPlaybackRate
C_SequenceTransitionerLayer!0x002c m_sequenceTransitionerLayerStartTime
C_SequenceTransitionerLayer!0x0030 m_sequenceTransitionerLayerFadeOutDuration
```
class C_Team extends C_BaseEntity
```
{
m_score: Int,
m_score2: Int,
m_kills: Int,
m_deaths: Int,
m_iRoundsWon: Int,
m_iTeamTeamNum: Int,
m_szTeamname: Char,
}
```
### Offsets
```
C_Team!0x0a60 m_score
C_Team!0x0a64 m_score2
C_Team!0x0a68 m_kills
C_Team!0x0a6c m_deaths
C_Team!0x0a70 m_iRoundsWon
C_Team!0x0a74 m_iTeamTeamNum
C_Team!0x0aa8 m_szTeamname
```
class C_TriggerCylinderHeavy
```
{
m_teslaTrapObstructedEndTime: Time,
}
```
### Offsets
```
C_TriggerCylinderHeavy!0x0b28 m_teslaTrapObstructedEndTime
```
class C_VortexSphere extends C_BaseEntity
```
{
m_enabled: Bool,
m_radius: Float,
m_height: Float,
m_bulletFov: Float,
m_bulletAbsorbedCount: Int,
m_projectileAbsorbedCount: Int,
m_ownerWeapon: EHANDLE,
m_vortexEffect: EHANDLE,
m_vortexLocalAngles: Vector,
m_gunAttachment: String,
m_listPrev: Outer,
m_listNext: Outer,
}
```
### Offsets
```
C_VortexSphere!0x0a60 m_enabled
C_VortexSphere!0x0a64 m_radius
C_VortexSphere!0x0a68 m_height
C_VortexSphere!0x0a6c m_bulletFov
C_VortexSphere!0x0a70 m_bulletAbsorbedCount
C_VortexSphere!0x0a74 m_projectileAbsorbedCount
C_VortexSphere!0x0a78 m_ownerWeapon
C_VortexSphere!0x0a7c m_vortexEffect
C_VortexSphere!0x0a80 m_vortexLocalAngles
C_VortexSphere!0x0a90 m_gunAttachment
C_VortexSphere!0x0a98 m_listPrev
C_VortexSphere!0x0aa0 m_listNext
```
class C_WallrunCurve extends C_GameplayHint
```
{
width: Int,
height: Int,
}
```
### Offsets
```
C_WallrunCurve!0x0a70 width
C_WallrunCurve!0x0a74 height
```
class C_WindowHint extends C_GameplayHint
```
{
normal: Vector,
right: Vector,
halfSize: Float,
halfSize[0]: Float,
halfSize[1]: Float,
}
```
### Offsets
```
C_WindowHint!0x0a70 normal
C_WindowHint!0x0a7c right
C_WindowHint!0x0a88 halfSize
C_WindowHint!0x0a88 halfSize[0]
C_WindowHint!0x0a8c halfSize[1]
```
class C_Zipline extends C_BaseEntity
```
{
m_ziplinePhysics: C_ZiplinePhysics,
m_detachEndOnUse: Bool,
m_currentFrameZipline.numZiplinePoints: Int,
m_currentFrameZipline.ziplinePositions: Vector,
m_currentFrameZipline.ziplinePreviousPositions: Vector,
m_currentFrameZipline.ziplineDistances: Float,
}
```
### Offsets
```
C_Zipline!0x0a60 m_ziplinePhysics
C_Zipline!0x0db4 m_detachEndOnUse
C_Zipline!0x0ea0 m_currentFrameZipline.numZiplinePoints
C_Zipline!0x0ea4 m_currentFrameZipline.ziplinePositions
C_Zipline!0x0f64 m_currentFrameZipline.ziplinePreviousPositions
C_Zipline!0x1024 m_currentFrameZipline.ziplineDistances
```
class C_ZiplinePhysics
```
{
m_ziplineType: Int,
m_ziplineStart: Vector,
m_ziplineEnd: Vector,
m_nodes: C_ZiplinePhysicsNode,
m_numNodes: Int,
m_springDistance: Int,
m_remainingUnsimulatedTime: Float,
m_attachedEntities: C_ZiplinePhysicsAttachedEntity,
m_numAttachedEntities: Int,
m_ziplineOwner: EHANDLE,
}
```
### Offsets
```
C_ZiplinePhysics!0x000c m_ziplineType
C_ZiplinePhysics!0x0010 m_ziplineStart
C_ZiplinePhysics!0x001c m_ziplineEnd
C_ZiplinePhysics!0x0028 m_nodes
C_ZiplinePhysics!0x0228 m_numNodes
C_ZiplinePhysics!0x022c m_springDistance
C_ZiplinePhysics!0x0234 m_remainingUnsimulatedTime
C_ZiplinePhysics!0x0240 m_attachedEntities
C_ZiplinePhysics!0x0340 m_numAttachedEntities
C_ZiplinePhysics!0x0344 m_ziplineOwner
```
class C_ZiplinePhysicsAttachedEntity
```
{
entity: EHANDLE,
attachAcceleration: Vector,
attachTime: Float,
}
```
### Offsets
```
C_ZiplinePhysicsAttachedEntity!0x0008 entity
C_ZiplinePhysicsAttachedEntity!0x000c attachAcceleration
C_ZiplinePhysicsAttachedEntity!0x0018 attachTime
```
class C_ZiplinePhysicsNode
```
{
position: Vector,
prevPosition: Vector,
}
```
### Offsets
```
C_ZiplinePhysicsNode!0x0008 position
C_ZiplinePhysicsNode!0x0014 prevPosition
```
class GrappleData
```
{
m_grappleVel: Vector,
m_grapplePoints: Vector,
m_grapplePointCount: Int,
m_grappleAttached: Bool,
m_grapplePulling: Bool,
m_grappleSwinging: Bool,
m_grappleRetracting: Bool,
m_grappleForcedRetracting: Bool,
m_grappleGracePeriodFinished: Bool,
m_grappleUsedPower: Float,
m_grappleActivateTime: Time,
m_grapplePullTime: Time,
m_grappleAttachTime: Time,
m_grappleDetachTime: Time,
m_grappleMeleeTarget: EHANDLE,
m_grappleAutoAimTarget: EHANDLE,
m_grappleSwingDetachLowSpeed: Float,
m_grappleSwingHoldTime: Time,
}
```
### Offsets
```
GrappleData!0x0008 m_grappleVel
GrappleData!0x0014 m_grapplePoints
GrappleData!0x0044 m_grapplePointCount
GrappleData!0x0048 m_grappleAttached
GrappleData!0x0049 m_grapplePulling
GrappleData!0x004a m_grappleSwinging
GrappleData!0x004b m_grappleRetracting
GrappleData!0x004c m_grappleForcedRetracting
GrappleData!0x004d m_grappleGracePeriodFinished
GrappleData!0x0050 m_grappleUsedPower
GrappleData!0x0054 m_grappleActivateTime
GrappleData!0x0058 m_grapplePullTime
GrappleData!0x005c m_grappleAttachTime
GrappleData!0x0060 m_grappleDetachTime
GrappleData!0x0064 m_grappleMeleeTarget
GrappleData!0x0068 m_grappleAutoAimTarget
GrappleData!0x0074 m_grappleSwingDetachLowSpeed
GrappleData!0x0078 m_grappleSwingHoldTime
```
class MissilePathExpandContractSettings_Client
```
{
launchOutVec: Vector,
launchInVec: Vector,
launchOutTime: Time,
launchInLerpTime: Time,
launchInTime: Time,
launchStraightLerpTime: Time,
endPos: Vector,
applyRandSpread: Bool,
}
```
### Offsets
```
MissilePathExpandContractSettings_Client!0x0004 launchOutVec
MissilePathExpandContractSettings_Client!0x0010 launchInVec
MissilePathExpandContractSettings_Client!0x0028 launchOutTime
MissilePathExpandContractSettings_Client!0x002c launchInLerpTime
MissilePathExpandContractSettings_Client!0x0030 launchInTime
MissilePathExpandContractSettings_Client!0x0034 launchStraightLerpTime
MissilePathExpandContractSettings_Client!0x003c endPos
MissilePathExpandContractSettings_Client!0x0054 applyRandSpread
```
class PlayerMelee_PlayerData
```
{
meleeAttackParity: Int,
attackActive: Bool,
attackRecoveryShouldBeQuick: Bool,
isSprintAttack: Bool,
attackStartTime: Time,
attackHitEntity: EHANDLE,
attackHitEntityTime: Time,
attackLastHitNonWorldEntity: Time,
scriptedState: Int,
pendingMeleePress: Bool,
lungeBoost: Vector,
}
```
### Offsets
```
PlayerMelee_PlayerData!0x0008 meleeAttackParity
PlayerMelee_PlayerData!0x000c attackActive
PlayerMelee_PlayerData!0x000d attackRecoveryShouldBeQuick
PlayerMelee_PlayerData!0x000e isSprintAttack
PlayerMelee_PlayerData!0x0010 attackStartTime
PlayerMelee_PlayerData!0x0014 attackHitEntity
PlayerMelee_PlayerData!0x0018 attackHitEntityTime
PlayerMelee_PlayerData!0x001c attackLastHitNonWorldEntity
PlayerMelee_PlayerData!0x0020 scriptedState
PlayerMelee_PlayerData!0x0024 pendingMeleePress
PlayerMelee_PlayerData!0x0028 lungeBoost
```
class PlayerZiplineData_Client
```
{
m_ziplineReenableWeapons: Bool,
m_mountingZiplineDuration: Float,
m_mountingZiplineAlpha: Float,
m_ziplineStartTime: Time,
m_ziplineEndTime: Time,
m_mountingZiplineSourcePosition: Vector,
m_mountingZiplineSourceVelocity: Vector,
m_mountingZiplineTargetPosition: Vector,
m_ziplineUsePosition: Vector,
m_slidingZiplineAlpha: Float,
m_lastMoveDir2D: Vector,
m_ziplineReverse: Bool,
}
```
### Offsets
```
PlayerZiplineData_Client!0x0008 m_ziplineReenableWeapons
PlayerZiplineData_Client!0x000c m_mountingZiplineDuration
PlayerZiplineData_Client!0x0010 m_mountingZiplineAlpha
PlayerZiplineData_Client!0x0014 m_ziplineStartTime
PlayerZiplineData_Client!0x0018 m_ziplineEndTime
PlayerZiplineData_Client!0x001c m_mountingZiplineSourcePosition
PlayerZiplineData_Client!0x0028 m_mountingZiplineSourceVelocity
PlayerZiplineData_Client!0x0034 m_mountingZiplineTargetPosition
PlayerZiplineData_Client!0x004c m_ziplineUsePosition
PlayerZiplineData_Client!0x0058 m_slidingZiplineAlpha
PlayerZiplineData_Client!0x005c m_lastMoveDir2D
PlayerZiplineData_Client!0x0068 m_ziplineReverse
```
class Player_ViewOffsetEntityData
```
{
viewOffsetEntityHandle: EHANDLE,
lerpInDuration: Float,
lerpOutDuration: Float,
stabilizePlayerEyeAngles: Bool,
}
```
### Offsets
```
Player_ViewOffsetEntityData!0x0008 viewOffsetEntityHandle
Player_ViewOffsetEntityData!0x000c lerpInDuration
Player_ViewOffsetEntityData!0x0010 lerpOutDuration
Player_ViewOffsetEntityData!0x0014 stabilizePlayerEyeAngles
```
class PredictedAnimEventData
```
{
m_predictedAnimEventTimes: Time,
m_predictedAnimEventIndices: Int,
m_predictedAnimEventCount: Int,
m_predictedAnimEventTarget: EHANDLE,
m_predictedAnimEventSequence: Int,
m_predictedAnimEventModel: Int,
m_predictedAnimEventsReadyToFireTime: Time,
}
```
### Offsets
```
PredictedAnimEventData!0x0008 m_predictedAnimEventTimes
PredictedAnimEventData!0x0028 m_predictedAnimEventIndices
PredictedAnimEventData!0x0048 m_predictedAnimEventCount
PredictedAnimEventData!0x004c m_predictedAnimEventTarget
PredictedAnimEventData!0x0050 m_predictedAnimEventSequence
PredictedAnimEventData!0x0054 m_predictedAnimEventModel
PredictedAnimEventData!0x0058 m_predictedAnimEventsReadyToFireTime
```
class StatusEffectEndlessData
```
{
seComboVars: Int,
}
```
### Offsets
```
StatusEffectEndlessData!0x0008 seComboVars
```
class StatusEffectTimedData
```
{
seComboVars: Int,
seTimeEnd: Float,
seEaseOut: Float,
}
```
### Offsets
```
StatusEffectTimedData!0x0008 seComboVars
StatusEffectTimedData!0x000c seTimeEnd
StatusEffectTimedData!0x0010 seEaseOut
```
class WeaponInventory_Client
```
{
weapons: EHANDLE,
activeWeapons: EHANDLE,
}
```
### Offsets
```
WeaponInventory_Client!0x0008 weapons
WeaponInventory_Client!0x004c activeWeapons
```
class WeaponPlayerData
```
{
m_moveSpread: Float,
m_spreadStartTime: Time,
m_spreadStartFracHip: Float,
m_spreadStartFracADS: Float,
m_kickSpreadHipfire: Float,
m_kickSpreadADS: Float,
m_kickTime: Time,
m_kickScaleBasePitch: Float,
m_kickScaleBaseYaw: Float,
m_kickPatternScaleBase: Float,
m_kickSpringHeatBaseTime: Time,
m_kickSpringHeatBaseValue: Float,
m_semiAutoTriggerHoldTime: Time,
m_semiAutoTriggerDown: Bool,
m_pendingTriggerPull: Bool,
m_semiAutoNeedsRechamber: Bool,
m_pendingReloadAttempt: Bool,
m_offhandHybridNormalMode: Bool,
m_pendingoffhandHybridToss: Bool,
m_fastHolster: Bool,
m_didFirstDeploy: Bool,
m_shouldCatch: Bool,
m_clipModelIsHidden: Bool,
m_segmentedReloadEndSeqRequired: Bool,
m_reloadStartedEmpty: Bool,
m_segmentedAnimStartedOneHanded: Bool,
m_segmentedReloadCanRestartLoop: Bool,
m_segmentedReloadLoopFireLocked: Bool,
m_realtimeModCmds: Char,
m_realtimeModCmdHead: Char,
m_realtimeModCmdCount: Char,
m_realtimeModCanADS: Bool,
m_customActivityAttachedModelIndex: Int,
m_customActivityAttachedModelAttachmentIndex: Int,
m_fireRateLerp_startTime: Time,
m_fireRateLerp_startFraction: Float,
m_fireRateLerp_stopTime: Time,
m_fireRateLerp_stopFraction: Float,
m_chargeAnimIndex: Int,
m_chargeAnimIndexOld: Int,
m_reloadMilestone: Int,
m_rechamberMilestone: Int,
m_cooldownMilestone: Int,
m_prevSeqWeight: Int,
m_fullReloadStartTime: Time,
m_scriptTime0: Time,
m_scriptTime1: Time,
m_scriptFlags0: Int,
m_scriptInt0: Short,
m_scriptInt1: Short,
m_curZoomFOV: Float,
m_targetZoomFOV: Float,
m_zoomFOVLerpTime: Float,
m_zoomFOVLerpEndTime: Time,
m_latestDryfireTime: Time,
m_requestedAttackEndTime: Time,
m_currentAltFireAnimIndex: Int,
m_legendaryModelIndex: Int,
m_charmModelIndex: Int,
m_charmAttachment: Int,
m_charmScriptIndex: Int,
}
```
### Offsets
```
WeaponPlayerData!0x0008 m_moveSpread
WeaponPlayerData!0x000c m_spreadStartTime
WeaponPlayerData!0x0010 m_spreadStartFracHip
WeaponPlayerData!0x0014 m_spreadStartFracADS
WeaponPlayerData!0x0018 m_kickSpreadHipfire
WeaponPlayerData!0x001c m_kickSpreadADS
WeaponPlayerData!0x0020 m_kickTime
WeaponPlayerData!0x0024 m_kickScaleBasePitch
WeaponPlayerData!0x0028 m_kickScaleBaseYaw
WeaponPlayerData!0x002c m_kickPatternScaleBase
WeaponPlayerData!0x0030 m_kickSpringHeatBaseTime
WeaponPlayerData!0x0034 m_kickSpringHeatBaseValue
WeaponPlayerData!0x0038 m_semiAutoTriggerHoldTime
WeaponPlayerData!0x003c m_semiAutoTriggerDown
WeaponPlayerData!0x003d m_pendingTriggerPull
WeaponPlayerData!0x003e m_semiAutoNeedsRechamber
WeaponPlayerData!0x003f m_pendingReloadAttempt
WeaponPlayerData!0x0040 m_offhandHybridNormalMode
WeaponPlayerData!0x0041 m_pendingoffhandHybridToss
WeaponPlayerData!0x0042 m_fastHolster
WeaponPlayerData!0x0043 m_didFirstDeploy
WeaponPlayerData!0x0044 m_shouldCatch
WeaponPlayerData!0x0045 m_clipModelIsHidden
WeaponPlayerData!0x0046 m_segmentedReloadEndSeqRequired
WeaponPlayerData!0x0047 m_reloadStartedEmpty
WeaponPlayerData!0x0048 m_segmentedAnimStartedOneHanded
WeaponPlayerData!0x0049 m_segmentedReloadCanRestartLoop
WeaponPlayerData!0x004a m_segmentedReloadLoopFireLocked
WeaponPlayerData!0x004b m_realtimeModCmds
WeaponPlayerData!0x0053 m_realtimeModCmdHead
WeaponPlayerData!0x0054 m_realtimeModCmdCount
WeaponPlayerData!0x0055 m_realtimeModCanADS
WeaponPlayerData!0x0058 m_customActivityAttachedModelIndex
WeaponPlayerData!0x005c m_customActivityAttachedModelAttachmentIndex
WeaponPlayerData!0x0060 m_fireRateLerp_startTime
WeaponPlayerData!0x0064 m_fireRateLerp_startFraction
WeaponPlayerData!0x0068 m_fireRateLerp_stopTime
WeaponPlayerData!0x006c m_fireRateLerp_stopFraction
WeaponPlayerData!0x0070 m_chargeAnimIndex
WeaponPlayerData!0x0074 m_chargeAnimIndexOld
WeaponPlayerData!0x0094 m_reloadMilestone
WeaponPlayerData!0x0098 m_rechamberMilestone
WeaponPlayerData!0x009c m_cooldownMilestone
WeaponPlayerData!0x00a0 m_prevSeqWeight
WeaponPlayerData!0x00a4 m_fullReloadStartTime
WeaponPlayerData!0x00a8 m_scriptTime0
WeaponPlayerData!0x00ac m_scriptTime1
WeaponPlayerData!0x00b0 m_scriptFlags0
WeaponPlayerData!0x00b4 m_scriptInt0
WeaponPlayerData!0x00b6 m_scriptInt1
WeaponPlayerData!0x00b8 m_curZoomFOV
WeaponPlayerData!0x00bc m_targetZoomFOV
WeaponPlayerData!0x00c0 m_zoomFOVLerpTime
WeaponPlayerData!0x00c4 m_zoomFOVLerpEndTime
WeaponPlayerData!0x00c8 m_latestDryfireTime
WeaponPlayerData!0x00cc m_requestedAttackEndTime
WeaponPlayerData!0x00d0 m_currentAltFireAnimIndex
WeaponPlayerData!0x00d4 m_legendaryModelIndex
WeaponPlayerData!0x00d8 m_charmModelIndex
WeaponPlayerData!0x00dc m_charmAttachment
WeaponPlayerData!0x00e0 m_charmScriptIndex
```
class fogplayerparamsstate_t
```
{
enable: Bool,
botAlt: Float,
topAlt: Float,
halfDistBot: Float,
halfDistTop: Float,
distOffset: Float,
densityScale: Float,
halfAngleDeg: Float,
distColorStr: Float,
dirColorStr: Float,
HDRColorScale: Float,
minFadeTime: Float,
forceOntoSky: Bool,
distColor: Color32,
dirColor: Color32,
vlParams.color: Vector,
vlParams.distFalloff: Float,
vlParams.intensity: Float,
vlParams.scatter: Float,
vlParams.inShadowScatter: Float,
direction: Vector,
id: Int,
}
```
### Offsets
```
fogplayerparamsstate_t!0x0000 enable
fogplayerparamsstate_t!0x0004 botAlt
fogplayerparamsstate_t!0x0008 topAlt
fogplayerparamsstate_t!0x000c halfDistBot
fogplayerparamsstate_t!0x0010 halfDistTop
fogplayerparamsstate_t!0x0014 distOffset
fogplayerparamsstate_t!0x0018 densityScale
fogplayerparamsstate_t!0x001c halfAngleDeg
fogplayerparamsstate_t!0x0020 distColorStr
fogplayerparamsstate_t!0x0024 dirColorStr
fogplayerparamsstate_t!0x0028 HDRColorScale
fogplayerparamsstate_t!0x002c minFadeTime
fogplayerparamsstate_t!0x0030 forceOntoSky
fogplayerparamsstate_t!0x0031 distColor
fogplayerparamsstate_t!0x0035 dirColor
fogplayerparamsstate_t!0x003c vlParams.color
fogplayerparamsstate_t!0x0048 vlParams.distFalloff
fogplayerparamsstate_t!0x004c vlParams.intensity
fogplayerparamsstate_t!0x0050 vlParams.scatter
fogplayerparamsstate_t!0x0054 vlParams.inShadowScatter
fogplayerparamsstate_t!0x0058 direction
fogplayerparamsstate_t!0x0064 id
```
## ConVars
default: `"1.0"`
flags: `0x0`
Allow_auto_Party
default: `"0"`
flags: `0x2`
AutoRejectInviteToPlay
default: `"0"`
flags: `0x80000`
AutoRejectNewRules
default: `"1"`
flags: `0x2`
BlendBonesMode
default: `"2"`
flags: `0x2002`
Communities_TextUseLocalName
default: `"1"`
flags: `0x2`
CrossPlay_user_optin
Our Crossplay opt-in preference
default: `"1"`
flags: `0x1000200`
DigiCertGlobalRoot_usable
default: `"1"`
flags: `0x2`
DoorSoundPrefixDouble
Sound prefix for door sounds for double doors
default: `"Door_Single_"`
flags: `0x2`
DoorSoundPrefixSingle
Sound prefix for door sounds for single doors
default: `"Door_Single_"`
flags: `0x2`
EADP_AcceptInvite_Check_isAcceptingInvite
default: `"1"`
flags: `0x2`
EADP_RTM_DELAY_QUERRY_SCRIPT_SECONDS
default: `"1"`
flags: `0x2`
EADP_RTM_DELAY_QUERRY_SECONDS
default: `"2"`
flags: `0x2`
EADP_RTM_Enabled
Allow RTM code to work!
default: `"1"`
flags: `0x2`
EADP_RTM_Productid
default: `"r5"`
flags: `0x2`
EADP_SEARCH_Enabled
Allow EADP SEARCH code to work!
default: `"1"`
flags: `0x2`
EADP_code_redemption_enabled
Allows code redemption requests to be made
default: `"1"`
flags: `0x2`
EADP_code_redemption_hostname
default: `"proxy/commerce_gateway/coderedemption/redeem"`
flags: `0x2`
EADP_http_inbound_friend_invite_can_use_commentforname
default: `"1"`
flags: `0x2`
EADP_optin_datachange_throttle
default: `"2"`
flags: `0x2`
min value: `0.1`
max value: `5`
EADP_search_accountname_count
The Number of responce from a name search.
default: `"20"`
flags: `0x2`
EADP_search_use_starts_with
default: `"1"`
flags: `0x2`
EADP_server_enviorment
default: `"INT"`
flags: `0x2`
EADP_um_debug
default: `"0"`
flags: `0x2`
EADP_um_enabled
Allows requests to be made the UM service
default: `"0"`
flags: `0x2`
EADP_um_path
default: `"em/v4.5/action"`
flags: `0x2`
EAPD_friends_invite_has_platform
default: `"1"`
flags: `0x2`
Invite_Flyout_Off
Used to disable Invite Fly Outs.
default: `"0"`
flags: `0x1000000`
OriginAllowRebootClientAuthTokens
default: `"1"`
flags: `0x2`
OriginRebootClientAuthTokens_Retryinterval
default: `"1"`
flags: `0x2`
ScriptDisallowedToUsePersistenceOnSP
default: `"0"`
flags: `0x2002`
ScriptSaveAllowed
default: `"1"`
flags: `0x2002`
StreamMicDisabled
default: `"0"`
flags: `0x2`
TLS_trust_cert
default: `"0"`
flags: `0x2`
TalkIsStream
default: `"0"`
flags: `0x80`
TextDataFromCommunityOnlyInLobby
default: `"1"`
flags: `0x2`
VoiceDataFromCommunityOnlyInLobby
default: `"1"`
flags: `0x2`
VoiceNeedsReset
default: `"0"`
flags: `0x2`
XLOG_DigiCertGlobalRoot_usable
default: `"1"`
flags: `0x2`
XLOG_TLS_hostname
default: `""`
flags: `0x2`
XLOG_TLS_secure_conn
default: `"1"`
flags: `0x2`
XLOG_TLS_trust_cert
default: `"0"`
flags: `0x2`
XLOG_telemetry_buffer_sends_per_second
default: `"60"`
flags: `0x2`
XLOG_telemetry_shortcircuit
Allow customers to turn off xlog.
default: `"0"`
flags: `0x80000`
XLOG_telemetry_socket_recv_freq
default: `"0.3"`
flags: `0x2`
XLOG_telemetry_socket_send_freq
default: `"30"`
flags: `0x2`
XLOG_telemetry_streams
default: `""`
flags: `0x2`
adjustableCharacterBoostBias
Change the character boost bias
default: `"0.1"`
flags: `0x2`
ai_titan_grapple_max_len
default: `"3000"`
flags: `0x2002`
airslowmo_enabled
Enables air slowmo
default: `"0"`
flags: `0x2002`
airslowmo_enter_time
Duration it takes to reach full slowmo
default: `"0.25"`
flags: `0x2002`
airslowmo_ground_immediate_end
Controls whether air slowmo fades out after landing or immediately stops
default: `"0"`
flags: `0x2002`
airslowmo_leave_time
Duration it takes to leave full slowmo
default: `"1.0"`
flags: `0x2002`
airslowmo_scripted_speed
default: `"0.8"`
flags: `0x2002`
airslowmo_when_hovering
Replaces hovering with air slowmo
default: `"1"`
flags: `0x2002`
animEvent_debug
1 = sparse, 2 = verbose
default: `"0"`
flags: `0x2002`
animEvent_debugEnt
default: `"0"`
flags: `0x2`
animEvent_debug_cl
1 = sparse, 2 = verbose
default: `"0"`
flags: `0x2`
anim_estimateVelocity
default: `"0"`
flags: `0x2002`
anim_playerMovementAngleMargin
default: `"10"`
flags: `0x2002`
anim_player_ragdoll_fix
default: `"1"`
flags: `0x2002`
anim_print_transition_overflow
default: `"0"`
flags: `0x2002`
anim_runGestureAnimEventsToCompletionOnReset_client
default: `"0"`
flags: `0x6000`
anim_showstate
Show the (client) animation state for the specified entity (-1 for none).
default: `"-1"`
flags: `0x6002`
anim_showstatelog
1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
default: `"0"`
flags: `0x6002`
anim_transitionsequences
Enables blended transitions between sequences.
default: `"1"`
flags: `0x2002`
anim_view_entity_third_person_camera_use_move_parent
default: `"0"`
flags: `0x2002`
announcement
default: `""`
flags: `0x12`
announcementImage
default: `""`
flags: `0x12`
announcementVersion
default: `"0"`
flags: `0x12`
assetdownloads_desiredState
default: `"1"`
flags: `0x2`
assetdownloads_enabled
default: `"1"`
flags: `0x2`
assetdownloads_hostname
default: `"r5-assets.stryder.respawn.com"`
flags: `0x2`
async_serialize
Force async reads to serialize for profiling
default: `"0"`
flags: `0x2`
automantle_backoff_anim_maxfrac
Fraction of mantle after which pulling back simply aborts the mantle
default: `"0.7"`
flags: `0x2002`
automantle_cooldown
Minimum time between mantles
default: `".25"`
flags: `0x2002`
automantle_dangle_required_space
Required space under the ledge to dangle
default: `"60"`
flags: `0x2002`
automantle_debug
Debugs player auto-mantle behavior
default: `"0"`
flags: `0x2002`
automantle_disable_hang
disables the hang mantle behavior
default: `"0"`
flags: `0x2002`
automantle_enable
Enables player auto-mantle behavior
default: `"1"`
flags: `0x2002`
automantle_forwarddist
Distance forward to do the ground check from when auto-mantling
default: `"26.f"`
flags: `0x2002`
automantle_gun_enable_height
Eye height above ledge at which gun is reenabled
default: `"33"`
flags: `0x2002`
automantle_height_above
Mantle height above ledge below which the "above" animation is used and above which the "high" animation is used
default: `"30"`
flags: `0x2002`
automantle_height_below
Mantle height above ledge below which the "below" animation is used
default: `"-10"`
flags: `0x2002`
automantle_height_level
Mantle height above ledge below which the "level" animation is used
default: `"10"`
flags: `0x2002`
automantle_jumpoff_anim_maxfrac
Maximum fraction of mantle at which jump off animation is played
default: `"0.5"`
flags: `0x2002`
automantle_jumpoff_duration
Duration of jump off animation when jumping off
default: `"0.1"`
flags: `0x2002`
automantle_max_frac
Fractional amount (0-1) player can move forward without hitting jump.
default: `"0.5"`
flags: `0x2002`
automantle_maxangle_push
Max angle the player can be pushing from the wall normal to auto-mantle
default: `"50"`
flags: `0x2002`
automantle_maxangle_view
Max angle the player can be facing from the wall to auto-mantle
default: `"50"`
flags: `0x2002`
automantle_min_frac
Fractional amount (0-1) player can move backward without hitting jump.
default: `"0.1"`
flags: `0x2002`
automantle_mindist
Minimum forward distance when auto-mantling
default: `"18.f"`
flags: `0x2002`
automantle_rest_frac
Fractional amount (0-1) player will tend toward when no input is given.
default: `"0.4"`
flags: `0x2002`
automantle_rest_frac_below
Replaces rest_frac when using the "below" animation
default: `"0.3"`
flags: `0x2002`
automantle_searchdist
Forward distance within which to look for a ledge to auto-mantle
default: `"5.f"`
flags: `0x2002`
automantle_trace_debug
Debugs the traces of player auto-mantle behavior
default: `"0"`
flags: `0x2002`
automantle_view_correction_speed
Speed at which view direction is clamped when mantling
default: `"180"`
flags: `0x4000`
automantle_view_high_yaw_max
Max view yaw when mantling with the "high" mantle animation
default: `"90"`
flags: `0x4000`
automantle_view_pitch_max
Max view pitch when mantling
default: `"35"`
flags: `0x4000`
automantle_view_pitch_min
Min view pitch when mantling
default: `"-80"`
flags: `0x4000`
automantle_view_yaw_max
Max view yaw when mantling
default: `"60"`
flags: `0x4000`
automantle_wallrun_maxangle_view
Max angle the player can be facing from the wall to auto-mantle while wall running
default: `"45"`
flags: `0x2002`
baseanimatingoverlay_playbackRateThreshold
default: `"0.05"`
flags: `0x2`
baselines_print
default: `"0"`
flags: `0x2`
bhit_enable
Enables bhit commands from the client
default: `"0"`
flags: `0x2002`
bhit_reliable
Makes bhit commands reliable messages
default: `"1"`
flags: `0x2002`
bink_materials_enabled
Allows materials with 'Emissive Uses Video' checked to play video on the material
default: `"1"`
flags: `0x2`
bink_preload_videopanel_movies
Preload Bink movies used by VideoPanel.
default: `"1"`
flags: `0x2`
boost_jetwash_prediction_factor
Factor used to scale player's velocity when finding jetwash trace point.
default: `"20.0f"`
flags: `0x2002`
bot_lagOut
Cause bots to lag out
default: `"0"`
flags: `0x2`
budget_animatingEntities
default: `"5000"`
flags: `0x2`
budget_animationOverlayEntities
default: `"260"`
flags: `0x2`
budget_combatCharEntities
default: `"200"`
flags: `0x2`
budget_weaponEntities
default: `"1200"`
flags: `0x2`
budget_ziplineEntities
default: `"250"`
flags: `0x2`
bug_reproNum
default: `"0"`
flags: `0x2002`
build_nonmerged
default: `"1"`
flags: `0x2`
buildcubemaps_async
default: `"1"`
flags: `0x4000`
buildcubemaps_index
default: `"-1"`
flags: `0x4000`
buildcubemaps_pvs_start_early
default: `"1"`
flags: `0x4000`
buildcubemaps_single_step
default: `"0"`
flags: `0x4000`
building_cubemaps
default: `"0"`
flags: `0x4000`
bulletPredictionDebug
default: `"0"`
flags: `0x2002`
bullet_trace_test_debug
default: `"0"`
flags: `0x2002`
bullet_trace_test_enable
default: `"0"`
flags: `0x2002`
c_dropship_ground_fx_dist_interval
default: `"256"`
flags: `0x2`
c_dropship_ground_fx_time_interval
default: `"0.25"`
flags: `0x2`
c_dropship_rope_debug
Used to visualize the drop ship rope interaction.
default: `"0"`
flags: `0x2`
c_dropship_rope_events
Turn on client side drop ship rope interaction detection.
default: `"1"`
flags: `0x2`
c_dropship_rope_magnitude
Used to scale the interaction of a drop ship and a rope.
default: `"128"`
flags: `0x2`
c_dropship_rope_range
Max distance away from a drop ship that a Rope is effected.
default: `"1024"`
flags: `0x2`
c_maxdistance
default: `"400"`
flags: `0x2`
c_maxpitch
default: `"90"`
flags: `0x2`
c_maxyaw
default: `"135"`
flags: `0x2`
c_mindistance
default: `"30"`
flags: `0x2`
c_minpitch
default: `"0"`
flags: `0x2`
c_minyaw
default: `"-135"`
flags: `0x2`
c_orthoheight
default: `"100"`
flags: `0x2`
c_orthowidth
default: `"100"`
flags: `0x2`
c_thirdpersonshoulderaimdistADS_110
default: `"35.0"`
flags: `0x2`
c_thirdpersonshoulderaimdistADS_70
default: `"50.0"`
flags: `0x2`
c_thirdpersonshoulderaimdistADS_90
default: `"40.0"`
flags: `0x2`
c_thirdpersonshoulderaimdist_110
default: `"60.0"`
flags: `0x2`
c_thirdpersonshoulderaimdist_70
default: `"100.0"`
flags: `0x2`
c_thirdpersonshoulderaimdist_90
default: `"75.0"`
flags: `0x2`
c_thirdpersonshoulderdist
default: `"0.0"`
flags: `0x2`
c_thirdpersonshouldergetsviewpunch
default: `"1"`
flags: `0x2`
c_thirdpersonshoulderheight
default: `"0.0"`
flags: `0x2`
c_thirdpersonshoulderoffset
default: `"17.0"`
flags: `0x2`
c_threadedAnimPostData
default: `"1"`
flags: `0x2`
cam_collision
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
default: `"1"`
flags: `0x2`
cam_idealdelta
Controls the speed when matching offset to ideal angles in thirdperson view
default: `"4.0"`
flags: `0x2`
cam_idealdist
default: `"150"`
flags: `0x2`
cam_ideallag
Amount of lag used when matching offset to ideal angles in thirdperson view
default: `"4.0"`
flags: `0x2`
cam_idealpitch
default: `"0"`
flags: `0x2`
cam_idealyaw
default: `"0"`
flags: `0x2`
cam_pitchLock_feetRelative
default: `"0"`
flags: `0x2`
cam_pitchlock_on
default: `"0"`
flags: `0x2`
cam_pitchlock_period
default: `"1.0"`
flags: `0x2`
cam_pitchlock_phase
default: `"0.0"`
flags: `0x2`
cam_pitchlock_pitchBase
default: `"0.0"`
flags: `0x2`
cam_pitchlock_pitchRange
default: `"0.0"`
flags: `0x2`
cam_pitchlock_pitchWiggleRoom
default: `"0.0"`
flags: `0x2`
cam_player_viewheight_scale
default: `"1.0"`
flags: `0x2`
cam_showangles
When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
default: `"0"`
flags: `0x2`
cc_captiontrace
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
default: `"1"`
flags: `0x2`
cc_global_norepeat
How often a caption can repeat, unless overriden by norepeat. (or 0)
default: `"5"`
flags: `0x2`
cc_linger_time
Close caption linger time in seconds.
default: `"1.0"`
flags: `0x80`
cc_max_duration
The max duration in seconds for a closed caption if event doesn't stop playing.
default: `"30.0"`
flags: `0x2`
cc_minvisibleitems
Minimum number of caption items to show.
default: `"1"`
flags: `0x2`
cc_predisplay_time
Close caption delay in seconds before showing caption.
default: `"0.25"`
flags: `0x80`
cc_rui
Use RUI to draw closecaption text.
default: `"1"`
flags: `0x2`
cc_text_size
Changes the size of subtitles and closed captions text. 0 = normal, 1 = large, 2 = huge.
default: `"0"`
flags: `0x1000000`
cc_timeshift_norepeat
How often a caption can repeat, unless overriden by norepeat. (timeshift only) (or 0)
default: `"5"`
flags: `0x2`
chasecam_distanceMax_override
default: `"0"`
flags: `0x2`
chat_rules_MuteIsMute
Ignore Difrences between text and Voice muting.
default: `"1"`
flags: `0x2`
chat_rules_log_details
default: `"0"`
flags: `0x2`
chatroom_console_ptt
default: `"0"`
flags: `0x2`
chatroom_debug
default: `"0"`
flags: `0x2`
chatroom_doRealNameLookups
default: `"0"`
flags: `0x2`
chatroom_min_status_send_interval
default: `"16"`
flags: `0x2`
chatroom_nameLength
default: `"-1"`
flags: `0x2`
chatroom_namePaddingX
default: `"12"`
flags: `0x2`
chatroom_nameWidth
default: `"-1"`
flags: `0x2`
chatroom_onlyWhenActive
default: `"1"`
flags: `0x2`
chatroom_sendServerMutes
default: `"0"`
flags: `0x2`
chatroom_useSlopSpace
default: `"0"`
flags: `0x2`
chatroom_use_deprecated_isfriends
default: `"0"`
flags: `0x2`
chatroom_voiceMode
default: `"0"`
flags: `0x2`
chatroom_voiceMode
default: `"0"`
flags: `0x2`
cheap_captions_fadetime
default: `"0.5"`
flags: `0x2`
cheap_captions_test
default: `"0"`
flags: `0x2`
check_PSN_ByName_BlockList
default: `"1"`
flags: `0x2`
chroma_enable
default: `"1"`
flags: `0x80`
cl_NotifyAllLevelAssetsLoaded_endframe
default: `"1"`
flags: `0x2`
cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents
default: `"1"`
flags: `0x2`
cl_SetupAllBones
default: `"0"`
flags: `0x2`
cl_ShowBoneSetupEnts
Show which entities are having their bones setup each frame.
default: `"0"`
flags: `0x2`
cl_adjustTimeEntsPerJob
default: `"10"`
flags: `0x2`
cl_aggregate_particles
default: `"1"`
flags: `0x2`
cl_allowABSCalculationDuringSnapshotScriptCalls
default: `"1"`
flags: `0x2`
cl_allowABSDuringSnapshotScriptCalls
default: `"1"`
flags: `0x2`
cl_allowAnimsToInterpolateBackward
default: `"0"`
flags: `0x2`
cl_always_draw_3p_player
Always draw the 3p player model, even when in first-person view
default: `"0"`
flags: `0x2`
cl_always_ragdoll_radius
Always create client ragdoll if within this distance to viewer
default: `"500"`
flags: `0x2`
cl_anglespeedkey
default: `"0.67"`
flags: `0x2`
cl_anim_blend_transition_dist
default: `"2500"`
flags: `0x2`
cl_anim_detail_dist
default: `"1500"`
flags: `0x2`
cl_anim_face_dist
default: `"250"`
flags: `0x2`
cl_anim_sequence_transition_full_weight_optimization
default: `"0"`
flags: `0x2`
cl_anim_sounds_seek
default: `"1"`
flags: `0xa`
cl_approx_footstep_origin
default: `"1"`
flags: `0x2`
cl_approx_tracer_origin
default: `"1"`
flags: `0x2`
cl_async_bone_setup
default: `"1"`
flags: `0x2`
cl_base_entity_effect_lock
default: `"0"`
flags: `0x2`
cl_bones_incremental_blend
Don't reblend bones which we don't need to in SetupBones.
default: `"0"`
flags: `0x2`
cl_bones_incremental_transform
Don't retransform bones which we don't need to in SetupBones.
default: `"1"`
flags: `0x2`
cl_bones_oldhack
Redo all previously transformed bones in SetupBones--old 'hack'.
default: `"0"`
flags: `0x2`
cl_bounds_show_errors
default: `"0"`
flags: `0x2`
cl_burninggibs
A burning player that gibs has burning gibs.
default: `"0"`
flags: `0x2`
cl_clock_correction
Enable/disable clock correction on the client.
default: `"1"`
flags: `0x4000`
cl_clock_correction_ahead_correct_interval
Minimum interval over which the clock will try to correct to ideal when it's ahead
default: `"20"`
flags: `0x4000`
cl_clock_correction_behind_correct_interval
Interval over which the clock will try to correct to ideal when it's behind
default: `"200"`
flags: `0x4000`
cl_clock_correction_force_server_tick
Force clock correction to match the server tick + this offset (-999 disables it).
default: `"999"`
flags: `0x4000`
cl_cmdbackup
Number of redundant usercmds to send, to cover client->server packet loss
default: `"2"`
flags: `0x2`
cl_cmdrate
Max number of command packets sent to server per second
default: `"60"`
flags: `0x2`
cl_configversion
Configuration layout version.
default: `"1"`
flags: `0x2`
cl_configversion_dummy
Configuration layout version dummy.
default: `"0"`
flags: `0x2`
cl_cull_weapon_fx
default: `"1"`
flags: `0x2`
cl_dataBlockFragmentPL
default: `"0.0"`
flags: `0x2`
min value: `0`
max value: `1`
cl_deathhints_enabled
default: `"1"`
flags: `0x1000000`
cl_debugClientEntities
default: `"0"`
flags: `0x2`
cl_debug_deferred_trace
default: `"0"`
flags: `0x2`
cl_debug_deferred_trace_overlay
default: `"0"`
flags: `0x2`
cl_debug_model_fx_sounds
default: `"0"`
flags: `0x2`
cl_decal_alwayswhite
Force FX decals to white (1), or white full alpha (2).
default: `"1"`
flags: `0x2`
cl_decal_backoff
Amount to back off FX decal trace by.
default: `"4"`
flags: `0x2`
cl_deferred_effects
default: `"1"`
flags: `0x2`
cl_deferred_trace_normal_priority
default: `"1"`
flags: `0x2`
cl_demoviewoverride
Override view during demo playback
default: `"0"`
flags: `0x2`
cl_disable_ragdolls
default: `"0"`
flags: `0x4000`
cl_disable_splitscreen_cpu_level_cfgs_in_pip
default: `"1"`
flags: `0x2`
cl_disconnectOnTooManySnapshotFrames
Disconnect when the client gets too many snapshot messages from the server without the server getting any messages from the client.
default: `"0"`
flags: `0x2`
cl_doNetworkAsserts
Turn off to disable some client asserts that fail rarely, presumably due to network bugs.
default: `"0"`
flags: `0x2`
cl_doRecreateEnts
default: `"1"`
flags: `0x2`
cl_draw_player_model
default: `"1"`
flags: `0x2`
cl_drawhud
Enable the rendering of the hud
default: `"1"`
flags: `0x40004000`
cl_drawmonitors
default: `"1"`
flags: `0x2`
cl_ejectbrass
default: `"1"`
flags: `0x2`
cl_enable_remote_splitscreen
Allows viewing of nonlocal players in a split screen fashion
default: `"0"`
flags: `0x2`
cl_entCreateDeleteDebug
If true, print out when we create or delete an entity on the client
default: `"0"`
flags: `0x2`
cl_events_ignore_invalidate
default: `"1"`
flags: `0x2`
cl_failremoteconnections
Force connection attempts to time out
default: `"0"`
flags: `0x2`
cl_fasttempentcollision
default: `"5"`
flags: `0x2`
cl_flip_vis_bits
default: `"0"`
flags: `0x2`
cl_flushentitypacket
For debugging. Force the engine to flush an entity packet.
default: `"0"`
flags: `0x4000`
cl_footstep_event_max_dist
default: `"4000"`
flags: `0x2`
cl_footstep_event_max_dist_titan
default: `"4000"`
flags: `0x2`
cl_forceAdjustTime
default: `"0"`
flags: `0x2`
cl_fovScale
default: `"1.27216005"`
flags: `0x41000200`
min value: `1`
max value: `1.7`
cl_gib_allow
default: `"1"`
flags: `0x40000000`
cl_gib_attack_dir_scale
default: `"1.0"`
flags: `0x2`
cl_gib_lifetime
default: `"3"`
flags: `0x4000`
cl_idealpitchscale
0 to turn off. 0.8 is a good starting value
default: `"0"`
flags: `0x2`
cl_ignorepackets
Force client to ignore packets (for debugging).
default: `"0"`
flags: `0x4000`
cl_interp_all
Disable interpolation list optimizations.
default: `"0"`
flags: `0x2`
cl_interpolate
Interpolate entities on the client.
default: `"1.0"`
flags: `0x2`
cl_interpolate
Interpolate entities on the client.
default: `"1.0f"`
flags: `0x2`
cl_interpolateSoAllAnimsLoop
default: `"1"`
flags: `0x2`
cl_interpolation_before_prediction
Interpolate entities before doing prediction
default: `"1"`
flags: `0x2`
cl_isUnderAge
default: `"0"`
flags: `0x80000200`
cl_is_softened_locale
default: `"0"`
flags: `0x80000`
cl_jiggle_bone_debug
Display physics-based 'jiggle bone' debugging information
default: `"0"`
flags: `0x4000`
cl_jiggle_bone_debug_pitch_constraints
Display physics-based 'jiggle bone' debugging information
default: `"0"`
flags: `0x4000`
cl_jiggle_bone_debug_yaw_constraints
Display physics-based 'jiggle bone' debugging information
default: `"0"`
flags: `0x4000`
cl_jiggle_bone_invert
default: `"0"`
flags: `0x4000`
cl_jiggle_bone_sanity
Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
default: `"0"`
flags: `0x2`
cl_keepPersistentDataOnDisconnect
default: `"0"`
flags: `0x2`
cl_lagcompensation
Perform server side lag compensation of weapon firing events.
default: `"1"`
flags: `0x200`
cl_language
Language
default: `"english"`
flags: `0x2`
cl_leafsystemvis
default: `"0"`
flags: `0x4000`
cl_lerpIfChildrenLerp
default: `"1"`
flags: `0x2`
cl_loadBspFromServerInfo
default: `"0"`
flags: `0x2`
cl_loadPostProcessShadersEarly
default: `"0"`
flags: `0x2`
cl_loadStaticPropsInJob
default: `"0"`
flags: `0x2`
cl_matchmaking_timeout
Total time allowed for the client to resend the 'connect' attempt when matchmaking
default: `"1"`
flags: `0x80000`
min value: `0.5`
max value: `20000`
cl_model_fx_gib_cull_front_dist
default: `"3000"`
flags: `0x2`
cl_model_fx_gib_cull_radius
default: `"1000"`
flags: `0x2`
cl_mouseenable
default: `"1"`
flags: `0x2`
cl_move_use_dt
Use the actual delta time for motion instead some super complicated system based on the server frame rate.
default: `"1"`
flags: `0x2`
cl_noTimeoutLocalHost
default: `"1"`
flags: `0x2`
cl_observerlivelogs_dir
[ObserverLiveLogs] Log directory (game/r2/%s)
default: `"observer_live_logs"`
flags: `0x2`
cl_observerlivelogs_enabled
[ObserverLiveLogs] Global State
default: `"0"`
flags: `0x80000`
cl_observerlivelogs_spectator_only
[ObserverLiveLogs] Log only to spectators, or all clients.
default: `"1"`
flags: `0x2`
cl_overrideEventTimes
default: `"0"`
flags: `0x2`
cl_parallelParticlePreDrawWork
default: `"1"`
flags: `0x2`
cl_parallel_clientside_animations
default: `"1"`
flags: `0x2`
cl_particle_batch_mode
default: `"1"`
flags: `0x2`
cl_particle_control_snap_dist
default: `"2000.0"`
flags: `0x4000`
cl_particle_control_snap_mode
0 - Off, 1 - By Distance, 2 - Force on
default: `"0"`
flags: `0x4000`
cl_particle_fallback_base
Base for falling back to cheaper effects under load.
default: `"0"`
flags: `0x40000000`
cl_particle_fallback_multiplier
Multiplier for falling back to cheaper effects under load.
default: `"1"`
flags: `0x40000000`
cl_particle_limiter_display_killed
Display a red box around killed fx.
default: `"0"`
flags: `0x4000`
cl_particle_limiter_hide_killable
Hide fx than could be killed if over limit.
default: `"0"`
flags: `0x2002`
cl_particle_limiter_max_particle_count
Limit the total number of active particles. 0 to not limit.
default: `"10000"`
flags: `0x4000`
cl_particle_limiter_max_system_count
Limit the total number of active particle systems. 0 to not limit.
default: `"0"`
flags: `0x4000`
cl_particle_limiter_min_kill_distance
Only kill fx that are further than this distance from the player.
default: `"4000"`
flags: `0x4000`
cl_particle_limiter_overlay
Display particle limiter infos.
default: `"0"`
flags: `0x4000`
cl_particle_max_count
default: `"0"`
flags: `0x2`
cl_particle_sim_fallback_base_multiplier
How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
default: `"5"`
flags: `0x2`
cl_particle_sim_fallback_threshold_ms
Amount of simulation time that can elapse before new systems start falling back to cheaper versions
default: `"6.0"`
flags: `0x2`
cl_particle_snoozetime
Particle snooze time in seconds (0 is off)
default: `"0.166667"`
flags: `0x4000`
cl_particles_show_bbox
default: `"0"`
flags: `0x4000`
cl_particles_show_bbox_name
show the bounding box of only particles with this name
default: `""`
flags: `0x2`
cl_particles_show_controlpoints
1 to show parent effects, 2 shows all children effects too
default: `"0"`
flags: `0x4000`
cl_pclass
Dump entity by prediction classname.
default: `""`
flags: `0x4000`
cl_pdump
Dump info about this entity to screen.
default: `"-1"`
flags: `0x4000`
cl_phys_maxticks
Sets the max number of physics ticks allowed for client-side physics (ragdolls)
default: `"3"`
flags: `0x2`
cl_phys_show_active
default: `"0"`
flags: `0x4000`
cl_phys_timescale
Sets the scale of time for client-side physics (ragdolls)
default: `"1.0"`
flags: `0x4000`
cl_physics_invalidate_ents
default: `"0"`
flags: `0x2`
cl_physics_maxvelocity
Max velocity of a vphysics object on the client
default: `"4000.0"`
flags: `0x4000`
cl_physicsshadowupdate_render
default: `"0"`
flags: `0x2`
cl_pitchspeed
default: `"225"`
flags: `0x2`
cl_playback_screenshots
Allows the client to playback screenshot and jpeg commands in demos.
default: `"0"`
flags: `0x2`
cl_player_fullupdate_predicted_origin_fix
default: `"1"`
flags: `0x2`
cl_postSnapshotTransitionBlockCount
default: `"20"`
flags: `0x2`
cl_preSnapshotTransitionBlockCount
default: `"10"`
flags: `0x2`
cl_precache_player_models
pre load player models into the streaming system
default: `"1"`
flags: `0x2`
cl_pred_error_verbose
Show more field info when spewing prediction errors.
default: `"0"`
flags: `0x2`
cl_pred_optimize
Optimize for not rerunning prediction if there was no difference between what we predicted and the incoming networked state
default: `"1"`
flags: `0x2`
cl_predict
Perform client side prediction.
default: `"1"`
flags: `0x200`
cl_predict_basetoggles
default: `"1"`
flags: `0x2`
cl_predict_cmdlimit
Artificially limits the number of remembered commands that can be used for prediction
default: `"750"`
flags: `0x4000`
cl_predict_error_icon_duration
Duration for prediction error icon to stay visible
default: `"0.5"`
flags: `0x4000`
cl_predict_error_icon_show
Whether to show the prediction error icon
default: `"1"`
flags: `0x4000`
cl_predict_error_icon_threshold_angle
Angle error required to show prediction error icon
default: `"0.01"`
flags: `0x4000`
cl_predict_error_icon_threshold_dist
Distance error required to show prediction error icon
default: `"1.0"`
flags: `0x4000`
cl_predict_motioncontrol
default: `"0"`
flags: `0x2`
cl_predict_viewangles
Predict view angles even if cl_predict is 0.
default: `"1"`
flags: `0x2`
cl_prediction_error_timestamps
default: `"0"`
flags: `0x2`
cl_predictionlist
Show which entities are predicting
default: `"0"`
flags: `0x4000`
cl_predictweapons
Perform client side prediction of weapon effects.
default: `"1"`
flags: `0x200`
cl_prevent_weapon_text_hints
stops weapon text hints from appearing
default: `"1"`
flags: `0x2`
cl_ragdoll_force_fade_time
Fade out ragdoll even if in players view after this many seconds
default: `"5"`
flags: `0x2`
cl_ragdoll_force_fade_time_local_view_player
If the ragdoll is of the local view player then use the max of this and cl_ragdoll_force_fade_time for the fade time
default: `"20"`
flags: `0x2`
cl_ragdoll_force_fade_time_on_moving_geo
Fade out ragdoll even if in players view after this many seconds when touching moving geo.
default: `"5"`
flags: `0x2`
cl_ragdoll_force_fade_time_titan
Fade out titan ragdoll even if in players view after this many seconds
default: `"5"`
flags: `0x2`
cl_ragdoll_maxcount
default: `"8"`
flags: `0x40000000`
min value: `0`
max value: `8`
cl_ragdoll_self_collision
default: `"1"`
flags: `0x40000002`
cl_ranked_reconnect_timeout
Total time allowed for the client to resend the 'connect' attempt when reconnecting to ranked matches
default: `"15"`
flags: `0x80000`
min value: `0.5`
max value: `20000`
cl_replayDelayTolerance
default: `"4"`
flags: `0x2`
cl_requireAnimForAnimEventsHdr
default: `"1"`
flags: `0x2`
cl_resend
Delay in seconds before the client will resend the 'connect' attempt
default: `"0.5"`
flags: `0x80000`
min value: `0.5`
max value: `20`
cl_resend_timeout
Total time allowed for the client to resend the 'connect' attempt
default: `"10"`
flags: `0x80000`
min value: `0.5`
max value: `20000`
cl_retire_low_priority_lights
Low priority dlights are replaced by high priority ones
default: `"0"`
flags: `0x2`
cl_runWeaponCloneThinkWhenHidden
default: `"1"`
flags: `0x2`
cl_safearea
default: `"0"`
flags: `0x1000000`
cl_screenshotname
Custom Screenshot name
default: `""`
flags: `0x2`
cl_scriptCompileAsync
default: `"1"`
flags: `0x2`
cl_script_perf_dump_on_shutdown
default: `"0"`
flags: `0x2`
cl_shadowupdatespacing
default: `"10.0"`
flags: `0x2`
cl_showClanTags
Only change this while disconnected from a server
default: `"1"`
flags: `0x2`
cl_show_splashes
default: `"1"`
flags: `0x2`
cl_showerror
Show prediction errors, 2 for above plus detailed field deltas.
default: `"0"`
flags: `0x2`
cl_showerror_watchfield
When showing prediction errors, only show fields that match this name
default: `""`
flags: `0x2`
cl_showfiredbullets
default: `"0"`
flags: `0x2`
cl_showfps
Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
default: `"0"`
flags: `0x2`
cl_showfps_altframetime
Use the showfps_enabled time instead of the old cl_showfps time.
default: `"1"`
flags: `0x2`
cl_showpausedimage
Show the 'Paused' image when game is paused.
default: `"1"`
flags: `0x2`
cl_showpos
Draw current position at top of screen
default: `"0"`
flags: `0x80000`
cl_showsounds
Print server to client networked sounds to the console
default: `"0"`
flags: `0x4000`
cl_showtime
Draw current demo time if recording a demo
default: `"0"`
flags: `0x80000`
cl_simulateAllModelsRegardless
default: `"0"`
flags: `0x2`
cl_simulationtimefix
default: `"1"`
flags: `0x2`
cl_skipAnimEventsOnProps
default: `"1"`
flags: `0x2`
cl_skipfastpath
Set to 1 to stop all models that go through the model fast path from rendering
default: `"0"`
flags: `0x4000`
cl_smooth
Smooth view/eye origin after prediction errors
default: `"1"`
flags: `0x2`
cl_smooth_debug
Show prediction errors that are being smoothed
default: `"0"`
flags: `0x2`
cl_smoothtime
Smooth client's view after prediction error over this many seconds
default: `"0.25"`
flags: `0x2`
min value: `0.01`
max value: `2`
cl_threaded_bone_setup
Enable parallel processing of C_BaseAnimating::SetupBones()
default: `"1"`
flags: `0x2`
cl_update_visibility_for_non_predicted_local_player_always
default: `"1"`
flags: `0x2`
cl_updatedirty_async
Call UpdateDirtySpatialPartitionEntities on a worker thread.
default: `"0"`
flags: `0x2`
cl_updatedirty_early
default: `"0"`
flags: `0x2`
cl_updaterate_mp
Number of packets per second of updates you are requesting from the server in mp
default: `"20"`
flags: `0x10202`
cl_upspeed
default: `"320"`
flags: `0x4000`
cl_useFutureSnapForEvents
default: `"0"`
flags: `0x2`
cl_useLobbyTypeForChatroom
default: `"1"`
flags: `0x2`
cl_view_cone
Enable clamping view to animated/scripted viewcone
default: `"1"`
flags: `0x4000`
cl_view_cone_debug
Show view cone debugging window
default: `"0"`
flags: `0x4000`
cl_viewmodel_pre_animate
default: `"0"`
flags: `0x2`
cl_warnAboutSoundsOnInvalidEntities
default: `"1"`
flags: `0x2`
cl_yawspeed
default: `"210"`
flags: `0x2`
clampHostFrameTimeToOneTick_enable
default: `"0"`
flags: `0x2`
clearOnAnimChange
default: `"1"`
flags: `0x2`
client_deferredSnapshotScriptCalls
default: `"1"`
flags: `0x2`
clientport
Host game client port
default: `"0"`
flags: `0x80000`
cloak_enabled
default: `"1"`
flags: `0x4000`
cloak_pilotNoiseFactor
Intensity of noise in pilot cloak aberration
default: `"0.25"`
flags: `0x2002`
cloak_pilotTint1
Brightness factor for center-left sample
default: `"0.35"`
flags: `0x2002`
cloak_pilotTint2
Brightness factor for upper-right sample
default: `"0.5"`
flags: `0x2002`
cloak_pilotTint3
Brightness factor for lower-right sample
default: `"0.65"`
flags: `0x2002`
clock_bias_mp
default: `"-18.0"`
flags: `0x2`
clock_bias_sp
default: `"-2.0"`
flags: `0x2`
clock_showcorrections
default: `"0"`
flags: `0x2`
clock_showdebuginfo
default: `"0"`
flags: `0x2`
closecaption
Enable close captioning. 1 = dialogue only, 2 = dialogue and sound effects.
default: `"0"`
flags: `0x1000000`
clubs_showInvites
Whether to show club invites or not
default: `"1"`
flags: `0x1000000`
cockpitDrift_scalePitch
default: `"0.0"`
flags: `0x2`
cockpitDrift_scaleYaw
default: `"0.0"`
flags: `0x2`
cockpitDrift_speedPitch
default: `"0.0"`
flags: `0x2`
cockpitDrift_speedYaw
default: `"0.0"`
flags: `0x2`
cockpitShake_sourceRollRange
The range of weapon kick roll that will be sampled for cockpit shake.
default: `"3"`
flags: `0x2`
cockpitShake_translateRange
Max amount of cockpit shake.
default: `"0.6"`
flags: `0x2`
cockpit_damage_chroma_scale
default: `"0.4"`
flags: `0x2`
cockpit_hit_chroma_max_time
Time to get rid of the most recent hit_chroma adjustment when at near 0 health.
default: `"0.6"`
flags: `0x2`
cockpit_hit_chroma_scale
default: `"0.2"`
flags: `0x2`
cockpit_pitch_down_frac
fractional amount that cockpit pitches as you look down
default: `"1.0"`
flags: `0x2`
cockpit_pitch_up_frac
fractional amount that cockpit pitches as you look up
default: `"1.0"`
flags: `0x2`
cockpit_screen_boot_chroma_scale
default: `"0.0"`
flags: `0x2`
cockpit_screen_boot_delay_bottom
default: `"1.25"`
flags: `0x2`
cockpit_screen_boot_delay_left
default: `"0.25"`
flags: `0x2`
cockpit_screen_boot_delay_mid
default: `"0.5"`
flags: `0x2`
cockpit_screen_boot_delay_right
default: `"0.75"`
flags: `0x2`
cockpit_screen_boot_delay_top
default: `"1.0"`
flags: `0x2`
coll_spatial_entry_limit_client
How many entries are used in the spatial acceleration structure for dynamic entities on the client.
default: `"140"`
flags: `0x2`
coll_spatial_optimize_prefetch
Prefetch memory into the cache before optimizing spatial acceleration trees. This does more work, but tends to be faster overall.
default: `"1"`
flags: `0x2`
coll_use_bolt_size
default: `"1"`
flags: `0x2002`
colorblind_mode
default: `"0"`
flags: `0x41000000`
min value: `0`
max value: `3`
communities_doRealNameLookupsForCommunityCreators
default: `"0"`
flags: `0x2`
communities_enabled
Enable communities
default: `"0"`
flags: `0x2`
communities_hostname
default: `""`
flags: `0x2`
community
Our current community
default: `""`
flags: `0x200`
community_abortCommunitySettingsTime
default: `"20"`
flags: `0x2`
community_abortUserInfoTime
default: `"20"`
flags: `0x2`
community_browse_excludeMine
default: `"0"`
flags: `0x2`
community_clantags
put community name in the clan tag
default: `"1"`
flags: `0x2`
community_doRealNameLookupsForInbox
default: `"0"`
flags: `0x2`
community_frame_run
Communities should run it's frame update.
default: `"1"`
flags: `0x2`
community_queryServerWhenOrphaned
default: `"1"`
flags: `0x2`
community_replaceInboxTokens
default: `"1"`
flags: `0x2`
community_replaceInboxTokens
default: `"1"`
flags: `0x2`
community_resolveNames
default: `"1"`
flags: `0x2`
community_resolveNames
default: `"1"`
flags: `0x2`
community_send_server_voice
Communities will route voice data to the chat server!
default: `"1"`
flags: `0x2`
community_spam
Whether communities should spam to the console log
default: `"0"`
flags: `0x2`
community_staleCommunitySettingsTime
default: `"60"`
flags: `0x2`
community_staleUserInfoTime
default: `"120"`
flags: `0x2`
con_logfile
Console output gets written to this file
default: `""`
flags: `0x2`
con_timestamp
Prefix console.log entries with timestamps
default: `"0"`
flags: `0x2`
cpu_level
CPU Level - Default: High
default: `"2"`
flags: `0x2`
cpu_level
CPU Level - Default: High
default: `"2"`
flags: `0x2`
createentitydecals
default: `"1"`
flags: `0x4000`
crossPlay_Enabled
Allow crossPlay code to work!
default: `"1"`
flags: `0x2`
csm0_on_worker
default: `"0"`
flags: `0x2`
csm_cascade_res
Set the cascading shadow maps rendertarget resolution
default: `"1024"`
flags: `0x2`
csm_cascade_res
Set the cascading shadow maps rendertarget resolution
default: `"1024"`
flags: `0x2`
csm_coverage
Set the cascading shadow maps coverage
default: `"2"`
flags: `0x2`
csm_culling_use_base_planes
default: `"1"`
flags: `0x2`
csm_culling_use_exclusion_planes
default: `"1"`
flags: `0x2`
csm_culling_use_inclusion_planes
default: `"1"`
flags: `0x2`
csm_culling_use_planes
default: `"1"`
flags: `0x2`
csm_debug_2d
default: `"0"`
flags: `0x2`
csm_debug_culling
default: `"0"`
flags: `0x2`
csm_debug_vis_hi_range
default: `"1.0"`
flags: `0x2`
csm_debug_vis_lo_range
default: `".35"`
flags: `0x2`
csm_depth_bias
default: `"-0.000005f"`
flags: `0x2`
csm_dropsequence_adjusted_coverage
Coverage for csm_dropsequence_adjustment
default: `"6400"`
flags: `0x2`
csm_dropsequence_adjustment
Adjust CSM 2 coverage during drop sequence for STATICSHADOWMODE_GENERATE_ONCE in order to prevent drop ship shadow from being clamped.
default: `"1"`
flags: `0x2`
csm_enabled
Set whether to render cascading shadow maps
default: `"1"`
flags: `0x2`
csm_fadeModels
default: `"1"`
flags: `0x2`
csm_force_no_csm_in_reflections
default: `"0"`
flags: `0x2`
csm_frustum_draw
default: `"0"`
flags: `0x2`
csm_frustum_draw_lock
default: `"0"`
flags: `0x2`
csm_ignore_cascade12
default: `"0"`
flags: `0x2`
csm_ignore_edge_planes
default: `"0"`
flags: `0x2`
csm_ignore_face_planes
default: `"0"`
flags: `0x2`
csm_max_z_offset
Note csm_z_cover_world expands Z range as well
default: `"1000"`
flags: `0x2`
csm_min_z_offset
Note csm_z_cover_world expands Z range as well
default: `"-1000"`
flags: `0x2`
csm_renderable_shadows
default: `"1"`
flags: `0x2`
csm_rope_shadows
default: `"1"`
flags: `0x2`
csm_rot_override
map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL.
default: `"0"`
flags: `0x2`
csm_rot_x
map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL.
default: `"50"`
flags: `0x2`
csm_rot_y
map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL.
default: `"43"`
flags: `0x2`
csm_shadow_split_lerp_factor_range
default: `".1"`
flags: `0x2`
csm_texel_size_cascade_0
default: `"0.25"`
flags: `0x2`
csm_texel_size_cascade_1
default: `"1.0"`
flags: `0x2`
csm_texel_size_cascade_2
default: `"4.0"`
flags: `0x2`
csm_texel_size_cascade_onecascade
default: `"2.0"`
flags: `0x2`
csm_use_env_light_direction
default: `"1"`
flags: `0x2`
csm_world_shadow_meshes
default: `"1"`
flags: `0x2`
csm_world_shadows
default: `"1"`
flags: `0x2`
csm_z_cover_world
Expands CSM Depth coverage. 1 - Sea Height to Jump Height by Script, 2 - Static shadow's depth range
default: `"2"`
flags: `0x2`
curl_allowHTTPS
default: `"1"`
flags: `0x2`
curl_preloadDlls
default: `"0"`
flags: `0x2`
curl_spamAllQueryStates
default: `"0"`
flags: `0x2`
cursorWide
default: `"2"`
flags: `0x2`
damageIndicatorReplayTimeOffset
Artificial delay of damage indicator in replay
default: `"0.0"`
flags: `0x2`
damage_indicator_style_pilot
default: `"2"`
flags: `0x1000000`
damageinfo_defendInvalidValues
default: `"0"`
flags: `0x2002`
debugFootstepEffects
default: `"0"`
flags: `0x2`
debug_debug_overlay
Enable debug of the debug overlays
default: `"0"`
flags: `0x4004`
debug_force_textRestriction
default: `"-1"`
flags: `0x2`
debug_force_ugcRestriction
default: `"-1"`
flags: `0x2`
debug_force_voiceRestriction
default: `"-1"`
flags: `0x2`
debug_map_crc
Prints CRC for each map lump loaded
default: `"0"`
flags: `0x2`
decal_clip_debug_draw
default: `"0"`
flags: `0x2`
decal_clip_debug_groups
this kicks off this many work groups when a decal is spawned instead of one for each triangle on the model. 0 is disabled
default: `"0"`
flags: `0x2`
defer_weapon_effects
default: `"1"`
flags: `0x2`
delayPostSnapshotNotificationsToAfterInterpolation
default: `"1"`
flags: `0x2`
demo_autoRecord
default: `"1"`
flags: `0x2`
demo_autoRecordName
default: `"demo"`
flags: `0x2`
demo_connect_string
Connect string for demo UI
default: `""`
flags: `0x2`
demo_ui_enable
Suffix for the demo UI
default: `""`
flags: `0x2`
depth_prepass_dist_cutouts
default: `"100"`
flags: `0x2`
depth_prepass_dist_opaques
default: `"30"`
flags: `0x2`
depth_prepass_include_opaques
default: `"1"`
flags: `0x2`
devStats
True if game should report dev stats.
default: `"0"`
flags: `0x2002`
developer
Set developer message level
default: `"0"`
flags: `0x80000`
disable_player_use_prompts
default: `"0"`
flags: `0x1000000`
discord_largeImage
default: `"default"`
flags: `0x2`
discord_smallImage
default: `"default_small"`
flags: `0x2`
discord_updatePresence
default: `"0"`
flags: `0x2`
dlight_default_falloff
default half-distance fraction for legacy dlights.
default: `"0.3"`
flags: `0x2`
dlight_early_clear
default: `"1"`
flags: `0x2`
dlight_enable
default: `"1"`
flags: `0x2`
dlight_overlay
Draw debug overlay of dlight array
default: `"0"`
flags: `0x4000`
dodge_cockpitHack
Hack to avoid eye moving too far back in cockpit
default: `"0"`
flags: `0x2002`
dodge_cockpitOffsetMax
Cockpit translation while dodging
default: `"3"`
flags: `0x2002`
dodge_cockpitTiltMax
Additional view tilt applied to the cockpit while dodging
default: `"4"`
flags: `0x2002`
dodge_vertical_enable
Enables vertical dodge
default: `"0"`
flags: `0x2002`
dodge_vertical_horzspeedscale
Horizontal speed retained when dodging vertically
default: `"0.5"`
flags: `0x2002`
dodge_vertical_in_air
Allow dodge to still apply vertical acceleration when player is in the air
default: `"1"`
flags: `0x2002`
dodge_vertical_threshold
Stick deflection before dodge becomes vertical
default: `"0.1"`
flags: `0x2002`
dodge_viewTiltDecreaseSpeed
Speed at which view tilt decreases while dodging (degrees/sec)
default: `"2.5"`
flags: `0x2002`
dodge_viewTiltFalloffTime
Time during which view tilt decays to zero while dodging
default: `".7"`
flags: `0x2002`
dodge_viewTiltIncreaseSpeed
Speed at which view tilt increases while dodging (degrees/sec)
default: `"5"`
flags: `0x2002`
dodge_viewTiltMax
Amount of view tilt while dodging in degrees
default: `"10"`
flags: `0x2002`
dof_enable
default: `"1"`
flags: `0x2`
dof_farDepthEnd
default: `"3000"`
flags: `0x2`
dof_farDepthStart
default: `"2000"`
flags: `0x2`
dof_monitorFarDepthEnd
default: `"3000"`
flags: `0x2`
dof_monitorFarDepthStart
default: `"2000"`
flags: `0x2`
dof_monitorNearDepthEnd
default: `"7.7"`
flags: `0x2`
dof_monitorNearDepthStart
default: `"7.5"`
flags: `0x2`
dof_nearDepthEnd
default: `"7.7"`
flags: `0x2`
dof_nearDepthStart
default: `"7.5"`
flags: `0x2`
dof_overrideParams
default: `"0"`
flags: `0x2`
dof_variable_blur
default: `"0"`
flags: `0x2`
dormant_debug
default: `"0"`
flags: `0x2`
draw_target_info_offscreen
default: `"0"`
flags: `0x2`
dtwatchclass
Watch all fields encoded with this table.
default: `""`
flags: `0x2`
dtwatchdecode
When watching show decode.
default: `"1"`
flags: `0x2`
dtwatchencode
When watching show encode.
default: `"1"`
flags: `0x2`
dtwatchent
Watch this entities data table encoding.
default: `"-1"`
flags: `0x2`
dtwatchvar
Watch the named variable.
default: `""`
flags: `0x2`
dump_varsights_calculations
Dumps one frame of variable sights calculations and turns itself off.
default: `"0"`
flags: `0x2`
durango_voice_chat_team_only
Only turn on voice chat for players on the same team
default: `"1"`
flags: `0x2`
dvs_enable
Enable dynamic viewport scaling.
default: `"1"`
flags: `0x2`
dvs_enable_in_lobby
Paired with dvs_enable. Both have to be true if we want to enable DVS in Lobby.
default: `"0"`
flags: `0x2`
dvs_gpuframetime_max
GPU frametime threshold above which DVS will start decreasing the scale. Specified in microseconds.
default: `"16500"`
flags: `0x2`
dvs_gpuframetime_min
GPU frametime threshold below which DVS will start increasing the scale. Specified in microseconds.
default: `"15000"`
flags: `0x2`
dvs_scale_min
Smallest scale the viewport dimensions can be scaled by.
default: `"0.5f"`
flags: `0x2`
min value: `0.01`
max value: `1`
eadpAuth_hostname
default: `""`
flags: `0x80000`
eadpCodeRedemption_hostname
default: `""`
flags: `0x80000`
eadpFriends_hostname
default: `""`
flags: `0x80000`
eadpGroups_Enabled
Allow EADP Groups to run
default: `"1"`
flags: `0x2`
eadpGroups_hostname
default: `""`
flags: `0x80000`
eadpRtm_hostname
default: `""`
flags: `0x80000`
eadpSearch_hostname
default: `""`
flags: `0x80000`
eadpUM_hostname
default: `""`
flags: `0x80000`
eadp_force_nxNameDiscoverable
default: `"1"`
flags: `0x2`
eadp_persistence
default: `"R5"`
flags: `0x80000`
eadp_rtm_spam_log
default: `"1"`
flags: `0x2`
effect_update_array_spam
default: `"0"`
flags: `0x2`
enable_KVFileOverrides
default: `"1"`
flags: `0x2`
enable_debug_overlays
Enable rendering of debug overlays
default: `"1"`
flags: `0x4004`
enable_height_based_land_anims
Enables different land animations based on the height of the fall. These may just be duplicates of each other.
default: `"1"`
flags: `0x2002`
enable_height_based_land_anims_titans
default: `"0"`
flags: `0x2002`
enable_skeleton_draw
Render skeletons in wireframe
default: `"0"`
flags: `0x4000`
encrypt_multiKey
default: `"1"`
flags: `0x2`
ent_lightweightEnts
default: `"1"`
flags: `0x2`
ent_repack_almostFull
default: `"3000"`
flags: `0x2`
ent_repack_threshhold
default: `"0.0001"`
flags: `0x2`
entity_error_on_hitbox_count_mismatch
If set to true, SetModel will trigger a script error if any hitbox attachments will become invalid.
default: `"1"`
flags: `0x2002`
entity_skipRedundantAddEffects
default: `"1"`
flags: `0x2`
entity_useNetworkFieldBuffer
default: `"1"`
flags: `0x400002`
error_if_non_standard_ent_create
default: `"0"`
flags: `0x2`
eula_version
What the current version of the EULA is
default: `"1"`
flags: `0x2`
eula_version_accepted
default: `"0"`
flags: `0x1000000`
eventseq_debug
default: `"0"`
flags: `0x2`
everything_unlocked
default: `"0"`
flags: `0x2002`
fast_intro
default: `"0"`
flags: `0x2002`
fatal_script_error_prompt
default: `""`
flags: `0x2002`
fatal_script_errors
default: `"1"`
flags: `0x2002`
fatal_script_errors_client
Enable fatal errors for client script. -1 will revert to using "fatal_script_errors"
default: `"-1"`
flags: `0x2002`
fatal_script_errors_server
Enable fatal errors for server script. -1 will revert to using "fatal_script_errors"
default: `"-1"`
flags: `0x2002`
filesystem_buffer_size
Size of per file buffers. 0 for none
default: `"0"`
flags: `0x2`
filesystem_max_stdio_read
default: `"16"`
flags: `0x2`
filesystem_native
Use native FS or STDIO
default: `"1"`
flags: `0x2`
filesystem_report_buffered_io
default: `"0"`
flags: `0x2`
filesystem_unbuffered_io
default: `"1"`
flags: `0x2`
filesystem_use_overlapped_io
default: `"1"`
flags: `0x2`
fire_animevents_overlay_not_active
fires anim events even if the overlay isn't active
default: `"0"`
flags: `0x2002`
first_person_bullet_delay
Set the amount of additional delay for first person bullets fired with net_optimize_weapons in seconds. Required so bullets match animations with cl_predict 0 and in kill replay
default: `"0.1f"`
flags: `0x2002`
first_person_proxy_blend_distance
default: `"-60"`
flags: `0x2`
first_person_proxy_debug
default: `"0"`
flags: `0x6000`
firsttime_mp_message
first time joining multiplayer
default: `"0"`
flags: `0x1000000`
fog_enable
map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL.
default: `"1"`
flags: `0x40000002`
fog_enable_water_fog
default: `"1"`
flags: `0x4000`
fog_enableskybox
default: `"1"`
flags: `0x2`
force3PLaserAttachment
default: `"HEADFOCUS"`
flags: `0x2002`
force_EAAccess
default: `"-1"`
flags: `0x2`
fps_max
Frame rate limiter. -1 indicates use the desktop refresh. 0 is unlocked.
default: `"-1"`
flags: `0x80000`
fps_max_use_refresh
Use refresh rate for fps_max.
default: `"0"`
flags: `0x2`
fps_max_vsync
Frame rate limiter with vsync is enabled.
default: `"0"`
flags: `0x2`
freecam_swallowButtonInput
default: `"1"`
flags: `0x2`
freefall_sound_autoplay_time
If the player falls for longer than this amount of time freefall sounds will automatically start playing.
default: `"1.0"`
flags: `0x2002`
freefall_sound_height
Height player must be falling from to trigger freefall sound effects.
default: `"200.0"`
flags: `0x2002`
friends_onlineUpdateInterval
default: `"10"`
flags: `0x2`
fs_intralevel_reads
Internal var to tell the file system that we are in an intraread state...
default: `"0"`
flags: `0x2`
fs_monitor_read_from_pack
0:Off, 1:Any, 2:Sync only
default: `"0"`
flags: `0x2`
fs_report_intra_level_readopens
0:Off, 1:NotAudio, 2:All
default: `"0"`
flags: `0x2`
fs_report_long_reads
0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
default: `"0"`
flags: `0x2`
fs_report_sync_opens
0:Off, 1:Always, 2:Not during map load
default: `"0"`
flags: `0x2`
fs_report_sync_opens_callstack
0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
default: `"0"`
flags: `0x2`
fs_report_sync_opens_fatal
default: `"0"`
flags: `0x40000002`
fs_showAllReads
0:Off, 1:On
default: `"0"`
flags: `0x2`
fs_vpk_file_open
0: No reporting, 1: Patch:VPKFilePath, 2: Patch:VPKFilePath:PartialPath
default: `"0"`
flags: `0x2`
fs_warning_mode
0:Off, 1:Warn main thread, 2:Warn other threads
default: `"0"`
flags: `0x2`
func_break_max_pieces
default: `"15"`
flags: `0x2080`
fx_debug
default: `"0"`
flags: `0x2002`
fx_deferWorldTraceConstraint
'Collision via traces' ops using collision mode 0 use deferred traces.
default: `"1"`
flags: `0x2`
fx_glass_velocity_cap
Maximum downwards speed of shattered glass particles
default: `"0"`
flags: `0x2`
fx_impact_ally
default: `"0.49 0.76 1.0 1.0"`
flags: `0x2`
fx_impact_enemy
default: `"1.0 0.47 0.13 1.0"`
flags: `0x2`
fx_impact_neutral
default: `"0.86 0.86 0.86 1.0"`
flags: `0x2`
fx_screenspacepass
default: `"1"`
flags: `0x2002`
g_debug_ragdoll_removal
default: `"0"`
flags: `0x6000`
g_ragdoll_fadespeed
default: `"600"`
flags: `0x2`
g_ragdoll_important_maxcount
default: `"2"`
flags: `0x2002`
g_ragdoll_lvfadespeed
default: `"100"`
flags: `0x2`
gameCursor_ModeActive
Globally activates/deactivates game cursor mode
default: `"1"`
flags: `0x2`
gameCursor_Velocity
Game cursor velocity under joystick control
default: `"1300.0"`
flags: `0x1000000`
gamepad_ads_advanced_sensitivity_scalar_0
Gamepad ads sensitivity for 1x scopes / ironsights.
default: `"1.0"`
flags: `0x1000000`
min value: `0.1`
max value: `20`
gamepad_ads_advanced_sensitivity_scalar_1
Gamepad ads sensitivity for 2x scopes.
default: `"1.0"`
flags: `0x1000000`
min value: `0.1`
max value: `20`
gamepad_ads_advanced_sensitivity_scalar_2
Gamepad ads sensitivity for 3x scopes.
default: `"1.0"`
flags: `0x1000000`
min value: `0.1`
max value: `20`
gamepad_ads_advanced_sensitivity_scalar_3
Gamepad ads sensitivity for 4x scopes.
default: `"1.0"`
flags: `0x1000000`
min value: `0.1`
max value: `20`
gamepad_ads_advanced_sensitivity_scalar_4
Gamepad ads sensitivity for 6x scopes.
default: `"1.0"`
flags: `0x1000000`
min value: `0.1`
max value: `20`
gamepad_ads_advanced_sensitivity_scalar_5
Gamepad ads sensitivity for 8x scopes.
default: `"1.0"`
flags: `0x1000000`
min value: `0.1`
max value: `20`
gamepad_ads_advanced_sensitivity_scalar_6
Gamepad ads sensitivity for 10x scopes.
default: `"1.0"`
flags: `0x1000000`
min value: `0.1`
max value: `20`
gamepad_ads_advanced_sensitivity_scalar_7
Gamepad ads sensitivity for an unused scope.
default: `"1.0"`
flags: `0x1000000`
min value: `0.1`
max value: `20`
gamepad_aim_assist_ads_high_power_scopes
Gamepad uses aim assist in ADS with high powered scopes
default: `"1"`
flags: `0x1000000`
gamepad_aim_assist_ads_low_power_scopes
Gamepad uses aim assist in ADS with low powered scopes
default: `"1"`
flags: `0x1000000`
gamepad_aim_assist_hip_high_power_scopes
Gamepad uses aim assist in Hip with high powered scopes
default: `"1"`
flags: `0x1000000`
gamepad_aim_assist_hip_low_power_scopes
Gamepad uses aim assist in Hip with low powered scopes
default: `"1"`
flags: `0x1000000`
gamepad_aim_assist_melee
Gamepad uses aim assist with melee weapons
default: `"1"`
flags: `0x1000000`
gamepad_aim_speed
default: `"2"`
flags: `0x1000000`
min value: `0`
max value: `7`
gamepad_aim_speed_ads_0
default: `"-1"`
flags: `0x1000000`
min value: `-1`
max value: `7`
gamepad_aim_speed_ads_1
default: `"-1"`
flags: `0x1000000`
min value: `-1`
max value: `7`
gamepad_aim_speed_ads_2
default: `"-1"`
flags: `0x1000000`
min value: `-1`
max value: `7`
gamepad_aim_speed_ads_3
default: `"-1"`
flags: `0x1000000`
min value: `-1`
max value: `7`
gamepad_aim_speed_ads_4
default: `"-1"`
flags: `0x1000000`
min value: `-1`
max value: `7`
gamepad_aim_speed_ads_5
default: `"-1"`
flags: `0x1000000`
min value: `-1`
max value: `7`
gamepad_aim_speed_ads_6
default: `"-1"`
flags: `0x1000000`
min value: `-1`
max value: `7`
gamepad_aim_speed_ads_7
default: `"-1"`
flags: `0x1000000`
min value: `-1`
max value: `7`
gamepad_button_layout
Gamepad button layout (used by menus)
default: `"0"`
flags: `0x1000000`
gamepad_buttons_are_southpaw
Gamepad button layouts should use southpaw variants (used by menus)
default: `"0"`
flags: `0x1000000`
gamepad_custom_ads_pitch
default: `"75.0"`
flags: `0x1000000`
gamepad_custom_ads_turn_delay
default: `"0.25"`
flags: `0x1000000`
gamepad_custom_ads_turn_pitch
default: `"30.0"`
flags: `0x1000000`
gamepad_custom_ads_turn_time
default: `"1.0"`
flags: `0x1000000`
gamepad_custom_ads_turn_yaw
default: `"30.0"`
flags: `0x1000000`
gamepad_custom_ads_yaw
default: `"110.0"`
flags: `0x1000000`
gamepad_custom_assist_on
default: `"1"`
flags: `0x1000000`
gamepad_custom_curve
default: `"10.0"`
flags: `0x1000000`
gamepad_custom_deadzone_in
default: `"0.15"`
flags: `0x1000000`
gamepad_custom_deadzone_out
default: `"0.02"`
flags: `0x1000000`
gamepad_custom_enabled
default: `"0"`
flags: `0x1000000`
gamepad_custom_hip_pitch
default: `"120.0"`
flags: `0x1000000`
gamepad_custom_hip_turn_delay
default: `"0.0"`
flags: `0x1000000`
gamepad_custom_hip_turn_pitch
default: `"0.0"`
flags: `0x1000000`
gamepad_custom_hip_turn_time
default: `"0.33"`
flags: `0x1000000`
gamepad_custom_hip_turn_yaw
default: `"220.0"`
flags: `0x1000000`
gamepad_custom_hip_yaw
default: `"160.0"`
flags: `0x1000000`
gamepad_custom_pilot
default: `"0,1,2,3,4,5,6,7,8,9,10,11,12,13"`
flags: `0x1000000`
gamepad_custom_titan
default: `"0,1,2,3,4,5,6,7,8,9,10,11,12,13"`
flags: `0x1000000`
gamepad_deadzone_index_look
default: `"1"`
flags: `0x1000000`
gamepad_deadzone_index_move
default: `"1"`
flags: `0x1000000`
gamepad_enabled
True if the gamepad is enabled, false otherwise.
default: `"1"`
flags: `0x2`
min value: `0`
max value: `1`
gamepad_look_curve
default: `"0"`
flags: `0x1000000`
min value: `0`
max value: `4`
gamepad_stick_layout
Gamepad stick layout (used by menus)
default: `"0"`
flags: `0x1000000`
gamepad_toggle_ads
default: `"0"`
flags: `0x1000000`
gamepad_toggle_survivalSlot_to_weaponInspect
default: `"0"`
flags: `0x1000000`
gamepad_togglecrouch_hold
default: `"0"`
flags: `0x1000000`
gamepad_trigger_threshold
default: `"30"`
flags: `0x1000000`
gamepad_use_per_scope_ads_settings
default: `"0"`
flags: `0x1000000`
gamepad_use_per_scope_sensitivity_scalars
Gamepad uses the per scope scalars
default: `"0"`
flags: `0x1000000`
gamepad_use_type
Gamepad use scheme (used by menus), 0: hold use, tap reload, 1: tap use, hold reload, 2: tap use/reload
default: `"2"`
flags: `0x1000000`
gameui_xbox
default: `"0"`
flags: `0x2`
gamma_adjusted
Whether player has done gamma adjustment
default: `"0"`
flags: `0x1000000`
gatherprops_no_wait
default: `"1"`
flags: `0x2`
gfx_desaturate_force
default: `"0"`
flags: `0x2`
gfx_nvnUseLowLatency
enables Nvidia Low Latency SDK
default: `"1"`
flags: `0x80080`
gfx_nvnUseLowLatencyBoost
enables Low Latency Boost
default: `"1"`
flags: `0x80080`
gl_clear_color_buffer
Enable or disable the clearing of the main color buffer.
default: `"0"`
flags: `0x4000`
gl_clear_fogcolor
default: `"1"`
flags: `0x4000`
gl_clear_randomcolor
Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
default: `"0"`
flags: `0x4000`
glass_break_required_speed
default: `"150"`
flags: `0x6000`
glass_shatter_direction_force_scale
default: `"1.0"`
flags: `0x2`
glass_shatter_force_scale
default: `"1.0"`
flags: `0x2`
glass_shatter_size_scale
default: `"1.0"`
flags: `0x2`
glass_shatter_use_real_direction
default: `"0"`
flags: `0x2`
glitch_aberrationScale
How far apart the glitch cloak samples should be.
default: `"10"`
flags: `0x2002`
global_lighting_partial_update
Allow partial uploads of GPU lights (optimization.)
default: `"1"`
flags: `0x2`
gpu_count
default: `"0"`
flags: `0x2`
gpu_driven_tex_stream
default: `"1"`
flags: `0x2`
gpu_driven_tex_stream_single_thread
default: `"1"`
flags: `0x2`
gpu_level
GPU Level - Default: High
default: `"3"`
flags: `0x2`
gpu_level
GPU Level - Default: High
default: `"3"`
flags: `0x2`
gpu_mem_level
Memory Level - Default: Normal
default: `"0"`
flags: `0x2`
gpu_mem_level
Memory Level - Default: Normal
default: `"0"`
flags: `0x2`
gpu_vram_size_mb
default: `"0"`
flags: `0x2`
grapple_accel_human
Speed added per second from grapple, up to the grapple_speedRamp* speed
default: `"1000"`
flags: `0x2002`
grapple_accel_titan
Speed added per second from grapple, up to the grapple_speedRamp* speed
default: `"1800"`
flags: `0x2002`
grapple_around_obstacle_accel
Acceleration around obstacles while grappling
default: `"1000"`
flags: `0x2002`
grapple_autoMantle
After detaching from grapple, how long to keep trying to automantle
default: `"0.25"`
flags: `0x2002`
grapple_autoMeleeConvergeTime
Simplify relative velocities when the enemy is this many seconds away from hitting us (increases chances of a hit)
default: `"1.0"`
flags: `0x2002`
grapple_autoMeleeOnDetach
Starts a melee sequence when the grapple detaches.
default: `"1"`
flags: `0x2002`
grapple_autoMeleePredict
Whether to run grapple melee logic on the client (tends to mispredict anyway)
default: `"0"`
flags: `0x2002`
grapple_autoMeleePredictTime
Melee begins when the enemy is this many seconds away from hitting us
default: `"0.13"`
flags: `0x2002`
grapple_autoMeleeViewRotateSpeedFar
Speed at which view rotates toward grapple melee target
default: `"1"`
flags: `0x2002`
grapple_autoMeleeViewRotateSpeedNear
Speed at which view rotates toward grapple melee target
default: `"3"`
flags: `0x2002`
grapple_debug
Show grapple debug info
default: `"0"`
flags: `0x2002`
grapple_decelMeleeStrength
Strength of extra deceleration that forces melee targets to come to you
default: `"1"`
flags: `0x2002`
grapple_decel_human
Deceleration of player's speed that doesn't go toward the grapple point
default: `"425"`
flags: `0x2002`
grapple_decel_titan
Deceleration of player's speed that doesn't go toward the grapple point
default: `"200"`
flags: `0x2002`
grapple_detachExtraAllowedLength
Extra allowed grapple length before detaching once it's attached
default: `"256"`
flags: `0x2002`
grapple_disableMeleeWhenActive
Disallows melee when the grapple is out.
default: `"0"`
flags: `0x2002`
grapple_dontFightGravity
Ignores downward speed when applying deceleration, so that gravity continues to pull you down
default: `"1"`
flags: `0x2002`
grapple_fallSpeed
Fall speed of the grapple hook while it's returning
default: `"300"`
flags: `0x2002`
grapple_forcedRetractVel
Return speed of grapple hook when grapple is finished or cancelled
default: `"3000"`
flags: `0x2002`
grapple_gracePeriod
Length of time player can grapple without using a charge, in case they mess up
default: `"0.25"`
flags: `0x2002`
grapple_gravityPushUnderContribution
Pushing forward while looking "under" the grapple point increases gravity this much
default: `"2"`
flags: `0x2002`
grapple_initialImpulseOffGround_human
Initial launch speed off the ground when grapple connects
default: `"50"`
flags: `0x2002`
grapple_initialImpulseOffGround_human_npc
Initial launch speed off the ground when grapple connects
default: `"150"`
flags: `0x2002`
grapple_initialImpulseOffGround_titan
Initial launch speed off the ground when grapple connects
default: `"0"`
flags: `0x2002`
grapple_initialImpulse_human
Initial launch speed when grapple connects
default: `"350"`
flags: `0x2002`
grapple_initialImpulse_titan
Initial launch speed when grapple connects
default: `"350"`
flags: `0x2002`
grapple_initialSlowFracVert_human
Fraction of vertical speed that is retained when grapple connects
default: `"0.4"`
flags: `0x2002`
grapple_initialSlowFracVert_titan
Fraction of vertical speed that is retained when grapple connects
default: `"0.1"`
flags: `0x2002`
grapple_initialSlowFrac_human
Fraction of XY speed that is retained when grapple connects
default: `"1"`
flags: `0x2002`
grapple_initialSlowFrac_titan
Fraction of XY speed that is retained when grapple connects
default: `"0.5"`
flags: `0x2002`
grapple_initialSpeedMin_human
When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards)
default: `"0"`
flags: `0x2002`
grapple_initialSpeedMin_titan
When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards)
default: `"0"`
flags: `0x2002`
grapple_jumpFrac
Jump velocity multiplier when grappled
default: `"1.0"`
flags: `0x2002`
grapple_letGravityHelpCosAngle
Don't ignore gravity when grappling downward this much (0 is horizontal, 1 is straight down)
default: `"0.8"`
flags: `0x2002`
grapple_lift
Distance above grapple hook that player is pulled to
default: `"25"`
flags: `0x2002`
grapple_pullDelay_human
Grapple delay between attachment and acceleration
default: `"0.2"`
flags: `0x2002`
grapple_pullDelay_titan
Grapple delay between attachment and acceleration
default: `"0.2"`
flags: `0x2002`
grapple_retractVel
Return speed of grapple hook when it hasn't hit anything yet
default: `"6000"`
flags: `0x2002`
grapple_rodeoVerticalImpulse
Vertical impulse applied to the player when grappling off of a rodeo.
default: `"750"`
flags: `0x2002`
grapple_shootVel
Outward speed of grapple hook
default: `"2000"`
flags: `0x2002`
grapple_speedRampMax_human
Player will accelerate to this speed after grapple_speedRampTime has passed
default: `"400"`
flags: `0x2002`
grapple_speedRampMax_titan
Player will accelerate to this speed after grapple_speedRampTime has passed
default: `"750"`
flags: `0x2002`
grapple_speedRampMin_human
Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime
default: `"50"`
flags: `0x2002`
grapple_speedRampMin_titan
Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime
default: `"400"`
flags: `0x2002`
grapple_speedRampTime_human
Time from grapple_speedRampMin to grapple_speedRampMax
default: `"1.5"`
flags: `0x2002`
grapple_speedRampTime_titan
Time from grapple_speedRampMin to grapple_speedRampMax
default: `"1.0"`
flags: `0x2002`
grapple_swingAngle
Maximum angle from vertical that swinging will generate acceleration (it will tend to zero acceleration at this angle)
default: `"45"`
flags: `0x2002`
grapple_swingPullAngle
If the player is pushing forward within this angle of the pull direction, then switch out of swinging mode.
default: `"0"`
flags: `0x2002`
grapple_swingPullSpeedLength
When swinging, the grapple pull speed scale begins to scale back to 1.0 at lengths below this
default: `"300.0"`
flags: `0x2002`
grapple_swingPullSpeedScale
When swinging, the grapple pull speed is scaled by this much
default: `"0.025"`
flags: `0x2002`
grapple_titanEmbarkDist
Distance at which to begin embark when grappling to your own titan.
default: `"250"`
flags: `0x2002`
grapple_windowCheckDist
Check for window hints at this distance from grapple point
default: `"150"`
flags: `0x2002`
gravity_grenade_decel
Deceleration applied by gravity grenade to nearby objects
default: `"20000"`
flags: `0x2002`
gravity_grenade_projectile_min_speed
Gravity grenade never slows projectiles below this speed
default: `"600"`
flags: `0x2002`
ground_debug
default: `"0"`
flags: `0x2002`
ground_trace_hull_radius
How wide of a sphere is the trace for getting a character's ground surface
default: `"12.0f"`
flags: `0x2002`
grx_hasUnknownItems
default: `"0"`
flags: `0x2002`
gtao_angle_bias
angle in degree [0-90)
default: `"0"`
flags: `0x2`
gtao_intensity
default: `"2"`
flags: `0x2`
gtao_intensity_in_lobby
default: `"3"`
flags: `0x2`
gtao_thickness_heuristic
in range of [0,1)
default: `"0.2"`
flags: `0x2`
hasAnyAssetsWithDiscardedStreamableData
default: `"0"`
flags: `0x200`
hasMic
default: `"0"`
flags: `0x200`
hasPartialInstall
default: `"0"`
flags: `0x200`
hbao_angle_bias
angle in degree [0-90)
default: `"6"`
flags: `0x2`
hbao_intensity
default: `"3"`
flags: `0x2`
hbao_stepsize_random
default: `"0.5"`
flags: `0x2`
hbaobasic_tangent_bias
angle in degree [0-90)
default: `"25"`
flags: `0x2`
hidehud
default: `"0"`
flags: `0x4000`
highlight_deferred_update
default: `"1"`
flags: `0x2`
highlight_draw
highlight_draw 0|1
default: `"1"`
flags: `0x2`
highlight_enable_discard
Enable discard function in highlight geo pass 0|1
default: `"1"`
flags: `0x2`
highlight_lazy_clear_buffers
highlight_lazy_clear_buffers 0|1
default: `"0"`
flags: `0x2`
highlight_object_max_count
highlight_object_max_count OBJECT_MAX_COUNT
default: `"255"`
flags: `0x2`
hitbox_bodygroup_check
default: `"0"`
flags: `0x2`
hitch_alert_active
default: `"1"`
flags: `0x2`
hitch_alert_color
The hitch/choke allerts will use this color.
default: `"255 255 0 255"`
flags: `0x2`
hitch_alert_show_large_snapshots
default: `"0"`
flags: `0x2`
host_RunFrameServerAlways
default: `"0"`
flags: `0x2`
host_ShowIPCCallCount
Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
default: `"0"`
flags: `0x2`
host_flush_threshold
Memory threshold below which the host should flush caches between server instances
default: `"12"`
flags: `0x80000`
host_forceTakeHomeBuild
default: `"0"`
flags: `0x2`
host_framerate
Set to lock per-frame time elapse.
default: `"0"`
flags: `0x2`
host_hasIrreversibleShutdown
default: `"1"`
flags: `0x2`
host_limitlocal
Apply cl_cmdrate and cl_updaterate to loopback connection
default: `"0"`
flags: `0x2`
host_map
Current map name.
default: `""`
flags: `0x80000`
host_print_frame_times
default: `"0"`
flags: `0x2`
host_profile
default: `"0"`
flags: `0x2`
host_runframe_input_parcelremainder
default: `"1"`
flags: `0x2`
host_server_thread_min_ticks
Only run the server thread when it needs this many ticks.
default: `"1"`
flags: `0x2`
host_sleep
Force the host to sleep a certain number of milliseconds each frame.
default: `"0"`
flags: `0x4000`
host_speeds
Show general system running times.
default: `"0"`
flags: `0x2`
host_syncfps
Synchronize real render time to host_framerate if possible.
default: `"0"`
flags: `0x2`
host_thread_join_fast
If true we force the server thread join before existing '_Host_RunFrame'
default: `"0"`
flags: `0x2`
host_thread_mode
Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
default: `"1"`
flags: `0x40000002`
host_threaded_sound
Run the sound on a thread (independent of mix)
default: `"0"`
flags: `0x2`
host_timescale
Prescale the clock by this amount.
default: `"1.0"`
flags: `0x6000`
hostname
Hostname for server.
default: `""`
flags: `0x80000`
hover_vehicle_acceleration
default: `"750.0"`
flags: `0x2002`
hover_vehicle_air_acceleration
default: `"250.0"`
flags: `0x2002`
hover_vehicle_boost_cooldown
default: `"25.0"`
flags: `0x2002`
hover_vehicle_boost_speed_max
default: `"2000.0"`
flags: `0x2002`
hover_vehicle_boost_speed_min
default: `"1200.0"`
flags: `0x2002`
hover_vehicle_deceleration
default: `"550.0"`
flags: `0x2002`
hover_vehicle_deceleration_powerbreaking
default: `"1000.0"`
flags: `0x2002`
hover_vehicle_invisible_when_camera_is_too_close
default: `"1"`
flags: `0x2`
hover_vehicle_passenger_left_attachment_name
default: `"passenger1"`
flags: `0x2002`
hover_vehicle_speed
default: `"1000.0"`
flags: `0x2002`
http_StryderKey
default: `"LABj38NWSTxHUhdYaP62ZU6HtutCas3L"`
flags: `0x12`
http_debug
default: `"0"`
flags: `0x2`
http_debug_forceFailRate
default: `"0"`
flags: `0x2`
http_debug_forceFailStatus
default: `"429"`
flags: `0x2`
http_expoBackoff_Enabled
Enable exponential backoff for HTTP calls
default: `"1"`
flags: `0x2`
http_failuresAsErrors
default: `"0"`
flags: `0x2`
http_maxAllocateAttempts
default: `"10"`
flags: `0x2`
http_recv_fail_realloc
default: `"0"`
flags: `0x2`
http_sandbox
default: `"EARW.50"`
flags: `0x2`
http_showQueries
default: `"0"`
flags: `0x2`
hud_autoreloadscript
Automatically reloads the animation script each time one is ran
default: `"0"`
flags: `0x2`
hud_setting_accessibleChat
default: `"0"`
flags: `0x1000000`
hud_setting_adsDof
default: `"1"`
flags: `0x1000000`
hud_setting_anonymousMode
default: `"0"`
flags: `0x1000200`
hud_setting_compactOverHeadNames
default: `"0"`
flags: `0x1000000`
hud_setting_damageIndicatorStyle
default: `"2"`
flags: `0x1000000`
hud_setting_damageTextStyle
default: `"1"`
flags: `0x1000000`
hud_setting_enableModWheel
default: `"0"`
flags: `0x1000000`
hud_setting_healthUseOnHold
use health by holding button
default: `"0"`
flags: `0x1000000`
hud_setting_healthWheelToggle
toggle health wheel on press
default: `"0"`
flags: `0x1000000`
hud_setting_healthWheelUseOnRelease
use health after selecting it
default: `"0"`
flags: `0x1000000`
hud_setting_lootPromptStyle
default: `"0"`
flags: `0x1000000`
hud_setting_minimapRotate
default: `"0"`
flags: `0x1000000`
hud_setting_ordnanceUseOnHold
use ordnance by holding button
default: `"0"`
flags: `0x1000000`
hud_setting_ordnanceWheelToggle
toggle ordnance wheel on press
default: `"0"`
flags: `0x1000000`
hud_setting_ordnanceWheelUseOnRelease
use ordnance after selecting it
default: `"0"`
flags: `0x1000000`
hud_setting_pingAlpha
default: `"1.0"`
flags: `0x1000000`
hud_setting_pingDoubleTapEnemy
default: `"1"`
flags: `0x1000000`
hud_setting_pingWheelToggle
toggle ping wheel on press
default: `"0"`
flags: `0x1000000`
hud_setting_showButtonHints
default: `"1"`
flags: `0x1000000`
hud_setting_showCallsigns
default: `"1"`
flags: `0x1000000`
hud_setting_showHopUpPopUp
default: `"1"`
flags: `0x1000000`
hud_setting_showLevelUp
default: `"1"`
flags: `0x1000000`
hud_setting_showMedals
default: `"1"`
flags: `0x1000000`
hud_setting_showMeter
default: `"1"`
flags: `0x1000000`
hud_setting_showObituary
default: `"1"`
flags: `0x1000000`
hud_setting_showTips
default: `"1"`
flags: `0x1000000`
hud_setting_showWeaponFlyouts
default: `"1"`
flags: `0x1000000`
hud_setting_streamerMode
default: `"0"`
flags: `0x1000000`
hudchat_new_message_fade_duration
How long messages added to the text chat will take to fade from opaque to not visible
default: `"1.0"`
flags: `0x2`
hudchat_new_message_shown_duration
How long messages added to the text chat stick around with the panel not focused
default: `"12"`
flags: `0x2`
hudchat_play_text_to_speech
default: `"0"`
flags: `0x1000000`
hudchat_text_check_teams
default: `"0"`
flags: `0x2`
hudchat_text_to_speech_max_age
Maximum age in seconds for text chat that is played as audio speech
default: `"900"`
flags: `0x2`
hudchat_transition_message_mode_fade_duration
When switching message mode of the text chat panel how long it takes to transition visibility
default: `"0.25"`
flags: `0x2`
hudchat_visibility
default: `"1"`
flags: `0x1000000`
hudwarp_chopsize
Number of pixels to a primitive before chopping for warping.
default: `"60.0"`
flags: `0x4000`
hudwarp_override
Use convar settings for hud warp (instead of script-provided settings)
default: `"0"`
flags: `0x4000`
hudwarp_viewDist
Distance back from sphere center to use when 2d projecting.
default: `"1.0"`
flags: `0x4000`
hudwarp_xScale
Final scale for X (after projecting sphere surface to 2d.)
default: `"1.2"`
flags: `0x4000`
hudwarp_xWarp
Degrees of arc of sphere to use (0-90, low distortion to high.)
default: `"45.0"`
flags: `0x4000`
hudwarp_yScale
Final scale for Y (after projecting sphere surface to 2d.)
default: `"1.1"`
flags: `0x4000`
hudwarp_yWarp
Degrees of arc for Y warp (0-90, low distortion to high.)
default: `"30.0"`
flags: `0x4000`
idcolor_ally
default: `"0.34 0.59 0.86 3"`
flags: `0x2`
idcolor_ally_cb1
default: `"0.24 0.50 0.96 3"`
flags: `0x2`
idcolor_ally_cb2
default: `"0.0 0.58 0.77 3"`
flags: `0x2`
idcolor_ally_cb3
default: `"0.28 0.52 0.97 3"`
flags: `0x2`
idcolor_enemy
default: `"0.8 0.25 0.15 3"`
flags: `0x2`
idcolor_enemy_cb1
default: `"0.89 0.78 0.0 3"`
flags: `0x2`
idcolor_enemy_cb2
default: `"1.0 0.627 0.68 3"`
flags: `0x2`
idcolor_enemy_cb3
default: `"0.82 0.74 0.06 3"`
flags: `0x2`
idcolor_neutral
default: `"1.0 1.0 1.0 0.6"`
flags: `0x2`
ignore_fatal_errors
Don't exit on fatal errors.
default: `"0"`
flags: `0x2`
ignore_script_errors
Ignore script errors.
default: `"0"`
flags: `0x2`
ik_debug
Enables debug lines for IK
default: `"0"`
flags: `0x2002`
ik_debug_chain
Allows specifying a single IK chain name for IK debugging
default: `""`
flags: `0x2002`
ik_debug_ent
Allows specifying a single entity for IK debugging
default: `""`
flags: `0x2002`
ik_debug_text
Enables IK debug text; requires ik_debug
default: `"0"`
flags: `0x2002`
ik_enable
Enables IK
default: `"1"`
flags: `0x2002`
ik_enable_client
Enables IK on the client
default: `"1"`
flags: `0x2002`
ik_height_adjust
Enable ik height adjustment
default: `"1"`
flags: `0x2002`
ik_height_adjust_debug
Debugging for ik height adjustment
default: `"0"`
flags: `0x2002`
ik_height_adjust_move_speed
IK height adjustment speed per unit of horizontal velocity in units per second
default: `"2.0"`
flags: `0x2002`
ik_height_adjust_sine
Test ik height adjustment with a sine wave
default: `"0"`
flags: `0x2002`
ik_height_adjust_speed
IK height adjustment speed as a fraction of step size per second
default: `"2.0"`
flags: `0x2002`
ik_latch
Enables IK latching to ground during footsteps
default: `"1"`
flags: `0x2002`
ik_normal_lerp_rate
Rate at which feet adjust to a new ground orientation in angles per second
default: `"100"`
flags: `0x2002`
ik_unlatch_max_rate
Maximum rate an IK'd bone can unlatch; prevents pop on animation transition
default: `"5"`
flags: `0x2002`
ime_enabled
Enabled the IME
default: `"1"`
flags: `0x2`
imgui_buildmode
Show the imgui implementation of the Build Mode dialog
default: `"0"`
flags: `0x2`
imgui_buildmode
Show the imgui implementation of the Build Mode dialog
default: `"0"`
flags: `0x2`
impact_allow
default: `"1"`
flags: `0x2`
impact_debug_info
default: `"0"`
flags: `0x2`
impact_victim_offset_dist
Distance to offset impact sounds from the victim, when requested
default: `"256"`
flags: `0x2`
impulse_low_decel_duration_scalar
Impulse magnitude is multiplied by this to give a length of time that the player can't decelerate
default: `"0.003"`
flags: `0x2002`
inPartyChat
default: `"0"`
flags: `0x200`
in_forceuser
Force user input to this split screen player.
default: `"0"`
flags: `0x4000`
in_syncRT
default: `"0"`
flags: `0x2`
in_usekeyboardsampletime
Use keyboard sample time smoothing.
default: `"1"`
flags: `0x2`
inbox_enabled
default: `"0"`
flags: `0x2`
infoblock_requestInterval
Time between info block requests
default: `"300"`
flags: `0x2`
input_did_turn_threshold
Degrees per second.
default: `"1.0f"`
flags: `0x2`
intro_viewed
Whether the introduction video has been viewed by this player
default: `"0"`
flags: `0x1000000`
ip
Overrides IP for multihomed hosts
default: `"localhost"`
flags: `0x80000`
joy_advaxisr
default: `"2"`
flags: `0x2`
joy_advaxisu
default: `"4"`
flags: `0x2`
joy_advaxisv
default: `"6"`
flags: `0x2`
joy_advaxisx
default: `"3"`
flags: `0x2`
joy_advaxisy
default: `"1"`
flags: `0x2`
joy_advaxisz
default: `"5"`
flags: `0x2`
joy_inverty
Whether to invert the Y axis of the joystick for looking.
default: `"0"`
flags: `0x1000000`
joy_legacy
Turn on/off 'Legacy' mapping for control sticks.
default: `"0"`
flags: `0x40000000`
joy_movement_stick
Which stick controls movement (0 is left stick)
default: `"0"`
flags: `0x40000000`
joy_requireFocus
default: `"1"`
flags: `0x2`
joy_rumble
Controller rumble.
default: `"1"`
flags: `0x1000000`
joy_xcontroller_cfg_loaded
If 0, the 360controller.cfg file will be executed on startup & option changes.
default: `"0"`
flags: `0x2`
jpeg_quality
jpeg screenshot quality.
default: `"90"`
flags: `0x2`
jt_help_with_anything_ignore_preference
This let's JT_HelpWithAnything() work on tasks that are not preferred.
default: `"0"`
flags: `0x2`
jump_graceperiod
Extra time during which a player can jump after falling off a ledge
default: `"0.2"`
flags: `0x2002`
jump_keyboardgrace_max
Amount of velocity change allowed during jump_keyboardgraceperiod, as a fraction of sprinting speed
default: `"0.7"`
flags: `0x2002`
jump_keyboardgrace_strength
Fraction of change toward the new direction when pressing a direction during jump_keyboardgraceperiod
default: `"0.7"`
flags: `0x2002`
jump_keyboardgraceperiodmax
Extra time during which a player can change their direction with keyboard input after jumping (fades to 0 strength at this time)
default: `"0.5"`
flags: `0x2002`
jump_keyboardgraceperiodmin
Extra time during which a player can change their direction with keyboard input after jumping (at full strength)
default: `"0.2"`
flags: `0x2002`
jumppad_vert_override_ducked_scalar
When a player triggers a jump pad while crouched, scale vert override by this amount
default: `"1"`
flags: `0x2002`
killReplay_lagCompensate
Adjust player timing to try to match what the client saw rather than what the server saw.
default: `"1"`
flags: `0x2`
killReplay_playNonReplayRemoteCallsOnLocalClientPlayer
default: `"1"`
flags: `0x2`
leaf_threadedRecompute
default: `"1"`
flags: `0x2`
leaf_threadedRecompute_batchSize
default: `"12"`
flags: `0x2`
leech_npc_angle_cos
Cos(angle) allowed for leeching npcs
default: `"-1"`
flags: `0x2002`
lerp_careAboutAttachmentBonePosition
default: `"0"`
flags: `0x2`
lerp_debugEnt
default: `"-2"`
flags: `0x2002`
lerp_opt
default: `"1"`
flags: `0x2`
lerp_threaded
default: `"1"`
flags: `0x2`
lerp_threaded_numEntsPerTask
default: `"6"`
flags: `0x2`
light_maxcone
Max light cone limit. Cone limit is half angle in degrees.
default: `"85"`
flags: `0x2`
lightmap_realtimelight
If true use the real-time light lightmap for selecting real-time lights.
default: `"1"`
flags: `0x2`
lightmap_realtimeshadows
default: `"1"`
flags: `0x2`
load_during_video
default: `"1"`
flags: `0x2`
loaderrorsCount
default: `"0"`
flags: `0x2`
loaderrorsNeedShown
default: `"0"`
flags: `0x2`
lobby_flicker_fix_disable
default: `"0"`
flags: `0x2`
localClientPlayerCachedLevel
default: `"1"`
flags: `0x1000010`
locationInfo
What OS(on PC and Durango) or PSN account(on PS4) reports as the user's location
default: `""`
flags: `0x210`
locationInfo_nucleus
What origin(on PC) or nucleus(on console) reports as the user's location
default: `""`
flags: `0x210`
locator_background_border_color
The default color for the border.
default: `"255 255 255 15"`
flags: `0x2`
locator_background_border_thickness
How many pixels the background borders the left and right.
default: `"3"`
flags: `0x2`
locator_background_color
The default color for the background.
default: `"255 255 255 5"`
flags: `0x2`
locator_background_shift_x
How many pixels the background is shifted right.
default: `"3"`
flags: `0x2`
locator_background_shift_y
How many pixels the background is shifted down.
default: `"1"`
flags: `0x2`
locator_background_style
Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
default: `"0"`
flags: `0x2`
locator_background_thickness_x
How many pixels the background borders the left and right.
default: `"8"`
flags: `0x2`
locator_background_thickness_y
How many pixels the background borders the top and bottom.
default: `"0"`
flags: `0x2`
locator_fade_time
Number of seconds it takes for a lesson to fully fade in/out.
default: `"0.3"`
flags: `0x2`
locator_icon_max_size_non_ss
Minimum scale of the icon on the screen
default: `"2"`
flags: `0x2`
locator_icon_min_size_non_ss
Minimum scale of the icon on the screen
default: `"1.0"`
flags: `0x2`
locator_lerp_rest
Number of seconds before moving from the center.
default: `"2.25f"`
flags: `0x2`
locator_lerp_speed
Speed that static lessons move along the Y axis.
default: `"5.0f"`
flags: `0x2`
locator_lerp_time
Number of seconds to lerp before reaching final destination
default: `"1.75f"`
flags: `0x2`
locator_pulse_time
Number of seconds to pulse after changing icon or position
default: `"1.0f"`
flags: `0x2`
locator_split_len
default: `"0.5f"`
flags: `0x4000`
locator_split_maxwide_percent
default: `"0.80f"`
flags: `0x4000`
locator_start_at_crosshair
Start position at the crosshair instead of the top middle of the screen.
default: `"0"`
flags: `0x2`
locator_target_offset_x
How many pixels to offset the locator from the target position.
default: `"0"`
flags: `0x2`
locator_target_offset_y
How many pixels to offset the locator from the target position.
default: `"0"`
flags: `0x2`
locator_topdown_style
Topdown games set this to handle distance and offscreen location differently.
default: `"0"`
flags: `0x2`
lookspring
default: `"0"`
flags: `0x80`
lookstrafe
default: `"0"`
flags: `0x80`
m_acceleration
Mouse acceleration.
default: `"0"`
flags: `0x80`
m_forward
Mouse forward factor.
default: `"1.0"`
flags: `0x2`
m_invert_pitch
Whether to invert the pitch axis of the mouse.
default: `"0"`
flags: `0x1000000`
m_side
Mouse side factor.
default: `"1.0"`
flags: `0x2`
mainmenu_background_movie
default: `"media/frontend.bik"`
flags: `0x2`
map_settings_override
If this is enabled then the following ConVars will be functional and override the maps current value: fog_enable, mat_bloomscale
default: `"0"`
flags: `0x40004002`
mat_autoexposure_compensation
This works like exposure compensation on a camera, in EV units. 0EV is no compensation, -1EV gives half the light, +2EV gives 4x the light, etc. The exposure range is still subject to the min/max, so you might want to use mat_autoexposure_uncap 1.
default: `"0"`
flags: `0x2`
mat_autoexposure_force_value
default: `"0.0"`
flags: `0x40004000`
mat_autoexposure_max
default: `"3"`
flags: `0x2`
mat_autoexposure_max_multiplier
default: `"1.0"`
flags: `0x2`
mat_autoexposure_min
default: `"0.5"`
flags: `0x2`
mat_autoexposure_min_multiplier
default: `"1.0"`
flags: `0x2`
mat_autoexposure_speed
Changes the speed at which exposure adapts to changes in scene luminance.
default: `"0.1"`
flags: `0x2`
mat_autoexposure_uncap
mat_autoexposure_min and mat_autoexposure_max are ignored when this is set.
default: `"0"`
flags: `0x2`
mat_bloom_cutoff
default: `"2.0"`
flags: `0x2`
mat_bloom_max_lighting_value
default: `"5.0"`
flags: `0x4000`
mat_bloom_scalefactor_scalar
default: `"0.1"`
flags: `0x80000`
mat_bloom_streak_amount
default: `"0.0"`
flags: `0x2`
mat_bloom_streak_cutoff
default: `"5.0f"`
flags: `0x2`
mat_bloom_streak_cutoff_exposure_adapt
Whether streak cutoff value should scale with exposure values. R2 behavior is 0.0, R5 behavior is 1.0
default: `"0.0"`
flags: `0x2`
mat_bloom_streak_exponent_post
default: `"1.0"`
flags: `0x2`
mat_bloom_streak_exponent_pre
default: `"1.0f"`
flags: `0x2`
mat_bloom_wide_amount
default: `"1.5"`
flags: `0x2`
mat_bloom_wide_exponent_pre
default: `"1.5f"`
flags: `0x2`
mat_bloomamount_rate
default: `"0.05f"`
flags: `0x4000`
mat_bloomscale
map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL.
default: `"1"`
flags: `0x2`
mat_checkStalls
If true, flushes then syncs the render thread to the GPU at various spots of code to find hidden GPU stalls.
default: `"0"`
flags: `0x4000`
mat_cloudmask
default: `"1"`
flags: `0x2`
mat_colcorrection_disableentities
default: `"0"`
flags: `0x2`
mat_colcorrection_disableentities
default: `"0"`
flags: `0x2`
mat_colcorrection_disableentities
Disable map color-correction entities
default: `"0"`
flags: `0x2`
mat_colcorrection_editor
default: `"0"`
flags: `0x2`
mat_colcorrection_editor
default: `"0"`
flags: `0x2`
mat_colcorrection_forceentitiesclientside
Forces color correction entities to be updated on the client
default: `"0"`
flags: `0x4000`
mat_colorcorrection
default: `"1"`
flags: `0x4002`
mat_debug_postprocess_allowed
Allow postprocessing when debug views are enabled.
default: `"0"`
flags: `0x2`
mat_debug_postprocessing_effects
0 = off, 1 = show post-processing in top left corner of screen
default: `"0"`
flags: `0x2`
mat_debug_tonemapping
default: `"4"`
flags: `0x2`
mat_debug_tonemapping_disable
default: `"0"`
flags: `0x2`
mat_debug_tonemapping_mid1
default: `"10.0"`
flags: `0x2`
mat_debug_tonemapping_mid2
default: `"1.5"`
flags: `0x2`
mat_debug_tonemapping_shoulder
default: `"0.5"`
flags: `0x2`
mat_debug_tonemapping_toe
default: `"0.3"`
flags: `0x2`
mat_debugalttab
default: `"0"`
flags: `0x4000`
mat_depthbias_decal
use integer value
default: `"-16"`
flags: `0x4002`
mat_depthbias_normal
use integer value
default: `"0"`
flags: `0x4002`
mat_depthbias_shadowmap
use integer value
default: `"0"`
flags: `0x4002`
mat_depthbias_tightshadowmap
use integer value. effective on View model selfshadow
default: `"10000"`
flags: `0x4002`
mat_depthbias_ui
use integer value
default: `"-50"`
flags: `0x4002`
mat_depthbias_zfill
use integer value
default: `"16"`
flags: `0x4002`
mat_depthbiasclamp_decal
default: `"-0.001"`
flags: `0x4002`
mat_depthbiasclamp_normal
default: `"0"`
flags: `0x4002`
mat_depthbiasclamp_shadowmap
default: `"0"`
flags: `0x4002`
mat_depthbiasclamp_ui
default: `"-0.001"`
flags: `0x4002`
mat_depthbiasclamp_zfill
default: `"0"`
flags: `0x4002`
mat_depthtest_force_disabled
only works on PC and XB1 for now
default: `"0"`
flags: `0x4002`
mat_detail_tex
default: `"1"`
flags: `0x2`
mat_diffuse
default: `"1"`
flags: `0x2`
mat_disable_bloom
default: `"0"`
flags: `0x40000002`
mat_disable_lightmap_ambient
default: `"0"`
flags: `0x4000`
mat_disable_lightmaps
default: `"0"`
flags: `0x4000`
mat_disable_model_ambient
default: `"0"`
flags: `0x4000`
mat_drawMenuGrid
Enable menu grid guide overlay. Only accurate for 16:9 aspect ratio.
default: `"0"`
flags: `0x2`
mat_drawTitleSafe
Enable title safe overlay
default: `"0"`
flags: `0x2`
mat_drawflat
default: `"0"`
flags: `0x4000`
mat_dxlevel
default: `"0"`
flags: `0x2`
mat_dynamic_tonemapping
default: `"1"`
flags: `0x4000`
mat_dynamic_tonemapping
default: `"1"`
flags: `0x4000`
mat_enable_ssr
NOTE - UNABLE TO ENABLE - Toggle Screen Space Reflections.
If you want to use SSR again, uncomment the line with (1u << MTLENVOPT_SSR) in shader.cpp of bakery and then rebuild shaders.
default: `"0"`
flags: `0x2`
max value: `1`
mat_envmap_scale
default: `"1.0"`
flags: `0x2`
mat_envmaptgasize
Final envmap size for "envmap" console command; should be <= 128.
default: `"CUBEMAP_SCREENSHOT_RES"`
flags: `0x2`
mat_fastnobump
default: `"0"`
flags: `0x4000`
mat_fastspecular
Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
default: `"1"`
flags: `0x2`
mat_filterlightmaps
default: `"1"`
flags: `0x2`
mat_filtertextures
default: `"1"`
flags: `0x2`
mat_force_bloom
default: `"0"`
flags: `0x4000`
mat_forceaniso
default: `"2"`
flags: `0x40000000`
min value: `0`
max value: `16`
mat_frame_color_bias
Add a constant value to the average frame color.
default: `"0.0"`
flags: `0x2`
mat_frame_color_enabled
Update the average frame color each frame.
default: `"1"`
flags: `0x2`
mat_frame_color_scale
Scale the average frame color.
default: `"5.0"`
flags: `0x2`
mat_frame_color_spot_metering_screen_ratio
Use a percentage of the screen around the center to compute the average frame color.
default: `"0.8"`
flags: `0x2`
mat_fullbright
default: `"0"`
flags: `0x4000`
mat_fxaa_enable
default: `"0"`
flags: `0x2`
mat_global_lighting
default: `"0"`
flags: `0x2`
mat_global_lighting
default: `"0"`
flags: `0x2`
mat_global_lighting
default: `"0"`
flags: `0x2`
mat_hdr_level
Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
default: `"2"`
flags: `0x2`
mat_hdrcolcorrection_editor
default: `"0"`
flags: `0x2`
mat_hdrcolorcorrection
default: `"1"`
flags: `0x2`
mat_hide_sun_in_last_cascade
default: `"0"`
flags: `0x2`
mat_instancing
default: `"1"`
flags: `0x2`
mat_letterbox_aspect_goal
Letterbox when the window aspect ratio is below this threshold
default: `"1.6"`
flags: `0x2`
mat_letterbox_aspect_threshold
Letterbox when the window aspect ratio is below this threshold
default: `"1.59"`
flags: `0x2`
mat_lightcull_subview
default: `"0"`
flags: `0x2`
mat_lightcull_subviews
Re-cull lighting for subviews (monitors etc.)
default: `"0"`
flags: `0x4000`
mat_local_contrast_edge_scale_override
default: `"-1000.0"`
flags: `0x2`
mat_local_contrast_midtone_mask_override
default: `"-1.0"`
flags: `0x2`
mat_local_contrast_scale_override
default: `"0.0"`
flags: `0x2`
mat_local_contrast_vignette_end_override
default: `"-1.0"`
flags: `0x2`
mat_local_contrast_vignette_start_override
default: `"-1.0"`
flags: `0x2`
mat_materialmip_character_0
default: `"0 0 0 0"`
flags: `0x2`
mat_materialmip_character_1
default: `"0 0 1 1"`
flags: `0x2`
mat_materialmip_character_2
default: `"1 0 1 1"`
flags: `0x2`
mat_materialmip_character_3
default: `"1 1 2 2"`
flags: `0x2`
mat_materialmip_character_4
default: `"3 3 3 3"`
flags: `0x2`
mat_materialmip_cockpit_0
default: `"0 0 0 0"`
flags: `0x2`
mat_materialmip_cockpit_1
default: `"0 0 0 0"`
flags: `0x2`
mat_materialmip_cockpit_2
default: `"0 0 0 0"`
flags: `0x2`
mat_materialmip_cockpit_3
default: `"1 0 0 1"`
flags: `0x2`
mat_materialmip_cockpit_4
default: `"3 3 3 3"`
flags: `0x2`
mat_materialmip_model_0
default: `"0 0 0 0"`
flags: `0x2`
mat_materialmip_model_1
default: `"1 0 1 1"`
flags: `0x2`
mat_materialmip_model_2
default: `"1 1 1 1"`
flags: `0x2`
mat_materialmip_model_3
default: `"1 1 2 2"`
flags: `0x2`
mat_materialmip_model_4
default: `"3 3 3 3"`
flags: `0x2`
mat_materialmip_other_0
default: `"0 0 0 0"`
flags: `0x2`
mat_materialmip_other_1
default: `"1 1 1 1"`
flags: `0x2`
mat_materialmip_other_2
default: `"1 1 1 1"`
flags: `0x2`
mat_materialmip_other_3
default: `"1 1 1 1"`
flags: `0x2`
mat_materialmip_other_4
default: `"3 3 3 3"`
flags: `0x2`
mat_materialmip_world_0
default: `"0 0 0 0"`
flags: `0x2`
mat_materialmip_world_1
default: `"0 0 1 1"`
flags: `0x2`
mat_materialmip_world_2
default: `"0 1 1 1"`
flags: `0x2`
mat_materialmip_world_3
default: `"1 1 2 2"`
flags: `0x2`
mat_materialmip_world_4
default: `"3 3 3 3"`
flags: `0x2`
mat_maxframelatency
default: `"1"`
flags: `0x2`
mat_mip_linear
default: `"1"`
flags: `0x40000000`
mat_mipmaptextures
default: `"1"`
flags: `0x2`
mat_norendering
default: `"0"`
flags: `0x4000`
mat_norendering
default: `"0"`
flags: `0x4000`
mat_phong
default: `"1"`
flags: `0x2`
mat_picmip
default: `"0"`
flags: `0x40000000`
min value: `0`
max value: `4`
mat_postprocess_enable
default: `"1"`
flags: `0x4000`
mat_postprocess_enable
default: `"1"`
flags: `0x4000`
mat_proxy
default: `"0"`
flags: `0x4000`
mat_reducefillrate
default: `"0"`
flags: `0x2`
mat_report_queue_status
default: `"0"`
flags: `0x800002`
mat_reversedepth
default: `"0"`
flags: `0x4000`
mat_screen_blur_enabled
Enables screen blur render step
default: `"1"`
flags: `0x2`
mat_screen_blur_override
default: `"-1.0"`
flags: `0x2`
mat_shadowstate
default: `"1"`
flags: `0x2`
mat_sharpen_amount
default: `"1.0"`
flags: `0x2`
mat_sharpen_threshold
default: `"0.5"`
flags: `0x2`
mat_sharpen_width
default: `"1.0"`
flags: `0x2`
mat_show_texture_memory_usage
Display the texture memory usage on the HUD.
default: `"0"`
flags: `0x5000`
mat_showenvmapmask
default: `"0"`
flags: `0x2`
mat_showlowresimage
default: `"0"`
flags: `0x4000`
mat_showmiplevels
color-code miplevels 2: normalmaps, 1: everything else
default: `"0"`
flags: `0x4000`
mat_skipid
Don't draw a particular mesh id. Helps track down which mesh you care about.
default: `"-1"`
flags: `0x4000`
mat_slopescaledepthbias_decal
default: `"-4"`
flags: `0x4002`
mat_slopescaledepthbias_normal
default: `"0.0f"`
flags: `0x4002`
mat_slopescaledepthbias_shadowmap
default: `"2"`
flags: `0x4002`
mat_slopescaledepthbias_ui
default: `"-1.7"`
flags: `0x4002`
mat_slopescaledepthbias_zfill
default: `"2"`
flags: `0x4002`
mat_surfacefilter
If set, limits surfaces shown by mat_surfaceid and mat_surfacemat to those containing the substring.
default: `""`
flags: `0x4000`
mat_surfaceid
Draws the index of world surfaces. Can be filtered with mat_surfacefilter.
default: `"0"`
flags: `0x4000`
mat_surfacemat
Draws the material name of world surfaces. Can be filtered with mat_surfacefilter.
default: `"0"`
flags: `0x4000`
mat_syncGPU
If true, syncs the render thread to the GPU at the end of each frame, instead of letting the render thread get one frame ahead.
default: `"0"`
flags: `0x80000`
mat_syncInterval
Number of frames to skip per sync. 0 = novsync, 1 = 60 fps, 2 = 30, 3 == 20, 4 = 15, etc.
default: `"1"`
flags: `0x2`
mat_sync_rt
Sync the render thread after each queued call. This is really slow, but makes debugging much easier.
default: `"0"`
flags: `0x4000`
mat_sync_rt_flushes_gpu
default: `"0"`
flags: `0x2`
mat_texture_list
For debugging, show a list of used textures per frame
default: `"0"`
flags: `0x2`
mat_texture_list_view
If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
default: `"1"`
flags: `0x1002`
mat_translucency_errors
default: `"0"`
flags: `0x2`
mat_vignette_enable
default: `"0"`
flags: `0x2`
match_allowMapRotationPreloading
Allow the server to change currently loaded map based on map rotation times
default: `"1"`
flags: `0x80000`
match_backingOutMaxTimeToWait
default: `"60"`
flags: `0x2`
match_backoutslow
Forces empty server queries (for backing out of a lobby) to take this long
default: `"0"`
flags: `0x2`
match_connect
If set to 0, we won't actually connect to any matchmaking results we get back
default: `"1"`
flags: `0x2`
match_defaultMap_party
Default map to load if the dedicated server is empty
default: `"mp_lobby"`
flags: `0x2`
match_dir
What dir to look in for the matchmaking scripts
default: `""`
flags: `0x2`
match_dumpSearchResults
Dumps search result text to the console
default: `"0"`
flags: `0x2`
match_emptyUpdateRate
default: `"30"`
flags: `0x2`
match_enabled
default: `"1"`
flags: `0x2`
match_fakePort
Lie about our port number (so players can't connect)
default: `"-1"`
flags: `0x2`
match_fakeS2SPort
Lie about our s2s port number (so servers can't connect)
default: `"-1"`
flags: `0x2`
match_forceVerboseSearches
default: `"0"`
flags: `0x2`
match_goodReputation
default: `"1"`
flags: `0x202`
match_maxPingsSent
default: `"50"`
flags: `0x2`
match_myBestDatacenter
Which datacenter we have the lowest ping to
default: `""`
flags: `0x80200`
match_myDatacenter
Which datacenter we prefer (same as match_myBestDatacenter unless user changes it)
default: `""`
flags: `0x80080200`
match_myRankedDatacenter
Which datacenter we prefer for Ranked play (same as match_myBestDatacenter unless user changes it)
default: `""`
flags: `0x80200`
match_myTeam
default: `"0"`
flags: `0x200`
match_partyChangeNum
The int that represents the change num of our party struct (did it change?)
default: `""`
flags: `0x200`
match_partySize
The size of our party
default: `""`
flags: `0x200`
match_partySub
The name of our party subscription
default: `""`
flags: `0x200`
match_pingWaveInterval
default: `"0.2"`
flags: `0x2`
match_playlist
The playlist we are looking for
default: `""`
flags: `0x80200`
match_precachemap
Whether to precache the map for the selected playlist
default: `"1"`
flags: `0x2002`
match_privateMatchListWithStryder
default: `"1"`
flags: `0x2`
match_rankedMaxPing
default: `"200"`
flags: `0x2002`
match_rankedSwitchETA
default: `"300"`
flags: `0x2002`
match_resetPlaylistBetweenMatches
default: `"1"`
flags: `0x2`
match_roleToken
The role token used when matchmaking (e.g. for private match).
default: `""`
flags: `0x80200`
match_searchInterval
How often to repeat searches
default: `"2"`
flags: `0x80000`
match_searching
Whether or not we want the system to be actively searching right now
default: `"0"`
flags: `0x80200`
match_skipRedundantServerResets
default: `"1"`
flags: `0x2`
match_teamNoFill
If set, matchmaking won't fill the player's team with non-party members
default: `"0"`
flags: `0x80200`
match_trackMMR
default: `"1"`
flags: `0x80000`
match_updateNotableRate
default: `"5"`
flags: `0x2`
match_updateRate
default: `"30"`
flags: `0x2`
match_useMatchmaking
This dedi is a matchmaking dedi
default: `"0"`
flags: `0x2`
match_verbosePrintsInterval
default: `"60"`
flags: `0x2`
match_visiblePlaylists
default: `""`
flags: `0x2002`
matchmaking_hostname
default: `""`
flags: `0x80000`
max_explosive_damage_mass
Anything heavier than this will be clamped. (units kg)
default: `"100"`
flags: `0x2002`
max_explosive_damage_velocity
inches/sec
default: `"200"`
flags: `0x2002`
max_tweak_shadow_updates
default: `"8"`
flags: `0x2`
melee_aim_assist_can_lock_pitch
default: `"0"`
flags: `0x2002`
melee_aim_assist_use_target_velocity
default: `"0"`
flags: `0x2002`
melee_attack_trace_can_use_lunge_distance
default: `"0.5"`
flags: `0x2002`
melee_cone_trace_box_check
default: `"0.5"`
flags: `0x2002`
melee_lunge_abort_distance
Abort the lunge if the distance moved in one frame is less than this much of the expected lunge distance.
default: `"0.25"`
flags: `0x2002`
melee_lunge_abort_if_blocked
Lunging can abort if the player hits something that blocks their lunge movement.
default: `"1"`
flags: `0x2002`
melee_lunge_adjust_trace_distance
default: `"0"`
flags: `0x2002`
melee_lunge_align_eye_position
default: `"1"`
flags: `0x2002`
melee_lunge_dot_check
default: `"1"`
flags: `0x2002`
melee_lunge_force_enable_flying
Lunging will always ignore gravity.
default: `"1"`
flags: `0x2002`
melee_lunge_lag_compensate_target
Lunging will apply lag compensation the target's position.
default: `"1"`
flags: `0x2002`
melee_lunge_scale_by_speed
Increase lunge range (by up to the given scale) if the player is going fast enough.
default: `"2.0"`
flags: `0x2002`
melee_lunge_slide
When lunging, try slide along surfaces
default: `"1"`
flags: `0x2002`
melee_lunge_use_closest_distance_between_cylinders
When calculating distance to the lunge target, treat them as cylinders rather than points.
default: `"1"`
flags: `0x2002`
melee_lunge_use_command_time
default: `"1"`
flags: `0x2002`
melee_queue_attack_anim_event
Run melee attacks after the player has moved this frame
default: `"1"`
flags: `0x2002`
mem_dumpstats
Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
default: `"0"`
flags: `0x2`
mem_incremental_compact_rate
Rate at which to attempt internal heap compaction
default: `".1"`
flags: `0x4000`
mem_level
Memory Level - Default: High
default: `"2"`
flags: `0x2`
mem_level
Memory Level - Default: High
default: `"2"`
flags: `0x2`
mem_runheapchecks
default: `"0"`
flags: `0x2`
mem_test_each_frame
Run heap check at end of every frame
default: `"0"`
flags: `0x2`
mem_test_every_n_seconds
Run heap check at a specified interval
default: `"0"`
flags: `0x2`
mem_test_quiet
Don't print stats when memtesting
default: `"0"`
flags: `0x2`
menu_faq_community_version
default: `"-1"`
flags: `0x1000000`
menu_faq_patchnotes_version
default: `"-1"`
flags: `0x1000000`
menu_faq_viewed
default: `"0"`
flags: `0x1000000`
menu_was_multiplayer_played_last
default: `"0"`
flags: `0x1000000`
migrate_attempt_interval
default: `"2.5"`
flags: `0x2`
migrate_attempt_max_retries
default: `"5"`
flags: `0x2`
miles_actor_occlusion_radius
Distance which must be penetrated for one of the entity check points to be considered occluded.
default: `"8.0"`
flags: `0x2`
miles_channels
Number of audio channels, commonly 2(stereo), 6(5.1), 8(7.1). (0 is default)
default: `"0"`
flags: `0x40000000`
miles_devnet_screenshot_attach_dump
Attach miles dump file to each DevNet screenshot
default: `"0"`
flags: `0x2`
miles_devnet_screenshot_attach_samples
Attach recent miles output sample file to each DevNet screenshot
default: `"0"`
flags: `0x2`
miles_error_counter_display
Show error icons when we exceed sound playback error thresholds.
default: `"0"`
flags: `0x2`
miles_flip_active_window_logic
Only hear audio when NOT the active window.
default: `"0"`
flags: `0x2002`
miles_force_emitter_environment
Force Environment on played sounds and entities (per-event controllers and suffixes.)
default: `""`
flags: `0x2`
miles_force_listener_environment
Force environment on listener (i.e., global controller changes only)
default: `""`
flags: `0x2`
miles_freeze
When 1, sound is paused and incoming play events are ignored.
default: `"0"`
flags: `0x2`
miles_initial_occlusion_delay
Time (in msec) to delay new sounds when we defer their traces.
default: `"0"`
flags: `0x2`
miles_language
Language to use for audio (requires a miles restart to change.)
default: `""`
flags: `0x1000000`
miles_listener_freeze
When 1, stop updating listener position.
default: `"0"`
flags: `0x2`
miles_nonactor_occlusion
Do traces to determine when non-entity sounds are occluded.
default: `"1"`
flags: `0x2`
miles_nonactor_occlusion_radius
Distance which must be penetrated for a non-entity sound to be considered occluded.
default: `"8.0"`
flags: `0x2`
miles_nopandist
Distance at which panning is forced to center-front.
default: `"10"`
flags: `0x2`
miles_occlusion
When nonzero, perform occlusion checks
default: `"1"`
flags: `0x1000000`
miles_occlusion_force
0 to 100: Force all sounds to have occlusion values of 0 (unoccluded) to 100 (completely occluded). -1 for normal.
default: `"-1"`
flags: `0x2`
miles_occlusion_partial
When zero, occlusion state is binary. When nonzero, allow partial occlusion of audio.
default: `"1"`
flags: `0x2`
miles_occlusion_use_reset_after_deferred_initial
For A/B testing feature. Enable permanently eventually.
default: `"1"`
flags: `0x2`
miles_samplerate
Sample rate, commonly 48000, 44100, 22050, or 11025 (0 is default)
default: `"0"`
flags: `0x2`
miles_samples_dither
Enable dithering for dumped audio samples
default: `"1"`
flags: `0x2`
miles_samples_folddown
Fold down dumped audio samples
default: `"0"`
flags: `0x2`
miles_samples_noise_shape
Enable noise shaping for dumped audio samples
default: `"0"`
flags: `0x2`
miles_server_sounds_debug
default: `"0"`
flags: `0x2`
miles_server_sounds_print
default: `"0"`
flags: `0x2`
miles_solo_ents
Only play sounds from this entity index (or space-separated list of indices.)
default: `""`
flags: `0x2`
miles_soundscape_imgui
Show imgui-based soundscape debugging window
default: `"0"`
flags: `0x2`
miles_spatialize_front_degrees
Front panning field angle
default: `"45.0"`
flags: `0x2`
miles_spatialize_offplane_strength
Offplane omni-fication strength
default: `"0.7"`
flags: `0x2`
miles_spatialize_on
Enable hard spatialization test
default: `"1"`
flags: `0x2`
miles_spatialize_rear_degrees
Rear panning field angle
default: `"120.0"`
flags: `0x2`
miles_suffixes
Use emitter suffixed versions of sounds.
default: `"1"`
flags: `0x2`
min_explosive_damage_mass
Anything lighter than this will be clamped. (units kg)
default: `"20"`
flags: `0x2002`
missile_default_speed
default: `"2500"`
flags: `0x2002`
missile_homing_speed
default: `"150"`
flags: `0x2002`
mod_trace_load
default: `"0"`
flags: `0x2`
model_defaultFadeDistMin
Default minimum fade distance.
default: `"400"`
flags: `0x4000`
model_defaultFadeDistMin
Default minimum fade distance.
default: `"400"`
flags: `0x4000`
model_defaultFadeDistScale
Factor that is multiplied by the model's radius to get the default fade distance.
default: `"40"`
flags: `0x4000`
model_defaultFadeDistScale
Factor that is multiplied by the model's radius to get the default fade distance.
default: `"40"`
flags: `0x4000`
model_fadeRangeFraction
Fraction of the fade distance to fade over.
default: `"0.1"`
flags: `0x4000`
model_fadeRangeFractionNear
Fraction of the near fade distance at which impostors are invisible.
default: `"0.9"`
flags: `0x4000`
monitor_cc
default: `"1"`
flags: `0x2`
monitor_mat_sharpen_amount
default: `"2.0"`
flags: `0x2`
monitor_postfx
default: `"1"`
flags: `0x2`
monitor_rui_world_enabled
default: `"0"`
flags: `0x2`
monitor_snapshot_frame_delay
default: `"20"`
flags: `0x2`
monitor_zfar_default
default: `"642"`
flags: `0x2`
monitor_zfar_override
default: `"0"`
flags: `0x2`
monitor_zfar_override_enabled
default: `"0"`
flags: `0x2`
motd
default: `""`
flags: `0x12`
mouse_sensitivity
Mouse sensitivity.
default: `"5"`
flags: `0x80`
min value: `0.1`
max value: `20`
mouse_use_per_scope_sensitivity_scalars
Uses the per scope scalars
default: `"0"`
flags: `0x80`
mouse_zoomed_sensitivity_scalar_0
Mouse sensitivity.
default: `"1.0"`
flags: `0x80`
min value: `0.1`
max value: `20`
mouse_zoomed_sensitivity_scalar_1
Mouse sensitivity.
default: `"1.0"`
flags: `0x80`
min value: `0.1`
max value: `20`
mouse_zoomed_sensitivity_scalar_2
Mouse sensitivity.
default: `"1.0"`
flags: `0x80`
min value: `0.1`
max value: `20`
mouse_zoomed_sensitivity_scalar_3
Mouse sensitivity.
default: `"1.0"`
flags: `0x80`
min value: `0.1`
max value: `20`
mouse_zoomed_sensitivity_scalar_4
Mouse sensitivity.
default: `"1.0"`
flags: `0x80`
min value: `0.1`
max value: `20`
mouse_zoomed_sensitivity_scalar_5
Mouse sensitivity.
default: `"1.0"`
flags: `0x80`
min value: `0.1`
max value: `20`
mouse_zoomed_sensitivity_scalar_6
Mouse sensitivity.
default: `"1.0"`
flags: `0x80`
min value: `0.1`
max value: `20`
mouse_zoomed_sensitivity_scalar_7
Mouse sensitivity.
default: `"1.0"`
flags: `0x80`
min value: `0.1`
max value: `20`
move_one_cmd_per_client_frame
Force clients to generate exactly one user command per client frame. There will not be a one-to-one relationship between cmds and ticks.
default: `"1"`
flags: `0x2002`
movement_anim_downed_playback_maxrate
default: `"2.5"`
flags: `0x2002`
movement_anim_playback_maxrate
default: `"10"`
flags: `0x2002`
movement_anim_playback_minrate
default: `"0.25"`
flags: `0x2002`
movement_anim_sprint_playback_maxrate
default: `"1.25"`
flags: `0x2002`
mp_accountLink_requestInterval
default: `"3"`
flags: `0x2`
mp_allowed
default: `"-1"`
flags: `0x2`
mp_bodyyawrate
default: `"400"`
flags: `0x2002`
mp_countRRNobodyAsLobby
default: `"0"`
flags: `0x2`
mp_enablematchending
When set to 0, match will not end
default: `"1"`
flags: `0x2002`
mp_enabletimelimit
enable mp_timelimit timer in games
default: `"1"`
flags: `0x2002`
mp_gamemode
Current game mode name
default: `""`
flags: `0x12002`
mp_linkingAccountTime
default: `"0"`
flags: `0x2`
mp_linkingAccountWindow
default: `"300"`
flags: `0x2`
mp_maxbodyyaw
default: `"60"`
flags: `0x2002`
mp_permission_requestInterval
default: `"30"`
flags: `0x2`
mp_permission_rerequestInterval
default: `"21600"`
flags: `0x2`
mp_player_level
To read mp player level in SP
default: `"0"`
flags: `0x1000000`
mp_scaleAnimationSpeeds
default: `"1"`
flags: `0x2002`
mp_showgestureslots
Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
default: `"-1"`
flags: `0x6002`
mtx_svEdition
default: `"900"`
flags: `0x2002`
multiplay_serverid
Multiplay-assigned server-identifier
default: `""`
flags: `0x2002`
muteWeaponSounds
default: `"0"`
flags: `0x2002`
name
Current user name
default: `"unnamed"`
flags: `0x480`
net_RunInvalidatePhysics
default: `"0"`
flags: `0x2`
net_async_sendto
default: `"0"`
flags: `0x2`
net_autoUnthrottle
default: `"0"`
flags: `0x2`
net_bandwidthPrintThreshold
Percentage where it's worth printing spam about this message in the bandwidth tracker prints
default: `"1"`
flags: `0x2`
net_bindToSpecificAddress
Only bind to a certain interface
default: `"0"`
flags: `0x80000`
net_blockmsg
Discards incoming message: <0|1|name>
default: `"none"`
flags: `0x4000`
net_chatThroughChatserver
default: `"0"`
flags: `0x2`
net_chokeloop
Apply bandwidth choke to loopback packets (only in MP)
default: `"1"`
flags: `0x2`
net_clearReliableDataOnReset
Whether we should erase unsent reliable data when we call netchan->Reset()
default: `"0"`
flags: `0x2`
net_client_side_weapon_animations
Enable/disable client side weapon animations. Only apply to already optimized weapons, eg. rapid fire instant hit weapons like xo16, r101 etc.
default: `"1"`
flags: `0x2002`
net_compressDataBlock
default: `"1"`
flags: `0x2`
net_compressLZValue
default: `"1"`
flags: `0x2`
net_compresspackets
Use lz compression on game packets.
default: `"0"`
flags: `0x2`
net_compresspackets_minsize
Don't bother compressing packets below this size.
default: `"1000"`
flags: `0x2`
net_connectPacketWarningThreshhold
default: `"0.9"`
flags: `0x2`
net_connectingDataRate
default: `"128000"`
flags: `0x2`
net_createUndoDeltas
default: `"1"`
flags: `0x2`
net_data_block_enabled
Enable/disable net data block optimization for load times. When disabled large chunks are sent down via existing netchan reliability system instead of net data blocks.
default: `"1"`
flags: `0x2002`
net_datablockPrintSummaries
default: `"0"`
flags: `0x2`
net_datablock_fastRate
default: `"128000"`
flags: `0x2`
net_datablock_longSendTime
default: `"10"`
flags: `0x2`
net_datablock_minResendInterval
default: `"0.1"`
flags: `0x2`
net_datablock_networkLossForSlowSpeed
default: `"0.1"`
flags: `0x2`
net_datablock_resendRateForSlowSpeed
default: `"3"`
flags: `0x2`
net_datablock_slowRate
default: `"64000"`
flags: `0x2`
net_debugDataBlockReceiver
default: `"0"`
flags: `0x2`
net_debugDataBlockSender
default: `"0"`
flags: `0x2`
net_debugLerping
default: `"-1"`
flags: `0x2`
net_deltaFieldEntityBlockSize
default: `"5"`
flags: `0x2`
net_disconnectIfDeltaBufferIsFull
default: `"0"`
flags: `0x2`
net_drawslider
Draw completion slider during signon
default: `"0"`
flags: `0x2`
net_droppackets
Drops next n packets on client
default: `"0"`
flags: `0x4000`
net_dumpChangesPrecise
Prints floats at full precision
default: `"0"`
flags: `0x2`
net_encrypt_copyCtx
default: `"1"`
flags: `0x2`
net_encryptionDebug
default: `"0"`
flags: `0x2`
net_forceDeltaBufferToOverflow
default: `"0"`
flags: `0x2`
net_forceUnnecessaryUndoDeltas
default: `"0"`
flags: `0x2`
net_forcetimeout
default: `"0"`
flags: `0x4000`
net_fullyConnectedDataRate
default: `"256000"`
flags: `0x2`
net_highPacketLatencyThreshold
default: `"0.200"`
flags: `0x2`
net_highPacketLossThreshold
default: `"0.05"`
flags: `0x2`
net_ignoreAllSnapshots
Drop all snapshot messages
default: `"0"`
flags: `0x2`
net_largeSnapshotThreshold
The size of a snapshot that qualifies as a large snapshot
default: `"15000"`
flags: `0x2`
net_lerpFields
default: `"1"`
flags: `0x2`
net_lowBandwidthConnect
default: `"0"`
flags: `0x2`
net_maxAccumulatedClearTimeBalance
Max time (in seconds) to count not sending data to this player towards their 'remaining bandwidth' balance [if we haven't sent a packet in 2 minutes, that doesn't mean they have 2 minutes of bandwidth remaining to use]
default: `"0.5"`
flags: `0x2`
net_maxcleartime
Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
default: `"4.0"`
flags: `0x2`
net_maxfilesize
Maximum allowed file size for uploading in MB
default: `"16"`
flags: `0x2`
min value: `0`
max value: `64`
net_maxfragments
Max fragment bytes per packet
default: `"1200"`
flags: `0x2`
min value: `256`
max value: `1200`
net_maxroutable
Requested max packet size before packets are 'split'.
default: `"1200"`
flags: `0x202`
min value: `576`
max value: `1200`
net_minConnectionTimeForSpam
default: `"10"`
flags: `0x2`
net_minQueuedPacketsForPrint
default: `"5"`
flags: `0x2`
net_minResetIdleTimerInterval
default: `"10"`
flags: `0x2`
net_minimumPacketLossDC
The lowest packet loss we have to any datacenter
default: `"100"`
flags: `0x200`
net_minroutable
Forces larger payloads.
default: `"16"`
flags: `0x2`
net_netGraph2
default: `"0"`
flags: `0x41080000`
net_noPostDataForDeletedEnts
default: `"1"`
flags: `0x2`
net_old_seed_generation
default: `"0"`
flags: `0x2002`
net_optimize_persistent_data
default: `"1"`
flags: `0x2002`
net_optimize_playlists
default: `"1"`
flags: `0x2002`
net_optimize_weapons
Enable/disable bandwidth optimizations made to weapons. Additional experimental optimizations can be enabled values 2 (weapon player data) and 3 (client side weapon animation)
default: `"2"`
flags: `0x2002`
net_ping_debug
Debug latency calculation.
default: `"0"`
flags: `0x2`
net_predictParentEntities
default: `"0"`
flags: `0x2`
net_predictedEntsUseFirstAvailableSnapshot
default: `"1"`
flags: `0x2`
net_predictionDebug
default: `"0"`
flags: `0x2`
net_pretendSnapshotArrayFull
Pretend the client snapshot array is full even when it isn't
default: `"0"`
flags: `0x2`
net_printCompression
default: `"1"`
flags: `0x2`
net_printOutOfSnapshots
default: `"1"`
flags: `0x2`
net_printUnnecessaryDeltas
default: `"0"`
flags: `0x2`
net_queue_trace
default: `"0"`
flags: `0x2000002`
net_queuedPackets_PrintOversleeps
default: `"0"`
flags: `0x2`
net_queuedPackets_SkipSmallSleeps
default: `"2"`
flags: `0x2`
net_queued_packet_sender_nopacket_sleep
default: `"10"`
flags: `0x80000`
net_queued_packet_thread
Use a high priority thread to send queued packets out instead of sending them each frame.
default: `"1"`
flags: `0x2`
net_recentNetworkGapWindow
default: `"2.0"`
flags: `0x2`
net_recentNetworkGapsNeeded
default: `"2"`
flags: `0x2`
net_recreateScriptInstanceOnReplayTransition
default: `"1"`
flags: `0x2`
net_recv_dumpChanges
default: `"0"`
flags: `0x2`
net_recv_dumpNetworkedChangesOnEntCreate
default: `"0"`
flags: `0x2`
net_recv_watchEnt
default: `"-1"`
flags: `0x2`
net_recv_watchField1
default: `""`
flags: `0x2`
net_recv_watchField2
default: `""`
flags: `0x2`
net_resourcePrintMinimum
Minimum count for printing bandwidth info about a resource (sound, effect)
default: `"2"`
flags: `0x2`
net_sendFloatDeltas
default: `"1"`
flags: `0x2`
net_sendProfileTotals
default: `"0"`
flags: `0x2`
net_sendtoInJob
default: `"1"`
flags: `0x2`
net_showFailedAuth
default: `"1"`
flags: `0x2`
net_showLargeSnapshot
Show console spam when we get large snapshots from the server
default: `"1"`
flags: `0x2`
net_showQueued
default: `"0"`
flags: `0x2`
net_showServerStruggle
Print when the server is struggling.
default: `"1"`
flags: `0x2`
net_showUndoDeltas
default: `"0"`
flags: `0x2`
net_showUserWarnings
default: `"1"`
flags: `0x2`
net_showchoke
Show console spam when we get choked snapshots from the server
default: `"0"`
flags: `0x2`
net_showchokeInterval
The minimum time interval between spam about going above our network budget
default: `"5"`
flags: `0x2`
net_showdrop
Show dropped packets in console
default: `"0"`
flags: `0x2`
net_showfragments
Show netchannel fragments
default: `"0"`
flags: `0x2`
net_showmsg
Show incoming message: <0|1|name>
default: `"0"`
flags: `0x2`
net_showpeaks
Show messages for large packets only:
default: `"0"`
flags: `0x2`
net_showsendrecv
Show sendto and recvfrom calls
default: `"0"`
flags: `0x2`
net_showsplits
Show info about packet splits
default: `"0"`
flags: `0x80000`
net_showudp
Dump UDP packets summary to console
default: `"0"`
flags: `0x80000`
net_showudp_oob
Dump OOB UDP packets summary to console
default: `"0"`
flags: `0x80000`
net_showudp_remoteonly
Dump non-loopback udp only
default: `"0"`
flags: `0x80000`
net_showusercmd
Show user command encoding
default: `"0"`
flags: `0x2`
net_skipUnnecessaryDeltas
default: `"1"`
flags: `0x2`
net_splitrate
Number of fragments for a splitpacket that can be sent per frame
default: `"3"`
flags: `0x80000`
net_splitrateDefaultMP
Default MP number of fragments for a splitpacket that can be sent per frame
default: `"3"`
flags: `0x80000`
net_splitrateDefaultSP
Default SP number of fragments for a splitpacket that can be sent per frame
default: `"10000"`
flags: `0x80000`
net_tamperPackets
default: `"0"`
flags: `0x2`
net_threadedEntityDeltas
default: `"1"`
flags: `0x2`
net_threadedProcessPacket
default: `"1"`
flags: `0x2`
net_timeoutUsesLastReadTime
Don't let us time out if we haven't been actually checking the socket for packets (inside a loop, for example)
default: `"1"`
flags: `0x2`
net_trackerWarningInterval
default: `"5"`
flags: `0x2`
net_transmission_events_enabled
Record and report network transmission events for I/O bandwidth estimation
default: `"1"`
flags: `0x2`
net_usesocketsforloopback
Use network sockets layer even for listen server local player's packets (multiplayer only).
default: `"0"`
flags: `0x2`
net_verifyEncryption
default: `"0"`
flags: `0x2`
net_voiceEchoFromChatServer
default: `"0"`
flags: `0x2`
net_warnAboutSocketReadGaps
Warn if we are waiting longer than this to check a socket for new packets
default: `"0.200"`
flags: `0x2`
net_warnGapTime
default: `"0.4"`
flags: `0x2`
net_wifi
0 = ethernet, 1 = wifi, -1 = unknown
default: `"-1"`
flags: `0x80200`
net_worldHitchSlopTime
default: `"0.031"`
flags: `0x2`
next
Set to 1 to advance to next frame ( when singlestep == 1 )
default: `"0"`
flags: `0x4000`
noReloadAfterUse
Disables reloads for "+useAndReload" input if a use is triggered.
default: `"1"`
flags: `0x2002`
noise_filter_scale
default: `"0.006"`
flags: `0x1000000`
not_focus_sleep
MS to sleep while window doesn't have focus
default: `"50"`
flags: `0x2`
notification_displayTime
How long notifications should wait before auto-hiding
default: `"10"`
flags: `0x2`
nucleus_id
default: `"0"`
flags: `0x80000200`
nucleus_pid
default: `"unknown"`
flags: `0x80000200`
number_shortenToMillionsAfter
default: `"2000000"`
flags: `0x2`
nx_static_lobby_capture_debug
Force lobby capture every frame to debug capture process.
default: `"0"`
flags: `0x2`
nx_static_lobby_capture_delay_frames
Delay frames when capturing the lobby to allow texture streaming to finish
default: `"30"`
flags: `0x4000`
nx_static_lobby_mode
Enable capturing the static elements of the lobby to reduce GPU workload. 0 = disabled, 1 = only in handheld, 2 = always on
default: `"1"`
flags: `0x4000`
nx_subtile_override
Override for subtile size. (0 to disable)
default: `"2"`
flags: `0x4000`
nx_viewportscale_max_handheld
Sets the max viewportscale value on Switch handheld
default: `"1.0"`
flags: `0x80000`
max value: `1`
nx_viewportscale_max_handheld_lobby
Sets the max viewportscale value on Switch handheld
default: `"1.0"`
flags: `0x80000`
max value: `1`
nx_viewportscale_min_handheld
Sets the min viewportscale value on Switch handheld
default: `"0.7"`
flags: `0x80000`
max value: `1`
nx_viewportscale_min_handheld_lobby
Sets the min viewportscale value on Switch handheld
default: `"1.0"`
flags: `0x80000`
max value: `1`
object_placement_debug
Enable/disable debug lines for object placement
default: `"0"`
flags: `0x4002`
offhandTossOverheadPitchThreshold
default: `"-1.0"`
flags: `0x2002`
offhand_alignEndAnim1p3p
default: `"1"`
flags: `0x2`
old_culling
default: `"0"`
flags: `0x2`
old_gather_props
default: `"0"`
flags: `0x80000`
one_handed_change_rate
The rate at which the transition to and from one handed weapon usage takes place
default: `"1.25"`
flags: `0xa`
opaque_renderable_worker
default: `"1"`
flags: `0x2`
openInvite_spam
Whether open invites should spam to the console log
default: `"1"`
flags: `0x2`
openInvites_filterByLanguage
default: `"1"`
flags: `0x2`
openInvites_filterByRegion
default: `"1"`
flags: `0x2`
openinvite_duration_default
default: `"10"`
flags: `0x2`
ordnanceSwapSelectCooldown
default: `"0.25"`
flags: `0x2`
origin_Errorlevel_OldBehaviour
Enables Setting errorlevel for as in the old code base did.
default: `"1"`
flags: `0x2`
origin_Errorlevel_Telementry
Enables sending host Telemetry event for Origin errorLevel
default: `"1"`
flags: `0x2`
origin_authCodeFailureMaxBackoffSeconds
default: `"10"`
flags: `0x2`
origin_autoRefreshTokenClient
default: `"1"`
flags: `0x2`
origin_autoRefreshTokenServer
default: `"0"`
flags: `0x2`
origin_debug
Enable Origin HTTP debug logging (all HTTP queries and responses, token data etc.)
default: `"0"`
flags: `0x2`
origin_disconnectWhenOffline
default: `"1"`
flags: `0x2`
origin_ignoreInvitesOnLoadScreen
default: `"0"`
flags: `0x2`
origin_igo_mutes_sound_enabled
Enables feature for optionally muting game sound when Origin overlays are launched.
default: `"1"`
flags: `0x2`
origin_igo_mutes_sound_enabled
Enables feature for optionally muting game sound when Origin overlays are launched.
default: `"1"`
flags: `0x2`
origin_igo_muting_sound
True if game sound was muted when launching an Origin overlay.
default: `"0"`
flags: `0x2`
origin_keepOldPresence
default: `"1"`
flags: `0x2`
origin_presense_updateRate
Minimum time between origin updates in seconds.
default: `"1"`
flags: `0x2`
origin_tokenFailureMaxBackoffSeconds
default: `"10"`
flags: `0x2`
panel_showVisChanges
default: `"0"`
flags: `0x2`
panel_test_title_safe
Test vgui panel positioning with title safe indentation
default: `"0"`
flags: `0x4000`
parenting_debug
default: `"0"`
flags: `0x2`
particleEffect_checkShouldStillPlay
default: `"1"`
flags: `0x2`
particle_alwayswakeonstop
default: `"1"`
flags: `0x2002`
particle_cpu_level
default: `"0"`
flags: `0x40000000`
min value: `0`
max value: `2`
particle_delete_all_except
default: `""`
flags: `0x2`
particle_dlights_enable
default: `"1"`
flags: `0x2`
particle_dlights_spew
default: `"0"`
flags: `0x2`
particle_gpu_level
default: `"0"`
flags: `0x2`
particle_lighting_clear_enable
default: `"0"`
flags: `0x2`
particle_lighting_size
The size of each particle in the atlas
default: `"32"`
flags: `0x2`
particle_lighting_viewmodel_enable
default: `"0"`
flags: `0x2`
particle_overlay
Show particle overlay (2 for same as particle_overlay_list_tally)
default: `"0"`
flags: `0x2`
particle_overlay_detail_attributes
Space separated list of attributes to show per particle - 'all id duration xyz prev_xyz radius color alpha length'
default: `"id"`
flags: `0x2`
particle_overlay_detail_filter
Filters which particles to see in detail - can be id or substring or *
default: `""`
flags: `0x2`
particle_overlay_detail_list_particles
List individual particles in detail view
default: `"0"`
flags: `0x2`
particle_overlay_detail_scroll
Skip this many rows in particle overlay detail
default: `"0"`
flags: `0x2`
particle_overlay_hide_sleeping
Hide sleeping effects in particle overlay
default: `"0"`
flags: `0x2`
particle_overlay_list_filter
Filters which particles to see in list - can be id or substring or *
default: `"*"`
flags: `0x2`
particle_overlay_list_tally
Show tally of particle counts, rather than list (same as particle_overlay 2)
default: `"0"`
flags: `0x2`
particle_overlay_list_tally_collapse_children
Collapse children in tally-- only show totals at top level.
default: `"1"`
flags: `0x2`
particle_overlay_old
Draw particle overlay the old way (no imgui)
default: `"0"`
flags: `0x2`
particle_overlay_scroll
Skip this many rows in particle overlay
default: `"0"`
flags: `0x2`
particle_remap_vol2cp_debug
default: `"0"`
flags: `0x2`
particle_script_dump
particle_script_dump SCRIPT_HANDLE
default: `"-1"`
flags: `0x2002`
particle_script_list
default: `""`
flags: `0x2002`
particle_script_log
particle_script_log SCRIPT_HANDLE
default: `"-1"`
flags: `0x2002`
particle_scrub_debug
default: `"0"`
flags: `0x2`
particle_scrub_debug_effect
default: `"0"`
flags: `0x2`
particle_scrub_is_using_time_scrub
default: `"0"`
flags: `0x2002`
particle_scrub_max_dt
default: `"0.02"`
flags: `0x2`
particle_scrub_play_speed
default: `"1"`
flags: `0x2`
particle_scrub_quality
default: `"6"`
flags: `0x2`
particle_scrub_time
default: `"-1"`
flags: `0x2`
particle_simulateoverflow
Used for stress-testing particle systems. Randomly denies creation of particles.
default: `"0"`
flags: `0x4000`
particles_cull_dlights
default: `"1"`
flags: `0x2002`
particles_max_passes
default: `"10"`
flags: `0x2002`
particles_spawncull
default: `"1"`
flags: `0x2002`
particles_spawncull_report
default: `"0"`
flags: `0x2002`
parties_alwaysReadSubs
default: `"1"`
flags: `0x2`
party_autoCreatePartyAlways
default: `"1"`
flags: `0x2`
party_autoCreatePartyDelay
default: `"3"`
flags: `0x2`
party_color_enabled
default: `"0"`
flags: `0x1000000`
party_doRealNameLookups
default: `"0"`
flags: `0x2`
party_doRealNameLookupsForOwner
default: `"0"`
flags: `0x2`
party_hostname
default: `""`
flags: `0x2`
party_httpHandleTimeout
default: `"10.0f"`
flags: `0x2`
party_keepAliveTime
How often party clients should send a keepalive packet
default: `"60"`
flags: `0x2`
party_keepAliveTime
How often party clients should send a keepalive packet
default: `"60"`
flags: `0x2`
party_leaderAlwaysDetectsChanges
default: `"1"`
flags: `0x2`
party_leaderReadyOnly
default: `"0"`
flags: `0x2`
party_leaveMatchOnJoin
Whether a player should quit the match they're in when they join a party
default: `"0"`
flags: `0x2002`
party_lookupRealNamesForOpenInvites
default: `"0"`
flags: `0x2`
party_lookupRealNamesForOpenInvitesForOwner
default: `"0"`
flags: `0x2`
party_minSize
default: `"3"`
flags: `0x2`
party_nofill_selected
default: `"0"`
flags: `0x80200`
party_privacy
our privacy setting for parties
default: `"open"`
flags: `0x2`
party_readyToSearch
our ready-up status
default: `"0"`
flags: `0x2`
party_relyOnPartyForMemberUserInfo
If true, we won't re-request userinfo speculatively, only when their version changes in our party block
default: `"1"`
flags: `0x2`
party_requireConsensusForSearch
Whether everyone in the party has to ready up before finding a match
default: `"1"`
flags: `0x2`
perTriangleCollisionForced
Forces all traces on static models to use high detail traces.
default: `"0"`
flags: `0x2`
perfcharts_killswitch
A value of 1 means perfcharts is deactivated.
default: `"0"`
flags: `0x2`
perfcharts_pin_enabled
Enable telemetry events (pin).
default: `"1"`
flags: `0x2`
perfcharts_pin_print
Print telemetry events (pin).
default: `"1"`
flags: `0x2`
persistenceDef_hostname
default: `""`
flags: `0x80000`
persistenceDef_queryMaxHttpRetries
default: `"4"`
flags: `0x6`
persistenceDef_readMaxHttpRetries
default: `"2"`
flags: `0x6`
persistenceDef_retryReadAfterErrorTime
default: `"15"`
flags: `0x6`
persistenceDef_writeMaxHttpRetries
default: `"4"`
flags: `0x6`
persistence_clForceNew
default: `"0"`
flags: `0x200`
persistence_disableForBuildProcess
default: `"0"`
flags: `0x6`
persistence_enforce_manifest
Enable validating against manifest.
default: `"1"`
flags: `0x2`
persistence_hostname
default: `""`
flags: `0x80000`
persistence_new_player_if_upgrade_fails
Create a new player if upgrade fails. (dev only)
default: `"0"`
flags: `0x2`
persistence_upload_def
default: `"1"`
flags: `0x6`
persistence_upload_failure_is_error
default: `"1"`
flags: `0x6`
persistent_warningRate
default: `"1"`
flags: `0x2`
pertrianglecollision
Enables per-triangle collision with TRACEDETAILLEVEL_HIGH (i.e., bullets) on static models.
default: `"1"`
flags: `0x2`
phys_bounce
default: `"0.2"`
flags: `0x2002`
phys_cfm
Constraint Force Mixing value. Softens the force applied to resolve constraints. ode.org/ode-latest-userguide.html: "If CFM is set to zero, the constraint will be hard .... the constraint is allowed to be violated by an amount proportional to CFM times the restoring force that is needed to enforce the constraint"
default: `"0.0001"`
flags: `0x2002`
phys_cfm_anglejointstop
default: `"0.0001"`
flags: `0x2002`
phys_drawContacts
default: `"0"`
flags: `0x2002`
phys_drawContactsDuration
default: `"0.016666"`
flags: `0x2002`
phys_drawGeoms
default: `"0"`
flags: `0x2002`
phys_drawTunnelChecks
default: `"0"`
flags: `0x2002`
phys_enableObjectPairCollidePrototype
default: `"0"`
flags: `0x2`
phys_erp
Fraction of penetration that physics tries to resolve per time step. At 1.0, all contacts add a velocity that will end the penetration in a single frame, though this is unstable. At 0.0, contacts create no outward force (though they still provide friction).
default: `"0.05"`
flags: `0x2002`
phys_erp_anglejointstop
default: `"0.05"`
flags: `0x2002`
phys_frictionDefault
default: `"0.82"`
flags: `0x2002`
phys_showObjectCount
default: `"0"`
flags: `0x2`
phys_threadGoWide
Go wide across threads with Physics.
default: `"1"`
flags: `0x2`
physics_async_cl
Run physics simulation asynchronously from the main thread.
default: `"1"`
flags: `0x2`
physics_autoSleepAngularThreshold
Angular speed below which a physic object goes to sleep. (in degrees / second)
default: `"120"`
flags: `0x2002`
physics_autoSleepDebug
default: `"0"`
flags: `0x2002`
physics_autoSleepGroundHysteresis
default: `"0"`
flags: `0x2002`
physics_autoSleepSpeedThreshold
Speed below which a physic object goes to sleep.
default: `"20"`
flags: `0x2002`
physics_collideWithMovingGeo
default: `"1"`
flags: `0x2002`
physics_collision_speed_threshold
default: `"10"`
flags: `0x2002`
physics_defaultMaxAngularSpeed
default: `"10000"`
flags: `0x2002`
physics_defaultMaxSpeed
default: `"10000"`
flags: `0x2002`
physics_scaled_mem
Amout of extra memory taken by scaled collision meshes
default: `"0"`
flags: `0x2`
physics_tunnelChecks
Do traces to prevent physics objects from falling through the world.
default: `"1"`
flags: `0x2002`
physics_tunnelChecksForceAlways
Require objects to do tunnel checks every frame.
default: `"0"`
flags: `0x2002`
pin_opt_in
Enables sending PIN telemetry data to EA
default: `"1"`
flags: `0x1000000`
pin_plat_id
Platform user id for PIN
default: `"0"`
flags: `0x80000202`
pin_sid
session id
default: `"unknown"`
flags: `0x80000200`
pin_telemetry_actually_send
default: `"1"`
flags: `0x2`
pin_telemetry_debug_code
Shows unformatted json of all messages
default: `"0"`
flags: `0x2`
pin_telemetry_debug_http_requests
Track down pin http requests lifetime
default: `"1"`
flags: `0x2`
pin_telemetry_debug_payload
Shows final payloads being sent to PIN server, including header
default: `"0"`
flags: `0x2`
pin_telemetry_debug_script
Shows nicely formatted json of script messages
default: `"0"`
flags: `0x2`
pin_telemetry_dont_send_events
List of PIN events to suppress
default: `""`
flags: `0x2002`
pin_telemetry_hostname
default: `""`
flags: `0x2`
pin_telemetry_inactivity_send_time
Interval at which client PIN messages are sent. (Client only)
default: `"300"`
flags: `0x2`
pin_telemetry_max_payload_size
default: `"30720"`
flags: `0x2`
pin_telemetry_send_debug
Enables x-ea-lint-level 2 for useful error messages
default: `"0"`
flags: `0x2`
ping_max_green
default: `"70"`
flags: `0x2`
ping_max_red
default: `"250"`
flags: `0x2`
ping_max_yellow
default: `"140"`
flags: `0x2`
ping_minSentForChoice
Minimum number of pings sent to this target (not received) before we are willing to say the player can matchmake because we're confident that this data is useful
default: `"10"`
flags: `0x2`
ping_qos_units
Divisor to use for pings, so we don't think a 3 ping is wildly better than a 4 ping, but we do think a 33 ping is worse than a 31 ping (at 60fps, that's another frame of latency)
default: `"32"`
flags: `0x2`
ping_usePacketLoss
default: `"1"`
flags: `0x2`
pixvis_enable
default: `"1"`
flags: `0x2`
pixvis_maxquads
Change the upper bound on how many 2x2 quads to sample for pixel visibility
default: `"256"`
flags: `0x4000`
pixvis_spew
default: `"0"`
flags: `0x2`
plat_environment
default: `""`
flags: `0x2`
plat_retryNameLookups
default: `"1"`
flags: `0x2`
platform_user_id
Platform user id (origin user id on PC, xuid on xboxone)
default: `"0"`
flags: `0x2`
playerListPartyColorB
default: `"204"`
flags: `0x2`
playerListPartyColorG
default: `"255"`
flags: `0x2`
playerListPartyColorR
default: `"179"`
flags: `0x2`
playerListUseFriendColor
default: `"1"`
flags: `0x2`
player_ADS_buffer_time_seconds
How long (in seconds) will the game buffer a Toggle Zoom attempt if the player cannot ADS when they press the button.
default: `"1"`
flags: `0x2002`
player_debugPredictedPosition
default: `"0"`
flags: `0x2`
player_deltaAnimsMakeMeUnpredicted
default: `"0"`
flags: `0x2`
player_doJetwashEffects
default: `"0"`
flags: `0x2`
player_extraairaccelleration
Extra air acceleration given to players, even if they're already at max speed. Helps to start wall running
default: `"2.0"`
flags: `0x2002`
player_highFrequencyThinkDistance
default: `"6000"`
flags: `0x2`
player_movementBounds_predictionShare
default: `"1"`
flags: `0x2002`
player_movingDeathThreshold
default: `"50"`
flags: `0x6000`
player_offhand_input_validate_every_frame
Check for disabled weapons and validate offhand input every frame.
default: `"1"`
flags: `0x2002`
player_respawnInputDebounceDuration
How long after respawning will certain player inputs be debounced for
default: `"0.5"`
flags: `0x2`
player_setting_autosprint
Automatically sprint when walking forward.
default: `"0"`
flags: `0x41000000`
player_setting_damage_closes_deathbox_menu
Controls whether death box automatically closes when taking damage (used for menus).
default: `"1"`
flags: `0x1000000`
player_setting_stickysprintforward
Double-tapping sprint will keep the player sprinting forward.
default: `"0"`
flags: `0x41000200`
player_showEyePosition
default: `"0"`
flags: `0x2`
player_useMovementBounds
default: `"1"`
flags: `0x2002`
player_usercmd_skipping_enabled
Allows server to skip simulating certain UserCmds to save CPU
default: `"1"`
flags: `0x2002`
player_viewchange_debug_pitch
default: `"20"`
flags: `0x2`
player_viewchange_debug_roll
default: `"9"`
flags: `0x2`
player_viewchange_debug_yaw
default: `"160"`
flags: `0x2`
playlist_changeGamemodeAutomatically
default: `"1"`
flags: `0x2`
playlist_debug
default: `"0"`
flags: `0x2`
playlist_debug_getvar
default: `"0"`
flags: `0x2`
playlist_debug_localization
default: `"0"`
flags: `0x2`
playlist_dump
Dump contents of playlists file (and patches) when we parse it
default: `"0"`
flags: `0x2`
playlist_mapRotationIgnoreFakeTime
Ignore FakeTime computing what is the current map in the rotation cycle
default: `"1"`
flags: `0x2002`
playlist_rotationGroup
Current rotation group among playlists
default: `""`
flags: `0x2002`
playlist_rotationInterval
How often to rotate playlist groups in minutes
default: `"5"`
flags: `0x2`
playlist_rotationIntervalDefault
Default value of how often to rotate playlist groups in minutes
default: `"150"`
flags: `0x2`
playlist_rotationIntervalOverride
Override value (if > 0) of how often to rotate playlist groups in minutes
default: `"0"`
flags: `0x2`
playlist_rotationNextTime
Next rotation time for playlist group
default: `"0"`
flags: `0x2002`
playlist_variableErrorsChecks
default: `"1"`
flags: `0x2002`
portal_pointpush_debug
Debug the portal_pointpush.
default: `"0"`
flags: `0x6000`
portal_pointpush_think_rate
The amount of time between thinks for the portal_pointpush.
default: `"0.05f"`
flags: `0x6000`
portal_use_player_avoidance
default: `"0"`
flags: `0x2002`
postdataupdate_threaded
default: `"1"`
flags: `0x2`
postdataupdate_threaded_chunksize
default: `"2"`
flags: `0x2`
printConnectTimings
default: `"0"`
flags: `0x2`
print_timeprefix
default: `"0"`
flags: `0x2`
process_pending_vm_effects
default: `"1"`
flags: `0x2`
progressbar_allow_wrap
Allow loading bar to wrap.
default: `"1"`
flags: `0x2`
progressbar_high_precision
Use a higher precision bar.
default: `"0"`
flags: `0x2`
progressbar_single_bar
Use a single bar.
default: `"1"`
flags: `0x2`
projectile_debug_arc_client_offset
Offset client arc drawing vertically by this much
default: `"0"`
flags: `0x2`
projectile_fake_prediction_in_kill_replay
Calls weapon primary-attack callbacks on client during replay to create predicted projectiles
default: `"1"`
flags: `0x2002`
projectile_faketrails
Enables fake projectile trails when the projectile impacts on the server before lag compensation is complete
default: `"1"`
flags: `0x2`
projectile_filltrails
Fill the gap between the gun barrel and the first seen projectile position for trail Fx (1: 1st person only, 2: 3rd person only, 3: 1st and 3rd persons)
default: `"3"`
flags: `0x2`
projectile_lagCompensationDebug
Draws lag compensation on projectiles
default: `"0"`
flags: `0x2002`
projectile_lagCompensationDebugDrawNoReg
Debug draw when NoReg is detected. Set >= 2 to notify all clients
default: `"1"`
flags: `0x2002`
projectile_lagCompensationDebugDrawTime
Amount of time debug drawing persists with projectile_lagCompensationDebug enabled.
default: `"3.0"`
flags: `0x2002`
projectile_lagCompensationDebugExtra
Draws the "real" arc the projectile would take, as well as an extra simple simulation to compare with the actual path
default: `"0"`
flags: `0x2002`
projectile_lagCompensationDebugForceNoReg
Force no reg on all shots.
default: `"0"`
flags: `0x2002`
projectile_lagCompensationDebugServerOffset
Offset the server debug lines by this many units vertically
default: `"0"`
flags: `0x2002`
projectile_lagCompensationMissileTimeStepScalar
Scales the time step used for seeking missiles in lag compensation
default: `"1.0"`
flags: `0x2002`
projectile_muzzleOffsetFirstPersonDecayDist
Distance over which projectiles fake their origin to come out of the gun muzzle
default: `"1000"`
flags: `0x2`
projectile_muzzleOffsetFirstPersonDecayMaxTime
Max time over which projectiles fake their origin to come out of the gun muzzle
default: `"0.3"`
flags: `0x2`
projectile_muzzleOffsetThirdPersonDecayDist
Distance over which projectiles fake their origin to come out of the gun muzzle
default: `"1000"`
flags: `0x2`
projectile_muzzleOffsetThirdPersonDecayMaxTime
Max time over which projectiles fake their origin to come out of the gun muzzle
default: `"0.1"`
flags: `0x2`
projectile_prediction
Performs client-side prediction and lag compensation on projectiles
default: `"1"`
flags: `0x2002`
projectile_predictionErrorCorrectTime
Time over which prediction errors are corrected for projectiles
default: `"0.3"`
flags: `0x2`
projectile_prediction_move_to_impact
When impact predicted, move projectile to the predicted impact point to ensure the trail ends at the impact point
default: `"1"`
flags: `0x2`
prop_front_to_back_opt
Front to Back optimization for props (ex. Grass). It works for the models that are built with it enabled.
default: `"1"`
flags: `0x2`
prop_lightweightPropsSkipAnimData
default: `"0"`
flags: `0x2`
prop_survivalSkipsAnimData
default: `"1"`
flags: `0x2`
props_break_burst_rotation
Rate of rotation in degrees per second.
default: `"100"`
flags: `0x2002`
props_break_max_pieces
Maximum prop breakable piece count (-1 = model default)
default: `"-1"`
flags: `0x2002`
props_break_max_pieces_perframe
Maximum prop breakable piece count per frame (-1 = model default)
default: `"20"`
flags: `0x2002`
publication_hostname
default: `""`
flags: `0x2`
push_cl
1: Moving geo pushes client entities, 0: Client entities do not get pushed
default: `"1"`
flags: `0x2`
push_cl_always_update_prev_matrix
default: `"0"`
flags: `0x2`
push_debug
Debug all pushing entities
default: `"0"`
flags: `0x2002`
push_debug_ent
Debug pushing entity
default: `"-1"`
flags: `0x2002`
push_ragdolls
Toggles whether to push ragdoll entities
default: `"1"`
flags: `0x2002`
pve_debug
default: `""`
flags: `0x2002`
pvs_addWorkItemsAccum
Accumulate this many work items from the main PVS job before adding them to the worker thread array, which can be slow
default: `"100"`
flags: `0x2`
pvs_addWorkItemsThreshold_edges
load balancing threshold; if a node has more than this many leaves, it will spread the work across threads
default: `"50"`
flags: `0x2`
pvs_addWorkItemsThreshold_leaves
load balancing threshold; if a node has more than this many leaves, it will spread the work across threads
default: `"5000"`
flags: `0x2`
pvs_cullBoxes
default: `"1"`
flags: `0x2`
pvs_debug
default: `"0"`
flags: `0x2`
pvs_frustumCullOnly
0 - Off, 1 - On by Script, 2 - forced On
default: `"0"`
flags: `0x2`
pvs_start_early
0 not early, 1 after view setup, 2 after threaded bone setup
default: `"2"`
flags: `0x2`
r_AirboatViewDampenDamp
default: `"1.0"`
flags: `0x6000`
r_AirboatViewDampenFreq
default: `"7.0"`
flags: `0x6000`
r_AirboatViewZHeight
default: `"0.0"`
flags: `0x6000`
r_JeepViewDampenDamp
default: `"1.0"`
flags: `0x6000`
r_JeepViewDampenFreq
default: `"7.0"`
flags: `0x6000`
r_VehicleViewDampen
default: `"1"`
flags: `0x6000`
r_WaterDrawReflection
Enable water reflection
default: `"1"`
flags: `0x2`
r_WaterDrawRefraction
Enable water refraction
default: `"1"`
flags: `0x2`
r_aspectratio
default: `"0"`
flags: `0x2`
r_blurmenubg
Blurs background when menus are open
default: `"1"`
flags: `0x2`
r_bone_matrix_bulk_update_threshold
default: `"64"`
flags: `0x2`
r_brush_queue_mode
default: `"0"`
flags: `0x4000`
r_createmodeldecals
default: `"1"`
flags: `0x40000000`
r_cullshadowworldmeshes
default: `"1"`
flags: `0x2`
r_debug_draw_box_depth_test
Toggle depth test for debug draw box functionality
default: `"1"`
flags: `0x2`
r_decal_cover_count
default: `"4"`
flags: `0x2`
r_decal_cull_stretch_limit
Reciprocal of per-tri limit on decal stretching (0 is most permissive, 1 is most restrictive.)
default: `"0.707"`
flags: `0x4000`
r_decal_draw_basis
default: `"0"`
flags: `0x2`
r_decal_drawclipped
A bit-field! 1:Draw decal debug triangle overlays of *all* potential hits, 2:Draw actual hits, 4:Draw clipped hits
default: `"0"`
flags: `0x4000`
r_decal_overlap_area
default: `"1.0"`
flags: `0x2`
r_decal_overlap_count
default: `"3"`
flags: `0x2`
r_decal_test_scale
default: `"1.0"`
flags: `0x2`
r_decals
default: `"256"`
flags: `0x40000000`
min value: `0`
max value: `256`
r_deferred_decals
default: `"1"`
flags: `0x2`
r_delay_texture_destroy
immediate call on Destroy() may cause GPU hang as it can still be used by GPU. this will make it delayed by one frame.
default: `"1"`
flags: `0x2`
r_ditherFade
default: `"1"`
flags: `0x4000`
r_ditherFade
default: `"1"`
flags: `0x4000`
r_ditherFadeShadows
default: `"1"`
flags: `0x4000`
r_drawallrenderables
Draw all renderables, even ones inside solid leaves.
default: `"0"`
flags: `0x4000`
r_drawalphasort
default: `"1"`
flags: `0x4000`
r_drawbrushmodels
Render brush models. 0=Off, 1=Normal, 2=Wireframe
default: `"1"`
flags: `0x4000`
r_drawbrushmodels
Render brush models. 0=Off, 1=Normal, 2=Wireframe
default: `"1"`
flags: `0x4000`
r_drawdecals
Render decals.
default: `"1"`
flags: `0x4000`
r_drawdepth_of_blend2transparent
default: `"1"`
flags: `0x2`
r_drawdlights
whether to debug draw dlights
default: `"0"`
flags: `0x4000`
r_drawentities
0: dont' draw; 1: draw normal; 2: draw bones; 3: draw hulls
default: `"1"`
flags: `0x4000`
r_drawlightdist
If r_drawstaticlight is -1, only include draw lights within this radius
default: `"4000"`
flags: `0x4000`
r_drawlightinfo
default: `"0"`
flags: `0x4000`
r_drawmodelsinzfill
Draw models in the zfill pass where they will affect light tile culling
default: `"1"`
flags: `0x4000`
r_drawopaquerenderables
default: `"1"`
flags: `0x4000`
r_drawparticles
Enable/disable particle rendering
default: `"1"`
flags: `0x4000`
r_drawrenderboxes
default: `"0"`
flags: `0x4000`
r_drawscreenspaceparticles
default: `"1"`
flags: `0x2`
r_drawsky
Enable the rendering of sky
default: `"1"`
flags: `0x4000`
r_drawstaticlight
0 = none, -1 = all within r_drawlightdist, other draws that light index
default: `"0"`
flags: `0x4000`
r_drawstaticprops
Toggle drawing of static props
default: `"1"`
flags: `0x4000`
r_drawtracers
default: `"1"`
flags: `0x4000`
r_drawtransrenderables
default: `"1"`
flags: `0x4000`
r_drawvgui
Enable the rendering of vgui panels
default: `"1"`
flags: `0x4000`
r_drawviewmodel
default: `"1"`
flags: `0x4000`
r_drawworld
Render the world (0 = none, 1 = opaque only, 2 = trans only, 3 = both).
default: `"3"`
flags: `0x40004000`
r_dynamic
default: `"1"`
flags: `0x80000`
r_earlyRenderables
default: `"1"`
flags: `0x2`
r_enableOriginSort
default: `"1"`
flags: `0x4000`
r_fadeincode
default: `"0"`
flags: `0x2`
r_farz
Override the far clipping plane. -1 means to use the value in env_fog_controller.
default: `"-1"`
flags: `0x4000`
r_fastzreject
Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
default: `"0"`
flags: `0x2`
r_forcecheapwater
Force all water to be cheap water, will show old renders if enabled after water has been seen
default: `"0"`
flags: `0x4008`
r_jiggle_bones
default: `"1"`
flags: `0x2`
r_lightmap
default: `"-1"`
flags: `0x804000`
r_lightprobe_force_trans_dist
if an entity moves this distance or greater in one frame it is automatically transitioned to a new probe
default: `"2000"`
flags: `0x2`
r_lightstyle
default: `"-1"`
flags: `0x804000`
r_lod
default: `"-1"`
flags: `0x2`
r_lod
default: `"-1"`
flags: `0x2`
min value: `-1`
r_lod
default: `"-1"`
flags: `0x2`
r_lod_shift
Shifts the quality of LODs towards higher LOD levels
default: `"0"`
flags: `0x2`
min value: `0`
r_lod_shift
Shifts the quality of LODs towards higher LOD levels
default: `"0"`
flags: `0x2`
min value: `0`
r_lod_switch_scale
default: `"1"`
flags: `0x40000000`
r_mapextents
Set the max dimension for the map. This determines the far clipping plane
default: `"16384"`
flags: `0x4000`
r_modeldecal_maxtotal
default: `"75"`
flags: `0x2`
r_nearz
Near clipping plane distance
default: `"7"`
flags: `0x2`
r_no_stalls
default: `"0"`
flags: `0x2`
r_no_stalls
default: `"0"`
flags: `0x2`
r_no_stalls
default: `"0"`
flags: `0x2`
r_norefresh
default: `"0"`
flags: `0x2`
r_particle_lighting_debug
Toggle Particle Lighting Debug Texture
default: `"0"`
flags: `0x2`
r_particle_lighting_enable
Toggle Particle Lighting
default: `"1"`
flags: `0x2`
r_particle_lighting_enable
Toggle Particle Lighting
default: `"1"`
flags: `0x2`
r_particle_lighting_force
Force all particles to be lit
default: `"0"`
flags: `0x2`
r_particle_lighting_force
Force all particles to be lit
default: `"0"`
flags: `0x2`
r_particle_low_res_debug
Toggle Low Res Paricle Debug Texture
default: `"0"`
flags: `0x2`
r_particle_low_res_draw_weight_tex
default: `"0"`
flags: `0x2`
r_particle_low_res_enable
default: `"1"`
flags: `0x2`
r_particle_low_res_force
default: `"0"`
flags: `0x2`
r_particle_low_res_tiled_composite
default: `"1"`
flags: `0x2`
r_particle_sim_spike_increment_ms
default: `"0.25"`
flags: `0x2`
r_particle_sim_spike_threshold_ms
default: `"0"`
flags: `0x2`
r_particle_timescale
default: `"1.0"`
flags: `0x2`
r_particles_early_distance_cull
default: `"1"`
flags: `0x2`
r_pos_debug
default: `""`
flags: `0x2`
r_render_pos_debug
default: `""`
flags: `0x2`
r_rimlight
default: `"0"`
flags: `0x2`
r_rootlod
Root LOD
default: `"0"`
flags: `0x4800002`
min value: `0`
max value: `2`
r_ropetranslucent
default: `"1"`
flags: `0x2`
r_setupBoneWorkSize
work size for SetupBone_Worker
default: `"10"`
flags: `0x4000`
r_setupBoneWorkerThreadhold
minimum ModelListByType_t::m_nSetupBoneCount value to be threaded for SetupBoneForModelList() call
default: `"1"`
flags: `0x4000`
r_setupBoneWortSort
Sort bone work.
default: `"1"`
flags: `0x4000`
r_shadowrendertotexture
default: `"0"`
flags: `0x2`
r_sky_ignoreAngles
Ignore the angle of the sky (for debugging)
default: `"0"`
flags: `0x4000`
r_sort_trans_debug
default: `"0"`
flags: `0x2`
r_sort_trans_debug_dist
default: `"2000"`
flags: `0x2`
r_threaded_particles
default: `"1"`
flags: `0x2`
r_updaterefracttexture
When disabled, supresses any update of refract texture.
default: `"1"`
flags: `0x4000`
r_updaterefracttexture_allowmultiple
Allows multiple updates of refract texture per frame.
default: `"0"`
flags: `0x2`
r_visambient
Draw leaf ambient lighting samples. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc.
default: `"0"`
flags: `0x2`
r_visambient_orig
Show original lighting probes instead of the improved ones the game actually uses
default: `"0"`
flags: `0x2`
r_visambient_point
Draw leaf ambient lighting samples, for a point (like particles).
default: `"0"`
flags: `0x2`
r_vismodellighting_lightpos
Draw a line from the point light to the model lighting origin for this many of the closest lights that have r_vismodellighting enabled.
default: `"0"`
flags: `0x4000`
r_vismodellighting_maxdist
default: `"1000.0"`
flags: `0x4000`
r_vismodellighting_mindist
default: `"48.0"`
flags: `0x4000`
r_vismodellighting_offset_x
Offset the model lighting spheres by this amount.
default: `"0"`
flags: `0x4000`
r_vismodellighting_offset_y
Offset the model lighting spheres by this amount.
default: `"0"`
flags: `0x4000`
r_vismodellighting_offset_z
Offset the model lighting spheres by this amount.
default: `"0"`
flags: `0x4000`
r_vissun_transitions
Shows which lightprobes receive total sunlight (red), partial sunlight (purple), and none (blue).
default: `"0"`
flags: `0x2`
r_visualizeproplightcaching
default: `"0"`
flags: `0x2`
r_visualizetraces
default: `"0"`
flags: `0x4000`
r_visualizetraces_duration
default: `"0.5"`
flags: `0x2`
r_volumetric_lighting_blur_count
default: `"2"`
flags: `0x2`
r_volumetric_lighting_blur_type
default: `"1"`
flags: `0x2`
r_volumetric_lighting_defer_init
Init Volumetric Textures Dynamically
default: `"0"`
flags: `0x4000`
r_volumetric_lighting_enabled
Toggle Volumetric Light
default: `"2"`
flags: `0x2`
r_volumetric_lighting_numSteps
default: `"10"`
flags: `0x2`
r_volumetric_lighting_rotate_dither
default: `"0"`
flags: `0x2`
r_waterforceexpensive
default: `"0"`
flags: `0x2`
r_waterforcereflectentities
default: `"0"`
flags: `0x2`
r_zfill
default: `"1"`
flags: `0x2`
ragdoll_debug
default: `"0"`
flags: `0x2002`
ragdoll_sleepaftertime
After this many seconds of being basically stationary, the ragdoll will go to sleep.
default: `"5"`
flags: `0x2`
rankedplay_display_enabled
default: `"0"`
flags: `0x1000000`
rankedplay_voice_enabled
default: `"0"`
flags: `0x1000000`
rate
Max bytes/sec the host can receive data
default: `"128000"`
flags: `0x2`
reactive_wakeOnStop
default: `"1"`
flags: `0x2`
real_time_update_dt
default: `"0.001"`
flags: `0x2`
realms_add_child_to_parent_by_default
default: `"0"`
flags: `0x2002`
realms_script_error_on_parenting_mismatch
default: `"0"`
flags: `0x2002`
recalculateOrigin_threaded_chunksize
default: `"50"`
flags: `0x2`
reconnect_available_timespan
Amount of seconds for which reconnect is available since last save.
default: `"2400"`
flags: `0x2`
reconnect_check_platform_id
Check platform id from local file. Useful when testing with multiple local win64 clients.
default: `"1"`
flags: `0x2`
reconnect_debug
Never disconnect a player having lost connection.
default: `"0"`
flags: `0x2`
reconnect_delay
Amount of seconds for which reconnect is waiting before connecting.
default: `"5"`
flags: `0x2`
reconnect_enabled
Whether disconnecting keeps the player around to allow reconnecting
default: `"1"`
flags: `0x2`
reconnect_party_enabled
Reconnect to your party (if any) when reconnecting to the match.
default: `"1"`
flags: `0x2`
reconnect_timeout
Seconds after a disconnected client is completely removed from the server, stopping it from reconnecting
default: `"300"`
flags: `0x2`
remoteCalls_requireConnectionScriptsForViewPlayer
default: `"0"`
flags: `0x2`
remoteMatchInfo_print
default: `"0"`
flags: `0x2`
replay_enable
Enable Replay recording on server
default: `"1"`
flags: `0x402002`
replay_prediction_smooth
default: `"1"`
flags: `0x2`
report_cliententitysim
List all clientside simulations and time - will report and turn itself off.
default: `"0"`
flags: `0x4000`
report_clientthinklist
List all clientside entities thinking and time - will report and turn itself off.
default: `"0"`
flags: `0x4000`
roamingcam_cameraspacemotion
default: `"0"`
flags: `0x2`
roamingcam_downSpeedMult
default: `"0.5"`
flags: `0x2`
roamingcam_forwardSpeed
default: `"1000"`
flags: `0x2`
roamingcam_forwardSpeed_fast
default: `"10000"`
flags: `0x2`
roamingcam_forwardSpeed_slow
default: `"10"`
flags: `0x2`
roamingcam_moveCollisionThreshold
default: `"5"`
flags: `0x2`
roamingcam_movecollision
default: `"0"`
flags: `0x2`
roamingcam_movesmoothing
default: `"1"`
flags: `0x2`
roamingcam_rollSpeed
default: `"40"`
flags: `0x2`
roamingcam_serverupdateinterval
default: `"1.0"`
flags: `0x2`
roamingcam_sideSpeedMult
default: `"1"`
flags: `0x2`
roamingcam_smoothtime
default: `"0.15"`
flags: `0x2`
roamingcam_viewsmoothing
default: `"0"`
flags: `0x2`
rodeo_camera_smooth_blend_out_time
default: `"0.4"`
flags: `0x2`
rodeo_camera_smooth_enable
default: `"1"`
flags: `0x2`
rodeoed_anims_enabled
default: `"0"`
flags: `0x2`
rope_collide
Collide rope with the world
default: `"1"`
flags: `0x2`
rope_debug_shake
Helps visualize ropes effected by a shake.
default: `"0"`
flags: `0x2`
rope_parallelMeshBuilder
default: `"1"`
flags: `0x2`
rope_regenMeshEachDraw
default: `"0"`
flags: `0x2`
rope_shake
default: `"0"`
flags: `0x2`
rope_texels_per_world_unit
default: `"8"`
flags: `0x2`
rope_wiggle_harmonic_falloff
Falloff for oscillation magnitude of wave of increasing frequency (ropes and grapple)
default: `"0.75"`
flags: `0x2`
rope_wiggle_magnitude_loose
Fraction of rope (including grapple) distance used as max wiggle distance while the rope is loose (shooting)
default: `".04"`
flags: `0x2`
rope_wiggle_magnitude_tight
Fraction of rope (including grapple) distance used as max wiggle distance while the rope is tight (pulling or retracting)
default: `".002"`
flags: `0x2`
rope_wiggle_oscillate_speed
Speed at which rope (including grapple) wiggle oscillates
default: `"64"`
flags: `0x2`
rope_wiggle_rotate_speed
Speed at which rope (including grapple) wiggle rotates
default: `"2"`
flags: `0x2`
rope_wiggle_zipline_min_points
Increases point count for ziplines that are wiggling
default: `"80"`
flags: `0x2`
rope_wind_dist
Don't use CPU applying small wind gusts to ropes when they're past this distance.
default: `"1000"`
flags: `0x2`
rotate_ents
default: `"0"`
flags: `0x2`
rspn_motd
default: `""`
flags: `0x2`
rt_sleep
default: `"1"`
flags: `0x80000`
rt_sync_message_pump
If 1 render thread with process message queue before starting main thread processing. If 2 then main thread will wait for the next frames message queue processing before gathering mouse input. If 3 then the main thread will wait for the current frames message queue processing before gathering mouse input...this may have a problem with the queue message pump sometimes starting before gathering mouse input and sometimes after causing hitches, but it has less latency and lower frame times when compared to the other methods. If 0 then gathering mouse input may happen before, during, or after the last frames mouse messages were process causing horrible hitch mouse response.
default: `"1"`
flags: `0x2`
rt_worker
default: `"1"`
flags: `0x80000`
ruiPanel_resArgName
default: `"actualRes"`
flags: `0x2`
rui_asyncTracks
Toggles async update of RUI tracks
default: `"0"`
flags: `0x2`
rui_defaultDebugFontFace
Default font face for rui text in debug messages
default: `"ArameMono"`
flags: `0x2`
rui_defaultFontFace
Default font face for rui text
default: `"DefaultRegularFont"`
flags: `0x2`
rui_defaultFontHeight
Default font height for rui text
default: `"28"`
flags: `0x2`
rui_overrideVguiTextRendering
Use rui for rendering all vgui text
default: `"1"`
flags: `0x2`
rui_padDist
default: `"0.7"`
flags: `0x2`
rui_safeAreaFrac
Fraction of safe area to use
default: `"0.0"`
flags: `0x2`
max value: `1`
rui_standardTextHeight
default: `"64.0"`
flags: `0x2`
rui_staticPropLimit
Arbitrarily limit static props in rui.
default: `"51"`
flags: `0x2`
rui_useWidgetDraws
default: `"0"`
flags: `0x2`
save_enable
default: `"0"`
flags: `0x2`
scheme_manager_font_debug
0:Off, 1:On
default: `"0"`
flags: `0x2`
scr_centertime
default: `"2"`
flags: `0x2`
screen_indicator_back_range
Number of degrees behind the player that is considered more behind than to the side
default: `"60.0"`
flags: `0x2`
screen_indicator_ellipse_height
default: `"0.75"`
flags: `0x2`
screen_indicator_ellipse_width
default: `"0.85"`
flags: `0x2`
screen_indicator_pitch_limit
The maximum pitch difference that will affect the indicator position
default: `"75.0"`
flags: `0x2`
screen_indicator_pitch_scale
default: `"2.0"`
flags: `0x2`
screenfade_debug
default: `"0"`
flags: `0x2`
scriptNetVar_categoryAsserts
default: `"1"`
flags: `0x2`
script_compile_all_levels
Compiles all level scripts when loading a map.
default: `"0"`
flags: `0x2`
script_debugger_connect_client_on_mapspawn
default: `"0"`
flags: `0x2`
script_debugger_connect_ui_auto
Only takes effect after uiscript_reset. Use command line argument -script_debugger_connect_ui for startup.
default: `""`
flags: `0x2`
script_debugger_host
default: `"localhost"`
flags: `0x2002`
script_debugger_port_client
default: `"15101"`
flags: `0x2`
script_debugger_port_server
default: `"15100"`
flags: `0x2`
script_debugger_port_ui
default: `"15102"`
flags: `0x2`
script_disallow_newslot_on_globals
Throws compile errors for global variables assigned with <-
default: `"0"`
flags: `0x2002`
script_dump_simple
If enabled then script dump format will skip null array/table entries and display each non-container value on a single line with the fully scoped key name.
default: `"1"`
flags: `0x2002`
script_error_on_midgame_load
default: `"1"`
flags: `0x2002`
script_infinite_loop_ms
If script runs for more than this many milliseconds at one time then you will get a script error.
default: `"10000"`
flags: `0x2002`
script_obfuscated_id_technique
default: `"3"`
flags: `0x2`
script_parallel_trace_LOS_multiple
default: `"1"`
flags: `0x2002`
script_precache_errors
default: `"1"`
flags: `0x6000`
script_printDeferredCalls
default: `"0"`
flags: `0x2002`
script_retry_after_compile_errors
After a compile error, tries compiling again immediately.
default: `"0"`
flags: `0x2`
script_seasonNameQueryInterval
default: `"600"`
flags: `0x2`
script_showErrorDialogs
default: `"1"`
flags: `0x2`
script_slopTimeBeforeBudgetEnforcement
How long to wait before we start complaining about slow budgets
default: `"30"`
flags: `0x2`
script_window_client_precache
default: `"1"`
flags: `0x2`
scriptremotefunctions_debug
Enable debug print around remote functions
default: `"0"`
flags: `0x4002`
scriptremotefunctions_resetOnlyUi
Only UI function can be reset
default: `"1"`
flags: `0x2`
scriptremotefunctions_saveFuncName
Save script function name for easier debugging
default: `"0"`
flags: `0x2`
seasonquest_force_missionscleared_count
default: `"-1"`
flags: `0x2002`
seasonquest_force_treasurepacks_count
default: `"-1"`
flags: `0x2002`
send_script_errors
default: `"1"`
flags: `0x2`
sequence_transitioner_enable
default: `"1"`
flags: `0x2002`
serverFilter
Only connects to servers with the same value
default: `""`
flags: `0x80000`
serverReports_hostname
default: `""`
flags: `0x2`
server_build_datenum
Server compile date number.
default: `"0"`
flags: `0x2002`
server_concommands_allways_network
When set to 1 , server commands with listen server pass down the network layer.
default: `"1"`
flags: `0x2`
server_query_interval
default: `"0.5"`
flags: `0x2`
sfm_record_hz
default: `"30"`
flags: `0x2`
shader_lod_static_prop_scaled_dist
default: `"4000"`
flags: `0x2`
shader_lod_world_mesh_scaled_dist
default: `"4000"`
flags: `0x2`
shader_lods_enable
default: `"0"`
flags: `0x40000000`
shadow_always_update
Set to 1 to make shadow maps regenerate every frame.
default: `"0"`
flags: `0x4000`
shadow_bleedfudge
Fudge value to decrease shadow map light bleeding
default: `"0.0"`
flags: `0x4000`
shadow_capable
default: `"1"`
flags: `0x2`
shadow_clear_dist
default: `"1.0"`
flags: `0x4000`
shadow_dbg_cone_depthtest
for shadow_dbg_cones
default: `"0"`
flags: `0x4000`
shadow_dbg_cones
Visualize shadow cones. Color-coded per shadow status.
default: `"0"`
flags: `0x4000`
shadow_dbg_draw
Visualize shadow atlas texture (1 .. 4, larger numbers for smaller sizes)Tweak - Purple, Dirty - Red, Dynamic - Green, Old Dynamic - Blue
default: `"0"`
flags: `0x4000`
shadow_default_filter_size
Size of the blur filter applied to spot shadows that don't request a different size. Odd integer only.
default: `"3"`
flags: `0x4000`
shadow_depth_dimen_min
Minimum resolution of a spot shadow map in width and height
default: `"256"`
flags: `0x40000000`
shadow_depth_upres_factor_max
Maximum requested upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen
default: `"2"`
flags: `0x40000000`
shadow_drawfrustum
default: `"0"`
flags: `0x2`
shadow_dynamic_blendfactor
Blend dynamic shadows over time. Low value: long history, 1: no history
default: `"1"`
flags: `0x2`
shadow_enable
default: `"1"`
flags: `0x40000000`
shadow_esm_enable
(EXPERIMENTAL) Use exponential spot shadow maps instead of variance maps
default: `"0"`
flags: `0x4000`
shadow_filter_maxstep
Max step threshold for shadow map blend
default: `"0.18"`
flags: `0x4000`
shadow_info
Information about currently active depth shadows
default: `"0"`
flags: `0x2`
shadow_lobby_mode_allowed
allow special mode for lobby that does some tricks to improve spotlight shadow quality. 0 - disallowed, 1- allowed, 2 - forced
default: `"1"`
flags: `0x4000`
shadow_max_downsizing_spot_updates
Downsizing shadows are exceptions. We want to update more of them than shadow_max_spot_updates
default: `"24"`
flags: `0x4000`
shadow_max_dynamic_lobby
Maximum number of shadows that should update every frame in Lobby.
default: `"10"`
flags: `0x40000000`
shadow_max_old_dynamic
Maximum number of old shadows that should update every frame. It's a part of shadow_maxdynamic
default: `"1"`
flags: `0x2`
shadow_max_spot_updates
Maximum number of dynamic shadow maps to update on any given frame
default: `"4"`
flags: `0x4000`
shadow_maxdynamic
Maximum number of shadows that should update every frame.
default: `"4"`
flags: `0x40000000`
shadow_maxdynamic
Maximum number of shadows that should update every frame.
default: `"4"`
flags: `0x40000000`
shadow_min_count_smallest
Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions.
default: `"576"`
flags: `0x4000`
shadow_minvariance
Minimum variance for shadow maps (controls edge softness)
default: `"0.00001"`
flags: `0x4000`
shadow_multisampled
Enable multisampling for shadows.
default: `"1"`
flags: `0x4000`
shadow_noLOD
default: `"1"`
flags: `0x2`
shadow_show_spot_udpate_infos
default: `"0"`
flags: `0x4000`
shadow_tools_depth_dimen_min
Minimum tools mode (lightedit) resolution of a spot shadow map in width and height
default: `"256"`
flags: `0x4000`
shadow_tools_depth_upres_factor_max
Maximum requested tools mode upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen
default: `"3"`
flags: `0x4000`
shadow_tools_min_count_smallest
Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas in tools mode.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions.
default: `"4096"`
flags: `0x4000`
shadow_tools_mode
Turn on shadow tools mode rendering (higher atlas size limits, running out of shadows does not spam
default: `"0"`
flags: `0x4000`
shadow_update_culling
Don't update shadows that aren't in the view frustum.
default: `"1"`
flags: `0x4000`
shake_angleFactor_human
default: `"1.0"`
flags: `0x2`
shake_angleFactor_titan
default: `"1.0"`
flags: `0x2`
shake_basicPitchFactor
default: `"0.20"`
flags: `0x2`
shake_basicRandomRollFactor
default: `"0.15"`
flags: `0x2`
shake_offsetFactor_human
default: `"1.0"`
flags: `0x2`
shake_offsetFactor_titan
default: `"1.0"`
flags: `0x2`
shake_viewmodelFactor_ads_human
default: `"0.01"`
flags: `0x2`
shake_viewmodelFactor_ads_titan
default: `"0.10"`
flags: `0x2`
shake_viewmodelFactor_human
default: `"0.10"`
flags: `0x2`
shake_viewmodelFactor_titan
default: `"0.10"`
flags: `0x2`
showfps_enabled
default: `"0"`
flags: `0x80000`
showfps_heightpercent
default: `"0.25"`
flags: `0x2`
showfps_max_ms
Maximum time in ms that will fit on the showfps graph.
default: `"0.1"`
flags: `0x80000`
showfps_mouse_latency
If 1 showfps_enabled will show mouse input latency instead of the time from before the move command.
default: `"1"`
flags: `0x2`
showfps_smoothtime
default: `"0.5"`
flags: `0x2`
showfps_spinner
default: `"0"`
flags: `0x2`
showmem_enabled
default: `"0"`
flags: `0x80000`
showmem_mode_bottom
Mode 0 is total free memory(excluding garlic), 1 is small block heap, 2 is total small block heap, 3 is Client Script, 4 is UI Script, 5 is Server Script (on PC)
default: `"3"`
flags: `0x80000`
showmem_mode_top
Mode 0 is total free memory(excluding garlic), 1 is small block heap, 2 is total small block heap, 3 is Client Script, 4 is UI Script, 5 is Server Script (on PC)
default: `"0"`
flags: `0x80000`
showmemnumstats
Display On-Screen Numerical Memory Information
default: `"0"`
flags: `0x2`
min value: `0`
showmemnumstatsrefresh
Refresh rate of querying the os for memory information in milliseconds.
default: `"500"`
flags: `0x2`
min value: `0`
shownet_enabled
default: `"0"`
flags: `0x80000`
showsnapshot_enabled
default: `"0"`
flags: `0x80000`
sidearmSwapSelectCooldown
default: `"0.25"`
flags: `0x2`
sidearmSwapSelectDoubleTapTime
default: `"0.25"`
flags: `0x2`
single_frame_shutdown_for_reload
default: `"1"`
flags: `0x2`
singlestep
Run engine in single step mode ( set next to 1 to advance a frame )
default: `"0"`
flags: `0x4000`
skill_arena
The arena that skill should be read from / written to (eg. fnf, experimental, etc)
default: `""`
flags: `0x2`
skill_dediOnly
Only do skill for dedicated servers
default: `"0"`
flags: `0x2`
skill_enabled
default: `"1"`
flags: `0x2`
skill_hostname
default: `""`
flags: `0x80000`
skip_jump_height_fraction
Jump height fraction when skipping
default: `"1.0"`
flags: `0x2002`
skip_jump_height_speed
Jump height loss only applies above this speed
default: `"450"`
flags: `0x2002`
skip_replenish_double_jump
Whether the player can double jump after skipping
default: `"1"`
flags: `0x2002`
skip_sounds
Enables skip-specific sounds
default: `"0"`
flags: `0x2002`
skip_speed_reduce
Speed lost when skipping
default: `"100"`
flags: `0x2002`
skip_speed_retain
Speed loss doesn't go below this
default: `"-1"`
flags: `0x2002`
skip_time
Time after landing that is considered "skipping" if the player jumps again
default: `"1.0"`
flags: `0x2002`
sleep_when_meeting_framerate
Sleep instead of spinning if we're meeting the desired framerate.
default: `"1"`
flags: `0x2`
sleep_when_meeting_framerate_headroom_ms
Only sleep if the current frame has at least this much time remaining, otherwise spin.
default: `"2.25"`
flags: `0x2`
slide_auto_stand
Automatically stand when slide ends
default: `"0"`
flags: `0x2002`
slide_max_angle_dot
Cosine of max angle from forward that you can slide when sprinting
default: `"0.6"`
flags: `0x2002`
slide_max_duck_frac_to_start
Required max duck fraction to start a slide
default: `"1.0"`
flags: `0x2002`
slide_step_velocity_reduction
Velocity reduction when going up a step (is multiplied by step height)
default: `"10"`
flags: `0x2002`
slide_viewTiltDecreaseSpeed
Speed at which view tilt decreases while sliding in degrees per second
default: `"2.5"`
flags: `0x2`
slide_viewTiltIncreaseSpeed
Speed at which view tilt increases while sliding in degrees per second
default: `"5"`
flags: `0x2`
slide_viewTiltPlayerSpeed
Speed at which view tilt is full while sliding
default: `"400"`
flags: `0x2`
slide_viewTiltSide
View tilt when looking to the side while sliding in degrees
default: `"15"`
flags: `0x2`
slide_whileInAir
Allows beginning a slide (including the boost) while still in the air
default: `"0"`
flags: `0x2002`
slowconsolelog_old_logic
Flush console.log after each write.
default: `"0"`
flags: `0x2`
smoothstairs_lunge
default: `"0"`
flags: `0x2002`
snapshot_recipient_code_affects_tick_last_changed
When a SendProp updates its Recipient Code refresh its tick last changed
default: `"1"`
flags: `0x2`
snapshot_tlc_sorted_props_enabled
default: `"1"`
flags: `0x2`
sort_opaque_meshes
Sort opaque meshes front to back to try to improve rendering speed. This may not be worth the CPU cost.
default: `"0"`
flags: `0x2`
sound_classic_music
classic music volume
default: `"0"`
flags: `0x1000000`
sound_entity_seek_snap
Play C_ImporantOnEntSound entity sound from beginning if we get it within this many seconds of its begin time.
default: `"1.0"`
flags: `0x2`
sound_musicReduced
default: `"0"`
flags: `0x1000000`
sound_num_speakers
2 - headphones or stereo, 6 - 5.1 surround, 8 - 7.1 surround. All other values invalid
default: `"2"`
flags: `0x80`
sound_only_warn_on_missing_sound_events_in_client_script
default: `"1"`
flags: `0x2`
sound_printloaderrors
Set to 1 to print sound errors on load.
default: `"1"`
flags: `0x2`
sound_volume
master game volume
default: `"1"`
flags: `0x1000000`
sound_volume_dialogue
dialogue volume (mp)
default: `"1"`
flags: `0x1000000`
sound_volume_dialogue_sp
dialogue volume (sp)
default: `"1"`
flags: `0x2`
sound_volume_music_game
music volume in game (mp)
default: `"1"`
flags: `0x1000000`
sound_volume_music_game_sp
music volume in game (sp)
default: `"1"`
flags: `0x2`
sound_volume_music_lobby
music volume in lobby
default: `"1"`
flags: `0x1000000`
sound_volume_sfx
sound effect volume (mp)
default: `"1"`
flags: `0x1000000`
sound_volume_sfx_sp
sound effect volume (sp)
default: `"1"`
flags: `0x2`
sound_volume_voice
voice chat volume
default: `"1"`
flags: `0x80`
sound_without_focus
Play sounds even when the app doesn't have focus.
default: `"0"`
flags: `0x1000000`
soundscape_fadetime
Time to crossfade sounds between soundscapes
default: `"2.0"`
flags: `0x4000`
soundscape_message
default: `"0"`
flags: `0x2`
soundscape_radius_debug
Prints current volume of radius sounds
default: `"0"`
flags: `0x4000`
soundtrigger_repeat_interval
Decides how long to wait before repeating a soundtrigger event on the given player. Set to 0 to wait until the current sound ends.
default: `"0"`
flags: `0x2`
sp_not_focus_pause
Pause the singleplayer game when the window is not in focus
default: `"1"`
flags: `0x2`
spam_skinning_matrices_used
default: `"0"`
flags: `0x2`
spam_skinning_matrices_used_detailed
default: `"0"`
flags: `0x2`
spatial_partition_deadlock_assert
default: `"1"`
flags: `0x2002`
spectator_command_interval
Specify the minimum time between spectator command.
default: `"0"`
flags: `0x2`
speech_queue_bytes
default: `"33000"`
flags: `0x2`
speechtotext_audioenabled
default: `"0"`
flags: `0x2`
speechtotext_enabled
default: `"0"`
flags: `0x1000000`
speechtotext_forcedisabled
default: `"0"`
flags: `0x2`
speechtotext_hostname
default: `"api.us-east.speech-to-text.watson.cloud.ibm.com"`
flags: `0x2`
speechtotext_msg_droptimeout
default: `"30.0"`
flags: `0x2`
speechtotext_path
default: `"instances/b7fc6d53-24c8-4594-978c-2e19bc484d00/v1/recognize?profanity_filter=true&smart_formatting=true"`
flags: `0x2`
speechtotext_quiettime
default: `"1.0"`
flags: `0x2`
speechtotext_stats_errorspermin
default: `"5"`
flags: `0x2`
speechtotext_stats_interval
default: `"60.0"`
flags: `0x2`
speechtotext_stats_senderrors
default: `"1"`
flags: `0x2`
speechtotext_stats_sendrequests
default: `"1"`
flags: `0x2`
speechtotext_stats_sendsuccess
default: `"1"`
flags: `0x2`
speechtotexttoken_hostname
default: `""`
flags: `0x80000`
speex_audio_recording
default: `"0"`
flags: `0x2`
speex_audio_value
default: `"0"`
flags: `0x2`
speex_preprocess_agc_max_gain
Set maximal gain in dB. ( High values Risks swamping noise filter)
default: `"13"`
flags: `0x2`
speex_preprocess_noise_suppress
Set maximum attenuation of the noise in dB (negative number)
default: `"-20"`
flags: `0x2`
speex_preprocess_set_agc_decrenment
Set maximal gain decrease in dB/second.
default: `"-10"`
flags: `0x2`
speex_preprocess_set_agc_increment
Set maximal gain increase in dB/second.
default: `"1"`
flags: `0x2`
speex_preprocess_set_agc_target
Set Automatic Gain Control target. 0/32767
default: `"8000"`
flags: `0x2`
speex_quiet_threshold
default: `"1300"`
flags: `0x80`
speex_quiet_window
default: `"40"`
flags: `0x2`
speex_set_enh
Set enhancement on/off (decoder only)
default: `"1"`
flags: `0x2`
speex_use_highpass
Controlls the running o a lowpass filter do help remove DC.
default: `"1"`
flags: `0x2`
speex_use_preproser
Controls the running of voice preprocessor.
default: `"1"`
flags: `0x2`
spinner_debug_info
default: `"0"`
flags: `0x80000`
sprint_powerdrain
default: `"0"`
flags: `0x2002`
sprint_view_shake_style
default: `"0"`
flags: `0x41000000`
sprinttilt_accel
Acceleration of sprint view tilt fraction
default: `"35"`
flags: `0x2002`
sprinttilt_maxvel
Maximum speed of sprint view tilt
default: `"2"`
flags: `0x2002`
sprinttilt_turnrange
Max turn rate that creates view tilt when sprinting
default: `"120"`
flags: `0x2002`
ss_enable
Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
default: `"0"`
flags: `0x2`
ss_force_primary_fullscreen
If enabled, all splitscreen users will only see the first user's screen full screen
default: `"0"`
flags: `0x2`
ss_mimic
Split screen users mimic base player's CUserCmds
default: `"0"`
flags: `0x4002`
ss_splitmode
Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
default: `"0"`
flags: `0x2`
ss_verticalsplit
Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
default: `"0"`
flags: `0x2`
ss_viewmodelfov
Client-side viewmodel fov control that is global for all splitscreen players on this machine. This gets overridden via splitscreen_config.txt for splitscreen.
default: `"54"`
flags: `0x2002`
ss_voice_hearpartner
Route voice between splitscreen players on same system.
default: `"0"`
flags: `0x2`
ssao_allow_partial
When it's enabled, Partial SSAO could run when dynamic viewport is smaller than SSAO targets.
It doesn't look good and has a problem of some flickering. Try it with viewportscale_rand to see the problem.
default: `"0"`
flags: `0x2`
ssao_blur
default: `"1"`
flags: `0x2`
ssao_blur_edge_sharpness
default: `"0"`
flags: `0x2`
ssao_depth_max
default: `"10000"`
flags: `0x2`
ssao_downsample
0 = 1:1, 1 = 2:1, 2 = 4:1
default: `"0"`
flags: `0x40000000`
ssao_enabled
default: `"1"`
flags: `0x40000000`
ssao_exponent
default: `"1.5"`
flags: `0x2`
ssao_jitter_scale
in range of [0,1]
default: `"0.5"`
flags: `0x2`
ssao_max_res
SSAO render target size will be enforced to be this size when it's going to be ssao_max_res_threshold or greater
default: `"1080"`
flags: `0x2`
ssao_max_res_threshold
ssao_max_res is enforced when SSAO render target size is at this size or greater
default: `"1440"`
flags: `0x2`
ssao_num_directions
default: `"8"`
flags: `0x2`
ssao_num_steps
default: `"4"`
flags: `0x2`
ssao_on_everything
default: `"0"`
flags: `0x2`
ssao_radius
occlusion hemisphere radius in world space unit
default: `"118"`
flags: `0x2`
ssao_radius_in_lobby
occlusion hemisphere radius in world space unit
default: `"4"`
flags: `0x2`
ssao_show
default: `"0"`
flags: `0x2`
ssao_show
default: `"0"`
flags: `0x2`
ssao_show
default: `"0"`
flags: `0x2`
ssao_snap_uv
default: `"1"`
flags: `0x2`
ssao_tech
0 = Off, 1 = HBAO, 2 = GTAO uni, 3 = GTAO cos, 4 = HBAO basic, 5 = HBAO1x1, 6 = GTAOuni1x1, 7 = GTAOcos1x1
default: `"2"`
flags: `0x2`
ssao_tech
0 = Off, 1 = HBAO, 2 = GTAO uni, 3 = GTAO cos, 4 = HBAO basic, 5 = HBAO1x1, 6 = GTAOuni1x1, 7 = GTAOcos1x1
default: `"2"`
flags: `0x2`
ssao_upsample_ranged
It improves downsampled SSAO quality. it works for GTAO 4x4 mode only.
default: `"1"`
flags: `0x2`
startButtonCommand
What command to send when start is pressed
default: `"ingamemenu_activate"`
flags: `0x2`
staticProp_budget
The maximum number of static props that will be drawn.
default: `"8192"`
flags: `0x2`
min value: `100`
max value: `8192`
staticProp_buildlists_on_worker
default: `"0"`
flags: `0x2`
staticProp_debug_draw
Orange - regular culled prop. Red - "do not fade" prop Green - out of range
default: `"0"`
flags: `0x2`
staticProp_earlyDepthPrepass
default: `"1"`
flags: `0x2`
staticProp_gather_size_weight
default: `"5"`
flags: `0x2`
staticProp_max_scaled_dist
default: `"2500"`
flags: `0x2`
staticProp_no_fade_scalar
default: `"0.7"`
flags: `0x2`
staticProp_refineDrawOnWorker
0 - none, 1 - mainview, 2 - depth-prepass, 3 - mainview & depth-prepass
default: `"3"`
flags: `0x2`
static_prop_dist_debug_draw
default: `"0"`
flags: `0x2`
static_shadow
0 : off, 1 : generate once, 2 : minimum update with cache, 3 : update dirty rects with cache, 4 : update dirty rects without cache, 5 : always refresh
default: `"3"`
flags: `0x2`
static_shadow
0 : off, 1 : generate once, 2 : minimum update with cache, 3 : update dirty rects with cache, 4 : update dirty rects without cache, 5 : always refresh
default: `"3"`
flags: `0x2`
static_shadow_bounds_per_env
0 - use world min/max, 1 - use current light environment's head box
default: `"1"`
flags: `0x2`
static_shadow_debug_2d
default: `"0"`
flags: `0x2`
static_shadow_debug_dirty_rects
only works with static_shadow_debug_2d = 1
default: `"0"`
flags: `0x2`
static_shadow_depth_bias_scale
only effective on materials with non-zero shadowBiasStatic values
default: `"1"`
flags: `0x2`
static_shadow_expand_z
z range should be inflated to be able to cover flying objects higher than world min/max
default: `"30000"`
flags: `0x2`
static_shadow_good_merge_ratio
merge ratio = merged extent / bigger one's extent. when merge ratio is less than this value, the pair can be merged even when merged extent > m_StaticShadowMaxExtentForDirtyRect
default: `"1.01"`
flags: `0x2`
static_shadow_good_merge_score
score = merged extent + wasted extent, where 4.0 is full screen
default: `"0.1"`
flags: `0x2`
static_shadow_prop_min_size
Minimum size of prop to be drawn in static shadow
default: `"40.0"`
flags: `0x2`
static_shadow_res
Set the static shadow maps rendertarget resolution
default: `"4096"`
flags: `0x2`
static_shadow_shrink_culler
default: `"1"`
flags: `0x2`
static_shadow_use_d16
default: `"1"`
flags: `0x2`
static_shadow_uses_shadow_lod
default: `"1"`
flags: `0x2`
staticfile_hostname
default: `""`
flags: `0x80000`
stats_hostname
default: `""`
flags: `0x80000`
status_effect_warning_level
Set to 0 for nothing, 1 for warnings, 2 for script errors
default: `"1"`
flags: `0x2002`
steam_debug
Enable Steam HTTP debug logging
default: `"0"`
flags: `0x2`
steam_environment
default: `"production"`
flags: `0x80000`
steam_id
default: `""`
flags: `0x12`
steam_name
default: `""`
flags: `0x12`
steam_presence_player_group_issession
default: `"0"`
flags: `0x2`
steam_presence_updateRate
Minimum time between steam updates in seconds.
default: `"1"`
flags: `0x2`
steam_spoofPCInGetUserInfo
default: `"1"`
flags: `0x2`
steamlink_hostname
default: `""`
flags: `0x2`
stream_addnoise
Adds corruption to streamed-in MIP levels for debugging.
default: `"0"`
flags: `0x2`
stream_bsp_bucket_bias
Tweak MIP of BSP coverage (higher = blurrier mips)
default: `"-0.5"`
flags: `0x2`
stream_bsp_dist_scale
Scale BSP coverage (relative to models) (higher = more important)
default: `"100"`
flags: `0x2`
stream_cache_capacity_animseq
Stream Cache Capacity in MiB
default: `"25"`
flags: `0x2`
stream_cache_capacity_mdl
Stream Cache Capacity in MiB
default: `"300"`
flags: `0x2`
stream_cache_capacity_while_loading
Stream Cache Capacity in MiB while loading, if < 0 will be ignored.
default: `"200"`
flags: `0x2`
stream_cache_high_priority_animations
Try never to drop (and always prioritize loading) animations.
default: `"1"`
flags: `0x2`
stream_cache_high_priority_static_models
Try never to drop (and always prioritize loading) static model geo.
default: `"1"`
flags: `0x2`
stream_cache_mdl_freeze_threshlold
(KB) threshold below which static models are loaded and frozen by the streamcache system
default: `"16"`
flags: `0x2`
stream_cache_multithreaded
Use jobs to do upload for model geo.
default: `"1"`
flags: `0x2`
stream_cache_preload_from_rpak
0 = Never preload; 1 = Preload static models
default: `"1"`
flags: `0x2`
stream_cache_read_buffer_cap
Concurrent read buffer capacity in MiB.
default: `"32"`
flags: `0x2`
stream_cache_read_count_cap
Concurrent read limit.
default: `"24"`
flags: `0x2`
stream_cache_speculative_drop_animseq
Attempt to drop models to reach this fraction of stream_cache_capacity.
default: `"0.8"`
flags: `0x2`
stream_cache_speculative_drop_mdl
Attempt to drop models to reach this fraction of stream_cache_capacity.
default: `"0.9"`
flags: `0x2`
stream_drop_unused
Drop unused textures aggressively
default: `"0"`
flags: `0x2`
stream_enable
Enable texture streaming
default: `"1"`
flags: `0x2`
stream_freeze_camera
Freezes camera for purposes of streaming map textures.
default: `"0"`
flags: `0x2`
stream_load_after_drop
Allow us to continue loading in a frame after dropping any textures.
default: `"0"`
flags: `0x2`
stream_memory
Stream memory to target (in kb).
default: `"300000"`
flags: `0x40000000`
stream_memory_ignore
Ignore stream_memory limit when streaming is enabled.
default: `"0"`
flags: `0x40000002`
stream_memory_ignore_vram
Ignore vram size when setting streaming buffer size.
default: `"0"`
flags: `0x2`
stream_memory_min
Minimum streaming memory (in kb).
default: `"0"`
flags: `0x40000000`
stream_memory_while_loading
Stream memory to target (in kb).
default: `"0"`
flags: `0x2`
stream_mode
Stream mode: default all none
default: `"default"`
flags: `0x40000002`
stream_never_high_priority_frac
Never assign 'high priority' to a texture that uses more than this fraction of total streaming buffer.
default: `"0.0125"`
flags: `0x2`
stream_overlay
Texture streaming debug overlay.
default: `"0"`
flags: `0x2`
stream_overlay_mode
Which debug view to show (tex mtl bsp short)
default: `"short"`
flags: `0x2`
stream_pause
Pause texture streaming
default: `"0"`
flags: `0x2`
stream_picmip
Picmip used when stream mode is picmip. (Or the map doesn't have streaming data.)
default: `"2"`
flags: `0x2`
stream_resource_max_commits_per_frame
Cap on number of streaming texture commits allowed in a GPU frame. (0 disables cap)
default: `"2"`
flags: `0x2`
stream_resource_thread
Create resources on separate thread, and delay copy and binding of those resources.
default: `"1"`
flags: `0x2`
stream_resource_wait_copy_to_commit
Number of frames to wait between copying old texture data and actually using a new texture.
default: `"0"`
flags: `0x2`
stream_resource_wait_creation_to_copy
Number of frames to wait between creating a texture and copying old texture data in.
default: `"0"`
flags: `0x2`
stream_resource_wait_for_additional_gpus
Enable to reset the commit counter less frequently when you have multiple GPUs.
default: `"1"`
flags: `0x2`
stream_temp_abort_old_inner_loop
Temp stability - don't check for IST_ABORTED before calling Gfx_TextureAsset_EndAddMipLevels_Failed
default: `"0"`
flags: `0x2`
stream_temp_old_abort_all_behavior
Temp stability - StreamedDataManager_AbortStreamingTexture( true ) has broken (abort just one) behavior.
default: `"0"`
flags: `0x2`
stream_temp_skip_abort_all
Temp stability - call to StreamedDataManager_AbortStreamingTexture( true ) does nothing
default: `"0"`
flags: `0x2`
stringtable_alwaysrebuilddictionaries
Rebuild dictionary file on every level load
default: `"0"`
flags: `0x2`
stringtable_compress
Compress string table for networking
default: `"1"`
flags: `0x2`
stryder_forceOriginUsersInvisible
default: `"0"`
flags: `0x2`
stryder_security
default: `""`
flags: `0x80000200`
stuck_debugging
Debug getting stuck
default: `"0"`
flags: `0x2002`
stuck_debugging_world_only
Only check for stuck in world geo
default: `"0"`
flags: `0x2002`
studiobonecache_unlimited
default: `"1"`
flags: `0x2002`
subscription_hostname
default: `""`
flags: `0x2`
superjump_disabled_from_water
default: `"0"`
flags: `0x2002`
superjump_drain_power_onfail
default: `"0"`
flags: `0x2002`
superjump_fail_sound_when_jump_limit
default: `"1"`
flags: `0x2002`
superjump_limit
default: `"0"`
flags: `0x2002`
superjump_limitreset_onwallrun
default: `"1"`
flags: `0x2002`
superjump_max_power_use
default: `"100"`
flags: `0x2002`
superjump_min_height_fraction
Minimum fraction of desired superjump height that is acheived, even if already moving quickly upwards
default: `"0.25"`
flags: `0x2002`
superjump_min_power_use
default: `"0"`
flags: `0x2002`
superjump_powerreset_onground
default: `"1"`
flags: `0x2002`
sv_airaccelerate
default: `"10"`
flags: `0x2002`
sv_allTicksFinal
default: `"0"`
flags: `0x2`
sv_allowSendTableTransmitToClients
Allow transmission of sendtable data to clients.
default: `"1"`
flags: `0x2`
sv_allowSpectatorClients
default: `"0"`
flags: `0x2`
sv_asyncSendSnapshot
default: `"0"`
flags: `0x2`
sv_backspeed
How much to slow down backwards motion
default: `"0.6"`
flags: `0x2002`
sv_balanceTeams
default: `"1"`
flags: `0x2`
sv_bounce
Bounce multiplier for when physically simulated objects collide with other objects.
default: `"0"`
flags: `0x2002`
sv_cheats
Allow cheats on server
default: `"0"`
flags: `0x82000`
sv_compressPlaylists
default: `"1"`
flags: `0x2`
sv_compressTimeValEpsilon
default: `"0.0005"`
flags: `0x2`
sv_compressTimeVals
default: `"1"`
flags: `0x2`
sv_connectingClientDelay
Amount of time to wait between resends of data to a connecting client
default: `"3"`
flags: `0x2`
sv_debug_prop_send
default: `"0"`
flags: `0x2`
sv_debugmanualmode
Make sure entities correctly report whether or not their network data has changed.
default: `"0"`
flags: `0x2`
sv_disconnectOnScriptError
default: `"1"`
flags: `0x2`
sv_disconnectOnTooManySnapshotFrames
Disconnect client when the server has sent 128 snapshot messages to client without the server getting any message from the client.
default: `"1"`
flags: `0x2`
sv_dumpstringtables
default: `"1"`
flags: `0x4000`
sv_earlyPersistenceRead
Should the server try to read persistence earlier in the connection process
default: `"0"`
flags: `0x80000`
sv_everyThirdTick
Do networking every third tick, regardless of how backed up we are
default: `"0"`
flags: `0x2`
sv_extra_client_connect_time
Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
default: `"60.0"`
flags: `0x2`
sv_fakeClientBaseId
Base platform user ID for created fake clients. Useful, for example, when running multiple dedis with matchmaking bots; create a different base for each dedi to get unique IDs -- matchmaking uses user IDs as a primary key.
default: `"9990000"`
flags: `0x26`
sv_footsteps
Play footstep sound for players
default: `"1"`
flags: `0x2002`
sv_friction
World friction. (Equivalent player setting is in player settings files)
default: `"4"`
flags: `0x2002`
sv_gravity
World gravity.
default: `"750"`
flags: `0x2002`
sv_hibernate_ms
# of milliseconds to sleep per frame while hibernating
default: `"5"`
flags: `0x2`
sv_hibernate_ms_vgui
# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
default: `"5"`
flags: `0x2`
sv_hibernate_postgame_delay
# of seconds to wait after final client leaves before hibernating.
default: `"5"`
flags: `0x2`
sv_hibernate_when_empty
Puts the server into extremely low CPU usage mode when no clients connected
default: `"0"`
flags: `0x2`
sv_ignoreAllNewConnections
default: `"0"`
flags: `0x2`
sv_infinite_ammo
default: `"0"`
flags: `0x2002`
sv_instancebaselines
Enable instanced baselines. Saves network overhead.
default: `"1"`
flags: `0x2`
sv_loadMapModelEarly
default: `"0"`
flags: `0x2`
sv_lobbyType
default: `"0"`
flags: `0x2002`
sv_max_prop_data_dwords_lobby
Maximum amount of prop data per-snapshot in dwords (huge lobby)
default: `"300000"`
flags: `0x2`
sv_max_prop_data_dwords_multiplayer
Maximum amount of prop data per-snapshot in dwords (huge multiplayer)
default: `"2500000"`
flags: `0x2`
sv_max_prop_data_dwords_singleplayer
Maximum amount of prop data per-snapshot in dwords (singleplayer)
default: `"400000"`
flags: `0x2`
sv_max_props_lobby
Maximum amount of props per-snapshot (lobby)
default: `"250000"`
flags: `0x2`
sv_max_props_multiplayer
Maximum number of props per-snapshot (huge multiplayer)
default: `"1250000"`
flags: `0x2`
sv_max_props_singleplayer
Maximum number of props per-snapshot (singleplayer)
default: `"300000"`
flags: `0x2`
sv_max_snapshots_lobby
Maximum number of snapshots for the lobby
default: `"100"`
flags: `0x2`
sv_max_snapshots_multiplayer
Maximum number of snapshots for multiplayer levels
default: `"160"`
flags: `0x2`
sv_max_snapshots_singleplayer
Maximum number of snapshots for singleplayer levels
default: `"10"`
flags: `0x2`
sv_maxclientframes
default: `"300"`
flags: `0x2`
sv_maxrate
Max bandwidth rate allowed on server, 0 == unlimited
default: `"0"`
flags: `0x82000`
min value: `0`
max value: `1000000000`
sv_maxroutable
Server upper bound on net_maxroutable that a client can use.
default: `"1200"`
flags: `0x2`
min value: `576`
max value: `1200`
sv_maxspeed
default: `"320"`
flags: `0x2002`
sv_maxupdaterate
Maximum updates per second that the server will allow
default: `"60"`
flags: `0x2002`
sv_maxvelocity
Maximum speed any ballistically moving object is allowed to attain per axis.
default: `"34000"`
flags: `0x2002`
sv_minrate
Min bandwidth rate allowed on server, 0 == unlimited
default: `"128000"`
flags: `0x82000`
min value: `0`
max value: `1000000000`
sv_minupdaterate
Minimum updates per second that the server will allow
default: `"1"`
flags: `0x2002`
sv_optimizedmovement
default: `"1"`
flags: `0x2002`
sv_parallel_sendsnapshot
default: `"1"`
flags: `0x2`
sv_partyDediOnlyMaxClients
Client limit for party dedi only
default: `"124"`
flags: `0x2`
sv_pausable
Whether the server is allowed to pause
default: `"0"`
flags: `0x4000`
sv_playerNameAppendCheater
default: `"1"`
flags: `0x2`
sv_players
default: `"1"`
flags: `0x2012`
sv_printHighWaterMark
default: `"0"`
flags: `0x2`
sv_pushaway_accel
How hard physics objects are pushed away from the players.
default: `"400"`
flags: `0x2002`
sv_pushaway_clientside
Clientside physics push away (0=off, 1=only localplayer, 2=all players)
default: `"2"`
flags: `0x2002`
sv_pushaway_clientside_size
Physics props below this size are made client side
default: `"1000"`
flags: `0x2002`
sv_pushaway_debug
Debug physics object pushaway
default: `"0"`
flags: `0x2002`
sv_pushaway_dist
Max distance at which physics objects are pushed from players.
default: `"15"`
flags: `0x2002`
sv_pushaway_min_player_speed
If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
default: `"75"`
flags: `0x2002`
sv_pushaway_player_accel
How hard the player is pushed away from physics objects
default: `"3000"`
flags: `0x6002`
sv_pushaway_player_dist
Max distance at which player is pushed from physics objects
default: `"5"`
flags: `0x6002`
sv_rejectClientConnects
default: `"0"`
flags: `0x2`
sv_rejectConnections
default: `"0"`
flags: `0x2`
sv_rejectInvalidStryderSecurityToken
default: `"1"`
flags: `0x22`
sv_requireOriginToken
default: `"1"`
flags: `0x2`
sv_resendSignonData
default: `"0"`
flags: `0x2`
sv_rollangle
Max view roll angle
default: `"0"`
flags: `0x2002`
sv_rollspeed
default: `"200"`
flags: `0x2002`
sv_runSpatialOptimizeInJob
default: `"1"`
flags: `0x2`
sv_scarySnapDeltaPrints
default: `"50"`
flags: `0x2`
sv_sendEarlyServerInfo
default: `"0"`
flags: `0x2`
sv_sendReplayNetMessagesOnNoDeltaSnaps
default: `"0"`
flags: `0x2`
sv_separate_freq_change_prop_send
default: `"1"`
flags: `0x2`
sv_showClientTickCmds
default: `"0"`
flags: `0x2`
sv_showLargeSnapshotSize
default: `"10000"`
flags: `0x2`
sv_showSnapshots
default: `"0"`
flags: `0x2`
sv_showUserCmds
default: `"0"`
flags: `0x2`
sv_single_core_dedi
default: `"0"`
flags: `0x2`
sv_skipSendingUnnecessaryPersistence
default: `"0"`
flags: `0x2`
sv_snapshot_uniform_interval
A snapshot is created at uniform intervals, rather than according to final_tick
default: `"1"`
flags: `0x2`
sv_specaccelerate
default: `"1000.0"`
flags: `0x2080`
sv_specnoclip
default: `"1"`
flags: `0x2080`
sv_specspeed
default: `"5.0"`
flags: `0x2080`
sv_stats
Collect CPU usage stats
default: `"1"`
flags: `0x2`
sv_stopspeed
Minimum stopping speed when on ground. (Equivalent player setting is in player settings files)
default: `"100"`
flags: `0x2002`
sv_stressbots
If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
default: `"1"`
flags: `0x2`
sv_struggleCheck
How long ago the 20th server frame can have been. 1.0 means the server is running in realtime. Higher means small hitches are ok.
default: `"1.050"`
flags: `0x2`
sv_struggleSpam
How long ago the 20th server frame can have been before it starts yelling. 1.0 means the server is running in realtime. Higher means small hitches are ok.
default: `"1.4"`
flags: `0x2`
sv_struggleSpamInterval
default: `"5"`
flags: `0x2`
sv_tempents_send_from_delta
Causes snapshot send code to walk back to delta, instead of always sending just current snapshot.
default: `"0"`
flags: `0x2`
sv_tempents_send_from_last_sent
Causes snapshot send code to walk back to last m_lastSnapshotTick, instead of always sending just current snapshot.
default: `"1"`
flags: `0x2`
sv_testLargeDatablock
default: `"0"`
flags: `0x2`
sv_teststepsimulation
default: `"0"`
flags: `0x2002`
sv_transmitToAllPlayersMask_allBitsSet
This enables the legacy behavior of setting all bits inside of PerPlayerBitMask when we want to transmit an entities to all clients. This includes setting bits to clients that can't even exist(compare GetMaxClients to ABSOLUTE_PLAYER_LIMIT)
default: `"0"`
flags: `0x2`
sv_unnecessaryConnectDelay
Amount of time to wait before responding to a connecting client (or malicious hacker)
default: `"60"`
flags: `0x2`
sv_unreliableSnapMaxSize
If we're sending a snapshot this size or larger, send it via the datablock sender. If a player has 4% packet loss, 10k of data would have a 40% chance of making it across with no resends
default: `"10000"`
flags: `0x2`
sv_updaterate_mp
Maximum update rate at which server sends packets to clients in MP (updates per-second).
default: `"20"`
flags: `0x2`
sv_updaterate_sp
Maximum update rate at which server sends packets to clients in SP (updates per-second).
default: `"20"`
flags: `0x2`
sv_useReputation
default: `"1"`
flags: `0x2`
sv_voiceEcho
Server will return a voice chat message back to the sending client.
default: `"0"`
flags: `0x2`
sv_voiceenable
default: `"1"`
flags: `0x80080`
sv_warnAboutCmdNumJumps
default: `"20"`
flags: `0x2`
sv_watchdogTimer
default: `"20"`
flags: `0x2`
sv_wateraccelerate
default: `"10"`
flags: `0x2002`
sv_waterdist
Vertical view fixup when eyes are near water plane.
default: `"12"`
flags: `0x2002`
sv_writePersistenceOnShutdown
default: `"1"`
flags: `0x2`
svperf_query_hitch_frametime_msec
A server frametime that exceeds this is considered a hitch
default: `"150"`
flags: `0x2`
svperf_query_packetchoke_threshold
Average percent of choked packets to trigger warning flag
default: `"15"`
flags: `0x2`
svperf_query_packetloss_threshold
Average percent of lost packets to trigger warning flag
default: `"10"`
flags: `0x2`
svperf_query_player_subset_size
The minimum subset of players experiencing packet loss or choke to trigger the warning flag
default: `"5"`
flags: `0x2`
svperf_query_slow_frametime_msec
Server frametimes that exceed this are considered slow
default: `"45"`
flags: `0x2`
svperf_query_slow_frametime_threshold
Average percent of recent server frames considered slow to trigger warning flag
default: `"30"`
flags: `0x2`
sys_attract_mode_timeout
default: `"30"`
flags: `0x2`
system_alt_f4_closes_window
If set to true, alt+f4 will close the window
default: `"1"`
flags: `0x2`
teams_unassigned_are_friendly
default: `"0"`
flags: `0x2002`
telemetry_client_debug
default: `"0"`
flags: `0x2`
telemetry_client_enable
Enable sending telemetry data
default: `"1"`
flags: `0x2`
telemetry_client_sendInterval
How often to send telemetry data (seconds)
default: `"10.0"`
flags: `0x2`
telemetryevent_client_enable
Enable sending client telemetry events
default: `"1"`
flags: `0x2`
tencent_restricted
default: `"0"`
flags: `0x2`
test_fakeTimeDays
Days worth of seconds that will be added to the result of GetUnixTimestamp() for script and playlist rotation. Server authoritive.
default: `"0"`
flags: `0x2002`
tether_default_damageScale
amount that stretching the tether damages it
default: `"0.00"`
flags: `0x2002`
tether_default_healthDrain
rate at which tether health drains even if it isn't stretched
default: `"200"`
flags: `0x2002`
tether_default_radius
default radius below which the tether does nothing
default: `"250"`
flags: `0x2002`
tether_dodge_damage
Damage done to tether by dodging away from it
default: `"0"`
flags: `0x2002`
tether_healthDrainNPC
rate at which tether health drains even if it isn't stretched (when attached to an NPC)
default: `"200"`
flags: `0x2002`
tether_maxvel
max velocity with which tether pulls you back
default: `"200"`
flags: `0x2002`
tether_strength
strength with which tether pulls back (per unit past the radius)
default: `"25"`
flags: `0x2002`
thirdperson_mayamode
Set to 1 to enable maya-like controls in game (only in third person) [Also don't move the camera when the mouse moves.]
default: `"0"`
flags: `0x4000`
thirdperson_override
Set to -1 to stop overriding. Set to 0 to force first person, 1 to force third person
default: `"-1"`
flags: `0x4000`
thirdperson_screenspace
Movement will be relative to the camera, eg: left means screen-left
default: `"0"`
flags: `0x2`
timeout
Seconds without communication before clients or servers will decide to disconnect.
default: `"10"`
flags: `0x2`
timeout_during_load
Seconds without communication during a level load before clients or servers will decide to disconnect.
default: `"60"`
flags: `0x2`
titan_sprint_sound
default: `"titan_eject_servos_3p"`
flags: `0x2`
toggle_on_jump_to_deactivate
Toggle or release jump to deactivate the offhand weapon
default: `"1"`
flags: `0x1000200`
toggle_on_jump_to_deactivate_changed
If Toggle or release jump to deactivate the offhand weapon changed by the player
default: `"0"`
flags: `0x1000000`
tracehull_height_error_check
Error checking for hull traces requiring extents with larger heights than widths. 0 = none, 1 = warnings, 2 = assert and script errors
default: `"0"`
flags: `0x2002`
tracer_debug
default: `"0"`
flags: `0x4000`
trail_optimizedRemove
default: `"1"`
flags: `0x2`
traversal_anim
Enables automantle animation
default: `"1"`
flags: `0x2002`
traversal_cooldown
Minimum time between traversals (in seconds)
default: `"0.5"`
flags: `0x2002`
traversal_enable
Enables player traversals
default: `"1"`
flags: `0x2002`
traversal_hand_debug
Enables debugging of traversal hand positioning
default: `"0"`
flags: `0x2002`
traversal_hand_required_width
Required width of geometry for hands (from center)
default: `"6"`
flags: `0x2002`
traversal_viewLerpInDuration
Duration of view lerp from normal at the start of a traversal
default: `"0.15"`
flags: `0x2002`
traversal_viewLerpOut
Controls whether traversal view position and angle lerp back to normal at the end of a traversal
default: `"1"`
flags: `0x2`
traversal_viewLerpOutAngle
Controls whether traversal view angle lerps back to normal at the end of a traversal
default: `"1"`
flags: `0x2`
traversal_viewLerpOutDebug
Debugs traversal view position lerping
default: `"0"`
flags: `0x2`
traversal_viewLerpOutPos
Controls whether traversal view position lerps back to normal at the end of a traversal
default: `"1"`
flags: `0x2`
traversal_window_duration
Duration of window side traversal animation
default: `"0.3"`
flags: `0x2002`
traversal_window_enable
Enables window traversals
default: `"1"`
flags: `0x2002`
traversal_window_finish_angle
Finishing yaw relative to the window's forward direction when starting at a 90 degree angle
default: `"45"`
flags: `0x2002`
traversal_window_forward_offset
Distance of player through the window after completing window traversal
default: `"6"`
flags: `0x2002`
traversal_window_hand_vertical_offset
Vertical distance from hand position to eye position at start and end of window traversal
default: `"22"`
flags: `0x2002`
traversal_window_sideways_offset
Distance of player from the edge of the window toward the center of the window after completing window traversal
default: `"18"`
flags: `0x2002`
traversal_window_view_pitch_max
Max view pitch when doing window traversal
default: `"35"`
flags: `0x4000`
traversal_window_view_pitch_min
Min view pitch when doing window traversal
default: `"-80"`
flags: `0x4000`
traversal_window_yaw_max
Max view yaw when doing window traversal
default: `"80"`
flags: `0x4000`
trigger_crowd_pusher_enabled
Enables logic for TT_CROWD_PUSHER triggers
default: `"0"`
flags: `0x2002`
trigger_ignore_nonsolids
If set to false, non solid objects will activate triggers.
default: `"1"`
flags: `0x2002`
tsaa_blendfactorincreaseatmaxvelocity
default: `"4.0"`
flags: `0x2`
tsaa_blendfactorincreasewhenunoccluded
default: `"5.0"`
flags: `0x2`
tsaa_blendfactormaxesoutatvelocity
default: `"0.25"`
flags: `0x2`
tsaa_blendfactormodulationonsparklesandunocclusion
default: `"1"`
flags: `0x2`
tsaa_blendfactoroverride
default: `"-1"`
flags: `0x2`
tsaa_curframeblendamount
default: `"0.05"`
flags: `0x2`
tsaa_debugresponsiveflag
default: `"0"`
flags: `0x2`
tsaa_neighborhoodclamping
default: `"1"`
flags: `0x2`
tsaa_neighborhoodclampingsoftened
default: `"1"`
flags: `0x2`
tsaa_numsamples
default: `"64"`
flags: `0x2`
tweak_light_shadows_every_frame
default: `"0"`
flags: `0x2`
twitch_check_interval
How often we ask if this user has a linked twitch account if we think they don't have one
default: `"3600"`
flags: `0x2`
twitch_drops
Entitlements user has recieved through the Twitch Drops program
default: `""`
flags: `0x210`
twitch_prime_rewards
Entitlements user has recieved through the Twitch Prime rewards program
default: `""`
flags: `0x210`
twitch_shouldQuery
True if we should check to see if this user has a linked twitch account
default: `"1"`
flags: `0x2`
ui_DpadNavigationDeActive
default: `"1"`
flags: `0x2`
ui_fadecloud_time
default: `"1.5"`
flags: `0x2`
ui_fadexui_time
default: `"0.5"`
flags: `0x2`
ui_gameui_ctrlr_title
default: `"0"`
flags: `0x2`
ui_gameui_modal
If set, the game UI pages will take modal input focus.
default: `"0"`
flags: `0x2`
ui_loadingscreen_autotransition_time
default: `"5.0"`
flags: `0x2`
ui_loadingscreen_fadein_time
default: `"1.0"`
flags: `0x2`
ui_loadingscreen_fadeout_time
default: `"0.2"`
flags: `0x2`
ui_loadingscreen_fadeout_time
default: `"1.0"`
flags: `0x2`
ui_loadingscreen_mintransition_time
default: `"0.5"`
flags: `0x2`
ui_loadingscreen_transition_time
default: `"1.0"`
flags: `0x2`
ui_lobby_jointimeout
default: `"75"`
flags: `0x2`
ui_lobby_noautostart
default: `"0"`
flags: `0x2`
ui_lobby_noresults_create_msg_time
default: `"2.5"`
flags: `0x2`
ui_posedebug_fade_in_time
Time during which a new pose activity layer is shown in green in +posedebug UI
default: `"0.2"`
flags: `0x24000`
ui_posedebug_fade_out_time
Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
default: `"0.8"`
flags: `0x24000`
ui_virtualnav_render
default: `"0"`
flags: `0x2`
unique_entity_names
Should entities have permanently unique entity names. Or just concurrently unique?
default: `"0"`
flags: `0x2002`
universal_weapon_disable
Apply more restrictive weapon disable logic
default: `"1"`
flags: `0x2002`
usePromptBaseColor
default: `"255 255 255 255"`
flags: `0x2`
usePromptButtonTextColor
default: `"255 255 255 255"`
flags: `0x2`
usePromptImageScale
default: `"1.5"`
flags: `0x2`
usePromptImageYOffset
default: `"0"`
flags: `0x2`
usePromptTextColor
default: `"220 215 210 255"`
flags: `0x2`
use_monitors
default: `"1"`
flags: `0x2`
use_presence_to_refresh_userInfoCache
default: `"1"`
flags: `0x2`
use_valve_auto_gain
default: `"0"`
flags: `0x2`
use_vm_cloak_offset
default: `"1.0"`
flags: `0x2`
user_tracking_enabled
default: `"0"`
flags: `0x12`
users_hostname
default: `""`
flags: `0x80000`
v_centermove
default: `"0.15"`
flags: `0x2`
v_centerspeed
default: `"500"`
flags: `0x2`
variable_sights_gravity_scale_override
Projectile Gravity Scale to be used for variable sights.
default: `"1.0"`
flags: `0x2`
vehicle_predictViaPlayer
Predict this vehicle if the player's data says they're driving this vehicle...rather than checking if this vehicle has a driver
default: `"0"`
flags: `0x2`
vgui_EnableFixedAspectScaling
Enables fixed screen size for vgui elements
default: `"1"`
flags: `0x2`
vgui_drawPolyShapes
default: `"0"`
flags: `0x2`
vgui_drawfocus
Report which panel is under the mouse.
default: `"0"`
flags: `0x2`
vgui_drawfocus
Report which panel is under the mouse.
default: `"0"`
flags: `0x2`
vgui_drawkeyfocus
Report which panel has keyboard focus.
default: `"0"`
flags: `0x2`
vgui_interactive
default: `"0"`
flags: `0x2`
vgui_noquads
default: `"0"`
flags: `0x4000`
vgui_notext
default: `"0"`
flags: `0x4000`
vgui_resize_on_resolution_change
default: `"0"`
flags: `0x2`
vgui_show_glyph_miss
default: `"0"`
flags: `0x2`
vgui_simulate_during_bone_setup
default: `"1"`
flags: `0x2`
video_menu_uiscript_reset
default: `"1"`
flags: `0x2`
viewDrift
default: `"1"`
flags: `0x2002`
viewDrift_ads_delay_debounce_time
Time between zoom-out and zoom-in before viewdrift_ads_delay is reset.
default: `"0.5"`
flags: `0x2002`
viewDrift_pitch_base1_amp
default: `"0"`
flags: `0x2002`
viewDrift_pitch_base1_freq
default: `"0"`
flags: `0x2002`
viewDrift_pitch_base1_phase
default: `"0"`
flags: `0x2002`
viewDrift_pitch_base2_amp
default: `"0"`
flags: `0x2002`
viewDrift_pitch_base2_freq
default: `"0"`
flags: `0x2002`
viewDrift_pitch_base2_phase
default: `"0"`
flags: `0x2002`
viewDrift_pitch_scaler_amp
default: `"0"`
flags: `0x2002`
viewDrift_pitch_scaler_base
default: `"0"`
flags: `0x2002`
viewDrift_pitch_scaler_freq
default: `"0"`
flags: `0x2002`
viewDrift_pitch_scaler_phase
default: `"0"`
flags: `0x2002`
viewDrift_pitch_shifter_amp
default: `"0.6"`
flags: `0x2002`
viewDrift_pitch_shifter_freq
default: `"2.0"`
flags: `0x2002`
viewDrift_pitch_shifter_phase
default: `"1.6"`
flags: `0x2002`
viewDrift_yaw_base1_amp
default: `"0"`
flags: `0x2002`
viewDrift_yaw_base1_freq
default: `"0"`
flags: `0x2002`
viewDrift_yaw_base1_phase
default: `"0"`
flags: `0x2002`
viewDrift_yaw_base2_amp
default: `"0"`
flags: `0x2002`
viewDrift_yaw_base2_freq
default: `"0"`
flags: `0x2002`
viewDrift_yaw_base2_phase
default: `"0"`
flags: `0x2002`
viewDrift_yaw_scaler_amp
default: `"0"`
flags: `0x2002`
viewDrift_yaw_scaler_base
default: `"0"`
flags: `0x2002`
viewDrift_yaw_scaler_freq
default: `"0"`
flags: `0x2002`
viewDrift_yaw_scaler_phase
default: `"0"`
flags: `0x2002`
viewDrift_yaw_shifter_amp
default: `"0.7"`
flags: `0x2002`
viewDrift_yaw_shifter_freq
default: `"1.0"`
flags: `0x2002`
viewDrift_yaw_shifter_phase
default: `"-0.6"`
flags: `0x2002`
view_models_draw_early
default: `"0"`
flags: `0x2`
view_offset_entity_enable
Whether to apply camera animations from the view offset entity
default: `"1"`
flags: `0x6000`
viewangle_debug
default: `"0"`
flags: `0x4002`
viewangles_simpler
default: `"1"`
flags: `0x2`
viewmodelShake
Enables viewmodel shake.
default: `"1"`
flags: `0x2`
viewmodelShake_sourceRollRange
The range of weapon kick roll that will be sampled for viewmodel shake.
default: `"3"`
flags: `0x2`
viewmodel_attachment_fov_fix
default: `"1"`
flags: `0x2`
viewmodel_bounds_draw
default: `"0"`
flags: `0x2`
viewmodel_bounds_draw_lock
default: `"0"`
flags: `0x2`
viewmodel_selfshadow
Set whether to use viewmodel self shadow
default: `"1"`
flags: `0x2`
viewmodel_selfshadow_debug_2d
default: `"0"`
flags: `0x2`
viewmodel_selfshadow_tightbounds
Viewmodel bounds are sliced by Main view frustum
default: `"1"`
flags: `0x2`
viewportscale
Scale down the main viewport (to reduce GPU impact on CPU profiling)
default: `"1.0"`
flags: `0x80000`
min value: `0.0015625`
max value: `2`
viewpunch_base_springConstantX
Default. Bigger number increases the speed at which the view corrects.
default: `"65.0"`
flags: `0x2002`
viewpunch_base_springConstantY
Default. Bigger number increases the speed at which the view corrects.
default: `"65.0"`
flags: `0x2002`
viewpunch_base_springConstantZ
Default. Bigger number increases the speed at which the view corrects.
default: `"65.0"`
flags: `0x2002`
viewpunch_base_springDampingX
Default. Bigger number makes the response more damped.
default: `"9.0"`
flags: `0x2002`
viewpunch_base_springDampingY
Default. Bigger number makes the response more damped.
default: `"9.0"`
flags: `0x2002`
viewpunch_base_springDampingZ
Default. Bigger number makes the response more damped.
default: `"9.0"`
flags: `0x2002`
violence_ablood
Draw alien blood
default: `"1"`
flags: `0x2`
violence_ablood
Draw alien blood
default: `"1"`
flags: `0x2`
violence_agibs
Show alien gib entities
default: `"1"`
flags: `0x2`
violence_agibs
Show alien gib entities
default: `"1"`
flags: `0x2`
violence_hblood
Draw human blood
default: `"1"`
flags: `0x2`
violence_hblood
Draw human blood
default: `"1"`
flags: `0x2`
violence_hgibs
Show human gib entities
default: `"1"`
flags: `0x2`
violence_hgibs
Show human gib entities
default: `"1"`
flags: `0x2`
visible_ent_cone_debug_duration_client
default: `"0"`
flags: `0x2`
voice_absTriggerAmount
default: `"2"`
flags: `0x2`
voice_allow_mute_self
default: `"0"`
flags: `0x2`
voice_avggain
default: `"0.5"`
flags: `0x2`
voice_clientdebug
default: `"0"`
flags: `0x2`
voice_debugAddSecondTalker
default: `"0"`
flags: `0x2`
voice_debugThresholds
default: `"0"`
flags: `0x2`
voice_debugfeedback
default: `"0"`
flags: `0x2`
voice_decimate_at_bytes
default: `"22050"`
flags: `0x2`
voice_decimate_rate
default: `"10"`
flags: `0x2`
voice_enabled
Toggle voice transmit and receive.
default: `"1"`
flags: `0x1000000`
voice_energyPerZeroThreshold
default: `"8000"`
flags: `0x2`
voice_energyThreshold
default: `"12000"`
flags: `0x2`
voice_forcemicrecord
default: `"1"`
flags: `0x80`
voice_inputfromfile
Get voice input from 'voice_input.wav' rather than from the microphone.
default: `"0"`
flags: `0x80000`
voice_late_update
default: `"1"`
flags: `0x2`
voice_loopback
default: `"0"`
flags: `0x200`
voice_maxgain
default: `"10"`
flags: `0x2`
voice_minEnergyPerZeroThreshold
default: `"1000"`
flags: `0x2`
voice_mixer_boost
default: `"0"`
flags: `0x80`
voice_mixer_mute
default: `"0"`
flags: `0x80`
voice_mixer_volume
default: `"1.0"`
flags: `0x80`
voice_modenable
Enable/disable voice in this mod.
default: `"1"`
flags: `0x40000080`
voice_noxplat
Only send voice data to players on the same platform as the talker
default: `"0"`
flags: `0x2`
voice_profile
default: `"0"`
flags: `0x2`
voice_recordtofile
Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
default: `"0"`
flags: `0x80000`
voice_scale
default: `"1"`
flags: `0x80`
voice_showchannels
default: `"0"`
flags: `0x2`
voice_showincoming
default: `"0"`
flags: `0x2`
voice_threshold_delay
default: `"0.3"`
flags: `0x2`
voice_triggerCrossingRate
default: `"0"`
flags: `0x2`
voice_triggerRate
default: `"50"`
flags: `0x2`
voice_turn_off_new_filters
default: `"0"`
flags: `0x2`
voice_vox
Voice chat uses a vox-style always on
default: `"1"`
flags: `0x80`
max value: `1`
voice_writevoices
Saves each speaker's voice data into separate .wav files
default: `"0"`
flags: `0x2`
voice_xsend_debug
default: `"0"`
flags: `0x2`
voice_zeroCrossingThreshold
default: `"0.02"`
flags: `0x2`
vortex_damageimpulsescale
Scales impulse force from bullets when using the vortex
default: `"0.5"`
flags: `0x6000`
vprof_server_spike_threshold
default: `"999.0"`
flags: `0x2`
vprof_server_thread
default: `"0"`
flags: `0x2`
vscript_ui_do_delay_init
default: `"1"`
flags: `0x12`
vsm_culling
default: `"1"`
flags: `0x2`
vsm_ignore_edge_planes
default: `"0"`
flags: `0x2`
vsm_ignore_face_planes
default: `"0"`
flags: `0x2`
vtx_environment
default: `"production"`
flags: `0x80000`
vx_do_not_throttle_events
Force VXConsole updates every frame; smoother vprof data but at a slight (~0.2ms) perf cost.
default: `"0"`
flags: `0x2`
wall_climb_pose_paramteter_hands_enabled
default: `"1"`
flags: `0x2002`
wallclimb_vertical_gain_reduction
Amount of height the player loses when falling off a wall climb that can't be regained by future wall climbs before touching the ground.
default: `"128"`
flags: `0x2002`
wallrun_angleChangeMinCos
Cosine of maximum angle the wall can change away from you without falling off
default: `"0.8"`
flags: `0x2002`
wallrun_avoid_wall_top_decel
Deceleration applied to prevent the player from wall running too close to the top of a wall and falling off
default: `"3000"`
flags: `0x2002`
wallrun_curveDebug
Draws debugging information for wallrun curves
default: `"0"`
flags: `0x2002`
wallrun_curveEnable
Enables usage of wallrun curve hints
default: `"1"`
flags: `0x2002`
wallrun_debug
Shows wall run debug info
default: `"0"`
flags: `0x2002`
wallrun_enable
Enables wall running
default: `"1"`
flags: `0x2002`
wallrun_fallAwaySpeed
Velocity away from the wall when falling off
default: `"70.0"`
flags: `0x2002`
wallrun_hangStopTime
Length of time to come to a stop when zooming
default: `"0.5"`
flags: `0x2002`
wallrun_hangslipduration
Time it takes for slipping to become completely gravity based
default: `"1.0"`
flags: `0x2002`
wallrun_hangslipstarttime
Time wall hanging before you start to slip down
default: `"3.0"`
flags: `0x2002`
wallrun_hangslipvel
Impulse downward when slipping starts while wall hanging
default: `"70"`
flags: `0x2002`
wallrun_maxViewTilt
Amount of roll applied to the view in degrees while wall running
default: `"10.0"`
flags: `0x2002`
wallrun_minAngle_air
Angle at which you can start wall running when hitting a wall from a jump (0 to 180)
default: `"180.0"`
flags: `0x2002`
wallrun_noInputSlipFrac
Min fraction of slip behavior when not pushing in any direction (applies more gravity)
default: `"0.7"`
flags: `0x2002`
wallrun_pushAwayFallOffTime
Pushing away from the wall for this many seconds causes you to fall off
default: `"0.05"`
flags: `0x2002`
wallrun_repelEnable
Enables repelling players from walls they have jumped off of
default: `"1"`
flags: `0x2002`
wallrun_repelSoftness
Softness of wall jump repel: higher values make it easier for players to reduce their speed away from the wall
default: `"5.0"`
flags: `0x2002`
wallrun_repelTimeMax
Time after jumping off the wall that player is no longer repelled from the wall
default: `"0.4"`
flags: `0x2002`
wallrun_repelTimeMin
Time after jumping off the wall that player is repelled from the wall
default: `"0.2"`
flags: `0x2002`
wallrun_retry_interval
Length of time between checking for the ability to wallrun after hitting a wall in air movement
default: `"0.07"`
flags: `0x2002`
wallrun_rotateMaxRate
Maximum rotation speed around a wall in radians per second; avoids sticking to walls that do tight curves
default: `"3"`
flags: `0x2002`
wallrun_sameWallDist
Within this distance of the previous wall run, wall run is prevented at a higher point on the same wall
default: `"100"`
flags: `0x2002`
wallrun_sameWallDot
Dot product threshold for preventing wall running on the same wall twice
default: `"0.9"`
flags: `0x2002`
wallrun_sameWallSlope
Beyond wallrun_samewalldist, wall running is permitted at higher points with this slope
default: `"0"`
flags: `0x2002`
wallrun_slipduration
Time it takes for slipping to become completely gravity based
default: `"1.0"`
flags: `0x2002`
wallrun_slipslowdown
Fraction of velocity lost when slipping starts
default: `"0.5"`
flags: `0x2002`
wallrun_slipstarttime
Time wall running before you start to slip down
default: `"1.5"`
flags: `0x2002`
wallrun_slipvel
Impulse downward when slipping starts
default: `"70"`
flags: `0x2002`
wallrun_strengthLossEnd
Number of wall runs at which point upward strength is fully lost (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime to zero)
default: `"1000"`
flags: `0x2002`
wallrun_strengthLossStart
Number of wall runs allowed before starting to lose upward strength (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime)
default: `"1000"`
flags: `0x2002`
wallrun_upwardAutoPush
The amount of automatic up-the-wall input applied when the player pushes forward along the wall. Helps to fight gravity when pushing forward.
default: `"0.65"`
flags: `0x2002`
wallrun_viewTiltPredictTime
Time before you start wall running where your view starts tilting. Predicts upcoming wall running
default: `"0.25"`
flags: `0x2002`
wallrun_viewTiltSpeed
Speed at which the view tilts while wall running
default: `"6.0"`
flags: `0x2002`
was_loaded
Current game from a restore?
default: `""`
flags: `0x12002`
weaponFastHolsterScale
Scales holster animations if swapping to a weapon with "fast_swap_to" enabled.
default: `"0.25"`
flags: `0x2002`
weaponSwitch3p_checkNewWeapon
Only play 3p weapon switch if there is a new weapon.
default: `"1"`
flags: `0x2002`
weaponSwitch3p_onHolster
Start third person weapon switch animation as soon as the current weapon starts being holstered.
default: `"1"`
flags: `0x2002`
weapon_activity_modifier_fully_charged_weapon_specific
default: `"1"`
flags: `0x2002`
weapon_auto_swap_ordnance_no_ammo
If you touch a new ordnance weapon with no ammo in your current it will auto replace it
default: `"0"`
flags: `0x2002`
weapon_debugScript
default: `"0"`
flags: `0x2002`
weapon_doIdleForSurvivalMelee
default: `"0"`
flags: `0x2`
weapon_friendly_fire_prevent_ui
UI to show on friendly fire prevention
default: `""`
flags: `0x2`
weapon_meleeButtonPressProtection
default: `"1"`
flags: `0x2002`
weapon_parentingFixLerp
default: `"1"`
flags: `0x2`
weapon_pickup_allow_dupes
Whether or not you are allowed 2 of the same weapon in your inventory
default: `"1"`
flags: `0x2002`
weapon_poseParamMaxDistance
default: `"6000"`
flags: `0x2`
weapon_render_with_fastpath
Allow weapons to draw using the fast path.
default: `"1"`
flags: `0x2`
weapon_setting_autocycle_on_empty
default: `"1"`
flags: `0x41000200`
weapon_sprint_raise_delay
Enables weapon delay between sprint and shooting
default: `"1"`
flags: `0x2002`
weaponx_predicting_client_only_optimization
Enable/disable weaponx optimization for burst fire, shot count and charge data only being sent to predicting client
default: `"1"`
flags: `0x2002`
weaponx_smartammo_data_optimization
Enable/disable weaponx smartammo data optimization. Only applies with net_optimize_weapons >= 2
default: `"0"`
flags: `0x2002`
window_hint_debug
Debugs search for window hints
default: `"0"`
flags: `0x2002`
window_hint_fov_down
Window hints below this vertical FOV will be ignored
default: `"0"`
flags: `0x2002`
window_hint_fov_horz
Window hints beyond this horizontal FOV will be ignored
default: `"60"`
flags: `0x2002`
window_hint_fov_up
Window hints above this vertical FOV will be ignored
default: `"60"`
flags: `0x2002`
window_hint_keyboard_fov_horz
Window hints beyond this horizontal FOV will be ignored
default: `"7"`
flags: `0x2002`
window_hint_lookahead_time
Lookahead prediction time for window checks
default: `"0.8"`
flags: `0x2002`
window_hint_max_horz_vel_change_dot
Min dot product of velocity change when adjusting for windows
default: `"0.966f"`
flags: `0x2002`
window_hint_max_vel_change_down
Max removed vertical velocity when adjusting for windows
default: `"150"`
flags: `0x2002`
window_hint_max_vel_change_up
Max added vertical velocity when adjusting for windows
default: `"80"`
flags: `0x2002`
window_hint_min_horz_vel
Horizontal velocity is increased to at least this when adjusting for windows
default: `"100"`
flags: `0x2002`
window_hint_permissive_max_horz_vel_change_dot
Min dot product of velocity change when adjusting for windows (off grapple)
default: `"0.88f"`
flags: `0x2002`
window_hint_permissive_max_vel_change_down
Max removed vertical velocity when adjusting for windows (off grapple)
default: `"300"`
flags: `0x2002`
window_hint_permissive_max_vel_change_up
Max added vertical velocity when adjusting for windows (off grapple)
default: `"300"`
flags: `0x2002`
z_ragdoll_impact_strength
default: `"500"`
flags: `0x2`
zipline_check_usable_before_deploy
For Zipline grenades, check if the zipline will be usable before allowing the player to deploy it.
default: `"1"`
flags: `0x2002`
zipline_cooldown_time_0
Zipline Cooldown.
default: `"0.1"`
flags: `0x2`
min value: `0`
zipline_cooldown_time_1
Zipline Cooldown.
default: `"0.2"`
flags: `0x2`
min value: `0`
zipline_cooldown_time_2
Zipline Cooldown.
default: `"1.0"`
flags: `0x2`
min value: `0`
zipline_cooldown_time_3
Zipline Cooldown.
default: `"3.0"`
flags: `0x2`
min value: `0`
zipline_cooldown_time_4
Zipline Cooldown.
default: `"5.0"`
flags: `0x2`
min value: `0`
zipline_fade_dist
default: `"6000"`
flags: `0x2`
zipline_subdiv_lod_dist_base
The base distance that ziplines will begin using zipline_subdiv_slices_lod. This value is scaled by the diameter of the zipline.
default: `"150"`
flags: `0x2`
zipline_subdiv_slices
Zipline subdivision amount around the rope, affects roundedness.
default: `"6"`
flags: `0x2`
min value: `1`
max value: `12`
zipline_subdiv_slices_lod
Zipline subdivision amount around the rope when lod is active, affects roundedness.
default: `"4"`
flags: `0x2`
min value: `0`
max value: `12`
zipline_subdiv_stacks
Zipline subdivision amount between each zipline node.
default: `"6"`
flags: `0x2`
min value: `1`
max value: `24`
### Addresses
```
r5apex.exe!0x01ed7a20 ConVar
r5apex.exe!0x05932ac0 ConVar Allow_auto_Party
r5apex.exe!0x01310710 ConVar AutoRejectInviteToPlay
r5apex.exe!0x013107b0 ConVar AutoRejectNewRules
r5apex.exe!0x011b3840 ConVar BlendBonesMode
r5apex.exe!0x012d7c70 ConVar Communities_TextUseLocalName
r5apex.exe!0x012d6540 ConVar CrossPlay_user_optin
r5apex.exe!0x013104d0 ConVar DigiCertGlobalRoot_usable
r5apex.exe!0x01c986a0 ConVar DoorSoundPrefixDouble
r5apex.exe!0x01ccdc30 ConVar DoorSoundPrefixSingle
r5apex.exe!0x018e1b30 ConVar EADP_AcceptInvite_Check_isAcceptingInvite
r5apex.exe!0x018e6fd0 ConVar EADP_RTM_DELAY_QUERRY_SCRIPT_SECONDS
r5apex.exe!0x01310650 ConVar EADP_RTM_DELAY_QUERRY_SECONDS
r5apex.exe!0x01310390 ConVar EADP_RTM_Enabled
r5apex.exe!0x01310430 ConVar EADP_RTM_Productid
r5apex.exe!0x01307c60 ConVar EADP_SEARCH_Enabled
r5apex.exe!0x013075f0 ConVar EADP_code_redemption_enabled
r5apex.exe!0x01307550 ConVar EADP_code_redemption_hostname
r5apex.exe!0x013079d0 ConVar EADP_http_inbound_friend_invite_can_use_commentforname
r5apex.exe!0x01307ef0 ConVar EADP_optin_datachange_throttle
r5apex.exe!0x01307d00 ConVar EADP_search_accountname_count
r5apex.exe!0x01307da0 ConVar EADP_search_use_starts_with
r5apex.exe!0x0130beb0 ConVar EADP_server_enviorment
r5apex.exe!0x01307f90 ConVar EADP_um_debug
r5apex.exe!0x01308030 ConVar EADP_um_enabled
r5apex.exe!0x013080d0 ConVar EADP_um_path
r5apex.exe!0x01307930 ConVar EAPD_friends_invite_has_platform
r5apex.exe!0x012d69a0 ConVar Invite_Flyout_Off
r5apex.exe!0x05932fb0 ConVar OriginAllowRebootClientAuthTokens
r5apex.exe!0x0592d7e0 ConVar OriginRebootClientAuthTokens_Retryinterval
r5apex.exe!0x01e9bf20 ConVar ScriptDisallowedToUsePersistenceOnSP
r5apex.exe!0x01e9dbd0 ConVar ScriptSaveAllowed
r5apex.exe!0x011c7710 ConVar StreamMicDisabled
r5apex.exe!0x01310570 ConVar TLS_trust_cert
r5apex.exe!0x011c7f30 ConVar TalkIsStream
r5apex.exe!0x01c7e800 ConVar TextDataFromCommunityOnlyInLobby
r5apex.exe!0x011c8d70 ConVar VoiceDataFromCommunityOnlyInLobby
r5apex.exe!0x011c7d50 ConVar VoiceNeedsReset
r5apex.exe!0x01eafb40 ConVar XLOG_DigiCertGlobalRoot_usable
r5apex.exe!0x01eafdc0 ConVar XLOG_TLS_hostname
r5apex.exe!0x01eb0220 ConVar XLOG_TLS_secure_conn
r5apex.exe!0x01eafe60 ConVar XLOG_TLS_trust_cert
r5apex.exe!0x01eb0040 ConVar XLOG_telemetry_buffer_sends_per_second
r5apex.exe!0x01eb00e0 ConVar XLOG_telemetry_shortcircuit
r5apex.exe!0x01eb0180 ConVar XLOG_telemetry_socket_recv_freq
r5apex.exe!0x01eafbe0 ConVar XLOG_telemetry_socket_send_freq
r5apex.exe!0x01eafd20 ConVar XLOG_telemetry_streams
r5apex.exe!0x013229b0 ConVar adjustableCharacterBoostBias
r5apex.exe!0x01ebe840 ConVar ai_titan_grapple_max_len
r5apex.exe!0x01cd09e0 ConVar airslowmo_enabled
r5apex.exe!0x01cc74f0 ConVar airslowmo_enter_time
r5apex.exe!0x01ccbc60 ConVar airslowmo_ground_immediate_end
r5apex.exe!0x01c9b0e0 ConVar airslowmo_leave_time
r5apex.exe!0x01ccc9b0 ConVar airslowmo_scripted_speed
r5apex.exe!0x01cd0810 ConVar airslowmo_when_hovering
r5apex.exe!0x018cabb0 ConVar animEvent_debug
r5apex.exe!0x018cc110 ConVar animEvent_debugEnt
r5apex.exe!0x018cc630 ConVar animEvent_debug_cl
r5apex.exe!0x01eb0f40 ConVar anim_estimateVelocity
r5apex.exe!0x01eb17a0 ConVar anim_playerMovementAngleMargin
r5apex.exe!0x01eb1080 ConVar anim_player_ragdoll_fix
r5apex.exe!0x01cdd4e0 ConVar anim_print_transition_overflow
r5apex.exe!0x01eb1660 ConVar anim_runGestureAnimEventsToCompletionOnReset_client
r5apex.exe!0x01eb0e00 ConVar anim_showstate
r5apex.exe!0x01eb11c0 ConVar anim_showstatelog
r5apex.exe!0x01ce0ad0 ConVar anim_transitionsequences
r5apex.exe!0x01ce4cc0 ConVar anim_view_entity_third_person_camera_use_move_parent
r5apex.exe!0x0130b730 ConVar announcement
r5apex.exe!0x0130bd70 ConVar announcementImage
r5apex.exe!0x0130b910 ConVar announcementVersion
r5apex.exe!0x012d78b0 ConVar assetdownloads_desiredState
r5apex.exe!0x012d7950 ConVar assetdownloads_enabled
r5apex.exe!0x012d7810 ConVar assetdownloads_hostname
r5apex.exe!0x011c4870 ConVar async_serialize
r5apex.exe!0x01ccb200 ConVar automantle_backoff_anim_maxfrac
r5apex.exe!0x01c987e0 ConVar automantle_cooldown
r5apex.exe!0x01cc9500 ConVar automantle_dangle_required_space
r5apex.exe!0x01c9b180 ConVar automantle_debug
r5apex.exe!0x01cd1df0 ConVar automantle_disable_hang
r5apex.exe!0x01cca910 ConVar automantle_enable
r5apex.exe!0x01ccca80 ConVar automantle_forwarddist
r5apex.exe!0x01ccc540 ConVar automantle_gun_enable_height
r5apex.exe!0x01cb6a30 ConVar automantle_height_above
r5apex.exe!0x01ccdd60 ConVar automantle_height_below
r5apex.exe!0x01c9da70 ConVar automantle_height_level
r5apex.exe!0x01c9dff0 ConVar automantle_jumpoff_anim_maxfrac
r5apex.exe!0x01cca870 ConVar automantle_jumpoff_duration
r5apex.exe!0x01ccf760 ConVar automantle_max_frac
r5apex.exe!0x01cc9870 ConVar automantle_maxangle_push
r5apex.exe!0x01ccc7a0 ConVar automantle_maxangle_view
r5apex.exe!0x01c9bd40 ConVar automantle_min_frac
r5apex.exe!0x01c9e130 ConVar automantle_mindist
r5apex.exe!0x01ccc470 ConVar automantle_rest_frac
r5apex.exe!0x01c9e090 ConVar automantle_rest_frac_below
r5apex.exe!0x01cd1d50 ConVar automantle_searchdist
r5apex.exe!0x01c98300 ConVar automantle_trace_debug
r5apex.exe!0x018d06f0 ConVar automantle_view_correction_speed
r5apex.exe!0x018d05d0 ConVar automantle_view_high_yaw_max
r5apex.exe!0x018d16e0 ConVar automantle_view_pitch_max
r5apex.exe!0x018d40f0 ConVar automantle_view_pitch_min
r5apex.exe!0x018cf990 ConVar automantle_view_yaw_max
r5apex.exe!0x01ccbf80 ConVar automantle_wallrun_maxangle_view
r5apex.exe!0x01c97e90 ConVar baseanimatingoverlay_playbackRateThreshold
r5apex.exe!0x012d74e0 ConVar baselines_print
r5apex.exe!0x01eba210 ConVar bhit_enable
r5apex.exe!0x01ebda20 ConVar bhit_reliable
r5apex.exe!0x011c90b0 ConVar bink_materials_enabled
r5apex.exe!0x01c94360 ConVar bink_preload_videopanel_movies
r5apex.exe!0x018d4230 ConVar boost_jetwash_prediction_factor
r5apex.exe!0x012d3d60 ConVar bot_lagOut
r5apex.exe!0x011b7a40 ConVar budget_animatingEntities
r5apex.exe!0x011b58d0 ConVar budget_animationOverlayEntities
r5apex.exe!0x011b6e20 ConVar budget_combatCharEntities
r5apex.exe!0x011b5670 ConVar budget_weaponEntities
r5apex.exe!0x011b72b0 ConVar budget_ziplineEntities
r5apex.exe!0x01e9be60 ConVar bug_reproNum
r5apex.exe!0x018e8f00 ConVar build_nonmerged
r5apex.exe!0x011b88d0 ConVar buildcubemaps_async
r5apex.exe!0x011b8090 ConVar buildcubemaps_index
r5apex.exe!0x011b5e80 ConVar buildcubemaps_pvs_start_early
r5apex.exe!0x011b8380 ConVar buildcubemaps_single_step
r5apex.exe!0x011b7350 ConVar building_cubemaps
r5apex.exe!0x01ec4140 ConVar bulletPredictionDebug
r5apex.exe!0x01cdc0d0 ConVar bullet_trace_test_debug
r5apex.exe!0x01cde6f0 ConVar bullet_trace_test_enable
r5apex.exe!0x018cd010 ConVar c_dropship_ground_fx_dist_interval
r5apex.exe!0x018cbf30 ConVar c_dropship_ground_fx_time_interval
r5apex.exe!0x018e1a90 ConVar c_dropship_rope_debug
r5apex.exe!0x018eaa90 ConVar c_dropship_rope_events
r5apex.exe!0x01c6dc70 ConVar c_dropship_rope_magnitude
r5apex.exe!0x018df9a0 ConVar c_dropship_rope_range
r5apex.exe!0x01c7db00 ConVar c_maxdistance
r5apex.exe!0x01c7a8c0 ConVar c_maxpitch
r5apex.exe!0x01c8c1c0 ConVar c_maxyaw
r5apex.exe!0x01c7fab0 ConVar c_mindistance
r5apex.exe!0x01c830d0 ConVar c_minpitch
r5apex.exe!0x01c84f70 ConVar c_minyaw
r5apex.exe!0x01c88a60 ConVar c_orthoheight
r5apex.exe!0x01c79e40 ConVar c_orthowidth
r5apex.exe!0x01c8dc60 ConVar c_thirdpersonshoulderaimdistADS_110
r5apex.exe!0x01c8dd00 ConVar c_thirdpersonshoulderaimdistADS_70
r5apex.exe!0x01c8dda0 ConVar c_thirdpersonshoulderaimdistADS_90
r5apex.exe!0x01c8dee0 ConVar c_thirdpersonshoulderaimdist_110
r5apex.exe!0x01c8df80 ConVar c_thirdpersonshoulderaimdist_70
r5apex.exe!0x01c8de40 ConVar c_thirdpersonshoulderaimdist_90
r5apex.exe!0x01c8b2a0 ConVar c_thirdpersonshoulderdist
r5apex.exe!0x01c8dbc0 ConVar c_thirdpersonshouldergetsviewpunch
r5apex.exe!0x01c8e0c0 ConVar c_thirdpersonshoulderheight
r5apex.exe!0x01c8e020 ConVar c_thirdpersonshoulderoffset
r5apex.exe!0x018cbd50 ConVar c_threadedAnimPostData
r5apex.exe!0x01c7eda0 ConVar cam_collision
r5apex.exe!0x01c86250 ConVar cam_idealdelta
r5apex.exe!0x01c7c720 ConVar cam_idealdist
r5apex.exe!0x01c88940 ConVar cam_ideallag
r5apex.exe!0x01c8c540 ConVar cam_idealpitch
r5apex.exe!0x01c88600 ConVar cam_idealyaw
r5apex.exe!0x01c7a480 ConVar cam_pitchLock_feetRelative
r5apex.exe!0x01c80250 ConVar cam_pitchlock_on
r5apex.exe!0x01c8a340 ConVar cam_pitchlock_period
r5apex.exe!0x01c7c8e0 ConVar cam_pitchlock_phase
r5apex.exe!0x01c8ac40 ConVar cam_pitchlock_pitchBase
r5apex.exe!0x01c7d270 ConVar cam_pitchlock_pitchRange
r5apex.exe!0x01c79b60 ConVar cam_pitchlock_pitchWiggleRoom
r5apex.exe!0x01c8da80 ConVar cam_player_viewheight_scale
r5apex.exe!0x01c7d9c0 ConVar cam_showangles
r5apex.exe!0x01c8a3e0 ConVar cc_captiontrace
r5apex.exe!0x01c840a0 ConVar cc_global_norepeat
r5apex.exe!0x01c8d0c0 ConVar cc_linger_time
r5apex.exe!0x01c81be0 ConVar cc_max_duration
r5apex.exe!0x01c82120 ConVar cc_minvisibleitems
r5apex.exe!0x01c85ff0 ConVar cc_predisplay_time
r5apex.exe!0x01c8a600 ConVar cc_rui
r5apex.exe!0x01c80590 ConVar cc_text_size
r5apex.exe!0x01c7e640 ConVar cc_timeshift_norepeat
r5apex.exe!0x018cd450 ConVar chasecam_distanceMax_override
r5apex.exe!0x012d79f0 ConVar chat_rules_MuteIsMute
r5apex.exe!0x012d7a90 ConVar chat_rules_log_details
r5apex.exe!0x011c8070 ConVar chatroom_console_ptt
r5apex.exe!0x0130c380 ConVar chatroom_debug
r5apex.exe!0x0130fb90 ConVar chatroom_doRealNameLookups
r5apex.exe!0x01310030 ConVar chatroom_min_status_send_interval
r5apex.exe!0x01eb2460 ConVar chatroom_nameLength
r5apex.exe!0x01eb3260 ConVar chatroom_namePaddingX
r5apex.exe!0x01eb31c0 ConVar chatroom_nameWidth
r5apex.exe!0x012d8210 ConVar chatroom_onlyWhenActive
r5apex.exe!0x0130faf0 ConVar chatroom_sendServerMutes
r5apex.exe!0x01eb2e00 ConVar chatroom_useSlopSpace
r5apex.exe!0x0130fef0 ConVar chatroom_use_deprecated_isfriends
r5apex.exe!0x0130fc30 ConVar chatroom_voiceMode
r5apex.exe!0x01eb3440 ConVar chatroom_voiceMode
r5apex.exe!0x01c95540 ConVar cheap_captions_fadetime
r5apex.exe!0x01c94d20 ConVar cheap_captions_test
r5apex.exe!0x012d7b30 ConVar check_PSN_ByName_BlockList
r5apex.exe!0x011c91f0 ConVar chroma_enable
r5apex.exe!0x018cf7b0 ConVar cl_NotifyAllLevelAssetsLoaded_endframe
r5apex.exe!0x01c6f790 ConVar cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents
r5apex.exe!0x018cbdf0 ConVar cl_SetupAllBones
r5apex.exe!0x018e1350 ConVar cl_ShowBoneSetupEnts
r5apex.exe!0x012d25e0 ConVar cl_adjustTimeEntsPerJob
r5apex.exe!0x01c96b40 ConVar cl_aggregate_particles
r5apex.exe!0x018e43f0 ConVar cl_allowABSCalculationDuringSnapshotScriptCalls
r5apex.exe!0x018dc070 ConVar cl_allowABSDuringSnapshotScriptCalls
r5apex.exe!0x018cac50 ConVar cl_allowAnimsToInterpolateBackward
r5apex.exe!0x01e9bbe0 ConVar cl_always_draw_3p_player
r5apex.exe!0x018cc4b0 ConVar cl_always_ragdoll_radius
r5apex.exe!0x01c8aba0 ConVar cl_anglespeedkey
r5apex.exe!0x018ccf70 ConVar cl_anim_blend_transition_dist
r5apex.exe!0x018cb450 ConVar cl_anim_detail_dist
r5apex.exe!0x018cb310 ConVar cl_anim_face_dist
r5apex.exe!0x018cbb10 ConVar cl_anim_sequence_transition_full_weight_optimization
r5apex.exe!0x018cd0b0 ConVar cl_anim_sounds_seek
r5apex.exe!0x018c9e30 ConVar cl_approx_footstep_origin
r5apex.exe!0x01c8c8a0 ConVar cl_approx_tracer_origin
r5apex.exe!0x01c79180 ConVar cl_async_bone_setup
r5apex.exe!0x01ec8920 ConVar cl_base_entity_effect_lock
r5apex.exe!0x018ca930 ConVar cl_bones_incremental_blend
r5apex.exe!0x018ca9d0 ConVar cl_bones_incremental_transform
r5apex.exe!0x018cc6d0 ConVar cl_bones_oldhack
r5apex.exe!0x01cd1380 ConVar cl_bounds_show_errors
r5apex.exe!0x01cd9640 ConVar cl_burninggibs
r5apex.exe!0x011b8970 ConVar cl_clock_correction
r5apex.exe!0x011b6ec0 ConVar cl_clock_correction_ahead_correct_interval
r5apex.exe!0x011b5c70 ConVar cl_clock_correction_behind_correct_interval
r5apex.exe!0x011b7530 ConVar cl_clock_correction_force_server_tick
r5apex.exe!0x0128ac60 ConVar cl_cmdbackup
r5apex.exe!0x01289c60 ConVar cl_cmdrate
r5apex.exe!0x0130a2d0 ConVar cl_configversion
r5apex.exe!0x01309c70 ConVar cl_configversion_dummy
r5apex.exe!0x01eb99a0 ConVar cl_cull_weapon_fx
r5apex.exe!0x011c5cd0 ConVar cl_dataBlockFragmentPL
r5apex.exe!0x01e9e010 ConVar cl_deathhints_enabled
r5apex.exe!0x01ec83c0 ConVar cl_debugClientEntities
r5apex.exe!0x01cdc030 ConVar cl_debug_deferred_trace
r5apex.exe!0x01cde3d0 ConVar cl_debug_deferred_trace_overlay
r5apex.exe!0x01c8aa00 ConVar cl_debug_model_fx_sounds
r5apex.exe!0x01c9b980 ConVar cl_decal_alwayswhite
r5apex.exe!0x01cd1720 ConVar cl_decal_backoff
r5apex.exe!0x01e9bb40 ConVar cl_deferred_effects
r5apex.exe!0x01cdb8a0 ConVar cl_deferred_trace_normal_priority
r5apex.exe!0x018ea300 ConVar cl_demoviewoverride
r5apex.exe!0x018cced0 ConVar cl_disable_ragdolls
r5apex.exe!0x018dbfd0 ConVar cl_disable_splitscreen_cpu_level_cfgs_in_pip
r5apex.exe!0x011c9430 ConVar cl_disconnectOnTooManySnapshotFrames
r5apex.exe!0x01ec57b0 ConVar cl_doNetworkAsserts
r5apex.exe!0x011c9390 ConVar cl_doRecreateEnts
r5apex.exe!0x018cf230 ConVar cl_draw_player_model
r5apex.exe!0x01c6fab0 ConVar cl_drawhud
r5apex.exe!0x01ce6870 ConVar cl_drawmonitors
r5apex.exe!0x018cc1b0 ConVar cl_ejectbrass
r5apex.exe!0x01c90160 ConVar cl_enable_remote_splitscreen
r5apex.exe!0x011c97f0 ConVar cl_entCreateDeleteDebug
r5apex.exe!0x018e2530 ConVar cl_events_ignore_invalidate
r5apex.exe!0x011c4e30 ConVar cl_failremoteconnections
r5apex.exe!0x01c8c260 ConVar cl_fasttempentcollision
r5apex.exe!0x01ec8500 ConVar cl_flip_vis_bits
r5apex.exe!0x011c9610 ConVar cl_flushentitypacket
r5apex.exe!0x018cc810 ConVar cl_footstep_event_max_dist
r5apex.exe!0x018cbfd0 ConVar cl_footstep_event_max_dist_titan
r5apex.exe!0x012d1520 ConVar cl_forceAdjustTime
r5apex.exe!0x01311aa0 ConVar cl_fovScale
r5apex.exe!0x01311a00 ConVar cl_gib_allow
r5apex.exe!0x01c6ec80 ConVar cl_gib_attack_dir_scale
r5apex.exe!0x018d50f0 ConVar cl_gib_lifetime
r5apex.exe!0x01c91dc0 ConVar cl_idealpitchscale
r5apex.exe!0x0128b1c0 ConVar cl_ignorepackets
r5apex.exe!0x01ec8be0 ConVar cl_interp_all
r5apex.exe!0x012d13e0 ConVar cl_interpolate
r5apex.exe!0x01ec86e0 ConVar cl_interpolate
r5apex.exe!0x018caa70 ConVar cl_interpolateSoAllAnimsLoop
r5apex.exe!0x01c78300 ConVar cl_interpolation_before_prediction
r5apex.exe!0x011c72b0 ConVar cl_isUnderAge
r5apex.exe!0x0128b3f0 ConVar cl_is_softened_locale
r5apex.exe!0x01ce1e60 ConVar cl_jiggle_bone_debug
r5apex.exe!0x01ce1d20 ConVar cl_jiggle_bone_debug_pitch_constraints
r5apex.exe!0x01ce1fe0 ConVar cl_jiggle_bone_debug_yaw_constraints
r5apex.exe!0x01ce1dc0 ConVar cl_jiggle_bone_invert
r5apex.exe!0x01ce1f00 ConVar cl_jiggle_bone_sanity
r5apex.exe!0x012d1200 ConVar cl_keepPersistentDataOnDisconnect
r5apex.exe!0x01c93300 ConVar cl_lagcompensation
r5apex.exe!0x0128bfa0 ConVar cl_language
r5apex.exe!0x01c78800 ConVar cl_leafsystemvis
r5apex.exe!0x01ec9e20 ConVar cl_lerpIfChildrenLerp
r5apex.exe!0x011c5f50 ConVar cl_loadBspFromServerInfo
r5apex.exe!0x011c2f80 ConVar cl_loadPostProcessShadersEarly
r5apex.exe!0x011c2570 ConVar cl_loadStaticPropsInJob
r5apex.exe!0x012d2400 ConVar cl_matchmaking_timeout
r5apex.exe!0x01c881e0 ConVar cl_model_fx_gib_cull_front_dist
r5apex.exe!0x01c87d60 ConVar cl_model_fx_gib_cull_radius
r5apex.exe!0x01c8af40 ConVar cl_mouseenable
r5apex.exe!0x0128bac0 ConVar cl_move_use_dt
r5apex.exe!0x0128a000 ConVar cl_noTimeoutLocalHost
r5apex.exe!0x01c6e3b0 ConVar cl_observerlivelogs_dir
r5apex.exe!0x018ea650 ConVar cl_observerlivelogs_enabled
r5apex.exe!0x018d4c30 ConVar cl_observerlivelogs_spectator_only
r5apex.exe!0x0128c180 ConVar cl_overrideEventTimes
r5apex.exe!0x01e9b1a0 ConVar cl_parallelParticlePreDrawWork
r5apex.exe!0x018cacf0 ConVar cl_parallel_clientside_animations
r5apex.exe!0x01ce13a0 ConVar cl_particle_batch_mode
r5apex.exe!0x01ce0df0 ConVar cl_particle_control_snap_dist
r5apex.exe!0x01ce0d50 ConVar cl_particle_control_snap_mode
r5apex.exe!0x01311820 ConVar cl_particle_fallback_base
r5apex.exe!0x01311b40 ConVar cl_particle_fallback_multiplier
r5apex.exe!0x01c95a80 ConVar cl_particle_limiter_display_killed
r5apex.exe!0x01ece900 ConVar cl_particle_limiter_hide_killable
r5apex.exe!0x01c90a90 ConVar cl_particle_limiter_max_particle_count
r5apex.exe!0x01c90cc0 ConVar cl_particle_limiter_max_system_count
r5apex.exe!0x01c91ee0 ConVar cl_particle_limiter_min_kill_distance
r5apex.exe!0x01c957a0 ConVar cl_particle_limiter_overlay
r5apex.exe!0x01c91730 ConVar cl_particle_max_count
r5apex.exe!0x01c96aa0 ConVar cl_particle_sim_fallback_base_multiplier
r5apex.exe!0x01c8fbc0 ConVar cl_particle_sim_fallback_threshold_ms
r5apex.exe!0x01c94520 ConVar cl_particle_snoozetime
r5apex.exe!0x01c92260 ConVar cl_particles_show_bbox
r5apex.exe!0x01c95e20 ConVar cl_particles_show_bbox_name
r5apex.exe!0x01c92c20 ConVar cl_particles_show_controlpoints
r5apex.exe!0x01c97430 ConVar cl_pclass
r5apex.exe!0x01c94aa0 ConVar cl_pdump
r5apex.exe!0x01c8fd00 ConVar cl_phys_maxticks
r5apex.exe!0x01c931c0 ConVar cl_phys_show_active
r5apex.exe!0x01c93720 ConVar cl_phys_timescale
r5apex.exe!0x01c961a0 ConVar cl_physics_invalidate_ents
r5apex.exe!0x01c96400 ConVar cl_physics_maxvelocity
r5apex.exe!0x01ce24f0 ConVar cl_physicsshadowupdate_render
r5apex.exe!0x01c8b340 ConVar cl_pitchspeed
r5apex.exe!0x0128b910 ConVar cl_playback_screenshots
r5apex.exe!0x018d1d00 ConVar cl_player_fullupdate_predicted_origin_fix
r5apex.exe!0x011c96b0 ConVar cl_postSnapshotTransitionBlockCount
r5apex.exe!0x01ec94e0 ConVar cl_preSnapshotTransitionBlockCount
r5apex.exe!0x018d1da0 ConVar cl_precache_player_models
r5apex.exe!0x01ce14e0 ConVar cl_pred_error_verbose
r5apex.exe!0x01c92580 ConVar cl_pred_optimize
r5apex.exe!0x0128b6f0 ConVar cl_predict
r5apex.exe!0x018d4800 ConVar cl_predict_basetoggles
r5apex.exe!0x01c8ff80 ConVar cl_predict_cmdlimit
r5apex.exe!0x01c96960 ConVar cl_predict_error_icon_duration
r5apex.exe!0x01c917d0 ConVar cl_predict_error_icon_show
r5apex.exe!0x01c94fa0 ConVar cl_predict_error_icon_threshold_angle
r5apex.exe!0x01c90510 ConVar cl_predict_error_icon_threshold_dist
r5apex.exe!0x01ce2380 ConVar cl_predict_motioncontrol
r5apex.exe!0x01c97950 ConVar cl_predict_viewangles
r5apex.exe!0x01c90470 ConVar cl_prediction_error_timestamps
r5apex.exe!0x01c949c0 ConVar cl_predictionlist
r5apex.exe!0x01c92620 ConVar cl_predictweapons
r5apex.exe!0x01eb7140 ConVar cl_prevent_weapon_text_hints
r5apex.exe!0x018cce30 ConVar cl_ragdoll_force_fade_time
r5apex.exe!0x018cc770 ConVar cl_ragdoll_force_fade_time_local_view_player
r5apex.exe!0x01ce0b70 ConVar cl_ragdoll_force_fade_time_on_moving_geo
r5apex.exe!0x018cc2d0 ConVar cl_ragdoll_force_fade_time_titan
r5apex.exe!0x01311960 ConVar cl_ragdoll_maxcount
r5apex.exe!0x01311be0 ConVar cl_ragdoll_self_collision
r5apex.exe!0x012d1660 ConVar cl_ranked_reconnect_timeout
r5apex.exe!0x012d2060 ConVar cl_replayDelayTolerance
r5apex.exe!0x018cd1f0 ConVar cl_requireAnimForAnimEventsHdr
r5apex.exe!0x012d1d60 ConVar cl_resend
r5apex.exe!0x012d2240 ConVar cl_resend_timeout
r5apex.exe!0x0128a8c0 ConVar cl_retire_low_priority_lights
r5apex.exe!0x018e7110 ConVar cl_runWeaponCloneThinkWhenHidden
r5apex.exe!0x01e9e0f0 ConVar cl_safearea
r5apex.exe!0x0128ada0 ConVar cl_screenshotname
r5apex.exe!0x01c97b30 ConVar cl_scriptCompileAsync
r5apex.exe!0x01c93000 ConVar cl_script_perf_dump_on_shutdown
r5apex.exe!0x01ce3350 ConVar cl_shadowupdatespacing
r5apex.exe!0x018e9380 ConVar cl_showClanTags
r5apex.exe!0x01c87e80 ConVar cl_show_splashes
r5apex.exe!0x01c8fda0 ConVar cl_showerror
r5apex.exe!0x01c90660 ConVar cl_showerror_watchfield
r5apex.exe!0x01ec4a40 ConVar cl_showfiredbullets
r5apex.exe!0x01c94dc0 ConVar cl_showfps
r5apex.exe!0x01c91c00 ConVar cl_showfps_altframetime
r5apex.exe!0x01c93ba0 ConVar cl_showpausedimage
r5apex.exe!0x01c8f980 ConVar cl_showpos
r5apex.exe!0x011c42d0 ConVar cl_showsounds
r5apex.exe!0x01c924e0 ConVar cl_showtime
r5apex.exe!0x018cbbb0 ConVar cl_simulateAllModelsRegardless
r5apex.exe!0x01eca160 ConVar cl_simulationtimefix
r5apex.exe!0x018cab10 ConVar cl_skipAnimEventsOnProps
r5apex.exe!0x01c95940 ConVar cl_skipfastpath
r5apex.exe!0x018d2cf0 ConVar cl_smooth
r5apex.exe!0x018d2c40 ConVar cl_smooth_debug
r5apex.exe!0x018d3b70 ConVar cl_smoothtime
r5apex.exe!0x018ca890 ConVar cl_threaded_bone_setup
r5apex.exe!0x01ec9600 ConVar cl_update_visibility_for_non_predicted_local_player_always
r5apex.exe!0x01cb73a0 ConVar cl_updatedirty_async
r5apex.exe!0x018e2670 ConVar cl_updatedirty_early
r5apex.exe!0x0128c040 ConVar cl_updaterate_mp
r5apex.exe!0x01c8b200 ConVar cl_upspeed
r5apex.exe!0x0128c0e0 ConVar cl_useFutureSnapForEvents
r5apex.exe!0x012d1bc0 ConVar cl_useLobbyTypeForChatroom
r5apex.exe!0x018d3550 ConVar cl_view_cone
r5apex.exe!0x018d1f60 ConVar cl_view_cone_debug
r5apex.exe!0x01c78c00 ConVar cl_viewmodel_pre_animate
r5apex.exe!0x01c89580 ConVar cl_warnAboutSoundsOnInvalidEntities
r5apex.exe!0x01c79d20 ConVar cl_yawspeed
r5apex.exe!0x011be3b0 ConVar clampHostFrameTimeToOneTick_enable
r5apex.exe!0x018cb3b0 ConVar clearOnAnimChange
r5apex.exe!0x01c979f0 ConVar client_deferredSnapshotScriptCalls
r5apex.exe!0x011bd580 ConVar clientport
r5apex.exe!0x0131c3c0 ConVar cloak_enabled
r5apex.exe!0x01321e70 ConVar cloak_pilotNoiseFactor
r5apex.exe!0x01321fb0 ConVar cloak_pilotTint1
r5apex.exe!0x01321b50 ConVar cloak_pilotTint2
r5apex.exe!0x013218d0 ConVar cloak_pilotTint3
r5apex.exe!0x011b7860 ConVar clock_bias_mp
r5apex.exe!0x011b8750 ConVar clock_bias_sp
r5apex.exe!0x011b7e80 ConVar clock_showcorrections
r5apex.exe!0x011b86b0 ConVar clock_showdebuginfo
r5apex.exe!0x0592d510 ConVar closecaption
r5apex.exe!0x018e94c0 ConVar clubs_showInvites
r5apex.exe!0x01ce2830 ConVar cockpitDrift_scalePitch
r5apex.exe!0x01ce30d0 ConVar cockpitDrift_scaleYaw
r5apex.exe!0x01ce40c0 ConVar cockpitDrift_speedPitch
r5apex.exe!0x01ce2630 ConVar cockpitDrift_speedYaw
r5apex.exe!0x01eb5770 ConVar cockpitShake_sourceRollRange
r5apex.exe!0x01eb68e0 ConVar cockpitShake_translateRange
r5apex.exe!0x01eb4360 ConVar cockpit_damage_chroma_scale
r5apex.exe!0x01eb47e0 ConVar cockpit_hit_chroma_max_time
r5apex.exe!0x01eb6330 ConVar cockpit_hit_chroma_scale
r5apex.exe!0x01eb5970 ConVar cockpit_pitch_down_frac
r5apex.exe!0x01eb7320 ConVar cockpit_pitch_up_frac
r5apex.exe!0x01eb5f20 ConVar cockpit_screen_boot_chroma_scale
r5apex.exe!0x01eb5330 ConVar cockpit_screen_boot_delay_bottom
r5apex.exe!0x01eb7440 ConVar cockpit_screen_boot_delay_left
r5apex.exe!0x01eb4160 ConVar cockpit_screen_boot_delay_mid
r5apex.exe!0x01eb5830 ConVar cockpit_screen_boot_delay_right
r5apex.exe!0x01eb77f0 ConVar cockpit_screen_boot_delay_top
r5apex.exe!0x012d2d60 ConVar coll_spatial_entry_limit_client
r5apex.exe!0x012d2e00 ConVar coll_spatial_optimize_prefetch
r5apex.exe!0x011b38e0 ConVar coll_use_bolt_size
r5apex.exe!0x01c92800 ConVar colorblind_mode
r5apex.exe!0x012d7d10 ConVar communities_doRealNameLookupsForCommunityCreators
r5apex.exe!0x012d8710 ConVar communities_enabled
r5apex.exe!0x01307370 ConVar communities_hostname
r5apex.exe!0x012d7e50 ConVar community
r5apex.exe!0x012d8030 ConVar community_abortCommunitySettingsTime
r5apex.exe!0x012d8350 ConVar community_abortUserInfoTime
r5apex.exe!0x01306a50 ConVar community_browse_excludeMine
r5apex.exe!0x012d6fe0 ConVar community_clantags
r5apex.exe!0x01306530 ConVar community_doRealNameLookupsForInbox
r5apex.exe!0x012d8670 ConVar community_frame_run
r5apex.exe!0x0130ce00 ConVar community_queryServerWhenOrphaned
r5apex.exe!0x01306490 ConVar community_replaceInboxTokens
r5apex.exe!0x01306e50 ConVar community_replaceInboxTokens
r5apex.exe!0x01306370 ConVar community_resolveNames
r5apex.exe!0x01306770 ConVar community_resolveNames
r5apex.exe!0x012d82b0 ConVar community_send_server_voice
r5apex.exe!0x01306810 ConVar community_spam
r5apex.exe!0x012d87b0 ConVar community_staleCommunitySettingsTime
r5apex.exe!0x012d80d0 ConVar community_staleUserInfoTime
r5apex.exe!0x0130f550 ConVar con_logfile
r5apex.exe!0x011b76e0 ConVar con_timestamp
r5apex.exe!0x0131f040 ConVar cpu_level
r5apex.exe!0x018e8fa0 ConVar cpu_level
r5apex.exe!0x01ec9b80 ConVar createentitydecals
r5apex.exe!0x012d6360 ConVar crossPlay_Enabled
r5apex.exe!0x01c6dd10 ConVar csm0_on_worker
r5apex.exe!0x0131f180 ConVar csm_cascade_res
r5apex.exe!0x018e92e0 ConVar csm_cascade_res
r5apex.exe!0x0131c500 ConVar csm_coverage
r5apex.exe!0x01c6f830 ConVar csm_culling_use_base_planes
r5apex.exe!0x018e7750 ConVar csm_culling_use_exclusion_planes
r5apex.exe!0x018d4760 ConVar csm_culling_use_inclusion_planes
r5apex.exe!0x01c78b60 ConVar csm_culling_use_planes
r5apex.exe!0x018e04a0 ConVar csm_debug_2d
r5apex.exe!0x018e3a90 ConVar csm_debug_culling
r5apex.exe!0x01c6e030 ConVar csm_debug_vis_hi_range
r5apex.exe!0x018e36d0 ConVar csm_debug_vis_lo_range
r5apex.exe!0x018e38a0 ConVar csm_depth_bias
r5apex.exe!0x01c6f0e0 ConVar csm_dropsequence_adjusted_coverage
r5apex.exe!0x018d4a50 ConVar csm_dropsequence_adjustment
r5apex.exe!0x0131ee60 ConVar csm_enabled
r5apex.exe!0x018dd850 ConVar csm_fadeModels
r5apex.exe!0x018e0380 ConVar csm_force_no_csm_in_reflections
r5apex.exe!0x018d44b0 ConVar csm_frustum_draw
r5apex.exe!0x018d4410 ConVar csm_frustum_draw_lock
r5apex.exe!0x01c6dbd0 ConVar csm_ignore_cascade12
r5apex.exe!0x018dca50 ConVar csm_ignore_edge_planes
r5apex.exe!0x018e5350 ConVar csm_ignore_face_planes
r5apex.exe!0x01c6ef00 ConVar csm_max_z_offset
r5apex.exe!0x018e2a10 ConVar csm_min_z_offset
r5apex.exe!0x018d4b10 ConVar csm_renderable_shadows
r5apex.exe!0x01c6efa0 ConVar csm_rope_shadows
r5apex.exe!0x018e2490 ConVar csm_rot_override
r5apex.exe!0x018dc730 ConVar csm_rot_x
r5apex.exe!0x018df860 ConVar csm_rot_y
r5apex.exe!0x01c6f650 ConVar csm_shadow_split_lerp_factor_range
r5apex.exe!0x018e0a20 ConVar csm_texel_size_cascade_0
r5apex.exe!0x018e42b0 ConVar csm_texel_size_cascade_1
r5apex.exe!0x018dce40 ConVar csm_texel_size_cascade_2
r5apex.exe!0x018ea770 ConVar csm_texel_size_cascade_onecascade
r5apex.exe!0x018dc690 ConVar csm_use_env_light_direction
r5apex.exe!0x018e76b0 ConVar csm_world_shadow_meshes
r5apex.exe!0x018ea8d0 ConVar csm_world_shadows
r5apex.exe!0x018ea580 ConVar csm_z_cover_world
r5apex.exe!0x0130c090 ConVar curl_allowHTTPS
r5apex.exe!0x0130c270 ConVar curl_preloadDlls
r5apex.exe!0x0130c1d0 ConVar curl_spamAllQueryStates
r5apex.exe!0x07844990 ConVar cursorWide
r5apex.exe!0x01eb6fd0 ConVar damageIndicatorReplayTimeOffset
r5apex.exe!0x01e9e1b0 ConVar damage_indicator_style_pilot
r5apex.exe!0x01c97df0 ConVar damageinfo_defendInvalidValues
r5apex.exe!0x018cc550 ConVar debugFootstepEffects
r5apex.exe!0x011b57b0 ConVar debug_debug_overlay
r5apex.exe!0x012d85d0 ConVar debug_force_textRestriction
r5apex.exe!0x012d7ef0 ConVar debug_force_ugcRestriction
r5apex.exe!0x012d83f0 ConVar debug_force_voiceRestriction
r5apex.exe!0x011b7ae0 ConVar debug_map_crc
r5apex.exe!0x01324d60 ConVar decal_clip_debug_draw
r5apex.exe!0x01324c80 ConVar decal_clip_debug_groups
r5apex.exe!0x01eba170 ConVar defer_weapon_effects
r5apex.exe!0x018d4e70 ConVar delayPostSnapshotNotificationsToAfterInterpolation
r5apex.exe!0x012d1f40 ConVar demo_autoRecord
r5apex.exe!0x012d1aa0 ConVar demo_autoRecordName
r5apex.exe!0x01eb2000 ConVar demo_connect_string
r5apex.exe!0x01eb1ce0 ConVar demo_ui_enable
r5apex.exe!0x011c4730 ConVar depth_prepass_dist_cutouts
r5apex.exe!0x011c6390 ConVar depth_prepass_dist_opaques
r5apex.exe!0x011c4f70 ConVar depth_prepass_include_opaques
r5apex.exe!0x01e9c530 ConVar devStats
r5apex.exe!0x0130b490 ConVar developer
r5apex.exe!0x01eb6100 ConVar disable_player_use_prompts
r5apex.exe!0x012d2a40 ConVar discord_largeImage
r5apex.exe!0x012d29a0 ConVar discord_smallImage
r5apex.exe!0x012d2ae0 ConVar discord_updatePresence
r5apex.exe!0x011b5de0 ConVar dlight_default_falloff
r5apex.exe!0x011b7c10 ConVar dlight_early_clear
r5apex.exe!0x0128b570 ConVar dlight_enable
r5apex.exe!0x0128a260 ConVar dlight_overlay
r5apex.exe!0x01c9ba20 ConVar dodge_cockpitHack
r5apex.exe!0x01ccd060 ConVar dodge_cockpitOffsetMax
r5apex.exe!0x01cb6e80 ConVar dodge_cockpitTiltMax
r5apex.exe!0x01c98e20 ConVar dodge_vertical_enable
r5apex.exe!0x01c9c8a0 ConVar dodge_vertical_horzspeedscale
r5apex.exe!0x01ccf9d0 ConVar dodge_vertical_in_air
r5apex.exe!0x01cd0560 ConVar dodge_vertical_threshold
r5apex.exe!0x01c98a60 ConVar dodge_viewTiltDecreaseSpeed
r5apex.exe!0x01ccae70 ConVar dodge_viewTiltFalloffTime
r5apex.exe!0x01c98560 ConVar dodge_viewTiltIncreaseSpeed
r5apex.exe!0x01ccadd0 ConVar dodge_viewTiltMax
r5apex.exe!0x01c94180 ConVar dof_enable
r5apex.exe!0x018c2c10 ConVar dof_farDepthEnd
r5apex.exe!0x018c2cb0 ConVar dof_farDepthStart
r5apex.exe!0x018c2df0 ConVar dof_monitorFarDepthEnd
r5apex.exe!0x018c2ad0 ConVar dof_monitorFarDepthStart
r5apex.exe!0x018c2990 ConVar dof_monitorNearDepthEnd
r5apex.exe!0x018c2b70 ConVar dof_monitorNearDepthStart
r5apex.exe!0x018c2d50 ConVar dof_nearDepthEnd
r5apex.exe!0x018c2a30 ConVar dof_nearDepthStart
r5apex.exe!0x018c2e90 ConVar dof_overrideParams
r5apex.exe!0x01c91690 ConVar dof_variable_blur
r5apex.exe!0x01ec81e0 ConVar dormant_debug
r5apex.exe!0x01eb46a0 ConVar draw_target_info_offscreen
r5apex.exe!0x011b5bd0 ConVar dtwatchclass
r5apex.exe!0x011b8c50 ConVar dtwatchdecode
r5apex.exe!0x011b54c0 ConVar dtwatchencode
r5apex.exe!0x011b8a80 ConVar dtwatchent
r5apex.exe!0x011b59e0 ConVar dtwatchvar
r5apex.exe!0x01ea1100 ConVar dump_varsights_calculations
r5apex.exe!0x018d0050 ConVar durango_voice_chat_team_only
r5apex.exe!0x01320060 ConVar dvs_enable
r5apex.exe!0x018ea9f0 ConVar dvs_enable_in_lobby
r5apex.exe!0x0131ffc0 ConVar dvs_gpuframetime_max
r5apex.exe!0x013201a0 ConVar dvs_gpuframetime_min
r5apex.exe!0x01320100 ConVar dvs_scale_min
r5apex.exe!0x011bdc60 ConVar eadpAuth_hostname
r5apex.exe!0x011c0d20 ConVar eadpCodeRedemption_hostname
r5apex.exe!0x011becc0 ConVar eadpFriends_hostname
r5apex.exe!0x01307a70 ConVar eadpGroups_Enabled
r5apex.exe!0x011ba5f0 ConVar eadpGroups_hostname
r5apex.exe!0x011bfd50 ConVar eadpRtm_hostname
r5apex.exe!0x011be590 ConVar eadpSearch_hostname
r5apex.exe!0x011b90c0 ConVar eadpUM_hostname
r5apex.exe!0x01307b40 ConVar eadp_force_nxNameDiscoverable
r5apex.exe!0x01307690 ConVar eadp_persistence
r5apex.exe!0x013102d0 ConVar eadp_rtm_spam_log
r5apex.exe!0x01c977f0 ConVar effect_update_array_spam
r5apex.exe!0x011c65b0 ConVar enable_KVFileOverrides
r5apex.exe!0x011b6720 ConVar enable_debug_overlays
r5apex.exe!0x01cce160 ConVar enable_height_based_land_anims
r5apex.exe!0x01ccc3d0 ConVar enable_height_based_land_anims_titans
r5apex.exe!0x018cba70 ConVar enable_skeleton_draw
r5apex.exe!0x011c1e50 ConVar encrypt_multiKey
r5apex.exe!0x01ec8c80 ConVar ent_lightweightEnts
r5apex.exe!0x01ec7dc0 ConVar ent_repack_almostFull
r5apex.exe!0x01ec8280 ConVar ent_repack_threshhold
r5apex.exe!0x01ccc870 ConVar entity_error_on_hitbox_count_mismatch
r5apex.exe!0x01cb6990 ConVar entity_skipRedundantAddEffects
r5apex.exe!0x012d1040 ConVar entity_useNetworkFieldBuffer
r5apex.exe!0x01ec8460 ConVar error_if_non_standard_ent_create
r5apex.exe!0x01ea03f0 ConVar eula_version
r5apex.exe!0x01e9fd80 ConVar eula_version_accepted
r5apex.exe!0x018e30d0 ConVar eventseq_debug
r5apex.exe!0x01e9bc80 ConVar everything_unlocked
r5apex.exe!0x01e9df30 ConVar fast_intro
r5apex.exe!0x01ed2f50 ConVar fatal_script_error_prompt
r5apex.exe!0x01ed2e10 ConVar fatal_script_errors
r5apex.exe!0x01ed2eb0 ConVar fatal_script_errors_client
r5apex.exe!0x01ed2ff0 ConVar fatal_script_errors_server
r5apex.exe!0x01312600 ConVar filesystem_buffer_size
r5apex.exe!0x01312900 ConVar filesystem_max_stdio_read
r5apex.exe!0x013129a0 ConVar filesystem_native
r5apex.exe!0x013127c0 ConVar filesystem_report_buffered_io
r5apex.exe!0x01312720 ConVar filesystem_unbuffered_io
r5apex.exe!0x01312860 ConVar filesystem_use_overlapped_io
r5apex.exe!0x01cd33f0 ConVar fire_animevents_overlay_not_active
r5apex.exe!0x01ec1490 ConVar first_person_bullet_delay
r5apex.exe!0x018d4370 ConVar first_person_proxy_blend_distance
r5apex.exe!0x01ebd4e0 ConVar first_person_proxy_debug
r5apex.exe!0x01e9fc20 ConVar firsttime_mp_message
r5apex.exe!0x01e9baa0 ConVar fog_enable
r5apex.exe!0x011c18b0 ConVar fog_enable_water_fog
r5apex.exe!0x01e9b380 ConVar fog_enableskybox
r5apex.exe!0x01ec49a0 ConVar force3PLaserAttachment
r5apex.exe!0x012d8530 ConVar force_EAAccess
r5apex.exe!0x011c6c90 ConVar fps_max
r5apex.exe!0x011c5530 ConVar fps_max_use_refresh
r5apex.exe!0x011c5d70 ConVar fps_max_vsync
r5apex.exe!0x018cf8f0 ConVar freecam_swallowButtonInput
r5apex.exe!0x01c98070 ConVar freefall_sound_autoplay_time
r5apex.exe!0x01cc9140 ConVar freefall_sound_height
r5apex.exe!0x0130e890 ConVar friends_onlineUpdateInterval
r5apex.exe!0x01311d80 ConVar fs_intralevel_reads
r5apex.exe!0x01312240 ConVar fs_monitor_read_from_pack
r5apex.exe!0x01311ec0 ConVar fs_report_intra_level_readopens
r5apex.exe!0x01312350 ConVar fs_report_long_reads
r5apex.exe!0x01311e20 ConVar fs_report_sync_opens
r5apex.exe!0x01312080 ConVar fs_report_sync_opens_callstack
r5apex.exe!0x013121a0 ConVar fs_report_sync_opens_fatal
r5apex.exe!0x01311fe0 ConVar fs_showAllReads
r5apex.exe!0x01312a70 ConVar fs_vpk_file_open
r5apex.exe!0x013124f0 ConVar fs_warning_mode
r5apex.exe!0x01c86090 ConVar func_break_max_pieces
r5apex.exe!0x018e99c0 ConVar fx_debug
r5apex.exe!0x01ecd2e0 ConVar fx_deferWorldTraceConstraint
r5apex.exe!0x01c7efe0 ConVar fx_glass_velocity_cap
r5apex.exe!0x01c96820 ConVar fx_impact_ally
r5apex.exe!0x01c8f7a0 ConVar fx_impact_enemy
r5apex.exe!0x01c92940 ConVar fx_impact_neutral
r5apex.exe!0x01ece7c0 ConVar fx_screenspacepass
r5apex.exe!0x01ce16c0 ConVar g_debug_ragdoll_removal
r5apex.exe!0x018ccd90 ConVar g_ragdoll_fadespeed
r5apex.exe!0x01ce0c10 ConVar g_ragdoll_important_maxcount
r5apex.exe!0x018cc070 ConVar g_ragdoll_lvfadespeed
r5apex.exe!0x01c831f0 ConVar gameCursor_ModeActive
r5apex.exe!0x01c84000 ConVar gameCursor_Velocity
r5apex.exe!0x018e0e50 ConVar gamepad_ads_advanced_sensitivity_scalar_0
r5apex.exe!0x018e0ef0 ConVar gamepad_ads_advanced_sensitivity_scalar_1
r5apex.exe!0x018e0f90 ConVar gamepad_ads_advanced_sensitivity_scalar_2
r5apex.exe!0x018e1030 ConVar gamepad_ads_advanced_sensitivity_scalar_3
r5apex.exe!0x018e10d0 ConVar gamepad_ads_advanced_sensitivity_scalar_4
r5apex.exe!0x018e1170 ConVar gamepad_ads_advanced_sensitivity_scalar_5
r5apex.exe!0x018e1210 ConVar gamepad_ads_advanced_sensitivity_scalar_6
r5apex.exe!0x018e12b0 ConVar gamepad_ads_advanced_sensitivity_scalar_7
r5apex.exe!0x018ea120 ConVar gamepad_aim_assist_ads_high_power_scopes
r5apex.exe!0x018e7070 ConVar gamepad_aim_assist_ads_low_power_scopes
r5apex.exe!0x018d5c80 ConVar gamepad_aim_assist_hip_high_power_scopes
r5apex.exe!0x018e5470 ConVar gamepad_aim_assist_hip_low_power_scopes
r5apex.exe!0x018ed9d0 ConVar gamepad_aim_assist_melee
r5apex.exe!0x018e9240 ConVar gamepad_aim_speed
r5apex.exe!0x018e5d40 ConVar gamepad_aim_speed_ads_0
r5apex.exe!0x018e5de0 ConVar gamepad_aim_speed_ads_1
r5apex.exe!0x018e5e80 ConVar gamepad_aim_speed_ads_2
r5apex.exe!0x018e5f20 ConVar gamepad_aim_speed_ads_3
r5apex.exe!0x018e5fc0 ConVar gamepad_aim_speed_ads_4
r5apex.exe!0x018e6060 ConVar gamepad_aim_speed_ads_5
r5apex.exe!0x018e6100 ConVar gamepad_aim_speed_ads_6
r5apex.exe!0x018e61a0 ConVar gamepad_aim_speed_ads_7
r5apex.exe!0x01e9fce0 ConVar gamepad_button_layout
r5apex.exe!0x01e9f9b0 ConVar gamepad_buttons_are_southpaw
r5apex.exe!0x018ea3a0 ConVar gamepad_custom_ads_pitch
r5apex.exe!0x018e3210 ConVar gamepad_custom_ads_turn_delay
r5apex.exe!0x018d57e0 ConVar gamepad_custom_ads_turn_pitch
r5apex.exe!0x01c6f970 ConVar gamepad_custom_ads_turn_time
r5apex.exe!0x018dcee0 ConVar gamepad_custom_ads_turn_yaw
r5apex.exe!0x01c6eb40 ConVar gamepad_custom_ads_yaw
r5apex.exe!0x018dc110 ConVar gamepad_custom_assist_on
r5apex.exe!0x018e8de0 ConVar gamepad_custom_curve
r5apex.exe!0x018e90e0 ConVar gamepad_custom_deadzone_in
r5apex.exe!0x018d52d0 ConVar gamepad_custom_deadzone_out
r5apex.exe!0x018e6460 ConVar gamepad_custom_enabled
r5apex.exe!0x018df900 ConVar gamepad_custom_hip_pitch
r5apex.exe!0x01c6ddb0 ConVar gamepad_custom_hip_turn_delay
r5apex.exe!0x01c6f350 ConVar gamepad_custom_hip_turn_pitch
r5apex.exe!0x01c6ee60 ConVar gamepad_custom_hip_turn_time
r5apex.exe!0x018e9560 ConVar gamepad_custom_hip_turn_yaw
r5apex.exe!0x018e6b50 ConVar gamepad_custom_hip_yaw
r5apex.exe!0x01e9ea10 ConVar gamepad_custom_pilot
r5apex.exe!0x01e9e570 ConVar gamepad_custom_titan
r5apex.exe!0x018e63c0 ConVar gamepad_deadzone_index_look
r5apex.exe!0x018e0ac0 ConVar gamepad_deadzone_index_move
r5apex.exe!0x01c8d940 ConVar gamepad_enabled
r5apex.exe!0x018ea1c0 ConVar gamepad_look_curve
r5apex.exe!0x01ea0590 ConVar gamepad_stick_layout
r5apex.exe!0x01c799a0 ConVar gamepad_toggle_ads
r5apex.exe!0x01c79c80 ConVar gamepad_toggle_survivalSlot_to_weaponInspect
r5apex.exe!0x01c84cf0 ConVar gamepad_togglecrouch_hold
r5apex.exe!0x013166a0 ConVar gamepad_trigger_threshold
r5apex.exe!0x018ea060 ConVar gamepad_use_per_scope_ads_settings
r5apex.exe!0x018e6dd0 ConVar gamepad_use_per_scope_sensitivity_scalars
r5apex.exe!0x01ea1060 ConVar gamepad_use_type
r5apex.exe!0x011c3340 ConVar gameui_xbox
r5apex.exe!0x01ea02f0 ConVar gamma_adjusted
r5apex.exe!0x018dde70 ConVar gatherprops_no_wait
r5apex.exe!0x01322910 ConVar gfx_desaturate_force
r5apex.exe!0x01326fa0 ConVar gfx_nvnUseLowLatency
r5apex.exe!0x01326f00 ConVar gfx_nvnUseLowLatencyBoost
r5apex.exe!0x01e9ba00 ConVar gl_clear_color_buffer
r5apex.exe!0x01e9ab60 ConVar gl_clear_fogcolor
r5apex.exe!0x01e9ade0 ConVar gl_clear_randomcolor
r5apex.exe!0x018e3770 ConVar glass_break_required_speed
r5apex.exe!0x01c8c5e0 ConVar glass_shatter_direction_force_scale
r5apex.exe!0x01c80950 ConVar glass_shatter_force_scale
r5apex.exe!0x01c861b0 ConVar glass_shatter_size_scale
r5apex.exe!0x01c7f710 ConVar glass_shatter_use_real_direction
r5apex.exe!0x01322870 ConVar glitch_aberrationScale
r5apex.exe!0x018c1780 ConVar global_lighting_partial_update
r5apex.exe!0x01ed4340 ConVar gpu_count
r5apex.exe!0x013248c0 ConVar gpu_driven_tex_stream
r5apex.exe!0x01324e00 ConVar gpu_driven_tex_stream_single_thread
r5apex.exe!0x01320240 ConVar gpu_level
r5apex.exe!0x01c781c0 ConVar gpu_level
r5apex.exe!0x01316c00 ConVar gpu_mem_level
r5apex.exe!0x018d5720 ConVar gpu_mem_level
r5apex.exe!0x0131fde0 ConVar gpu_vram_size_mb
r5apex.exe!0x01cd0490 ConVar grapple_accel_human
r5apex.exe!0x01ccd160 ConVar grapple_accel_titan
r5apex.exe!0x01ccfc10 ConVar grapple_around_obstacle_accel
r5apex.exe!0x01cce780 ConVar grapple_autoMantle
r5apex.exe!0x01cd1960 ConVar grapple_autoMeleeConvergeTime
r5apex.exe!0x01c9dd10 ConVar grapple_autoMeleeOnDetach
r5apex.exe!0x01cd2480 ConVar grapple_autoMeleePredict
r5apex.exe!0x01cd44e0 ConVar grapple_autoMeleePredictTime
r5apex.exe!0x01cd4440 ConVar grapple_autoMeleeViewRotateSpeedFar
r5apex.exe!0x01cd43a0 ConVar grapple_autoMeleeViewRotateSpeedNear
r5apex.exe!0x01cd0350 ConVar grapple_debug
r5apex.exe!0x01c98880 ConVar grapple_decelMeleeStrength
r5apex.exe!0x01cc9640 ConVar grapple_decel_human
r5apex.exe!0x01c9b220 ConVar grapple_decel_titan
r5apex.exe!0x01c9bde0 ConVar grapple_detachExtraAllowedLength
r5apex.exe!0x01c9cc60 ConVar grapple_disableMeleeWhenActive
r5apex.exe!0x01cc8c10 ConVar grapple_dontFightGravity
r5apex.exe!0x01cc9fd0 ConVar grapple_fallSpeed
r5apex.exe!0x01ccf550 ConVar grapple_forcedRetractVel
r5apex.exe!0x01c9d900 ConVar grapple_gracePeriod
r5apex.exe!0x01c9ce70 ConVar grapple_gravityPushUnderContribution
r5apex.exe!0x01ccded0 ConVar grapple_initialImpulseOffGround_human
r5apex.exe!0x01cd14f0 ConVar grapple_initialImpulseOffGround_human_npc
r5apex.exe!0x01cb6f20 ConVar grapple_initialImpulseOffGround_titan
r5apex.exe!0x01ccd4c0 ConVar grapple_initialImpulse_human
r5apex.exe!0x01c9c580 ConVar grapple_initialImpulse_titan
r5apex.exe!0x01c9cd30 ConVar grapple_initialSlowFracVert_human
r5apex.exe!0x01cb7300 ConVar grapple_initialSlowFracVert_titan
r5apex.exe!0x01cc99b0 ConVar grapple_initialSlowFrac_human
r5apex.exe!0x01cc96e0 ConVar grapple_initialSlowFrac_titan
r5apex.exe!0x01cce850 ConVar grapple_initialSpeedMin_human
r5apex.exe!0x01cd1a00 ConVar grapple_initialSpeedMin_titan
r5apex.exe!0x01cc8d50 ConVar grapple_jumpFrac
r5apex.exe!0x01cc8fd0 ConVar grapple_letGravityHelpCosAngle
r5apex.exe!0x01cc9070 ConVar grapple_lift
r5apex.exe!0x01cd3270 ConVar grapple_pullDelay_human
r5apex.exe!0x01cd31d0 ConVar grapple_pullDelay_titan
r5apex.exe!0x01cd1cb0 ConVar grapple_retractVel
r5apex.exe!0x01cd1240 ConVar grapple_rodeoVerticalImpulse
r5apex.exe!0x01cd4580 ConVar grapple_shootVel
r5apex.exe!0x01cc8e90 ConVar grapple_speedRampMax_human
r5apex.exe!0x01cd2200 ConVar grapple_speedRampMax_titan
r5apex.exe!0x01c9c4e0 ConVar grapple_speedRampMin_human
r5apex.exe!0x01cc9a50 ConVar grapple_speedRampMin_titan
r5apex.exe!0x01ccd3f0 ConVar grapple_speedRampTime_human
r5apex.exe!0x01ccc700 ConVar grapple_speedRampTime_titan
r5apex.exe!0x01cc8df0 ConVar grapple_swingAngle
r5apex.exe!0x01c9d0f0 ConVar grapple_swingPullAngle
r5apex.exe!0x01c9ca80 ConVar grapple_swingPullSpeedLength
r5apex.exe!0x01c98ce0 ConVar grapple_swingPullSpeedScale
r5apex.exe!0x01ccfb70 ConVar grapple_titanEmbarkDist
r5apex.exe!0x01cc8f30 ConVar grapple_windowCheckDist
r5apex.exe!0x01cdd300 ConVar gravity_grenade_decel
r5apex.exe!0x01cd8fb0 ConVar gravity_grenade_projectile_min_speed
r5apex.exe!0x01c98b00 ConVar ground_debug
r5apex.exe!0x01cd4730 ConVar ground_trace_hull_radius
r5apex.exe!0x011c8fa0 ConVar grx_hasUnknownItems
r5apex.exe!0x01326000 ConVar gtao_angle_bias
r5apex.exe!0x01325880 ConVar gtao_intensity
r5apex.exe!0x01326280 ConVar gtao_intensity_in_lobby
r5apex.exe!0x01326320 ConVar gtao_thickness_heuristic
r5apex.exe!0x012d18c0 ConVar hasAnyAssetsWithDiscardedStreamableData
r5apex.exe!0x012d2360 ConVar hasMic
r5apex.exe!0x012d1820 ConVar hasPartialInstall
r5apex.exe!0x013260a0 ConVar hbao_angle_bias
r5apex.exe!0x01325ba0 ConVar hbao_intensity
r5apex.exe!0x01325d80 ConVar hbao_stepsize_random
r5apex.exe!0x01325a60 ConVar hbaobasic_tangent_bias
r5apex.exe!0x01c8b500 ConVar hidehud
r5apex.exe!0x018e3590 ConVar highlight_deferred_update
r5apex.exe!0x01324f40 ConVar highlight_draw
r5apex.exe!0x01324ea0 ConVar highlight_enable_discard
r5apex.exe!0x01325100 ConVar highlight_lazy_clear_buffers
r5apex.exe!0x01325060 ConVar highlight_object_max_count
r5apex.exe!0x01eccaf0 ConVar hitbox_bodygroup_check
r5apex.exe!0x01c93260 ConVar hitch_alert_active
r5apex.exe!0x01c92b00 ConVar hitch_alert_color
r5apex.exe!0x01c90b30 ConVar hitch_alert_show_large_snapshots
r5apex.exe!0x0130afb0 ConVar host_RunFrameServerAlways
r5apex.exe!0x0130aa30 ConVar host_ShowIPCCallCount
r5apex.exe!0x012d4620 ConVar host_flush_threshold
r5apex.exe!0x0130a4b0 ConVar host_forceTakeHomeBuild
r5apex.exe!0x0130b3f0 ConVar host_framerate
r5apex.exe!0x011c0be0 ConVar host_hasIrreversibleShutdown
r5apex.exe!0x0130b350 ConVar host_limitlocal
r5apex.exe!0x011b9a70 ConVar host_map
r5apex.exe!0x0130b0f0 ConVar host_print_frame_times
r5apex.exe!0x01309f50 ConVar host_profile
r5apex.exe!0x0130a8f0 ConVar host_runframe_input_parcelremainder
r5apex.exe!0x0130a550 ConVar host_server_thread_min_ticks
r5apex.exe!0x01308490 ConVar host_sleep
r5apex.exe!0x01309990 ConVar host_speeds
r5apex.exe!0x0128af80 ConVar host_syncfps
r5apex.exe!0x01309d10 ConVar host_thread_join_fast
r5apex.exe!0x0130af10 ConVar host_thread_mode
r5apex.exe!0x01309b50 ConVar host_threaded_sound
r5apex.exe!0x0130b5d0 ConVar host_timescale
r5apex.exe!0x011bcfe0 ConVar hostname
r5apex.exe!0x01cd9eb0 ConVar hover_vehicle_acceleration
r5apex.exe!0x01cdd3a0 ConVar hover_vehicle_air_acceleration
r5apex.exe!0x01cd5020 ConVar hover_vehicle_boost_cooldown
r5apex.exe!0x01cd4f00 ConVar hover_vehicle_boost_speed_max
r5apex.exe!0x01cdedb0 ConVar hover_vehicle_boost_speed_min
r5apex.exe!0x01cdc2b0 ConVar hover_vehicle_deceleration
r5apex.exe!0x01cde210 ConVar hover_vehicle_deceleration_powerbreaking
r5apex.exe!0x01c7d310 ConVar hover_vehicle_invisible_when_camera_is_too_close
r5apex.exe!0x01eb1700 ConVar hover_vehicle_passenger_left_attachment_name
r5apex.exe!0x01cdb100 ConVar hover_vehicle_speed
r5apex.exe!0x0130be10 ConVar http_StryderKey
r5apex.exe!0x0130b7d0 ConVar http_debug
r5apex.exe!0x0130bcd0 ConVar http_debug_forceFailRate
r5apex.exe!0x0130ba50 ConVar http_debug_forceFailStatus
r5apex.exe!0x0130bc30 ConVar http_expoBackoff_Enabled
r5apex.exe!0x0130b870 ConVar http_failuresAsErrors
r5apex.exe!0x0130bb90 ConVar http_maxAllocateAttempts
r5apex.exe!0x0130c130 ConVar http_recv_fail_realloc
r5apex.exe!0x0130baf0 ConVar http_sandbox
r5apex.exe!0x0130b9b0 ConVar http_showQueries
r5apex.exe!0x01ecad00 ConVar hud_autoreloadscript
r5apex.exe!0x01c95040 ConVar hud_setting_accessibleChat
r5apex.exe!0x01c907b0 ConVar hud_setting_adsDof
r5apex.exe!0x012d37e0 ConVar hud_setting_anonymousMode
r5apex.exe!0x01eb44a0 ConVar hud_setting_compactOverHeadNames
r5apex.exe!0x01c95cc0 ConVar hud_setting_damageIndicatorStyle
r5apex.exe!0x01c926c0 ConVar hud_setting_damageTextStyle
r5apex.exe!0x01c8f840 ConVar hud_setting_enableModWheel
r5apex.exe!0x01e9ed50 ConVar hud_setting_healthUseOnHold
r5apex.exe!0x01e9f0a0 ConVar hud_setting_healthWheelToggle
r5apex.exe!0x01e9f2c0 ConVar hud_setting_healthWheelUseOnRelease
r5apex.exe!0x01c92020 ConVar hud_setting_lootPromptStyle
r5apex.exe!0x01c923a0 ConVar hud_setting_minimapRotate
r5apex.exe!0x01e9e8f0 ConVar hud_setting_ordnanceUseOnHold
r5apex.exe!0x01ea06f0 ConVar hud_setting_ordnanceWheelToggle
r5apex.exe!0x01e9eab0 ConVar hud_setting_ordnanceWheelUseOnRelease
r5apex.exe!0x01c95ba0 ConVar hud_setting_pingAlpha
r5apex.exe!0x01c92e20 ConVar hud_setting_pingDoubleTapEnemy
r5apex.exe!0x01e9f400 ConVar hud_setting_pingWheelToggle
r5apex.exe!0x01c8fc60 ConVar hud_setting_showButtonHints
r5apex.exe!0x01c95700 ConVar hud_setting_showCallsigns
r5apex.exe!0x01c905c0 ConVar hud_setting_showHopUpPopUp
r5apex.exe!0x01c94850 ConVar hud_setting_showLevelUp
r5apex.exe!0x01c937c0 ConVar hud_setting_showMedals
r5apex.exe!0x01c96a00 ConVar hud_setting_showMeter
r5apex.exe!0x01c93900 ConVar hud_setting_showObituary
r5apex.exe!0x01c90d60 ConVar hud_setting_showTips
r5apex.exe!0x01c965c0 ConVar hud_setting_showWeaponFlyouts
r5apex.exe!0x01c96660 ConVar hud_setting_streamerMode
r5apex.exe!0x01c7eae0 ConVar hudchat_new_message_fade_duration
r5apex.exe!0x01c862f0 ConVar hudchat_new_message_shown_duration
r5apex.exe!0x01c7f850 ConVar hudchat_play_text_to_speech
r5apex.exe!0x01c7a120 ConVar hudchat_text_check_teams
r5apex.exe!0x01c794e0 ConVar hudchat_text_to_speech_max_age
r5apex.exe!0x01c7e920 ConVar hudchat_transition_message_mode_fade_duration
r5apex.exe!0x01c7da60 ConVar hudchat_visibility
r5apex.exe!0x01ed20a0 ConVar hudwarp_chopsize
r5apex.exe!0x01ed1d80 ConVar hudwarp_override
r5apex.exe!0x01ed1c40 ConVar hudwarp_viewDist
r5apex.exe!0x01ed2000 ConVar hudwarp_xScale
r5apex.exe!0x01ed0d60 ConVar hudwarp_xWarp
r5apex.exe!0x01ed0e00 ConVar hudwarp_yScale
r5apex.exe!0x01ed1ce0 ConVar hudwarp_yWarp
r5apex.exe!0x01c90700 ConVar idcolor_ally
r5apex.exe!0x01c96c80 ConVar idcolor_ally_cb1
r5apex.exe!0x01c94920 ConVar idcolor_ally_cb2
r5apex.exe!0x01c94e60 ConVar idcolor_ally_cb3
r5apex.exe!0x01c976d0 ConVar idcolor_enemy
r5apex.exe!0x01c93fc0 ConVar idcolor_enemy_cb1
r5apex.exe!0x01c93a60 ConVar idcolor_enemy_cb2
r5apex.exe!0x01c8f8e0 ConVar idcolor_enemy_cb3
r5apex.exe!0x01c909f0 ConVar idcolor_neutral
r5apex.exe!0x011c6f10 ConVar ignore_fatal_errors
r5apex.exe!0x01e9c340 ConVar ignore_script_errors
r5apex.exe!0x01cd4690 ConVar ik_debug
r5apex.exe!0x01c97c70 ConVar ik_debug_chain
r5apex.exe!0x01cce920 ConVar ik_debug_ent
r5apex.exe!0x01cd27a0 ConVar ik_debug_text
r5apex.exe!0x01c9bc00 ConVar ik_enable
r5apex.exe!0x01cc8b70 ConVar ik_enable_client
r5apex.exe!0x01ccfe70 ConVar ik_height_adjust
r5apex.exe!0x01c9c060 ConVar ik_height_adjust_debug
r5apex.exe!0x01c9aa20 ConVar ik_height_adjust_move_speed
r5apex.exe!0x01c98740 ConVar ik_height_adjust_sine
r5apex.exe!0x01cd1450 ConVar ik_height_adjust_speed
r5apex.exe!0x01ccc330 ConVar ik_latch
r5apex.exe!0x01cb71e0 ConVar ik_normal_lerp_rate
r5apex.exe!0x01ccb030 ConVar ik_unlatch_max_rate
r5apex.exe!0x01314320 ConVar ime_enabled
r5apex.exe!0x01ecf1d0 ConVar imgui_buildmode
r5apex.exe!0x01ecf530 ConVar imgui_buildmode
r5apex.exe!0x01c896a0 ConVar impact_allow
r5apex.exe!0x01c939a0 ConVar impact_debug_info
r5apex.exe!0x01c8b460 ConVar impact_victim_offset_dist
r5apex.exe!0x01ce22e0 ConVar impulse_low_decel_duration_scalar
r5apex.exe!0x012d24a0 ConVar inPartyChat
r5apex.exe!0x011bed60 ConVar in_forceuser
r5apex.exe!0x011c6250 ConVar in_syncRT
r5apex.exe!0x01c79580 ConVar in_usekeyboardsampletime
r5apex.exe!0x012d8490 ConVar inbox_enabled
r5apex.exe!0x012d8170 ConVar infoblock_requestInterval
r5apex.exe!0x01c8bfa0 ConVar input_did_turn_threshold
r5apex.exe!0x01e9f220 ConVar intro_viewed
r5apex.exe!0x011bfb60 ConVar ip
r5apex.exe!0x01c8a1a0 ConVar joy_advaxisr
r5apex.exe!0x01c7a5a0 ConVar joy_advaxisu
r5apex.exe!0x01c8c800 ConVar joy_advaxisv
r5apex.exe!0x01c85130 ConVar joy_advaxisx
r5apex.exe!0x01c878e0 ConVar joy_advaxisy
r5apex.exe!0x01c84d90 ConVar joy_advaxisz
r5apex.exe!0x01c8bf00 ConVar joy_inverty
r5apex.exe!0x01c8d9e0 ConVar joy_legacy
r5apex.exe!0x01c7fb50 ConVar joy_movement_stick
r5apex.exe!0x011c3020 ConVar joy_requireFocus
r5apex.exe!0x01c88440 ConVar joy_rumble
r5apex.exe!0x01c89eb0 ConVar joy_xcontroller_cfg_loaded
r5apex.exe!0x0128a440 ConVar jpeg_quality
r5apex.exe!0x018c46e0 ConVar jt_help_with_anything_ignore_preference
r5apex.exe!0x01cd03f0 ConVar jump_graceperiod
r5apex.exe!0x01ccd630 ConVar jump_keyboardgrace_max
r5apex.exe!0x01cb68f0 ConVar jump_keyboardgrace_strength
r5apex.exe!0x01c9cdd0 ConVar jump_keyboardgraceperiodmax
r5apex.exe!0x01ccdab0 ConVar jump_keyboardgraceperiodmin
r5apex.exe!0x01cdc350 ConVar jumppad_vert_override_ducked_scalar
r5apex.exe!0x012d3560 ConVar killReplay_lagCompensate
r5apex.exe!0x01eb6d80 ConVar killReplay_playNonReplayRemoteCallsOnLocalClientPlayer
r5apex.exe!0x018e9840 ConVar leaf_threadedRecompute
r5apex.exe!0x018e6240 ConVar leaf_threadedRecompute_batchSize
r5apex.exe!0x01eb9a40 ConVar leech_npc_angle_cos
r5apex.exe!0x01ec92a0 ConVar lerp_careAboutAttachmentBonePosition
r5apex.exe!0x01c98920 ConVar lerp_debugEnt
r5apex.exe!0x01ec9ce0 ConVar lerp_opt
r5apex.exe!0x01ec7f00 ConVar lerp_threaded
r5apex.exe!0x01ec9200 ConVar lerp_threaded_numEntsPerTask
r5apex.exe!0x011ba730 ConVar light_maxcone
r5apex.exe!0x0131c640 ConVar lightmap_realtimelight
r5apex.exe!0x0131fb80 ConVar lightmap_realtimeshadows
r5apex.exe!0x0130a990 ConVar load_during_video
r5apex.exe!0x01eb2ea0 ConVar loaderrorsCount
r5apex.exe!0x01eb2780 ConVar loaderrorsNeedShown
r5apex.exe!0x01ec7fa0 ConVar lobby_flicker_fix_disable
r5apex.exe!0x01eb33a0 ConVar localClientPlayerCachedLevel
r5apex.exe!0x0128bea0 ConVar locationInfo
r5apex.exe!0x0128be00 ConVar locationInfo_nucleus
r5apex.exe!0x01c7dba0 ConVar locator_background_border_color
r5apex.exe!0x01c793c0 ConVar locator_background_border_thickness
r5apex.exe!0x01c803f0 ConVar locator_background_color
r5apex.exe!0x01c80630 ConVar locator_background_shift_x
r5apex.exe!0x01c81460 ConVar locator_background_shift_y
r5apex.exe!0x01c84ed0 ConVar locator_background_style
r5apex.exe!0x01c81340 ConVar locator_background_thickness_x
r5apex.exe!0x01c7a1c0 ConVar locator_background_thickness_y
r5apex.exe!0x01c7eec0 ConVar locator_fade_time
r5apex.exe!0x01c8bde0 ConVar locator_icon_max_size_non_ss
r5apex.exe!0x01c85730 ConVar locator_icon_min_size_non_ss
r5apex.exe!0x01c7f080 ConVar locator_lerp_rest
r5apex.exe!0x01c81d00 ConVar locator_lerp_speed
r5apex.exe!0x01c83f60 ConVar locator_lerp_time
r5apex.exe!0x01c88020 ConVar locator_pulse_time
r5apex.exe!0x01c79ac0 ConVar locator_split_len
r5apex.exe!0x01c81f60 ConVar locator_split_maxwide_percent
r5apex.exe!0x01c87980 ConVar locator_start_at_crosshair
r5apex.exe!0x01c85ed0 ConVar locator_target_offset_x
r5apex.exe!0x01c7d1d0 ConVar locator_target_offset_y
r5apex.exe!0x01c8a6a0 ConVar locator_topdown_style
r5apex.exe!0x01c864a0 ConVar lookspring
r5apex.exe!0x01c8ae00 ConVar lookstrafe
r5apex.exe!0x01c80a70 ConVar m_acceleration
r5apex.exe!0x01c8ace0 ConVar m_forward
r5apex.exe!0x01c7f7b0 ConVar m_invert_pitch
r5apex.exe!0x01c85090 ConVar m_side
r5apex.exe!0x01eb2aa0 ConVar mainmenu_background_movie
r5apex.exe!0x01c8a0d0 ConVar map_settings_override
r5apex.exe!0x01c900c0 ConVar mat_autoexposure_compensation
r5apex.exe!0x018c1a00 ConVar mat_autoexposure_force_value
r5apex.exe!0x01c950e0 ConVar mat_autoexposure_max
r5apex.exe!0x01c92ec0 ConVar mat_autoexposure_max_multiplier
r5apex.exe!0x01c96780 ConVar mat_autoexposure_min
r5apex.exe!0x01c93680 ConVar mat_autoexposure_min_multiplier
r5apex.exe!0x01c91870 ConVar mat_autoexposure_speed
r5apex.exe!0x01c97390 ConVar mat_autoexposure_uncap
r5apex.exe!0x01c96360 ConVar mat_bloom_cutoff
r5apex.exe!0x018c1b40 ConVar mat_bloom_max_lighting_value
r5apex.exe!0x01c908d0 ConVar mat_bloom_scalefactor_scalar
r5apex.exe!0x013216f0 ConVar mat_bloom_streak_amount
r5apex.exe!0x01c94220 ConVar mat_bloom_streak_cutoff
r5apex.exe!0x01c93860 ConVar mat_bloom_streak_cutoff_exposure_adapt
r5apex.exe!0x01322730 ConVar mat_bloom_streak_exponent_post
r5apex.exe!0x01c93120 ConVar mat_bloom_streak_exponent_pre
r5apex.exe!0x01322230 ConVar mat_bloom_wide_amount
r5apex.exe!0x01c940e0 ConVar mat_bloom_wide_exponent_pre
r5apex.exe!0x01c95ec0 ConVar mat_bloomamount_rate
r5apex.exe!0x01c978b0 ConVar mat_bloomscale
r5apex.exe!0x013273a0 ConVar mat_checkStalls
r5apex.exe!0x0131c940 ConVar mat_cloudmask
r5apex.exe!0x011b7d40 ConVar mat_colcorrection_disableentities
r5apex.exe!0x012d2b80 ConVar mat_colcorrection_disableentities
r5apex.exe!0x01c6db30 ConVar mat_colcorrection_disableentities
r5apex.exe!0x011b65e0 ConVar mat_colcorrection_editor
r5apex.exe!0x018e2970 ConVar mat_colcorrection_editor
r5apex.exe!0x018e2f90 ConVar mat_colcorrection_forceentitiesclientside
r5apex.exe!0x011b6d10 ConVar mat_colorcorrection
r5apex.exe!0x013227d0 ConVar mat_debug_postprocess_allowed
r5apex.exe!0x01c94640 ConVar mat_debug_postprocessing_effects
r5apex.exe!0x01322550 ConVar mat_debug_tonemapping
r5apex.exe!0x01322050 ConVar mat_debug_tonemapping_disable
r5apex.exe!0x01321f10 ConVar mat_debug_tonemapping_mid1
r5apex.exe!0x01321bf0 ConVar mat_debug_tonemapping_mid2
r5apex.exe!0x01321dd0 ConVar mat_debug_tonemapping_shoulder
r5apex.exe!0x01321d30 ConVar mat_debug_tonemapping_toe
r5apex.exe!0x0131ff20 ConVar mat_debugalttab
r5apex.exe!0x018c2490 ConVar mat_depthbias_decal
r5apex.exe!0x018c2670 ConVar mat_depthbias_normal
r5apex.exe!0x018c2350 ConVar mat_depthbias_shadowmap
r5apex.exe!0x018c2530 ConVar mat_depthbias_tightshadowmap
r5apex.exe!0x018c2030 ConVar mat_depthbias_ui
r5apex.exe!0x018c25d0 ConVar mat_depthbias_zfill
r5apex.exe!0x018c1ef0 ConVar mat_depthbiasclamp_decal
r5apex.exe!0x018c28f0 ConVar mat_depthbiasclamp_normal
r5apex.exe!0x018c20d0 ConVar mat_depthbiasclamp_shadowmap
r5apex.exe!0x018c22b0 ConVar mat_depthbiasclamp_ui
r5apex.exe!0x018c2210 ConVar mat_depthbiasclamp_zfill
r5apex.exe!0x018c1f90 ConVar mat_depthtest_force_disabled
r5apex.exe!0x0131f9a0 ConVar mat_detail_tex
r5apex.exe!0x01316ac0 ConVar mat_diffuse
r5apex.exe!0x01c93e00 ConVar mat_disable_bloom
r5apex.exe!0x018c1960 ConVar mat_disable_lightmap_ambient
r5apex.exe!0x0131ec80 ConVar mat_disable_lightmaps
r5apex.exe!0x0131a0c0 ConVar mat_disable_model_ambient
r5apex.exe!0x011c4410 ConVar mat_drawMenuGrid
r5apex.exe!0x011c6d30 ConVar mat_drawTitleSafe
r5apex.exe!0x01316d40 ConVar mat_drawflat
r5apex.exe!0x0131c8a0 ConVar mat_dxlevel
r5apex.exe!0x011b6680 ConVar mat_dynamic_tonemapping
r5apex.exe!0x01320380 ConVar mat_dynamic_tonemapping
r5apex.exe!0x01322a50 ConVar mat_enable_ssr
r5apex.exe!0x018c1be0 ConVar mat_envmap_scale
r5apex.exe!0x011b5710 ConVar mat_envmaptgasize
r5apex.exe!0x0131f400 ConVar mat_fastnobump
r5apex.exe!0x011bffb0 ConVar mat_fastspecular
r5apex.exe!0x0131f860 ConVar mat_filterlightmaps
r5apex.exe!0x01319f00 ConVar mat_filtertextures
r5apex.exe!0x01c90c20 ConVar mat_force_bloom
r5apex.exe!0x0131f360 ConVar mat_forceaniso
r5apex.exe!0x01c91480 ConVar mat_frame_color_bias
r5apex.exe!0x01c92a60 ConVar mat_frame_color_enabled
r5apex.exe!0x01c974d0 ConVar mat_frame_color_scale
r5apex.exe!0x01c91ab0 ConVar mat_frame_color_spot_metering_screen_ratio
r5apex.exe!0x011be810 ConVar mat_fullbright
r5apex.exe!0x01322370 ConVar mat_fxaa_enable
r5apex.exe!0x01316a20 ConVar mat_global_lighting
r5apex.exe!0x013276a0 ConVar mat_global_lighting
r5apex.exe!0x01ce60f0 ConVar mat_global_lighting
r5apex.exe!0x011bdff0 ConVar mat_hdr_level
r5apex.exe!0x012d2c20 ConVar mat_hdrcolcorrection_editor
r5apex.exe!0x013168e0 ConVar mat_hdrcolorcorrection
r5apex.exe!0x013277f0 ConVar mat_hide_sun_in_last_cascade
r5apex.exe!0x01327750 ConVar mat_instancing
r5apex.exe!0x01327300 ConVar mat_letterbox_aspect_goal
r5apex.exe!0x01327040 ConVar mat_letterbox_aspect_threshold
r5apex.exe!0x01ce6410 ConVar mat_lightcull_subview
r5apex.exe!0x01e9a8e0 ConVar mat_lightcull_subviews
r5apex.exe!0x013225f0 ConVar mat_local_contrast_edge_scale_override
r5apex.exe!0x01321970 ConVar mat_local_contrast_midtone_mask_override
r5apex.exe!0x01321830 ConVar mat_local_contrast_scale_override
r5apex.exe!0x01321a10 ConVar mat_local_contrast_vignette_end_override
r5apex.exe!0x01321ab0 ConVar mat_local_contrast_vignette_start_override
r5apex.exe!0x013212b0 ConVar mat_materialmip_character_0
r5apex.exe!0x013206a0 ConVar mat_materialmip_character_1
r5apex.exe!0x01320a60 ConVar mat_materialmip_character_2
r5apex.exe!0x01320d80 ConVar mat_materialmip_character_3
r5apex.exe!0x01320ce0 ConVar mat_materialmip_character_4
r5apex.exe!0x01321030 ConVar mat_materialmip_cockpit_0
r5apex.exe!0x01320880 ConVar mat_materialmip_cockpit_1
r5apex.exe!0x013204c0 ConVar mat_materialmip_cockpit_2
r5apex.exe!0x01320600 ConVar mat_materialmip_cockpit_3
r5apex.exe!0x01321170 ConVar mat_materialmip_cockpit_4
r5apex.exe!0x01320560 ConVar mat_materialmip_model_0
r5apex.exe!0x01320b00 ConVar mat_materialmip_model_1
r5apex.exe!0x01321210 ConVar mat_materialmip_model_2
r5apex.exe!0x01321510 ConVar mat_materialmip_model_3
r5apex.exe!0x01320c40 ConVar mat_materialmip_model_4
r5apex.exe!0x013210d0 ConVar mat_materialmip_other_0
r5apex.exe!0x013209c0 ConVar mat_materialmip_other_1
r5apex.exe!0x013215b0 ConVar mat_materialmip_other_2
r5apex.exe!0x01320740 ConVar mat_materialmip_other_3
r5apex.exe!0x013213f0 ConVar mat_materialmip_other_4
r5apex.exe!0x01320ba0 ConVar mat_materialmip_world_0
r5apex.exe!0x01320420 ConVar mat_materialmip_world_1
r5apex.exe!0x013207e0 ConVar mat_materialmip_world_2
r5apex.exe!0x01321350 ConVar mat_materialmip_world_3
r5apex.exe!0x01320920 ConVar mat_materialmip_world_4
r5apex.exe!0x011bb710 ConVar mat_maxframelatency
r5apex.exe!0x0131c760 ConVar mat_mip_linear
r5apex.exe!0x0131c9e0 ConVar mat_mipmaptextures
r5apex.exe!0x011b94d0 ConVar mat_norendering
r5apex.exe!0x01316b60 ConVar mat_norendering
r5apex.exe!0x0131efa0 ConVar mat_phong
r5apex.exe!0x0131a160 ConVar mat_picmip
r5apex.exe!0x013222d0 ConVar mat_postprocess_enable
r5apex.exe!0x01c952a0 ConVar mat_postprocess_enable
r5apex.exe!0x0131f5e0 ConVar mat_proxy
r5apex.exe!0x0131f680 ConVar mat_reducefillrate
r5apex.exe!0x013202e0 ConVar mat_report_queue_status
r5apex.exe!0x0131eb40 ConVar mat_reversedepth
r5apex.exe!0x01c91340 ConVar mat_screen_blur_enabled
r5apex.exe!0x01321c90 ConVar mat_screen_blur_override
r5apex.exe!0x011bb2b0 ConVar mat_shadowstate
r5apex.exe!0x01321650 ConVar mat_sharpen_amount
r5apex.exe!0x01322190 ConVar mat_sharpen_threshold
r5apex.exe!0x013224b0 ConVar mat_sharpen_width
r5apex.exe!0x012d0e30 ConVar mat_show_texture_memory_usage
r5apex.exe!0x01322e20 ConVar mat_showenvmapmask
r5apex.exe!0x01316980 ConVar mat_showlowresimage
r5apex.exe!0x0131ef00 ConVar mat_showmiplevels
r5apex.exe!0x011bd620 ConVar mat_skipid
r5apex.exe!0x018c2850 ConVar mat_slopescaledepthbias_decal
r5apex.exe!0x018c2170 ConVar mat_slopescaledepthbias_normal
r5apex.exe!0x018c27b0 ConVar mat_slopescaledepthbias_shadowmap
r5apex.exe!0x018c23f0 ConVar mat_slopescaledepthbias_ui
r5apex.exe!0x018c2710 ConVar mat_slopescaledepthbias_zfill
r5apex.exe!0x011bda80 ConVar mat_surfacefilter
r5apex.exe!0x011bcd60 ConVar mat_surfaceid
r5apex.exe!0x011c00f0 ConVar mat_surfacemat
r5apex.exe!0x01327560 ConVar mat_syncGPU
r5apex.exe!0x013274c0 ConVar mat_syncInterval
r5apex.exe!0x0131f0e0 ConVar mat_sync_rt
r5apex.exe!0x01322cd0 ConVar mat_sync_rt_flushes_gpu
r5apex.exe!0x012d0cf0 ConVar mat_texture_list
r5apex.exe!0x012d0d90 ConVar mat_texture_list_view
r5apex.exe!0x01322d70 ConVar mat_translucency_errors
r5apex.exe!0x01322690 ConVar mat_vignette_enable
r5apex.exe!0x011bd4e0 ConVar match_allowMapRotationPreloading
r5apex.exe!0x011ba8e0 ConVar match_backingOutMaxTimeToWait
r5apex.exe!0x011bf980 ConVar match_backoutslow
r5apex.exe!0x011b9d10 ConVar match_connect
r5apex.exe!0x011bbbf0 ConVar match_defaultMap_party
r5apex.exe!0x011c0360 ConVar match_dir
r5apex.exe!0x011bc440 ConVar match_dumpSearchResults
r5apex.exe!0x011b9750 ConVar match_emptyUpdateRate
r5apex.exe!0x011c10e0 ConVar match_enabled
r5apex.exe!0x011bbab0 ConVar match_fakePort
r5apex.exe!0x011b9890 ConVar match_fakeS2SPort
r5apex.exe!0x011c22f0 ConVar match_forceVerboseSearches
r5apex.exe!0x011bdd00 ConVar match_goodReputation
r5apex.exe!0x011be630 ConVar match_maxPingsSent
r5apex.exe!0x011c0230 ConVar match_myBestDatacenter
r5apex.exe!0x011c0190 ConVar match_myDatacenter
r5apex.exe!0x011c0540 ConVar match_myRankedDatacenter
r5apex.exe!0x011ba370 ConVar match_myTeam
r5apex.exe!0x011bf720 ConVar match_partyChangeNum
r5apex.exe!0x011ba1b0 ConVar match_partySize
r5apex.exe!0x011b99d0 ConVar match_partySub
r5apex.exe!0x011b91d0 ConVar match_pingWaveInterval
r5apex.exe!0x011c0fa0 ConVar match_playlist
r5apex.exe!0x011bada0 ConVar match_precachemap
r5apex.exe!0x011bbf20 ConVar match_privateMatchListWithStryder
r5apex.exe!0x011bcc20 ConVar match_rankedMaxPing
r5apex.exe!0x011ba980 ConVar match_rankedSwitchETA
r5apex.exe!0x011c0a50 ConVar match_resetPlaylistBetweenMatches
r5apex.exe!0x011bfac0 ConVar match_roleToken
r5apex.exe!0x011bcea0 ConVar match_searchInterval
r5apex.exe!0x011c1520 ConVar match_searching
r5apex.exe!0x011bd440 ConVar match_skipRedundantServerResets
r5apex.exe!0x011be8b0 ConVar match_teamNoFill
r5apex.exe!0x011bc590 ConVar match_trackMMR
r5apex.exe!0x011bf680 ConVar match_updateNotableRate
r5apex.exe!0x011bf7c0 ConVar match_updateRate
r5apex.exe!0x011be090 ConVar match_useMatchmaking
r5apex.exe!0x011c09b0 ConVar match_verbosePrintsInterval
r5apex.exe!0x011bc300 ConVar match_visiblePlaylists
r5apex.exe!0x011bd940 ConVar matchmaking_hostname
r5apex.exe!0x01cd9c60 ConVar max_explosive_damage_mass
r5apex.exe!0x01cde330 ConVar max_explosive_damage_velocity
r5apex.exe!0x018d58c0 ConVar max_tweak_shadow_updates
r5apex.exe!0x01eb9900 ConVar melee_aim_assist_can_lock_pitch
r5apex.exe!0x01ebe660 ConVar melee_aim_assist_use_target_velocity
r5apex.exe!0x01eb7c10 ConVar melee_attack_trace_can_use_lunge_distance
r5apex.exe!0x01eb95b0 ConVar melee_cone_trace_box_check
r5apex.exe!0x01ccbd00 ConVar melee_lunge_abort_distance
r5apex.exe!0x01c9bfc0 ConVar melee_lunge_abort_if_blocked
r5apex.exe!0x01ebd6c0 ConVar melee_lunge_adjust_trace_distance
r5apex.exe!0x01ebd7c0 ConVar melee_lunge_align_eye_position
r5apex.exe!0x01eb9860 ConVar melee_lunge_dot_check
r5apex.exe!0x01cd0770 ConVar melee_lunge_force_enable_flying
r5apex.exe!0x01cd2bb0 ConVar melee_lunge_lag_compensate_target
r5apex.exe!0x01ec1900 ConVar melee_lunge_scale_by_speed
r5apex.exe!0x01c9deb0 ConVar melee_lunge_slide
r5apex.exe!0x01c989c0 ConVar melee_lunge_use_closest_distance_between_cylinders
r5apex.exe!0x01ebf2a0 ConVar melee_lunge_use_command_time
r5apex.exe!0x01ce2450 ConVar melee_queue_attack_anim_event
r5apex.exe!0x0130b2b0 ConVar mem_dumpstats
r5apex.exe!0x013098f0 ConVar mem_incremental_compact_rate
r5apex.exe!0x0131c460 ConVar mem_level
r5apex.exe!0x018df380 ConVar mem_level
r5apex.exe!0x018c5680 ConVar mem_runheapchecks
r5apex.exe!0x0130a230 ConVar mem_test_each_frame
r5apex.exe!0x0130a5f0 ConVar mem_test_every_n_seconds
r5apex.exe!0x01309850 ConVar mem_test_quiet
r5apex.exe!0x01e9f800 ConVar menu_faq_community_version
r5apex.exe!0x01e9f160 ConVar menu_faq_patchnotes_version
r5apex.exe!0x01e9e640 ConVar menu_faq_viewed
r5apex.exe!0x01e9f4c0 ConVar menu_was_multiplayer_played_last
r5apex.exe!0x0130c6a0 ConVar migrate_attempt_interval
r5apex.exe!0x0130c4c0 ConVar migrate_attempt_max_retries
r5apex.exe!0x01eb5a90 ConVar miles_actor_occlusion_radius
r5apex.exe!0x01eb66a0 ConVar miles_channels
r5apex.exe!0x01eb5de0 ConVar miles_devnet_screenshot_attach_dump
r5apex.exe!0x01eb56d0 ConVar miles_devnet_screenshot_attach_samples
r5apex.exe!0x01eb6f30 ConVar miles_error_counter_display
r5apex.exe!0x018e32b0 ConVar miles_flip_active_window_logic
r5apex.exe!0x01eb40c0 ConVar miles_force_emitter_environment
r5apex.exe!0x01eb58d0 ConVar miles_force_listener_environment
r5apex.exe!0x01eb76d0 ConVar miles_freeze
r5apex.exe!0x01eb6b00 ConVar miles_initial_occlusion_delay
r5apex.exe!0x01eb6450 ConVar miles_language
r5apex.exe!0x01eb42a0 ConVar miles_listener_freeze
r5apex.exe!0x01eb5bd0 ConVar miles_nonactor_occlusion
r5apex.exe!0x01eb6e60 ConVar miles_nonactor_occlusion_radius
r5apex.exe!0x01eb5e80 ConVar miles_nopandist
r5apex.exe!0x01eb6c40 ConVar miles_occlusion
r5apex.exe!0x01eb61d0 ConVar miles_occlusion_force
r5apex.exe!0x01eb4740 ConVar miles_occlusion_partial
r5apex.exe!0x01eb5470 ConVar miles_occlusion_use_reset_after_deferred_initial
r5apex.exe!0x01eb7590 ConVar miles_samplerate
r5apex.exe!0x01eb6ba0 ConVar miles_samples_dither
r5apex.exe!0x01eb6ce0 ConVar miles_samples_folddown
r5apex.exe!0x01eb5c70 ConVar miles_samples_noise_shape
r5apex.exe!0x011c8c30 ConVar miles_server_sounds_debug
r5apex.exe!0x011c8cd0 ConVar miles_server_sounds_print
r5apex.exe!0x01eb4200 ConVar miles_solo_ents
r5apex.exe!0x01c7c7c0 ConVar miles_soundscape_imgui
r5apex.exe!0x01eb51f0 ConVar miles_spatialize_front_degrees
r5apex.exe!0x01eb7070 ConVar miles_spatialize_offplane_strength
r5apex.exe!0x01eb53d0 ConVar miles_spatialize_on
r5apex.exe!0x01eb5fc0 ConVar miles_spatialize_rear_degrees
r5apex.exe!0x01eb7280 ConVar miles_suffixes
r5apex.exe!0x01cdb320 ConVar min_explosive_damage_mass
r5apex.exe!0x01ebe700 ConVar missile_default_speed
r5apex.exe!0x01ebdfa0 ConVar missile_homing_speed
r5apex.exe!0x01ecca50 ConVar mod_trace_load
r5apex.exe!0x011c7350 ConVar model_defaultFadeDistMin
r5apex.exe!0x01c78620 ConVar model_defaultFadeDistMin
r5apex.exe!0x011c40f0 ConVar model_defaultFadeDistScale
r5apex.exe!0x018e01a0 ConVar model_defaultFadeDistScale
r5apex.exe!0x01c79280 ConVar model_fadeRangeFraction
r5apex.exe!0x01c79320 ConVar model_fadeRangeFractionNear
r5apex.exe!0x01ce6370 ConVar monitor_cc
r5apex.exe!0x01321790 ConVar monitor_mat_sharpen_amount
r5apex.exe!0x01ce6990 ConVar monitor_postfx
r5apex.exe!0x01e9ae80 ConVar monitor_rui_world_enabled
r5apex.exe!0x018d55e0 ConVar monitor_snapshot_frame_delay
r5apex.exe!0x018dcf80 ConVar monitor_zfar_default
r5apex.exe!0x01e9ad40 ConVar monitor_zfar_override
r5apex.exe!0x01ce6050 ConVar monitor_zfar_override_enabled
r5apex.exe!0x011bd080 ConVar motd
r5apex.exe!0x01c8a7c0 ConVar mouse_sensitivity
r5apex.exe!0x01c7f170 ConVar mouse_use_per_scope_sensitivity_scalars
r5apex.exe!0x01c7f210 ConVar mouse_zoomed_sensitivity_scalar_0
r5apex.exe!0x01c7f2b0 ConVar mouse_zoomed_sensitivity_scalar_1
r5apex.exe!0x01c7f350 ConVar mouse_zoomed_sensitivity_scalar_2
r5apex.exe!0x01c7f3f0 ConVar mouse_zoomed_sensitivity_scalar_3
r5apex.exe!0x01c7f490 ConVar mouse_zoomed_sensitivity_scalar_4
r5apex.exe!0x01c7f530 ConVar mouse_zoomed_sensitivity_scalar_5
r5apex.exe!0x01c7f5d0 ConVar mouse_zoomed_sensitivity_scalar_6
r5apex.exe!0x01c7f670 ConVar mouse_zoomed_sensitivity_scalar_7
r5apex.exe!0x0130b690 ConVar move_one_cmd_per_client_frame
r5apex.exe!0x01eb1840 ConVar movement_anim_downed_playback_maxrate
r5apex.exe!0x01eb0fe0 ConVar movement_anim_playback_maxrate
r5apex.exe!0x01eb0ea0 ConVar movement_anim_playback_minrate
r5apex.exe!0x01eb13a0 ConVar movement_anim_sprint_playback_maxrate
r5apex.exe!0x011c12a0 ConVar mp_accountLink_requestInterval
r5apex.exe!0x011b9ff0 ConVar mp_allowed
r5apex.exe!0x01eb14e0 ConVar mp_bodyyawrate
r5apex.exe!0x012d1ea0 ConVar mp_countRRNobodyAsLobby
r5apex.exe!0x01ccde30 ConVar mp_enablematchending
r5apex.exe!0x01c9bca0 ConVar mp_enabletimelimit
r5apex.exe!0x01cd4cd0 ConVar mp_gamemode
r5apex.exe!0x0130ea70 ConVar mp_linkingAccountTime
r5apex.exe!0x0130e9d0 ConVar mp_linkingAccountWindow
r5apex.exe!0x01eb1120 ConVar mp_maxbodyyaw
r5apex.exe!0x011c1ff0 ConVar mp_permission_requestInterval
r5apex.exe!0x011c0860 ConVar mp_permission_rerequestInterval
r5apex.exe!0x01c9dc70 ConVar mp_player_level
r5apex.exe!0x01eb1300 ConVar mp_scaleAnimationSpeeds
r5apex.exe!0x01eb1440 ConVar mp_showgestureslots
r5apex.exe!0x011c8e10 ConVar mtx_svEdition
r5apex.exe!0x011bbfc0 ConVar multiplay_serverid
r5apex.exe!0x01ec17b0 ConVar muteWeaponSounds
r5apex.exe!0x012d2860 ConVar name
r5apex.exe!0x018e4350 ConVar net_RunInvalidatePhysics
r5apex.exe!0x011bef20 ConVar net_async_sendto
r5apex.exe!0x011bd9e0 ConVar net_autoUnthrottle
r5apex.exe!0x011c2e40 ConVar net_bandwidthPrintThreshold
r5apex.exe!0x011c1c70 ConVar net_bindToSpecificAddress
r5apex.exe!0x011b9b90 ConVar net_blockmsg
r5apex.exe!0x0130ff90 ConVar net_chatThroughChatserver
r5apex.exe!0x011c26b0 ConVar net_chokeloop
r5apex.exe!0x011bd8a0 ConVar net_clearReliableDataOnReset
r5apex.exe!0x01ec0f30 ConVar net_client_side_weapon_animations
r5apex.exe!0x011c2bc0 ConVar net_compressDataBlock
r5apex.exe!0x011befc0 ConVar net_compressLZValue
r5apex.exe!0x011bcf40 ConVar net_compresspackets
r5apex.exe!0x011baee0 ConVar net_compresspackets_minsize
r5apex.exe!0x012d1960 ConVar net_connectPacketWarningThreshhold
r5apex.exe!0x012d5420 ConVar net_connectingDataRate
r5apex.exe!0x011b79a0 ConVar net_createUndoDeltas
r5apex.exe!0x012d7620 ConVar net_data_block_enabled
r5apex.exe!0x011c0e60 ConVar net_datablockPrintSummaries
r5apex.exe!0x012d3880 ConVar net_datablock_fastRate
r5apex.exe!0x011bd1c0 ConVar net_datablock_longSendTime
r5apex.exe!0x011c19f0 ConVar net_datablock_minResendInterval
r5apex.exe!0x012d57c0 ConVar net_datablock_networkLossForSlowSpeed
r5apex.exe!0x012d3f40 ConVar net_datablock_resendRateForSlowSpeed
r5apex.exe!0x012d67c0 ConVar net_datablock_slowRate
r5apex.exe!0x011b9610 ConVar net_debugDataBlockReceiver
r5apex.exe!0x011c1040 ConVar net_debugDataBlockSender
r5apex.exe!0x011c9570 ConVar net_debugLerping
r5apex.exe!0x012d2540 ConVar net_deltaFieldEntityBlockSize
r5apex.exe!0x012d10e0 ConVar net_disconnectIfDeltaBufferIsFull
r5apex.exe!0x011b9270 ConVar net_drawslider
r5apex.exe!0x011bf4a0 ConVar net_droppackets
r5apex.exe!0x011b7de0 ConVar net_dumpChangesPrecise
r5apex.exe!0x011bb350 ConVar net_encrypt_copyCtx
r5apex.exe!0x011bd300 ConVar net_encryptionDebug
r5apex.exe!0x012d0fa0 ConVar net_forceDeltaBufferToOverflow
r5apex.exe!0x011b6b60 ConVar net_forceUnnecessaryUndoDeltas
r5apex.exe!0x011c0c80 ConVar net_forcetimeout
r5apex.exe!0x011c29d0 ConVar net_fullyConnectedDataRate
r5apex.exe!0x0128b0a0 ConVar net_highPacketLatencyThreshold
r5apex.exe!0x01289ec0 ConVar net_highPacketLossThreshold
r5apex.exe!0x01289b20 ConVar net_ignoreAllSnapshots
r5apex.exe!0x012d1780 ConVar net_largeSnapshotThreshold
r5apex.exe!0x011c9750 ConVar net_lerpFields
r5apex.exe!0x012d5240 ConVar net_lowBandwidthConnect
r5apex.exe!0x011b96b0 ConVar net_maxAccumulatedClearTimeBalance
r5apex.exe!0x011ba410 ConVar net_maxcleartime
r5apex.exe!0x011bb170 ConVar net_maxfilesize
r5apex.exe!0x011ba4b0 ConVar net_maxfragments
r5apex.exe!0x011b9930 ConVar net_maxroutable
r5apex.exe!0x011b9db0 ConVar net_minConnectionTimeForSpam
r5apex.exe!0x011c04a0 ConVar net_minQueuedPacketsForPrint
r5apex.exe!0x01e9fec0 ConVar net_minResetIdleTimerInterval
r5apex.exe!0x011ba690 ConVar net_minimumPacketLossDC
r5apex.exe!0x011ba550 ConVar net_minroutable
r5apex.exe!0x0128aaa0 ConVar net_netGraph2
r5apex.exe!0x012d2680 ConVar net_noPostDataForDeletedEnts
r5apex.exe!0x01cd9bc0 ConVar net_old_seed_generation
r5apex.exe!0x012d4e80 ConVar net_optimize_persistent_data
r5apex.exe!0x012d73a0 ConVar net_optimize_playlists
r5apex.exe!0x01ec4780 ConVar net_optimize_weapons
r5apex.exe!0x011c2da0 ConVar net_ping_debug
r5apex.exe!0x01ec85a0 ConVar net_predictParentEntities
r5apex.exe!0x012d1cc0 ConVar net_predictedEntsUseFirstAvailableSnapshot
r5apex.exe!0x012d15c0 ConVar net_predictionDebug
r5apex.exe!0x011c9890 ConVar net_pretendSnapshotArrayFull
r5apex.exe!0x011bbe10 ConVar net_printCompression
r5apex.exe!0x012d1e00 ConVar net_printOutOfSnapshots
r5apex.exe!0x011b6860 ConVar net_printUnnecessaryDeltas
r5apex.exe!0x011bbc90 ConVar net_queue_trace
r5apex.exe!0x011b8e50 ConVar net_queuedPackets_PrintOversleeps
r5apex.exe!0x011bd760 ConVar net_queuedPackets_SkipSmallSleeps
r5apex.exe!0x011bc1c0 ConVar net_queued_packet_sender_nopacket_sleep
r5apex.exe!0x011bb490 ConVar net_queued_packet_thread
r5apex.exe!0x011bc9a0 ConVar net_recentNetworkGapWindow
r5apex.exe!0x011be270 ConVar net_recentNetworkGapsNeeded
r5apex.exe!0x012d1340 ConVar net_recreateScriptInstanceOnReplayTransition
r5apex.exe!0x011c99d0 ConVar net_recv_dumpChanges
r5apex.exe!0x011b7210 ConVar net_recv_dumpNetworkedChangesOnEntCreate
r5apex.exe!0x011b75d0 ConVar net_recv_watchEnt
r5apex.exe!0x011b6c00 ConVar net_recv_watchField1
r5apex.exe!0x011b82e0 ConVar net_recv_watchField2
r5apex.exe!0x011bfa20 ConVar net_resourcePrintMinimum
r5apex.exe!0x011b6460 ConVar net_sendFloatDeltas
r5apex.exe!0x012d64a0 ConVar net_sendProfileTotals
r5apex.exe!0x011bf100 ConVar net_sendtoInJob
r5apex.exe!0x011c2390 ConVar net_showFailedAuth
r5apex.exe!0x012d1a00 ConVar net_showLargeSnapshot
r5apex.exe!0x011bc3a0 ConVar net_showQueued
r5apex.exe!0x011c94d0 ConVar net_showServerStruggle
r5apex.exe!0x011b5b30 ConVar net_showUndoDeltas
r5apex.exe!0x0128a300 ConVar net_showUserWarnings
r5apex.exe!0x011c2610 ConVar net_showchoke
r5apex.exe!0x011b9570 ConVar net_showchokeInterval
r5apex.exe!0x011bce00 ConVar net_showdrop
r5apex.exe!0x011b97f0 ConVar net_showfragments
r5apex.exe!0x011be310 ConVar net_showmsg
r5apex.exe!0x011bb5d0 ConVar net_showpeaks
r5apex.exe!0x011bc890 ConVar net_showsendrecv
r5apex.exe!0x011bb670 ConVar net_showsplits
r5apex.exe!0x011bccc0 ConVar net_showudp
r5apex.exe!0x011b9310 ConVar net_showudp_oob
r5apex.exe!0x011c2d00 ConVar net_showudp_remoteonly
r5apex.exe!0x01cde060 ConVar net_showusercmd
r5apex.exe!0x011b52a0 ConVar net_skipUnnecessaryDeltas
r5apex.exe!0x011bfdf0 ConVar net_splitrate
r5apex.exe!0x011bee80 ConVar net_splitrateDefaultMP
r5apex.exe!0x011bc260 ConVar net_splitrateDefaultSP
r5apex.exe!0x011b9020 ConVar net_tamperPackets
r5apex.exe!0x012d1480 ConVar net_threadedEntityDeltas
r5apex.exe!0x012d2720 ConVar net_threadedProcessPacket
r5apex.exe!0x011ba250 ConVar net_timeoutUsesLastReadTime
r5apex.exe!0x011bf540 ConVar net_trackerWarningInterval
r5apex.exe!0x012d2100 ConVar net_transmission_events_enabled
r5apex.exe!0x011c1a90 ConVar net_usesocketsforloopback
r5apex.exe!0x011c05e0 ConVar net_verifyEncryption
r5apex.exe!0x0130fdd0 ConVar net_voiceEchoFromChatServer
r5apex.exe!0x011b9f50 ConVar net_warnAboutSocketReadGaps
r5apex.exe!0x011c0dc0 ConVar net_warnGapTime
r5apex.exe!0x011c1d10 ConVar net_wifi
r5apex.exe!0x012d12a0 ConVar net_worldHitchSlopTime
r5apex.exe!0x0130a690 ConVar next
r5apex.exe!0x01ce2b90 ConVar noReloadAfterUse
r5apex.exe!0x01322410 ConVar noise_filter_scale
r5apex.exe!0x011c3ff0 ConVar not_focus_sleep
r5apex.exe!0x013065d0 ConVar notification_displayTime
r5apex.exe!0x011c5150 ConVar nucleus_id
r5apex.exe!0x011c4690 ConVar nucleus_pid
r5apex.exe!0x01c90200 ConVar number_shortenToMillionsAfter
r5apex.exe!0x01e9b640 ConVar nx_static_lobby_capture_debug
r5apex.exe!0x01e9a700 ConVar nx_static_lobby_capture_delay_frames
r5apex.exe!0x01e9a7a0 ConVar nx_static_lobby_mode
r5apex.exe!0x018e9720 ConVar nx_subtile_override
r5apex.exe!0x018e9fc0 ConVar nx_viewportscale_max_handheld
r5apex.exe!0x018dfa80 ConVar nx_viewportscale_max_handheld_lobby
r5apex.exe!0x018e5c00 ConVar nx_viewportscale_min_handheld
r5apex.exe!0x018e0bd0 ConVar nx_viewportscale_min_handheld_lobby
r5apex.exe!0x01ebd580 ConVar object_placement_debug
r5apex.exe!0x01ec5300 ConVar offhandTossOverheadPitchThreshold
r5apex.exe!0x01c9bac0 ConVar offhand_alignEndAnim1p3p
r5apex.exe!0x011c66f0 ConVar old_culling
r5apex.exe!0x011c4a70 ConVar old_gather_props
r5apex.exe!0x01cd29e0 ConVar one_handed_change_rate
r5apex.exe!0x01e9a980 ConVar opaque_renderable_worker
r5apex.exe!0x01306f50 ConVar openInvite_spam
r5apex.exe!0x013068b0 ConVar openInvites_filterByLanguage
r5apex.exe!0x01306b70 ConVar openInvites_filterByRegion
r5apex.exe!0x0130cc20 ConVar openinvite_duration_default
r5apex.exe!0x01c7a080 ConVar ordnanceSwapSelectCooldown
r5apex.exe!0x05932f10 ConVar origin_Errorlevel_OldBehaviour
r5apex.exe!0x05933230 ConVar origin_Errorlevel_Telementry
r5apex.exe!0x05933190 ConVar origin_authCodeFailureMaxBackoffSeconds
r5apex.exe!0x0592daf0 ConVar origin_autoRefreshTokenClient
r5apex.exe!0x05933050 ConVar origin_autoRefreshTokenServer
r5apex.exe!0x05932d50 ConVar origin_debug
r5apex.exe!0x0592d9b0 ConVar origin_disconnectWhenOffline
r5apex.exe!0x0592da50 ConVar origin_ignoreInvitesOnLoadScreen
r5apex.exe!0x0130eb10 ConVar origin_igo_mutes_sound_enabled
r5apex.exe!0x0592d740 ConVar origin_igo_mutes_sound_enabled
r5apex.exe!0x018e25d0 ConVar origin_igo_muting_sound
r5apex.exe!0x0592d910 ConVar origin_keepOldPresence
r5apex.exe!0x05932df0 ConVar origin_presense_updateRate
r5apex.exe!0x059330f0 ConVar origin_tokenFailureMaxBackoffSeconds
r5apex.exe!0x01ed05d0 ConVar panel_showVisChanges
r5apex.exe!0x01ed0210 ConVar panel_test_title_safe
r5apex.exe!0x01ec7e60 ConVar parenting_debug
r5apex.exe!0x01ce1580 ConVar particleEffect_checkShouldStillPlay
r5apex.exe!0x01ece9a0 ConVar particle_alwayswakeonstop
r5apex.exe!0x013118c0 ConVar particle_cpu_level
r5apex.exe!0x01eced60 ConVar particle_delete_all_except
r5apex.exe!0x01c6f8d0 ConVar particle_dlights_enable
r5apex.exe!0x01c78760 ConVar particle_dlights_spew
r5apex.exe!0x01c97610 ConVar particle_gpu_level
r5apex.exe!0x01325240 ConVar particle_lighting_clear_enable
r5apex.exe!0x013251a0 ConVar particle_lighting_size
r5apex.exe!0x01ece5a0 ConVar particle_lighting_viewmodel_enable
r5apex.exe!0x01c91990 ConVar particle_overlay
r5apex.exe!0x01c928a0 ConVar particle_overlay_detail_attributes
r5apex.exe!0x01c968c0 ConVar particle_overlay_detail_filter
r5apex.exe!0x01c96520 ConVar particle_overlay_detail_list_particles
r5apex.exe!0x01c93560 ConVar particle_overlay_detail_scroll
r5apex.exe!0x01c94be0 ConVar particle_overlay_hide_sleeping
r5apex.exe!0x01c95400 ConVar particle_overlay_list_filter
r5apex.exe!0x01c915c0 ConVar particle_overlay_list_tally
r5apex.exe!0x01c92760 ConVar particle_overlay_list_tally_collapse_children
r5apex.exe!0x01c93d60 ConVar particle_overlay_old
r5apex.exe!0x01c942c0 ConVar particle_overlay_scroll
r5apex.exe!0x01ecdf30 ConVar particle_remap_vol2cp_debug
r5apex.exe!0x01ecd0d0 ConVar particle_script_dump
r5apex.exe!0x01ecd170 ConVar particle_script_list
r5apex.exe!0x01ecd210 ConVar particle_script_log
r5apex.exe!0x01c91d20 ConVar particle_scrub_debug
r5apex.exe!0x01ece680 ConVar particle_scrub_debug_effect
r5apex.exe!0x01eceea0 ConVar particle_scrub_is_using_time_scrub
r5apex.exe!0x01ecea40 ConVar particle_scrub_max_dt
r5apex.exe!0x01eceae0 ConVar particle_scrub_play_speed
r5apex.exe!0x01ececc0 ConVar particle_scrub_quality
r5apex.exe!0x01eceb80 ConVar particle_scrub_time
r5apex.exe!0x01c95180 ConVar particle_simulateoverflow
r5apex.exe!0x01ecee00 ConVar particles_cull_dlights
r5apex.exe!0x01ecec20 ConVar particles_max_passes
r5apex.exe!0x01ece720 ConVar particles_spawncull
r5apex.exe!0x01ece860 ConVar particles_spawncull_report
r5apex.exe!0x0130ccc0 ConVar parties_alwaysReadSubs
r5apex.exe!0x0130c420 ConVar party_autoCreatePartyAlways
r5apex.exe!0x0130d060 ConVar party_autoCreatePartyDelay
r5apex.exe!0x01ea7480 ConVar party_color_enabled
r5apex.exe!0x0130c740 ConVar party_doRealNameLookups
r5apex.exe!0x0130c600 ConVar party_doRealNameLookupsForOwner
r5apex.exe!0x01307230 ConVar party_hostname
r5apex.exe!0x0130c560 ConVar party_httpHandleTimeout
r5apex.exe!0x01306c10 ConVar party_keepAliveTime
r5apex.exe!0x0130cb80 ConVar party_keepAliveTime
r5apex.exe!0x0130c9c0 ConVar party_leaderAlwaysDetectsChanges
r5apex.exe!0x0130c920 ConVar party_leaderReadyOnly
r5apex.exe!0x01306db0 ConVar party_leaveMatchOnJoin
r5apex.exe!0x0130cae0 ConVar party_lookupRealNamesForOpenInvites
r5apex.exe!0x0130cd60 ConVar party_lookupRealNamesForOpenInvitesForOwner
r5apex.exe!0x0130c880 ConVar party_minSize
r5apex.exe!0x0130cf20 ConVar party_nofill_selected
r5apex.exe!0x0130cfc0 ConVar party_privacy
r5apex.exe!0x0130d100 ConVar party_readyToSearch
r5apex.exe!0x012d7db0 ConVar party_relyOnPartyForMemberUserInfo
r5apex.exe!0x0130d1a0 ConVar party_requireConsensusForSearch
r5apex.exe!0x011c73f0 ConVar perTriangleCollisionForced
r5apex.exe!0x018c4500 ConVar perfcharts_killswitch
r5apex.exe!0x018c45a0 ConVar perfcharts_pin_enabled
r5apex.exe!0x018c4640 ConVar perfcharts_pin_print
r5apex.exe!0x011c27f0 ConVar persistenceDef_hostname
r5apex.exe!0x01310d80 ConVar persistenceDef_queryMaxHttpRetries
r5apex.exe!0x01310ce0 ConVar persistenceDef_readMaxHttpRetries
r5apex.exe!0x01310e20 ConVar persistenceDef_retryReadAfterErrorTime
r5apex.exe!0x01310ec0 ConVar persistenceDef_writeMaxHttpRetries
r5apex.exe!0x01311000 ConVar persistence_clForceNew
r5apex.exe!0x013110a0 ConVar persistence_disableForBuildProcess
r5apex.exe!0x01311140 ConVar persistence_enforce_manifest
r5apex.exe!0x011c1bd0 ConVar persistence_hostname
r5apex.exe!0x01311280 ConVar persistence_new_player_if_upgrade_fails
r5apex.exe!0x01310f60 ConVar persistence_upload_def
r5apex.exe!0x013111e0 ConVar persistence_upload_failure_is_error
r5apex.exe!0x012d21a0 ConVar persistent_warningRate
r5apex.exe!0x011c39c0 ConVar pertrianglecollision
r5apex.exe!0x01ecc210 ConVar phys_bounce
r5apex.exe!0x01ecc2f0 ConVar phys_cfm
r5apex.exe!0x01ecc030 ConVar phys_cfm_anglejointstop
r5apex.exe!0x01ecc0d0 ConVar phys_drawContacts
r5apex.exe!0x01ecc170 ConVar phys_drawContactsDuration
r5apex.exe!0x01ecbd10 ConVar phys_drawGeoms
r5apex.exe!0x01ecbe50 ConVar phys_drawTunnelChecks
r5apex.exe!0x01ecba90 ConVar phys_enableObjectPairCollidePrototype
r5apex.exe!0x01ecb950 ConVar phys_erp
r5apex.exe!0x01ecbc70 ConVar phys_erp_anglejointstop
r5apex.exe!0x01ecbf90 ConVar phys_frictionDefault
r5apex.exe!0x01c959e0 ConVar phys_showObjectCount
r5apex.exe!0x01ecbb30 ConVar phys_threadGoWide
r5apex.exe!0x01ecc5d0 ConVar physics_async_cl
r5apex.exe!0x01ecc490 ConVar physics_autoSleepAngularThreshold
r5apex.exe!0x01ecbef0 ConVar physics_autoSleepDebug
r5apex.exe!0x01ecbdb0 ConVar physics_autoSleepGroundHysteresis
r5apex.exe!0x01ecc530 ConVar physics_autoSleepSpeedThreshold
r5apex.exe!0x01ecb9f0 ConVar physics_collideWithMovingGeo
r5apex.exe!0x01c92f60 ConVar physics_collision_speed_threshold
r5apex.exe!0x01cb6850 ConVar physics_defaultMaxAngularSpeed
r5apex.exe!0x01cd2340 ConVar physics_defaultMaxSpeed
r5apex.exe!0x018c7cd0 ConVar physics_scaled_mem
r5apex.exe!0x01ecbbd0 ConVar physics_tunnelChecks
r5apex.exe!0x01ecc3f0 ConVar physics_tunnelChecksForceAlways
r5apex.exe!0x011c6ab0 ConVar pin_opt_in
r5apex.exe!0x012d27c0 ConVar pin_plat_id
r5apex.exe!0x011c6dd0 ConVar pin_sid
r5apex.exe!0x011c3740 ConVar pin_telemetry_actually_send
r5apex.exe!0x011c7050 ConVar pin_telemetry_debug_code
r5apex.exe!0x011c5b90 ConVar pin_telemetry_debug_http_requests
r5apex.exe!0x011c3520 ConVar pin_telemetry_debug_payload
r5apex.exe!0x01e9e350 ConVar pin_telemetry_debug_script
r5apex.exe!0x011c3920 ConVar pin_telemetry_dont_send_events
r5apex.exe!0x011c4c50 ConVar pin_telemetry_hostname
r5apex.exe!0x011c47d0 ConVar pin_telemetry_inactivity_send_time
r5apex.exe!0x011c49b0 ConVar pin_telemetry_max_payload_size
r5apex.exe!0x011c5e10 ConVar pin_telemetry_send_debug
r5apex.exe!0x01eb2cc0 ConVar ping_max_green
r5apex.exe!0x01eb2b40 ConVar ping_max_red
r5apex.exe!0x01eb3120 ConVar ping_max_yellow
r5apex.exe!0x011bcb80 ConVar ping_minSentForChoice
r5apex.exe!0x011be4f0 ConVar ping_qos_units
r5apex.exe!0x011c2090 ConVar ping_usePacketLoss
r5apex.exe!0x018d5230 ConVar pixvis_enable
r5apex.exe!0x018c1da0 ConVar pixvis_maxquads
r5apex.exe!0x018d4fb0 ConVar pixvis_spew
r5apex.exe!0x0130bff0 ConVar plat_environment
r5apex.exe!0x013062d0 ConVar plat_retryNameLookups
r5apex.exe!0x012d2900 ConVar platform_user_id
r5apex.exe!0x01eb2280 ConVar playerListPartyColorB
r5apex.exe!0x01eb3080 ConVar playerListPartyColorG
r5apex.exe!0x01eb1f60 ConVar playerListPartyColorR
r5apex.exe!0x01eb3300 ConVar playerListUseFriendColor
r5apex.exe!0x01ce28f0 ConVar player_ADS_buffer_time_seconds
r5apex.exe!0x018d3a30 ConVar player_debugPredictedPosition
r5apex.exe!0x018cd290 ConVar player_deltaAnimsMakeMeUnpredicted
r5apex.exe!0x018d26c0 ConVar player_doJetwashEffects
r5apex.exe!0x01cca110 ConVar player_extraairaccelleration
r5apex.exe!0x018d38f0 ConVar player_highFrequencyThinkDistance
r5apex.exe!0x01cd2c50 ConVar player_movementBounds_predictionShare
r5apex.exe!0x01eb1580 ConVar player_movingDeathThreshold
r5apex.exe!0x01ce3ee0 ConVar player_offhand_input_validate_every_frame
r5apex.exe!0x018d2d90 ConVar player_respawnInputDebounceDuration
r5apex.exe!0x01c86780 ConVar player_setting_autosprint
r5apex.exe!0x01ea04d0 ConVar player_setting_damage_closes_deathbox_menu
r5apex.exe!0x01ce3490 ConVar player_setting_stickysprintforward
r5apex.exe!0x018d1780 ConVar player_showEyePosition
r5apex.exe!0x01c98440 ConVar player_useMovementBounds
r5apex.exe!0x01cc93c0 ConVar player_usercmd_skipping_enabled
r5apex.exe!0x018d2eb0 ConVar player_viewchange_debug_pitch
r5apex.exe!0x018d3ad0 ConVar player_viewchange_debug_roll
r5apex.exe!0x018d2580 ConVar player_viewchange_debug_yaw
r5apex.exe!0x011c6650 ConVar playlist_changeGamemodeAutomatically
r5apex.exe!0x011c5490 ConVar playlist_debug
r5apex.exe!0x011c3480 ConVar playlist_debug_getvar
r5apex.exe!0x011c4bb0 ConVar playlist_debug_localization
r5apex.exe!0x011c58f0 ConVar playlist_dump
r5apex.exe!0x011c6bf0 ConVar playlist_mapRotationIgnoreFakeTime
r5apex.exe!0x011c33e0 ConVar playlist_rotationGroup
r5apex.exe!0x011c64d0 ConVar playlist_rotationInterval
r5apex.exe!0x011c3da0 ConVar playlist_rotationIntervalDefault
r5apex.exe!0x011c6070 ConVar playlist_rotationIntervalOverride
r5apex.exe!0x011c5a30 ConVar playlist_rotationNextTime
r5apex.exe!0x01cc8ad0 ConVar playlist_variableErrorsChecks
r5apex.exe!0x01eb3ee0 ConVar portal_pointpush_debug
r5apex.exe!0x01eb3f80 ConVar portal_pointpush_think_rate
r5apex.exe!0x01ce32b0 ConVar portal_use_player_avoidance
r5apex.exe!0x01ec89c0 ConVar postdataupdate_threaded
r5apex.exe!0x01ec8140 ConVar postdataupdate_threaded_chunksize
r5apex.exe!0x011bf1a0 ConVar printConnectTimings
r5apex.exe!0x018ed330 ConVar print_timeprefix
r5apex.exe!0x01ebd620 ConVar process_pending_vm_effects
r5apex.exe!0x01eb20a0 ConVar progressbar_allow_wrap
r5apex.exe!0x01eb2500 ConVar progressbar_high_precision
r5apex.exe!0x01eb2320 ConVar progressbar_single_bar
r5apex.exe!0x01ec0a50 ConVar projectile_debug_arc_client_offset
r5apex.exe!0x01ec3760 ConVar projectile_fake_prediction_in_kill_replay
r5apex.exe!0x01ec05b0 ConVar projectile_faketrails
r5apex.exe!0x01ec0af0 ConVar projectile_filltrails
r5apex.exe!0x01ebf340 ConVar projectile_lagCompensationDebug
r5apex.exe!0x01ec0910 ConVar projectile_lagCompensationDebugDrawNoReg
r5apex.exe!0x01ebf680 ConVar projectile_lagCompensationDebugDrawTime
r5apex.exe!0x01ec07d0 ConVar projectile_lagCompensationDebugExtra
r5apex.exe!0x01ec09b0 ConVar projectile_lagCompensationDebugForceNoReg
r5apex.exe!0x01ebf5e0 ConVar projectile_lagCompensationDebugServerOffset
r5apex.exe!0x01eb9510 ConVar projectile_lagCompensationMissileTimeStepScalar
r5apex.exe!0x01ec0730 ConVar projectile_muzzleOffsetFirstPersonDecayDist
r5apex.exe!0x01ebfe30 ConVar projectile_muzzleOffsetFirstPersonDecayMaxTime
r5apex.exe!0x01ebfc70 ConVar projectile_muzzleOffsetThirdPersonDecayDist
r5apex.exe!0x01ec0870 ConVar projectile_muzzleOffsetThirdPersonDecayMaxTime
r5apex.exe!0x01ec0650 ConVar projectile_prediction
r5apex.exe!0x01ec0450 ConVar projectile_predictionErrorCorrectTime
r5apex.exe!0x01ebfd90 ConVar projectile_prediction_move_to_impact
r5apex.exe!0x018c4180 ConVar prop_front_to_back_opt
r5apex.exe!0x01c6df70 ConVar prop_lightweightPropsSkipAnimData
r5apex.exe!0x018d4dd0 ConVar prop_survivalSkipsAnimData
r5apex.exe!0x01cdab10 ConVar props_break_burst_rotation
r5apex.exe!0x01cdaa70 ConVar props_break_max_pieces
r5apex.exe!0x01cdeef0 ConVar props_break_max_pieces_perframe
r5apex.exe!0x013072d0 ConVar publication_hostname
r5apex.exe!0x01eca6e0 ConVar push_cl
r5apex.exe!0x01ec8640 ConVar push_cl_always_update_prev_matrix
r5apex.exe!0x01cdee50 ConVar push_debug
r5apex.exe!0x01cdd440 ConVar push_debug_ent
r5apex.exe!0x01cd9e10 ConVar push_ragdolls
r5apex.exe!0x01e9c400 ConVar pve_debug
r5apex.exe!0x01ce58d0 ConVar pvs_addWorkItemsAccum
r5apex.exe!0x01ce5c90 ConVar pvs_addWorkItemsThreshold_edges
r5apex.exe!0x01ce5dd0 ConVar pvs_addWorkItemsThreshold_leaves
r5apex.exe!0x01ce5e70 ConVar pvs_cullBoxes
r5apex.exe!0x01ce5ab0 ConVar pvs_debug
r5apex.exe!0x01ce5b50 ConVar pvs_frustumCullOnly
r5apex.exe!0x01c788a0 ConVar pvs_start_early
r5apex.exe!0x01cce4e0 ConVar r_AirboatViewDampenDamp
r5apex.exe!0x01cd1c10 ConVar r_AirboatViewDampenFreq
r5apex.exe!0x01ccf4b0 ConVar r_AirboatViewZHeight
r5apex.exe!0x01cd23e0 ConVar r_JeepViewDampenDamp
r5apex.exe!0x01ccf890 ConVar r_JeepViewDampenFreq
r5apex.exe!0x01c9c6c0 ConVar r_VehicleViewDampen
r5apex.exe!0x01ce5bf0 ConVar r_WaterDrawReflection
r5apex.exe!0x0131ebe0 ConVar r_WaterDrawRefraction
r5apex.exe!0x011ba7d0 ConVar r_aspectratio
r5apex.exe!0x01ce65f0 ConVar r_blurmenubg
r5apex.exe!0x018c16e0 ConVar r_bone_matrix_bulk_update_threshold
r5apex.exe!0x011c55d0 ConVar r_brush_queue_mode
r5apex.exe!0x011c61b0 ConVar r_createmodeldecals
r5apex.exe!0x011bd6c0 ConVar r_cullshadowworldmeshes
r5apex.exe!0x01c98ba0 ConVar r_debug_draw_box_depth_test
r5apex.exe!0x011c68d0 ConVar r_decal_cover_count
r5apex.exe!0x011b81d0 ConVar r_decal_cull_stretch_limit
r5apex.exe!0x011c4370 ConVar r_decal_draw_basis
r5apex.exe!0x011b7490 ConVar r_decal_drawclipped
r5apex.exe!0x011c6e70 ConVar r_decal_overlap_area
r5apex.exe!0x011c6110 ConVar r_decal_overlap_count
r5apex.exe!0x011c45f0 ConVar r_decal_test_scale
r5apex.exe!0x011be450 ConVar r_decals
r5apex.exe!0x018c4060 ConVar r_deferred_decals
r5apex.exe!0x01323d00 ConVar r_delay_texture_destroy
r5apex.exe!0x0131edc0 ConVar r_ditherFade
r5apex.exe!0x018e8250 ConVar r_ditherFade
r5apex.exe!0x018e3630 ConVar r_ditherFadeShadows
r5apex.exe!0x01c78560 ConVar r_drawallrenderables
r5apex.exe!0x01ce67d0 ConVar r_drawalphasort
r5apex.exe!0x011c24d0 ConVar r_drawbrushmodels
r5apex.exe!0x01e9b8c0 ConVar r_drawbrushmodels
r5apex.exe!0x011c5eb0 ConVar r_drawdecals
r5apex.exe!0x01e9b5a0 ConVar r_drawdepth_of_blend2transparent
r5apex.exe!0x011b62b0 ConVar r_drawdlights
r5apex.exe!0x011bb3f0 ConVar r_drawentities
r5apex.exe!0x011b8130 ConVar r_drawlightdist
r5apex.exe!0x011b77c0 ConVar r_drawlightinfo
r5apex.exe!0x018cbcb0 ConVar r_drawmodelsinzfill
r5apex.exe!0x01e9b960 ConVar r_drawopaquerenderables
r5apex.exe!0x01c97570 ConVar r_drawparticles
r5apex.exe!0x01ec8320 ConVar r_drawrenderboxes
r5apex.exe!0x01ce64b0 ConVar r_drawscreenspaceparticles
r5apex.exe!0x01e9aca0 ConVar r_drawsky
r5apex.exe!0x011b7fc0 ConVar r_drawstaticlight
r5apex.exe!0x01e9b500 ConVar r_drawstaticprops
r5apex.exe!0x01c833c0 ConVar r_drawtracers
r5apex.exe!0x01e9b6e0 ConVar r_drawtransrenderables
r5apex.exe!0x011c4910 ConVar r_drawvgui
r5apex.exe!0x01e9ac00 ConVar r_drawviewmodel
r5apex.exe!0x011c0af0 ConVar r_drawworld
r5apex.exe!0x011b93b0 ConVar r_dynamic
r5apex.exe!0x01e9b2e0 ConVar r_earlyRenderables
r5apex.exe!0x018e33d0 ConVar r_enableOriginSort
r5apex.exe!0x01ce6190 ConVar r_fadeincode
r5apex.exe!0x01c789c0 ConVar r_farz
r5apex.exe!0x011c0050 ConVar r_fastzreject
r5apex.exe!0x01ce5970 ConVar r_forcecheapwater
r5apex.exe!0x018cc370 ConVar r_jiggle_bones
r5apex.exe!0x011c1480 ConVar r_lightmap
r5apex.exe!0x011c0f00 ConVar r_lightprobe_force_trans_dist
r5apex.exe!0x011c1700 ConVar r_lightstyle
r5apex.exe!0x011bf060 ConVar r_lod
r5apex.exe!0x011c5850 ConVar r_lod
r5apex.exe!0x01c93cc0 ConVar r_lod
r5apex.exe!0x011c3160 ConVar r_lod_shift
r5apex.exe!0x01c90020 ConVar r_lod_shift
r5apex.exe!0x01eb6a60 ConVar r_lod_switch_scale
r5apex.exe!0x018e4db0 ConVar r_mapextents
r5apex.exe!0x018c3f80 ConVar r_modeldecal_maxtotal
r5apex.exe!0x018d5050 ConVar r_nearz
r5apex.exe!0x01327600 ConVar r_no_stalls
r5apex.exe!0x018c18c0 ConVar r_no_stalls
r5apex.exe!0x018c1e40 ConVar r_no_stalls
r5apex.exe!0x011bae40 ConVar r_norefresh
r5apex.exe!0x01e9aa20 ConVar r_particle_lighting_debug
r5apex.exe!0x01ce5f10 ConVar r_particle_lighting_enable
r5apex.exe!0x01ece230 ConVar r_particle_lighting_enable
r5apex.exe!0x01ecd5c0 ConVar r_particle_lighting_force
r5apex.exe!0x01ece4e0 ConVar r_particle_lighting_force
r5apex.exe!0x01ce6230 ConVar r_particle_low_res_debug
r5apex.exe!0x01325380 ConVar r_particle_low_res_draw_weight_tex
r5apex.exe!0x01ece300 ConVar r_particle_low_res_enable
r5apex.exe!0x01ece3d0 ConVar r_particle_low_res_force
r5apex.exe!0x013252e0 ConVar r_particle_low_res_tiled_composite
r5apex.exe!0x01c921c0 ConVar r_particle_sim_spike_increment_ms
r5apex.exe!0x01c95d60 ConVar r_particle_sim_spike_threshold_ms
r5apex.exe!0x01c8e280 ConVar r_particle_timescale
r5apex.exe!0x018dee00 ConVar r_particles_early_distance_cull
r5apex.exe!0x01ec93c0 ConVar r_pos_debug
r5apex.exe!0x01ec8880 ConVar r_render_pos_debug
r5apex.exe!0x0131f220 ConVar r_rimlight
r5apex.exe!0x011c1b30 ConVar r_rootlod
r5apex.exe!0x01c7f8f0 ConVar r_ropetranslucent
r5apex.exe!0x01c93f20 ConVar r_setupBoneWorkSize
r5apex.exe!0x01c97a90 ConVar r_setupBoneWorkerThreadhold
r5apex.exe!0x01c913e0 ConVar r_setupBoneWortSort
r5apex.exe!0x0131f2c0 ConVar r_shadowrendertotexture
r5apex.exe!0x01ce6730 ConVar r_sky_ignoreAngles
r5apex.exe!0x01c6fa10 ConVar r_sort_trans_debug
r5apex.exe!0x018e3b30 ConVar r_sort_trans_debug_dist
r5apex.exe!0x01c91520 ConVar r_threaded_particles
r5apex.exe!0x01c903a0 ConVar r_updaterefracttexture
r5apex.exe!0x01c96be0 ConVar r_updaterefracttexture_allowmultiple
r5apex.exe!0x011b5d10 ConVar r_visambient
r5apex.exe!0x011b7900 ConVar r_visambient_orig
r5apex.exe!0x011b7f20 ConVar r_visambient_point
r5apex.exe!0x011c6a10 ConVar r_vismodellighting_lightpos
r5apex.exe!0x01c8fee0 ConVar r_vismodellighting_maxdist
r5apex.exe!0x01c93b00 ConVar r_vismodellighting_mindist
r5apex.exe!0x011c57b0 ConVar r_vismodellighting_offset_x
r5apex.exe!0x011c4230 ConVar r_vismodellighting_offset_y
r5apex.exe!0x011c53f0 ConVar r_vismodellighting_offset_z
r5apex.exe!0x011b8b20 ConVar r_vissun_transitions
r5apex.exe!0x018ed270 ConVar r_visualizeproplightcaching
r5apex.exe!0x01ce0550 ConVar r_visualizetraces
r5apex.exe!0x01cdffd0 ConVar r_visualizetraces_duration
r5apex.exe!0x01326d20 ConVar r_volumetric_lighting_blur_count
r5apex.exe!0x01326c80 ConVar r_volumetric_lighting_blur_type
r5apex.exe!0x01326be0 ConVar r_volumetric_lighting_defer_init
r5apex.exe!0x01326b40 ConVar r_volumetric_lighting_enabled
r5apex.exe!0x01326e60 ConVar r_volumetric_lighting_numSteps
r5apex.exe!0x01326dc0 ConVar r_volumetric_lighting_rotate_dither
r5apex.exe!0x01ce5a10 ConVar r_waterforceexpensive
r5apex.exe!0x01ce5d30 ConVar r_waterforcereflectentities
r5apex.exe!0x01e9b820 ConVar r_zfill
r5apex.exe!0x018cb9d0 ConVar ragdoll_debug
r5apex.exe!0x01c96240 ConVar ragdoll_sleepaftertime
r5apex.exe!0x01e9f360 ConVar rankedplay_display_enabled
r5apex.exe!0x01e9e7b0 ConVar rankedplay_voice_enabled
r5apex.exe!0x0128ba20 ConVar rate
r5apex.exe!0x01ce1620 ConVar reactive_wakeOnStop
r5apex.exe!0x01c7e6e0 ConVar real_time_update_dt
r5apex.exe!0x01c9d7c0 ConVar realms_add_child_to_parent_by_default
r5apex.exe!0x01cd2870 ConVar realms_script_error_on_parenting_mismatch
r5apex.exe!0x011c9930 ConVar recalculateOrigin_threaded_chunksize
r5apex.exe!0x0130d4a0 ConVar reconnect_available_timespan
r5apex.exe!0x0130d400 ConVar reconnect_check_platform_id
r5apex.exe!0x012d7580 ConVar reconnect_debug
r5apex.exe!0x0130d540 ConVar reconnect_delay
r5apex.exe!0x011c15c0 ConVar reconnect_enabled
r5apex.exe!0x0130d360 ConVar reconnect_party_enabled
r5apex.exe!0x011b6120 ConVar reconnect_timeout
r5apex.exe!0x01eb5630 ConVar remoteCalls_requireConnectionScriptsForViewPlayer
r5apex.exe!0x011c3200 ConVar remoteMatchInfo_print
r5apex.exe!0x011c7530 ConVar replay_enable
r5apex.exe!0x011c50b0 ConVar replay_prediction_smooth
r5apex.exe!0x01ec9d80 ConVar report_cliententitysim
r5apex.exe!0x018e39f0 ConVar report_clientthinklist
r5apex.exe!0x018dd670 ConVar roamingcam_cameraspacemotion
r5apex.exe!0x018df600 ConVar roamingcam_downSpeedMult
r5apex.exe!0x018d5b60 ConVar roamingcam_forwardSpeed
r5apex.exe!0x01c6f3f0 ConVar roamingcam_forwardSpeed_fast
r5apex.exe!0x018df560 ConVar roamingcam_forwardSpeed_slow
r5apex.exe!0x018d4d10 ConVar roamingcam_moveCollisionThreshold
r5apex.exe!0x018e81b0 ConVar roamingcam_movecollision
r5apex.exe!0x018e6e70 ConVar roamingcam_movesmoothing
r5apex.exe!0x018d4940 ConVar roamingcam_rollSpeed
r5apex.exe!0x018e1bd0 ConVar roamingcam_serverupdateinterval
r5apex.exe!0x018e5ca0 ConVar roamingcam_sideSpeedMult
r5apex.exe!0x018d5fb0 ConVar roamingcam_smoothtime
r5apex.exe!0x018e4530 ConVar roamingcam_viewsmoothing
r5apex.exe!0x018d4190 ConVar rodeo_camera_smooth_blend_out_time
r5apex.exe!0x018d24e0 ConVar rodeo_camera_smooth_enable
r5apex.exe!0x01eb1260 ConVar rodeoed_anims_enabled
r5apex.exe!0x01c8c4a0 ConVar rope_collide
r5apex.exe!0x01c8aea0 ConVar rope_debug_shake
r5apex.exe!0x01c7d0b0 ConVar rope_parallelMeshBuilder
r5apex.exe!0x01c8bcc0 ConVar rope_regenMeshEachDraw
r5apex.exe!0x01c7ea40 ConVar rope_shake
r5apex.exe!0x01c8b6a0 ConVar rope_texels_per_world_unit
r5apex.exe!0x01c7a2e0 ConVar rope_wiggle_harmonic_falloff
r5apex.exe!0x01c8cf20 ConVar rope_wiggle_magnitude_loose
r5apex.exe!0x01c7f990 ConVar rope_wiggle_magnitude_tight
r5apex.exe!0x01c88720 ConVar rope_wiggle_oscillate_speed
r5apex.exe!0x01c79f60 ConVar rope_wiggle_rotate_speed
r5apex.exe!0x01c84e30 ConVar rope_wiggle_zipline_min_points
r5apex.exe!0x01c79900 ConVar rope_wind_dist
r5apex.exe!0x018d1ec0 ConVar rotate_ents
r5apex.exe!0x011b9e50 ConVar rspn_motd
r5apex.exe!0x01322b90 ConVar rt_sleep
r5apex.exe!0x01322af0 ConVar rt_sync_message_pump
r5apex.exe!0x01322c30 ConVar rt_worker
r5apex.exe!0x01eb2d60 ConVar ruiPanel_resArgName
r5apex.exe!0x01c954a0 ConVar rui_asyncTracks
r5apex.exe!0x01ed1b60 ConVar rui_defaultDebugFontFace
r5apex.exe!0x01ed1ec0 ConVar rui_defaultFontFace
r5apex.exe!0x01ed0cc0 ConVar rui_defaultFontHeight
r5apex.exe!0x01ed0360 ConVar rui_overrideVguiTextRendering
r5apex.exe!0x012d2fe0 ConVar rui_padDist
r5apex.exe!0x012d2ea0 ConVar rui_safeAreaFrac
r5apex.exe!0x011c3b00 ConVar rui_standardTextHeight
r5apex.exe!0x01c96080 ConVar rui_staticPropLimit
r5apex.exe!0x012d2f40 ConVar rui_useWidgetDraws
r5apex.exe!0x012d7260 ConVar save_enable
r5apex.exe!0x01ed0680 ConVar scheme_manager_font_debug
r5apex.exe!0x01c92d60 ConVar scr_centertime
r5apex.exe!0x018dd7b0 ConVar screen_indicator_back_range
r5apex.exe!0x018ea810 ConVar screen_indicator_ellipse_height
r5apex.exe!0x018d5420 ConVar screen_indicator_ellipse_width
r5apex.exe!0x018df740 ConVar screen_indicator_pitch_limit
r5apex.exe!0x018dfba0 ConVar screen_indicator_pitch_scale
r5apex.exe!0x01c94f00 ConVar screenfade_debug
r5apex.exe!0x01cde100 ConVar scriptNetVar_categoryAsserts
r5apex.exe!0x01e9bd20 ConVar script_compile_all_levels
r5apex.exe!0x01c93420 ConVar script_debugger_connect_client_on_mapspawn
r5apex.exe!0x01ea0df0 ConVar script_debugger_connect_ui_auto
r5apex.exe!0x01ed2b90 ConVar script_debugger_host
r5apex.exe!0x01ed2c30 ConVar script_debugger_port_client
r5apex.exe!0x01ed2af0 ConVar script_debugger_port_server
r5apex.exe!0x01ed29b0 ConVar script_debugger_port_ui
r5apex.exe!0x01ed3790 ConVar script_disallow_newslot_on_globals
r5apex.exe!0x01ed2a50 ConVar script_dump_simple
r5apex.exe!0x01e9da10 ConVar script_error_on_midgame_load
r5apex.exe!0x01ed2910 ConVar script_infinite_loop_ms
r5apex.exe!0x01c955e0 ConVar script_obfuscated_id_technique
r5apex.exe!0x01e9dcd0 ConVar script_parallel_trace_LOS_multiple
r5apex.exe!0x01ccfdd0 ConVar script_precache_errors
r5apex.exe!0x01c8faa0 ConVar script_printDeferredCalls
r5apex.exe!0x01e9e410 ConVar script_retry_after_compile_errors
r5apex.exe!0x01e9de90 ConVar script_seasonNameQueryInterval
r5apex.exe!0x01eb2140 ConVar script_showErrorDialogs
r5apex.exe!0x013083f0 ConVar script_slopTimeBeforeBudgetEnforcement
r5apex.exe!0x01c95fe0 ConVar script_window_client_precache
r5apex.exe!0x01c9aac0 ConVar scriptremotefunctions_debug
r5apex.exe!0x01ccbda0 ConVar scriptremotefunctions_resetOnlyUi
r5apex.exe!0x01cca070 ConVar scriptremotefunctions_saveFuncName
r5apex.exe!0x01e9c670 ConVar seasonquest_force_missionscleared_count
r5apex.exe!0x01e9c5d0 ConVar seasonquest_force_treasurepacks_count
r5apex.exe!0x018c3b90 ConVar send_script_errors
r5apex.exe!0x01cd4e60 ConVar sequence_transitioner_enable
r5apex.exe!0x011c2250 ConVar serverFilter
r5apex.exe!0x013070f0 ConVar serverReports_hostname
r5apex.exe!0x0130b530 ConVar server_build_datenum
r5apex.exe!0x011b5560 ConVar server_concommands_allways_network
r5apex.exe!0x0130c7e0 ConVar server_query_interval
r5apex.exe!0x018cd150 ConVar sfm_record_hz
r5apex.exe!0x011c6830 ConVar shader_lod_static_prop_scaled_dist
r5apex.exe!0x011c0680 ConVar shader_lod_world_mesh_scaled_dist
r5apex.exe!0x011c44b0 ConVar shader_lods_enable
r5apex.exe!0x018e3030 ConVar shadow_always_update
r5apex.exe!0x018c1aa0 ConVar shadow_bleedfudge
r5apex.exe!0x011bad00 ConVar shadow_capable
r5apex.exe!0x01e9afc0 ConVar shadow_clear_dist
r5apex.exe!0x018d5370 ConVar shadow_dbg_cone_depthtest
r5apex.exe!0x018d4560 ConVar shadow_dbg_cones
r5apex.exe!0x018e0db0 ConVar shadow_dbg_draw
r5apex.exe!0x018e0c70 ConVar shadow_default_filter_size
r5apex.exe!0x01c6eaa0 ConVar shadow_depth_dimen_min
r5apex.exe!0x018e2710 ConVar shadow_depth_upres_factor_max
r5apex.exe!0x018e9040 ConVar shadow_drawfrustum
r5apex.exe!0x018dc7d0 ConVar shadow_dynamic_blendfactor
r5apex.exe!0x011c0720 ConVar shadow_enable
r5apex.exe!0x018e4170 ConVar shadow_esm_enable
r5apex.exe!0x018db3b0 ConVar shadow_filter_maxstep
r5apex.exe!0x01c78260 ConVar shadow_info
r5apex.exe!0x01c6ded0 ConVar shadow_lobby_mode_allowed
r5apex.exe!0x01c6f180 ConVar shadow_max_downsizing_spot_updates
r5apex.exe!0x018ed450 ConVar shadow_max_dynamic_lobby
r5apex.exe!0x018df420 ConVar shadow_max_old_dynamic
r5apex.exe!0x018e62e0 ConVar shadow_max_spot_updates
r5apex.exe!0x01319e60 ConVar shadow_maxdynamic
r5apex.exe!0x018dba50 ConVar shadow_maxdynamic
r5apex.exe!0x018e3170 ConVar shadow_min_count_smallest
r5apex.exe!0x018c1c80 ConVar shadow_minvariance
r5apex.exe!0x01c786c0 ConVar shadow_multisampled
r5apex.exe!0x018dd710 ConVar shadow_noLOD
r5apex.exe!0x01c6e290 ConVar shadow_show_spot_udpate_infos
r5apex.exe!0x018e9420 ConVar shadow_tools_depth_dimen_min
r5apex.exe!0x018e34f0 ConVar shadow_tools_depth_upres_factor_max
r5apex.exe!0x018e8d40 ConVar shadow_tools_min_count_smallest
r5apex.exe!0x01c6e0d0 ConVar shadow_tools_mode
r5apex.exe!0x018ea440 ConVar shadow_update_culling
r5apex.exe!0x018d3990 ConVar shake_angleFactor_human
r5apex.exe!0x018cffb0 ConVar shake_angleFactor_titan
r5apex.exe!0x01c90e80 ConVar shake_basicPitchFactor
r5apex.exe!0x01c92cc0 ConVar shake_basicRandomRollFactor
r5apex.exe!0x018d2620 ConVar shake_offsetFactor_human
r5apex.exe!0x018cf850 ConVar shake_offsetFactor_titan
r5apex.exe!0x01c6ed20 ConVar shake_viewmodelFactor_ads_human
r5apex.exe!0x01c6e1f0 ConVar shake_viewmodelFactor_ads_titan
r5apex.exe!0x018dd5d0 ConVar shake_viewmodelFactor_human
r5apex.exe!0x01c6edc0 ConVar shake_viewmodelFactor_titan
r5apex.exe!0x0131f540 ConVar showfps_enabled
r5apex.exe!0x0131c5a0 ConVar showfps_heightpercent
r5apex.exe!0x01316ca0 ConVar showfps_max_ms
r5apex.exe!0x01314410 ConVar showfps_mouse_latency
r5apex.exe!0x0131ed20 ConVar showfps_smoothtime
r5apex.exe!0x0131fcc0 ConVar showfps_spinner
r5apex.exe!0x0131c800 ConVar showmem_enabled
r5apex.exe!0x0131f720 ConVar showmem_mode_bottom
r5apex.exe!0x0131fc20 ConVar showmem_mode_top
r5apex.exe!0x01c94400 ConVar showmemnumstats
r5apex.exe!0x01c934c0 ConVar showmemnumstatsrefresh
r5apex.exe!0x0131f900 ConVar shownet_enabled
r5apex.exe!0x0131f4a0 ConVar showsnapshot_enabled
r5apex.exe!0x01c7ddc0 ConVar sidearmSwapSelectCooldown
r5apex.exe!0x01c883a0 ConVar sidearmSwapSelectDoubleTapTime
r5apex.exe!0x011bba10 ConVar single_frame_shutdown_for_reload
r5apex.exe!0x0130ac50 ConVar singlestep
r5apex.exe!0x011c52b0 ConVar skill_arena
r5apex.exe!0x011c4ed0 ConVar skill_dediOnly
r5apex.exe!0x011c62f0 ConVar skill_enabled
r5apex.exe!0x011bbb50 ConVar skill_hostname
r5apex.exe!0x01c9d9d0 ConVar skip_jump_height_fraction
r5apex.exe!0x01cd0220 ConVar skip_jump_height_speed
r5apex.exe!0x01cd15f0 ConVar skip_replenish_double_jump
r5apex.exe!0x01c9b8e0 ConVar skip_sounds
r5apex.exe!0x01cd10a0 ConVar skip_speed_reduce
r5apex.exe!0x01cce230 ConVar skip_speed_retain
r5apex.exe!0x01cd2130 ConVar skip_time
r5apex.exe!0x011c3ba0 ConVar sleep_when_meeting_framerate
r5apex.exe!0x011c6b50 ConVar sleep_when_meeting_framerate_headroom_ms
r5apex.exe!0x01ccd350 ConVar slide_auto_stand
r5apex.exe!0x01c9a940 ConVar slide_max_angle_dot
r5apex.exe!0x01ccad30 ConVar slide_max_duck_frac_to_start
r5apex.exe!0x01c9db30 ConVar slide_step_velocity_reduction
r5apex.exe!0x01ce39a0 ConVar slide_viewTiltDecreaseSpeed
r5apex.exe!0x01ce3e40 ConVar slide_viewTiltIncreaseSpeed
r5apex.exe!0x01ce2240 ConVar slide_viewTiltPlayerSpeed
r5apex.exe!0x01ce3210 ConVar slide_viewTiltSide
r5apex.exe!0x01cc7590 ConVar slide_whileInAir
r5apex.exe!0x011b73f0 ConVar slowconsolelog_old_logic
r5apex.exe!0x01ce3bc0 ConVar smoothstairs_lunge
r5apex.exe!0x0130d680 ConVar snapshot_recipient_code_affects_tick_last_changed
r5apex.exe!0x0130d5e0 ConVar snapshot_tlc_sorted_props_enabled
r5apex.exe!0x011b67c0 ConVar sort_opaque_meshes
r5apex.exe!0x018e19f0 ConVar sound_classic_music
r5apex.exe!0x01c8e160 ConVar sound_entity_seek_snap
r5apex.exe!0x01e9c1d0 ConVar sound_musicReduced
r5apex.exe!0x01c78a60 ConVar sound_num_speakers
r5apex.exe!0x01eb4540 ConVar sound_only_warn_on_missing_sound_events_in_client_script
r5apex.exe!0x0128bc70 ConVar sound_printloaderrors
r5apex.exe!0x018dc910 ConVar sound_volume
r5apex.exe!0x018e46d0 ConVar sound_volume_dialogue
r5apex.exe!0x018e45d0 ConVar sound_volume_dialogue_sp
r5apex.exe!0x018e6d30 ConVar sound_volume_music_game
r5apex.exe!0x018e4cf0 ConVar sound_volume_music_game_sp
r5apex.exe!0x018e40d0 ConVar sound_volume_music_lobby
r5apex.exe!0x018d48a0 ConVar sound_volume_sfx
r5apex.exe!0x01c6f490 ConVar sound_volume_sfx_sp
r5apex.exe!0x01c6f6f0 ConVar sound_volume_voice
r5apex.exe!0x018ea4e0 ConVar sound_without_focus
r5apex.exe!0x01c88280 ConVar soundscape_fadetime
r5apex.exe!0x01c866e0 ConVar soundscape_message
r5apex.exe!0x01c89740 ConVar soundscape_radius_debug
r5apex.exe!0x018cbe90 ConVar soundtrigger_repeat_interval
r5apex.exe!0x011c32a0 ConVar sp_not_focus_pause
r5apex.exe!0x018c1640 ConVar spam_skinning_matrices_used
r5apex.exe!0x018c1820 ConVar spam_skinning_matrices_used_detailed
r5apex.exe!0x01c9c440 ConVar spatial_partition_deadlock_assert
r5apex.exe!0x018d34b0 ConVar spectator_command_interval
r5apex.exe!0x01eb69a0 ConVar speech_queue_bytes
r5apex.exe!0x0130e530 ConVar speechtotext_audioenabled
r5apex.exe!0x0130e3f0 ConVar speechtotext_enabled
r5apex.exe!0x0130e350 ConVar speechtotext_forcedisabled
r5apex.exe!0x0130e170 ConVar speechtotext_hostname
r5apex.exe!0x0130e2b0 ConVar speechtotext_msg_droptimeout
r5apex.exe!0x0130d720 ConVar speechtotext_path
r5apex.exe!0x0130e490 ConVar speechtotext_quiettime
r5apex.exe!0x0130def0 ConVar speechtotext_stats_errorspermin
r5apex.exe!0x0130e210 ConVar speechtotext_stats_interval
r5apex.exe!0x0130e030 ConVar speechtotext_stats_senderrors
r5apex.exe!0x0130df90 ConVar speechtotext_stats_sendrequests
r5apex.exe!0x0130e0d0 ConVar speechtotext_stats_sendsuccess
r5apex.exe!0x011bd260 ConVar speechtotexttoken_hostname
r5apex.exe!0x011c8570 ConVar speex_audio_recording
r5apex.exe!0x011c7850 ConVar speex_audio_value
r5apex.exe!0x01311780 ConVar speex_preprocess_agc_max_gain
r5apex.exe!0x013113c0 ConVar speex_preprocess_noise_suppress
r5apex.exe!0x013116e0 ConVar speex_preprocess_set_agc_decrenment
r5apex.exe!0x01311320 ConVar speex_preprocess_set_agc_increment
r5apex.exe!0x013115a0 ConVar speex_preprocess_set_agc_target
r5apex.exe!0x011c7a30 ConVar speex_quiet_threshold
r5apex.exe!0x011c7b70 ConVar speex_quiet_window
r5apex.exe!0x01311460 ConVar speex_set_enh
r5apex.exe!0x01311500 ConVar speex_use_highpass
r5apex.exe!0x01311640 ConVar speex_use_preproser
r5apex.exe!0x01e9e4b0 ConVar spinner_debug_info
r5apex.exe!0x01ce2990 ConVar sprint_powerdrain
r5apex.exe!0x01c6e450 ConVar sprint_view_shake_style
r5apex.exe!0x01c97f30 ConVar sprinttilt_accel
r5apex.exe!0x01cce9c0 ConVar sprinttilt_maxvel
r5apex.exe!0x01c9b2c0 ConVar sprinttilt_turnrange
r5apex.exe!0x01c91f80 ConVar ss_enable
r5apex.exe!0x01c8fe40 ConVar ss_force_primary_fullscreen
r5apex.exe!0x01c868a0 ConVar ss_mimic
r5apex.exe!0x01c92300 ConVar ss_splitmode
r5apex.exe!0x01c94b40 ConVar ss_verticalsplit
r5apex.exe!0x01c783a0 ConVar ss_viewmodelfov
r5apex.exe!0x012d51a0 ConVar ss_voice_hearpartner
r5apex.exe!0x01325740 ConVar ssao_allow_partial
r5apex.exe!0x013259c0 ConVar ssao_blur
r5apex.exe!0x01325e20 ConVar ssao_blur_edge_sharpness
r5apex.exe!0x01325c40 ConVar ssao_depth_max
r5apex.exe!0x01325600 ConVar ssao_downsample
r5apex.exe!0x01325920 ConVar ssao_enabled
r5apex.exe!0x01325ce0 ConVar ssao_exponent
r5apex.exe!0x01325560 ConVar ssao_jitter_scale
r5apex.exe!0x01325f60 ConVar ssao_max_res
r5apex.exe!0x013257e0 ConVar ssao_max_res_threshold
r5apex.exe!0x013254c0 ConVar ssao_num_directions
r5apex.exe!0x013263c0 ConVar ssao_num_steps
r5apex.exe!0x013261e0 ConVar ssao_on_everything
r5apex.exe!0x01325420 ConVar ssao_radius
r5apex.exe!0x01325b00 ConVar ssao_radius_in_lobby
r5apex.exe!0x013220f0 ConVar ssao_show
r5apex.exe!0x01326140 ConVar ssao_show
r5apex.exe!0x01326500 ConVar ssao_show
r5apex.exe!0x013256a0 ConVar ssao_snap_uv
r5apex.exe!0x01325ec0 ConVar ssao_tech
r5apex.exe!0x01e9b100 ConVar ssao_tech
r5apex.exe!0x01326460 ConVar ssao_upsample_ranged
r5apex.exe!0x011c51f0 ConVar startButtonCommand
r5apex.exe!0x011c3eb0 ConVar staticProp_budget
r5apex.exe!0x018dc870 ConVar staticProp_buildlists_on_worker
r5apex.exe!0x011c5350 ConVar staticProp_debug_draw
r5apex.exe!0x011c3a60 ConVar staticProp_earlyDepthPrepass
r5apex.exe!0x011c6790 ConVar staticProp_gather_size_weight
r5apex.exe!0x011c3f50 ConVar staticProp_max_scaled_dist
r5apex.exe!0x011c6fb0 ConVar staticProp_no_fade_scalar
r5apex.exe!0x01e9b780 ConVar staticProp_refineDrawOnWorker
r5apex.exe!0x011c4550 ConVar static_prop_dist_debug_draw
r5apex.exe!0x0131fe80 ConVar static_shadow
r5apex.exe!0x018d5540 ConVar static_shadow
r5apex.exe!0x018e4490 ConVar static_shadow_bounds_per_env
r5apex.exe!0x01e9aac0 ConVar static_shadow_debug_2d
r5apex.exe!0x018e28d0 ConVar static_shadow_debug_dirty_rects
r5apex.exe!0x01c784c0 ConVar static_shadow_depth_bias_scale
r5apex.exe!0x018df6a0 ConVar static_shadow_expand_z
r5apex.exe!0x018e2830 ConVar static_shadow_good_merge_ratio
r5apex.exe!0x018e9920 ConVar static_shadow_good_merge_score
r5apex.exe!0x01c6f530 ConVar static_shadow_prop_min_size
r5apex.exe!0x0131f7c0 ConVar static_shadow_res
r5apex.exe!0x018e0d10 ConVar static_shadow_shrink_culler
r5apex.exe!0x0131fa40 ConVar static_shadow_use_d16
r5apex.exe!0x018dcaf0 ConVar static_shadow_uses_shadow_lod
r5apex.exe!0x011bcae0 ConVar staticfile_hostname
r5apex.exe!0x011be130 ConVar stats_hostname
r5apex.exe!0x01cd9d00 ConVar status_effect_warning_level
r5apex.exe!0x0130ed90 ConVar steam_debug
r5apex.exe!0x0130eeb0 ConVar steam_environment
r5apex.exe!0x0130e650 ConVar steam_id
r5apex.exe!0x0130e7f0 ConVar steam_name
r5apex.exe!0x0130ebb0 ConVar steam_presence_player_group_issession
r5apex.exe!0x0130ecf0 ConVar steam_presence_updateRate
r5apex.exe!0x012d7f90 ConVar steam_spoofPCInGetUserInfo
r5apex.exe!0x0130e930 ConVar steamlink_hostname
r5apex.exe!0x013233a0 ConVar stream_addnoise
r5apex.exe!0x01322f60 ConVar stream_bsp_bucket_bias
r5apex.exe!0x01323940 ConVar stream_bsp_dist_scale
r5apex.exe!0x01eccff0 ConVar stream_cache_capacity_animseq
r5apex.exe!0x01eccf50 ConVar stream_cache_capacity_mdl
r5apex.exe!0x01ecceb0 ConVar stream_cache_capacity_while_loading
r5apex.exe!0x01ecc9b0 ConVar stream_cache_high_priority_animations
r5apex.exe!0x01ecc910 ConVar stream_cache_high_priority_static_models
r5apex.exe!0x01ecc870 ConVar stream_cache_mdl_freeze_threshlold
r5apex.exe!0x01eccb90 ConVar stream_cache_multithreaded
r5apex.exe!0x01ecc790 ConVar stream_cache_preload_from_rpak
r5apex.exe!0x01eccc30 ConVar stream_cache_read_buffer_cap
r5apex.exe!0x01ecce10 ConVar stream_cache_read_count_cap
r5apex.exe!0x01eccd70 ConVar stream_cache_speculative_drop_animseq
r5apex.exe!0x01ecccd0 ConVar stream_cache_speculative_drop_mdl
r5apex.exe!0x013231e0 ConVar stream_drop_unused
r5apex.exe!0x01323000 ConVar stream_enable
r5apex.exe!0x01319fa0 ConVar stream_freeze_camera
r5apex.exe!0x01322ec0 ConVar stream_load_after_drop
r5apex.exe!0x01323be0 ConVar stream_memory
r5apex.exe!0x01323620 ConVar stream_memory_ignore
r5apex.exe!0x01323580 ConVar stream_memory_ignore_vram
r5apex.exe!0x013234e0 ConVar stream_memory_min
r5apex.exe!0x01323440 ConVar stream_memory_while_loading
r5apex.exe!0x013236c0 ConVar stream_mode
r5apex.exe!0x01323800 ConVar stream_never_high_priority_frac
r5apex.exe!0x01323b40 ConVar stream_overlay
r5apex.exe!0x013238a0 ConVar stream_overlay_mode
r5apex.exe!0x01323140 ConVar stream_pause
r5apex.exe!0x013230a0 ConVar stream_picmip
r5apex.exe!0x01324aa0 ConVar stream_resource_max_commits_per_frame
r5apex.exe!0x01324b40 ConVar stream_resource_thread
r5apex.exe!0x01324a00 ConVar stream_resource_wait_copy_to_commit
r5apex.exe!0x01324be0 ConVar stream_resource_wait_creation_to_copy
r5apex.exe!0x01324960 ConVar stream_resource_wait_for_additional_gpus
r5apex.exe!0x01323a20 ConVar stream_temp_abort_old_inner_loop
r5apex.exe!0x01323300 ConVar stream_temp_old_abort_all_behavior
r5apex.exe!0x01323760 ConVar stream_temp_skip_abort_all
r5apex.exe!0x011c2890 ConVar stringtable_alwaysrebuilddictionaries
r5apex.exe!0x011be770 ConVar stringtable_compress
r5apex.exe!0x05932b60 ConVar stryder_forceOriginUsersInvisible
r5apex.exe!0x01307410 ConVar stryder_security
r5apex.exe!0x01c9d050 ConVar stuck_debugging
r5apex.exe!0x01ccd9b0 ConVar stuck_debugging_world_only
r5apex.exe!0x011b37a0 ConVar studiobonecache_unlimited
r5apex.exe!0x01307190 ConVar subscription_hostname
r5apex.exe!0x01ccabd0 ConVar superjump_disabled_from_water
r5apex.exe!0x01cd2000 ConVar superjump_drain_power_onfail
r5apex.exe!0x01ccc0b0 ConVar superjump_fail_sound_when_jump_limit
r5apex.exe!0x01cce300 ConVar superjump_limit
r5apex.exe!0x01cca730 ConVar superjump_limitreset_onwallrun
r5apex.exe!0x01cb6d40 ConVar superjump_max_power_use
r5apex.exe!0x01c9d860 ConVar superjump_min_height_fraction
r5apex.exe!0x01ccd250 ConVar superjump_min_power_use
r5apex.exe!0x01cc91e0 ConVar superjump_powerreset_onground
r5apex.exe!0x01ccc910 ConVar sv_airaccelerate
r5apex.exe!0x0130a190 ConVar sv_allTicksFinal
r5apex.exe!0x012d4080 ConVar sv_allowSendTableTransmitToClients
r5apex.exe!0x012d5f20 ConVar sv_allowSpectatorClients
r5apex.exe!0x012d4fc0 ConVar sv_asyncSendSnapshot
r5apex.exe!0x01c9c180 ConVar sv_backspeed
r5apex.exe!0x012d52e0 ConVar sv_balanceTeams
r5apex.exe!0x01cb6bd0 ConVar sv_bounce
r5apex.exe!0x012d7770 ConVar sv_cheats
r5apex.exe!0x012d4a60 ConVar sv_compressPlaylists
r5apex.exe!0x011b63c0 ConVar sv_compressTimeValEpsilon
r5apex.exe!0x011b6530 ConVar sv_compressTimeVals
r5apex.exe!0x012d4300 ConVar sv_connectingClientDelay
r5apex.exe!0x012d4de0 ConVar sv_debug_prop_send
r5apex.exe!0x012d6ea0 ConVar sv_debugmanualmode
r5apex.exe!0x012d6a40 ConVar sv_disconnectOnScriptError
r5apex.exe!0x012d7300 ConVar sv_disconnectOnTooManySnapshotFrames
r5apex.exe!0x011bb210 ConVar sv_dumpstringtables
r5apex.exe!0x012d7120 ConVar sv_earlyPersistenceRead
r5apex.exe!0x0130a7d0 ConVar sv_everyThirdTick
r5apex.exe!0x012d65e0 ConVar sv_extra_client_connect_time
r5apex.exe!0x012d6400 ConVar sv_fakeClientBaseId
r5apex.exe!0x01cd3ce0 ConVar sv_footsteps
r5apex.exe!0x01c9c3a0 ConVar sv_friction
r5apex.exe!0x01cd34f0 ConVar sv_gravity
r5apex.exe!0x012d3c20 ConVar sv_hibernate_ms
r5apex.exe!0x012d4880 ConVar sv_hibernate_ms_vgui
r5apex.exe!0x012d71c0 ConVar sv_hibernate_postgame_delay
r5apex.exe!0x012d6ae0 ConVar sv_hibernate_when_empty
r5apex.exe!0x012d62c0 ConVar sv_ignoreAllNewConnections
r5apex.exe!0x01ce4200 ConVar sv_infinite_ammo
r5apex.exe!0x012d6100 ConVar sv_instancebaselines
r5apex.exe!0x011b8ef0 ConVar sv_loadMapModelEarly
r5apex.exe!0x011c07c0 ConVar sv_lobbyType
r5apex.exe!0x012d4760 ConVar sv_max_prop_data_dwords_lobby
r5apex.exe!0x012d5060 ConVar sv_max_prop_data_dwords_multiplayer
r5apex.exe!0x012d4440 ConVar sv_max_prop_data_dwords_singleplayer
r5apex.exe!0x012d49c0 ConVar sv_max_props_lobby
r5apex.exe!0x012d43a0 ConVar sv_max_props_multiplayer
r5apex.exe!0x012d41c0 ConVar sv_max_props_singleplayer
r5apex.exe!0x012d5fc0 ConVar sv_max_snapshots_lobby
r5apex.exe!0x012d33a0 ConVar sv_max_snapshots_multiplayer
r5apex.exe!0x012d7440 ConVar sv_max_snapshots_singleplayer
r5apex.exe!0x012d4c20 ConVar sv_maxclientframes
r5apex.exe!0x012d6900 ConVar sv_maxrate
r5apex.exe!0x011bdda0 ConVar sv_maxroutable
r5apex.exe!0x01ccff40 ConVar sv_maxspeed
r5apex.exe!0x012d5de0 ConVar sv_maxupdaterate
r5apex.exe!0x01cd0180 ConVar sv_maxvelocity
r5apex.exe!0x012d4b00 ConVar sv_minrate
r5apex.exe!0x012d4f20 ConVar sv_minupdaterate
r5apex.exe!0x01ccc610 ConVar sv_optimizedmovement
r5apex.exe!0x012d3ea0 ConVar sv_parallel_sendsnapshot
r5apex.exe!0x012d5380 ConVar sv_partyDediOnlyMaxClients
r5apex.exe!0x012d3ae0 ConVar sv_pausable
r5apex.exe!0x012d31c0 ConVar sv_playerNameAppendCheater
r5apex.exe!0x01cd1b70 ConVar sv_players
r5apex.exe!0x012d61a0 ConVar sv_printHighWaterMark
r5apex.exe!0x01cc9320 ConVar sv_pushaway_accel
r5apex.exe!0x01c97d10 ConVar sv_pushaway_clientside
r5apex.exe!0x01cda430 ConVar sv_pushaway_clientside_size
r5apex.exe!0x01cd0600 ConVar sv_pushaway_debug
r5apex.exe!0x01c98600 ConVar sv_pushaway_dist
r5apex.exe!0x01ccc150 ConVar sv_pushaway_min_player_speed
r5apex.exe!0x01ccc290 ConVar sv_pushaway_player_accel
r5apex.exe!0x01c9c940 ConVar sv_pushaway_player_dist
r5apex.exe!0x012d5680 ConVar sv_rejectClientConnects
r5apex.exe!0x012d3740 ConVar sv_rejectConnections
r5apex.exe!0x012d4d40 ConVar sv_rejectInvalidStryderSecurityToken
r5apex.exe!0x012d4580 ConVar sv_requireOriginToken
r5apex.exe!0x012d5720 ConVar sv_resendSignonData
r5apex.exe!0x01cd1000 ConVar sv_rollangle
r5apex.exe!0x01ccb130 ConVar sv_rollspeed
r5apex.exe!0x012d36a0 ConVar sv_runSpatialOptimizeInJob
r5apex.exe!0x012d5e80 ConVar sv_scarySnapDeltaPrints
r5apex.exe!0x012d6cc0 ConVar sv_sendEarlyServerInfo
r5apex.exe!0x012d4920 ConVar sv_sendReplayNetMessagesOnNoDeltaSnaps
r5apex.exe!0x012d5860 ConVar sv_separate_freq_change_prop_send
r5apex.exe!0x012d3cc0 ConVar sv_showClientTickCmds
r5apex.exe!0x012d3440 ConVar sv_showLargeSnapshotSize
r5apex.exe!0x012d3120 ConVar sv_showSnapshots
r5apex.exe!0x012d3300 ConVar sv_showUserCmds
r5apex.exe!0x012d6860 ConVar sv_single_core_dedi
r5apex.exe!0x012d3600 ConVar sv_skipSendingUnnecessaryPersistence
r5apex.exe!0x012d5d40 ConVar sv_snapshot_uniform_interval
r5apex.exe!0x01ccbae0 ConVar sv_specaccelerate
r5apex.exe!0x01c9de10 ConVar sv_specnoclip
r5apex.exe!0x01c9bf20 ConVar sv_specspeed
r5apex.exe!0x012d3080 ConVar sv_stats
r5apex.exe!0x01c9c300 ConVar sv_stopspeed
r5apex.exe!0x012d6c20 ConVar sv_stressbots
r5apex.exe!0x012d6f40 ConVar sv_struggleCheck
r5apex.exe!0x012d3fe0 ConVar sv_struggleSpam
r5apex.exe!0x012d6720 ConVar sv_struggleSpamInterval
r5apex.exe!0x012d5100 ConVar sv_tempents_send_from_delta
r5apex.exe!0x012d3260 ConVar sv_tempents_send_from_last_sent
r5apex.exe!0x01310c40 ConVar sv_testLargeDatablock
r5apex.exe!0x018cb270 ConVar sv_teststepsimulation
r5apex.exe!0x012d6b80 ConVar sv_transmitToAllPlayersMask_allBitsSet
r5apex.exe!0x012d55e0 ConVar sv_unnecessaryConnectDelay
r5apex.exe!0x012d4120 ConVar sv_unreliableSnapMaxSize
r5apex.exe!0x012d3a40 ConVar sv_updaterate_mp
r5apex.exe!0x012d6060 ConVar sv_updaterate_sp
r5apex.exe!0x012d4260 ConVar sv_useReputation
r5apex.exe!0x012d6d60 ConVar sv_voiceEcho
r5apex.exe!0x012d6680 ConVar sv_voiceenable
r5apex.exe!0x012d46c0 ConVar sv_warnAboutCmdNumJumps
r5apex.exe!0x011c2ee0 ConVar sv_watchdogTimer
r5apex.exe!0x01c97bd0 ConVar sv_wateraccelerate
r5apex.exe!0x01cd2670 ConVar sv_waterdist
r5apex.exe!0x011c1660 ConVar sv_writePersistenceOnShutdown
r5apex.exe!0x012d7080 ConVar svperf_query_hitch_frametime_msec
r5apex.exe!0x012d3b80 ConVar svperf_query_packetchoke_threshold
r5apex.exe!0x012d3e00 ConVar svperf_query_packetloss_threshold
r5apex.exe!0x012d44e0 ConVar svperf_query_player_subset_size
r5apex.exe!0x012d39a0 ConVar svperf_query_slow_frametime_msec
r5apex.exe!0x012d54c0 ConVar svperf_query_slow_frametime_threshold
r5apex.exe!0x01eb2c20 ConVar sys_attract_mode_timeout
r5apex.exe!0x011c5710 ConVar system_alt_f4_closes_window
r5apex.exe!0x01ccd910 ConVar teams_unassigned_are_friendly
r5apex.exe!0x0130ae70 ConVar telemetry_client_debug
r5apex.exe!0x01309ab0 ConVar telemetry_client_enable
r5apex.exe!0x0130a730 ConVar telemetry_client_sendInterval
r5apex.exe!0x01308350 ConVar telemetryevent_client_enable
r5apex.exe!0x012d2cc0 ConVar tencent_restricted
r5apex.exe!0x013082b0 ConVar test_fakeTimeDays
r5apex.exe!0x01c9c760 ConVar tether_default_damageScale
r5apex.exe!0x01c9cb20 ConVar tether_default_healthDrain
r5apex.exe!0x01cd2ae0 ConVar tether_default_radius
r5apex.exe!0x01c983a0 ConVar tether_dodge_damage
r5apex.exe!0x01c9c620 ConVar tether_healthDrainNPC
r5apex.exe!0x01cd1f60 ConVar tether_maxvel
r5apex.exe!0x01cd06d0 ConVar tether_strength
r5apex.exe!0x01c82000 ConVar thirdperson_mayamode
r5apex.exe!0x018d42d0 ConVar thirdperson_override
r5apex.exe!0x01c8a860 ConVar thirdperson_screenspace
r5apex.exe!0x011b8570 ConVar timeout
r5apex.exe!0x011b8610 ConVar timeout_during_load
r5apex.exe!0x01ce44c0 ConVar titan_sprint_sound
r5apex.exe!0x01ec5650 ConVar toggle_on_jump_to_deactivate
r5apex.exe!0x01ec4c60 ConVar toggle_on_jump_to_deactivate_changed
r5apex.exe!0x012d7bd0 ConVar tracehull_height_error_check
r5apex.exe!0x01c85850 ConVar tracer_debug
r5apex.exe!0x01ebfed0 ConVar trail_optimizedRemove
r5apex.exe!0x01c97fd0 ConVar traversal_anim
r5apex.exe!0x01c9a720 ConVar traversal_cooldown
r5apex.exe!0x01ccb810 ConVar traversal_enable
r5apex.exe!0x01c9cbc0 ConVar traversal_hand_debug
r5apex.exe!0x01ccbe40 ConVar traversal_hand_required_width
r5apex.exe!0x01eba0d0 ConVar traversal_viewLerpInDuration
r5apex.exe!0x01ebd440 ConVar traversal_viewLerpOut
r5apex.exe!0x01ebe040 ConVar traversal_viewLerpOutAngle
r5apex.exe!0x01eb7b50 ConVar traversal_viewLerpOutDebug
r5apex.exe!0x01ebe5c0 ConVar traversal_viewLerpOutPos
r5apex.exe!0x01c9bb60 ConVar traversal_window_duration
r5apex.exe!0x01c9a7c0 ConVar traversal_window_enable
r5apex.exe!0x01c9c9e0 ConVar traversal_window_finish_angle
r5apex.exe!0x01cca9b0 ConVar traversal_window_forward_offset
r5apex.exe!0x01cd1890 ConVar traversal_window_hand_vertical_offset
r5apex.exe!0x01cce6b0 ConVar traversal_window_sideways_offset
r5apex.exe!0x018d1640 ConVar traversal_window_view_pitch_max
r5apex.exe!0x018cff10 ConVar traversal_window_view_pitch_min
r5apex.exe!0x018d3730 ConVar traversal_window_yaw_max
r5apex.exe!0x01c98d80 ConVar trigger_crowd_pusher_enabled
r5apex.exe!0x01ccf930 ConVar trigger_ignore_nonsolids
r5apex.exe!0x013266e0 ConVar tsaa_blendfactorincreaseatmaxvelocity
r5apex.exe!0x01326780 ConVar tsaa_blendfactorincreasewhenunoccluded
r5apex.exe!0x013268c0 ConVar tsaa_blendfactormaxesoutatvelocity
r5apex.exe!0x01326aa0 ConVar tsaa_blendfactormodulationonsparklesandunocclusion
r5apex.exe!0x01326960 ConVar tsaa_blendfactoroverride
r5apex.exe!0x01326820 ConVar tsaa_curframeblendamount
r5apex.exe!0x01326a00 ConVar tsaa_debugresponsiveflag
r5apex.exe!0x013265a0 ConVar tsaa_neighborhoodclamping
r5apex.exe!0x01326640 ConVar tsaa_neighborhoodclampingsoftened
r5apex.exe!0x01c94c80 ConVar tsaa_numsamples
r5apex.exe!0x01c8b740 ConVar tweak_light_shadows_every_frame
r5apex.exe!0x01289bc0 ConVar twitch_check_interval
r5apex.exe!0x0128b2d0 ConVar twitch_drops
r5apex.exe!0x0128aee0 ConVar twitch_prime_rewards
r5apex.exe!0x0128a1c0 ConVar twitch_shouldQuery
r5apex.exe!0x01eb1ba0 ConVar ui_DpadNavigationDeActive
r5apex.exe!0x01eb2a00 ConVar ui_fadecloud_time
r5apex.exe!0x01eb2960 ConVar ui_fadexui_time
r5apex.exe!0x01eb1c40 ConVar ui_gameui_ctrlr_title
r5apex.exe!0x01eb23c0 ConVar ui_gameui_modal
r5apex.exe!0x01eb1ec0 ConVar ui_loadingscreen_autotransition_time
r5apex.exe!0x01eb25a0 ConVar ui_loadingscreen_fadein_time
r5apex.exe!0x011b7000 ConVar ui_loadingscreen_fadeout_time
r5apex.exe!0x01eb2640 ConVar ui_loadingscreen_fadeout_time
r5apex.exe!0x01eb2fe0 ConVar ui_loadingscreen_mintransition_time
r5apex.exe!0x01eb21e0 ConVar ui_loadingscreen_transition_time
r5apex.exe!0x01eb1e20 ConVar ui_lobby_jointimeout
r5apex.exe!0x01eb2f40 ConVar ui_lobby_noautostart
r5apex.exe!0x01eb28c0 ConVar ui_lobby_noresults_create_msg_time
r5apex.exe!0x01ce4e00 ConVar ui_posedebug_fade_in_time
r5apex.exe!0x01ce4d60 ConVar ui_posedebug_fade_out_time
r5apex.exe!0x01eb1d80 ConVar ui_virtualnav_render
r5apex.exe!0x01c98c40 ConVar unique_entity_names
r5apex.exe!0x01c9b840 ConVar universal_weapon_disable
r5apex.exe!0x01eb4880 ConVar usePromptBaseColor
r5apex.exe!0x01eb67c0 ConVar usePromptButtonTextColor
r5apex.exe!0x01eb45e0 ConVar usePromptImageScale
r5apex.exe!0x01eb6290 ConVar usePromptImageYOffset
r5apex.exe!0x01eb7630 ConVar usePromptTextColor
r5apex.exe!0x01e9af20 ConVar use_monitors
r5apex.exe!0x01310aa0 ConVar use_presence_to_refresh_userInfoCache
r5apex.exe!0x011c7670 ConVar use_valve_auto_gain
r5apex.exe!0x01cce090 ConVar use_vm_cloak_offset
r5apex.exe!0x0130bf50 ConVar user_tracking_enabled
r5apex.exe!0x011bb0d0 ConVar users_hostname
r5apex.exe!0x018d46c0 ConVar v_centermove
r5apex.exe!0x018df4c0 ConVar v_centerspeed
r5apex.exe!0x01ea1240 ConVar variable_sights_gravity_scale_override
r5apex.exe!0x01c89e10 ConVar vehicle_predictViaPlayer
r5apex.exe!0x01ed0430 ConVar vgui_EnableFixedAspectScaling
r5apex.exe!0x01eb26e0 ConVar vgui_drawPolyShapes
r5apex.exe!0x011c3c40 ConVar vgui_drawfocus
r5apex.exe!0x01ecf5d0 ConVar vgui_drawfocus
r5apex.exe!0x011c5ad0 ConVar vgui_drawkeyfocus
r5apex.exe!0x018cd330 ConVar vgui_interactive
r5apex.exe!0x01ed1f60 ConVar vgui_noquads
r5apex.exe!0x01ed1e20 ConVar vgui_notext
r5apex.exe!0x01ecf6a0 ConVar vgui_resize_on_resolution_change
r5apex.exe!0x01ed0b60 ConVar vgui_show_glyph_miss
r5apex.exe!0x011c1180 ConVar vgui_simulate_during_bone_setup
r5apex.exe!0x01eb5590 ConVar video_menu_uiscript_reset
r5apex.exe!0x01ce2cd0 ConVar viewDrift
r5apex.exe!0x01ce3900 ConVar viewDrift_ads_delay_debounce_time
r5apex.exe!0x01ce3ae0 ConVar viewDrift_pitch_base1_amp
r5apex.exe!0x01ce3a40 ConVar viewDrift_pitch_base1_freq
r5apex.exe!0x01ce2a30 ConVar viewDrift_pitch_base1_phase
r5apex.exe!0x01ce33f0 ConVar viewDrift_pitch_base2_amp
r5apex.exe!0x01ce4420 ConVar viewDrift_pitch_base2_freq
r5apex.exe!0x01ce2c30 ConVar viewDrift_pitch_base2_phase
r5apex.exe!0x01ce2790 ConVar viewDrift_pitch_scaler_amp
r5apex.exe!0x01ce4600 ConVar viewDrift_pitch_scaler_base
r5apex.exe!0x01ce26d0 ConVar viewDrift_pitch_scaler_freq
r5apex.exe!0x01ce2590 ConVar viewDrift_pitch_scaler_phase
r5apex.exe!0x01ce3860 ConVar viewDrift_pitch_shifter_amp
r5apex.exe!0x01ce37c0 ConVar viewDrift_pitch_shifter_freq
r5apex.exe!0x01ce4020 ConVar viewDrift_pitch_shifter_phase
r5apex.exe!0x01ce4560 ConVar viewDrift_yaw_base1_amp
r5apex.exe!0x01ce3d00 ConVar viewDrift_yaw_base1_freq
r5apex.exe!0x01ce2080 ConVar viewDrift_yaw_base1_phase
r5apex.exe!0x01ce2d70 ConVar viewDrift_yaw_base2_amp
r5apex.exe!0x01ce3670 ConVar viewDrift_yaw_base2_freq
r5apex.exe!0x01ce35d0 ConVar viewDrift_yaw_base2_phase
r5apex.exe!0x01ce2af0 ConVar viewDrift_yaw_scaler_amp
r5apex.exe!0x01ce3da0 ConVar viewDrift_yaw_scaler_base
r5apex.exe!0x01ce4160 ConVar viewDrift_yaw_scaler_freq
r5apex.exe!0x01ce3f80 ConVar viewDrift_yaw_scaler_phase
r5apex.exe!0x01ce2120 ConVar viewDrift_yaw_shifter_amp
r5apex.exe!0x01ce3530 ConVar viewDrift_yaw_shifter_freq
r5apex.exe!0x01ce46a0 ConVar viewDrift_yaw_shifter_phase
r5apex.exe!0x01ce6550 ConVar view_models_draw_early
r5apex.exe!0x01ce4740 ConVar view_offset_entity_enable
r5apex.exe!0x01c8db20 ConVar viewangle_debug
r5apex.exe!0x01ecac60 ConVar viewangles_simpler
r5apex.exe!0x018d4f10 ConVar viewmodelShake
r5apex.exe!0x018ea260 ConVar viewmodelShake_sourceRollRange
r5apex.exe!0x01cd2540 ConVar viewmodel_attachment_fov_fix
r5apex.exe!0x01e9b240 ConVar viewmodel_bounds_draw
r5apex.exe!0x01ce6690 ConVar viewmodel_bounds_draw_lock
r5apex.exe!0x0131fae0 ConVar viewmodel_selfshadow
r5apex.exe!0x01e9b060 ConVar viewmodel_selfshadow_debug_2d
r5apex.exe!0x01ce62d0 ConVar viewmodel_selfshadow_tightbounds
r5apex.exe!0x018dc9b0 ConVar viewportscale
r5apex.exe!0x01cc8cb0 ConVar viewpunch_base_springConstantX
r5apex.exe!0x01cd08e0 ConVar viewpunch_base_springConstantY
r5apex.exe!0x01ccfcb0 ConVar viewpunch_base_springConstantZ
r5apex.exe!0x01cb6de0 ConVar viewpunch_base_springDampingX
r5apex.exe!0x01cd0040 ConVar viewpunch_base_springDampingY
r5apex.exe!0x01c9cf10 ConVar viewpunch_base_springDampingZ
r5apex.exe!0x013097b0 ConVar violence_ablood
r5apex.exe!0x01cd90c0 ConVar violence_ablood
r5apex.exe!0x01309db0 ConVar violence_agibs
r5apex.exe!0x01cdb280 ConVar violence_agibs
r5apex.exe!0x0130b050 ConVar violence_hblood
r5apex.exe!0x01cdecf0 ConVar violence_hblood
r5apex.exe!0x0130a370 ConVar violence_hgibs
r5apex.exe!0x01cdc170 ConVar violence_hgibs
r5apex.exe!0x01e9e270 ConVar visible_ent_cone_debug_duration_client
r5apex.exe!0x011c8910 ConVar voice_absTriggerAmount
r5apex.exe!0x01eb7a30 ConVar voice_allow_mute_self
r5apex.exe!0x011c7ad0 ConVar voice_avggain
r5apex.exe!0x01ce0cb0 ConVar voice_clientdebug
r5apex.exe!0x011c7e90 ConVar voice_debugAddSecondTalker
r5apex.exe!0x011c84d0 ConVar voice_debugThresholds
r5apex.exe!0x011c3ce0 ConVar voice_debugfeedback
r5apex.exe!0x01eb6060 ConVar voice_decimate_at_bytes
r5apex.exe!0x01eb7910 ConVar voice_decimate_rate
r5apex.exe!0x011c82f0 ConVar voice_enabled
r5apex.exe!0x011c7fd0 ConVar voice_energyPerZeroThreshold
r5apex.exe!0x011c8430 ConVar voice_energyThreshold
r5apex.exe!0x011c8390 ConVar voice_forcemicrecord
r5apex.exe!0x011bb970 ConVar voice_inputfromfile
r5apex.exe!0x018d4600 ConVar voice_late_update
r5apex.exe!0x011c86b0 ConVar voice_loopback
r5apex.exe!0x011c8870 ConVar voice_maxgain
r5apex.exe!0x011c8110 ConVar voice_minEnergyPerZeroThreshold
r5apex.exe!0x011c8a50 ConVar voice_mixer_boost
r5apex.exe!0x011c8af0 ConVar voice_mixer_mute
r5apex.exe!0x011c8b90 ConVar voice_mixer_volume
r5apex.exe!0x01ce1440 ConVar voice_modenable
r5apex.exe!0x012d6e00 ConVar voice_noxplat
r5apex.exe!0x011c87d0 ConVar voice_profile
r5apex.exe!0x011bd3a0 ConVar voice_recordtofile
r5apex.exe!0x011c7c10 ConVar voice_scale
r5apex.exe!0x011c8250 ConVar voice_showchannels
r5apex.exe!0x011c78f0 ConVar voice_showincoming
r5apex.exe!0x011c7990 ConVar voice_threshold_delay
r5apex.exe!0x011c8610 ConVar voice_triggerCrossingRate
r5apex.exe!0x011c7df0 ConVar voice_triggerRate
r5apex.exe!0x011c75d0 ConVar voice_turn_off_new_filters
r5apex.exe!0x011c89b0 ConVar voice_vox
r5apex.exe!0x011c77b0 ConVar voice_writevoices
r5apex.exe!0x011bb530 ConVar voice_xsend_debug
r5apex.exe!0x011c7cb0 ConVar voice_zeroCrossingThreshold
r5apex.exe!0x01eb9650 ConVar vortex_damageimpulsescale
r5apex.exe!0x0130b190 ConVar vprof_server_spike_threshold
r5apex.exe!0x0130a0f0 ConVar vprof_server_thread
r5apex.exe!0x01ea0ab0 ConVar vscript_ui_do_delay_init
r5apex.exe!0x018e91a0 ConVar vsm_culling
r5apex.exe!0x01c6f040 ConVar vsm_ignore_edge_planes
r5apex.exe!0x018d5680 ConVar vsm_ignore_face_planes
r5apex.exe!0x013074b0 ConVar vtx_environment
r5apex.exe!0x011c37e0 ConVar vx_do_not_throttle_events
r5apex.exe!0x01ce2e10 ConVar wall_climb_pose_paramteter_hands_enabled
r5apex.exe!0x01ccf6c0 ConVar wallclimb_vertical_gain_reduction
r5apex.exe!0x01cd2910 ConVar wallrun_angleChangeMinCos
r5apex.exe!0x01cd1e90 ConVar wallrun_avoid_wall_top_decel
r5apex.exe!0x01eba2b0 ConVar wallrun_curveDebug
r5apex.exe!0x01eb97c0 ConVar wallrun_curveEnable
r5apex.exe!0x01ccdb90 ConVar wallrun_debug
r5apex.exe!0x01c9dbd0 ConVar wallrun_enable
r5apex.exe!0x01cce580 ConVar wallrun_fallAwaySpeed
r5apex.exe!0x01ccdfa0 ConVar wallrun_hangStopTime
r5apex.exe!0x01c9a8a0 ConVar wallrun_hangslipduration
r5apex.exe!0x01ccb940 ConVar wallrun_hangslipstarttime
r5apex.exe!0x01cca1b0 ConVar wallrun_hangslipvel
r5apex.exe!0x01cc8990 ConVar wallrun_maxViewTilt
r5apex.exe!0x01cb6b30 ConVar wallrun_minAngle_air
r5apex.exe!0x01cce3d0 ConVar wallrun_noInputSlipFrac
r5apex.exe!0x01c9c260 ConVar wallrun_pushAwayFallOffTime
r5apex.exe!0x01cc7450 ConVar wallrun_repelEnable
r5apex.exe!0x01ccab30 ConVar wallrun_repelSoftness
r5apex.exe!0x01cd12e0 ConVar wallrun_repelTimeMax
r5apex.exe!0x01ccba40 ConVar wallrun_repelTimeMin
r5apex.exe!0x01cc9460 ConVar wallrun_retry_interval
r5apex.exe!0x01cc9910 ConVar wallrun_rotateMaxRate
r5apex.exe!0x01cc8a30 ConVar wallrun_sameWallDist
r5apex.exe!0x01cc9280 ConVar wallrun_sameWallDot
r5apex.exe!0x01c98260 ConVar wallrun_sameWallSlope
r5apex.exe!0x01cd1170 ConVar wallrun_slipduration
r5apex.exe!0x01cc97d0 ConVar wallrun_slipslowdown
r5apex.exe!0x01ccd700 ConVar wallrun_slipstarttime
r5apex.exe!0x01ccfa70 ConVar wallrun_slipvel
r5apex.exe!0x01c9c800 ConVar wallrun_strengthLossEnd
r5apex.exe!0x01c9be80 ConVar wallrun_strengthLossStart
r5apex.exe!0x01ccbee0 ConVar wallrun_upwardAutoPush
r5apex.exe!0x01cd00e0 ConVar wallrun_viewTiltPredictTime
r5apex.exe!0x01c9cfb0 ConVar wallrun_viewTiltSpeed
r5apex.exe!0x01ccac70 ConVar was_loaded
r5apex.exe!0x01ec0d50 ConVar weaponFastHolsterScale
r5apex.exe!0x01cd1ad0 ConVar weaponSwitch3p_checkNewWeapon
r5apex.exe!0x01ec4d60 ConVar weaponSwitch3p_onHolster
r5apex.exe!0x01ec56f0 ConVar weapon_activity_modifier_fully_charged_weapon_specific
r5apex.exe!0x01ce3170 ConVar weapon_auto_swap_ordnance_no_ammo
r5apex.exe!0x01ec4820 ConVar weapon_debugScript
r5apex.exe!0x01ec4200 ConVar weapon_doIdleForSurvivalMelee
r5apex.exe!0x018d37d0 ConVar weapon_friendly_fire_prevent_ui
r5apex.exe!0x01ce3c60 ConVar weapon_meleeButtonPressProtection
r5apex.exe!0x01eca0c0 ConVar weapon_parentingFixLerp
r5apex.exe!0x01ce42a0 ConVar weapon_pickup_allow_dupes
r5apex.exe!0x018d5190 ConVar weapon_poseParamMaxDistance
r5apex.exe!0x01ec4bc0 ConVar weapon_render_with_fastpath
r5apex.exe!0x01c880c0 ConVar weapon_setting_autocycle_on_empty
r5apex.exe!0x01ec4900 ConVar weapon_sprint_raise_delay
r5apex.exe!0x01ec53a0 ConVar weaponx_predicting_client_only_optimization
r5apex.exe!0x01ec5460 ConVar weaponx_smartammo_data_optimization
r5apex.exe!0x01ebe7a0 ConVar window_hint_debug
r5apex.exe!0x01cb7140 ConVar window_hint_fov_down
r5apex.exe!0x01ccf5f0 ConVar window_hint_fov_horz
r5apex.exe!0x01cc95a0 ConVar window_hint_fov_up
r5apex.exe!0x01ccd870 ConVar window_hint_keyboard_fov_horz
r5apex.exe!0x01c9ab60 ConVar window_hint_lookahead_time
r5apex.exe!0x01cd17f0 ConVar window_hint_max_horz_vel_change_dot
r5apex.exe!0x01cca7d0 ConVar window_hint_max_vel_change_down
r5apex.exe!0x01cd0f60 ConVar window_hint_max_vel_change_up
r5apex.exe!0x01c9df50 ConVar window_hint_min_horz_vel
r5apex.exe!0x01cd22a0 ConVar window_hint_permissive_max_horz_vel_change_dot
r5apex.exe!0x01ccd7a0 ConVar window_hint_permissive_max_vel_change_down
r5apex.exe!0x01cc88f0 ConVar window_hint_permissive_max_vel_change_up
r5apex.exe!0x018cc410 ConVar z_ragdoll_impact_strength
r5apex.exe!0x01ec1690 ConVar zipline_check_usable_before_deploy
r5apex.exe!0x01ec7420 ConVar zipline_cooldown_time_0
r5apex.exe!0x01ec74c0 ConVar zipline_cooldown_time_1
r5apex.exe!0x01ec7560 ConVar zipline_cooldown_time_2
r5apex.exe!0x01ec7600 ConVar zipline_cooldown_time_3
r5apex.exe!0x01ec76a0 ConVar zipline_cooldown_time_4
r5apex.exe!0x01ec6320 ConVar zipline_fade_dist
r5apex.exe!0x01ec63c0 ConVar zipline_subdiv_lod_dist_base
r5apex.exe!0x01c8c400 ConVar zipline_subdiv_slices
r5apex.exe!0x01ec7c20 ConVar zipline_subdiv_slices_lod
r5apex.exe!0x01c846f0 ConVar zipline_subdiv_stacks
```
## ConCommands
+ability
flags: `0x400a0000`
+ability_held
flags: `0x400a0000`
+attack
flags: `0x40080000`
+backward
flags: `0x400a0000`
+break
flags: `0x40080000`
+camdistance
flags: `0x2`
+camin
flags: `0x2`
+cammousemove
flags: `0x2`
+camout
flags: `0x2`
+campitchdown
flags: `0x2`
+campitchup
flags: `0x2`
+camyawleft
flags: `0x2`
+camyawright
flags: `0x2`
+commandermousemove
flags: `0x80000`
+csm_rot_x_neg
flags: `0x2`
+csm_rot_x_plus
flags: `0x2`
+csm_rot_y_neg
flags: `0x2`
+csm_rot_y_plus
flags: `0x2`
+displayFullscreenMap
flags: `0x40080000`
+dodge
flags: `0x400a0000`
+duck
flags: `0x400a0000`
+forward
flags: `0x400a0000`
+graph
flags: `0x40080000`
+jump
flags: `0x400a0000`
+klook
flags: `0x40080000`
+left
flags: `0x40080000`
+lookdown
flags: `0x80000`
+lookup
flags: `0x80000`
+mat_texture_list
flags: `0x2`
+melee
flags: `0x40080000`
+movedown
flags: `0x40080000`
+moveleft
flags: `0x400a0000`
+moveright
flags: `0x400a0000`
+moveup
flags: `0x40080000`
+offhand0
flags: `0x40080000`
+offhand1
flags: `0x40080000`
+offhand2
flags: `0x40080000`
+offhand3
flags: `0x40080000`
+offhand4
flags: `0x40080000`
+pause_menu
flags: `0x40080000`
+ping
flags: `0x400a0000`
+posedebug
Turn on pose debugger or add ents to pose debugger UI
flags: `0x4000`
+pushtotalk
flags: `0x40000000`
+reload
flags: `0x40080000`
+right
flags: `0x40080000`
+score
flags: `0x40080000`
+scriptCommand1
flags: `0x40080000`
+scriptCommand2
flags: `0x40080000`
+scriptCommand3
flags: `0x40080000`
+scriptCommand4
flags: `0x40080000`
+scriptCommand5
flags: `0x40080000`
+scriptCommand6
flags: `0x40080000`
+scriptCommand7
flags: `0x40080000`
+scriptCommand8
flags: `0x40080000`
+scriptCommand9
flags: `0x40080000`
+showscores
flags: `0x40080000`
+speed
flags: `0x40080000`
+strafe
flags: `0x40080000`
+toggle_duck
flags: `0x400a0000`
+toggle_zoom
flags: `0x40080000`
+use
flags: `0x40080000`
+useAndReload
flags: `0x40080000`
+use_alt
flags: `0x40080000`
+use_long
flags: `0x40080000`
+variableScopeToggle
flags: `0x400a0000`
+voicerecord
flags: `0x2`
+walk
flags: `0x40080000`
+weaponCycle
flags: `0x40080000`
+weapon_discard
flags: `0x40080000`
+zoom
flags: `0x40080000`
-ability
flags: `0x400a0000`
-ability_held
flags: `0x400a0000`
-attack
flags: `0x40080000`
-backward
flags: `0x400a0000`
-break
flags: `0x40080000`
-camdistance
flags: `0x2`
-camin
flags: `0x2`
-cammousemove
flags: `0x2`
-camout
flags: `0x2`
-campitchdown
flags: `0x2`
-campitchup
flags: `0x2`
-camyawleft
flags: `0x2`
-camyawright
flags: `0x2`
-commandermousemove
flags: `0x80000`
-csm_rot_x_neg
flags: `0x2`
-csm_rot_x_plus
flags: `0x2`
-csm_rot_y_neg
flags: `0x2`
-csm_rot_y_plus
flags: `0x2`
-displayFullscreenMap
flags: `0x40080000`
-dodge
flags: `0x400a0000`
-duck
flags: `0x400a0000`
-forward
flags: `0x400a0000`
-graph
flags: `0x40080000`
-jump
flags: `0x400a0000`
-klook
flags: `0x40080000`
-left
flags: `0x40080000`
-lookdown
flags: `0x80000`
-lookup
flags: `0x80000`
-mat_texture_list
flags: `0x2`
-melee
flags: `0x40080000`
-movedown
flags: `0x40080000`
-moveleft
flags: `0x400a0000`
-moveright
flags: `0x400a0000`
-moveup
flags: `0x40080000`
-offhand0
flags: `0x40080000`
-offhand1
flags: `0x40080000`
-offhand2
flags: `0x40080000`
-offhand3
flags: `0x40080000`
-offhand4
flags: `0x40080000`
-pause_menu
flags: `0x40080000`
-ping
flags: `0x400a0000`
-posedebug
Turn off pose debugger or hide ents from pose debugger UI
flags: `0x4000`
-pushtotalk
flags: `0x40000000`
-reload
flags: `0x40080000`
-right
flags: `0x40080000`
-score
flags: `0x40080000`
-scriptCommand1
flags: `0x40080000`
-scriptCommand2
flags: `0x40080000`
-scriptCommand3
flags: `0x40080000`
-scriptCommand4
flags: `0x40080000`
-scriptCommand5
flags: `0x40080000`
-scriptCommand6
flags: `0x40080000`
-scriptCommand7
flags: `0x40080000`
-scriptCommand8
flags: `0x40080000`
-scriptCommand9
flags: `0x40080000`
-showscores
flags: `0x40080000`
-speed
flags: `0x40080000`
-strafe
flags: `0x40080000`
-toggle_duck
flags: `0x400a0000`
-toggle_zoom
flags: `0x40080000`
-use
flags: `0x40080000`
-useAndReload
flags: `0x40080000`
-use_alt
flags: `0x40080000`
-use_long
flags: `0x40080000`
-variableScopeToggle
flags: `0x400a0000`
-voicerecord
flags: `0x2`
-walk
flags: `0x40080000`
-weaponCycle
flags: `0x40080000`
-weapon_discard
flags: `0x40080000`
-zoom
flags: `0x40000000`
BindToggle
Performs a bind "increment var 0 1 1"
flags: `0x2`
CMaterialSystem_clear_loading
flags: `0x20002`
CMaterialSystem_set_loading
flags: `0x20002`
DebugPrintUsedTextures
flags: `0x2`
DumpClientDataBlockReceiver
flags: `0x2`
EADP_RTM_FORCE_TLS_ERROR
flags: `0x2`
EADP_RTM_send_presence
flags: `0x2`
EADP_RTM_test_subscribe
flags: `0x2`
EADP_dump_MyPresence
flags: `0x2`
EADP_dump_friends
flags: `0x2`
EADP_get_friend_test
flags: `0x2`
EADP_is_friend_user_test
flags: `0x2`
EADP_presence_subscribe_all_club_members
flags: `0x2`
EADP_search_test2
flags: `0x2`
EADP_unfriend_user_test
flags: `0x2`
MemTrackDeltaSnapshot
Debug command compares two snapshots. Takes indices into the snapshot array, negative means from end
flags: `0x2`
MemTrackPrintStats
Debug command prints current mem stats & creates a named snapshot - first param is snapshot name
flags: `0x2`
OriginRebootCLientAuthTokens_Test
flags: `0x2`
RTM_FORCE_shutdown
flags: `0x2`
ReloadAimAssistSettings
Reloads aimassist config files.
flags: `0xa`
XLOG_TLS_close_connections
flags: `0x2`
adminmsg
Send text to the current community (if you are an admin)
flags: `0x2`
aisettings_reparse_client
Reloads the AI settings files
flags: `0xa`
alias
Alias a command.
flags: `0x2`
applyVideoChangesDeferred
Workaround for applying video changes using controller buttons shortcuts.
flags: `0x40000008`
bind
Bind a key to TAPPED.
flags: `0x40000000`
bind_US_standard
Bind a key to TAPPED. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard.
flags: `0x40000000`
bind_held
Bind a key to HELD.
flags: `0x40000000`
bind_held_US_standard
Bind a key to HELD.. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard.
flags: `0x40000000`
bind_list
List all current bindings.
flags: `0x2`
bind_list_abilities
List all ability bindings and what commands they resolve to
flags: `0x2`
bink_dump_precached_movies
Dumps information about all precached Bink movies
flags: `0x2`
bot_loadout
Override bot loadout
flags: `0x4008`
box
Draw a debug box.
flags: `0x4000`
buildcubemaps
Rebuild cubemaps.
flags: `0x2`
cam_command
Tells camera to change modes
flags: `0x4008`
cancelselect
flags: `0x10000002`
cc_emit
Emits a closed caption
flags: `0xa`
centerview
flags: `0x2`
changelevel
Change server to the specified map
flags: `0x20002`
chaosmonkeydisconnect
Server tells us to crash. The monkey server has spoken.
flags: `0x40000008`
chat
Send text to the current chatroom
flags: `0x2`
chat_wheel
Opens the chat wheel
flags: `0x40000008`
chatroom_adminsOnly
Set the chatroom to be admins-only
flags: `0x2`
chatroom_away
Tell the chatserver you are away from the room
flags: `0x2`
chatroom_freetalk
Set the chatroom to be free talk
flags: `0x2`
chatroom_present
Tell the chatserver you are present in the room
flags: `0x2`
chatserver
Connect to a chatserver
flags: `0x40000000`
chroma_base
Transitions to a new base layer for chroma hardware
flags: `0x2`
chroma_layer
Adds an overlay layer for chroma hardware
flags: `0x2`
cl_dump_particle_stats
dump particle profiling info to particle_profile.csv
flags: `0x2`
cl_ent_absbox
Displays the client's absbox for the entity under the crosshair.
flags: `0x4008`
cl_ent_bbox
Displays the client's bounding box for the entity under the crosshair.
flags: `0x4008`
cl_ent_rbox
Displays the client's render box for the entity under the crosshair.
flags: `0x4008`
cl_find_ent
Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent
flags: `0x4000`
cl_find_ent_index
Display data for clientside entity matching specified index.
Format: cl_find_ent_index
flags: `0x4000`
cl_flip_visibility
Flips the visibilityBits of all Entities
flags: `0x4000`
cl_fullupdate
Forces the server to send a full update packet
flags: `0x4000`
cl_interpolation_report
Prints all entities being interpolated on the next frame
flags: `0xa`
cl_panelanimation
Shows panel animation variables: .
flags: `0xa`
cl_particles_dumplist
Dump all new particles, optional name substring.
flags: `0xa`
cl_precacheinfo
Show precache info (client).
flags: `0x2`
cl_removedecals
Remove the decals from the entity under the crosshair.
flags: `0x4000`
cl_showents
Dump entity list to console.
flags: `0x4000`
cl_soundscape_flush
Flushes the client side soundscapes
flags: `0x10004008`
cl_trace_start_solid
Trace with given parameters and return start solid result
flags: `0xa`
cl_trace_test_hitbox_with_non_zero_start_offset
flags: `0xa`
cl_updatevisibility
Updates visibility bits.
flags: `0xa`
clear_loading_progress_detente
Clears the detente for the load screen.
flags: `0x20002`
clear_loading_progress_sp_text
Clears the sp text for the load screen.
flags: `0x20002`
cm_query_log_record
Start recording a log of all queries
flags: `0x2`
cm_query_log_replay
Play back a query log for performance testing
flags: `0x2`
cmd
Forward command to server.
flags: `0x2`
cmd1
sets userinfo string for split screen player in slot 1
flags: `0x40000000`
cmd2
sets userinfo string for split screen player in slot 2
flags: `0x2`
cmd3
sets userinfo string for split screen player in slot 3
flags: `0x2`
cmd4
sets userinfo string for split screen player in slot 4
flags: `0x2`
collision_debug
Sends a collision ray from player and gathers info.
flags: `0x4008`
colorcorrectionui
Show/hide the color correction tools UI.
flags: `0x4000`
commandline_print
Prints the command line given to this program
flags: `0x2`
community_browse
Browse available communities
flags: `0x2`
community_getPendingJoinRequest
Get a random pending join request to answer
flags: `0x2`
community_join
Join a community
flags: `0x2`
community_leave
Leave a community
flags: `0x2`
community_list
list my communities
flags: `0x2`
community_report
Report a community
flags: `0x2`
community_showerror
Get a random pending join request to answer
flags: `0x2`
connect
Connect to specified server.
flags: `0x20002`
connectAsSpectator
Connect to specified server as a spectator
flags: `0x20002`
connectWithKey
Connect to specified server with an explicit encryption key.
flags: `0x20002`
connectwithtoken
Connect to specified server with a reservation token.
flags: `0xa0000`
convar_differences
Show all convars which are not at their default values.
flags: `0x2`
convar_findByFlags
Find concommands by flags.
flags: `0x2`
convar_list
Show the list of convars/concommands.
flags: `0x2`
createparty
Create a party
flags: `0x2`
createpartyifnotinone
Create a party if we aren't in one
flags: `0x2`
csm_status
Usage:
csm_status
flags: `0x2`
damagedefs_reparse_client
Reloads the damage defs
flags: `0xa`
debugModelPurge
Debug command to purge unused models...
flags: `0x2`
devshots_nextmap
Used by the devshots system to go to the next map in the devshots maplist.
flags: `0x2`
devshots_screenshot
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
flags: `0x20002`
dfs_print_flag_states
Prints all dfs flag states to console
flags: `0x2`
dfs_print_true_flags
Prints all true feature flags to console
flags: `0x2`
disconnect
Disconnect game from server.
flags: `0x48000000`
display_elapsedtime
Displays how much time has elapsed since the game started
flags: `0x4000`
dlight_debug
Creates a dlight in front of the player
flags: `0x4008`
do_InvitePeople_test
flags: `0x2`
do_Invite_friend_test
flags: `0x2`
do_joinPeople_test
flags: `0x2`
do_origin_test_presence
flags: `0x2`
downloadPlaylists
Re-download the playlists
flags: `0x2`
dumpClientStringTable
Dump the contents of the client's game string table to the console.
flags: `0x4000`
dumpstringtables
Print string tables to console.
flags: `0x2`
echo
Echo text to console.
flags: `0x10000002`
echo_error
Echo error text to console.
flags: `0x10000002`
editor_toggle
Disables the simulation and returns focus to the editor
flags: `0x4000`
endmovie
Stop recording movie frames.
flags: `0x20002`
entitlements_send
Send client's entitlements to the server
flags: `0x2`
envmap
flags: `0x2`
escape
Escape key pressed.
flags: `0x40000000`
exec
Execute script file.
flags: `0x40000000`
execPlayerConfig
Load player settings.
flags: `0x80000`
execifexists
Execute script file if file exists.
flags: `0x2`
exit
Exit the engine.
flags: `0x2`
eyeInfo
gets info about the current view
flags: `0x2`
firstperson
Switch to firstperson camera.
flags: `0x2`
force_centerview
flags: `0x40080000`
fps_stats_dump
flags: `0x2`
fps_stats_reset
flags: `0x2`
fps_stats_start
flags: `0x2`
fps_stats_stop
flags: `0x2`
friends_update
flags: `0x2`
fs_clear_open_duplicate_times
Clear the list of files that have been opened.
flags: `0x2`
fs_dump_open_duplicate_times
Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
flags: `0x2`
fs_fios_cancel_prefetches
Cancels all the prefetches in progress.
flags: `0x2`
fs_fios_flush_cache
Flushes the FIOS HDD cache.
flags: `0x2`
fs_fios_prefetch_file
Prefetches a file: .
The preftech is medium priority and persistent.
flags: `0x2`
fs_fios_prefetch_file_in_pack
Prefetches a file in a pack: .
The preftech is medium priority and non-persistent.
flags: `0x2`
fs_fios_print_prefetches
Displays all the prefetches currently in progress.
flags: `0x2`
fs_printopenfiles
Show all files currently opened by the engine.
flags: `0x2`
fs_warning_level
Set the filesystem warning level.
flags: `0x2`
fx_impact_reparse
Reloads the weapon impact effect table files
flags: `0x4008`
gameui_activate
Shows the game UI
flags: `0x40000000`
gameui_allowescape
Escape key allowed to hide game UI
flags: `0x40000000`
gameui_allowescapetoshow
Escape key allowed to show game UI
flags: `0x2`
gameui_hide
Hides the game UI
flags: `0x40000000`
gameui_preventescape
Escape key doesn't hide game UI
flags: `0x40000000`
gameui_preventescapetoshow
Escape key doesn't show game UI
flags: `0x2`
getNewAuthToken
Ask for a new auth token.
flags: `0x2`
getfov
Gets info about the current FOV
flags: `0x2`
gethttpdatacenterlist
Gets the list of datacenters
flags: `0x2`
getpos
dump position and angles to the console
flags: `0xa`
getpos_bind
Binds the given key to a setpos/setang command of your current position.
flags: `0xa`
getposvec
dump position and angles to the console in 'Vector( x, y, z ), Vector( pitch, yaw, roll )' format
flags: `0xa`
give
Give weapon to player.
flags: `0x4008`
help
Find help about a convar/concommand.
flags: `0x2`
hidepanel
Hides a viewport panel
flags: `0xa`
hidevideos
Hides video panels playing to the screen
flags: `0xa`
highlight_log
Log Highlight
flags: `0x2`
host_runofftime
Run off some time without rendering/updating sounds
flags: `0x2`
hud_subtitles
Plays the Subtitles:
flags: `0xa`
huffman_readProps
Read the huffman file and regenerate huffman trees
flags: `0x2`
impulse
flags: `0x40080000`
inboxmessage_report
Report an inbox message as abusive
flags: `0x2`
incrementvar
Increment specified convar value.
flags: `0x20002`
ingamemenu_activate
Shows the in-game menu
flags: `0x40080008`
initMatchmaking
flags: `0x2`
invnext
flags: `0x40080000`
is_considered_sony_multiplayer
Checks the value for whether the game is currently telling sony it's in multiplayer
flags: `0xa`
joinopeninvite
Join the active open invite in the chat room
flags: `0x2`
joystick_initialize
flags: `0x40000000`
jpeg
Take a jpeg screenshot: jpeg .
flags: `0x80000`
key_listboundkeys
(DEPRECATED. Prefer bind_list)List bound keys with bindings.
flags: `0x2`
key_updatelayout
Updates game keyboard layout to current windows keyboard setting.
flags: `0x2`
launchplaylist
flags: `0x2`
leaveopeninvite
Leave the active open invite in the chat room
flags: `0x2`
listClientFXScriptHandles
Lists all active effects tracked by script.
flags: `0xa`
listmodels
List loaded models.
flags: `0x2`
loadPlaylists
Reload the playlists
flags: `0x2`
map
Start playing on specified map.
flags: `0x20002`
map_background
Runs a map as the background to the main menu.
flags: `0x20002`
maps
Displays list of maps.
flags: `0x2`
mat_antialias_mode
Set antialias mode
flags: `0x2`
mat_configcurrent
show the current video control panel config for the material system
flags: `0x2`
mat_crosshair
Display the name of the material under the crosshair
flags: `0x4000`
mat_crosshair_edit
open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
flags: `0x4000`
mat_crosshair_explorer
open the material under the crosshair in explorer and highlight the file
flags: `0x4000`
mat_crosshair_printmaterial
print the material under the crosshair
flags: `0x4000`
mat_crosshair_reloadmaterial
reload the material under the crosshair
flags: `0x4000`
mat_gamma
Set gamma ramp
flags: `0x40000000`
mat_hdr_enabled
Report if HDR is enabled for debugging
flags: `0x2`
mat_printLiveTex
Print stats of all known live textures.
flags: `0x2`
mat_savechanges
saves current video configuration
flags: `0x40000000`
mat_setvideomode
sets the width, height, windowed state of the material system, as well as borderless state
flags: `0x40000000`
mat_vsync
Set vsync enabled
flags: `0x2`
match_abortAllSearches
flags: `0x2`
match_showAllSearches
flags: `0x2`
matchmake
flags: `0x40000000`
matchmake_cancel
flags: `0x40000000`
matchmake_cleanupforparty
flags: `0x40000000`
maxplayers
Change the maximum number of players allowed on this server.
flags: `0x2`
mem_compact
flags: `0x2`
mem_dump
Dump memory stats to text file.
flags: `0x2`
mem_dump_vm
Dump vm allocations to console.
flags: `0x2`
mem_eat
flags: `0x2`
mem_incremental_compact
flags: `0x2`
mem_leak_vm
Leak specified amount of virtual memory (in MB or 'oom' to deliberately run out.)
flags: `0x2`
mem_test
flags: `0x2`
mem_textures
flags: `0x2`
mem_verify
Verify the validity of the heap
flags: `0x2`
mem_vram
flags: `0x2`
memory
Print memory stats.
flags: `0x2`
migrateme
Ask your server to migrate you over to another server
flags: `0x10080000`
miles_dump
Writes out milesdump file and perf CSV for current session.
flags: `0xa`
miles_event_info
Shows information about a particular event.
flags: `0x2`
miles_insert_bug_marker
Fires a unique 'bug marker' event that will be visible in Miles dumps.
flags: `0x40080008`
miles_pauseui_byname
Pauses any sound played on the listener for this client with the given name.
flags: `0xa`
miles_play
Plays a given alias at an optional given position
flags: `0x2`
miles_reboot
restarts the audio engine
flags: `0x40000008`
miles_record
Enable or disable continuous recording (including previous buffer if available) of audio output to WAV file.
flags: `0xa`
miles_record_that
Writes audio output from the last minute or so to WAV file.
flags: `0xa`
miles_stop_all
stops all playing sounds
flags: `0x40000008`
miles_unpauseui_byname
Resumes any paused sound played on the listener for this client with the given name.
flags: `0xa`
miles_write_passive_dumpfile
Writes out milesdump file for current session.
flags: `0xa`
mmdevinit
flags: `0x20002`
multvar
Multiply specified convar value.
flags: `0x20002`
muteroom
Mute the chatroom
flags: `0x2`
net_channels
Shows net channel info
flags: `0x2`
net_dumpIncomingStats
Dump incoming traffic stats
flags: `0x2`
net_dumpOutgoingStats
Dump outgoing traffic stats
flags: `0x2`
net_dumpStats
Dump all traffic stats
flags: `0x2`
net_start
Inits multiplayer network sockets
flags: `0x2`
net_status
Shows current network status
flags: `0x2`
net_transmission_events_dump_incoming
Dump total history of incoming net transmission events
flags: `0x2`
net_transmission_events_dump_outgoing
Dump total history of outgoing net transmission events
flags: `0x2`
net_writeStatsFile
Write out networking info to a file
flags: `0x2`
openinvite
Send an open invite to the chat room
flags: `0x2`
openinvitecomplete
Open Invite is complete (we have our search results and reservation is done)
flags: `0x2`
openinvitelaunch
Open Invite should launch
flags: `0x2`
origin_friendlist_dump
flags: `0x2`
particle_create
Creates the named particle effect at the location under the crosshair.
flags: `0x4000`
particle_create_on_me
Creates a particle effect on my location
flags: `0x4000`
particle_create_ss
Creates a screen space particle effect
flags: `0x4000`
particle_dump
dumps particles matching provided filter (id or defname substring or *)
flags: `0xa`
particle_kill
Destroys the particle effect created with the particle_create console command.
flags: `0x4000`
particle_list
lists particles all, or matching optional filter (id or defname substring)
flags: `0xa`
particle_recreate
Replays the last particle effect created with the particle_create console command.
flags: `0x4000`
particle_remove_all
flags: `0x2`
particle_scrub_bake
flags: `0x2`
particle_scrub_play
flags: `0x2`
particle_scrub_stop
flags: `0x2`
party_leave
quit the current party
flags: `0x2`
party_serverChange
update the party with new server info
flags: `0x40000000`
path
Show the engine filesystem path.
flags: `0x2`
pause
Toggle the server pause state.
flags: `0x2`
pausevideos
Pauses all videos playing to the screen
flags: `0xa`
perfcharts_record
Start / Stop perfcharts recording
flags: `0x50020000`
phys_objectDump
Dump a list of the active objects on the client.
flags: `0x2000a`
phys_throw_client
Throws an entity of the given model where the player is looking. Model must already be loaded.
flags: `0x4008`
ping
Display ping to server.
flags: `0x6`
ping_specific_type
Pings a specific ping
flags: `0x40000008`
pingdatacenters
Re-pings the datacenters
flags: `0x2`
pixelvis_debug
Dump debug info
flags: `0xa`
playerSettings_reparse
Reload player class settings from .set files
flags: `0x40004002`
playlistdump
Dump contents of playlist to console (Without changing any state.)
flags: `0x2`
playsoundscape
Forces a soundscape to play
flags: `0x4008`
playvideo
Plays a video: [width height]
flags: `0xa`
playvideo_end_level_transition
Plays a video fullscreen without ability to skip (unless dev 1) and fades in:
playvideo_exitcommand
Plays a video and fires and exit command when it is stopped or finishes:
flags: `0xa`
playvideo_exitcommand_nointerrupt
Plays a video (without interruption) and fires and exit command when it is stopped or finishes:
flags: `0xa`
playvideo_nointerrupt
Plays a video without ability to skip: [width height]
flags: `0xa`
playvideo_scaled
Plays a video at position using coordinates scaled relative to the base screen resolution: [pinPos posX posY width height]
flags: `0xa`
print_colorcorrection
Display the color correction layer information.
flags: `0x4000`
print_texture_count
Print number of linked textures with streaming data to the console
flags: `0x2`
progress_enable
flags: `0x2`
quit
Exit the engine.
flags: `0x40000000`
r_cheapwaterend
flags: `0xa`
r_cheapwaterstart
flags: `0xa`
r_cleardecals
Usage r_cleardecals .
flags: `0x40000000`
r_dxgi_max_frame_latency
Set the max number of command buffers in flight. 0 will set it to the DXGI default of 3. Make sure you are not forcing "Maximum pre-rendered frames" in the driver settings, but leave it application controlled.
flags: `0x2`
r_printdecalinfo
flags: `0x2`
readMsgs
Read your messages
flags: `0x2`
recompute_speed
Recomputes clock speed (for debugging purposes).
flags: `0x4000`
reload
Reload the game (add setpos to jump to current view position on reload).
flags: `0x2`
reload_localization
Reloads all the localization data files
flags: `0x2`
reload_script_callbacks
Reloads script callback function pointers for client and server.
flags: `0x4008`
reset_cam_ideal_angles
Resets camera ideal angles to its default
flags: `0x2`
restart
Restart the game on the same level, to the beginning of the level (add setpos to jump to current view position on restart).
flags: `0x2`
restart_checkpoint
Restart the game on the same level, to the last checkpoint (add setpos to jump to current view position on restart).
flags: `0x2`
roamingcam_setang
Rotate roamingcam to the specified angles.( Yaw and pitch only )
flags: `0x40004008`
roamingcam_setpos
Move roamingCam to the specified origin.
flags: `0x40004008`
roamingcam_setroll
Set the roll value for the roamingCam.
flags: `0x4008`
rumble_print
Print current list of active rumbles
flags: `0xa`
savePlayerConfig
Store player settings.
flags: `0x40000000`
scoreboard_down
Select next scoreboard player
flags: `0x40000000`
scoreboard_focus
Focus on scoreboard
flags: `0x2`
scoreboard_mute
Toggle the scoreboard player's muted status
flags: `0x40000000`
scoreboard_profile
Show the scoreboard player's profile
flags: `0x40000000`
scoreboard_toggle_focus
Toggle scoreboard focus
flags: `0x40000000`
scoreboard_up
Select previous scoreboard player
flags: `0x40000000`
screenshot
Take a screenshot.
flags: `0x40000000`
script_mem_report
Print total script memory use to the console.
flags: `0x2`
scriptremotefunctions_client_dump
Dump remote functions client
flags: `0x2000a`
scriptremotefunctions_print_client_stats
Print remote functions client stats
flags: `0x2000a`
server_single_frame
Single step a frame for server
flags: `0x6`
serverinfo
Request serverinfo from a remote ip and port
flags: `0x2`
set
Change a variable in the class settings (does not save out to disk)
flags: `0x40004002`
set_loading_progress_background
Sets the background for load screen. This is cleared to the default after each load.
flags: `0x20002`
set_loading_progress_detente
Set the keyboard and controller strings for the detentes. This is cleared to the default after each load.
flags: `0x20002`
set_loading_progress_fadeout_enabled
Sets whether or not to fade out of loading. This is cleared to the default after each load. (Default is = true )
flags: `0x20002`
set_loading_progress_sp_text
Set the sp text for the load sreen. This is cleared to the default after each load.
flags: `0x20002`
setinfo
Adds a new user info value
flags: `0x40000000`
settype
Sets a type for a Convar/ConCommand. This affects UI rendering for the convar. Examples: 'text', 'bool', 'int 0 10', 'float 0.0 100.0', 'enum apple orange banana'. Move these to code eventually.
flags: `0x2`
shake_stop
Stops all active screen shakes.
flags: `0x4000`
shake_testpunch
Test a punch-style screen shake.
flags: `0x4000`
show_loading_progress
Prints all debug information regarding the state of the loading progress.
flags: `0x2`
showpanel
Shows a viewport panel
flags: `0xa`
showvideos
Makes video panels playing to the screen visible (if they were hidden)
flags: `0xa`
silentconnect
Silently connect to specified server, without disconnecting from our current server unless it succeeds.
flags: `0xa0000`
skill_writeTrainingData
Write training gauntlet skill data
flags: `0x6`
soundscape_dumpclient
Dumps the client's soundscape data.
flags: `0x4000`
spawn_as_pilot
Spawn as Pilot
flags: `0x2`
spawn_as_titan
Spawn as Titan
flags: `0x2`
ss_map
Start playing on specified map with max allowed splitscreen players.
flags: `0x20002`
ss_reloadletterbox
ss_reloadletterbox
flags: `0xa`
sssss_enable
Enable screen-space subsurface scattering. 0 - off, 1 - enabled in lobby, 2 - always enabled
flags: `0xa`
star_memory
Dump memory stats
flags: `0x2`
startmovie
Start recording movie frames.
flags: `0x20002`
status
Display map and connection status.
flags: `0x2`
steam_printid
flags: `0x2`
steam_testOverlay
flags: `0x2`
steamlink
flags: `0x2`
steamunlink
flags: `0x2`
stop_transition_videos_fadeout
Fades out all transition videos playing to the screen:
stopsoundscape
Stops all soundscape processing and fades current looping sounds
flags: `0x4008`
stopvideos
Stops all videos playing to the screen
flags: `0xa`
stopvideos_fadeout
Fades out all videos playing to the screen:
sv_precacheinfo
Show precache info.
flags: `0x2`
sv_showents
Prints the server entity list
flags: `0x2`
sv_shutdown
Sets the server to shutdown when all games have completed
flags: `0x4004`
sv_writeSendTableStreamFile
flags: `0x2`
testCockpitJoltAngles
flags: `0xa`
testCockpitJoltOrigin
flags: `0xa`
test_freezeframe
Test the freeze frame code.
flags: `0x4000`
testhudanim
Test a hud element animation.
Arguments:
flags: `0x4008`
thread_test_tslist
flags: `0x2`
thread_test_tsqueue
flags: `0x2`
titan_loadout_select
Titan loadout select
flags: `0x2`
toggle
Toggles a convar on or off, or cycles through a set of values.
flags: `0x80000`
toggle_enemy_minimap_visibility
Toggles whether enemy icons are visible on the mini-map
flags: `0x40080008`
toggle_inventory
Toggle the inventory menu
flags: `0x40080008`
toggle_map
Toggle the big map
flags: `0x40080008`
toggle_observer_highlight
Toggle highlighting for the observer
flags: `0x40000000`
toggle_observer_player_tags
Toggle the mode for viewing player tags
flags: `0x40080000`
ui_reloadscheme
Reloads the resource files for the active UI window
flags: `0xa`
uiscript_reset
Resets all UI script state
flags: `0x40000000`
uiscript_resolutionchanged
Notifies UI script that the resolution has changed
flags: `0x40000000`
unbind
Unbind a key's TAPPED binding.
flags: `0x40000000`
unbind_US_standard
Unbind a key's TAPPED binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard and unbind that key.
flags: `0x40000000`
unbind_all_gamepad
Unbinds all gamepad binds
flags: `0x40000000`
unbind_batch
Unbind all bindings (tapped/held) from all specified keys (no keyboard layout translation).
flags: `0x40000000`
unbind_held
Unbind a key's HELD binding.
flags: `0x40000000`
unbind_held_US_standard
Unbind a key's HELD binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard and unbind that key.
flags: `0x40000000`
unbindall
Unbind all keys.
flags: `0x40000000`
unbindall_ignoreGamepad
Unbind all keys, skip gamepad binds.
flags: `0x40000000`
unload_level_loadscreen
Unloads the loadscreen for the current level
flags: `0x40000000`
unmuteroom
Unmute the chatroom
flags: `0x2`
unpausevideos
Unpauses all videos playing to the screen
flags: `0xa`
use_consumable
Uses a specific consumable
flags: `0x80008`
user
Show user data.
flags: `0x2`
users
Show user info for players on server.
flags: `0x2`
version
Print version info string.
flags: `0x2`
vgui_spew_fonts
flags: `0xa`
vgui_togglepanel
show/hide vgui panel by name.
flags: `0x2`
voicerecord_toggle
flags: `0x80000`
vx_model_list
Dump models to VXConsole
flags: `0x2`
weaponSelectOrdnance
flags: `0x40080000`
weaponSelectPrimary0
flags: `0x40080000`
weaponSelectPrimary1
flags: `0x40080000`
weaponSelectPrimary2
flags: `0x40080000`
weapon_activity
Play a custom animation activity on the active weapon.
flags: `0x40000000`
weapon_inspect
flags: `0x40080000`
weapon_list
Lists all weapons owned by the local player
flags: `0x2`
weapon_reparse
Reloads the weapon script files
flags: `0x4008`
xlog_list
List all xlogs, and various stats
flags: `0x2`
xlog_record
Start writing log file to disk (including any previously buffered data)
flags: `0x2`
xlog_record_that
Write buffered data (if any)
flags: `0x2`
xlog_stop
Stop writing it to disk. (resume buffering if buffering enabled on log)
flags: `0x2`
xlook
flags: `0x40080000`
xmove
flags: `0x40080000`
### Addresses
```
r5apex.exe!0x01c79dc0 ConCommand +ability
r5apex.exe!0x01c81da0 ConCommand +ability_held
r5apex.exe!0x01c86660 ConCommand +attack
r5apex.exe!0x01c8a500 ConCommand +backward
r5apex.exe!0x01c832c0 ConCommand +break
r5apex.exe!0x01c86820 ConCommand +camdistance
r5apex.exe!0x01c81e20 ConCommand +camin
r5apex.exe!0x01c7e780 ConCommand +cammousemove
r5apex.exe!0x01c7ed20 ConCommand +camout
r5apex.exe!0x01c8a480 ConCommand +campitchdown
r5apex.exe!0x01c79a40 ConCommand +campitchup
r5apex.exe!0x01c83340 ConCommand +camyawleft
r5apex.exe!0x01c809f0 ConCommand +camyawright
r5apex.exe!0x01c857d0 ConCommand +commandermousemove
r5apex.exe!0x018d4bb0 ConCommand +csm_rot_x_neg
r5apex.exe!0x018e53f0 ConCommand +csm_rot_x_plus
r5apex.exe!0x018e18d0 ConCommand +csm_rot_y_neg
r5apex.exe!0x018e4c50 ConCommand +csm_rot_y_plus
r5apex.exe!0x01c8d770 ConCommand +displayFullscreenMap
r5apex.exe!0x01c802f0 ConCommand +dodge
r5apex.exe!0x01c8afe0 ConCommand +duck
r5apex.exe!0x01c7a000 ConCommand +forward
r5apex.exe!0x01c87ac0 ConCommand +graph
r5apex.exe!0x01c8bd60 ConCommand +jump
r5apex.exe!0x01c85970 ConCommand +klook
r5apex.exe!0x01c89d90 ConCommand +left
r5apex.exe!0x01c87c60 ConCommand +lookdown
r5apex.exe!0x01c88840 ConCommand +lookup
r5apex.exe!0x012d0ed0 ConCommand +mat_texture_list
r5apex.exe!0x01c8b5a0 ConCommand +melee
r5apex.exe!0x01c87a20 ConCommand +movedown
r5apex.exe!0x01c81b60 ConCommand +moveleft
r5apex.exe!0x01c7a6c0 ConCommand +moveright
r5apex.exe!0x01c80510 ConCommand +moveup
r5apex.exe!0x01c8c140 ConCommand +offhand0
r5apex.exe!0x01c7ce60 ConCommand +offhand1
r5apex.exe!0x01c8ab20 ConCommand +offhand2
r5apex.exe!0x01c86540 ConCommand +offhand3
r5apex.exe!0x01c8a580 ConCommand +offhand4
r5apex.exe!0x01c8d7f0 ConCommand +pause_menu
r5apex.exe!0x01c84670 ConCommand +ping
r5apex.exe!0x01ce5730 ConCommand +posedebug
r5apex.exe!0x011c8750 ConCommand +pushtotalk
r5apex.exe!0x01c7eb80 ConCommand +reload
r5apex.exe!0x01c7dfe0 ConCommand +right
r5apex.exe!0x01c8c940 ConCommand +score
r5apex.exe!0x01c89020 ConCommand +scriptCommand1
r5apex.exe!0x01c8b620 ConCommand +scriptCommand2
r5apex.exe!0x01c7dee0 ConCommand +scriptCommand3
r5apex.exe!0x01c807d0 ConCommand +scriptCommand4
r5apex.exe!0x01c88580 ConCommand +scriptCommand5
r5apex.exe!0x01c888c0 ConCommand +scriptCommand6
r5apex.exe!0x01c8c040 ConCommand +scriptCommand7
r5apex.exe!0x01c7e540 ConCommand +scriptCommand8
r5apex.exe!0x01c88320 ConCommand +scriptCommand9
r5apex.exe!0x01c7a960 ConCommand +showscores
r5apex.exe!0x01c796a0 ConCommand +speed
r5apex.exe!0x01c8d6f0 ConCommand +strafe
r5apex.exe!0x01c7e9c0 ConCommand +toggle_duck
r5apex.exe!0x01c7a7c0 ConCommand +toggle_zoom
r5apex.exe!0x01c8a2c0 ConCommand +use
r5apex.exe!0x01c886a0 ConCommand +useAndReload
r5apex.exe!0x01c80de0 ConCommand +use_alt
r5apex.exe!0x01c8b060 ConCommand +use_long
r5apex.exe!0x01c7ef60 ConCommand +variableScopeToggle
r5apex.exe!0x011bc0d0 ConCommand +voicerecord
r5apex.exe!0x01c8d040 ConCommand +walk
r5apex.exe!0x01c8c680 ConCommand +weaponCycle
r5apex.exe!0x01c889e0 ConCommand +weapon_discard
r5apex.exe!0x01c7ec20 ConCommand +zoom
r5apex.exe!0x01c858f0 ConCommand -ability
r5apex.exe!0x01c7fbf0 ConCommand -ability_held
r5apex.exe!0x01c821c0 ConCommand -attack
r5apex.exe!0x01c79880 ConCommand -backward
r5apex.exe!0x01c84790 ConCommand -break
r5apex.exe!0x01c8cea0 ConCommand -camdistance
r5apex.exe!0x01c89620 ConCommand -camin
r5apex.exe!0x01c7e5c0 ConCommand -cammousemove
r5apex.exe!0x01c83ee0 ConCommand -camout
r5apex.exe!0x01c87fa0 ConCommand -campitchdown
r5apex.exe!0x01c83460 ConCommand -campitchup
r5apex.exe!0x01c81c80 ConCommand -camyawleft
r5apex.exe!0x01c80490 ConCommand -camyawright
r5apex.exe!0x01c8b180 ConCommand -commandermousemove
r5apex.exe!0x018e69e0 ConCommand -csm_rot_x_neg
r5apex.exe!0x018d54c0 ConCommand -csm_rot_x_plus
r5apex.exe!0x01c6ec00 ConCommand -csm_rot_y_neg
r5apex.exe!0x018e4210 ConCommand -csm_rot_y_plus
r5apex.exe!0x01c79ee0 ConCommand -displayFullscreenMap
r5apex.exe!0x01c8c380 ConCommand -dodge
r5apex.exe!0x01c87bc0 ConCommand -duck
r5apex.exe!0x01c808d0 ConCommand -forward
r5apex.exe!0x01c80b10 ConCommand -graph
r5apex.exe!0x01c81580 ConCommand -jump
r5apex.exe!0x01c7fc70 ConCommand -klook
r5apex.exe!0x01c7a740 ConCommand -left
r5apex.exe!0x01c806d0 ConCommand -lookdown
r5apex.exe!0x01c79c00 ConCommand -lookup
r5apex.exe!0x012d0c80 ConCommand -mat_texture_list
r5apex.exe!0x01c851d0 ConCommand -melee
r5apex.exe!0x01c7e8a0 ConCommand -movedown
r5apex.exe!0x01c89f50 ConCommand -moveleft
r5apex.exe!0x01c81600 ConCommand -moveright
r5apex.exe!0x01c87ce0 ConCommand -moveup
r5apex.exe!0x01c887c0 ConCommand -offhand0
r5apex.exe!0x01c8a740 ConCommand -offhand1
r5apex.exe!0x01c897e0 ConCommand -offhand2
r5apex.exe!0x01c7fcf0 ConCommand -offhand3
r5apex.exe!0x01c7a400 ConCommand -offhand4
r5apex.exe!0x01c8a050 ConCommand -pause_menu
r5apex.exe!0x01c7a840 ConCommand -ping
r5apex.exe!0x01ce57d0 ConCommand -posedebug
r5apex.exe!0x011c81b0 ConCommand -pushtotalk
r5apex.exe!0x01c7a520 ConCommand -reload
r5apex.exe!0x01c87b40 ConCommand -right
r5apex.exe!0x01c8a900 ConCommand -score
r5apex.exe!0x01c7a640 ConCommand -scriptCommand1
r5apex.exe!0x01c88160 ConCommand -scriptCommand2
r5apex.exe!0x01c8c0c0 ConCommand -scriptCommand3
r5apex.exe!0x01c8be80 ConCommand -scriptCommand4
r5apex.exe!0x01c79720 ConCommand -scriptCommand5
r5apex.exe!0x01c79460 ConCommand -scriptCommand6
r5apex.exe!0x01c8c300 ConCommand -scriptCommand7
r5apex.exe!0x01c7dc40 ConCommand -scriptCommand8
r5apex.exe!0x01c877e0 ConCommand -scriptCommand9
r5apex.exe!0x01c7de60 ConCommand -showscores
r5apex.exe!0x01c81500 ConCommand -speed
r5apex.exe!0x01c8aaa0 ConCommand -strafe
r5apex.exe!0x01c80850 ConCommand -toggle_duck
r5apex.exe!0x01c884e0 ConCommand -toggle_zoom
r5apex.exe!0x01c7dcc0 ConCommand -use
r5apex.exe!0x01c79620 ConCommand -useAndReload
r5apex.exe!0x01c8a240 ConCommand -use_alt
r5apex.exe!0x01c83050 ConCommand -use_long
r5apex.exe!0x01c7a380 ConCommand -variableScopeToggle
r5apex.exe!0x011b8cf0 ConCommand -voicerecord
r5apex.exe!0x01c8c700 ConCommand -walk
r5apex.exe!0x01c80370 ConCommand -weaponCycle
r5apex.exe!0x01c8d160 ConCommand -weapon_discard
r5apex.exe!0x01c84140 ConCommand -zoom
r5apex.exe!0x011b5230 ConCommand BindToggle
r5apex.exe!0x01323ac0 ConCommand CMaterialSystem_clear_loading
r5apex.exe!0x01323280 ConCommand CMaterialSystem_set_loading
r5apex.exe!0x01323c80 ConCommand DebugPrintUsedTextures
r5apex.exe!0x012d1b40 ConCommand DumpClientDataBlockReceiver
r5apex.exe!0x013101d0 ConCommand EADP_RTM_FORCE_TLS_ERROR
r5apex.exe!0x013109a0 ConCommand EADP_RTM_send_presence
r5apex.exe!0x01310a20 ConCommand EADP_RTM_test_subscribe
r5apex.exe!0x01310920 ConCommand EADP_dump_MyPresence
r5apex.exe!0x01307830 ConCommand EADP_dump_friends
r5apex.exe!0x01307730 ConCommand EADP_get_friend_test
r5apex.exe!0x013078b0 ConCommand EADP_is_friend_user_test
r5apex.exe!0x01310b40 ConCommand EADP_presence_subscribe_all_club_members
r5apex.exe!0x01307be0 ConCommand EADP_search_test2
r5apex.exe!0x013077b0 ConCommand EADP_unfriend_user_test
r5apex.exe!0x0128aa00 ConCommand MemTrackDeltaSnapshot
r5apex.exe!0x0128a4e0 ConCommand MemTrackPrintStats
r5apex.exe!0x05932e90 ConCommand OriginRebootCLientAuthTokens_Test
r5apex.exe!0x01310250 ConCommand RTM_FORCE_shutdown
r5apex.exe!0x018ea6f0 ConCommand ReloadAimAssistSettings
r5apex.exe!0x01eafc80 ConCommand XLOG_TLS_close_connections
r5apex.exe!0x01289f60 ConCommand adminmsg
r5apex.exe!0x01eb7ad0 ConCommand aisettings_reparse_client
r5apex.exe!0x011b8a10 ConCommand alias
r5apex.exe!0x01eb63d0 ConCommand applyVideoChangesDeferred
r5apex.exe!0x011bee00 ConCommand bind
r5apex.exe!0x011bc4e0 ConCommand bind_US_standard
r5apex.exe!0x011c0400 ConCommand bind_held
r5apex.exe!0x011bfca0 ConCommand bind_held_US_standard
r5apex.exe!0x011bc930 ConCommand bind_list
r5apex.exe!0x011bb890 ConCommand bind_list_abilities
r5apex.exe!0x011c9150 ConCommand bink_dump_precached_movies
r5apex.exe!0x01ea11a0 ConCommand bot_loadout
r5apex.exe!0x0128a560 ConCommand box
r5apex.exe!0x011b61c0 ConCommand buildcubemaps
r5apex.exe!0x01c86130 ConCommand cam_command
r5apex.exe!0x01c7dd40 ConCommand cancelselect
r5apex.exe!0x01c7d150 ConCommand cc_emit
r5apex.exe!0x018d59e0 ConCommand centerview
r5apex.exe!0x011c1220 ConCommand changelevel
r5apex.exe!0x018d35f0 ConCommand chaosmonkeydisconnect
r5apex.exe!0x0128bb60 ConCommand chat
r5apex.exe!0x01c95b20 ConCommand chat_wheel
r5apex.exe!0x0130fe70 ConCommand chatroom_adminsOnly
r5apex.exe!0x01289e20 ConCommand chatroom_away
r5apex.exe!0x0130fcd0 ConCommand chatroom_freetalk
r5apex.exe!0x0128b260 ConCommand chatroom_present
r5apex.exe!0x0128a600 ConCommand chatserver
r5apex.exe!0x011c9310 ConCommand chroma_base
r5apex.exe!0x011c9290 ConCommand chroma_layer
r5apex.exe!0x01c97240 ConCommand cl_dump_particle_stats
r5apex.exe!0x01ec9ec0 ConCommand cl_ent_absbox
r5apex.exe!0x01ec80c0 ConCommand cl_ent_bbox
r5apex.exe!0x01ec8a60 ConCommand cl_ent_rbox
r5apex.exe!0x01ec8b60 ConCommand cl_find_ent
r5apex.exe!0x01ec9340 ConCommand cl_find_ent_index
r5apex.exe!0x01ec8ae0 ConCommand cl_flip_visibility
r5apex.exe!0x0128ab40 ConCommand cl_fullupdate
r5apex.exe!0x01ec9580 ConCommand cl_interpolation_report
r5apex.exe!0x01c90e00 ConCommand cl_panelanimation
r5apex.exe!0x01c92440 ConCommand cl_particles_dumplist
r5apex.exe!0x01289d80 ConCommand cl_precacheinfo
r5apex.exe!0x01ec9460 ConCommand cl_removedecals
r5apex.exe!0x0128a840 ConCommand cl_showents
r5apex.exe!0x01c8b3e0 ConCommand cl_soundscape_flush
r5apex.exe!0x01c98110 ConCommand cl_trace_start_solid
r5apex.exe!0x018d3670 ConCommand cl_trace_test_hitbox_with_non_zero_start_offset
r5apex.exe!0x01eca040 ConCommand cl_updatevisibility
r5apex.exe!0x011c1810 ConCommand clear_loading_progress_detente
r5apex.exe!0x011b9c30 ConCommand clear_loading_progress_sp_text
r5apex.exe!0x011b5f20 ConCommand cm_query_log_record
r5apex.exe!0x011b8420 ConCommand cm_query_log_replay
r5apex.exe!0x011b5fa0 ConCommand cmd
r5apex.exe!0x011b5ab0 ConCommand cmd1
r5apex.exe!0x011b60b0 ConCommand cmd2
r5apex.exe!0x011b5600 ConCommand cmd3
r5apex.exe!0x011b6240 ConCommand cmd4
r5apex.exe!0x01ec8780 ConCommand collision_debug
r5apex.exe!0x011b8bc0 ConCommand colorcorrectionui
r5apex.exe!0x011b7670 ConCommand commandline_print
r5apex.exe!0x01306af0 ConCommand community_browse
r5apex.exe!0x01306cb0 ConCommand community_getPendingJoinRequest
r5apex.exe!0x01306950 ConCommand community_join
r5apex.exe!0x01307070 ConCommand community_leave
r5apex.exe!0x013069d0 ConCommand community_list
r5apex.exe!0x01306ff0 ConCommand community_report
r5apex.exe!0x013066d0 ConCommand community_showerror
r5apex.exe!0x0128b140 ConCommand connect
r5apex.exe!0x0128b680 ConCommand connectAsSpectator
r5apex.exe!0x01289d00 ConCommand connectWithKey
r5apex.exe!0x0128bd90 ConCommand connectwithtoken
r5apex.exe!0x011b69a0 ConCommand convar_differences
r5apex.exe!0x011b6900 ConCommand convar_findByFlags
r5apex.exe!0x011b8490 ConCommand convar_list
r5apex.exe!0x0128a7a0 ConCommand createparty
r5apex.exe!0x0128b490 ConCommand createpartyifnotinone
r5apex.exe!0x01c6f250 ConCommand csm_status
r5apex.exe!0x01cddfc0 ConCommand damagedefs_reparse_client
r5apex.exe!0x0128a720 ConCommand debugModelPurge
r5apex.exe!0x011b6af0 ConCommand devshots_nextmap
r5apex.exe!0x0128ad00 ConCommand devshots_screenshot
r5apex.exe!0x01309a30 ConCommand dfs_print_flag_states
r5apex.exe!0x0130a070 ConCommand dfs_print_true_flags
r5apex.exe!0x011b8dd0 ConCommand disconnect
r5apex.exe!0x0130abd0 ConCommand display_elapsedtime
r5apex.exe!0x01ec8800 ConCommand dlight_debug
r5apex.exe!0x059332d0 ConCommand do_InvitePeople_test
r5apex.exe!0x05932ce0 ConCommand do_Invite_friend_test
r5apex.exe!0x0592d880 ConCommand do_joinPeople_test
r5apex.exe!0x05932c00 ConCommand do_origin_test_presence
r5apex.exe!0x011c5990 ConCommand downloadPlaylists
r5apex.exe!0x01c9c100 ConCommand dumpClientStringTable
r5apex.exe!0x011c1ef0 ConCommand dumpstringtables
r5apex.exe!0x011b6350 ConCommand echo
r5apex.exe!0x011b6a80 ConCommand echo_error
r5apex.exe!0x0130f720 ConCommand editor_toggle
r5apex.exe!0x0128bd10 ConCommand endmovie
r5apex.exe!0x012d1fe0 ConCommand entitlements_send
r5apex.exe!0x011b5970 ConCommand envmap
r5apex.exe!0x011b9ca0 ConCommand escape
r5apex.exe!0x011b87f0 ConCommand exec
r5apex.exe!0x0130ad70 ConCommand execPlayerConfig
r5apex.exe!0x011b6a10 ConCommand execifexists
r5apex.exe!0x011ba2f0 ConCommand exit
r5apex.exe!0x018d1e40 ConCommand eyeInfo
r5apex.exe!0x01c80b90 ConCommand firstperson
r5apex.exe!0x01c8a980 ConCommand force_centerview
r5apex.exe!0x0131a200 ConCommand fps_stats_dump
r5apex.exe!0x0131c340 ConCommand fps_stats_reset
r5apex.exe!0x0131a040 ConCommand fps_stats_start
r5apex.exe!0x0131c6e0 ConCommand fps_stats_stop
r5apex.exe!0x0130e770 ConCommand friends_update
r5apex.exe!0x01311d00 ConCommand fs_clear_open_duplicate_times
r5apex.exe!0x01311f60 ConCommand fs_dump_open_duplicate_times
r5apex.exe!0x013126a0 ConCommand fs_fios_cancel_prefetches
r5apex.exe!0x01311c80 ConCommand fs_fios_flush_cache
r5apex.exe!0x01312120 ConCommand fs_fios_prefetch_file
r5apex.exe!0x01312470 ConCommand fs_fios_prefetch_file_in_pack
r5apex.exe!0x013123f0 ConCommand fs_fios_print_prefetches
r5apex.exe!0x011b6db0 ConCommand fs_printopenfiles
r5apex.exe!0x011b7190 ConCommand fs_warning_level
r5apex.exe!0x01c7fa30 ConCommand fx_impact_reparse
r5apex.exe!0x011c3880 ConCommand gameui_activate
r5apex.exe!0x011c5c30 ConCommand gameui_allowescape
r5apex.exe!0x011c74b0 ConCommand gameui_allowescapetoshow
r5apex.exe!0x011c36a0 ConCommand gameui_hide
r5apex.exe!0x011c30c0 ConCommand gameui_preventescape
r5apex.exe!0x011c4b10 ConCommand gameui_preventescapetoshow
r5apex.exe!0x01310150 ConCommand getNewAuthToken
r5apex.exe!0x018d0670 ConCommand getfov
r5apex.exe!0x011bb820 ConCommand gethttpdatacenterlist
r5apex.exe!0x018d5960 ConCommand getpos
r5apex.exe!0x018e97c0 ConCommand getpos_bind
r5apex.exe!0x01c6e330 ConCommand getposvec
r5apex.exe!0x01ea7520 ConCommand give
r5apex.exe!0x011b7120 ConCommand help
r5apex.exe!0x01ecae20 ConCommand hidepanel
r5apex.exe!0x01c90320 ConCommand hidevideos
r5apex.exe!0x01324fe0 ConCommand highlight_log
r5apex.exe!0x0130a870 ConCommand host_runofftime
r5apex.exe!0x01c82720 ConCommand hud_subtitles
r5apex.exe!0x01310bc0 ConCommand huffman_readProps
r5apex.exe!0x01c87860 ConCommand impulse
r5apex.exe!0x01306d30 ConCommand inboxmessage_report
r5apex.exe!0x011c1db0 ConCommand incrementvar
r5apex.exe!0x01c91e60 ConCommand ingamemenu_activate
r5apex.exe!0x011b9b10 ConCommand initMatchmaking
r5apex.exe!0x01c80750 ConCommand invnext
r5apex.exe!0x018e9f40 ConCommand is_considered_sony_multiplayer
r5apex.exe!0x0128a680 ConCommand joinopeninvite
r5apex.exe!0x01c87f20 ConCommand joystick_initialize
r5apex.exe!0x0128ae40 ConCommand jpeg
r5apex.exe!0x011c1950 ConCommand key_listboundkeys
r5apex.exe!0x01316600 ConCommand key_updatelayout
r5apex.exe!0x011c5670 ConCommand launchplaylist
r5apex.exe!0x0128b9b0 ConCommand leaveopeninvite
r5apex.exe!0x01c981b0 ConCommand listClientFXScriptHandles
r5apex.exe!0x011bdf50 ConCommand listmodels
r5apex.exe!0x011c4190 ConCommand loadPlaylists
r5apex.exe!0x011bc6d0 ConCommand map
r5apex.exe!0x011baa20 ConCommand map_background
r5apex.exe!0x011bca40 ConCommand maps
r5apex.exe!0x011bbda0 ConCommand mat_antialias_mode
r5apex.exe!0x011c2ae0 ConCommand mat_configcurrent
r5apex.exe!0x011b6f60 ConCommand mat_crosshair
r5apex.exe!0x011b6ca0 ConCommand mat_crosshair_edit
r5apex.exe!0x011b5850 ConCommand mat_crosshair_explorer
r5apex.exe!0x011b70a0 ConCommand mat_crosshair_printmaterial
r5apex.exe!0x011b8500 ConCommand mat_crosshair_reloadmaterial
r5apex.exe!0x011bd120 ConCommand mat_gamma
r5apex.exe!0x0131fd60 ConCommand mat_hdr_enabled
r5apex.exe!0x018c1d20 ConCommand mat_printLiveTex
r5apex.exe!0x011bc750 ConCommand mat_savechanges
r5apex.exe!0x011bf860 ConCommand mat_setvideomode
r5apex.exe!0x011c2930 ConCommand mat_vsync
r5apex.exe!0x011bf8e0 ConCommand match_abortAllSearches
r5apex.exe!0x011bb7b0 ConCommand match_showAllSearches
r5apex.exe!0x011c21b0 ConCommand matchmake
r5apex.exe!0x011c2430 ConCommand matchmake_cancel
r5apex.exe!0x011bfe90 ConCommand matchmake_cleanupforparty
r5apex.exe!0x012d3920 ConCommand maxplayers
r5apex.exe!0x0130adf0 ConCommand mem_compact
r5apex.exe!0x01309ed0 ConCommand mem_dump
r5apex.exe!0x01309bf0 ConCommand mem_dump_vm
r5apex.exe!0x01308570 ConCommand mem_eat
r5apex.exe!0x0130ab50 ConCommand mem_incremental_compact
r5apex.exe!0x0130acf0 ConCommand mem_leak_vm
r5apex.exe!0x01309ff0 ConCommand mem_test
r5apex.exe!0x01320fb0 ConCommand mem_textures
r5apex.exe!0x0130b230 ConCommand mem_verify
r5apex.exe!0x01321490 ConCommand mem_vram
r5apex.exe!0x011be6d0 ConCommand memory
r5apex.exe!0x011c0900 ConCommand migrateme
r5apex.exe!0x01eb5b30 ConCommand miles_dump
r5apex.exe!0x01eb5d60 ConCommand miles_event_info
r5apex.exe!0x01eb4020 ConCommand miles_insert_bug_marker
r5apex.exe!0x01eb6860 ConCommand miles_pauseui_byname
r5apex.exe!0x01eb7770 ConCommand miles_play
r5apex.exe!0x01eb79b0 ConCommand miles_reboot
r5apex.exe!0x01eb4400 ConCommand miles_record
r5apex.exe!0x01eb5290 ConCommand miles_record_that
r5apex.exe!0x01eb4ea0 ConCommand miles_stop_all
r5apex.exe!0x01eb4920 ConCommand miles_unpauseui_byname
r5apex.exe!0x01eb5510 ConCommand miles_write_passive_dumpfile
r5apex.exe!0x0128a130 ConCommand mmdevinit
r5apex.exe!0x011b8d60 ConCommand multvar
r5apex.exe!0x013100d0 ConCommand muteroom
r5apex.exe!0x011b9450 ConCommand net_channels
r5apex.exe!0x0128b500 ConCommand net_dumpIncomingStats
r5apex.exe!0x0128b020 ConCommand net_dumpOutgoingStats
r5apex.exe!0x0128b370 ConCommand net_dumpStats
r5apex.exe!0x011bff30 ConCommand net_start
r5apex.exe!0x011bdb20 ConCommand net_status
r5apex.exe!0x012d1700 ConCommand net_transmission_events_dump_incoming
r5apex.exe!0x012d1180 ConCommand net_transmission_events_dump_outgoing
r5apex.exe!0x0130a410 ConCommand net_writeStatsFile
r5apex.exe!0x0128b790 ConCommand openinvite
r5apex.exe!0x0128abe0 ConCommand openinvitecomplete
r5apex.exe!0x0128a960 ConCommand openinvitelaunch
r5apex.exe!0x05932c70 ConCommand origin_friendlist_dump
r5apex.exe!0x018e0240 ConCommand particle_create
r5apex.exe!0x018e3470 ConCommand particle_create_on_me
r5apex.exe!0x01c6f2d0 ConCommand particle_create_ss
r5apex.exe!0x01c91ca0 ConCommand particle_dump
r5apex.exe!0x018d6050 ConCommand particle_kill
r5apex.exe!0x01c95840 ConCommand particle_list
r5apex.exe!0x018e0120 ConCommand particle_recreate
r5apex.exe!0x01c90850 ConCommand particle_remove_all
r5apex.exe!0x018dd8f0 ConCommand particle_scrub_bake
r5apex.exe!0x01c78940 ConCommand particle_scrub_play
r5apex.exe!0x01c6e170 ConCommand particle_scrub_stop
r5apex.exe!0x0130cea0 ConCommand party_leave
r5apex.exe!0x0130ca60 ConCommand party_serverChange
r5apex.exe!0x011b8860 ConCommand path
r5apex.exe!0x011ba110 ConCommand pause
r5apex.exe!0x01c933a0 ConCommand pausevideos
r5apex.exe!0x018c4480 ConCommand perfcharts_record
r5apex.exe!0x01c93600 ConCommand phys_objectDump
r5apex.exe!0x01ec8040 ConCommand phys_throw_client
r5apex.exe!0x011baff0 ConCommand ping
r5apex.exe!0x01c930a0 ConCommand ping_specific_type
r5apex.exe!0x011c2130 ConCommand pingdatacenters
r5apex.exe!0x018d5ae0 ConCommand pixelvis_debug
r5apex.exe!0x01ce21c0 ConCommand playerSettings_reparse
r5apex.exe!0x011c7230 ConCommand playlistdump
r5apex.exe!0x01c7eca0 ConCommand playsoundscape
r5apex.exe!0x01c93ea0 ConCommand playvideo
r5apex.exe!0x01c920c0 ConCommand playvideo_end_level_transition
r5apex.exe!0x01c95f60 ConCommand playvideo_exitcommand
r5apex.exe!0x01c964a0 ConCommand playvideo_exitcommand_nointerrupt
r5apex.exe!0x01c96d20 ConCommand playvideo_nointerrupt
r5apex.exe!0x01c93c40 ConCommand playvideo_scaled
r5apex.exe!0x011b6010 ConCommand print_colorcorrection
r5apex.exe!0x01324840 ConCommand print_texture_count
r5apex.exe!0x011c6430 ConCommand progress_enable
r5apex.exe!0x011bdeb0 ConCommand quit
r5apex.exe!0x01ce6910 ConCommand r_cheapwaterend
r5apex.exe!0x01e9b460 ConCommand r_cheapwaterstart
r5apex.exe!0x011bc060 ConCommand r_cleardecals
r5apex.exe!0x01327440 ConCommand r_dxgi_max_frame_latency
r5apex.exe!0x011c5010 ConCommand r_printdecalinfo
r5apex.exe!0x01306410 ConCommand readMsgs
r5apex.exe!0x01309e50 ConCommand recompute_speed
r5apex.exe!0x011bfc00 ConCommand reload
r5apex.exe!0x012d22e0 ConCommand reload_localization
r5apex.exe!0x01e9bfe0 ConCommand reload_script_callbacks
r5apex.exe!0x01c83170 ConCommand reset_cam_ideal_angles
r5apex.exe!0x011c02d0 ConCommand restart
r5apex.exe!0x011bde40 ConCommand restart_checkpoint
r5apex.exe!0x018e1970 ConCommand roamingcam_setang
r5apex.exe!0x01c6e510 ConCommand roamingcam_setpos
r5apex.exe!0x018e8e80 ConCommand roamingcam_setroll
r5apex.exe!0x01eb6520 ConCommand rumble_print
r5apex.exe!0x01308230 ConCommand savePlayerConfig
r5apex.exe!0x01c95380 ConCommand scoreboard_down
r5apex.exe!0x01c929e0 ConCommand scoreboard_focus
r5apex.exe!0x01c96120 ConCommand scoreboard_mute
r5apex.exe!0x01c97770 ConCommand scoreboard_profile
r5apex.exe!0x01c95220 ConCommand scoreboard_toggle_focus
r5apex.exe!0x01c944a0 ConCommand scoreboard_up
r5apex.exe!0x0128a0a0 ConCommand screenshot
r5apex.exe!0x0785ecf0 ConCommand script_mem_report
r5apex.exe!0x01eb5a10 ConCommand scriptremotefunctions_client_dump
r5apex.exe!0x01eb73c0 ConCommand scriptremotefunctions_print_client_stats
r5apex.exe!0x011bdbc0 ConCommand server_single_frame
r5apex.exe!0x011c4d90 ConCommand serverinfo
r5apex.exe!0x01ce3060 ConCommand set
r5apex.exe!0x011bbeb0 ConCommand set_loading_progress_background
r5apex.exe!0x011c2a70 ConCommand set_loading_progress_detente
r5apex.exe!0x011b9160 ConCommand set_loading_progress_fadeout_enabled
r5apex.exe!0x011b8f90 ConCommand set_loading_progress_sp_text
r5apex.exe!0x0128b610 ConCommand setinfo
r5apex.exe!0x011b7b80 ConCommand settype
r5apex.exe!0x01c962e0 ConCommand shake_stop
r5apex.exe!0x01c96700 ConCommand shake_testpunch
r5apex.exe!0x011c2c60 ConCommand show_loading_progress
r5apex.exe!0x01ecada0 ConCommand showpanel
r5apex.exe!0x01c95680 ConCommand showvideos
r5apex.exe!0x0128a3a0 ConCommand silentconnect
r5apex.exe!0x011c5ff0 ConCommand skill_writeTrainingData
r5apex.exe!0x018d2e30 ConCommand soundscape_dumpclient
r5apex.exe!0x01c90970 ConCommand spawn_as_pilot
r5apex.exe!0x01c958c0 ConCommand spawn_as_titan
r5apex.exe!0x011bd800 ConCommand ss_map
r5apex.exe!0x01c8fa20 ConCommand ss_reloadletterbox
r5apex.exe!0x01e9a840 ConCommand sssss_enable
r5apex.exe!0x011c4cf0 ConCommand star_memory
r5apex.exe!0x0128bc00 ConCommand startmovie
r5apex.exe!0x011c1f70 ConCommand status
r5apex.exe!0x0130ee30 ConCommand steam_printid
r5apex.exe!0x0130ec50 ConCommand steam_testOverlay
r5apex.exe!0x0130e5d0 ConCommand steamlink
r5apex.exe!0x0130e6f0 ConCommand steamunlink
r5apex.exe!0x01c92ba0 ConCommand stop_transition_videos_fadeout
r5apex.exe!0x01c8ad80 ConCommand stopsoundscape
r5apex.exe!0x01c91910 ConCommand stopvideos
r5apex.exe!0x01c8e200 ConCommand stopvideos_fadeout
r5apex.exe!0x012d34e0 ConCommand sv_precacheinfo
r5apex.exe!0x012d4cc0 ConCommand sv_showents
r5apex.exe!0x012d4800 ConCommand sv_shutdown
r5apex.exe!0x012d6240 ConCommand sv_writeSendTableStreamFile
r5apex.exe!0x018cd3d0 ConCommand testCockpitJoltAngles
r5apex.exe!0x018d3870 ConCommand testCockpitJoltOrigin
r5apex.exe!0x01ce5fb0 ConCommand test_freezeframe
r5apex.exe!0x01c8c780 ConCommand testhudanim
r5apex.exe!0x0130aad0 ConCommand thread_test_tslist
r5apex.exe!0x01308170 ConCommand thread_test_tsqueue
r5apex.exe!0x01c902a0 ConCommand titan_loadout_select
r5apex.exe!0x011b8270 ConCommand toggle
r5apex.exe!0x01c92140 ConCommand toggle_enemy_minimap_visibility
r5apex.exe!0x01c95c40 ConCommand toggle_inventory
r5apex.exe!0x01c91a30 ConCommand toggle_map
r5apex.exe!0x01c971c0 ConCommand toggle_observer_highlight
r5apex.exe!0x01c8fb40 ConCommand toggle_observer_player_tags
r5apex.exe!0x01eb2820 ConCommand ui_reloadscheme
r5apex.exe!0x01e9f740 ConCommand uiscript_reset
r5apex.exe!0x01ea0630 ConCommand uiscript_resolutionchanged
r5apex.exe!0x011baf80 ConCommand unbind
r5apex.exe!0x011bc630 ConCommand unbind_US_standard
r5apex.exe!0x011bf5e0 ConCommand unbind_all_gamepad
r5apex.exe!0x011be1d0 ConCommand unbind_batch
r5apex.exe!0x011bf360 ConCommand unbind_held
r5apex.exe!0x011ba090 ConCommand unbind_held_US_standard
r5apex.exe!0x011bc7f0 ConCommand unbindall
r5apex.exe!0x011bbd30 ConCommand unbindall_ignoreGamepad
r5apex.exe!0x011bf240 ConCommand unload_level_loadscreen
r5apex.exe!0x0130fd50 ConCommand unmuteroom
r5apex.exe!0x01c945c0 ConCommand unpausevideos
r5apex.exe!0x01c94060 ConCommand use_consumable
r5apex.exe!0x012d5560 ConCommand user
r5apex.exe!0x012d4ba0 ConCommand users
r5apex.exe!0x011bf400 ConCommand version
r5apex.exe!0x01ed04d0 ConCommand vgui_spew_fonts
r5apex.exe!0x011c6970 ConCommand vgui_togglepanel
r5apex.exe!0x011ba870 ConCommand voicerecord_toggle
r5apex.exe!0x011bb060 ConCommand vx_model_list
r5apex.exe!0x01c820a0 ConCommand weaponSelectOrdnance
r5apex.exe!0x01c89fd0 ConCommand weaponSelectPrimary0
r5apex.exe!0x01c7ee40 ConCommand weaponSelectPrimary1
r5apex.exe!0x01c7df60 ConCommand weaponSelectPrimary2
r5apex.exe!0x01c87e00 ConCommand weapon_activity
r5apex.exe!0x01c79800 ConCommand weapon_inspect
r5apex.exe!0x018e0420 ConCommand weapon_list
r5apex.exe!0x01ea1310 ConCommand weapon_reparse
r5apex.exe!0x011bc140 ConCommand xlog_list
r5apex.exe!0x011c2750 ConCommand xlog_record
r5apex.exe!0x011bf2c0 ConCommand xlog_record_that
r5apex.exe!0x011bb900 ConCommand xlog_stop
r5apex.exe!0x01c865e0 ConCommand xlook
r5apex.exe!0x01c7a260 ConCommand xmove
```
## Globals
List of global variables with an associated vtable and their type name.
```
r5apex.exe!0x018c5080 .?AUCCallbackInternal_OnAchievementsStored@SteamWrapper_CallbackHandler_s@@
r5apex.exe!0x018c50d0 .?AUCCallbackInternal_OnDLCInstalled@SteamWrapper_CallbackHandler_s@@
r5apex.exe!0x018c4ff0 .?AUCCallbackInternal_OnFileOpenDialog@SteamWrapper_HTMLSurfaceCallbackHandler_s@@
r5apex.exe!0x018c50b0 .?AUCCallbackInternal_OnFriendPersonaStateChange@SteamWrapper_CallbackHandler_s@@
r5apex.exe!0x018c50c0 .?AUCCallbackInternal_OnFriendRichPresenceChange@SteamWrapper_CallbackHandler_s@@
r5apex.exe!0x018c50a0 .?AUCCallbackInternal_OnGameRichPresenceJoinRequested@SteamWrapper_CallbackHandler_s@@
r5apex.exe!0x018c5040 .?AUCCallbackInternal_OnGetAuthTicket@SteamWrapper_CallbackHandler_s@@
r5apex.exe!0x018c4fd0 .?AUCCallbackInternal_OnJSAlert@SteamWrapper_HTMLSurfaceCallbackHandler_s@@
r5apex.exe!0x018c4fe0 .?AUCCallbackInternal_OnJSConfirm@SteamWrapper_HTMLSurfaceCallbackHandler_s@@
r5apex.exe!0x018c50e0 .?AUCCallbackInternal_OnLicensesUpdated@SteamWrapper_CallbackHandler_s@@
r5apex.exe!0x018c5050 .?AUCCallbackInternal_OnMicroTxnAuthorization@SteamWrapper_CallbackHandler_s@@
r5apex.exe!0x018c4fb0 .?AUCCallbackInternal_OnNeedsPaint@SteamWrapper_HTMLSurfaceCallbackHandler_s@@
r5apex.exe!0x018c5060 .?AUCCallbackInternal_OnOverlayActivated@SteamWrapper_CallbackHandler_s@@
r5apex.exe!0x018c5090 .?AUCCallbackInternal_OnOverlayBrowserNavigation@SteamWrapper_CallbackHandler_s@@
r5apex.exe!0x018c4fc0 .?AUCCallbackInternal_OnStartRequest@SteamWrapper_HTMLSurfaceCallbackHandler_s@@
r5apex.exe!0x018c5070 .?AUCCallbackInternal_OnUserStatsReceived@SteamWrapper_CallbackHandler_s@@
r5apex.exe!0x01ed3bc0 .?AUSQArray@@
r5apex.exe!0x01ed3af8 .?AUSQClass@@
r5apex.exe!0x01ed3aa8 .?AUSQClosure@@
r5apex.exe!0x01ed3990 .?AUSQFunctionProto@@
r5apex.exe!0x01ed3788 .?AUSQInstance@@
r5apex.exe!0x01ed3be8 .?AUSQNativeClosure@@
r5apex.exe!0x01ed38f0 .?AUSQString@@
r5apex.exe!0x01ed3b70 .?AUSQStructDef@@
r5apex.exe!0x01ed3940 .?AUSQStructInstance@@
r5apex.exe!0x01ed3968 .?AUSQTable@@
r5apex.exe!0x01ed3850 .?AUSQUserData@@
r5apex.exe!0x01ed3c10 .?AUSQVM@@
r5apex.exe!0x01ed3c38 .?AUSQWeakRef@@
r5apex.exe!0x018c5000 .?AV?$CCallResult@VSteamWrapper_HTMLSurfaceCallbackHandler_s@@UHTML_BrowserReady_t@@@@
r5apex.exe!0x05a184a8 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x05a18510 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x05a18518 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x05a18538 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x05a185a0 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x05a185a8 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x05a185c8 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x05a18630 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x05a18638 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x05a18658 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x05a186c0 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x05a186c8 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@
r5apex.exe!0x04199ba0 .?AV?$CDataManager@VCBoneCache@@Ubonecacheparams_t@@PEAV1@VCThreadFastMutex@@@@
r5apex.exe!0x04199c50 .?AV?$CDataManager@VCBoneCache@@Ubonecacheparams_t@@PEAV1@VCThreadFastMutex@@@@
r5apex.exe!0x0128bc68 .?AV?$CPanelFactory@VCMovieDisplayScreen@@UVGuiScreenInitData_t@@@@
r5apex.exe!0x0128b2c8 .?AV?$CPanelFactory@VCVGuiScreenPanel@@UVGuiScreenInitData_t@@@@
r5apex.exe!0x01ecd488 .?AV?$CParticleOperatorDefinition@VC_INIT_AgeNoise@@@@
r5apex.exe!0x01ecc778 .?AV?$CParticleOperatorDefinition@VC_INIT_ChaoticAttractor@@@@
r5apex.exe!0x01ecd4d0 .?AV?$CParticleOperatorDefinition@VC_INIT_ColorLitPerParticle@@@@
r5apex.exe!0x01ec93a8 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateAlongPath@@@@
r5apex.exe!0x01ec0598 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateFromParentParticles@@@@
r5apex.exe!0x01ecd4e8 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateFromPlaneCache@@@@
r5apex.exe!0x01ecd560 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateInEpitrochoid@@@@
r5apex.exe!0x01ecd3f8 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateInHierarchy@@@@
r5apex.exe!0x01eb9728 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateOnModel@@@@
r5apex.exe!0x01ecd500 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateSequentialPath@@@@
r5apex.exe!0x01ecd440 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateWithinBox@@@@
r5apex.exe!0x01ec9f28 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateWithinControlPointBox@@@@
r5apex.exe!0x01ecd6d8 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateWithinSphere@@@@
r5apex.exe!0x01ec8868 .?AV?$CParticleOperatorDefinition@VC_INIT_CreationNoise@@@@
r5apex.exe!0x01ecd660 .?AV?$CParticleOperatorDefinition@VC_INIT_DistanceToCPInit@@@@
r5apex.exe!0x01ec8b48 .?AV?$CParticleOperatorDefinition@VC_INIT_InheritFromParentParticles@@@@
r5apex.exe!0x01ecd428 .?AV?$CParticleOperatorDefinition@VC_INIT_InheritVelocity@@@@
r5apex.exe!0x01ecd380 .?AV?$CParticleOperatorDefinition@VC_INIT_InitFromParentKilled@@@@
r5apex.exe!0x01ecd410 .?AV?$CParticleOperatorDefinition@VC_INIT_InitialRepulsionVelocity@@@@
r5apex.exe!0x01ecd6f0 .?AV?$CParticleOperatorDefinition@VC_INIT_InitialVelocityNoise@@@@
r5apex.exe!0x01ec8128 .?AV?$CParticleOperatorDefinition@VC_INIT_LifespanFromVelocity@@@@
r5apex.exe!0x01ecd548 .?AV?$CParticleOperatorDefinition@VC_INIT_ModelCull@@@@
r5apex.exe!0x01ecd3c8 .?AV?$CParticleOperatorDefinition@VC_INIT_MoveBetweenPoints@@@@
r5apex.exe!0x01ecd3e0 .?AV?$CParticleOperatorDefinition@VC_INIT_NormalAlignToCP@@@@
r5apex.exe!0x01ecd690 .?AV?$CParticleOperatorDefinition@VC_INIT_NormalOffset@@@@
r5apex.exe!0x01ec8ac8 .?AV?$CParticleOperatorDefinition@VC_INIT_OffsetVectorToVector@@@@
r5apex.exe!0x01ecd458 .?AV?$CParticleOperatorDefinition@VC_INIT_PositionOffset@@@@
r5apex.exe!0x01eb7b38 .?AV?$CParticleOperatorDefinition@VC_INIT_PositionPlaceOnGround@@@@
r5apex.exe!0x01ecd470 .?AV?$CParticleOperatorDefinition@VC_INIT_PositionWarp@@@@
r5apex.exe!0x01ecd4b8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomAlpha@@@@
r5apex.exe!0x01ec80a8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomColor@@@@
r5apex.exe!0x01eca0a8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomLifeTime@@@@
r5apex.exe!0x01eb68c8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomRadius@@@@
r5apex.exe!0x01ec1478 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomRotation@@@@
r5apex.exe!0x01eb6438 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomRotationSpeed@@@@
r5apex.exe!0x01ec94c8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomScalar@@@@
r5apex.exe!0x01ecae08 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomSecondSequence@@@@
r5apex.exe!0x01ecd6c0 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomSequence@@@@
r5apex.exe!0x01eb77d8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomTrailLength@@@@
r5apex.exe!0x01ecd708 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomVector@@@@
r5apex.exe!0x01ecd530 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomVectorComponent@@@@
r5apex.exe!0x01ecd678 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomYaw@@@@
r5apex.exe!0x01eb7428 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomYawFlip@@@@
r5apex.exe!0x01ec87e8 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapCPtoScalar@@@@
r5apex.exe!0x01ebd7a8 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapCPtoVector@@@@
r5apex.exe!0x01ec8bc8 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapInitialCPDirectionToRotation@@@@
r5apex.exe!0x01ebf778 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapInitialDirectionToCPToVector@@@@
r5apex.exe!0x01ecae88 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapParticleCountToScalar@@@@
r5apex.exe!0x01eb7a18 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapScalar@@@@
r5apex.exe!0x01ecd578 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapScalarToVector@@@@
r5apex.exe!0x01eb6588 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapSpeedToScalar@@@@
r5apex.exe!0x01ecd5a8 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapWorldCPtoScreen@@@@
r5apex.exe!0x01ecd6a8 .?AV?$CParticleOperatorDefinition@VC_INIT_RingWave@@@@
r5apex.exe!0x01ecd518 .?AV?$CParticleOperatorDefinition@VC_INIT_SequenceFromCP@@@@
r5apex.exe!0x01ec4d48 .?AV?$CParticleOperatorDefinition@VC_INIT_SequenceLifeTime@@@@
r5apex.exe!0x01ecd4a0 .?AV?$CParticleOperatorDefinition@VC_INIT_SetCPPosition@@@@
r5apex.exe!0x01ec95e8 .?AV?$CParticleOperatorDefinition@VC_INIT_SetHitboxToClosest@@@@
r5apex.exe!0x01ecd3b0 .?AV?$CParticleOperatorDefinition@VC_INIT_SetHitboxToModel@@@@
r5apex.exe!0x01ecd398 .?AV?$CParticleOperatorDefinition@VC_INIT_VelocityFromCP@@@@
r5apex.exe!0x01ecd590 .?AV?$CParticleOperatorDefinition@VC_INIT_VelocityRandom@@@@
r5apex.exe!0x01ecdeb8 .?AV?$CParticleOperatorDefinition@VC_OP_AlphaDecay@@@@
r5apex.exe!0x01ecd7b0 .?AV?$CParticleOperatorDefinition@VC_OP_AttractToControlPoint@@@@
r5apex.exe!0x01ecdfd0 .?AV?$CParticleOperatorDefinition@VC_OP_AxisSpin@@@@
r5apex.exe!0x01ecd948 .?AV?$CParticleOperatorDefinition@VC_OP_BasicMovement@@@@
r5apex.exe!0x01eb5318 .?AV?$CParticleOperatorDefinition@VC_OP_BoxConstraint@@@@
r5apex.exe!0x01ecd858 .?AV?$CParticleOperatorDefinition@VC_OP_CPOffsetToPercentageBetweenCPs@@@@
r5apex.exe!0x01ece200 .?AV?$CParticleOperatorDefinition@VC_OP_ClampScalar@@@@
r5apex.exe!0x01ecdc90 .?AV?$CParticleOperatorDefinition@VC_OP_ClampVector@@@@
r5apex.exe!0x01ecdb88 .?AV?$CParticleOperatorDefinition@VC_OP_ColorInterpolate@@@@
r5apex.exe!0x01eb5a78 .?AV?$CParticleOperatorDefinition@VC_OP_ConstrainDistance@@@@
r5apex.exe!0x01eb5bb8 .?AV?$CParticleOperatorDefinition@VC_OP_ConstrainDistanceToPath@@@@
r5apex.exe!0x01ecd780 .?AV?$CParticleOperatorDefinition@VC_OP_ContinuousEmitter@@@@
r5apex.exe!0x01ece000 .?AV?$CParticleOperatorDefinition@VC_OP_ControlpointLight@@@@
r5apex.exe!0x01ecd990 .?AV?$CParticleOperatorDefinition@VC_OP_Cull@@@@
r5apex.exe!0x01ece1e8 .?AV?$CParticleOperatorDefinition@VC_OP_DampenToCP@@@@
r5apex.exe!0x01ecd8e8 .?AV?$CParticleOperatorDefinition@VC_OP_Decay@@@@
r5apex.exe!0x01ecdee8 .?AV?$CParticleOperatorDefinition@VC_OP_DecayMaintainCount@@@@
r5apex.exe!0x01ece070 .?AV?$CParticleOperatorDefinition@VC_OP_DifferencePreviousParticle@@@@
r5apex.exe!0x01ecdd20 .?AV?$CParticleOperatorDefinition@VC_OP_DistanceBetweenCPs@@@@
r5apex.exe!0x01ecdc48 .?AV?$CParticleOperatorDefinition@VC_OP_DistanceBetweenCPsToCP@@@@
r5apex.exe!0x01ece140 .?AV?$CParticleOperatorDefinition@VC_OP_DistanceCull@@@@
r5apex.exe!0x01ecd720 .?AV?$CParticleOperatorDefinition@VC_OP_DistanceEmitter@@@@
r5apex.exe!0x01ecdbe8 .?AV?$CParticleOperatorDefinition@VC_OP_DistanceToCP@@@@
r5apex.exe!0x01ecd918 .?AV?$CParticleOperatorDefinition@VC_OP_FadeAndKill@@@@
r5apex.exe!0x01ece058 .?AV?$CParticleOperatorDefinition@VC_OP_FadeAndKillForTracers@@@@
r5apex.exe!0x01ecdbd0 .?AV?$CParticleOperatorDefinition@VC_OP_FadeIn@@@@
r5apex.exe!0x01ecdab0 .?AV?$CParticleOperatorDefinition@VC_OP_FadeInSimple@@@@
r5apex.exe!0x01ecdcf0 .?AV?$CParticleOperatorDefinition@VC_OP_FadeOut@@@@
r5apex.exe!0x01ecddf8 .?AV?$CParticleOperatorDefinition@VC_OP_FadeOutSimple@@@@
r5apex.exe!0x01ecd7c8 .?AV?$CParticleOperatorDefinition@VC_OP_ForceBasedOnDistanceToPlane@@@@
r5apex.exe!0x01ecde58 .?AV?$CParticleOperatorDefinition@VC_OP_GraphScalar@@@@
r5apex.exe!0x01ece0e8 .?AV?$CParticleOperatorDefinition@VC_OP_GraphVector@@@@
r5apex.exe!0x01ecda38 .?AV?$CParticleOperatorDefinition@VC_OP_InheritFromParentParticles@@@@
r5apex.exe!0x01ecd798 .?AV?$CParticleOperatorDefinition@VC_OP_InstantaneousDistanceEmitter@@@@
r5apex.exe!0x01ecd738 .?AV?$CParticleOperatorDefinition@VC_OP_InstantaneousEmitter@@@@
r5apex.exe!0x01ece170 .?AV?$CParticleOperatorDefinition@VC_OP_InterpolateRadius@@@@
r5apex.exe!0x01ecd960 .?AV?$CParticleOperatorDefinition@VC_OP_LagCompensation@@@@
r5apex.exe!0x01ecd8a0 .?AV?$CParticleOperatorDefinition@VC_OP_LerpEndCapScalar@@@@
r5apex.exe!0x01ecdd38 .?AV?$CParticleOperatorDefinition@VC_OP_LerpEndCapVector@@@@
r5apex.exe!0x01ecdae0 .?AV?$CParticleOperatorDefinition@VC_OP_LerpScalar@@@@
r5apex.exe!0x01ecdd08 .?AV?$CParticleOperatorDefinition@VC_OP_LerpVector@@@@
r5apex.exe!0x01ecdb58 .?AV?$CParticleOperatorDefinition@VC_OP_LockToBone@@@@
r5apex.exe!0x01ecdd68 .?AV?$CParticleOperatorDefinition@VC_OP_LockToSavedSequentialPath@@@@
r5apex.exe!0x01ecd750 .?AV?$CParticleOperatorDefinition@VC_OP_MaintainEmitter@@@@
r5apex.exe!0x01ece1a0 .?AV?$CParticleOperatorDefinition@VC_OP_MaintainSequentialPath@@@@
r5apex.exe!0x01ecdcd8 .?AV?$CParticleOperatorDefinition@VC_OP_MaxVelocity@@@@
r5apex.exe!0x01ecdb70 .?AV?$CParticleOperatorDefinition@VC_OP_ModelCull@@@@
r5apex.exe!0x01ece040 .?AV?$CParticleOperatorDefinition@VC_OP_MoveToHitbox@@@@
r5apex.exe!0x01ecd978 .?AV?$CParticleOperatorDefinition@VC_OP_MovementMaintainOffset@@@@
r5apex.exe!0x01ece0a0 .?AV?$CParticleOperatorDefinition@VC_OP_MovementPlaceOnGround@@@@
r5apex.exe!0x01ecdf00 .?AV?$CParticleOperatorDefinition@VC_OP_MovementRotateParticleAroundAxis@@@@
r5apex.exe!0x01ecdbb8 .?AV?$CParticleOperatorDefinition@VC_OP_Noise@@@@
r5apex.exe!0x01ecd768 .?AV?$CParticleOperatorDefinition@VC_OP_NoiseEmitter@@@@
r5apex.exe!0x01ecded0 .?AV?$CParticleOperatorDefinition@VC_OP_NormalLock@@@@
r5apex.exe!0x01ecdc30 .?AV?$CParticleOperatorDefinition@VC_OP_NormalizeVector@@@@
r5apex.exe!0x01ece088 .?AV?$CParticleOperatorDefinition@VC_OP_Orient2DRelToCP@@@@
r5apex.exe!0x01ece0b8 .?AV?$CParticleOperatorDefinition@VC_OP_OrientTo2dDirection@@@@
r5apex.exe!0x01ecdd98 .?AV?$CParticleOperatorDefinition@VC_OP_OrientTowardPlayer@@@@
r5apex.exe!0x01ecda20 .?AV?$CParticleOperatorDefinition@VC_OP_OscillateScalar@@@@
r5apex.exe!0x01ecd9d8 .?AV?$CParticleOperatorDefinition@VC_OP_OscillateScalarSimple@@@@
r5apex.exe!0x01ece110 .?AV?$CParticleOperatorDefinition@VC_OP_OscillateVector@@@@
r5apex.exe!0x01ecd930 .?AV?$CParticleOperatorDefinition@VC_OP_OscillateVectorSimple@@@@
r5apex.exe!0x01ecd810 .?AV?$CParticleOperatorDefinition@VC_OP_ParentVortices@@@@
r5apex.exe!0x01ecde40 .?AV?$CParticleOperatorDefinition@VC_OP_PercentageBetweenCPs@@@@
r5apex.exe!0x01ecda68 .?AV?$CParticleOperatorDefinition@VC_OP_PercentageBetweenCPsVector@@@@
r5apex.exe!0x01eb5578 .?AV?$CParticleOperatorDefinition@VC_OP_PlanarConstraint@@@@
r5apex.exe!0x01ecde10 .?AV?$CParticleOperatorDefinition@VC_OP_PlaneCull@@@@
r5apex.exe!0x01ecdca8 .?AV?$CParticleOperatorDefinition@VC_OP_PositionBetweenCPs@@@@
r5apex.exe!0x01ecd8b8 .?AV?$CParticleOperatorDefinition@VC_OP_PositionLock@@@@
r5apex.exe!0x01ece018 .?AV?$CParticleOperatorDefinition@VC_OP_ProjectileArc@@@@
r5apex.exe!0x01ecd9a8 .?AV?$CParticleOperatorDefinition@VC_OP_RadiusDecay@@@@
r5apex.exe!0x01ecdea0 .?AV?$CParticleOperatorDefinition@VC_OP_RampScalarLinear@@@@
r5apex.exe!0x01ece128 .?AV?$CParticleOperatorDefinition@VC_OP_RampScalarLinearSimple@@@@
r5apex.exe!0x01ecd900 .?AV?$CParticleOperatorDefinition@VC_OP_RampScalarSpline@@@@
r5apex.exe!0x01ecdaf8 .?AV?$CParticleOperatorDefinition@VC_OP_RampScalarSplineSimple@@@@
r5apex.exe!0x01ecd840 .?AV?$CParticleOperatorDefinition@VC_OP_RandomForce@@@@
r5apex.exe!0x01ece0d0 .?AV?$CParticleOperatorDefinition@VC_OP_RemapAverageScalarValuetoCP@@@@
r5apex.exe!0x01ecd888 .?AV?$CParticleOperatorDefinition@VC_OP_RemapBoundingVolumetoCP@@@@
r5apex.exe!0x01ecdb40 .?AV?$CParticleOperatorDefinition@VC_OP_RemapCPVelocityToVector@@@@
r5apex.exe!0x01ece188 .?AV?$CParticleOperatorDefinition@VC_OP_RemapCPtoScalar@@@@
r5apex.exe!0x01ecdc60 .?AV?$CParticleOperatorDefinition@VC_OP_RemapCPtoVector@@@@
r5apex.exe!0x01ecdcc0 .?AV?$CParticleOperatorDefinition@VC_OP_RemapControlPointDirectionToVector@@@@
r5apex.exe!0x01ecddc8 .?AV?$CParticleOperatorDefinition@VC_OP_RemapDirectionToCPToVector@@@@
r5apex.exe!0x01ecda08 .?AV?$CParticleOperatorDefinition@VC_OP_RemapDotProductToScalar@@@@
r5apex.exe!0x01ecde70 .?AV?$CParticleOperatorDefinition@VC_OP_RemapModelVolumetoCP@@@@
r5apex.exe!0x01ecde28 .?AV?$CParticleOperatorDefinition@VC_OP_RemapScalar@@@@
r5apex.exe!0x01ecdc00 .?AV?$CParticleOperatorDefinition@VC_OP_RemapSpeed@@@@
r5apex.exe!0x01ecdd50 .?AV?$CParticleOperatorDefinition@VC_OP_RemapSpeedtoCP@@@@
r5apex.exe!0x01ecd8d0 .?AV?$CParticleOperatorDefinition@VC_OP_RemapVelocityToVector@@@@
r5apex.exe!0x01ecdac8 .?AV?$CParticleOperatorDefinition@VC_OP_RemapWorldCPToScreen@@@@
r5apex.exe!0x01ece498 .?AV?$CParticleOperatorDefinition@VC_OP_RenderClippingShapes@@@@
r5apex.exe!0x01ece218 .?AV?$CParticleOperatorDefinition@VC_OP_RenderDecal@@@@
r5apex.exe!0x01ece4b0 .?AV?$CParticleOperatorDefinition@VC_OP_RenderLightSource@@@@
r5apex.exe!0x01ece3a0 .?AV?$CParticleOperatorDefinition@VC_OP_RenderModels@@@@
r5apex.exe!0x01ece2d0 .?AV?$CParticleOperatorDefinition@VC_OP_RenderPoints@@@@
r5apex.exe!0x01ece580 .?AV?$CParticleOperatorDefinition@VC_OP_RenderRope@@@@
r5apex.exe!0x01ece480 .?AV?$CParticleOperatorDefinition@VC_OP_RenderScreenVelocityRotate@@@@
r5apex.exe!0x01ece2e8 .?AV?$CParticleOperatorDefinition@VC_OP_RenderScripts@@@@
r5apex.exe!0x01ece4c8 .?AV?$CParticleOperatorDefinition@VC_OP_RenderSprites@@@@
r5apex.exe!0x01ece3b8 .?AV?$CParticleOperatorDefinition@VC_OP_RenderSpritesTrail@@@@
r5apex.exe!0x01ecdde0 .?AV?$CParticleOperatorDefinition@VC_OP_RestartAfterDuration@@@@
r5apex.exe!0x01ecd9c0 .?AV?$CParticleOperatorDefinition@VC_OP_RotateVector@@@@
r5apex.exe!0x01ecdc78 .?AV?$CParticleOperatorDefinition@VC_OP_SetCPOrientationToDirection@@@@
r5apex.exe!0x01ecda80 .?AV?$CParticleOperatorDefinition@VC_OP_SetChildControlPoints@@@@
r5apex.exe!0x01ecdba0 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointPositions@@@@
r5apex.exe!0x01ece1b8 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointRotation@@@@
r5apex.exe!0x01ecde88 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointToCenter@@@@
r5apex.exe!0x01ecd9f0 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointToImpactPoint@@@@
r5apex.exe!0x01ece158 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointToOwner@@@@
r5apex.exe!0x01ecdb28 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointToPlayer@@@@
r5apex.exe!0x01ecdc18 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointsToParticle@@@@
r5apex.exe!0x01ecda98 .?AV?$CParticleOperatorDefinition@VC_OP_SetPerChildControlPoint@@@@
r5apex.exe!0x01ecdfe8 .?AV?$CParticleOperatorDefinition@VC_OP_SoundMeterScalar@@@@
r5apex.exe!0x01ecd870 .?AV?$CParticleOperatorDefinition@VC_OP_Spin@@@@
r5apex.exe!0x01ecdb10 .?AV?$CParticleOperatorDefinition@VC_OP_SpinUpdate@@@@
r5apex.exe!0x01ecddb0 .?AV?$CParticleOperatorDefinition@VC_OP_SpinYaw@@@@
r5apex.exe!0x01ece1d0 .?AV?$CParticleOperatorDefinition@VC_OP_StopAfterCPDuration@@@@
r5apex.exe!0x01ecd7f8 .?AV?$CParticleOperatorDefinition@VC_OP_TimeVaryingForce@@@@
r5apex.exe!0x01ecd7e0 .?AV?$CParticleOperatorDefinition@VC_OP_TurbulenceForce@@@@
r5apex.exe!0x01ecd828 .?AV?$CParticleOperatorDefinition@VC_OP_TwistAroundAxis@@@@
r5apex.exe!0x01ecda50 .?AV?$CParticleOperatorDefinition@VC_OP_VectorNoise@@@@
r5apex.exe!0x01ecdd80 .?AV?$CParticleOperatorDefinition@VC_OP_VelocityDecay@@@@
r5apex.exe!0x01ecdf18 .?AV?$CParticleOperatorDefinition@VC_OP_VelocityMatchingForce@@@@
r5apex.exe!0x01eb4f08 .?AV?$CParticleOperatorDefinition@VC_OP_WorldCollideConstraint@@@@
r5apex.exe!0x01eb5dc8 .?AV?$CParticleOperatorDefinition@VC_OP_WorldTraceConstraint@@@@
r5apex.exe!0x018e3810 .?AV?$C_EntityClassList@VC_PointCamera@@@@
r5apex.exe!0x01c83028 .?AV?$C_EntityClassList@VC_TriggerPlayerMovement@@@@
r5apex.exe!0x01efbfe0 .?AVAddressV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efca90 .?AVAssignErrorV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb530 .?AVBinaryMessage@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x018e9600 .?AVCAimAssistTargets@@
r5apex.exe!0x018e9608 .?AVCAimAssistTargets@@
r5apex.exe!0x011c9040 .?AVCAvi@@
r5apex.exe!0x011c09a8 .?AVCBaseClientRenderTargets@@
r5apex.exe!0x01ed4ac8 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed4c38 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed5148 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed6318 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed66a8 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed66c8 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed6928 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed6948 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed6968 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed69f8 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed6a18 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed6b48 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed6bd8 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed6bf8 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed6c18 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01ed6c38 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edbbc8 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edbc58 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edbce8 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edbd78 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edbfc8 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edc198 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edc5c8 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edc658 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edc6e8 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edc708 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edc878 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edf368 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x01edf428 .?AVCBaseResourcePrecacher@@
r5apex.exe!0x04f60230 .?AVCBik@@
r5apex.exe!0x01ecf688 .?AVCBoolProperty@@
r5apex.exe!0x01c6f5d0 .?AVCCascadeLightManager@@
r5apex.exe!0x01c97380 .?AVCCenterPrint@@
r5apex.exe!0x01ed51e0 .?AVCClassMap@@
r5apex.exe!0x01c91b50 .?AVCClientCollisionEvent@@
r5apex.exe!0x011c0338 .?AVCClientDLLSharedAppSystems@@
r5apex.exe!0x018eda70 .?AVCClientEntityList@@
r5apex.exe!0x01b6dac8 .?AVCClientEntityList@@
r5apex.exe!0x065786c0 .?AVCClientLeafSystem@@
r5apex.exe!0x065712d0 .?AVCClientShadowMgr@@
r5apex.exe!0x011b82d8 .?AVCClientSound@@
r5apex.exe!0x0128c230 .?AVCClientState@@
r5apex.exe!0x0128c238 .?AVCClientState@@
r5apex.exe!0x0128c240 .?AVCClientState@@
r5apex.exe!0x0128c248 .?AVCClientState@@
r5apex.exe!0x01c79220 .?AVCClientThinkList@@
r5apex.exe!0x011b3a30 .?AVCCmdLibFileLoggingListener@@
r5apex.exe!0x011b3798 .?AVCCmdLibStandardLoggingListener@@
r5apex.exe!0x018d5d20 .?AVCColorCorrectionMgr@@
r5apex.exe!0x013144b0 .?AVCColorCorrectionSystem@@
r5apex.exe!0x01ecf678 .?AVCColorProperty@@
r5apex.exe!0x018c4780 .?AVCCommandLine@@
r5apex.exe!0x05a15f58 .?AVCCountedStringPool@@
r5apex.exe!0x05a15fa8 .?AVCCountedStringPool@@
r5apex.exe!0x018c81e0 .?AVCCvar@@
r5apex.exe!0x011b65d0 .?AVCCvarQuery@@
r5apex.exe!0x01c8b0d8 .?AVCDebugOverlayPanel@@
r5apex.exe!0x011baa88 .?AVCDebugTextureInfoDX11@@
r5apex.exe!0x011bbf18 .?AVCDefaultAccessor@@
r5apex.exe!0x011bc138 .?AVCDefaultCvarQuery@@
r5apex.exe!0x018c7c30 .?AVCEmptyConVar@@
r5apex.exe!0x018c7c70 .?AVCEmptyConVar@@
r5apex.exe!0x01eb1b00 .?AVCEmptyGameUIConVar@@
r5apex.exe!0x01eb1b40 .?AVCEmptyGameUIConVar@@
r5apex.exe!0x011c3e40 .?AVCEngine@@
r5apex.exe!0x0130f7a0 .?AVCEngineAPI@@
r5apex.exe!0x011b5668 .?AVCEngineClient@@
r5apex.exe!0x02c42418 .?AVCEngineClient@@
r5apex.exe!0x011b9c98 .?AVCEngineConsoleLoggingListener@@
r5apex.exe!0x011b5298 .?AVCEngineTraceClient@@
r5apex.exe!0x011b3a58 .?AVCEngineTraceClientDecals@@
r5apex.exe!0x011b76d8 .?AVCEngineUniformRandomStream@@
r5apex.exe!0x011c35c0 .?AVCEngineVGui@@
r5apex.exe!0x012d1c60 .?AVCEntityReadInfo@@
r5apex.exe!0x018c8350 .?AVCEventSystem@@
r5apex.exe!0x0128b3d8 .?AVCExampleEffect@@
r5apex.exe!0x01c907a0 .?AVCFPS@@
r5apex.exe!0x05a15d60 .?AVCFileSystem_Stdio@@
r5apex.exe!0x05a15d68 .?AVCFileSystem_Stdio@@
r5apex.exe!0x01ecf740 .?AVCFloatProperty@@
r5apex.exe!0x011c2ad8 .?AVCGameClientExports@@
r5apex.exe!0x01eb1960 .?AVCGameUI@@
r5apex.exe!0x011b91c8 .?AVCGameUIFuncs@@
r5apex.exe!0x01ecf748 .?AVCHFontProperty@@
r5apex.exe!0x018d49e0 .?AVCHLClient@@
r5apex.exe!0x0128ba18 .?AVCHudTextMessage@@
r5apex.exe!0x0128b568 .?AVCHudTextureHandleProperty@@
r5apex.exe!0x011b4e20 .?AVCIVDebugOverlay@@
r5apex.exe!0x01c86940 .?AVCInput@@
r5apex.exe!0x013143e0 .?AVCInputStackSystem@@
r5apex.exe!0x01314500 .?AVCInputSystem@@
r5apex.exe!0x07844ec0 .?AVCInputWin32@@
r5apex.exe!0x01ecf698 .?AVCIntProperty@@
r5apex.exe!0x018eab70 .?AVCKeyBindingListenerMgr@@
r5apex.exe!0x018c9b40 .?AVCKeyValuesSystem@@
r5apex.exe!0x011bb0c8 .?AVCLauncherLoggingListener@@
r5apex.exe!0x011bbd98 .?AVCListOps@TSListTests@@
r5apex.exe!0x01c924a8 .?AVCLoadingDisc@@
r5apex.exe!0x01316740 .?AVCLocalize@@
r5apex.exe!0x01ecc6b0 .?AVCMDLCache@@
r5apex.exe!0x05a18720 .?AVCMatQueuedRenderContext@@
r5apex.exe!0x05a18728 .?AVCMatQueuedRenderContext@@
r5apex.exe!0x05a188f0 .?AVCMatRenderContext@@
r5apex.exe!0x05a188f8 .?AVCMatRenderContext@@
r5apex.exe!0x0784dd30 .?AVCMatSystemSurface@@
r5apex.exe!0x0784dd38 .?AVCMatSystemSurface@@
r5apex.exe!0x0784dd40 .?AVCMatSystemSurface@@
r5apex.exe!0x05a184a0 .?AVCMaterialSystem@@
r5apex.exe!0x01c905b0 .?AVCMessageChars@@
r5apex.exe!0x00ed0c98 .?AVCMessageListener@vgui@@
r5apex.exe!0x011b63b8 .?AVCModelInfoClient@@
r5apex.exe!0x011b6a08 .?AVCModelInfoServer@@
r5apex.exe!0x011be950 .?AVCModelLoader@@
r5apex.exe!0x011c2b80 .?AVCModelRender@@
r5apex.exe!0x01c972c0 .?AVCModelRenderSystem@@
r5apex.exe!0x01c972d8 .?AVCModelRenderSystem@@
r5apex.exe!0x01c948f0 .?AVCMoveHelperClient@@
r5apex.exe!0x011b6078 .?AVCNetworkStringTableContainer@@
r5apex.exe!0x011c17a0 .?AVCNetworkStringTableContainer@@
r5apex.exe!0x01ed7400 .?AVCPanelMetaClassMgrImp@@
r5apex.exe!0x01ed7930 .?AVCParticleMgr@@
r5apex.exe!0x011bc0c8 .?AVCPhysicsCollision@@
r5apex.exe!0x018c7d70 .?AVCPhysicsInterface@@
r5apex.exe!0x06548858 .?AVCPhysicsSurfaceProps@@
r5apex.exe!0x0128bbc8 .?AVCPhysicsSystem@@
r5apex.exe!0x01c9ddb0 .?AVCPickupList@@
r5apex.exe!0x011c1f58 .?AVCPixelVisibilitySystem@@
r5apex.exe!0x01ce4ea0 .?AVCPoseDebuggerImpl@@
r5apex.exe!0x011b7be8 .?AVCPrecacheSystem@@
r5apex.exe!0x01eb0910 .?AVCPrediction@@
r5apex.exe!0x018c9cb0 .?AVCProcessUtils@@
r5apex.exe!0x01ecf048 .?AVCProportionalFloatProperty@@
r5apex.exe!0x01ecf798 .?AVCProportionalIntProperty@@
r5apex.exe!0x01ed0310 .?AVCProportionalXPosProperty@@
r5apex.exe!0x01ecf670 .?AVCProportionalYPosProperty@@
r5apex.exe!0x011bb968 .?AVCQueueOps@TSListTests@@
r5apex.exe!0x011c1340 .?AVCQueuedPacketSender@@
r5apex.exe!0x01ce1c80 .?AVCRagdollLRURetirement@@
r5apex.exe!0x011b8e38 .?AVCRegistry@@
r5apex.exe!0x018c3e20 .?AVCResListGenerator@@
r5apex.exe!0x011c92f8 .?AVCRopeInitializer@@
r5apex.exe!0x01ce30c8 .?AVCRunGameEngine@@
r5apex.exe!0x011b6a78 .?AVCSaveRestoreFileSystemPassthrough@@
r5apex.exe!0x01ed0750 .?AVCSchemeManager@@
r5apex.exe!0x0128b678 .?AVCScreenSpaceEffectManager@@
r5apex.exe!0x011b3a40 .?AVCScriptLib@@
r5apex.exe!0x04f67580 .?AVCServer@@
r5apex.exe!0x01322e10 .?AVCShaderSystem@@
r5apex.exe!0x011b2e88 .?AVCSimpleLoggingListener@@
r5apex.exe!0x0b411cb8 .?AVCSimpleLoggingListener@@
r5apex.exe!0x011b2e98 .?AVCSimpleWindowsLoggingListener@@
r5apex.exe!0x01cd4cc8 .?AVCSolidSetDefaults@@
r5apex.exe!0x0128c220 .?AVCSplitScreen@@
r5apex.exe!0x011c7180 .?AVCStaticPropMgr@@
r5apex.exe!0x011c7188 .?AVCStaticPropMgr@@
r5apex.exe!0x081ac640 .?AVCStdMemAlloc@@
r5apex.exe!0x01ecf690 .?AVCStringProperty@@
r5apex.exe!0x018c42e0 .?AVCStudioRenderContext@@
r5apex.exe!0x01ed09f8 .?AVCSurfaceDragDropTarget@@
r5apex.exe!0x01ed07b0 .?AVCSystem@@
r5apex.exe!0x01c7cee0 .?AVCTempEnts@@
r5apex.exe!0x01ed0c00 .?AVCTextureDictionary@@
r5apex.exe!0x01ecf790 .?AVCTextureIdProperty@@
r5apex.exe!0x01ecb0b8 .?AVCTraceFilterPhysicsTunnel_Client@@
r5apex.exe!0x011b6968 .?AVCUniformRandomStream@@
r5apex.exe!0x011bc558 .?AVCUniformRandomStream@@
r5apex.exe!0x018c58e0 .?AVCUtlCStringConversion@@
r5apex.exe!0x018c6b00 .?AVCUtlNoEscConversion@@
r5apex.exe!0x011b7188 .?AVCVEfx@@
r5apex.exe!0x011b88c8 .?AVCVEngineServer@@
r5apex.exe!0x07844d30 .?AVCVGui@@
r5apex.exe!0x011b6e18 .?AVCVRenderView@@
r5apex.exe!0x01c93a40 .?AVCVScriptGameSystem@@
r5apex.exe!0x01c90f20 .?AVCViewEffects@@
r5apex.exe!0x01c96da0 .?AVCViewEffects@@
r5apex.exe!0x01ce6a40 .?AVCViewRender@@
r5apex.exe!0x0128b7f8 .?AVCViewportClientSystem@@
r5apex.exe!0x011b77b8 .?AVCVoiceServer@@
r5apex.exe!0x07844b30 .?AVCWin32Surface@@
r5apex.exe!0x07844b38 .?AVCWin32Surface@@
r5apex.exe!0x07844b40 .?AVCWin32Surface@@
r5apex.exe!0x011bc738 .?AVC_BaseAnimatingGameSystem@@
r5apex.exe!0x01cd89b0 .?AVC_DataObjectAccessSystem@@
r5apex.exe!0x01ece598 .?AVC_DefaultParticleSystemQuery@@
r5apex.exe!0x01306d98 .?AVC_DirtySpatialPartitionEntityList@@
r5apex.exe!0x01c9d190 .?AVC_GameMovement@@
r5apex.exe!0x01cb6c90 .?AVC_GameRules@@
r5apex.exe!0x068cae80 .?AVC_GameStringPool@@
r5apex.exe!0x01c8d1c8 .?AVC_GameTimescale@@
r5apex.exe!0x01ccaa50 .?AVC_ParticleSystemQuery@@
r5apex.exe!0x01cddfb8 .?AVC_PrecacheHandler@@
r5apex.exe!0x01cd8ac8 .?AVC_PrecacheRegister@@
r5apex.exe!0x01cdf0e0 .?AVC_PropData@@
r5apex.exe!0x01cdc908 .?AVC_PropSurvivalList@@
r5apex.exe!0x01c86390 .?AVC_SoundscapeSystem@@
r5apex.exe!0x01c80d70 .?AVC_TEBreakModel@@
r5apex.exe!0x01c80d80 .?AVC_TEBreakModel@@
r5apex.exe!0x01c7cfe0 .?AVC_TEEffectDispatch@@
r5apex.exe!0x01c7cff0 .?AVC_TEEffectDispatch@@
r5apex.exe!0x01c7cf60 .?AVC_TEExplosion@@
r5apex.exe!0x01c7cf70 .?AVC_TEExplosion@@
r5apex.exe!0x011c4df8 .?AVC_TEGibEvent@@
r5apex.exe!0x011c4e08 .?AVC_TEGibEvent@@
r5apex.exe!0x01c797a0 .?AVC_TEPhysicsProp@@
r5apex.exe!0x01c797b0 .?AVC_TEPhysicsProp@@
r5apex.exe!0x01ebf720 .?AVC_TEProjectileTrail@@
r5apex.exe!0x01ebf730 .?AVC_TEProjectileTrail@@
r5apex.exe!0x01cc9780 .?AVC_TEScriptParticleSystem@@
r5apex.exe!0x01cc9790 .?AVC_TEScriptParticleSystem@@
r5apex.exe!0x01c9c220 .?AVC_TEScriptParticleSystemOnEntity@@
r5apex.exe!0x01c9c230 .?AVC_TEScriptParticleSystemOnEntity@@
r5apex.exe!0x01cce470 .?AVC_TEScriptParticleSystemOnEntityWithPos@@
r5apex.exe!0x01cce480 .?AVC_TEScriptParticleSystemOnEntityWithPos@@
r5apex.exe!0x01c85010 .?AVC_TEShatterSurface@@
r5apex.exe!0x01c85020 .?AVC_TEShatterSurface@@
r5apex.exe!0x01c81f00 .?AVC_TESoundDispatch@@
r5apex.exe!0x01c81f10 .?AVC_TESoundDispatch@@
r5apex.exe!0x0128a108 .?AVC_TempEntsSystem@@
r5apex.exe!0x02fe3d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x02fec520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x02ff4d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x02ffd520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03005d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0300e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03016d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0301f520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03027d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03030520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03038d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03041520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03049d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03052520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0305ad20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03063520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0306bd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03074520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0307cd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03085520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0308dd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03096520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0309ed20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x030a7520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x030afd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x030b8520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x030c0d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x030c9520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x030d1d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x030da520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x030e2d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x030eb520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x030f3d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x030fc520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03104d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0310d520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03115d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0311e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03126d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0312f520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03137d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03140520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03148d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03151520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03159d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03162520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0316ad20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03173520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0317bd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03184520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0318cd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03195520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0319dd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x031a6520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x031aed20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x031b7520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x031bfd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x031c8520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x031d0d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x031d9520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x031e1d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x031ea520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x031f2d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x031fb520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03203d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0320c520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03214d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0321d520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03225d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0322e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03236d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0323f520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03247d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03250520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03258d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03261520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03269d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03272520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0327ad20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03283520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0328bd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03294520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0329cd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x032a5520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x032add20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x032b6520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x032bed20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x032c7520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x032cfd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x032d8520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x032e0d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x032e9520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x032f1d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x032fa520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03302d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0330b520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03313d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0331c520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03324d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0332d520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03335d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0333e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03346d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0334f520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03357d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03360520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03368d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03371520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03379d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03382520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0338ad20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03393520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0339bd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x033a4520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x033acd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x033b5520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x033bdd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x033c6520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x033ced20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x033d7520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x033dfd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x033e8520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x033f0d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x033f9520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03401d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0340a520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03412d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0341b520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03423d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0342c520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03434d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0343d520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03445d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0344e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03456d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0345f520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03467d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03470520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03478d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03481520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03489d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03492520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0349ad20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x034a3520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x034abd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x034b4520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x034bcd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x034c5520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x034cdd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x034d6520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x034ded20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x034e7520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x034efd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x034f8520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03500d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03509520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03511d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0351a520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03522d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0352b520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03533d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0353c520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03544d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0354d520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x03555d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x0355e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@
r5apex.exe!0x01cb6fc0 .?AVC_TraceFilterSkipTwoEntities@@
r5apex.exe!0x01cb6ff0 .?AVC_TraceFilterSkipTwoEntities@@
r5apex.exe!0x01cb7020 .?AVC_TraceFilterSkipTwoEntities@@
r5apex.exe!0x01cb7050 .?AVC_TraceFilterSkipTwoEntities@@
r5apex.exe!0x01cb7080 .?AVC_TraceFilterSkipTwoEntities@@
r5apex.exe!0x01cb70b0 .?AVC_TraceFilterSkipTwoEntities@@
r5apex.exe!0x01cb70e0 .?AVC_TraceFilterSkipTwoEntities@@
r5apex.exe!0x01cb7110 .?AVC_TraceFilterSkipTwoEntities@@
r5apex.exe!0x01ebd760 .?AVC_TurretList@@
r5apex.exe!0x01ec4d00 .?AVC_WeaponXList@@
r5apex.exe!0x01efb580 .?AVChannel@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efc3d0 .?AVChannelMembershipChangeV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb5b0 .?AVChannelMessage@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efb668 .?AVChannelMuteList@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efbc90 .?AVChannelMuteListV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efbd00 .?AVChannelV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc420 .?AVChatChannelUpdateV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc450 .?AVChatChannelsRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc470 .?AVChatChannelsRequestV2@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc4a0 .?AVChatChannelsV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc4f0 .?AVChatConnectedV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc518 .?AVChatDisconnectedV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efbd48 .?AVChatInitiateSuccessV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc540 .?AVChatInitiateV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc588 .?AVChatLeaveV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc5a8 .?AVChatLeftV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efcab8 .?AVChatMembersRequestErrorV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc5d0 .?AVChatMembersRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc610 .?AVChatMembersV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efcad8 .?AVChatTypingEventRequestErrorV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc668 .?AVChatTypingEventRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc6a0 .?AVChatTypingEventV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc6f0 .?AVChatUserMutedV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc728 .?AVChatUserUnmutedV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x012a4998 .?AVClientDataBlockReceiver@@
r5apex.exe!0x018e6f90 .?AVClientModeFullscreen@@
r5apex.exe!0x01efb6a0 .?AVCommunication@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efb0c8 .?AVCommunication@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb100 .?AVCommunicationV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc010 .?AVCustomMessage@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x00e96c40 .?AVDNameStatusNode@@
r5apex.exe!0x00e96c50 .?AVDNameStatusNode@@
r5apex.exe!0x00e96c60 .?AVDNameStatusNode@@
r5apex.exe!0x00e96c70 .?AVDNameStatusNode@@
r5apex.exe!0x011a3c80 .?AVDenuvoTrialV2@@
r5apex.exe!0x01f13560 .?AVDescriptorProto@protobuf@google@@
r5apex.exe!0x01f13648 .?AVDescriptorProto_ExtensionRange@protobuf@google@@
r5apex.exe!0x01f13670 .?AVDescriptorProto_ReservedRange@protobuf@google@@
r5apex.exe!0x01f13690 .?AVEnumDescriptorProto@protobuf@google@@
r5apex.exe!0x01f13700 .?AVEnumDescriptorProto_EnumReservedRange@protobuf@google@@
r5apex.exe!0x01f13720 .?AVEnumOptions@protobuf@google@@
r5apex.exe!0x01f13770 .?AVEnumValueDescriptorProto@protobuf@google@@
r5apex.exe!0x01f137a0 .?AVEnumValueOptions@protobuf@google@@
r5apex.exe!0x01efcb20 .?AVErrorV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01f137f0 .?AVExtensionRangeOptions@protobuf@google@@
r5apex.exe!0x01efc760 .?AVFetchStickyMessagesRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01f13860 .?AVFieldDescriptorProto@protobuf@google@@
r5apex.exe!0x01f138e0 .?AVFieldOptions@protobuf@google@@
r5apex.exe!0x01efcaf8 .?AVFieldViolationV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01f13940 .?AVFileDescriptorProto@protobuf@google@@
r5apex.exe!0x01f13a18 .?AVFileDescriptorSet@protobuf@google@@
r5apex.exe!0x01f13a50 .?AVFileOptions@protobuf@google@@
r5apex.exe!0x01f13af8 .?AVGeneratedCodeInfo@protobuf@google@@
r5apex.exe!0x01f13b30 .?AVGeneratedCodeInfo_Annotation@protobuf@google@@
r5apex.exe!0x01efd0b0 .?AVGetPreferenceRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efd0c8 .?AVGetPreferenceResponseV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efd190 .?AVGetRolesRequest@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efd1a8 .?AVGetRolesResponse@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc780 .?AVGroupMemberAttributeChangeV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb740 .?AVGroupMembershipChange@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x018c1ee0 .?AVHardwareConfigDX11@@
r5apex.exe!0x01efb7b0 .?AVHeader@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efbd68 .?AVHeartbeatV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb7e0 .?AVHistoryRequest@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efb820 .?AVHistoryResponse@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x0128a198 .?AVIPredictionSystem_Client@@
r5apex.exe!0x01312b10 .?AVImeTextStore@@
r5apex.exe!0x01312b18 .?AVImeTextStore@@
r5apex.exe!0x01312b20 .?AVImeTextStore@@
r5apex.exe!0x01312b28 .?AVImeTextStore@@
r5apex.exe!0x01312b30 .?AVImeTextStore@@
r5apex.exe!0x01312b38 .?AVImeTextStore@@
r5apex.exe!0x01312b40 .?AVImeTextStore@@
r5apex.exe!0x01312b48 .?AVImeTextStore@@
r5apex.exe!0x01efcf70 .?AVInvitation@protocol@respawn@ea@com@@
r5apex.exe!0x01efcb80 .?AVLoginErrorV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb870 .?AVLoginRequest@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efb2b0 .?AVLoginRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb2d8 .?AVLoginRequestV2@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb310 .?AVLoginRequestV3@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb8a0 .?AVLoginResponse@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efbd80 .?AVLoginV2Success@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efbda0 .?AVLoginV3Response@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb900 .?AVLogoutRequest@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x0128a8a8 .?AVMapSettingsReseter@@
r5apex.exe!0x01f13b70 .?AVMessageOptions@protobuf@google@@
r5apex.exe!0x01f13bc0 .?AVMethodDescriptorProto@protobuf@google@@
r5apex.exe!0x01f13c00 .?AVMethodOptions@protobuf@google@@
r5apex.exe!0x01ed4100 .?AVMonitorDefaultChanges@@
r5apex.exe!0x01efc7d8 .?AVMuteUserV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efbdd8 .?AVMutedSetV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb918 .?AVMutedUser@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efb948 .?AVMutedUserV1@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efc0d0 .?AVNotificationV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01f13838 .?AVOneofDescriptorProto@protobuf@google@@
r5apex.exe!0x01f13c50 .?AVOneofOptions@protobuf@google@@
r5apex.exe!0x01efbe00 .?AVPersonaV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb980 .?AVPlayer@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efcfa8 .?AVPlayer@protocol@respawn@ea@com@@
r5apex.exe!0x01efcee0 .?AVPlayer@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efcf08 .?AVPlayerInfo@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc040 .?AVPointToPointMessageV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efcc60 .?AVPresenceSubscribeV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efcca8 .?AVPresenceSubscriptionErrorV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efcce0 .?AVPresenceUnsubscribeV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efcd28 .?AVPresenceUpdateErrorV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efcd50 .?AVPresenceUpdateV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efcda0 .?AVPresenceV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc808 .?AVPromoteStickyMessageRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb9a8 .?AVPublishBinaryRequest@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efb9d0 .?AVPublishResponse@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efba08 .?AVPublishTextRequest@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efd208 .?AVRateLimitConfigV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efb360 .?AVReconnectRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc840 .?AVRemoveStickyMessageRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efce00 .?AVRichPresenceV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x012d5c80 .?AVSVC_UserMessage@@
r5apex.exe!0x01efd230 .?AVServerConfigRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efd248 .?AVServerConfigV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01f13ca0 .?AVServiceDescriptorProto@protobuf@google@@
r5apex.exe!0x01f13ce0 .?AVServiceOptions@protobuf@google@@
r5apex.exe!0x01efbe30 .?AVSessionCleanupV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc120 .?AVSessionNotificationV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efbe50 .?AVSessionRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efbe68 .?AVSessionResponseV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efbe98 .?AVSessionV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01f13d30 .?AVSourceCodeInfo@protobuf@google@@
r5apex.exe!0x01f13d60 .?AVSourceCodeInfo_Location@protobuf@google@@
r5apex.exe!0x01efc868 .?AVStickyMessageChangedV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc890 .?AVStickyMessageResponseV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efbed0 .?AVStickyMessageV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efba38 .?AVSubscribeRequest@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efba60 .?AVSubscribeResponse@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efbf30 .?AVSuccessV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efbab0 .?AVTextMessage@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efbf70 .?AVTextMessageV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efd0e8 .?AVTranslationPreferenceV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01f13dd0 .?AVUninterpretedOption@protobuf@google@@
r5apex.exe!0x01f138b8 .?AVUninterpretedOption_NamePart@protobuf@google@@
r5apex.exe!0x01efc8c8 .?AVUnmuteUserV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efbb08 .?AVUnsubscribeRequest@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efbb28 .?AVUnsubscribeResponse@protocol@antelope@eadp@ea@com@@
r5apex.exe!0x01efd110 .?AVUpdatePreferenceRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc0f8 .?AVUserMembershipChangeV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01ed0a40 .?AVVPanelWrapper@@
r5apex.exe!0x01efcbb0 .?AVValidationErrorV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc8f8 .?AVWorldChatAssignV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc920 .?AVWorldChatChannelsRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc950 .?AVWorldChatChannelsResponseV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc990 .?AVWorldChatConfigurationRequestV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc9a8 .?AVWorldChatConfigurationResponseV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efc9d8 .?AVWorldChatMembershipChangeV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efca00 .?AVWorldChatResponseV1@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efca60 .?AVWorldChatShard@protocol@rtm@antelope@eadp@ea@com@@
r5apex.exe!0x01efcfd0 .?AVeadpRespawnPresence@protocol@respawn@ea@com@@
r5apex.exe!0x01efd020 .?AVp2pPayload@protocol@respawn@ea@com@@
r5apex.exe!0x01efaf88 .?AVstl_critical_section_win7@details@Concurrency@@
r5apex.exe!0x04199d58 .?AVstl_critical_section_win7@details@Concurrency@@
r5apex.exe!0x0419adb8 .?AVstl_critical_section_win7@details@Concurrency@@
```