## Interfaces ``` r5apex.exe!0x011c09a8 ClientRenderTargets001 r5apex.exe!0x011b5298 EngineTraceClient004 r5apex.exe!0x011b3a58 EngineTraceClientDecals004 r5apex.exe!0x018c8350 EventSystem001 r5apex.exe!0x01eb1960 GameUI011 r5apex.exe!0x011b82d8 ISoundC002 r5apex.exe!0x01ce30c8 RunGameEngine005 r5apex.exe!0x01322e10 ShaderSystem002 r5apex.exe!0x018d49e0 VClient018 r5apex.exe!0x01b6dac8 VClientEntityList003 r5apex.exe!0x01eb0910 VClientPrediction001 r5apex.exe!0x011b65d0 VCvarQuery001 r5apex.exe!0x011b4e20 VDebugOverlay004 r5apex.exe!0x011b91c8 VENGINE_GAMEUIFUNCS_VERSION005 r5apex.exe!0x0130f7a0 VENGINE_LAUNCHER_API_VERSION004 r5apex.exe!0x011c2b80 VEngineModel016 r5apex.exe!0x011b76d8 VEngineRandom001 r5apex.exe!0x011b6e18 VEngineRenderView013 r5apex.exe!0x01ed07b0 VGUI_System010 r5apex.exe!0x011ba178 VMaterialSystemConfig004 ``` ## Miscellaneous ``` TimeDateStamp = 0x60abfa56 CheckSum = 0x200fd56 GameVersion = "v3.0.3.253" NUM_ENT_ENTRIES = 0x10000 r5apex.exe!0x18eda78 cl_entitylist r5apex.exe!0x11bc998 LocalEntityHandle r5apex.exe!0x1c9d198 LocalPlayer r5apex.exe!0x128bf40 GlobalVars r5apex.exe!0x81af640 NameList r5apex.exe!0x40bf468 ViewRender + 0x1b3bd0 ViewMatrix r5apex.exe!0x128c230 ClientState r5apex.exe!0x128c2c8 SignonState r5apex.exe!0x128c3e0 LevelName CPlayer!0x442c armorType CPlayer!0x4428 helmetType ``` ## NetworkedStringTables ``` r5apex.exe!0x040c13e0 EffectDispatch r5apex.exe!0x040c0b28 ExtraParticleFilesTable r5apex.exe!0x040bf480 ImpactEffectTableNames r5apex.exe!0x040c0af8 Materials r5apex.exe!0x040c1cb0 Movies r5apex.exe!0x040c13f8 ParticleEffectNames r5apex.exe!0x040c0608 ScriptNames r5apex.exe!0x040bf490 SoundIDs r5apex.exe!0x040c0b18 VguiScreen r5apex.exe!0x040c1ca0 WeaponNames r5apex.exe!0x040be0f0 localize ``` ## Buttons These are addresses to global instances of the [`kbutton_t`](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/client/kbutton.h#L14-L20) struct. ``` r5apex.exe!0x040c1cf0 kbutton_t in_attack r5apex.exe!0x040c1e30 kbutton_t in_backward r5apex.exe!0x081b0078 kbutton_t in_break r5apex.exe!0x085ae3b8 kbutton_t in_camin r5apex.exe!0x081b0350 kbutton_t in_camout r5apex.exe!0x081b0300 kbutton_t in_campitchdown r5apex.exe!0x085ae440 kbutton_t in_campitchup r5apex.exe!0x081b0390 kbutton_t in_camyawleft r5apex.exe!0x081b0330 kbutton_t in_camyawright r5apex.exe!0x040c1cd0 kbutton_t in_commandermousemove r5apex.exe!0x040c1da0 kbutton_t in_dodge r5apex.exe!0x081b0098 kbutton_t in_duck r5apex.exe!0x040c1e08 kbutton_t in_forward r5apex.exe!0x040c1d20 kbutton_t in_graph r5apex.exe!0x040c1d88 kbutton_t in_jump r5apex.exe!0x085ae420 kbutton_t in_klook r5apex.exe!0x081b0378 kbutton_t in_left r5apex.exe!0x081b0320 kbutton_t in_lookdown r5apex.exe!0x081b0088 kbutton_t in_lookup r5apex.exe!0x085ae430 kbutton_t in_melee r5apex.exe!0x081b03a0 kbutton_t in_movedown r5apex.exe!0x040c1df8 kbutton_t in_moveleft r5apex.exe!0x040c1e20 kbutton_t in_moveright r5apex.exe!0x085ae400 kbutton_t in_moveup r5apex.exe!0x085ae410 kbutton_t in_offhand0 r5apex.exe!0x081b0368 kbutton_t in_offhand1 r5apex.exe!0x081b0130 kbutton_t in_offhand2 r5apex.exe!0x081b0110 kbutton_t in_offhand3 r5apex.exe!0x081b00c8 kbutton_t in_offhand4 r5apex.exe!0x040c1d70 kbutton_t in_pause_menu r5apex.exe!0x040c1ce0 kbutton_t in_ping r5apex.exe!0x040c1d30 kbutton_t in_reload r5apex.exe!0x081b0340 kbutton_t in_right r5apex.exe!0x081b0140 kbutton_t in_score r5apex.exe!0x081b0140 kbutton_t in_showscores r5apex.exe!0x040c1cb8 kbutton_t in_speed r5apex.exe!0x040c1d40 kbutton_t in_strafe r5apex.exe!0x085ae3d8 kbutton_t in_toggle_duck r5apex.exe!0x085ae3c8 kbutton_t in_toggle_zoom r5apex.exe!0x081b0120 kbutton_t in_use r5apex.exe!0x081b00b8 kbutton_t in_useAndReload r5apex.exe!0x085ae3e8 kbutton_t in_use_alt r5apex.exe!0x081b00a8 kbutton_t in_use_long r5apex.exe!0x040c1d58 kbutton_t in_variableScopeToggle r5apex.exe!0x081b00e8 kbutton_t in_walk r5apex.exe!0x081b0310 kbutton_t in_weaponCycle r5apex.exe!0x081b00d8 kbutton_t in_weapon_discard r5apex.exe!0x081b0100 kbutton_t in_zoom ``` ## ClientClasses
client_class CAI_BaseNPC class_id: `0` sizeof: `7584`
client_class CAmbientGeneric class_id: `1` sizeof: `2752`
client_class CBaseAnimating class_id: `2` sizeof: `5776`
client_class CBaseAnimatingOverlay class_id: `3` sizeof: `6624`
client_class CBaseButton class_id: `0` sizeof: `2720`
client_class CBaseCombatCharacter class_id: `4` sizeof: `7136`
client_class CBaseEntity class_id: `5` sizeof: `2656`
client_class CBaseGrenade class_id: `6` sizeof: `11744`
client_class CBaseParticleEntity class_id: `0` sizeof: `2656`
client_class CBaseTempEntity class_id: `7` sizeof: `40`
client_class CBaseToggle class_id: `8` sizeof: `2704`
client_class CBaseTrigger class_id: `9` sizeof: `2720`
client_class CBaseVPhysicsTrigger class_id: `11` sizeof: `2672`
client_class CBaseViewModel class_id: `10` sizeof: `20400`
client_class CBoneFollower class_id: `12` sizeof: `2672`
client_class CBreakableProp class_id: `13` sizeof: `5776`
client_class CBreakableSurface class_id: `14` sizeof: `3776`
client_class CCascadeLight class_id: `15` sizeof: `2992`
client_class CColorCorrection class_id: `16` sizeof: `2992`
client_class CCrossbowBolt class_id: `17` sizeof: `11600`
client_class CDeathBoxProp class_id: `18` sizeof: `5904`
client_class CDynamicLight class_id: `19` sizeof: `2688`
client_class CDynamicProp class_id: `20` sizeof: `5840`
client_class CDynamicPropLightweight class_id: `21` sizeof: `5840`
client_class CEntityBlocker class_id: `22` sizeof: `2656`
client_class CEntityDissolve class_id: `23` sizeof: `2704`
client_class CEntityLinkPage class_id: `24` sizeof: `4720`
client_class CEnvDecoy class_id: `25` sizeof: `5776`
client_class CEnvWind class_id: `26` sizeof: `3040`
client_class CFirstPersonProxy class_id: `27` sizeof: `5888`
client_class CFuncBrush class_id: `28` sizeof: `2768`
client_class CFuncBrushLightweight class_id: `29` sizeof: `2768`
client_class CFuncMoveLinear class_id: `30` sizeof: `2704`
client_class CGameRulesProxy class_id: `31` sizeof: `2656`
client_class CGlobalNonRewinding class_id: `32` sizeof: `4720`
client_class CGrappleHook class_id: `33` sizeof: `5792`
client_class CHardPointEntity class_id: `34` sizeof: `2720`
client_class CHardPointFrontierEntity class_id: `35` sizeof: `2720`
client_class CHealthKit class_id: `36` sizeof: `5776`
client_class CImportantOnEntSound class_id: `37` sizeof: `2688`
client_class CInfoPlacementHelper class_id: `38` sizeof: `2688`
client_class CInfoTarget class_id: `39` sizeof: `2656`
client_class CInfoTargetGravity class_id: `40` sizeof: `2672`
client_class CInfoTargetMinimap class_id: `41` sizeof: `2656`
client_class CLootGrabber class_id: `42` sizeof: `5856`
client_class CLootRoller class_id: `43` sizeof: `5888`
client_class CMissile class_id: `44` sizeof: `11936`
client_class CMovieDisplay class_id: `45` sizeof: `3008`
client_class CNPC_Drone class_id: `46` sizeof: `7616`
client_class CNPC_Dropship class_id: `47` sizeof: `7632`
client_class CNPC_SentryTurret class_id: `48` sizeof: `7616`
client_class CNPC_Titan class_id: `49` sizeof: `7744`
client_class CParticleSystem class_id: `50` sizeof: `2848`
client_class CPhysicsProp class_id: `51` sizeof: `5872`
client_class CPlayer class_id: `52` sizeof: `17936`
client_class CPlayerDecoy class_id: `53` sizeof: `5888`
client_class CPlayerTasklist class_id: `54` sizeof: `4016`
client_class CPlayerVehicle class_id: `55` sizeof: `7536`
client_class CPlayerWaypoint class_id: `56` sizeof: `3424`
client_class CPointCamera class_id: `57` sizeof: `2832`
client_class CPortal_PointPush class_id: `58` sizeof: `2688`
client_class CPostProcessController class_id: `59` sizeof: `2688`
client_class CPredictedFirstPersonProxy class_id: `60` sizeof: `5920`
client_class CProjectile class_id: `61` sizeof: `11552`
client_class CPropDoor class_id: `62` sizeof: `6032`
client_class CPropSurvival class_id: `63` sizeof: `5824`
client_class CRopeKeyframe class_id: `64` sizeof: `3904`
client_class CScriptMover class_id: `65` sizeof: `6336`
client_class CScriptMoverTrainNode class_id: `66` sizeof: `4240`
client_class CScriptNetData class_id: `67` sizeof: `3184`
client_class CScriptNetDataGlobal class_id: `75` sizeof: `3488`
client_class CScriptNetDataGlobalNonRewind class_id: `76` sizeof: `3488`
client_class CScriptNetData_SNDC_DEATH_BOX class_id: `68` sizeof: `3264`
client_class CScriptNetData_SNDC_GLOBAL class_id: `69` sizeof: `3488`
client_class CScriptNetData_SNDC_GLOBAL_NON_REWIND class_id: `70` sizeof: `3488`
client_class CScriptNetData_SNDC_PLAYER_EXCLUSIVE class_id: `71` sizeof: `3392`
client_class CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED class_id: `72` sizeof: `3504`
client_class CScriptNetData_SNDC_PLAYER_GLOBAL class_id: `73` sizeof: `3392`
client_class CScriptNetData_SNDC_TITAN_SOUL class_id: `74` sizeof: `3312`
client_class CScriptProp class_id: `77` sizeof: `6000`
client_class CScriptTraceVolume class_id: `78` sizeof: `2704`
client_class CShieldProp class_id: `79` sizeof: `5856`
client_class CSkyCamera class_id: `80` sizeof: `2656`
client_class CStatueProp class_id: `0` sizeof: `5920`
client_class CStatusEffectPlugin class_id: `81` sizeof: `2720`
client_class CTEBreakModel class_id: `83` sizeof: `112`
client_class CTEEffectDispatch class_id: `84` sizeof: `208`
client_class CTEExplosion class_id: `85` sizeof: `128`
client_class CTEGibEvent class_id: `86` sizeof: `56`
client_class CTEParticleSystem class_id: `87` sizeof: `56`
client_class CTEPhysicsProp class_id: `88` sizeof: `96`
client_class CTEProjectileTrail class_id: `89` sizeof: `88`
client_class CTEScriptParticleSystem class_id: `90` sizeof: `80`
client_class CTEScriptParticleSystemOnEntity class_id: `91` sizeof: `64`
client_class CTEScriptParticleSystemOnEntityWithPos class_id: `92` sizeof: `88`
client_class CTEShatterSurface class_id: `93` sizeof: `104`
client_class CTESoundDispatch class_id: `94` sizeof: `72`
client_class CTeam class_id: `82` sizeof: `3008`
client_class CTitanSoul class_id: `95` sizeof: `3552`
client_class CTriggerCylinderHeavy class_id: `96` sizeof: `2928`
client_class CTriggerNoGrapple class_id: `97` sizeof: `2720`
client_class CTriggerNoObjectPlacement class_id: `98` sizeof: `2720`
client_class CTriggerNoZipline class_id: `99` sizeof: `2720`
client_class CTriggerPlayerMovement class_id: `100` sizeof: `2736`
client_class CTriggerPointGravity class_id: `101` sizeof: `2752`
client_class CTriggerSlip class_id: `102` sizeof: `2752`
client_class CTriggerUpdraft class_id: `103` sizeof: `2720`
client_class CTurret class_id: `104` sizeof: `6816`
client_class CVGuiScreen class_id: `105` sizeof: `2832`
client_class CVortexSphere class_id: `106` sizeof: `2736`
client_class CWaterLODControl class_id: `107` sizeof: `2672`
client_class CWeaponX class_id: `108` sizeof: `26528`
client_class CWorld class_id: `109` sizeof: `4912`
client_class CZipline class_id: `110` sizeof: `4208`
client_class CZiplineEnd class_id: `111` sizeof: `2672`
client_class DoorMover class_id: `112` sizeof: `6352`
client_class ScriptMoverLightweight class_id: `113` sizeof: `6352`
client_class Titan_Cockpit class_id: `0` sizeof: `6288`
### Addresses ``` r5apex.exe!0x011c4d58 ClientClass CAI_BaseNPC r5apex.exe!0x011c1878 ClientClass CAmbientGeneric r5apex.exe!0x011bc7b8 ClientClass CBaseAnimating r5apex.exe!0x011c2498 ClientClass CBaseAnimatingOverlay r5apex.exe!0x011c4b78 ClientClass CBaseButton r5apex.exe!0x011bec28 ClientClass CBaseCombatCharacter r5apex.exe!0x01eb4988 ClientClass CBaseEntity r5apex.exe!0x0130ecb8 ClientClass CBaseGrenade r5apex.exe!0x01cdefc8 ClientClass CBaseParticleEntity r5apex.exe!0x011c41f8 ClientClass CBaseTempEntity r5apex.exe!0x011c2b48 ClientClass CBaseToggle r5apex.exe!0x0128a808 ClientClass CBaseTrigger r5apex.exe!0x011c56d8 ClientClass CBaseVPhysicsTrigger r5apex.exe!0x01c7ebe8 ClientClass CBaseViewModel r5apex.exe!0x011bc698 ClientClass CBoneFollower r5apex.exe!0x011be238 ClientClass CBreakableProp r5apex.exe!0x011c0468 ClientClass CBreakableSurface r5apex.exe!0x011bdfb8 ClientClass CCascadeLight r5apex.exe!0x011c38e8 ClientClass CColorCorrection r5apex.exe!0x01e9f7c8 ClientClass CCrossbowBolt r5apex.exe!0x011bcaa8 ClientClass CDeathBoxProp r5apex.exe!0x011c2cc8 ClientClass CDynamicLight r5apex.exe!0x011c3e78 ClientClass CDynamicProp r5apex.exe!0x011bd868 ClientClass CDynamicPropLightweight r5apex.exe!0x01c98178 ClientClass CEntityBlocker r5apex.exe!0x011c1e18 ClientClass CEntityDissolve r5apex.exe!0x0128a408 ClientClass CEntityLinkPage r5apex.exe!0x01cd9da0 ClientClass CEnvDecoy r5apex.exe!0x011bdf18 ClientClass CEnvWind r5apex.exe!0x01e9de58 ClientClass CFirstPersonProxy r5apex.exe!0x011c2218 ClientClass CFuncBrush r5apex.exe!0x011bfc68 ClientClass CFuncBrushLightweight r5apex.exe!0x011bf648 ClientClass CFuncMoveLinear r5apex.exe!0x01ccfd50 ClientClass CGameRulesProxy r5apex.exe!0x01c87c28 ClientClass CGlobalNonRewinding r5apex.exe!0x01ea06b8 ClientClass CGrappleHook r5apex.exe!0x011c71f8 ClientClass CHardPointEntity r5apex.exe!0x011c91b8 ClientClass CHardPointFrontierEntity r5apex.exe!0x01cdf0a8 ClientClass CHealthKit r5apex.exe!0x0128aba8 ClientClass CImportantOnEntSound r5apex.exe!0x01ce5798 ClientClass CInfoPlacementHelper r5apex.exe!0x01ccc6b0 ClientClass CInfoTarget r5apex.exe!0x0130a478 ClientClass CInfoTargetGravity r5apex.exe!0x01c80d38 ClientClass CInfoTargetMinimap r5apex.exe!0x011c3128 ClientClass CLootGrabber r5apex.exe!0x011c5078 ClientClass CLootRoller r5apex.exe!0x01e9b4c8 ClientClass CMissile r5apex.exe!0x011be738 ClientClass CMovieDisplay r5apex.exe!0x011bf468 ClientClass CNPC_Drone r5apex.exe!0x011bf3c8 ClientClass CNPC_Dropship r5apex.exe!0x011bdb88 ClientClass CNPC_SentryTurret r5apex.exe!0x011c17d8 ClientClass CNPC_Titan r5apex.exe!0x011c19b8 ClientClass CParticleSystem r5apex.exe!0x011c2998 ClientClass CPhysicsProp r5apex.exe!0x011bc858 ClientClass CPlayer r5apex.exe!0x01cdef90 ClientClass CPlayerDecoy r5apex.exe!0x01cdb248 ClientClass CPlayerTasklist r5apex.exe!0x01289e88 ClientClass CPlayerVehicle r5apex.exe!0x01cdb1a0 ClientClass CPlayerWaypoint r5apex.exe!0x011c1448 ClientClass CPointCamera r5apex.exe!0x01ce5898 ClientClass CPortal_PointPush r5apex.exe!0x011bdc28 ClientClass CPostProcessController r5apex.exe!0x01e9c048 ClientClass CPredictedFirstPersonProxy r5apex.exe!0x01ea13d8 ClientClass CProjectile r5apex.exe!0x01316668 ClientClass CPropDoor r5apex.exe!0x011bfef8 ClientClass CPropSurvival r5apex.exe!0x01cd5358 ClientClass CRopeKeyframe r5apex.exe!0x01cde470 ClientClass CScriptMover r5apex.exe!0x01cd5320 ClientClass CScriptMoverTrainNode r5apex.exe!0x01cdc278 ClientClass CScriptNetData r5apex.exe!0x01cd9dd8 ClientClass CScriptNetDataGlobal r5apex.exe!0x01cde4a8 ClientClass CScriptNetDataGlobalNonRewind r5apex.exe!0x01cd4e28 ClientClass CScriptNetData_SNDC_DEATH_BOX r5apex.exe!0x01cdb1d8 ClientClass CScriptNetData_SNDC_GLOBAL r5apex.exe!0x01cd4df0 ClientClass CScriptNetData_SNDC_GLOBAL_NON_REWIND r5apex.exe!0x01cdabb0 ClientClass CScriptNetData_SNDC_PLAYER_EXCLUSIVE r5apex.exe!0x01cde028 ClientClass CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED r5apex.exe!0x01cdaa00 ClientClass CScriptNetData_SNDC_PLAYER_GLOBAL r5apex.exe!0x01cdb210 ClientClass CScriptNetData_SNDC_TITAN_SOUL r5apex.exe!0x011bf948 ClientClass CScriptProp r5apex.exe!0x01e9a8a8 ClientClass CScriptTraceVolume r5apex.exe!0x011bd188 ClientClass CShieldProp r5apex.exe!0x01eb4468 ClientClass CSkyCamera r5apex.exe!0x011c3708 ClientClass CStatueProp r5apex.exe!0x01cdc240 ClientClass CStatusEffectPlugin r5apex.exe!0x01289fc8 ClientClass CTEBreakModel r5apex.exe!0x011c7148 ClientClass CTEEffectDispatch r5apex.exe!0x011c69d8 ClientClass CTEExplosion r5apex.exe!0x011c27b8 ClientClass CTEGibEvent r5apex.exe!0x0128a9c8 ClientClass CTEParticleSystem r5apex.exe!0x011c8218 ClientClass CTEPhysicsProp r5apex.exe!0x01ea7588 ClientClass CTEProjectileTrail r5apex.exe!0x01c87a88 ClientClass CTEScriptParticleSystem r5apex.exe!0x01c865a8 ClientClass CTEScriptParticleSystemOnEntity r5apex.exe!0x01cce040 ClientClass CTEScriptParticleSystemOnEntityWithPos r5apex.exe!0x0128a6e8 ClientClass CTEShatterSurface r5apex.exe!0x011c5c98 ClientClass CTESoundDispatch r5apex.exe!0x0128aa68 ClientClass CTeam r5apex.exe!0x011bf328 ClientClass CTitanSoul r5apex.exe!0x01cdaa38 ClientClass CTriggerCylinderHeavy r5apex.exe!0x011c6498 ClientClass CTriggerNoGrapple r5apex.exe!0x011c59f8 ClientClass CTriggerNoObjectPlacement r5apex.exe!0x0128a5c8 ClientClass CTriggerNoZipline r5apex.exe!0x01cde1d8 ClientClass CTriggerPlayerMovement r5apex.exe!0x01cdbff8 ClientClass CTriggerPointGravity r5apex.exe!0x01cdabe8 ClientClass CTriggerSlip r5apex.exe!0x011c8f68 ClientClass CTriggerUpdraft r5apex.exe!0x01e9e778 ClientClass CTurret r5apex.exe!0x0128aea8 ClientClass CVGuiScreen r5apex.exe!0x01ea0a78 ClientClass CVortexSphere r5apex.exe!0x01289de8 ClientClass CWaterLODControl r5apex.exe!0x01eafce8 ClientClass CWeaponX r5apex.exe!0x0128ad68 ClientClass CWorld r5apex.exe!0x01eb4088 ClientClass CZipline r5apex.exe!0x01eb2888 ClientClass CZiplineEnd r5apex.exe!0x01cd9088 ClientClass DoorMover r5apex.exe!0x01cde1a0 ClientClass ScriptMoverLightweight r5apex.exe!0x01ce6018 ClientClass Titan_Cockpit ``` ## RecvTables
class DT_AI_BaseNPC extends DT_BaseCombatCharacter ``` { statuseffectsdata_npc: DT_AI_BaseNPC_StatusEffects, m_localOrigin: Vector, m_hGroundEntity: Int, m_iHealth: Int, m_localAngles: Vector, m_iMaxHealth: Int, m_lifeState: Int, m_inventory: DT_WeaponInventoryActiveWeaponOnly, m_fireteamSlotIndex: Int, m_aiSprinting: Int, m_aiNetworkFlags: Int, m_isHologram: Int, m_title: String, m_aiSettingsIndex: Int, m_subclass: Int, } ``` ### Offsets ``` DT_AI_BaseNPC!0x0000 statuseffectsdata_npc DT_AI_BaseNPC!0x0004 m_localOrigin DT_AI_BaseNPC!0x0434 m_hGroundEntity DT_AI_BaseNPC!0x0438 m_iHealth DT_AI_BaseNPC!0x0490 m_localAngles DT_AI_BaseNPC!0x0578 m_iMaxHealth DT_AI_BaseNPC!0x0798 m_lifeState DT_AI_BaseNPC!0x1a10 m_inventory DT_AI_BaseNPC!0x1be0 m_fireteamSlotIndex DT_AI_BaseNPC!0x1d4a m_aiSprinting DT_AI_BaseNPC!0x1d6c m_aiNetworkFlags DT_AI_BaseNPC!0x1d70 m_isHologram DT_AI_BaseNPC!0x1d71 m_title DT_AI_BaseNPC!0x1d94 m_aiSettingsIndex DT_AI_BaseNPC!0x1d98 m_subclass ```
class DT_AI_BaseNPC_StatusEffects ``` { m_statusEffectsTimedNPCNV: DataTable, m_statusEffectsEndlessNPCNV: DataTable, } ``` ### Offsets ``` DT_AI_BaseNPC_StatusEffects!0x1be8 m_statusEffectsTimedNPCNV DT_AI_BaseNPC_StatusEffects!0x1c30 m_statusEffectsEndlessNPCNV ```
class DT_AmbientGeneric extends DT_BaseEntity ``` { m_radius: Float, m_isEnabled: Int, m_networkTableSoundID: Int, m_networkedSegmentEndpointWorldSpace: Vector, m_hasPolylineSegments: Int, } ``` ### Offsets ``` DT_AmbientGeneric!0x0a60 m_radius DT_AmbientGeneric!0x0a64 m_isEnabled DT_AmbientGeneric!0x0a70 m_networkTableSoundID DT_AmbientGeneric!0x0a78 m_networkedSegmentEndpointWorldSpace DT_AmbientGeneric!0x0a84 m_hasPolylineSegments ```
class DT_AnimRelativeData ``` { m_animInitialPos: Vector, m_animInitialVel: Vector, m_animInitialRot: Rotation, m_animInitialCorrectPos: Vector, m_animInitialCorrectRot: Rotation, m_animEntityToRefOffset: Vector, m_animEntityToRefRotation: Rotation, m_animBlendBeginTime: Time, m_animBlendEndTime: Time, m_animScriptSequence: Int, m_animScriptModel: Int, m_animIgnoreParentRot: Int, m_animMotionMode: Int, } ``` ### Offsets ``` DT_AnimRelativeData!0x0000 m_animInitialPos DT_AnimRelativeData!0x000c m_animInitialVel DT_AnimRelativeData!0x0018 m_animInitialRot DT_AnimRelativeData!0x0028 m_animInitialCorrectPos DT_AnimRelativeData!0x0034 m_animInitialCorrectRot DT_AnimRelativeData!0x0044 m_animEntityToRefOffset DT_AnimRelativeData!0x0050 m_animEntityToRefRotation DT_AnimRelativeData!0x0060 m_animBlendBeginTime DT_AnimRelativeData!0x0064 m_animBlendEndTime DT_AnimRelativeData!0x0068 m_animScriptSequence DT_AnimRelativeData!0x006c m_animScriptModel DT_AnimRelativeData!0x0070 m_animIgnoreParentRot DT_AnimRelativeData!0x0074 m_animMotionMode ```
class DT_BaseAnimating extends DT_BaseEntity ``` { serveranimdata: DT_ServerAnimationData, m_animPlaybackRate: Float, m_animFrozen: Int, m_animModelIndex: Int, m_nNewSequenceParity: Int, m_flPoseParameter: DataTable, m_bClientSideRagdoll: Int, m_vecForce: Vector, m_flEstIkOffset: Float, m_passDamageToParent: Int, m_animNetworkFlags: Int, m_animActive: Int, m_animCollisionEnabled: Int, m_animRelativeToGroundEnabled: Int, m_animPlantingEnabled: Int, m_animRelativeData: DT_AnimRelativeData, m_syncingWithEntity: Int, m_predictedAnimEventData: DT_PredictedAnimEventData, m_nRagdollImpactFXTableId: Int, m_flSkyScaleStartValue: Float, m_flSkyScaleEndValue: Float, m_flSkyScaleStartTime: Time, m_flSkyScaleEndTime: Time, m_SequenceTransitioner: DT_SequenceTransitioner, m_nSkin: Int, m_skinMod: Int, m_nBody: Int, m_camoIndex: Int, m_nForceBone: Int, m_bSequenceFinished: Int, m_lockedAnimDeltaYaw: Float, m_flModelScale: Float, } ``` ### Offsets ``` DT_BaseAnimating!0x0000 serveranimdata DT_BaseAnimating!0x0010 m_animPlaybackRate DT_BaseAnimating!0x0014 m_animFrozen DT_BaseAnimating!0x0018 m_animModelIndex DT_BaseAnimating!0x0020 m_nNewSequenceParity DT_BaseAnimating!0x0024 m_flPoseParameter DT_BaseAnimating!0x0084 m_bClientSideRagdoll DT_BaseAnimating!0x0088 m_vecForce DT_BaseAnimating!0x0094 m_flEstIkOffset DT_BaseAnimating!0x07c4 m_passDamageToParent DT_BaseAnimating!0x0a88 m_animNetworkFlags DT_BaseAnimating!0x0a8c m_animActive DT_BaseAnimating!0x0a8f m_animCollisionEnabled DT_BaseAnimating!0x0a90 m_animRelativeToGroundEnabled DT_BaseAnimating!0x0a91 m_animPlantingEnabled DT_BaseAnimating!0x0a94 m_animRelativeData DT_BaseAnimating!0x0b84 m_syncingWithEntity DT_BaseAnimating!0x0b88 m_predictedAnimEventData DT_BaseAnimating!0x0bf4 m_nRagdollImpactFXTableId DT_BaseAnimating!0x0bf8 m_flSkyScaleStartValue DT_BaseAnimating!0x0bfc m_flSkyScaleEndValue DT_BaseAnimating!0x0c00 m_flSkyScaleStartTime DT_BaseAnimating!0x0c04 m_flSkyScaleEndTime DT_BaseAnimating!0x0c20 m_SequenceTransitioner DT_BaseAnimating!0x0ea8 m_nSkin DT_BaseAnimating!0x0eac m_skinMod DT_BaseAnimating!0x0eb0 m_nBody DT_BaseAnimating!0x0eb4 m_camoIndex DT_BaseAnimating!0x0ef0 m_nForceBone DT_BaseAnimating!0x0f54 m_bSequenceFinished DT_BaseAnimating!0x0f58 m_lockedAnimDeltaYaw DT_BaseAnimating!0x0f60 m_flModelScale ```
class DT_BaseAnimatingOverlay extends DT_BaseAnimating ``` { overlay_vars: DT_OverlayVars, m_animOverlayIsActive: DataTable, m_animOverlayStartTime: DataTable, m_animOverlayStartCycle: DataTable, m_animOverlayPlaybackRate: DataTable, m_animOverlayModelIndex: DataTable, m_animOverlaySequence: DataTable, m_animOverlayWeight: DataTable, m_animOverlayOrder: DataTable, m_animOverlayAnimTime: DataTable, m_animOverlayFadeInDuration: DataTable, m_animOverlayFadeOutDuration: DataTable, } ``` ### Offsets ``` DT_BaseAnimatingOverlay!0x0000 overlay_vars DT_BaseAnimatingOverlay!0x0008 m_animOverlayIsActive DT_BaseAnimatingOverlay!0x0014 m_animOverlayStartTime DT_BaseAnimatingOverlay!0x0038 m_animOverlayStartCycle DT_BaseAnimatingOverlay!0x005c m_animOverlayPlaybackRate DT_BaseAnimatingOverlay!0x0080 m_animOverlayModelIndex DT_BaseAnimatingOverlay!0x00a4 m_animOverlaySequence DT_BaseAnimatingOverlay!0x00c8 m_animOverlayWeight DT_BaseAnimatingOverlay!0x00ec m_animOverlayOrder DT_BaseAnimatingOverlay!0x0110 m_animOverlayAnimTime DT_BaseAnimatingOverlay!0x0134 m_animOverlayFadeInDuration DT_BaseAnimatingOverlay!0x0158 m_animOverlayFadeOutDuration ```
class DT_BaseCombatCharacter extends DT_BaseAnimatingOverlay ``` { bcc_localdata: DT_BCCLocalPlayerExclusive, m_weaponGettingSwitchedOut: DataTable, m_showActiveWeapon3p: DataTable, m_vecViewOffset.x: Float, m_vecViewOffset.y: Float, m_vecViewOffset.z: Float, m_cloakEndTime: Float, m_cloakFadeInEndTime: Time, m_cloakFadeOutStartTime: Float, m_cloakFadeInDuration: Float, m_cloakFlickerAmount: Float, m_cloakFlickerEndTime: Time, m_networkedFlags: Int, m_deathVelocity: Vector, m_minimapData: DT_MinimapBaseEntityData, m_nameVisibilityFlags: Int, m_lastFiredTime: Time, m_lastFiredWeapon: Int, m_raiseFromMeleeEndTime: Time, m_sharedEnergyCount: Int, m_sharedEnergyTotal: Int, m_sharedEnergyLockoutThreshold: Int, m_lastSharedEnergyRegenTime: Time, m_sharedEnergyRegenRate: Time, m_sharedEnergyRegenDelay: Float, m_lastSharedEnergyTakeTime: Time, m_selectedWeapons: DataTable, m_latestPrimaryWeapons: DataTable, m_latestPrimaryWeaponsIndexZeroOrOne: DataTable, m_latestNonOffhandWeapons: DataTable, m_lastCycleSlot: Int, m_weaponPermission: Int, m_weaponDelayEnableTime: Time, m_weaponDisabledInScript: Int, m_weaponDisabledFlags: Int, m_weaponTypeDisabledFlags: Int, m_weaponTypeDisabledRefCount: DataTable, m_hudInfo_visibilityTestAlwaysPasses: Int, m_contextAction: Int, m_phaseShiftTimeStart: Time, m_phaseShiftTimeEnd: Time, m_targetInfoIconName: String, } ``` ### Offsets ``` DT_BaseCombatCharacter!0x0000 bcc_localdata DT_BaseCombatCharacter!0x0008 m_weaponGettingSwitchedOut DT_BaseCombatCharacter!0x0010 m_showActiveWeapon3p DT_BaseCombatCharacter!0x0038 m_vecViewOffset.x DT_BaseCombatCharacter!0x003c m_vecViewOffset.y DT_BaseCombatCharacter!0x0040 m_vecViewOffset.z DT_BaseCombatCharacter!0x019c m_cloakEndTime DT_BaseCombatCharacter!0x01a0 m_cloakFadeInEndTime DT_BaseCombatCharacter!0x01a4 m_cloakFadeOutStartTime DT_BaseCombatCharacter!0x01a8 m_cloakFadeInDuration DT_BaseCombatCharacter!0x01ac m_cloakFlickerAmount DT_BaseCombatCharacter!0x01b0 m_cloakFlickerEndTime DT_BaseCombatCharacter!0x03ec m_networkedFlags DT_BaseCombatCharacter!0x0470 m_deathVelocity DT_BaseCombatCharacter!0x0968 m_minimapData DT_BaseCombatCharacter!0x09b8 m_nameVisibilityFlags DT_BaseCombatCharacter!0x19e4 m_lastFiredTime DT_BaseCombatCharacter!0x19e8 m_lastFiredWeapon DT_BaseCombatCharacter!0x19ec m_raiseFromMeleeEndTime DT_BaseCombatCharacter!0x19f0 m_sharedEnergyCount DT_BaseCombatCharacter!0x19f4 m_sharedEnergyTotal DT_BaseCombatCharacter!0x19f8 m_sharedEnergyLockoutThreshold DT_BaseCombatCharacter!0x19fc m_lastSharedEnergyRegenTime DT_BaseCombatCharacter!0x1a00 m_sharedEnergyRegenRate DT_BaseCombatCharacter!0x1a04 m_sharedEnergyRegenDelay DT_BaseCombatCharacter!0x1a08 m_lastSharedEnergyTakeTime DT_BaseCombatCharacter!0x1a68 m_selectedWeapons DT_BaseCombatCharacter!0x1a6c m_latestPrimaryWeapons DT_BaseCombatCharacter!0x1a74 m_latestPrimaryWeaponsIndexZeroOrOne DT_BaseCombatCharacter!0x1a7c m_latestNonOffhandWeapons DT_BaseCombatCharacter!0x1a84 m_lastCycleSlot DT_BaseCombatCharacter!0x1a8c m_weaponPermission DT_BaseCombatCharacter!0x1a90 m_weaponDelayEnableTime DT_BaseCombatCharacter!0x1a94 m_weaponDisabledInScript DT_BaseCombatCharacter!0x1ab9 m_weaponDisabledFlags DT_BaseCombatCharacter!0x1abc m_weaponTypeDisabledFlags DT_BaseCombatCharacter!0x1ac0 m_weaponTypeDisabledRefCount DT_BaseCombatCharacter!0x1ac9 m_hudInfo_visibilityTestAlwaysPasses DT_BaseCombatCharacter!0x1adc m_contextAction DT_BaseCombatCharacter!0x1b08 m_phaseShiftTimeStart DT_BaseCombatCharacter!0x1b0c m_phaseShiftTimeEnd DT_BaseCombatCharacter!0x1b5c m_targetInfoIconName ```
class DT_BaseEntity ``` { movetype: Int, movecollide: Int, predictable_id: DT_PredictableId, HighlightSettings: DT_HighlightSettings, moveparent: Int, m_parentAttachmentIndex: Int, m_fEffects: Int, m_usableType: Int, m_cellX: Int, m_cellY: Int, m_clrRender: Int, m_cellZ: Int, m_clIntensity: Int, m_localOrigin: Vector, m_nModelIndex: Int, m_bossPlayer: Int, m_shieldHealth: Int, m_shieldHealthMax: Int, m_networkedFlags: Int, m_visibilityFlags: Int, m_iTeamNum: Int, m_teamMemberIndex: Int, m_squadID: Int, m_grade: Int, m_ignorePredictedTriggerFlags: Int, m_passThroughFlags: Int, m_passThroughThickness: Int, m_passThroughDirection: Float, m_bIsSoundCodeControllerValueSet: Int, m_flSoundCodeControllerValue: Float, m_localAngles: Vector, m_hOwnerEntity: Int, m_bRenderWithViewModels: Int, m_nRenderFX: Int, m_nRenderMode: Int, m_Collision: DT_CollisionProperty, m_CollisionGroup: Int, m_contents: Int, m_collideWithOwner: Int, m_iSignifierName: String, m_iName: String, m_scriptNameIndex: Int, m_instanceNameIndex: Int, m_holdUsePrompt: String, m_pressUsePrompt: String, m_phaseShiftFlags: Int, m_baseTakeDamage: Int, m_invulnerableToDamageCount: Int, m_attachmentLerpStartTime: Time, m_attachmentLerpEndTime: Time, m_attachmentLerpStartOrigin: Vector, m_attachmentLerpStartAngles: Vector, m_parentAttachmentModel: Int, m_fadeDist: Float, m_dissolveEffectEntityHandle: Int, m_usablePriority: Int, m_usableDistanceOverride: Float, m_usableFOV: Float, m_usePromptSize: Float, m_spottedByTeams: DataTable, m_firstChildEntityLink: Int, m_firstParentEntityLink: Int, m_realmsBitMask: BitMask, } ``` ### Offsets ``` DT_BaseEntity!0x0000 movetype DT_BaseEntity!0x0000 movecollide DT_BaseEntity!0x0000 predictable_id DT_BaseEntity!0x0000 HighlightSettings DT_BaseEntity!0x001c moveparent DT_BaseEntity!0x0024 m_parentAttachmentIndex DT_BaseEntity!0x0044 m_fEffects DT_BaseEntity!0x0048 m_usableType DT_BaseEntity!0x004c m_cellX DT_BaseEntity!0x0050 m_cellY DT_BaseEntity!0x0050 m_clrRender DT_BaseEntity!0x0054 m_cellZ DT_BaseEntity!0x0054 m_clIntensity DT_BaseEntity!0x0058 m_localOrigin DT_BaseEntity!0x0064 m_nModelIndex DT_BaseEntity!0x0124 m_bossPlayer DT_BaseEntity!0x0170 m_shieldHealth DT_BaseEntity!0x0174 m_shieldHealthMax DT_BaseEntity!0x03ec m_networkedFlags DT_BaseEntity!0x0440 m_visibilityFlags DT_BaseEntity!0x0448 m_iTeamNum DT_BaseEntity!0x0450 m_teamMemberIndex DT_BaseEntity!0x0454 m_squadID DT_BaseEntity!0x0458 m_grade DT_BaseEntity!0x045c m_ignorePredictedTriggerFlags DT_BaseEntity!0x0464 m_passThroughFlags DT_BaseEntity!0x0468 m_passThroughThickness DT_BaseEntity!0x046c m_passThroughDirection DT_BaseEntity!0x047c m_bIsSoundCodeControllerValueSet DT_BaseEntity!0x0480 m_flSoundCodeControllerValue DT_BaseEntity!0x0490 m_localAngles DT_BaseEntity!0x04a4 m_hOwnerEntity DT_BaseEntity!0x04a8 m_bRenderWithViewModels DT_BaseEntity!0x04a9 m_nRenderFX DT_BaseEntity!0x04b9 m_nRenderMode DT_BaseEntity!0x04c0 m_Collision DT_BaseEntity!0x0540 m_CollisionGroup DT_BaseEntity!0x0544 m_contents DT_BaseEntity!0x0548 m_collideWithOwner DT_BaseEntity!0x0580 m_iSignifierName DT_BaseEntity!0x0589 m_iName DT_BaseEntity!0x0690 m_scriptNameIndex DT_BaseEntity!0x0694 m_instanceNameIndex DT_BaseEntity!0x0718 m_holdUsePrompt DT_BaseEntity!0x0720 m_pressUsePrompt DT_BaseEntity!0x07b8 m_phaseShiftFlags DT_BaseEntity!0x07bc m_baseTakeDamage DT_BaseEntity!0x07c0 m_invulnerableToDamageCount DT_BaseEntity!0x0834 m_attachmentLerpStartTime DT_BaseEntity!0x0838 m_attachmentLerpEndTime DT_BaseEntity!0x083c m_attachmentLerpStartOrigin DT_BaseEntity!0x0848 m_attachmentLerpStartAngles DT_BaseEntity!0x0860 m_parentAttachmentModel DT_BaseEntity!0x086c m_fadeDist DT_BaseEntity!0x0918 m_dissolveEffectEntityHandle DT_BaseEntity!0x0928 m_usablePriority DT_BaseEntity!0x092c m_usableDistanceOverride DT_BaseEntity!0x0930 m_usableFOV DT_BaseEntity!0x0934 m_usePromptSize DT_BaseEntity!0x0948 m_spottedByTeams DT_BaseEntity!0x0a40 m_firstChildEntityLink DT_BaseEntity!0x0a44 m_firstParentEntityLink DT_BaseEntity!0x0a48 m_realmsBitMask ```
class DT_BaseGrenade extends DT_Projectile ``` { moveparent: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_cloakEndTime: Float, m_cloakFadeInEndTime: Time, m_cloakFadeOutStartTime: Float, m_cloakFadeInDuration: Float, m_cloakFlickerAmount: Float, m_cloakFlickerEndTime: Time, m_baseTakeDamage: Int, m_invulnerableToDamageCount: Int, m_parentAttachmentHitbox: Int, m_parentAttachmentModel: Int, m_doesExplode: Int, m_DmgRadius: Float, m_grenadeStatusFlags: Int, m_ziplineGrenadeExpectedEndPosition: Vector, } ``` ### Offsets ``` DT_BaseGrenade!0x001c moveparent DT_BaseGrenade!0x0020 m_parentAttachmentType DT_BaseGrenade!0x0024 m_parentAttachmentIndex DT_BaseGrenade!0x019c m_cloakEndTime DT_BaseGrenade!0x01a0 m_cloakFadeInEndTime DT_BaseGrenade!0x01a4 m_cloakFadeOutStartTime DT_BaseGrenade!0x01a8 m_cloakFadeInDuration DT_BaseGrenade!0x01ac m_cloakFlickerAmount DT_BaseGrenade!0x01b0 m_cloakFlickerEndTime DT_BaseGrenade!0x07bc m_baseTakeDamage DT_BaseGrenade!0x07c0 m_invulnerableToDamageCount DT_BaseGrenade!0x085c m_parentAttachmentHitbox DT_BaseGrenade!0x0860 m_parentAttachmentModel DT_BaseGrenade!0x2d21 m_doesExplode DT_BaseGrenade!0x2d24 m_DmgRadius DT_BaseGrenade!0x2d48 m_grenadeStatusFlags DT_BaseGrenade!0x2db8 m_ziplineGrenadeExpectedEndPosition ```
class DT_BaseViewModel ``` { overlay_vars: DT_OverlayVars, m_animStartTime: Time, m_animOverlayIsActive: DataTable, m_animStartCycle: Float, m_animPlaybackRate: Float, m_animFrozen: Int, m_animOverlayStartTime: DataTable, m_animModelIndex: Int, m_animSequence: Int, m_nNewSequenceParity: Int, m_animOverlayStartCycle: DataTable, m_fEffects: Int, m_clrRender: Int, m_animOverlayPlaybackRate: DataTable, m_nModelIndex: Int, m_animOverlayModelIndex: DataTable, m_animOverlaySequence: DataTable, m_animOverlayWeight: DataTable, m_animOverlayOrder: DataTable, m_animOverlayAnimTime: DataTable, m_animOverlayFadeInDuration: DataTable, m_animOverlayFadeOutDuration: DataTable, m_nRenderMode: Int, m_nBody: Int, m_nResetEventsParity: Int, m_bSequenceFinished: Int, m_flModelScale: Float, m_overlayEventParity: DataTable, m_viewModelOwner: Int, m_projectileIsVisible: Int, m_bBlockEventLayer: Int, m_isAdsTransition: Int, m_hWeapon: Int, m_tracerAttachments: DataTable, m_tracerAttachmentsScoped: DataTable, } ``` ### Offsets ``` DT_BaseViewModel!0x0000 overlay_vars DT_BaseViewModel!0x0008 m_animStartTime DT_BaseViewModel!0x0008 m_animOverlayIsActive DT_BaseViewModel!0x000c m_animStartCycle DT_BaseViewModel!0x0010 m_animPlaybackRate DT_BaseViewModel!0x0014 m_animFrozen DT_BaseViewModel!0x0014 m_animOverlayStartTime DT_BaseViewModel!0x0018 m_animModelIndex DT_BaseViewModel!0x001c m_animSequence DT_BaseViewModel!0x0020 m_nNewSequenceParity DT_BaseViewModel!0x0038 m_animOverlayStartCycle DT_BaseViewModel!0x0044 m_fEffects DT_BaseViewModel!0x0050 m_clrRender DT_BaseViewModel!0x005c m_animOverlayPlaybackRate DT_BaseViewModel!0x0064 m_nModelIndex DT_BaseViewModel!0x0080 m_animOverlayModelIndex DT_BaseViewModel!0x00a4 m_animOverlaySequence DT_BaseViewModel!0x00c8 m_animOverlayWeight DT_BaseViewModel!0x00ec m_animOverlayOrder DT_BaseViewModel!0x0110 m_animOverlayAnimTime DT_BaseViewModel!0x0134 m_animOverlayFadeInDuration DT_BaseViewModel!0x0158 m_animOverlayFadeOutDuration DT_BaseViewModel!0x04b9 m_nRenderMode DT_BaseViewModel!0x0eb0 m_nBody DT_BaseViewModel!0x0ebc m_nResetEventsParity DT_BaseViewModel!0x0f54 m_bSequenceFinished DT_BaseViewModel!0x0f60 m_flModelScale DT_BaseViewModel!0x17a1 m_overlayEventParity DT_BaseViewModel!0x1a3c m_viewModelOwner DT_BaseViewModel!0x1a40 m_projectileIsVisible DT_BaseViewModel!0x1e20 m_bBlockEventLayer DT_BaseViewModel!0x1e21 m_isAdsTransition DT_BaseViewModel!0x1e24 m_hWeapon DT_BaseViewModel!0x1e28 m_tracerAttachments DT_BaseViewModel!0x1e30 m_tracerAttachmentsScoped ```
class DT_BoneFollower ``` { m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: Vector, m_nModelIndex: Int, m_networkedFlags: Int, m_localAngles: Vector, m_hOwnerEntity: Int, m_Collision: DT_CollisionProperty, m_CollisionGroup: Int, m_modelIndex: Int, m_boneIndex: Int, } ``` ### Offsets ``` DT_BoneFollower!0x004c m_cellX DT_BoneFollower!0x0050 m_cellY DT_BoneFollower!0x0054 m_cellZ DT_BoneFollower!0x0058 m_localOrigin DT_BoneFollower!0x0064 m_nModelIndex DT_BoneFollower!0x03ec m_networkedFlags DT_BoneFollower!0x0490 m_localAngles DT_BoneFollower!0x04a4 m_hOwnerEntity DT_BoneFollower!0x04c0 m_Collision DT_BoneFollower!0x0540 m_CollisionGroup DT_BoneFollower!0x0a60 m_modelIndex DT_BoneFollower!0x0a64 m_boneIndex ```
class DT_BreakableSurface extends DT_BaseEntity ``` { m_nNumWide: Int, m_nNumHigh: Int, m_flPanelWidth: Float, m_flPanelHeight: Float, m_vNormal: Vector, m_vUp: Vector, m_vCorner: Vector, m_bIsBroken: Int, m_nSurfaceType: Int, m_RawPanelBitVec: DataTable, } ``` ### Offsets ``` DT_BreakableSurface!0x0a68 m_nNumWide DT_BreakableSurface!0x0a6c m_nNumHigh DT_BreakableSurface!0x0a70 m_flPanelWidth DT_BreakableSurface!0x0a74 m_flPanelHeight DT_BreakableSurface!0x0a78 m_vNormal DT_BreakableSurface!0x0a84 m_vUp DT_BreakableSurface!0x0a9c m_vCorner DT_BreakableSurface!0x0aa8 m_bIsBroken DT_BreakableSurface!0x0aac m_nSurfaceType DT_BreakableSurface!0x0ae8 m_RawPanelBitVec ```
class DT_CPropDoor ``` { HighlightSettings: DT_HighlightSettings, m_fEffects: Int, m_usableType: Int, m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: Vector, m_nModelIndex: Int, m_networkedFlags: Int, m_localAngles: Vector, m_nSkin: Int, m_skinMod: Int, m_closedAngle: Float, m_angle: Float, m_startAngle: Float, m_startAngleVel: Float, m_startMoveTime: Time, m_isLocked: Int, m_oppositeDoor: Int, m_interactingPlayer: Int, m_interactingPlayerWantsOpen: Int, } ``` ### Offsets ``` DT_CPropDoor!0x0000 HighlightSettings DT_CPropDoor!0x0044 m_fEffects DT_CPropDoor!0x0048 m_usableType DT_CPropDoor!0x004c m_cellX DT_CPropDoor!0x0050 m_cellY DT_CPropDoor!0x0054 m_cellZ DT_CPropDoor!0x0058 m_localOrigin DT_CPropDoor!0x0064 m_nModelIndex DT_CPropDoor!0x03ec m_networkedFlags DT_CPropDoor!0x0490 m_localAngles DT_CPropDoor!0x0ea8 m_nSkin DT_CPropDoor!0x0eac m_skinMod DT_CPropDoor!0x1700 m_closedAngle DT_CPropDoor!0x1704 m_angle DT_CPropDoor!0x1708 m_startAngle DT_CPropDoor!0x170c m_startAngleVel DT_CPropDoor!0x1710 m_startMoveTime DT_CPropDoor!0x1714 m_isLocked DT_CPropDoor!0x1718 m_oppositeDoor DT_CPropDoor!0x1768 m_interactingPlayer DT_CPropDoor!0x176c m_interactingPlayerWantsOpen ```
class DT_CascadeLight extends DT_BaseEntity ``` { m_shadowDirection: Vector, m_envLightShadowDirection: Vector, m_bEnabled: Int, m_bEnableShadows: Int, m_LightColor: Int, m_cloudMaskName: String, m_cloudOffset: Vector, m_cloudScale: Float, } ``` ### Offsets ``` DT_CascadeLight!0x0a60 m_shadowDirection DT_CascadeLight!0x0a78 m_envLightShadowDirection DT_CascadeLight!0x0a8c m_bEnabled DT_CascadeLight!0x0a8d m_bEnableShadows DT_CascadeLight!0x0a8f m_LightColor DT_CascadeLight!0x0a93 m_cloudMaskName DT_CascadeLight!0x0b98 m_cloudOffset DT_CascadeLight!0x0ba4 m_cloudScale ```
class DT_CollisionProperty ``` { m_vecMins: Vector, m_vecMaxs: Vector, m_usSolidFlags: Int, m_nSolidType: Int, m_triggerBloat: Int, m_collisionDetailLevel: Int, m_nSurroundType: Int, m_vecSpecifiedSurroundingMins: Vector, m_vecSpecifiedSurroundingMaxs: Vector, } ``` ### Offsets ``` DT_CollisionProperty!0x0010 m_vecMins DT_CollisionProperty!0x001c m_vecMaxs DT_CollisionProperty!0x0028 m_usSolidFlags DT_CollisionProperty!0x002c m_nSolidType DT_CollisionProperty!0x002d m_triggerBloat DT_CollisionProperty!0x002e m_collisionDetailLevel DT_CollisionProperty!0x003c m_nSurroundType DT_CollisionProperty!0x0048 m_vecSpecifiedSurroundingMins DT_CollisionProperty!0x0054 m_vecSpecifiedSurroundingMaxs ```
class DT_ColorCorrection extends DT_BaseEntity ``` { m_hOwnerEntity: Int, m_localOrigin: Vector, m_MinFalloff: Float, m_MaxFalloff: Float, m_flFadeInDuration: Float, m_flFadeOutDuration: Float, m_flMaxWeight: Float, m_flCurWeight: Float, m_netLookupFilename: String, m_bEnabled: Int, m_bMaster: Int, m_bClientSide: Int, m_bExclusive: Int, } ``` ### Offsets ``` DT_ColorCorrection!0x04a4 m_hOwnerEntity DT_ColorCorrection!0x0a60 m_localOrigin DT_ColorCorrection!0x0a6c m_MinFalloff DT_ColorCorrection!0x0a70 m_MaxFalloff DT_ColorCorrection!0x0a74 m_flFadeInDuration DT_ColorCorrection!0x0a78 m_flFadeOutDuration DT_ColorCorrection!0x0a7c m_flMaxWeight DT_ColorCorrection!0x0a80 m_flCurWeight DT_ColorCorrection!0x0a84 m_netLookupFilename DT_ColorCorrection!0x0b88 m_bEnabled DT_ColorCorrection!0x0b89 m_bMaster DT_ColorCorrection!0x0b8a m_bClientSide DT_ColorCorrection!0x0b8b m_bExclusive ```
class DT_CurrentData_LocalPlayer ``` { m_viewConeAngleMin: Vector, m_viewConeAngleMax: Vector, m_stepSmoothingOffset: Vector, m_duckTransitionRemainderMsec: Int, m_vecPunchBase_Angle: Vector, m_vecPunchBase_AngleVel: Vector, m_vecPunchWeapon_Angle: Vector, m_vecPunchWeapon_AngleVel: Vector, m_shieldChangeAmountPerSource: DataTable, m_pushedFixedPointOffset: DataTable, m_pushedFixedPointOffsetReplayCompensated: DataTable, m_localGravityRotation: Rotation, } ``` ### Offsets ``` DT_CurrentData_LocalPlayer!0x0000 m_viewConeAngleMin DT_CurrentData_LocalPlayer!0x000c m_viewConeAngleMax DT_CurrentData_LocalPlayer!0x0018 m_stepSmoothingOffset DT_CurrentData_LocalPlayer!0x0024 m_duckTransitionRemainderMsec DT_CurrentData_LocalPlayer!0x0028 m_vecPunchBase_Angle DT_CurrentData_LocalPlayer!0x0034 m_vecPunchBase_AngleVel DT_CurrentData_LocalPlayer!0x0040 m_vecPunchWeapon_Angle DT_CurrentData_LocalPlayer!0x004c m_vecPunchWeapon_AngleVel DT_CurrentData_LocalPlayer!0x0058 m_shieldChangeAmountPerSource DT_CurrentData_LocalPlayer!0x0060 m_pushedFixedPointOffset DT_CurrentData_LocalPlayer!0x006c m_pushedFixedPointOffsetReplayCompensated DT_CurrentData_LocalPlayer!0x0084 m_localGravityRotation ```
class DT_CurrentData_Player ``` { m_flHullHeight: Float, m_angEyeAngles.x: Float, m_angEyeAngles.y: Float, m_traversalAnimProgress: Float, m_sprintTiltFrac: Float, m_ammoPoolCount: DataTable, } ``` ### Offsets ``` DT_CurrentData_Player!0x0014 m_flHullHeight DT_CurrentData_Player!0x0018 m_angEyeAngles.x DT_CurrentData_Player!0x001c m_angEyeAngles.y DT_CurrentData_Player!0x0024 m_traversalAnimProgress DT_CurrentData_Player!0x0028 m_sprintTiltFrac DT_CurrentData_Player!0x002c m_ammoPoolCount ```
class DT_DoorMover ``` { moveparent: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_fEffects: Int, m_usableType: Int, m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: Vector, m_nModelIndex: Int, m_vecAngVelocity: Vector, m_networkedFlags: Int, m_vecVelocity: Vector, m_localAngles: Vector, m_Collision: DT_CollisionProperty, m_CollisionGroup: Int, m_iSignifierName: String, m_scriptNameIndex: Int, m_holdUsePrompt: String, m_pressUsePrompt: String, m_parentAttachmentHitbox: Int, m_parentAttachmentModel: Int, m_fadeDist: Float, m_usablePriority: Int, m_usableDistanceOverride: Float, m_usableFOV: Float, m_usePromptSize: Float, m_doorFlags: Int, } ``` ### Offsets ``` DT_DoorMover!0x001c moveparent DT_DoorMover!0x0020 m_parentAttachmentType DT_DoorMover!0x0024 m_parentAttachmentIndex DT_DoorMover!0x0044 m_fEffects DT_DoorMover!0x0048 m_usableType DT_DoorMover!0x004c m_cellX DT_DoorMover!0x0050 m_cellY DT_DoorMover!0x0054 m_cellZ DT_DoorMover!0x0058 m_localOrigin DT_DoorMover!0x0064 m_nModelIndex DT_DoorMover!0x0128 m_vecAngVelocity DT_DoorMover!0x03ec m_networkedFlags DT_DoorMover!0x0484 m_vecVelocity DT_DoorMover!0x0490 m_localAngles DT_DoorMover!0x04c0 m_Collision DT_DoorMover!0x0540 m_CollisionGroup DT_DoorMover!0x0580 m_iSignifierName DT_DoorMover!0x0690 m_scriptNameIndex DT_DoorMover!0x0718 m_holdUsePrompt DT_DoorMover!0x0720 m_pressUsePrompt DT_DoorMover!0x085c m_parentAttachmentHitbox DT_DoorMover!0x0860 m_parentAttachmentModel DT_DoorMover!0x086c m_fadeDist DT_DoorMover!0x0928 m_usablePriority DT_DoorMover!0x092c m_usableDistanceOverride DT_DoorMover!0x0930 m_usableFOV DT_DoorMover!0x0934 m_usePromptSize DT_DoorMover!0x18c0 m_doorFlags ```
class DT_DynamicLight extends DT_BaseEntity ``` { m_Flags: Int, m_LightStyle: Int, m_Radius: Float, m_Exponent: Int, m_InnerAngle: Float, m_OuterAngle: Float, m_SpotRadius: Float, } ``` ### Offsets ``` DT_DynamicLight!0x0a60 m_Flags DT_DynamicLight!0x0a61 m_LightStyle DT_DynamicLight!0x0a64 m_Radius DT_DynamicLight!0x0a68 m_Exponent DT_DynamicLight!0x0a6c m_InnerAngle DT_DynamicLight!0x0a70 m_OuterAngle DT_DynamicLight!0x0a74 m_SpotRadius ```
class DT_DynamicProp extends DT_BreakableProp ``` { m_iTeamNum: Int, m_lifeState: Int, m_bUseHitboxesForRenderBox: Int, m_bAnimateInStaticShadow: Int, m_wantsScopeHighlight: Int, } ``` ### Offsets ``` DT_DynamicProp!0x0448 m_iTeamNum DT_DynamicProp!0x0798 m_lifeState DT_DynamicProp!0x1691 m_bUseHitboxesForRenderBox DT_DynamicProp!0x1692 m_bAnimateInStaticShadow DT_DynamicProp!0x1693 m_wantsScopeHighlight ```
class DT_DynamicPropLightweight ``` { moveparent: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_fEffects: Int, m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: Vector, m_nModelIndex: Int, m_networkedFlags: Int, m_visibilityFlags: Int, m_localAngles: Vector, m_Collision: DT_CollisionProperty, m_CollisionGroup: Int, m_parentAttachmentModel: Int, m_fadeDist: Float, m_nSkin: Int, m_skinMod: Int, } ``` ### Offsets ``` DT_DynamicPropLightweight!0x001c moveparent DT_DynamicPropLightweight!0x0020 m_parentAttachmentType DT_DynamicPropLightweight!0x0024 m_parentAttachmentIndex DT_DynamicPropLightweight!0x0044 m_fEffects DT_DynamicPropLightweight!0x004c m_cellX DT_DynamicPropLightweight!0x0050 m_cellY DT_DynamicPropLightweight!0x0054 m_cellZ DT_DynamicPropLightweight!0x0058 m_localOrigin DT_DynamicPropLightweight!0x0064 m_nModelIndex DT_DynamicPropLightweight!0x03ec m_networkedFlags DT_DynamicPropLightweight!0x0440 m_visibilityFlags DT_DynamicPropLightweight!0x0490 m_localAngles DT_DynamicPropLightweight!0x04c0 m_Collision DT_DynamicPropLightweight!0x0540 m_CollisionGroup DT_DynamicPropLightweight!0x0860 m_parentAttachmentModel DT_DynamicPropLightweight!0x086c m_fadeDist DT_DynamicPropLightweight!0x0ea8 m_nSkin DT_DynamicPropLightweight!0x0eac m_skinMod ```
class DT_EffectData ``` { m_vOrigin.x: Float, m_vOrigin.y: Float, m_vOrigin.z: Float, m_vStart.x: Float, m_vStart.y: Float, m_vStart.z: Float, m_vNormal: Vector, m_vAngles: Vector, m_effectFlags: Int, m_effectEntHandle: Int, m_otherEntHandle: Int, m_flScale: Float, m_flMagnitude: Float, m_flRadius: Float, m_nAttachmentIndex: Int, m_attachmentIndexForViewmodel: Int, m_nSurfaceProp: Int, m_nDamageType: Int, m_nOtherEntIndex: Int, m_sharedInt32_A: Int, m_sharedInt32_B: Int, m_iImpactEffectTableIndex: Int, m_nColor: Int, m_persistentWeaponEffect: Int, m_iEffectName: Int, } ``` ### Offsets ``` DT_EffectData!0x0000 m_vOrigin.x DT_EffectData!0x0004 m_vOrigin.y DT_EffectData!0x0008 m_vOrigin.z DT_EffectData!0x000c m_vStart.x DT_EffectData!0x0010 m_vStart.y DT_EffectData!0x0014 m_vStart.z DT_EffectData!0x0018 m_vNormal DT_EffectData!0x0024 m_vAngles DT_EffectData!0x0030 m_effectFlags DT_EffectData!0x0050 m_effectEntHandle DT_EffectData!0x0054 m_otherEntHandle DT_EffectData!0x0058 m_flScale DT_EffectData!0x005c m_flMagnitude DT_EffectData!0x0060 m_flRadius DT_EffectData!0x0064 m_nAttachmentIndex DT_EffectData!0x0068 m_attachmentIndexForViewmodel DT_EffectData!0x006c m_nSurfaceProp DT_EffectData!0x0070 m_nDamageType DT_EffectData!0x0074 m_nOtherEntIndex DT_EffectData!0x007c m_sharedInt32_A DT_EffectData!0x0080 m_sharedInt32_B DT_EffectData!0x0084 m_iImpactEffectTableIndex DT_EffectData!0x0088 m_nColor DT_EffectData!0x009c m_persistentWeaponEffect DT_EffectData!0x00a0 m_iEffectName ```
class DT_EntityDissolve extends DT_BaseEntity ``` { m_flStartTime: Time, m_flFadeStart: Float, m_flFadeLength: Float, m_nDissolveType: Int, m_isLethal: Int, } ``` ### Offsets ``` DT_EntityDissolve!0x0a68 m_flStartTime DT_EntityDissolve!0x0a6c m_flFadeStart DT_EntityDissolve!0x0a70 m_flFadeLength DT_EntityDissolve!0x0a74 m_nDissolveType DT_EntityDissolve!0x0a78 m_isLethal ```
class DT_EntityLinkPage ``` { pageIndex: Int, next: DataTable, entity: DataTable, } ``` ### Offsets ``` DT_EntityLinkPage!0x0a60 pageIndex DT_EntityLinkPage!0x0a64 next DT_EntityLinkPage!0x0e64 entity ```
class DT_EnvWindShared ``` { m_flStartTime: Time, m_iWindSeed: Int, m_iMinWind: Int, m_iMaxWind: Int, m_iMinGust: Int, m_iMaxGust: Int, m_flMinGustDelay: Float, m_flMaxGustDelay: Float, m_flGustDuration: Float, m_iGustDirChange: Int, m_iInitialWindDir: Int, m_flInitialWindSpeed: Float, } ``` ### Offsets ``` DT_EnvWindShared!0x0008 m_flStartTime DT_EnvWindShared!0x000c m_iWindSeed DT_EnvWindShared!0x0010 m_iMinWind DT_EnvWindShared!0x0014 m_iMaxWind DT_EnvWindShared!0x001c m_iMinGust DT_EnvWindShared!0x0020 m_iMaxGust DT_EnvWindShared!0x0024 m_flMinGustDelay DT_EnvWindShared!0x0028 m_flMaxGustDelay DT_EnvWindShared!0x002c m_flGustDuration DT_EnvWindShared!0x0030 m_iGustDirChange DT_EnvWindShared!0x0070 m_iInitialWindDir DT_EnvWindShared!0x0074 m_flInitialWindSpeed ```
class DT_FuncBrushLightweight ``` { moveparent: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: Vector, m_nModelIndex: Int, m_networkedFlags: Int, m_visibilityFlags: Int, m_localAngles: Vector, m_Collision: DT_CollisionProperty, m_CollisionGroup: Int, m_parentAttachmentHitbox: Int, m_parentAttachmentModel: Int, } ``` ### Offsets ``` DT_FuncBrushLightweight!0x001c moveparent DT_FuncBrushLightweight!0x0020 m_parentAttachmentType DT_FuncBrushLightweight!0x0024 m_parentAttachmentIndex DT_FuncBrushLightweight!0x004c m_cellX DT_FuncBrushLightweight!0x0050 m_cellY DT_FuncBrushLightweight!0x0054 m_cellZ DT_FuncBrushLightweight!0x0058 m_localOrigin DT_FuncBrushLightweight!0x0064 m_nModelIndex DT_FuncBrushLightweight!0x03ec m_networkedFlags DT_FuncBrushLightweight!0x0440 m_visibilityFlags DT_FuncBrushLightweight!0x0490 m_localAngles DT_FuncBrushLightweight!0x04c0 m_Collision DT_FuncBrushLightweight!0x0540 m_CollisionGroup DT_FuncBrushLightweight!0x085c m_parentAttachmentHitbox DT_FuncBrushLightweight!0x0860 m_parentAttachmentModel ```
class DT_GlobalNonRewinding ``` { m_playerObserver: DataTable, m_playerMiscData: DataTable, } ``` ### Offsets ``` DT_GlobalNonRewinding!0x0a60 m_playerObserver DT_GlobalNonRewinding!0x0e60 m_playerMiscData ```
class DT_GrappleData ``` { m_grapplePoints: Array, m_grappleVel: Vector, m_grapplePoints[0]: Vector, m_grapplePointCount: Int, m_grappleAttached: Int, m_grapplePulling: Int, m_grappleSwinging: Int, m_grappleRetracting: Int, m_grappleForcedRetracting: Int, m_grappleGracePeriodFinished: Int, m_grappleUsedPower: Float, m_grappleActivateTime: Time, m_grapplePullTime: Time, m_grappleAttachTime: Time, m_grappleDetachTime: Time, m_grappleMeleeTarget: Int, m_grappleAutoAimTarget: Int, m_grappleHasGoodVelocity: Int, m_grappleLastGoodVelocityTime: Time, m_grappleSwingDetachLowSpeed: Float, m_grappleSwingHoldTime: Time, } ``` ### Offsets ``` DT_GrappleData!0x0000 m_grapplePoints DT_GrappleData!0x0008 m_grappleVel DT_GrappleData!0x0014 m_grapplePoints[0] DT_GrappleData!0x0044 m_grapplePointCount DT_GrappleData!0x0048 m_grappleAttached DT_GrappleData!0x0049 m_grapplePulling DT_GrappleData!0x004a m_grappleSwinging DT_GrappleData!0x004b m_grappleRetracting DT_GrappleData!0x004c m_grappleForcedRetracting DT_GrappleData!0x004d m_grappleGracePeriodFinished DT_GrappleData!0x0050 m_grappleUsedPower DT_GrappleData!0x0054 m_grappleActivateTime DT_GrappleData!0x0058 m_grapplePullTime DT_GrappleData!0x005c m_grappleAttachTime DT_GrappleData!0x0060 m_grappleDetachTime DT_GrappleData!0x0064 m_grappleMeleeTarget DT_GrappleData!0x0068 m_grappleAutoAimTarget DT_GrappleData!0x006c m_grappleHasGoodVelocity DT_GrappleData!0x0070 m_grappleLastGoodVelocityTime DT_GrappleData!0x0074 m_grappleSwingDetachLowSpeed DT_GrappleData!0x0078 m_grappleSwingHoldTime ```
class DT_GrappleHook ``` { moveparent: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: Vector, m_nModelIndex: Int, m_visibilityFlags: Int, m_localAngles: Vector, m_hOwnerEntity: Int, m_parentAttachmentHitbox: Int, m_realmsBitMask: BitMask, m_grappleZipline: Int, } ``` ### Offsets ``` DT_GrappleHook!0x001c moveparent DT_GrappleHook!0x0020 m_parentAttachmentType DT_GrappleHook!0x0024 m_parentAttachmentIndex DT_GrappleHook!0x004c m_cellX DT_GrappleHook!0x0050 m_cellY DT_GrappleHook!0x0054 m_cellZ DT_GrappleHook!0x0058 m_localOrigin DT_GrappleHook!0x0064 m_nModelIndex DT_GrappleHook!0x0440 m_visibilityFlags DT_GrappleHook!0x0490 m_localAngles DT_GrappleHook!0x04a4 m_hOwnerEntity DT_GrappleHook!0x085c m_parentAttachmentHitbox DT_GrappleHook!0x0a48 m_realmsBitMask DT_GrappleHook!0x1690 m_grappleZipline ```
class DT_HardPointEntity ``` { m_localOrigin: Vector, m_iTeamNum: Int, m_minimapData: DT_MinimapBaseEntityData, m_state: Int, m_estimatedCaptureTime: Float, m_progressRefPoint: Float, m_teamMilitiaAICount: Int, m_teamIMCAICount: Int, m_teamMilitiaPlayerCount: Int, m_teamIMCPlayerCount: Int, m_teamMilitiaPlayerTitanCount: Int, m_teamIMCPlayerTitanCount: Int, m_hardpointID: Int, m_terminal: Int, } ``` ### Offsets ``` DT_HardPointEntity!0x0004 m_localOrigin DT_HardPointEntity!0x0448 m_iTeamNum DT_HardPointEntity!0x0968 m_minimapData DT_HardPointEntity!0x0a64 m_state DT_HardPointEntity!0x0a68 m_estimatedCaptureTime DT_HardPointEntity!0x0a6c m_progressRefPoint DT_HardPointEntity!0x0a70 m_teamMilitiaAICount DT_HardPointEntity!0x0a74 m_teamIMCAICount DT_HardPointEntity!0x0a78 m_teamMilitiaPlayerCount DT_HardPointEntity!0x0a7c m_teamIMCPlayerCount DT_HardPointEntity!0x0a80 m_teamMilitiaPlayerTitanCount DT_HardPointEntity!0x0a84 m_teamIMCPlayerTitanCount DT_HardPointEntity!0x0a88 m_hardpointID DT_HardPointEntity!0x0a90 m_terminal ```
class DT_HighlightSettings ``` { m_highlightParams: DataTable, m_highlightFunctionBits: DataTable, m_highlightTeamBits: DataTable, m_highlightServerFadeBases: DataTable, m_highlightServerFadeStartTimes: DataTable, m_highlightServerFadeEndTimes: DataTable, m_highlightServerContextID: Int, } ``` ### Offsets ``` DT_HighlightSettings!0x01b8 m_highlightParams DT_HighlightSettings!0x02c0 m_highlightFunctionBits DT_HighlightSettings!0x0318 m_highlightTeamBits DT_HighlightSettings!0x0370 m_highlightServerFadeBases DT_HighlightSettings!0x0378 m_highlightServerFadeStartTimes DT_HighlightSettings!0x0380 m_highlightServerFadeEndTimes DT_HighlightSettings!0x03c0 m_highlightServerContextID ```
class DT_ImportantOnEntSound extends DT_BaseEntity ``` { m_networkTableSoundID: Int, m_hAttachedToEntity: Int, m_beginTime: Time, m_hSuppressedClient: Int, m_milesSignal: Int, } ``` ### Offsets ``` DT_ImportantOnEntSound!0x0a60 m_networkTableSoundID DT_ImportantOnEntSound!0x0a64 m_hAttachedToEntity DT_ImportantOnEntSound!0x0a68 m_beginTime DT_ImportantOnEntSound!0x0a6c m_hSuppressedClient DT_ImportantOnEntSound!0x0a70 m_milesSignal ```
class DT_InfoPlacementHelper ``` { m_localOrigin: Vector, moveparent: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_localAngles: Vector, m_parentAttachmentHitbox: Int, m_parentAttachmentModel: Int, } ``` ### Offsets ``` DT_InfoPlacementHelper!0x0004 m_localOrigin DT_InfoPlacementHelper!0x001c moveparent DT_InfoPlacementHelper!0x0020 m_parentAttachmentType DT_InfoPlacementHelper!0x0024 m_parentAttachmentIndex DT_InfoPlacementHelper!0x0490 m_localAngles DT_InfoPlacementHelper!0x085c m_parentAttachmentHitbox DT_InfoPlacementHelper!0x0860 m_parentAttachmentModel ```
class DT_InfoTarget ``` { moveparent: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: Vector, m_iTeamNum: Int, m_bIsSoundCodeControllerValueSet: Int, m_flSoundCodeControllerValue: Float, m_localAngles: Vector, m_hOwnerEntity: Int, m_iSignifierName: String, m_iName: String, m_scriptNameIndex: Int, m_instanceNameIndex: Int, m_parentAttachmentHitbox: Int, m_parentAttachmentModel: Int, m_firstChildEntityLink: Int, m_firstParentEntityLink: Int, } ``` ### Offsets ``` DT_InfoTarget!0x001c moveparent DT_InfoTarget!0x0020 m_parentAttachmentType DT_InfoTarget!0x0024 m_parentAttachmentIndex DT_InfoTarget!0x004c m_cellX DT_InfoTarget!0x0050 m_cellY DT_InfoTarget!0x0054 m_cellZ DT_InfoTarget!0x0058 m_localOrigin DT_InfoTarget!0x0448 m_iTeamNum DT_InfoTarget!0x047c m_bIsSoundCodeControllerValueSet DT_InfoTarget!0x0480 m_flSoundCodeControllerValue DT_InfoTarget!0x0490 m_localAngles DT_InfoTarget!0x04a4 m_hOwnerEntity DT_InfoTarget!0x0580 m_iSignifierName DT_InfoTarget!0x0589 m_iName DT_InfoTarget!0x0690 m_scriptNameIndex DT_InfoTarget!0x0694 m_instanceNameIndex DT_InfoTarget!0x085c m_parentAttachmentHitbox DT_InfoTarget!0x0860 m_parentAttachmentModel DT_InfoTarget!0x0a40 m_firstChildEntityLink DT_InfoTarget!0x0a44 m_firstParentEntityLink ```
class DT_Local ``` { m_airMoveBlockPlanes: Array, m_iHideHUD: Int, m_superJumpsUsed: Int, m_jumpedOffRodeo: Int, m_jumpPressTime: Time, m_prevJumpPressTime: Time, m_jetpackActivateTime: Time, m_jetpackDeactivateTime: Time, m_flSuitPower: Float, m_flSuitJumpPower: Float, m_flSuitGrapplePower: Float, m_flFallVelocity: Float, m_flStepSize: Float, m_airSlowMoFrac: Float, predictableFlags: Int, m_bitsActiveDevices: Int, m_forceStance: Int, m_duckToggleOn: Int, m_bDrawViewmodel: Int, m_bAllowAutoMovement: Int, m_accelScale: Float, m_powerRegenRateScale: Float, m_dodgePowerDelayScale: Float, m_hSkyCamera: Int, m_skybox3d.scale: Int, m_skybox3d.useWorldFog: Int, m_skybox3d.fog.botAlt: Float, m_skybox3d.fog.topAlt: Float, m_skybox3d.fog.halfDistBot: Float, m_skybox3d.fog.halfDistTop: Float, m_skybox3d.fog.distColorStr: Float, m_skybox3d.fog.dirColorStr: Float, m_skybox3d.fog.distOffset: Float, m_skybox3d.fog.densityScale: Float, m_skybox3d.fog.halfAngleDeg: Float, m_skybox3d.fog.HDRColorScale: Float, m_skybox3d.fog.distColor: Int, m_skybox3d.fog.dirColor: Int, m_skybox3d.fog.direction: Vector, m_skybox3d.fog.enable: Int, m_audio.localSound[0]: Vector, m_audio.localSound[1]: Vector, m_audio.localSound[2]: Vector, m_audio.localSound[3]: Vector, m_audio.localSound[4]: Vector, m_audio.localSound[5]: Vector, m_audio.localSound[6]: Vector, m_audio.localSound[7]: Vector, m_audio.soundscapeIndex: Int, m_audio.localBits: Int, m_audio.entIndex: Int, m_animNearZ: Float, lastAttacker: Int, attackedCount: Int, m_airMoveBlockPlanes[0]: Vector, m_airMoveBlockPlaneTime: Time, m_airMoveBlockPlaneCount: Int, m_queuedMeleePressTime: Time, m_queuedGrappleMeleeTime: Time, m_disableMeleeUntilRelease: Int, m_meleePressTime: Time, m_meleeDisabledCounter: Int, m_meleeInputIndex: Int, m_trackedChildProjectileCount: Int, m_oneHandedWeaponUsage: Int, m_flCockpitEntryTime: Time, m_ejectStartTime: Time, m_disembarkStartTime: Time, m_hotDropImpactTime: Time, m_outOfBoundsDeadTime: Time, m_objectiveIndex: Int, m_objectiveEntity: Int, m_objectiveEndTime: Time, m_cinematicEventFlags: Int, m_forcedDialogueOnly: Int, m_titanBuildTime: Time, m_titanBubbleShieldTime: Time, m_titanEmbarkEnabled: Int, m_titanDisembarkEnabled: Int, m_voicePackIndex: Int, m_playerAnimStationaryGoalFeetYaw: Float, m_playerAnimJumping: Int, m_playerAnimJumpStartTime: Time, m_playerAnimFirstJumpFrame: Int, m_playerAnimDodging: Int, m_playerAnimJumpActivity: Int, m_playerAnimLanding: Int, m_playerAnimShouldLand: Int, m_playerAnimLandStartTime: Time, m_playerAnimInAirWalk: Int, m_playerAnimPrevFrameSequenceMotionYaw: Float, m_playerAnimMeleeParity: Int, m_playerAnimMeleeStartTime: Time, m_playerLocalGravityBlendStartRotation: Rotation, m_playerLocalGravityBlendEndRotation: Rotation, m_playerLocalGravityBlendEndDirection: Vector, m_playerLocalGravityBlendStartTime: Time, m_playerLocalGravityBlendEndTime: Time, m_playerLocalGravityBlendStrength: Float, m_playerLocalGravityStrength: Float, m_playerLocalGravityType: Int, m_playerLocalGravityPoint: Vector, m_playerLocalGravityLineStart: Vector, m_playerLocalGravityLineEnd: Vector, m_playerLocalGravityEntity: Int, m_playerLocalGravityLineStartEntity: Int, m_playerLocalGravityLineEndEntity: Int, m_playerFloatLookStartTime: Time, m_playerFloatLookEndTime: Time, m_wallrunLatestFloorHeight: Float, m_wallrunFromJetpack: Int, m_groundNormal: Vector, m_continuousUseBlocked: Int, m_useEnt: Int, } ``` ### Offsets ``` DT_Local!0x0000 m_airMoveBlockPlanes DT_Local!0x0014 m_iHideHUD DT_Local!0x0018 m_superJumpsUsed DT_Local!0x001c m_jumpedOffRodeo DT_Local!0x0020 m_jumpPressTime DT_Local!0x0024 m_prevJumpPressTime DT_Local!0x0028 m_jetpackActivateTime DT_Local!0x002c m_jetpackDeactivateTime DT_Local!0x0030 m_flSuitPower DT_Local!0x0034 m_flSuitJumpPower DT_Local!0x0038 m_flSuitGrapplePower DT_Local!0x003c m_flFallVelocity DT_Local!0x0040 m_flStepSize DT_Local!0x0044 m_airSlowMoFrac DT_Local!0x0048 predictableFlags DT_Local!0x004c m_bitsActiveDevices DT_Local!0x0050 m_forceStance DT_Local!0x0054 m_duckToggleOn DT_Local!0x0055 m_bDrawViewmodel DT_Local!0x0056 m_bAllowAutoMovement DT_Local!0x0058 m_accelScale DT_Local!0x005c m_powerRegenRateScale DT_Local!0x0060 m_dodgePowerDelayScale DT_Local!0x0078 m_hSkyCamera DT_Local!0x007c m_skybox3d.scale DT_Local!0x0080 m_skybox3d.useWorldFog DT_Local!0x0084 m_skybox3d.fog.botAlt DT_Local!0x0088 m_skybox3d.fog.topAlt DT_Local!0x008c m_skybox3d.fog.halfDistBot DT_Local!0x0090 m_skybox3d.fog.halfDistTop DT_Local!0x0094 m_skybox3d.fog.distColorStr DT_Local!0x0098 m_skybox3d.fog.dirColorStr DT_Local!0x009c m_skybox3d.fog.distOffset DT_Local!0x00a0 m_skybox3d.fog.densityScale DT_Local!0x00a4 m_skybox3d.fog.halfAngleDeg DT_Local!0x00a8 m_skybox3d.fog.HDRColorScale DT_Local!0x00ac m_skybox3d.fog.distColor DT_Local!0x00b0 m_skybox3d.fog.dirColor DT_Local!0x00b4 m_skybox3d.fog.direction DT_Local!0x00c5 m_skybox3d.fog.enable DT_Local!0x00cc m_audio.localSound[0] DT_Local!0x00d8 m_audio.localSound[1] DT_Local!0x00e4 m_audio.localSound[2] DT_Local!0x00f0 m_audio.localSound[3] DT_Local!0x00fc m_audio.localSound[4] DT_Local!0x0108 m_audio.localSound[5] DT_Local!0x0114 m_audio.localSound[6] DT_Local!0x0120 m_audio.localSound[7] DT_Local!0x012c m_audio.soundscapeIndex DT_Local!0x0130 m_audio.localBits DT_Local!0x0134 m_audio.entIndex DT_Local!0x0150 m_animNearZ DT_Local!0x0154 lastAttacker DT_Local!0x0158 attackedCount DT_Local!0x0184 m_airMoveBlockPlanes[0] DT_Local!0x019c m_airMoveBlockPlaneTime DT_Local!0x01a0 m_airMoveBlockPlaneCount DT_Local!0x01a4 m_queuedMeleePressTime DT_Local!0x01a8 m_queuedGrappleMeleeTime DT_Local!0x01ad m_disableMeleeUntilRelease DT_Local!0x01b0 m_meleePressTime DT_Local!0x01b4 m_meleeDisabledCounter DT_Local!0x01b8 m_meleeInputIndex DT_Local!0x01bc m_trackedChildProjectileCount DT_Local!0x01c0 m_oneHandedWeaponUsage DT_Local!0x01c4 m_flCockpitEntryTime DT_Local!0x01c8 m_ejectStartTime DT_Local!0x01cc m_disembarkStartTime DT_Local!0x01d0 m_hotDropImpactTime DT_Local!0x01d4 m_outOfBoundsDeadTime DT_Local!0x01d8 m_objectiveIndex DT_Local!0x01dc m_objectiveEntity DT_Local!0x01e0 m_objectiveEndTime DT_Local!0x01e4 m_cinematicEventFlags DT_Local!0x01e8 m_forcedDialogueOnly DT_Local!0x01ec m_titanBuildTime DT_Local!0x01f0 m_titanBubbleShieldTime DT_Local!0x01f4 m_titanEmbarkEnabled DT_Local!0x01f5 m_titanDisembarkEnabled DT_Local!0x01f8 m_voicePackIndex DT_Local!0x01fc m_playerAnimStationaryGoalFeetYaw DT_Local!0x0200 m_playerAnimJumping DT_Local!0x0204 m_playerAnimJumpStartTime DT_Local!0x0208 m_playerAnimFirstJumpFrame DT_Local!0x0209 m_playerAnimDodging DT_Local!0x020c m_playerAnimJumpActivity DT_Local!0x0210 m_playerAnimLanding DT_Local!0x0211 m_playerAnimShouldLand DT_Local!0x0214 m_playerAnimLandStartTime DT_Local!0x0218 m_playerAnimInAirWalk DT_Local!0x021c m_playerAnimPrevFrameSequenceMotionYaw DT_Local!0x0220 m_playerAnimMeleeParity DT_Local!0x0224 m_playerAnimMeleeStartTime DT_Local!0x0258 m_playerLocalGravityBlendStartRotation DT_Local!0x0268 m_playerLocalGravityBlendEndRotation DT_Local!0x0278 m_playerLocalGravityBlendEndDirection DT_Local!0x0284 m_playerLocalGravityBlendStartTime DT_Local!0x0288 m_playerLocalGravityBlendEndTime DT_Local!0x028c m_playerLocalGravityBlendStrength DT_Local!0x0290 m_playerLocalGravityStrength DT_Local!0x0294 m_playerLocalGravityType DT_Local!0x0298 m_playerLocalGravityPoint DT_Local!0x02a4 m_playerLocalGravityLineStart DT_Local!0x02b0 m_playerLocalGravityLineEnd DT_Local!0x02bc m_playerLocalGravityEntity DT_Local!0x02c0 m_playerLocalGravityLineStartEntity DT_Local!0x02c4 m_playerLocalGravityLineEndEntity DT_Local!0x02c8 m_playerFloatLookStartTime DT_Local!0x02cc m_playerFloatLookEndTime DT_Local!0x02d0 m_wallrunLatestFloorHeight DT_Local!0x02d4 m_wallrunFromJetpack DT_Local!0x02d8 m_groundNormal DT_Local!0x02e4 m_continuousUseBlocked DT_Local!0x02e8 m_useEnt ```
class DT_LocalPlayerExclusive ``` { NearbyPushers: DT_NearbyPushers, m_localOrigin: VectorXY, m_localOrigin.z: Float, m_vecAbsVelocity: Vector, m_vecBaseVelocity: Vector, m_vecVelocity.x: Float, m_vecVelocity.y: Float, m_vecVelocity.z: Float, m_flFriction: Float, m_tethers: DataTable, m_lastUCmdSimulationTicks: Cycle, m_lastUCmdSimulationRemainderTime: Float, m_Local: DT_Local, m_currentFrameLocalPlayer: DT_CurrentData_LocalPlayer, m_modInventory: DataTable, m_consumableInventory: DataTable, m_fStickySprintMinTime: Float, m_sprintStartedTime: Time, m_sprintStartedFrac: Float, m_sprintEndedTime: Time, m_sprintEndedFrac: Float, m_stickySprintStartTime: Time, m_upDirPredicted: Vector, m_lastWallRunStartPos: Vector, m_wallrunFrictionScale: Float, m_groundFrictionScale: Float, m_traversalBegin: Vector, m_traversalMid: Vector, m_traversalEnd: Vector, m_traversalMidFrac: Float, m_traversalForwardDir: Vector, m_traversalProgress: Float, m_traversalStartTime: Time, m_traversalHandAppearTime: Time, m_traversalReleaseTime: Time, m_traversalBlendOutStartTime: Time, m_traversalBlendOutStartOffset: Vector, m_wallDangleJumpOffTime: Time, m_wallDangleMayHangHere: Int, m_wallDangleForceFallOff: Int, m_wallDangleLastPushedForward: Int, m_wallDangleDisableWeapon: Int, m_gravityLiftActive: Int, m_gravityLiftEnterTime: Float, m_gravityLiftEjectTime: Float, m_gravityLiftHoverTime: Float, m_blackholeActive: Int, m_slowMoEnabled: Int, m_sliding: Int, m_slideLongJumpAllowed: Int, m_bIsStickySprinting: Int, m_prevMoveYaw: Float, m_sprintTiltVel: Float, m_sprintTiltPoseParameter: Int, m_sprintFracPoseParameter: Int, m_ziplineAllowed: Int, m_lastZipline: Int, m_lastZiplineDetachTime: Time, m_zipline: DT_PlayerZipline, m_ziplineViewOffsetPosition: Vector, m_ziplineViewOffsetVelocity: Vector, m_ziplineGrenadeEntity: Int, m_sameZiplineCooldownTime: Float, m_highSpeedViewmodelAnims: Int, m_playAnimationType: Int, m_detachGrappleOnPlayAnimationEnd: Int, m_playAnimationNext: DataTable, m_playAnimationEntityBlocker: Int, m_playAnimationEntityBlockerDucking: Int, m_boosting: Int, m_activateBoost: Int, m_repeatedBoost: Int, m_boostMeter: Float, m_jetpack: Int, m_activateJetpack: Int, m_jetpackAfterburner: Int, m_gliding: Int, m_glideMeter: Float, m_glideRechargeDelayAccumulator: Float, m_hovering: Int, m_lastJumpHeight: Float, m_touchingUpdraftTriggers: DataTable, m_touchingUpdraftTriggersCount: Int, m_touchingSlipTriggers: DataTable, m_touchingSlipTriggersCount: Int, m_slipAirRestrictDirection: Vector, m_slipAirRestrictTime: Time, m_replayImportantSounds_networkTableSoundID: DataTable, m_replayImportantSounds_beginTime: DataTable, m_viewConeActive: Int, m_viewConeParented: Int, m_viewConeParity: Int, m_hConstraintEntity: Int, m_vecConstraintCenter: Vector, m_flConstraintRadius: Float, m_flConstraintWidth: Float, m_flConstraintSpeedFactor: Float, m_bConstraintPastRadius: Int, m_iObserverMode: Int, m_hObserverTarget: Int, m_observerModeStaticPosition: Vector, m_observerModeStaticAngles: Vector, m_observerModeStaticFOVOverride: Float, m_lastKillTime: Time, m_wallRunStartTime: Time, m_wallRunClearTime: Time, m_dodging: Int, m_dodgingInAir: Int, m_airSpeed: Float, m_airAcceleration: Float, m_firstPersonProxy: Int, m_predictedFirstPersonProxy: Int, m_hardpointEntity: Int, m_petTitanMode: Int, m_hThirdPersonEnt: Int, m_thirdPersonShoulderView: Int, m_thirdPerson: DT_ThirdPersonView, m_playerLookTargetEntity: Int, m_playerLookTargetOffset: Vector, m_viewConeLerpTime: Float, m_flLaggedMovementValue: Float, m_lastMoveInputTime: Time, m_ignoreEntityForMovementUntilNotTouching: Int, m_lungeTargetEntity: Int, m_isLungingToPosition: Int, m_lungeTargetPosition: Vector, m_lungeStartPositionOffset: Vector, m_lungeEndPositionOffset: Vector, m_lungeStartTime: Time, m_lungeEndTime: Time, m_lungeCanFly: Int, m_lungeLockPitch: Int, m_lungeStartPitch: Float, m_lungeSmoothTime: Float, m_lungeMaxTime: Float, m_lungeMaxEndSpeed: Float, m_nearbyPusherCount: Int, m_prepClimbPusher: Int, m_pushAwayFromTopAcceleration: Vector, m_minimapTargetZoomScale: Float, m_minimapTargetLerpTime: Time, m_playerScriptNetDataExclusive: Int, m_pingOffset: Float, m_skydiveForwardPoseValueVelocity: Float, m_skydiveForwardPoseValueCurrent: Float, m_skydiveSidePoseValueVelocity: Float, m_skydiveSidePoseValueCurrent: Float, m_skydiveYawVelocity: Float, m_skydiveIsNearLeviathan: Int, m_skydiveStartTime: Time, m_skydiveEndTime: Time, m_skydiveAnticipateStartTime: Time, m_skydiveAnticipateEndTime: Time, m_skydiveDistanceToLand: Float, m_skydiveFreelookEnabled: Int, m_skydiveFreelookLockedAngle: Vector, m_skydiveFollowing: Int, m_skydiveUnfollowVelocity: Vector, m_skydiveLeviathanHitPosition: Vector, m_skydiveLeviathanHitNormal: Vector, m_skydiveSlipVelocity: Vector, m_skydiveFromUpdraft: Int, m_skywardDeployEndTime: Float, m_skywardDeploySpeed: Float, m_skywardOffsetSpeed: Float, m_twitchRewardBits: BitMask, m_twitchDropsBits: BitMask, m_playerKnockBacks: DataTable, m_updraftCount: Int, m_updraftStage: Int, m_updraftEnterTime: Time, m_updraftLeaveTime: Time, m_updraftMinShakeActivationHeight: Float, m_updraftMaxShakeActivationHeight: Float, m_updraftLiftActivationHeight: Float, m_updraftLiftSpeed: Float, m_updraftLiftAcceleration: Float, m_updraftLiftExitDuration: Float, m_updraftSlowTime: Time, m_armsModelIndex: Int, m_deathFieldIndex: Int, } ``` ### Offsets ``` DT_LocalPlayerExclusive!0x0000 NearbyPushers DT_LocalPlayerExclusive!0x0004 m_localOrigin DT_LocalPlayerExclusive!0x000c m_localOrigin.z DT_LocalPlayerExclusive!0x0140 m_vecAbsVelocity DT_LocalPlayerExclusive!0x0428 m_vecBaseVelocity DT_LocalPlayerExclusive!0x0484 m_vecVelocity.x DT_LocalPlayerExclusive!0x0488 m_vecVelocity.y DT_LocalPlayerExclusive!0x048c m_vecVelocity.z DT_LocalPlayerExclusive!0x049c m_flFriction DT_LocalPlayerExclusive!0x1b9c m_tethers DT_LocalPlayerExclusive!0x1c74 m_lastUCmdSimulationTicks DT_LocalPlayerExclusive!0x1c78 m_lastUCmdSimulationRemainderTime DT_LocalPlayerExclusive!0x1d98 m_Local DT_LocalPlayerExclusive!0x2258 m_currentFrameLocalPlayer DT_LocalPlayerExclusive!0x25a4 m_modInventory DT_LocalPlayerExclusive!0x2624 m_consumableInventory DT_LocalPlayerExclusive!0x2938 m_fStickySprintMinTime DT_LocalPlayerExclusive!0x2960 m_sprintStartedTime DT_LocalPlayerExclusive!0x2964 m_sprintStartedFrac DT_LocalPlayerExclusive!0x2968 m_sprintEndedTime DT_LocalPlayerExclusive!0x296c m_sprintEndedFrac DT_LocalPlayerExclusive!0x2970 m_stickySprintStartTime DT_LocalPlayerExclusive!0x29e0 m_upDirPredicted DT_LocalPlayerExclusive!0x29ec m_lastWallRunStartPos DT_LocalPlayerExclusive!0x2a10 m_wallrunFrictionScale DT_LocalPlayerExclusive!0x2a14 m_groundFrictionScale DT_LocalPlayerExclusive!0x2a58 m_traversalBegin DT_LocalPlayerExclusive!0x2a64 m_traversalMid DT_LocalPlayerExclusive!0x2a70 m_traversalEnd DT_LocalPlayerExclusive!0x2a7c m_traversalMidFrac DT_LocalPlayerExclusive!0x2a80 m_traversalForwardDir DT_LocalPlayerExclusive!0x2a98 m_traversalProgress DT_LocalPlayerExclusive!0x2a9c m_traversalStartTime DT_LocalPlayerExclusive!0x2aa0 m_traversalHandAppearTime DT_LocalPlayerExclusive!0x2aa4 m_traversalReleaseTime DT_LocalPlayerExclusive!0x2aa8 m_traversalBlendOutStartTime DT_LocalPlayerExclusive!0x2aac m_traversalBlendOutStartOffset DT_LocalPlayerExclusive!0x2ac4 m_wallDangleJumpOffTime DT_LocalPlayerExclusive!0x2ac8 m_wallDangleMayHangHere DT_LocalPlayerExclusive!0x2ac9 m_wallDangleForceFallOff DT_LocalPlayerExclusive!0x2aca m_wallDangleLastPushedForward DT_LocalPlayerExclusive!0x2acc m_wallDangleDisableWeapon DT_LocalPlayerExclusive!0x2ad6 m_gravityLiftActive DT_LocalPlayerExclusive!0x2ad8 m_gravityLiftEnterTime DT_LocalPlayerExclusive!0x2adc m_gravityLiftEjectTime DT_LocalPlayerExclusive!0x2ae0 m_gravityLiftHoverTime DT_LocalPlayerExclusive!0x2afc m_blackholeActive DT_LocalPlayerExclusive!0x2ba4 m_slowMoEnabled DT_LocalPlayerExclusive!0x2ba5 m_sliding DT_LocalPlayerExclusive!0x2ba6 m_slideLongJumpAllowed DT_LocalPlayerExclusive!0x2bb4 m_bIsStickySprinting DT_LocalPlayerExclusive!0x2bb8 m_prevMoveYaw DT_LocalPlayerExclusive!0x2bbc m_sprintTiltVel DT_LocalPlayerExclusive!0x2bc0 m_sprintTiltPoseParameter DT_LocalPlayerExclusive!0x2bc4 m_sprintFracPoseParameter DT_LocalPlayerExclusive!0x2d2c m_ziplineAllowed DT_LocalPlayerExclusive!0x2d34 m_lastZipline DT_LocalPlayerExclusive!0x2d38 m_lastZiplineDetachTime DT_LocalPlayerExclusive!0x2d48 m_zipline DT_LocalPlayerExclusive!0x2db8 m_ziplineViewOffsetPosition DT_LocalPlayerExclusive!0x2dc4 m_ziplineViewOffsetVelocity DT_LocalPlayerExclusive!0x2dd0 m_ziplineGrenadeEntity DT_LocalPlayerExclusive!0x2de0 m_sameZiplineCooldownTime DT_LocalPlayerExclusive!0x2de4 m_highSpeedViewmodelAnims DT_LocalPlayerExclusive!0x2de8 m_playAnimationType DT_LocalPlayerExclusive!0x2dec m_detachGrappleOnPlayAnimationEnd DT_LocalPlayerExclusive!0x2df0 m_playAnimationNext DT_LocalPlayerExclusive!0x2df8 m_playAnimationEntityBlocker DT_LocalPlayerExclusive!0x2dfc m_playAnimationEntityBlockerDucking DT_LocalPlayerExclusive!0x2e04 m_boosting DT_LocalPlayerExclusive!0x2e05 m_activateBoost DT_LocalPlayerExclusive!0x2e06 m_repeatedBoost DT_LocalPlayerExclusive!0x2e08 m_boostMeter DT_LocalPlayerExclusive!0x2e0c m_jetpack DT_LocalPlayerExclusive!0x2e0d m_activateJetpack DT_LocalPlayerExclusive!0x2e0e m_jetpackAfterburner DT_LocalPlayerExclusive!0x2e0f m_gliding DT_LocalPlayerExclusive!0x2e10 m_glideMeter DT_LocalPlayerExclusive!0x2e14 m_glideRechargeDelayAccumulator DT_LocalPlayerExclusive!0x2e18 m_hovering DT_LocalPlayerExclusive!0x2e1c m_lastJumpHeight DT_LocalPlayerExclusive!0x2e20 m_touchingUpdraftTriggers DT_LocalPlayerExclusive!0x2e60 m_touchingUpdraftTriggersCount DT_LocalPlayerExclusive!0x2e64 m_touchingSlipTriggers DT_LocalPlayerExclusive!0x2ea4 m_touchingSlipTriggersCount DT_LocalPlayerExclusive!0x2ea8 m_slipAirRestrictDirection DT_LocalPlayerExclusive!0x2eb4 m_slipAirRestrictTime DT_LocalPlayerExclusive!0x2ff0 m_replayImportantSounds_networkTableSoundID DT_LocalPlayerExclusive!0x3000 m_replayImportantSounds_beginTime DT_LocalPlayerExclusive!0x303d m_viewConeActive DT_LocalPlayerExclusive!0x303e m_viewConeParented DT_LocalPlayerExclusive!0x3040 m_viewConeParity DT_LocalPlayerExclusive!0x32dc m_hConstraintEntity DT_LocalPlayerExclusive!0x32e0 m_vecConstraintCenter DT_LocalPlayerExclusive!0x32ec m_flConstraintRadius DT_LocalPlayerExclusive!0x32f0 m_flConstraintWidth DT_LocalPlayerExclusive!0x32f4 m_flConstraintSpeedFactor DT_LocalPlayerExclusive!0x32f8 m_bConstraintPastRadius DT_LocalPlayerExclusive!0x334c m_iObserverMode DT_LocalPlayerExclusive!0x3350 m_hObserverTarget DT_LocalPlayerExclusive!0x335c m_observerModeStaticPosition DT_LocalPlayerExclusive!0x3368 m_observerModeStaticAngles DT_LocalPlayerExclusive!0x3374 m_observerModeStaticFOVOverride DT_LocalPlayerExclusive!0x33e0 m_lastKillTime DT_LocalPlayerExclusive!0x3404 m_wallRunStartTime DT_LocalPlayerExclusive!0x3408 m_wallRunClearTime DT_LocalPlayerExclusive!0x341c m_dodging DT_LocalPlayerExclusive!0x3476 m_dodgingInAir DT_LocalPlayerExclusive!0x3490 m_airSpeed DT_LocalPlayerExclusive!0x3494 m_airAcceleration DT_LocalPlayerExclusive!0x34c0 m_firstPersonProxy DT_LocalPlayerExclusive!0x34c4 m_predictedFirstPersonProxy DT_LocalPlayerExclusive!0x34d4 m_hardpointEntity DT_LocalPlayerExclusive!0x350c m_petTitanMode DT_LocalPlayerExclusive!0x3514 m_hThirdPersonEnt DT_LocalPlayerExclusive!0x3518 m_thirdPersonShoulderView DT_LocalPlayerExclusive!0x357c m_thirdPerson DT_LocalPlayerExclusive!0x3644 m_playerLookTargetEntity DT_LocalPlayerExclusive!0x3648 m_playerLookTargetOffset DT_LocalPlayerExclusive!0x3694 m_viewConeLerpTime DT_LocalPlayerExclusive!0x38e4 m_flLaggedMovementValue DT_LocalPlayerExclusive!0x38e8 m_lastMoveInputTime DT_LocalPlayerExclusive!0x38ec m_ignoreEntityForMovementUntilNotTouching DT_LocalPlayerExclusive!0x3e34 m_lungeTargetEntity DT_LocalPlayerExclusive!0x3e38 m_isLungingToPosition DT_LocalPlayerExclusive!0x3e3c m_lungeTargetPosition DT_LocalPlayerExclusive!0x3e48 m_lungeStartPositionOffset DT_LocalPlayerExclusive!0x3e54 m_lungeEndPositionOffset DT_LocalPlayerExclusive!0x3e60 m_lungeStartTime DT_LocalPlayerExclusive!0x3e64 m_lungeEndTime DT_LocalPlayerExclusive!0x3e68 m_lungeCanFly DT_LocalPlayerExclusive!0x3e69 m_lungeLockPitch DT_LocalPlayerExclusive!0x3e6c m_lungeStartPitch DT_LocalPlayerExclusive!0x3e70 m_lungeSmoothTime DT_LocalPlayerExclusive!0x3e74 m_lungeMaxTime DT_LocalPlayerExclusive!0x3e78 m_lungeMaxEndSpeed DT_LocalPlayerExclusive!0x43f4 m_nearbyPusherCount DT_LocalPlayerExclusive!0x4404 m_prepClimbPusher DT_LocalPlayerExclusive!0x4408 m_pushAwayFromTopAcceleration DT_LocalPlayerExclusive!0x4418 m_minimapTargetZoomScale DT_LocalPlayerExclusive!0x441c m_minimapTargetLerpTime DT_LocalPlayerExclusive!0x4424 m_playerScriptNetDataExclusive DT_LocalPlayerExclusive!0x4430 m_pingOffset DT_LocalPlayerExclusive!0x444c m_skydiveForwardPoseValueVelocity DT_LocalPlayerExclusive!0x4454 m_skydiveForwardPoseValueCurrent DT_LocalPlayerExclusive!0x4458 m_skydiveSidePoseValueVelocity DT_LocalPlayerExclusive!0x4460 m_skydiveSidePoseValueCurrent DT_LocalPlayerExclusive!0x4464 m_skydiveYawVelocity DT_LocalPlayerExclusive!0x4468 m_skydiveIsNearLeviathan DT_LocalPlayerExclusive!0x4488 m_skydiveStartTime DT_LocalPlayerExclusive!0x448c m_skydiveEndTime DT_LocalPlayerExclusive!0x4490 m_skydiveAnticipateStartTime DT_LocalPlayerExclusive!0x4494 m_skydiveAnticipateEndTime DT_LocalPlayerExclusive!0x4498 m_skydiveDistanceToLand DT_LocalPlayerExclusive!0x44ac m_skydiveFreelookEnabled DT_LocalPlayerExclusive!0x44b0 m_skydiveFreelookLockedAngle DT_LocalPlayerExclusive!0x44c4 m_skydiveFollowing DT_LocalPlayerExclusive!0x44c8 m_skydiveUnfollowVelocity DT_LocalPlayerExclusive!0x44d8 m_skydiveLeviathanHitPosition DT_LocalPlayerExclusive!0x44e4 m_skydiveLeviathanHitNormal DT_LocalPlayerExclusive!0x44f0 m_skydiveSlipVelocity DT_LocalPlayerExclusive!0x44fc m_skydiveFromUpdraft DT_LocalPlayerExclusive!0x4510 m_skywardDeployEndTime DT_LocalPlayerExclusive!0x4518 m_skywardDeploySpeed DT_LocalPlayerExclusive!0x4530 m_skywardOffsetSpeed DT_LocalPlayerExclusive!0x4538 m_twitchRewardBits DT_LocalPlayerExclusive!0x4540 m_twitchDropsBits DT_LocalPlayerExclusive!0x4550 m_playerKnockBacks DT_LocalPlayerExclusive!0x45d0 m_updraftCount DT_LocalPlayerExclusive!0x45d4 m_updraftStage DT_LocalPlayerExclusive!0x45d8 m_updraftEnterTime DT_LocalPlayerExclusive!0x45dc m_updraftLeaveTime DT_LocalPlayerExclusive!0x45e0 m_updraftMinShakeActivationHeight DT_LocalPlayerExclusive!0x45e4 m_updraftMaxShakeActivationHeight DT_LocalPlayerExclusive!0x45e8 m_updraftLiftActivationHeight DT_LocalPlayerExclusive!0x45ec m_updraftLiftSpeed DT_LocalPlayerExclusive!0x45f0 m_updraftLiftAcceleration DT_LocalPlayerExclusive!0x45f4 m_updraftLiftExitDuration DT_LocalPlayerExclusive!0x45f8 m_updraftSlowTime DT_LocalPlayerExclusive!0x45fc m_armsModelIndex DT_LocalPlayerExclusive!0x4600 m_deathFieldIndex ```
class DT_LootGrabber extends DT_DynamicProp ``` { m_minimapData: DT_MinimapBaseEntityData, m_impactEffectColorID: Int, m_lootBeingGrabbed: Int, m_lootGrabDist: Float, } ``` ### Offsets ``` DT_LootGrabber!0x0968 m_minimapData DT_LootGrabber!0x16d0 m_impactEffectColorID DT_LootGrabber!0x16d8 m_lootBeingGrabbed DT_LootGrabber!0x16dc m_lootGrabDist ```
class DT_MinimapBaseEntityData ``` { visibilityDefaultFlag: DataTable, visibilityShowFlag: DataTable, flags: Int, zOrder: Int, customState: Int, objectScale: Float, } ``` ### Offsets ``` DT_MinimapBaseEntityData!0x0000 visibilityDefaultFlag DT_MinimapBaseEntityData!0x0020 visibilityShowFlag DT_MinimapBaseEntityData!0x0040 flags DT_MinimapBaseEntityData!0x0044 zOrder DT_MinimapBaseEntityData!0x0048 customState DT_MinimapBaseEntityData!0x004c objectScale ```
class DT_MovieDisplay extends DT_BaseEntity ``` { m_bEnabled: Int, m_bLooping: Int, m_szMovieFilename: String, m_szGroupName: String, m_szExternalAudioFilename: String, m_bStretchToFill: Int, m_bLetterbox: Int, m_bPausesWithClient: Int, m_bForcedSlave: Int, m_bUseCustomUVs: Int, m_flUMin: Float, m_flUMax: Float, m_flVMin: Float, m_flVMax: Float, } ``` ### Offsets ``` DT_MovieDisplay!0x0a60 m_bEnabled DT_MovieDisplay!0x0a61 m_bLooping DT_MovieDisplay!0x0a63 m_szMovieFilename DT_MovieDisplay!0x0ae3 m_szGroupName DT_MovieDisplay!0x0b63 m_szExternalAudioFilename DT_MovieDisplay!0x0ba3 m_bStretchToFill DT_MovieDisplay!0x0ba4 m_bLetterbox DT_MovieDisplay!0x0ba5 m_bPausesWithClient DT_MovieDisplay!0x0ba6 m_bForcedSlave DT_MovieDisplay!0x0ba7 m_bUseCustomUVs DT_MovieDisplay!0x0bac m_flUMin DT_MovieDisplay!0x0bb0 m_flUMax DT_MovieDisplay!0x0bb4 m_flVMin DT_MovieDisplay!0x0bb8 m_flVMax ```
class DT_NPC_SentryTurret extends DT_AI_BaseNPC ``` { m_turretState: Int, m_killCount: Int, m_titanKillCount: Int, m_eyeAttach: Int, m_controlPanel: Int, } ``` ### Offsets ``` DT_NPC_SentryTurret!0x1da0 m_turretState DT_NPC_SentryTurret!0x1da4 m_killCount DT_NPC_SentryTurret!0x1da8 m_titanKillCount DT_NPC_SentryTurret!0x1dac m_eyeAttach DT_NPC_SentryTurret!0x1db0 m_controlPanel ```
class DT_NPC_Titan extends DT_AI_BaseNPC ``` { m_decalIndex: Int, m_inventory: DT_WeaponInventory, m_selectedOffhands: DataTable, m_titanSoul: Int, m_grappleHook: Int, m_grapple: DT_GrappleData, m_grappleActive: Int, m_canStand: Int, } ``` ### Offsets ``` DT_NPC_Titan!0x0eb8 m_decalIndex DT_NPC_Titan!0x1a10 m_inventory DT_NPC_Titan!0x1a7e m_selectedOffhands DT_NPC_Titan!0x1b00 m_titanSoul DT_NPC_Titan!0x1da0 m_grappleHook DT_NPC_Titan!0x1da8 m_grapple DT_NPC_Titan!0x1e38 m_grappleActive DT_NPC_Titan!0x1e39 m_canStand ```
class DT_NearbyPushers ``` { m_nearbyPushers: DataTable, } ``` ### Offsets ``` DT_NearbyPushers!0x42a4 m_nearbyPushers ```
class DT_OverlayVars ``` { m_AnimOverlay: DataTable, m_AnimOverlayCount: Int, } ``` ### Offsets ``` DT_OverlayVars!0x1698 m_AnimOverlay DT_OverlayVars!0x1770 m_AnimOverlayCount ```
class DT_ParticleSystem ``` { m_localOrigin: Vector, moveparent: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_fEffects: Int, m_visibilityFlags: Int, m_iTeamNum: Int, m_localAngles: Vector, m_hOwnerEntity: Int, m_parentAttachmentHitbox: Int, m_parentAttachmentModel: Int, m_realmsBitMask: BitMask, m_iEffectIndex: Int, m_nStopType: Int, m_bActive: Int, m_bForceRenderAlways: Int, m_flStartTime: Time, m_bInSkybox: Int, m_killForReplay: Int, m_killIfOverLimit: Int, m_vServerControlPoints: DataTable, m_hControlPointEnts: DataTable, m_controlPointAttachTypes: DataTable, m_controlPoint1AttachmentIndex: Int, m_vServerControlPointColorIds: DataTable, m_parentAttachType: Int, } ``` ### Offsets ``` DT_ParticleSystem!0x0004 m_localOrigin DT_ParticleSystem!0x001c moveparent DT_ParticleSystem!0x0020 m_parentAttachmentType DT_ParticleSystem!0x0024 m_parentAttachmentIndex DT_ParticleSystem!0x0044 m_fEffects DT_ParticleSystem!0x0440 m_visibilityFlags DT_ParticleSystem!0x0448 m_iTeamNum DT_ParticleSystem!0x0490 m_localAngles DT_ParticleSystem!0x04a4 m_hOwnerEntity DT_ParticleSystem!0x085c m_parentAttachmentHitbox DT_ParticleSystem!0x0860 m_parentAttachmentModel DT_ParticleSystem!0x0a48 m_realmsBitMask DT_ParticleSystem!0x0a60 m_iEffectIndex DT_ParticleSystem!0x0a64 m_nStopType DT_ParticleSystem!0x0a69 m_bActive DT_ParticleSystem!0x0a6b m_bForceRenderAlways DT_ParticleSystem!0x0a6c m_flStartTime DT_ParticleSystem!0x0a75 m_bInSkybox DT_ParticleSystem!0x0a76 m_killForReplay DT_ParticleSystem!0x0a77 m_killIfOverLimit DT_ParticleSystem!0x0a7c m_vServerControlPoints DT_ParticleSystem!0x0ab8 m_hControlPointEnts DT_ParticleSystem!0x0acc m_controlPointAttachTypes DT_ParticleSystem!0x0ae4 m_controlPoint1AttachmentIndex DT_ParticleSystem!0x0af4 m_vServerControlPointColorIds DT_ParticleSystem!0x0afc m_parentAttachType ```
class DT_PhysicsProp extends DT_BreakableProp ``` { m_spawnflags: Int, m_bAwake: Int, m_ignoresCollisionWithCombatCharacters: Int, m_isRolling: Int, m_networkTableRollSoundId: Int, m_iPhysicsMode: Int, m_fMass: Float, m_collisionMins: Vector, m_collisionMaxs: Vector, } ``` ### Offsets ``` DT_PhysicsProp!0x0094 m_spawnflags DT_PhysicsProp!0x1698 m_bAwake DT_PhysicsProp!0x1699 m_ignoresCollisionWithCombatCharacters DT_PhysicsProp!0x169a m_isRolling DT_PhysicsProp!0x169c m_networkTableRollSoundId DT_PhysicsProp!0x16c8 m_iPhysicsMode DT_PhysicsProp!0x16cc m_fMass DT_PhysicsProp!0x16d0 m_collisionMins DT_PhysicsProp!0x16dc m_collisionMaxs ```
class DT_Player extends DT_BaseCombatCharacter ``` { localdata: DT_LocalPlayerExclusive, teamshareddata: DT_PlayerTeamShared, connectionQualityIndex: DT_ConnectionQualityIndex, m_passives: Array, portalnonlocaldata: DT_PortalNonLocalPlayerExclusive, m_vecAbsOrigin: Vector, isLocalOriginLocal: Int, m_fFlags: Int, m_hGroundEntity: Int, m_iHealth: Int, m_flMaxspeed: Float, m_jumpPadDebounceExpireTime: Time, m_iMaxHealth: Int, m_lifeState: Int, m_decalIndex: Int, m_overlayEventParity: DataTable, m_inventory: DT_WeaponInventory, m_selectedOffhands: DataTable, m_selectedOffhandsPendingHybridAction: DataTable, m_titanSoul: Int, m_bZooming: Int, m_zoomToggleOnStartTime: Time, m_zoomBaseFrac: Float, m_zoomBaseTime: Time, m_zoomFullStartTime: Time, m_currentFramePlayer: DT_CurrentData_Player, pl: DT_PlayerState, m_ammoPoolCapacity: Int, m_hasBadReputation: Int, m_happyHourActive: Int, m_hardwareIcon: String, m_hardware: Int, m_unspoofedHardware: Int, m_platformUserId: BitMask, m_unSpoofedPlatformUserId: BitMask, m_EadpUserId: BitMask, m_crossPlayChat: Int, m_crossPlayChatFriends: Int, m_classModsActive: BitMask, m_passives[ 0 ]: BitMask, m_bleedoutState: Int, m_bleedoutStartTime: Float, m_statusEffectsTimedPlayerNV: DataTable, m_statusEffectsEndlessPlayerNV: DataTable, m_damageComboLatestUpdateTime: Time, m_damageComboStartHealth: Int, m_gestureSequences: DataTable, m_gestureStartTimes: DataTable, m_gestureBlendInDuration: DataTable, m_gestureBlendOutDuration: DataTable, m_gestureFadeOutStartTime: DataTable, m_gestureFadeOutDuration: DataTable, m_gestureAutoKillBitfield: Int, m_autoSprintForced: Int, m_fIsSprinting: Int, m_playerSettingForStickySprintForward: Int, m_lastSprintPressTime: Time, m_stickySprintForwardEnableTime: Time, m_stickySprintForwardDisableTime: Time, m_damageImpulseNoDecelEndTime: Time, m_playerVehicles: DataTable, m_playerVehicleCount: Int, m_playerVehicleDriven: Int, m_playerVehicleUseTime: Time, m_duckState: Int, m_leanState: Int, m_canStand: Int, m_StandHullMin: Vector, m_StandHullMax: Vector, m_DuckHullMin: Vector, m_DuckHullMax: Vector, m_entitySyncingWithMe: Int, m_upDir: Vector, m_traversalState: Int, m_traversalType: Int, m_traversalForwardDir: Vector, m_traversalRefPos: Vector, m_traversalYawDelta: Float, m_traversalYawPoseParameter: Int, m_wallClimbSetUp: Int, m_wallHanging: Int, m_grapple: DT_GrappleData, m_grappleActive: Int, m_turret: Int, m_hViewModels: DataTable, m_viewOffsetEntity: DT_Player_ViewOffsetEntityData, m_animViewEntity: DT_Player_AnimViewEntityData, m_activeZipline: Int, m_ziplineValid3pWeaponLayerAnim: Int, m_ziplineState: Int, m_ziplineGrenadeBeginStationEntity: Int, m_ziplineGrenadeBeginStationAttachmentIndex: Int, m_isPerformingBoostAction: Int, m_lastJumpPadTouched: Int, m_launchCount: Int, m_melee: DT_PlayerMelee_PlayerData, m_useCredit: Int, m_playerFlags: Int, m_hasMic: Int, m_inPartyChat: Int, m_playerMoveSpeedScale: Float, m_bShouldDrawPlayerWhileUsingViewEntity: Int, m_iSpawnParity: Int, m_flDeathTime: Time, m_lastDodgeTime: Time, m_timeJetpackHeightActivateCheckPassed: Time, m_grappleHook: Int, m_petTitan: Int, m_xp: Int, m_skill_mu: Float, m_bHasMatchAdminRole: Int, m_ubEFNoInterpParity: Int, m_hColorCorrectionCtrl: Int, m_title: String, m_Shared: DT_PlayerShared, m_pilotClassIndex: Int, m_pilotClassActivityModifier: Int, m_playerScriptNetDataGlobal: Int, m_helmetType: Int, m_armorType: Int, m_controllerModeActive: Int, m_skydiveForwardPoseValueTarget: Float, m_skydiveSidePoseValueTarget: Float, m_skydiveState: Int, m_skydiveDiveAngle: Float, m_skydiveIsDiving: Int, m_skydiveSpeed: Float, m_skydiveStrafeAngle: Float, m_skydivePlayerPitch: Float, m_skydivePlayerYaw: Float, m_skydiveFromSkywardLaunch: Int, m_skywardLaunchState: Int, m_skywardLaunchSlowStartTime: Float, m_skywardLaunchSlowEndTime: Float, m_skywardLaunchFastEndTime: Float, m_skywardLaunchEndTime: Float, m_skywardLaunchSlowSpeed: Float, m_skywardLaunchFastSpeed: Float, m_skywardOffset: Vector, m_skywardLaunchInterrupted: Int, m_skywardLaunchFollowing: Int, } ``` ### Offsets ``` DT_Player!0x0000 localdata DT_Player!0x0000 teamshareddata DT_Player!0x0000 connectionQualityIndex DT_Player!0x0000 m_passives DT_Player!0x0000 portalnonlocaldata DT_Player!0x0004 m_vecAbsOrigin DT_Player!0x0010 isLocalOriginLocal DT_Player!0x0098 m_fFlags DT_Player!0x0434 m_hGroundEntity DT_Player!0x0438 m_iHealth DT_Player!0x043c m_flMaxspeed DT_Player!0x0460 m_jumpPadDebounceExpireTime DT_Player!0x0578 m_iMaxHealth DT_Player!0x0798 m_lifeState DT_Player!0x0eb8 m_decalIndex DT_Player!0x17a1 m_overlayEventParity DT_Player!0x1a10 m_inventory DT_Player!0x1a7e m_selectedOffhands DT_Player!0x1a81 m_selectedOffhandsPendingHybridAction DT_Player!0x1b00 m_titanSoul DT_Player!0x1be1 m_bZooming DT_Player!0x1be4 m_zoomToggleOnStartTime DT_Player!0x1be8 m_zoomBaseFrac DT_Player!0x1bec m_zoomBaseTime DT_Player!0x1bf0 m_zoomFullStartTime DT_Player!0x2088 m_currentFramePlayer DT_Player!0x24a8 pl DT_Player!0x252c m_ammoPoolCapacity DT_Player!0x2530 m_hasBadReputation DT_Player!0x2531 m_happyHourActive DT_Player!0x2538 m_hardwareIcon DT_Player!0x2548 m_hardware DT_Player!0x2549 m_unspoofedHardware DT_Player!0x2550 m_platformUserId DT_Player!0x2558 m_unSpoofedPlatformUserId DT_Player!0x2560 m_EadpUserId DT_Player!0x2568 m_crossPlayChat DT_Player!0x2569 m_crossPlayChatFriends DT_Player!0x2570 m_classModsActive DT_Player!0x2668 m_passives[ 0 ] DT_Player!0x2688 m_bleedoutState DT_Player!0x268c m_bleedoutStartTime DT_Player!0x2690 m_statusEffectsTimedPlayerNV DT_Player!0x2780 m_statusEffectsEndlessPlayerNV DT_Player!0x2834 m_damageComboLatestUpdateTime DT_Player!0x2838 m_damageComboStartHealth DT_Player!0x283c m_gestureSequences DT_Player!0x285c m_gestureStartTimes DT_Player!0x287c m_gestureBlendInDuration DT_Player!0x289c m_gestureBlendOutDuration DT_Player!0x28bc m_gestureFadeOutStartTime DT_Player!0x28dc m_gestureFadeOutDuration DT_Player!0x28fc m_gestureAutoKillBitfield DT_Player!0x2940 m_autoSprintForced DT_Player!0x2944 m_fIsSprinting DT_Player!0x2952 m_playerSettingForStickySprintForward DT_Player!0x2954 m_lastSprintPressTime DT_Player!0x2958 m_stickySprintForwardEnableTime DT_Player!0x295c m_stickySprintForwardDisableTime DT_Player!0x2974 m_damageImpulseNoDecelEndTime DT_Player!0x2980 m_playerVehicles DT_Player!0x2988 m_playerVehicleCount DT_Player!0x298c m_playerVehicleDriven DT_Player!0x2990 m_playerVehicleUseTime DT_Player!0x2994 m_duckState DT_Player!0x2998 m_leanState DT_Player!0x299d m_canStand DT_Player!0x29a0 m_StandHullMin DT_Player!0x29ac m_StandHullMax DT_Player!0x29b8 m_DuckHullMin DT_Player!0x29c4 m_DuckHullMax DT_Player!0x29d0 m_entitySyncingWithMe DT_Player!0x29d4 m_upDir DT_Player!0x2a50 m_traversalState DT_Player!0x2a54 m_traversalType DT_Player!0x2a80 m_traversalForwardDir DT_Player!0x2a8c m_traversalRefPos DT_Player!0x2ab8 m_traversalYawDelta DT_Player!0x2abc m_traversalYawPoseParameter DT_Player!0x2ad4 m_wallClimbSetUp DT_Player!0x2ad5 m_wallHanging DT_Player!0x2b00 m_grapple DT_Player!0x2b90 m_grappleActive DT_Player!0x2bd8 m_turret DT_Player!0x2bdc m_hViewModels DT_Player!0x2bf0 m_viewOffsetEntity DT_Player!0x2c30 m_animViewEntity DT_Player!0x2d30 m_activeZipline DT_Player!0x2d3c m_ziplineValid3pWeaponLayerAnim DT_Player!0x2d40 m_ziplineState DT_Player!0x2dd4 m_ziplineGrenadeBeginStationEntity DT_Player!0x2dd8 m_ziplineGrenadeBeginStationAttachmentIndex DT_Player!0x2e19 m_isPerformingBoostAction DT_Player!0x2f10 m_lastJumpPadTouched DT_Player!0x2f18 m_launchCount DT_Player!0x3048 m_melee DT_Player!0x3080 m_useCredit DT_Player!0x3090 m_playerFlags DT_Player!0x3098 m_hasMic DT_Player!0x3099 m_inPartyChat DT_Player!0x309c m_playerMoveSpeedScale DT_Player!0x32d8 m_bShouldDrawPlayerWhileUsingViewEntity DT_Player!0x3344 m_iSpawnParity DT_Player!0x33e4 m_flDeathTime DT_Player!0x3420 m_lastDodgeTime DT_Player!0x3440 m_timeJetpackHeightActivateCheckPassed DT_Player!0x34c8 m_grappleHook DT_Player!0x34cc m_petTitan DT_Player!0x34f4 m_xp DT_Player!0x34fc m_skill_mu DT_Player!0x3500 m_bHasMatchAdminRole DT_Player!0x3de8 m_ubEFNoInterpParity DT_Player!0x3dec m_hColorCorrectionCtrl DT_Player!0x3e10 m_title DT_Player!0x4140 m_Shared DT_Player!0x4194 m_pilotClassIndex DT_Player!0x4198 m_pilotClassActivityModifier DT_Player!0x4420 m_playerScriptNetDataGlobal DT_Player!0x4428 m_helmetType DT_Player!0x442c m_armorType DT_Player!0x4434 m_controllerModeActive DT_Player!0x4450 m_skydiveForwardPoseValueTarget DT_Player!0x445c m_skydiveSidePoseValueTarget DT_Player!0x4484 m_skydiveState DT_Player!0x449c m_skydiveDiveAngle DT_Player!0x44a0 m_skydiveIsDiving DT_Player!0x44a4 m_skydiveSpeed DT_Player!0x44a8 m_skydiveStrafeAngle DT_Player!0x44bc m_skydivePlayerPitch DT_Player!0x44c0 m_skydivePlayerYaw DT_Player!0x44fd m_skydiveFromSkywardLaunch DT_Player!0x4500 m_skywardLaunchState DT_Player!0x4504 m_skywardLaunchSlowStartTime DT_Player!0x4508 m_skywardLaunchSlowEndTime DT_Player!0x450c m_skywardLaunchFastEndTime DT_Player!0x4514 m_skywardLaunchEndTime DT_Player!0x451c m_skywardLaunchSlowSpeed DT_Player!0x4520 m_skywardLaunchFastSpeed DT_Player!0x4524 m_skywardOffset DT_Player!0x4534 m_skywardLaunchInterrupted DT_Player!0x4535 m_skywardLaunchFollowing ```
class DT_PlayerDecoy extends DT_BaseAnimating ``` { m_cloakEndTime: Float, m_cloakFadeInEndTime: Time, m_cloakFadeOutStartTime: Float, m_cloakFadeInDuration: Float, m_cloakFlickerAmount: Float, m_cloakFlickerEndTime: Time, m_iHealth: Int, m_iMaxHealth: Int, m_nameVisibilityFlags: Int, m_currentState: Int, m_decoyFlags: Int, m_lastPulseTime: Time, m_currentClass: BitMask, m_classModsActive: BitMask, m_decoyVelocity: Vector, } ``` ### Offsets ``` DT_PlayerDecoy!0x019c m_cloakEndTime DT_PlayerDecoy!0x01a0 m_cloakFadeInEndTime DT_PlayerDecoy!0x01a4 m_cloakFadeOutStartTime DT_PlayerDecoy!0x01a8 m_cloakFadeInDuration DT_PlayerDecoy!0x01ac m_cloakFlickerAmount DT_PlayerDecoy!0x01b0 m_cloakFlickerEndTime DT_PlayerDecoy!0x0438 m_iHealth DT_PlayerDecoy!0x0578 m_iMaxHealth DT_PlayerDecoy!0x09b8 m_nameVisibilityFlags DT_PlayerDecoy!0x1690 m_currentState DT_PlayerDecoy!0x1694 m_decoyFlags DT_PlayerDecoy!0x169c m_lastPulseTime DT_PlayerDecoy!0x16a0 m_currentClass DT_PlayerDecoy!0x16a8 m_classModsActive DT_PlayerDecoy!0x16b0 m_decoyVelocity ```
class DT_PlayerMelee_PlayerData ``` { meleeAttackParity: Int, attackActive: Int, attackRecoveryShouldBeQuick: Int, isSprintAttack: Int, attackStartTime: Time, attackHitEntity: Int, attackHitEntityTime: Time, attackLastHitNonWorldEntity: Time, scriptedState: Int, pendingMeleePress: Int, lungeBoost: Vector, } ``` ### Offsets ``` DT_PlayerMelee_PlayerData!0x0008 meleeAttackParity DT_PlayerMelee_PlayerData!0x000c attackActive DT_PlayerMelee_PlayerData!0x000d attackRecoveryShouldBeQuick DT_PlayerMelee_PlayerData!0x000e isSprintAttack DT_PlayerMelee_PlayerData!0x0010 attackStartTime DT_PlayerMelee_PlayerData!0x0014 attackHitEntity DT_PlayerMelee_PlayerData!0x0018 attackHitEntityTime DT_PlayerMelee_PlayerData!0x001c attackLastHitNonWorldEntity DT_PlayerMelee_PlayerData!0x0020 scriptedState DT_PlayerMelee_PlayerData!0x0024 pendingMeleePress DT_PlayerMelee_PlayerData!0x0028 lungeBoost ```
class DT_PlayerTasklist extends DT_BaseEntity ``` { m_notifyTime: Time, m_customInt: Int, m_taskStatus: DataTable, m_taskType: DataTable, m_taskCountGoal: DataTable, m_taskCountNow: DataTable, m_taskFlags: DataTable, m_taskGameTimes: DataTable, m_taskInts: DataTable, m_taskFloats: DataTable, m_taskEnts: DataTable, m_taskStringA: String, m_taskStringB: String, m_taskStringC: String, m_taskStringD: String, m_taskStringE: String, m_taskStringF: String, m_taskStringG: String, m_taskStringH: String, m_taskStringI: String, m_taskStringJ: String, m_taskStringK: String, m_taskStringL: String, m_taskStringM: String, } ``` ### Offsets ``` DT_PlayerTasklist!0x0a60 m_notifyTime DT_PlayerTasklist!0x0a64 m_customInt DT_PlayerTasklist!0x0a68 m_taskStatus DT_PlayerTasklist!0x0a9c m_taskType DT_PlayerTasklist!0x0ad0 m_taskCountGoal DT_PlayerTasklist!0x0b04 m_taskCountNow DT_PlayerTasklist!0x0b38 m_taskFlags DT_PlayerTasklist!0x0b6c m_taskGameTimes DT_PlayerTasklist!0x0ba0 m_taskInts DT_PlayerTasklist!0x0bd4 m_taskFloats DT_PlayerTasklist!0x0c08 m_taskEnts DT_PlayerTasklist!0x0c3c m_taskStringA DT_PlayerTasklist!0x0c7c m_taskStringB DT_PlayerTasklist!0x0cbc m_taskStringC DT_PlayerTasklist!0x0cfc m_taskStringD DT_PlayerTasklist!0x0d3c m_taskStringE DT_PlayerTasklist!0x0d7c m_taskStringF DT_PlayerTasklist!0x0dbc m_taskStringG DT_PlayerTasklist!0x0dfc m_taskStringH DT_PlayerTasklist!0x0e3c m_taskStringI DT_PlayerTasklist!0x0e7c m_taskStringJ DT_PlayerTasklist!0x0ebc m_taskStringK DT_PlayerTasklist!0x0efc m_taskStringL DT_PlayerTasklist!0x0f3c m_taskStringM ```
class DT_PlayerTeamShared ``` { m_healResources_healthTarget: Int, m_lastTimeDamagedByOtherPlayer: Time, m_lastTimeDamagedByNPC: Time, m_lastTimeDidDamageToOtherPlayer: Time, m_lastTimeDidDamageToNPC: Time, } ``` ### Offsets ``` DT_PlayerTeamShared!0x2534 m_healResources_healthTarget DT_PlayerTeamShared!0x2eb8 m_lastTimeDamagedByOtherPlayer DT_PlayerTeamShared!0x2ebc m_lastTimeDamagedByNPC DT_PlayerTeamShared!0x2ec0 m_lastTimeDidDamageToOtherPlayer DT_PlayerTeamShared!0x2ec4 m_lastTimeDidDamageToNPC ```
class DT_PlayerVehicle extends DT_BaseAnimatingOverlay ``` { vehicledriverdata: DT_VehicleDriverExclusive, vehiclenondriverdata: DT_VehicleNonDriverExclusive, m_vehiclePlayers: Array, m_vecViewOffset.x: Float, m_vecViewOffset.y: Float, m_vecViewOffset.z: Float, m_iHealth: Int, m_localAngles: Vector, m_iMaxHealth: Int, m_vehicleDriver: Int, m_driverActivationTime: Time, m_driverDeactivationTime: Time, m_vehiclePlayers[0]: Int, m_vehiclePlayerCount: Int, m_vehicleActivated: Int, m_blockDuckInput: Int, m_vehicleFlags: Int, m_vehicleType: Int, m_vehicleLaunchTime: Float, m_cameraVehicleMaxDist: Float, m_cameraVehicleMaxVertDist: Float, m_vehicleVelocity: Vector, m_vehicleGroundEntity: Int, m_vehicleGroundNormal: Vector, m_hoverVehicleIsOnGround: Int, m_hoverVehicleLastBoostTime: Time, m_hoverVehicleIsParked: Int, m_hoverVehicleIsMarkedAsDrivingForward: Int, m_hoverVehicleStunTimeEnd: Float, m_hoverVehicleThrottle: Float, m_hoverVehicleBanking: Float, m_hoverVehicleFrictionLastTime: Float, m_hoverVehicleFrictionSurfPropOther: Int, m_hoverVehicleFrictionNormal: Vector, m_hoverVehicleFrictionPos: Vector, m_hoverVehicleSeats: DataTable, m_abilityAttachmentEnts: DataTable, m_abilityAttachmentInts: DataTable, m_overrideVehicleAngles: Vector, m_overrideVehicleAnglesUntilTick: Int, m_pushingEnt: Int, m_materialDualColorMask: Int, } ``` ### Offsets ``` DT_PlayerVehicle!0x0000 vehicledriverdata DT_PlayerVehicle!0x0000 vehiclenondriverdata DT_PlayerVehicle!0x0000 m_vehiclePlayers DT_PlayerVehicle!0x0038 m_vecViewOffset.x DT_PlayerVehicle!0x003c m_vecViewOffset.y DT_PlayerVehicle!0x0040 m_vecViewOffset.z DT_PlayerVehicle!0x0438 m_iHealth DT_PlayerVehicle!0x0490 m_localAngles DT_PlayerVehicle!0x0578 m_iMaxHealth DT_PlayerVehicle!0x19e4 m_vehicleDriver DT_PlayerVehicle!0x19ec m_driverActivationTime DT_PlayerVehicle!0x19f0 m_driverDeactivationTime DT_PlayerVehicle!0x19f4 m_vehiclePlayers[0] DT_PlayerVehicle!0x1a04 m_vehiclePlayerCount DT_PlayerVehicle!0x1a08 m_vehicleActivated DT_PlayerVehicle!0x1a09 m_blockDuckInput DT_PlayerVehicle!0x1a0c m_vehicleFlags DT_PlayerVehicle!0x1a10 m_vehicleType DT_PlayerVehicle!0x1a18 m_vehicleLaunchTime DT_PlayerVehicle!0x1a20 m_cameraVehicleMaxDist DT_PlayerVehicle!0x1a24 m_cameraVehicleMaxVertDist DT_PlayerVehicle!0x1a28 m_vehicleVelocity DT_PlayerVehicle!0x1a34 m_vehicleGroundEntity DT_PlayerVehicle!0x1a38 m_vehicleGroundNormal DT_PlayerVehicle!0x1a64 m_hoverVehicleIsOnGround DT_PlayerVehicle!0x1b44 m_hoverVehicleLastBoostTime DT_PlayerVehicle!0x1b4d m_hoverVehicleIsParked DT_PlayerVehicle!0x1b4e m_hoverVehicleIsMarkedAsDrivingForward DT_PlayerVehicle!0x1b50 m_hoverVehicleStunTimeEnd DT_PlayerVehicle!0x1b54 m_hoverVehicleThrottle DT_PlayerVehicle!0x1b5c m_hoverVehicleBanking DT_PlayerVehicle!0x1b60 m_hoverVehicleFrictionLastTime DT_PlayerVehicle!0x1b64 m_hoverVehicleFrictionSurfPropOther DT_PlayerVehicle!0x1b68 m_hoverVehicleFrictionNormal DT_PlayerVehicle!0x1b74 m_hoverVehicleFrictionPos DT_PlayerVehicle!0x1b8c m_hoverVehicleSeats DT_PlayerVehicle!0x1bb0 m_abilityAttachmentEnts DT_PlayerVehicle!0x1bb8 m_abilityAttachmentInts DT_PlayerVehicle!0x1c9c m_overrideVehicleAngles DT_PlayerVehicle!0x1ca8 m_overrideVehicleAnglesUntilTick DT_PlayerVehicle!0x1cd0 m_pushingEnt DT_PlayerVehicle!0x1d64 m_materialDualColorMask ```
class DT_PlayerWaypoint ``` { moveparent: Int, m_parentAttachmentIndex: Int, m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: Vector, m_networkedFlags: Int, m_visibilityFlags: Int, m_iTeamNum: Int, m_teamMemberIndex: Int, m_hOwnerEntity: Int, m_iSignifierName: String, m_parentAttachmentModel: Int, m_realmsBitMask: BitMask, m_waypointType: Int, m_waypointBitfield: Int, m_waypointEnts: DataTable, m_waypointVectors: DataTable, m_waypointGameTimes: DataTable, m_waypointInts: DataTable, m_waypointFloats: DataTable, m_objectivePackedInt: Int, m_waypointGroupName: String, m_waypointGroupFlags: Int, m_waypointCustomType: String, m_waypointStringA: String, m_waypointStringB: String, m_waypointAssetA: String, m_waypointAssetB: String, } ``` ### Offsets ``` DT_PlayerWaypoint!0x001c moveparent DT_PlayerWaypoint!0x0024 m_parentAttachmentIndex DT_PlayerWaypoint!0x004c m_cellX DT_PlayerWaypoint!0x0050 m_cellY DT_PlayerWaypoint!0x0054 m_cellZ DT_PlayerWaypoint!0x0058 m_localOrigin DT_PlayerWaypoint!0x03ec m_networkedFlags DT_PlayerWaypoint!0x0440 m_visibilityFlags DT_PlayerWaypoint!0x0448 m_iTeamNum DT_PlayerWaypoint!0x0450 m_teamMemberIndex DT_PlayerWaypoint!0x04a4 m_hOwnerEntity DT_PlayerWaypoint!0x0580 m_iSignifierName DT_PlayerWaypoint!0x0860 m_parentAttachmentModel DT_PlayerWaypoint!0x0a48 m_realmsBitMask DT_PlayerWaypoint!0x0a60 m_waypointType DT_PlayerWaypoint!0x0a64 m_waypointBitfield DT_PlayerWaypoint!0x0a68 m_waypointEnts DT_PlayerWaypoint!0x0a88 m_waypointVectors DT_PlayerWaypoint!0x0ae8 m_waypointGameTimes DT_PlayerWaypoint!0x0b08 m_waypointInts DT_PlayerWaypoint!0x0b28 m_waypointFloats DT_PlayerWaypoint!0x0b48 m_objectivePackedInt DT_PlayerWaypoint!0x0b4c m_waypointGroupName DT_PlayerWaypoint!0x0b6c m_waypointGroupFlags DT_PlayerWaypoint!0x0b70 m_waypointCustomType DT_PlayerWaypoint!0x0b90 m_waypointStringA DT_PlayerWaypoint!0x0bd0 m_waypointStringB DT_PlayerWaypoint!0x0c18 m_waypointAssetA DT_PlayerWaypoint!0x0c98 m_waypointAssetB ```
class DT_PlayerZipline ``` { m_ziplineReenableWeapons: Int, m_mountingZiplineDuration: Float, m_mountingZiplineAlpha: Float, m_ziplineStartTime: Time, m_ziplineEndTime: Time, m_mountingZiplineSourcePosition: Vector, m_mountingZiplineSourceVelocity: Vector, m_mountingZiplineTargetPosition: Vector, m_ziplineUsePosition: Vector, m_slidingZiplineAlpha: Float, m_lastMoveDir2D: Vector, m_ziplineReverse: Int, } ``` ### Offsets ``` DT_PlayerZipline!0x0008 m_ziplineReenableWeapons DT_PlayerZipline!0x000c m_mountingZiplineDuration DT_PlayerZipline!0x0010 m_mountingZiplineAlpha DT_PlayerZipline!0x0014 m_ziplineStartTime DT_PlayerZipline!0x0018 m_ziplineEndTime DT_PlayerZipline!0x001c m_mountingZiplineSourcePosition DT_PlayerZipline!0x0028 m_mountingZiplineSourceVelocity DT_PlayerZipline!0x0034 m_mountingZiplineTargetPosition DT_PlayerZipline!0x004c m_ziplineUsePosition DT_PlayerZipline!0x0058 m_slidingZiplineAlpha DT_PlayerZipline!0x005c m_lastMoveDir2D DT_PlayerZipline!0x0068 m_ziplineReverse ```
class DT_Player_AnimViewEntityData ``` { animViewEntityHandle: Int, animViewEntityAngleLerpInDuration: Float, animViewEntityOriginLerpInDuration: Float, animViewEntityLerpOutDuration: Float, animViewEntityStabilizePlayerEyeAngles: Int, animViewEntityThirdPersonCameraParity: Int, animViewEntityThirdPersonCameraAttachment: DataTable, animViewEntityNumThirdPersonCameraAttachments: Int, animViewEntityThirdPersonCameraVisibilityChecks: Int, animViewEntityDrawPlayer: Int, fovTarget: Float, fovSmoothTime: Float, animViewEntityParity: Int, } ``` ### Offsets ``` DT_Player_AnimViewEntityData!0x0000 animViewEntityHandle DT_Player_AnimViewEntityData!0x0004 animViewEntityAngleLerpInDuration DT_Player_AnimViewEntityData!0x0008 animViewEntityOriginLerpInDuration DT_Player_AnimViewEntityData!0x000c animViewEntityLerpOutDuration DT_Player_AnimViewEntityData!0x0010 animViewEntityStabilizePlayerEyeAngles DT_Player_AnimViewEntityData!0x0014 animViewEntityThirdPersonCameraParity DT_Player_AnimViewEntityData!0x0018 animViewEntityThirdPersonCameraAttachment DT_Player_AnimViewEntityData!0x0030 animViewEntityNumThirdPersonCameraAttachments DT_Player_AnimViewEntityData!0x0034 animViewEntityThirdPersonCameraVisibilityChecks DT_Player_AnimViewEntityData!0x0035 animViewEntityDrawPlayer DT_Player_AnimViewEntityData!0x0038 fovTarget DT_Player_AnimViewEntityData!0x003c fovSmoothTime DT_Player_AnimViewEntityData!0x0048 animViewEntityParity ```
class DT_PortalNonLocalPlayerExclusive ``` { m_pusher: Int, m_originRelativeToPusher: Vector, m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: VectorXY, m_localOrigin.z: Float, } ``` ### Offsets ``` DT_PortalNonLocalPlayerExclusive!0x0028 m_pusher DT_PortalNonLocalPlayerExclusive!0x002c m_originRelativeToPusher DT_PortalNonLocalPlayerExclusive!0x004c m_cellX DT_PortalNonLocalPlayerExclusive!0x0050 m_cellY DT_PortalNonLocalPlayerExclusive!0x0054 m_cellZ DT_PortalNonLocalPlayerExclusive!0x0058 m_localOrigin DT_PortalNonLocalPlayerExclusive!0x0060 m_localOrigin.z ```
class DT_PortalPointPush extends DT_BaseEntity ``` { m_bEnabled: Int, m_flMagnitude: Float, m_flRadius: Float, m_flInnerRadius: Float, m_flConeOfInfluence: Float, } ``` ### Offsets ``` DT_PortalPointPush!0x0a60 m_bEnabled DT_PortalPointPush!0x0a64 m_flMagnitude DT_PortalPointPush!0x0a68 m_flRadius DT_PortalPointPush!0x0a6c m_flInnerRadius DT_PortalPointPush!0x0a70 m_flConeOfInfluence ```
class DT_PostProcessController extends DT_BaseEntity ``` { m_flPostProcessParameters: DataTable, m_bMaster: Int, } ``` ### Offsets ``` DT_PostProcessController!0x0a60 m_flPostProcessParameters DT_PostProcessController!0x0a78 m_bMaster ```
class DT_PredictedAnimEventData ``` { m_predictedAnimEventTimes: DataTable, m_predictedAnimEventIndices: DataTable, m_predictedAnimEventCount: Int, m_predictedAnimEventTarget: Int, m_predictedAnimEventSequence: Int, m_predictedAnimEventModel: Int, m_predictedAnimEventsReadyToFireTime: Time, } ``` ### Offsets ``` DT_PredictedAnimEventData!0x0008 m_predictedAnimEventTimes DT_PredictedAnimEventData!0x0028 m_predictedAnimEventIndices DT_PredictedAnimEventData!0x0048 m_predictedAnimEventCount DT_PredictedAnimEventData!0x004c m_predictedAnimEventTarget DT_PredictedAnimEventData!0x0050 m_predictedAnimEventSequence DT_PredictedAnimEventData!0x0054 m_predictedAnimEventModel DT_PredictedAnimEventData!0x0058 m_predictedAnimEventsReadyToFireTime ```
class DT_Projectile ``` { m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: Vector, m_nModelIndex: Int, m_networkedFlags: Int, m_iTeamNum: Int, m_vecVelocity: Vector, m_localAngles: Vector, m_hOwnerEntity: Int, m_CollisionGroup: Int, m_PredictableID: Int, m_realmsBitMask: BitMask, m_weaponDataIsSet: Int, m_forceAdjustToGunBarrelDisabled: Int, m_weaponClassIndex: Int, m_destructionDistance: Float, m_passThroughDepthTotal: Int, m_modBitfield: Int, m_overrideMods: Int, m_projectileTrailIndex: Int, m_impactEffectTable: Int, m_reducedEffects: Int, m_projectileCreationTimeServer: Time, m_weaponSource: Int, m_passThroughModCount: Int, m_passThroughPoints: DataTable, m_preModdedTrailEffectIndices1p: DataTable, m_preModdedTrailEffectIndices3p: DataTable, m_launchOrigin: Vector, } ``` ### Offsets ``` DT_Projectile!0x004c m_cellX DT_Projectile!0x0050 m_cellY DT_Projectile!0x0054 m_cellZ DT_Projectile!0x0058 m_localOrigin DT_Projectile!0x0064 m_nModelIndex DT_Projectile!0x03ec m_networkedFlags DT_Projectile!0x0448 m_iTeamNum DT_Projectile!0x0484 m_vecVelocity DT_Projectile!0x0490 m_localAngles DT_Projectile!0x04a4 m_hOwnerEntity DT_Projectile!0x0540 m_CollisionGroup DT_Projectile!0x07cc m_PredictableID DT_Projectile!0x0a48 m_realmsBitMask DT_Projectile!0x1690 m_weaponDataIsSet DT_Projectile!0x1691 m_forceAdjustToGunBarrelDisabled DT_Projectile!0x1694 m_weaponClassIndex DT_Projectile!0x1698 m_destructionDistance DT_Projectile!0x169c m_passThroughDepthTotal DT_Projectile!0x16a0 m_modBitfield DT_Projectile!0x16a4 m_overrideMods DT_Projectile!0x16a8 m_projectileTrailIndex DT_Projectile!0x16ac m_impactEffectTable DT_Projectile!0x16b0 m_reducedEffects DT_Projectile!0x16b4 m_projectileCreationTimeServer DT_Projectile!0x16b8 m_weaponSource DT_Projectile!0x16bc m_passThroughModCount DT_Projectile!0x16c0 m_passThroughPoints DT_Projectile!0x16cc m_preModdedTrailEffectIndices1p DT_Projectile!0x16d0 m_preModdedTrailEffectIndices3p DT_Projectile!0x16d4 m_launchOrigin ```
class DT_PropSurvival ``` { moveparent: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_fEffects: Int, m_usableType: Int, m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: Vector, m_nModelIndex: Int, m_networkedFlags: Int, m_visibilityFlags: Int, m_localAngles: Vector, m_Collision: DT_CollisionProperty, m_CollisionGroup: Int, m_iSignifierName: String, m_parentAttachmentModel: Int, m_usablePriority: Int, m_usableDistanceOverride: Float, m_usableFOV: Float, m_usePromptSize: Float, m_realmsBitMask: BitMask, m_nSkin: Int, m_skinMod: Int, m_nBody: Int, m_camoIndex: Int, m_ammoInClip: Int, m_customScriptInt: Int, m_survivalProperty: Int, m_weaponNameIndex: Int, m_modBitField: Int, m_survivalPropFadeDist: Float, } ``` ### Offsets ``` DT_PropSurvival!0x001c moveparent DT_PropSurvival!0x0020 m_parentAttachmentType DT_PropSurvival!0x0024 m_parentAttachmentIndex DT_PropSurvival!0x0044 m_fEffects DT_PropSurvival!0x0048 m_usableType DT_PropSurvival!0x004c m_cellX DT_PropSurvival!0x0050 m_cellY DT_PropSurvival!0x0054 m_cellZ DT_PropSurvival!0x0058 m_localOrigin DT_PropSurvival!0x0064 m_nModelIndex DT_PropSurvival!0x03ec m_networkedFlags DT_PropSurvival!0x0440 m_visibilityFlags DT_PropSurvival!0x0490 m_localAngles DT_PropSurvival!0x04c0 m_Collision DT_PropSurvival!0x0540 m_CollisionGroup DT_PropSurvival!0x0580 m_iSignifierName DT_PropSurvival!0x0860 m_parentAttachmentModel DT_PropSurvival!0x0928 m_usablePriority DT_PropSurvival!0x092c m_usableDistanceOverride DT_PropSurvival!0x0930 m_usableFOV DT_PropSurvival!0x0934 m_usePromptSize DT_PropSurvival!0x0a48 m_realmsBitMask DT_PropSurvival!0x0ea8 m_nSkin DT_PropSurvival!0x0eac m_skinMod DT_PropSurvival!0x0eb0 m_nBody DT_PropSurvival!0x0eb4 m_camoIndex DT_PropSurvival!0x1694 m_ammoInClip DT_PropSurvival!0x1698 m_customScriptInt DT_PropSurvival!0x169c m_survivalProperty DT_PropSurvival!0x16a4 m_weaponNameIndex DT_PropSurvival!0x16a8 m_modBitField DT_PropSurvival!0x16b0 m_survivalPropFadeDist ```
class DT_RopeKeyframe ``` { m_localOrigin: Vector, moveparent: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_visibilityFlags: Int, m_hOwnerEntity: Int, m_parentAttachmentHitbox: Int, m_parentAttachmentModel: Int, m_fadeDist: Float, m_ropeZiplineAutoDetachDistance: Float, m_ziplineSagEnable: Int, m_ziplineSagHeight: Float, m_ziplineMoveSpeedScale: Float, m_wiggleFadeStartTime: Time, m_wiggleEndTime: Time, m_wiggleMaxLen: Float, m_wiggleMagnitude: Float, m_wiggleSpeed: Float, m_flScrollSpeed: Float, m_RopeFlags: Int, m_iRopeMaterialModelIndex: Int, m_nSegments: Int, m_hStartPoint: Int, m_hEndPoint: Int, m_hPrevPoint: Int, m_iStartAttachment: Int, m_iEndAttachment: Int, m_subdivStackCount: Int, m_subdivSliceCount: Int, m_ropeLength: Int, m_constraintIterations: Int, m_ropeDampening: Float, m_Slack: Int, m_TextureScale: Float, m_TextureScale: Float, m_fLockedPoints: Int, m_lockDirectionCutoffLength: Int, m_lockDirectionStrength: Float, m_nChangeCount: Int, m_Width: Float, m_bConstrainBetweenEndpoints: Int, } ``` ### Offsets ``` DT_RopeKeyframe!0x0004 m_localOrigin DT_RopeKeyframe!0x001c moveparent DT_RopeKeyframe!0x0020 m_parentAttachmentType DT_RopeKeyframe!0x0024 m_parentAttachmentIndex DT_RopeKeyframe!0x0440 m_visibilityFlags DT_RopeKeyframe!0x04a4 m_hOwnerEntity DT_RopeKeyframe!0x085c m_parentAttachmentHitbox DT_RopeKeyframe!0x0860 m_parentAttachmentModel DT_RopeKeyframe!0x086c m_fadeDist DT_RopeKeyframe!0x0a60 m_ropeZiplineAutoDetachDistance DT_RopeKeyframe!0x0a64 m_ziplineSagEnable DT_RopeKeyframe!0x0a68 m_ziplineSagHeight DT_RopeKeyframe!0x0b60 m_ziplineMoveSpeedScale DT_RopeKeyframe!0x0b64 m_wiggleFadeStartTime DT_RopeKeyframe!0x0b68 m_wiggleEndTime DT_RopeKeyframe!0x0b6c m_wiggleMaxLen DT_RopeKeyframe!0x0b70 m_wiggleMagnitude DT_RopeKeyframe!0x0b74 m_wiggleSpeed DT_RopeKeyframe!0x0bac m_flScrollSpeed DT_RopeKeyframe!0x0bb0 m_RopeFlags DT_RopeKeyframe!0x0bb4 m_iRopeMaterialModelIndex DT_RopeKeyframe!0x0e38 m_nSegments DT_RopeKeyframe!0x0e3c m_hStartPoint DT_RopeKeyframe!0x0e40 m_hEndPoint DT_RopeKeyframe!0x0e44 m_hPrevPoint DT_RopeKeyframe!0x0e48 m_iStartAttachment DT_RopeKeyframe!0x0e4a m_iEndAttachment DT_RopeKeyframe!0x0e74 m_subdivStackCount DT_RopeKeyframe!0x0e78 m_subdivSliceCount DT_RopeKeyframe!0x0e7c m_ropeLength DT_RopeKeyframe!0x0e84 m_constraintIterations DT_RopeKeyframe!0x0e88 m_ropeDampening DT_RopeKeyframe!0x0e8c m_Slack DT_RopeKeyframe!0x0e90 m_TextureScale DT_RopeKeyframe!0x0e90 m_TextureScale DT_RopeKeyframe!0x0e94 m_fLockedPoints DT_RopeKeyframe!0x0e98 m_lockDirectionCutoffLength DT_RopeKeyframe!0x0e9c m_lockDirectionStrength DT_RopeKeyframe!0x0ea0 m_nChangeCount DT_RopeKeyframe!0x0ea4 m_Width DT_RopeKeyframe!0x0f38 m_bConstrainBetweenEndpoints ```
class DT_ScriptMover extends DT_ScriptProp ``` { m_parentAttachmentType: Int, m_vecAngVelocity: Vector, m_vecVelocity: Vector, m_localAngles: Vector, m_parentAttachmentHitbox: Int, } ``` ### Offsets ``` DT_ScriptMover!0x0020 m_parentAttachmentType DT_ScriptMover!0x0128 m_vecAngVelocity DT_ScriptMover!0x0484 m_vecVelocity DT_ScriptMover!0x0490 m_localAngles DT_ScriptMover!0x085c m_parentAttachmentHitbox ```
class DT_ScriptMoverLightweight ``` { moveparent: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_fEffects: Int, m_moverNetworkCellX: Int, m_moverNetworkCellY: Int, m_moverNetworkCellZ: Int, m_moverNetworkLocalOrigin: Vector, m_nModelIndex: Int, m_moverNetworkAngularVelocity: Vector, m_networkedFlags: Int, m_moverNetworkLinearVelocity: Vector, m_moverNetworkLocalAngles: Vector, m_scriptNameIndex: Int, m_parentAttachmentHitbox: Int, m_parentAttachmentModel: Int, m_fadeDist: Float, m_moveModeNonPhysics: Int, m_moveModeIsLocal: Int, m_moveToStartPos: Vector, m_moveToEndPos: Vector, m_moveToTimeStart: Time, m_moveToTimeEnd: Time, m_moveToTimeEaseIn: Float, m_moveToTimeEaseOut: Float, m_moveVelocity: Vector, m_moveGravity: Vector, m_trainStartTime: Time, m_trainStopTime: Time, m_trainStartDistance: Float, m_trainCurrentNode: Int, m_trainStopNode: Int, m_trainInitialSpeed: Float, m_trainGoalSpeed: Float, m_trainAcceleration: Float, m_trainLastNode: Int, m_trainLastDistance: Float, m_trainLastSpeed: Float, m_trainFollowMover: Int, m_trainFollowDistance: Float, m_trainBreadcrumb: DataTable, m_trainBreadcrumbBegin: Int, m_trainBreadcrumbCount: Int, m_trainAutoRollStrength: Float, m_trainAutoRollLookAheadDistance: Float, m_trainAutoRollMax: Float, m_trainSimulateBeforeMeEntity: Int, m_rotateModeNonPhysics: Int, m_rotateModeIsLocal: Int, m_RotateToAnglesStart: Vector, m_RotateToAnglesEnd: Vector, m_rotateToTimeStart: Time, m_rotateToTimeEnd: Time, m_rotateToTimeEaseIn: Float, m_rotateToTimeEaseOut: Float, m_rotateAxis: Vector, m_rotateSpeed: Float, m_trainPitchMax: Float, m_useNonPhysicsMoveInterpolation: Int, } ``` ### Offsets ``` DT_ScriptMoverLightweight!0x001c moveparent DT_ScriptMoverLightweight!0x0020 m_parentAttachmentType DT_ScriptMoverLightweight!0x0024 m_parentAttachmentIndex DT_ScriptMoverLightweight!0x0044 m_fEffects DT_ScriptMoverLightweight!0x004c m_moverNetworkCellX DT_ScriptMoverLightweight!0x0050 m_moverNetworkCellY DT_ScriptMoverLightweight!0x0054 m_moverNetworkCellZ DT_ScriptMoverLightweight!0x0058 m_moverNetworkLocalOrigin DT_ScriptMoverLightweight!0x0064 m_nModelIndex DT_ScriptMoverLightweight!0x0128 m_moverNetworkAngularVelocity DT_ScriptMoverLightweight!0x03ec m_networkedFlags DT_ScriptMoverLightweight!0x0484 m_moverNetworkLinearVelocity DT_ScriptMoverLightweight!0x0490 m_moverNetworkLocalAngles DT_ScriptMoverLightweight!0x0690 m_scriptNameIndex DT_ScriptMoverLightweight!0x085c m_parentAttachmentHitbox DT_ScriptMoverLightweight!0x0860 m_parentAttachmentModel DT_ScriptMoverLightweight!0x086c m_fadeDist DT_ScriptMoverLightweight!0x17b4 m_moveModeNonPhysics DT_ScriptMoverLightweight!0x17b8 m_moveModeIsLocal DT_ScriptMoverLightweight!0x17bc m_moveToStartPos DT_ScriptMoverLightweight!0x17c8 m_moveToEndPos DT_ScriptMoverLightweight!0x17d4 m_moveToTimeStart DT_ScriptMoverLightweight!0x17d8 m_moveToTimeEnd DT_ScriptMoverLightweight!0x17dc m_moveToTimeEaseIn DT_ScriptMoverLightweight!0x17e0 m_moveToTimeEaseOut DT_ScriptMoverLightweight!0x17e4 m_moveVelocity DT_ScriptMoverLightweight!0x17f0 m_moveGravity DT_ScriptMoverLightweight!0x17fc m_trainStartTime DT_ScriptMoverLightweight!0x1800 m_trainStopTime DT_ScriptMoverLightweight!0x1804 m_trainStartDistance DT_ScriptMoverLightweight!0x1808 m_trainCurrentNode DT_ScriptMoverLightweight!0x180c m_trainStopNode DT_ScriptMoverLightweight!0x1810 m_trainInitialSpeed DT_ScriptMoverLightweight!0x1814 m_trainGoalSpeed DT_ScriptMoverLightweight!0x1818 m_trainAcceleration DT_ScriptMoverLightweight!0x181c m_trainLastNode DT_ScriptMoverLightweight!0x1820 m_trainLastDistance DT_ScriptMoverLightweight!0x1824 m_trainLastSpeed DT_ScriptMoverLightweight!0x1828 m_trainFollowMover DT_ScriptMoverLightweight!0x182c m_trainFollowDistance DT_ScriptMoverLightweight!0x1830 m_trainBreadcrumb DT_ScriptMoverLightweight!0x1850 m_trainBreadcrumbBegin DT_ScriptMoverLightweight!0x1854 m_trainBreadcrumbCount DT_ScriptMoverLightweight!0x1858 m_trainAutoRollStrength DT_ScriptMoverLightweight!0x185c m_trainAutoRollLookAheadDistance DT_ScriptMoverLightweight!0x1860 m_trainAutoRollMax DT_ScriptMoverLightweight!0x1864 m_trainSimulateBeforeMeEntity DT_ScriptMoverLightweight!0x1868 m_rotateModeNonPhysics DT_ScriptMoverLightweight!0x186c m_rotateModeIsLocal DT_ScriptMoverLightweight!0x1870 m_RotateToAnglesStart DT_ScriptMoverLightweight!0x187c m_RotateToAnglesEnd DT_ScriptMoverLightweight!0x1888 m_rotateToTimeStart DT_ScriptMoverLightweight!0x188c m_rotateToTimeEnd DT_ScriptMoverLightweight!0x1890 m_rotateToTimeEaseIn DT_ScriptMoverLightweight!0x1894 m_rotateToTimeEaseOut DT_ScriptMoverLightweight!0x1898 m_rotateAxis DT_ScriptMoverLightweight!0x18a4 m_rotateSpeed DT_ScriptMoverLightweight!0x18a8 m_trainPitchMax DT_ScriptMoverLightweight!0x18c4 m_useNonPhysicsMoveInterpolation ```
class DT_ScriptMoverTrainNode ``` { m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: Vector, m_scriptNameIndex: Int, m_firstChildEntityLink: Int, m_firstParentEntityLink: Int, m_numSmoothPoints: Int, m_trainNodeMakeSmoothPointsParity: Int, m_tangentType: Int, m_perfectCircularRotation: Int, } ``` ### Offsets ``` DT_ScriptMoverTrainNode!0x004c m_cellX DT_ScriptMoverTrainNode!0x0050 m_cellY DT_ScriptMoverTrainNode!0x0054 m_cellZ DT_ScriptMoverTrainNode!0x0058 m_localOrigin DT_ScriptMoverTrainNode!0x0690 m_scriptNameIndex DT_ScriptMoverTrainNode!0x0a40 m_firstChildEntityLink DT_ScriptMoverTrainNode!0x0a44 m_firstParentEntityLink DT_ScriptMoverTrainNode!0x0a60 m_numSmoothPoints DT_ScriptMoverTrainNode!0x0a64 m_trainNodeMakeSmoothPointsParity DT_ScriptMoverTrainNode!0x0a68 m_tangentType DT_ScriptMoverTrainNode!0x0a6c m_perfectCircularRotation ```
class DT_ScriptNetData_SNDC_DEATH_BOX extends DT_ScriptNetData ``` { m_bools: Array, m_ranges: Array, m_int32s: Array, m_times: Array, m_entities: Array, m_bools[0]: Int, m_ranges[0]: Int, m_int32s[0]: Int, m_times[0]: Time, m_entities[0]: Int, } ``` ### Offsets ``` DT_ScriptNetData_SNDC_DEATH_BOX!0x0000 m_bools DT_ScriptNetData_SNDC_DEATH_BOX!0x0000 m_ranges DT_ScriptNetData_SNDC_DEATH_BOX!0x0000 m_int32s DT_ScriptNetData_SNDC_DEATH_BOX!0x0000 m_times DT_ScriptNetData_SNDC_DEATH_BOX!0x0000 m_entities DT_ScriptNetData_SNDC_DEATH_BOX!0x0c70 m_bools[0] DT_ScriptNetData_SNDC_DEATH_BOX!0x0c74 m_ranges[0] DT_ScriptNetData_SNDC_DEATH_BOX!0x0c98 m_int32s[0] DT_ScriptNetData_SNDC_DEATH_BOX!0x0ca4 m_times[0] DT_ScriptNetData_SNDC_DEATH_BOX!0x0cb0 m_entities[0] ```
class DT_ScriptNetData_SNDC_GLOBAL extends DT_ScriptNetData ``` { m_bools: Array, m_ranges: Array, m_int32s: Array, m_times: Array, m_entities: Array, m_bools[0]: Int, m_ranges[0]: Int, m_int32s[0]: Int, m_times[0]: Time, m_entities[0]: Int, } ``` ### Offsets ``` DT_ScriptNetData_SNDC_GLOBAL!0x0000 m_bools DT_ScriptNetData_SNDC_GLOBAL!0x0000 m_ranges DT_ScriptNetData_SNDC_GLOBAL!0x0000 m_int32s DT_ScriptNetData_SNDC_GLOBAL!0x0000 m_times DT_ScriptNetData_SNDC_GLOBAL!0x0000 m_entities DT_ScriptNetData_SNDC_GLOBAL!0x0c70 m_bools[0] DT_ScriptNetData_SNDC_GLOBAL!0x0c82 m_ranges[0] DT_ScriptNetData_SNDC_GLOBAL!0x0cc8 m_int32s[0] DT_ScriptNetData_SNDC_GLOBAL!0x0cf0 m_times[0] DT_ScriptNetData_SNDC_GLOBAL!0x0d58 m_entities[0] ```
class DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND extends DT_ScriptNetData ``` { m_bools: Array, m_ranges: Array, m_int32s: Array, m_times: Array, m_entities: Array, m_bools[0]: Int, m_ranges[0]: Int, m_int32s[0]: Int, m_times[0]: Time, m_entities[0]: Int, } ``` ### Offsets ``` DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0000 m_bools DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0000 m_ranges DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0000 m_int32s DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0000 m_times DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0000 m_entities DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0c70 m_bools[0] DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0c82 m_ranges[0] DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0cc8 m_int32s[0] DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0cf0 m_times[0] DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND!0x0d58 m_entities[0] ```
class DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE extends DT_ScriptNetData ``` { m_bools: Array, m_ranges: Array, m_int32s: Array, m_times: Array, m_entities: Array, m_bools[0]: Int, m_ranges[0]: Int, m_int32s[0]: Int, m_times[0]: Time, m_entities[0]: Int, } ``` ### Offsets ``` DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0000 m_bools DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0000 m_ranges DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0000 m_int32s DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0000 m_times DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0000 m_entities DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0c70 m_bools[0] DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0c8a m_ranges[0] DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0cd0 m_int32s[0] DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0ce8 m_times[0] DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE!0x0d10 m_entities[0] ```
class DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED extends DT_ScriptNetData ``` { m_bools: Array, m_ranges: Array, m_int32s: Array, m_times: Array, m_entities: Array, m_bools[0]: Int, m_ranges[0]: Int, m_int32s[0]: Int, m_times[0]: Time, m_entities[0]: Int, } ``` ### Offsets ``` DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0000 m_bools DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0000 m_ranges DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0000 m_int32s DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0000 m_times DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0000 m_entities DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0c70 m_bools[0] DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0c8a m_ranges[0] DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0d48 m_int32s[0] DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0d60 m_times[0] DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED!0x0d88 m_entities[0] ```
class DT_ScriptNetData_SNDC_PLAYER_GLOBAL extends DT_ScriptNetData ``` { m_bools: Array, m_ranges: Array, m_int32s: Array, m_times: Array, m_entities: Array, m_bools[0]: Int, m_ranges[0]: Int, m_int32s[0]: Int, m_times[0]: Time, m_entities[0]: Int, } ``` ### Offsets ``` DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0000 m_bools DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0000 m_ranges DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0000 m_int32s DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0000 m_times DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0000 m_entities DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0c70 m_bools[0] DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0c7e m_ranges[0] DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0cc4 m_int32s[0] DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0cfc m_times[0] DT_ScriptNetData_SNDC_PLAYER_GLOBAL!0x0d24 m_entities[0] ```
class DT_ScriptNetData_SNDC_TITAN_SOUL extends DT_ScriptNetData ``` { m_bools: Array, m_ranges: Array, m_int32s: Array, m_times: Array, m_entities: Array, m_bools[0]: Int, m_ranges[0]: Int, m_int32s[0]: Int, m_times[0]: Time, m_entities[0]: Int, } ``` ### Offsets ``` DT_ScriptNetData_SNDC_TITAN_SOUL!0x0000 m_bools DT_ScriptNetData_SNDC_TITAN_SOUL!0x0000 m_ranges DT_ScriptNetData_SNDC_TITAN_SOUL!0x0000 m_int32s DT_ScriptNetData_SNDC_TITAN_SOUL!0x0000 m_times DT_ScriptNetData_SNDC_TITAN_SOUL!0x0000 m_entities DT_ScriptNetData_SNDC_TITAN_SOUL!0x0c70 m_bools[0] DT_ScriptNetData_SNDC_TITAN_SOUL!0x0c7a m_ranges[0] DT_ScriptNetData_SNDC_TITAN_SOUL!0x0ca0 m_int32s[0] DT_ScriptNetData_SNDC_TITAN_SOUL!0x0cb0 m_times[0] DT_ScriptNetData_SNDC_TITAN_SOUL!0x0cd8 m_entities[0] ```
class DT_ScriptProp extends DT_DynamicProp ``` { m_networkedFlags: Int, m_iHealth: Int, m_iMaxHealth: Int, m_minimapData: DT_MinimapBaseEntityData, m_nameVisibilityFlags: Int, m_title: String, m_footstepType: String, m_renderColorFriendlyIsValid: Int, m_renderColorFriendly: Int, m_armorType: Int, m_scriptPropFlags: Int, m_scriptPropSmartAmmoLockType: Int, } ``` ### Offsets ``` DT_ScriptProp!0x03ec m_networkedFlags DT_ScriptProp!0x0438 m_iHealth DT_ScriptProp!0x0578 m_iMaxHealth DT_ScriptProp!0x0968 m_minimapData DT_ScriptProp!0x09b8 m_nameVisibilityFlags DT_ScriptProp!0x16f0 m_title DT_ScriptProp!0x1710 m_footstepType DT_ScriptProp!0x1750 m_renderColorFriendlyIsValid DT_ScriptProp!0x1751 m_renderColorFriendly DT_ScriptProp!0x1758 m_armorType DT_ScriptProp!0x175c m_scriptPropFlags DT_ScriptProp!0x1760 m_scriptPropSmartAmmoLockType ```
class DT_ScriptTraceVolume extends DT_BaseEntity ``` { m_shapeType: Int, m_sphereRadius: Float, m_boxMins: Vector, m_boxMaxs: Vector, m_drawDebug: Int, } ``` ### Offsets ``` DT_ScriptTraceVolume!0x0a60 m_shapeType DT_ScriptTraceVolume!0x0a64 m_sphereRadius DT_ScriptTraceVolume!0x0a68 m_boxMins DT_ScriptTraceVolume!0x0a74 m_boxMaxs DT_ScriptTraceVolume!0x0a80 m_drawDebug ```
class DT_SequenceTransitioner ``` { m_sequenceTransitionerLayers: DataTable, m_sequenceTransitionerLayerCount: Int, } ``` ### Offsets ``` DT_SequenceTransitioner!0x0050 m_sequenceTransitionerLayers DT_SequenceTransitioner!0x01a0 m_sequenceTransitionerLayerCount ```
class DT_SequenceTransitionerLayer ``` { m_sequenceTransitionerLayerActive: Int, m_sequenceTransitionerLayerStartCycle: Cycle, m_sequenceTransitionerLayerSequence: Int, m_sequenceTransitionerLayerPlaybackRate: Float, m_sequenceTransitionerLayerStartTime: Time, m_sequenceTransitionerLayerFadeOutDuration: Cycle, } ``` ### Offsets ``` DT_SequenceTransitionerLayer!0x0018 m_sequenceTransitionerLayerActive DT_SequenceTransitionerLayer!0x001c m_sequenceTransitionerLayerStartCycle DT_SequenceTransitionerLayer!0x0020 m_sequenceTransitionerLayerSequence DT_SequenceTransitionerLayer!0x0028 m_sequenceTransitionerLayerPlaybackRate DT_SequenceTransitionerLayer!0x002c m_sequenceTransitionerLayerStartTime DT_SequenceTransitionerLayer!0x0030 m_sequenceTransitionerLayerFadeOutDuration ```
class DT_SoundData ``` { m_targetEnt: Int, m_soundID: BitMask, m_networkTableID: Int, m_soundIsStart: Int, m_seek: Float, } ``` ### Offsets ``` DT_SoundData!0x0000 m_targetEnt DT_SoundData!0x0008 m_soundID DT_SoundData!0x0010 m_networkTableID DT_SoundData!0x0014 m_soundIsStart DT_SoundData!0x0018 m_seek ```
class DT_StatueProp extends DT_PhysicsProp ``` { m_hInitBaseAnimating: Int, m_bShatter: Int, m_nShatterFlags: Int, m_vShatterPosition: Vector, m_vShatterForce: Vector, } ``` ### Offsets ``` DT_StatueProp!0x16f0 m_hInitBaseAnimating DT_StatueProp!0x16f4 m_bShatter DT_StatueProp!0x16f8 m_nShatterFlags DT_StatueProp!0x16fc m_vShatterPosition DT_StatueProp!0x1708 m_vShatterForce ```
class DT_StatusEffectPlugin ``` { m_hOwnerEntity: Int, m_statusEffectsTimedPluginNV: DataTable, m_statusEffectsEndlessPluginNV: DataTable, } ``` ### Offsets ``` DT_StatusEffectPlugin!0x04a4 m_hOwnerEntity DT_StatusEffectPlugin!0x0a60 m_statusEffectsTimedPluginNV DT_StatusEffectPlugin!0x0a78 m_statusEffectsEndlessPluginNV ```
class DT_TEBreakModel extends DT_BaseTempEntity ``` { m_vecOrigin: Vector, m_angRotation.x: Float, m_angRotation.y: Float, m_angRotation.z: Float, m_vecSize: Vector, m_vecVelocity: Vector, m_nRandomization: Int, m_nModelIndex: Int, m_nCount: Int, m_fTime: Float, m_nFlags: Int, } ``` ### Offsets ``` DT_TEBreakModel!0x0028 m_vecOrigin DT_TEBreakModel!0x0034 m_angRotation.x DT_TEBreakModel!0x0038 m_angRotation.y DT_TEBreakModel!0x003c m_angRotation.z DT_TEBreakModel!0x0040 m_vecSize DT_TEBreakModel!0x004c m_vecVelocity DT_TEBreakModel!0x0058 m_nRandomization DT_TEBreakModel!0x005c m_nModelIndex DT_TEBreakModel!0x0060 m_nCount DT_TEBreakModel!0x0064 m_fTime DT_TEBreakModel!0x0068 m_nFlags ```
class DT_TEExplosion extends DT_TEParticleSystem ``` { m_fScale: Float, m_nFrameRate: Int, m_nFlags: Int, m_vecNormal: Vector, m_chMaterialType: Int, m_nRadius: Int, m_nInnerRadius: Int, m_nMagnitude: Int, m_impactEffectTableIndex: Int, m_surfaceProp: Int, m_owner: Int, m_victim: Int, } ``` ### Offsets ``` DT_TEExplosion!0x0038 m_fScale DT_TEExplosion!0x003c m_nFrameRate DT_TEExplosion!0x0040 m_nFlags DT_TEExplosion!0x0044 m_vecNormal DT_TEExplosion!0x0050 m_chMaterialType DT_TEExplosion!0x0054 m_nRadius DT_TEExplosion!0x0058 m_nInnerRadius DT_TEExplosion!0x005c m_nMagnitude DT_TEExplosion!0x0060 m_impactEffectTableIndex DT_TEExplosion!0x0064 m_surfaceProp DT_TEExplosion!0x0068 m_owner DT_TEExplosion!0x006c m_victim ```
class DT_TEPhysicsProp extends DT_BaseTempEntity ``` { m_vecOrigin: Vector, m_angRotation.x: Float, m_angRotation.y: Float, m_angRotation.z: Float, m_vecVelocity: Vector, m_nModelIndex: Int, m_nSkin: Int, m_nFlags: Int, m_nEffects: Int, } ``` ### Offsets ``` DT_TEPhysicsProp!0x0028 m_vecOrigin DT_TEPhysicsProp!0x0034 m_angRotation.x DT_TEPhysicsProp!0x0038 m_angRotation.y DT_TEPhysicsProp!0x003c m_angRotation.z DT_TEPhysicsProp!0x0040 m_vecVelocity DT_TEPhysicsProp!0x004c m_nModelIndex DT_TEPhysicsProp!0x0050 m_nSkin DT_TEPhysicsProp!0x0054 m_nFlags DT_TEPhysicsProp!0x0058 m_nEffects ```
class DT_TEProjectileTrail extends DT_BaseTempEntity ``` { m_owner: Int, m_startPos: Vector, m_endPos: Vector, m_weaponClassIndex: Int, m_modBitfield: Int, m_projectileTrailIndex: Int, m_impactEffectTable: Int, } ``` ### Offsets ``` DT_TEProjectileTrail!0x0028 m_owner DT_TEProjectileTrail!0x002c m_startPos DT_TEProjectileTrail!0x0038 m_endPos DT_TEProjectileTrail!0x0044 m_weaponClassIndex DT_TEProjectileTrail!0x0048 m_modBitfield DT_TEProjectileTrail!0x004c m_projectileTrailIndex DT_TEProjectileTrail!0x0050 m_impactEffectTable ```
class DT_TEScriptParticleSystem extends DT_BaseTempEntity ``` { m_effectIndex: Int, m_origin: Vector, m_angles: Vector, m_controlPoint1: Vector, } ``` ### Offsets ``` DT_TEScriptParticleSystem!0x0028 m_effectIndex DT_TEScriptParticleSystem!0x002c m_origin DT_TEScriptParticleSystem!0x0038 m_angles DT_TEScriptParticleSystem!0x0044 m_controlPoint1 ```
class DT_TEScriptParticleSystemOnEntity extends DT_BaseTempEntity ``` { m_effectIndex: Int, m_ent: Int, m_attachType: Int, m_attachmentIndex: Int, m_attachType2: Int, m_attachmentIndex2: Int, } ``` ### Offsets ``` DT_TEScriptParticleSystemOnEntity!0x0028 m_effectIndex DT_TEScriptParticleSystemOnEntity!0x002c m_ent DT_TEScriptParticleSystemOnEntity!0x0030 m_attachType DT_TEScriptParticleSystemOnEntity!0x0034 m_attachmentIndex DT_TEScriptParticleSystemOnEntity!0x0038 m_attachType2 DT_TEScriptParticleSystemOnEntity!0x003c m_attachmentIndex2 ```
class DT_TEShatterSurface extends DT_BaseTempEntity ``` { m_vecOrigin: Vector, m_vecAngles: Vector, m_vecForce: Vector, m_vecForcePos: Vector, m_flWidth: Float, m_flHeight: Float, m_flShardSize: Float, m_nSurfaceType: Int, } ``` ### Offsets ``` DT_TEShatterSurface!0x0028 m_vecOrigin DT_TEShatterSurface!0x0034 m_vecAngles DT_TEShatterSurface!0x0040 m_vecForce DT_TEShatterSurface!0x004c m_vecForcePos DT_TEShatterSurface!0x0058 m_flWidth DT_TEShatterSurface!0x005c m_flHeight DT_TEShatterSurface!0x0060 m_flShardSize DT_TEShatterSurface!0x0064 m_nSurfaceType ```
class DT_Team ``` { player_array_element: Int, "player_array": Array, m_score: Int, m_score2: Int, m_kills: Int, m_deaths: Int, m_iRoundsWon: Int, m_iTeamTeamNum: Int, m_teamColor: Vector, m_szTeamname: String, m_reservedPlayerCount: Int, m_connectingPlayerCount: Int, m_loadingPlayerCount: Int, } ``` ### Offsets ``` DT_Team!0x0000 player_array_element DT_Team!0x0000 "player_array" DT_Team!0x0a60 m_score DT_Team!0x0a64 m_score2 DT_Team!0x0a68 m_kills DT_Team!0x0a6c m_deaths DT_Team!0x0a70 m_iRoundsWon DT_Team!0x0a74 m_iTeamTeamNum DT_Team!0x0a78 m_teamColor DT_Team!0x0aa8 m_szTeamname DT_Team!0x0ba8 m_reservedPlayerCount DT_Team!0x0bac m_connectingPlayerCount DT_Team!0x0bb0 m_loadingPlayerCount ```
class DT_Tether ``` { pos: Vector, health: Float, healthDrainPerSec: Float, healthStretchDamageScale: Float, radius: Float, } ``` ### Offsets ``` DT_Tether!0x0000 pos DT_Tether!0x000c health DT_Tether!0x0010 healthDrainPerSec DT_Tether!0x0014 healthStretchDamageScale DT_Tether!0x0018 radius ```
class DT_ThirdPersonView ``` { m_thirdPersonEntViewOffset.x: Float, m_thirdPersonEntViewOffset.y: Float, m_thirdPersonEntViewOffset.z: Float, m_thirdPersonEntShouldViewAnglesFollowThirdPersonEnt: Int, m_thirdPersonEntPitchIsFreelook: Int, m_thirdPersonEntYawIsFreelook: Int, m_thirdPersonEntUseFixedDist: Int, m_thirdPersonEntFixedClientOnly: Int, m_thirdPersonEntPushedInByGeo: Int, m_thirdPersonEntDrawViewmodel: Int, m_thirdPersonEntEnableCameraLag: Int, m_thirdPersonEntFreezeLookControls: Int, m_thirdPersonEntBlendInTotalDuration: Float, m_thirdPersonEntBlendInEaseInDuration: Float, m_thirdPersonEntBlendInEaseOutDuration: Float, m_thirdPersonEntBlendOutDuration: Float, m_thirdPersonEntFixedPitch: Float, m_thirdPersonEntFixedYaw: Float, m_thirdPersonEntFixedDist: Float, m_thirdPersonEntFixedHeight: Float, m_thirdPersonEntFixedRight: Float, m_thirdPersonEntMinYaw: Float, m_thirdPersonEntMaxYaw: Float, m_thirdPersonEntMinPitch: Float, m_thirdPersonEntMaxPitch: Float, m_thirdPersonEntSpringToCenterRate: Float, m_thirdPersonEntSpringToCenterDelay: Float, m_thirdPersonEntLookaheadLowerEntSpeed: Float, m_thirdPersonEntLookaheadUpperEntSpeed: Float, m_thirdPersonEntLookaheadMaxAngle: Float, m_thirdPersonEntLookaheadLerpAheadRate: Float, m_thirdPersonEntLookaheadLerpToCenterRate: Float, } ``` ### Offsets ``` DT_ThirdPersonView!0x0000 m_thirdPersonEntViewOffset.x DT_ThirdPersonView!0x0004 m_thirdPersonEntViewOffset.y DT_ThirdPersonView!0x0008 m_thirdPersonEntViewOffset.z DT_ThirdPersonView!0x000c m_thirdPersonEntShouldViewAnglesFollowThirdPersonEnt DT_ThirdPersonView!0x000d m_thirdPersonEntPitchIsFreelook DT_ThirdPersonView!0x000e m_thirdPersonEntYawIsFreelook DT_ThirdPersonView!0x000f m_thirdPersonEntUseFixedDist DT_ThirdPersonView!0x0010 m_thirdPersonEntFixedClientOnly DT_ThirdPersonView!0x0011 m_thirdPersonEntPushedInByGeo DT_ThirdPersonView!0x0012 m_thirdPersonEntDrawViewmodel DT_ThirdPersonView!0x0013 m_thirdPersonEntEnableCameraLag DT_ThirdPersonView!0x0014 m_thirdPersonEntFreezeLookControls DT_ThirdPersonView!0x0018 m_thirdPersonEntBlendInTotalDuration DT_ThirdPersonView!0x001c m_thirdPersonEntBlendInEaseInDuration DT_ThirdPersonView!0x0020 m_thirdPersonEntBlendInEaseOutDuration DT_ThirdPersonView!0x0024 m_thirdPersonEntBlendOutDuration DT_ThirdPersonView!0x0028 m_thirdPersonEntFixedPitch DT_ThirdPersonView!0x002c m_thirdPersonEntFixedYaw DT_ThirdPersonView!0x0030 m_thirdPersonEntFixedDist DT_ThirdPersonView!0x0034 m_thirdPersonEntFixedHeight DT_ThirdPersonView!0x0038 m_thirdPersonEntFixedRight DT_ThirdPersonView!0x0050 m_thirdPersonEntMinYaw DT_ThirdPersonView!0x0054 m_thirdPersonEntMaxYaw DT_ThirdPersonView!0x0058 m_thirdPersonEntMinPitch DT_ThirdPersonView!0x005c m_thirdPersonEntMaxPitch DT_ThirdPersonView!0x0060 m_thirdPersonEntSpringToCenterRate DT_ThirdPersonView!0x0064 m_thirdPersonEntSpringToCenterDelay DT_ThirdPersonView!0x0068 m_thirdPersonEntLookaheadLowerEntSpeed DT_ThirdPersonView!0x006c m_thirdPersonEntLookaheadUpperEntSpeed DT_ThirdPersonView!0x0070 m_thirdPersonEntLookaheadMaxAngle DT_ThirdPersonView!0x0074 m_thirdPersonEntLookaheadLerpAheadRate DT_ThirdPersonView!0x0078 m_thirdPersonEntLookaheadLerpToCenterRate ```
class DT_TitanSoul ``` { statuseffectsdata_soul: DT_TitanSoul_StatusEffects, m_bossPlayer: Int, m_shieldHealth: Int, m_shieldHealthMax: Int, m_networkedFlags: Int, m_titan: Int, m_titanSoulScriptNetData: Int, m_lastRodeoHitTime: Time, m_nextCoreChargeAvailable: Time, m_coreChargeExpireTime: Time, m_coreChargeStartTime: Time, m_coreUseDuration: Time, m_damageComboLatestUpdateTime: Time, m_damageComboStartHealth: Int, m_stance: Int, m_doomed: Int, m_playerSettingsNum: BitMask, m_invalidHealthBarEnt: Int, m_bEjecting: Int, m_isValidRodeoTarget: Int, } ``` ### Offsets ``` DT_TitanSoul!0x0000 statuseffectsdata_soul DT_TitanSoul!0x0124 m_bossPlayer DT_TitanSoul!0x0170 m_shieldHealth DT_TitanSoul!0x0174 m_shieldHealthMax DT_TitanSoul!0x03ec m_networkedFlags DT_TitanSoul!0x0a60 m_titan DT_TitanSoul!0x0a68 m_titanSoulScriptNetData DT_TitanSoul!0x0c00 m_lastRodeoHitTime DT_TitanSoul!0x0c08 m_nextCoreChargeAvailable DT_TitanSoul!0x0c10 m_coreChargeExpireTime DT_TitanSoul!0x0c18 m_coreChargeStartTime DT_TitanSoul!0x0c1c m_coreUseDuration DT_TitanSoul!0x0c20 m_damageComboLatestUpdateTime DT_TitanSoul!0x0c24 m_damageComboStartHealth DT_TitanSoul!0x0dc8 m_stance DT_TitanSoul!0x0dcc m_doomed DT_TitanSoul!0x0dd0 m_playerSettingsNum DT_TitanSoul!0x0dd8 m_invalidHealthBarEnt DT_TitanSoul!0x0dd9 m_bEjecting DT_TitanSoul!0x0dda m_isValidRodeoTarget ```
class DT_TitanSoul_StatusEffects ``` { m_statusEffectsTimedTitanSoulNV: DataTable, m_statusEffectsEndlessTitanSoulNV: DataTable, } ``` ### Offsets ``` DT_TitanSoul_StatusEffects!0x0c28 m_statusEffectsTimedTitanSoulNV DT_TitanSoul_StatusEffects!0x0d18 m_statusEffectsEndlessTitanSoulNV ```
class DT_TriggerCylinderHeavy extends DT_BaseTrigger ``` { m_triggerFilterMask: BitMask, m_radius: Float, m_aboveHeight: Float, m_belowHeight: Float, m_teslaTrapBaseHeight: Float, m_vertOverride: Float, m_launchPower: Float, m_punchSoftAmount: Float, m_punchHardAmount: Float, m_punchRandomBoost: Float, m_gravityLiftUpSpeed: Float, m_gravityLiftMoveSpeed: Float, m_gravityLiftMoveAccel: Float, m_gravityLiftToCenterSpeed: Float, m_gravityLiftToCenterAccel: Float, m_gravityLiftEjectUpSpeed: Float, m_gravityLiftEjectForwardSpeed: Float, m_gravityLiftMaxEjectTime: Float, m_gravityLiftMaxHoverTime: Float, m_blackholeIsStrongPulling: Int, m_blackholeStrongPullAddlSpeed: Float, m_blackholeOuterPullSpeed: Float, m_blackholeInnerPullSpeed: Float, m_blackholeOuterMoveSpeed: Float, m_blackholeInnerMoveSpeed: Float, m_blackholeInnerRadius: Float, m_crowdPusherRadius: Float, m_crowdPusherArcDeg: Float, m_crowdPusherPower: Float, m_crowdPusherShovePower: Float, m_triggerType: Int, m_teslaTrapFXVisible: Int, m_teslaTrapObstructedEndTime: Time, m_teslaTrapStart: Int, m_teslaTrapEnd: Int, m_teslaTrapUp: Vector, m_launchDir: Vector, m_mortarRingSegementStart: Int, m_mortarRingSegementEnd: Int, } ``` ### Offsets ``` DT_TriggerCylinderHeavy!0x0aa0 m_triggerFilterMask DT_TriggerCylinderHeavy!0x0aa8 m_radius DT_TriggerCylinderHeavy!0x0aac m_aboveHeight DT_TriggerCylinderHeavy!0x0ab0 m_belowHeight DT_TriggerCylinderHeavy!0x0ab4 m_teslaTrapBaseHeight DT_TriggerCylinderHeavy!0x0ab8 m_vertOverride DT_TriggerCylinderHeavy!0x0abc m_launchPower DT_TriggerCylinderHeavy!0x0ac0 m_punchSoftAmount DT_TriggerCylinderHeavy!0x0ac4 m_punchHardAmount DT_TriggerCylinderHeavy!0x0ac8 m_punchRandomBoost DT_TriggerCylinderHeavy!0x0acc m_gravityLiftUpSpeed DT_TriggerCylinderHeavy!0x0ad0 m_gravityLiftMoveSpeed DT_TriggerCylinderHeavy!0x0ad4 m_gravityLiftMoveAccel DT_TriggerCylinderHeavy!0x0ad8 m_gravityLiftToCenterSpeed DT_TriggerCylinderHeavy!0x0adc m_gravityLiftToCenterAccel DT_TriggerCylinderHeavy!0x0ae0 m_gravityLiftEjectUpSpeed DT_TriggerCylinderHeavy!0x0ae4 m_gravityLiftEjectForwardSpeed DT_TriggerCylinderHeavy!0x0ae8 m_gravityLiftMaxEjectTime DT_TriggerCylinderHeavy!0x0aec m_gravityLiftMaxHoverTime DT_TriggerCylinderHeavy!0x0af0 m_blackholeIsStrongPulling DT_TriggerCylinderHeavy!0x0af4 m_blackholeStrongPullAddlSpeed DT_TriggerCylinderHeavy!0x0af8 m_blackholeOuterPullSpeed DT_TriggerCylinderHeavy!0x0afc m_blackholeInnerPullSpeed DT_TriggerCylinderHeavy!0x0b00 m_blackholeOuterMoveSpeed DT_TriggerCylinderHeavy!0x0b04 m_blackholeInnerMoveSpeed DT_TriggerCylinderHeavy!0x0b08 m_blackholeInnerRadius DT_TriggerCylinderHeavy!0x0b0c m_crowdPusherRadius DT_TriggerCylinderHeavy!0x0b10 m_crowdPusherArcDeg DT_TriggerCylinderHeavy!0x0b14 m_crowdPusherPower DT_TriggerCylinderHeavy!0x0b18 m_crowdPusherShovePower DT_TriggerCylinderHeavy!0x0b1c m_triggerType DT_TriggerCylinderHeavy!0x0b20 m_teslaTrapFXVisible DT_TriggerCylinderHeavy!0x0b28 m_teslaTrapObstructedEndTime DT_TriggerCylinderHeavy!0x0b2c m_teslaTrapStart DT_TriggerCylinderHeavy!0x0b30 m_teslaTrapEnd DT_TriggerCylinderHeavy!0x0b34 m_teslaTrapUp DT_TriggerCylinderHeavy!0x0b40 m_launchDir DT_TriggerCylinderHeavy!0x0b54 m_mortarRingSegementStart DT_TriggerCylinderHeavy!0x0b58 m_mortarRingSegementEnd ```
class DT_TriggerPointGravity extends DT_BaseTrigger ``` { m_pullOuterRadius: Float, m_pullInnerRadius: Float, m_reduceSpeedOuterRadius: Float, m_reduceSpeedInnerRadius: Float, m_pullAccel: Float, m_pullSpeed: Float, m_constantPullStregnth: Int, } ``` ### Offsets ``` DT_TriggerPointGravity!0x0aa0 m_pullOuterRadius DT_TriggerPointGravity!0x0aa4 m_pullInnerRadius DT_TriggerPointGravity!0x0aa8 m_reduceSpeedOuterRadius DT_TriggerPointGravity!0x0aac m_reduceSpeedInnerRadius DT_TriggerPointGravity!0x0ab0 m_pullAccel DT_TriggerPointGravity!0x0ab4 m_pullSpeed DT_TriggerPointGravity!0x0ab8 m_constantPullStregnth ```
class DT_Turret extends DT_BaseAnimatingOverlay ``` { m_iHealth: Int, m_iMaxHealth: Int, m_overlayEventParity: DataTable, m_settingsIndex: Int, m_driver: Int, m_forceAimPitch: Float, m_forceAimYaw: Float, m_driverDetachTime: Float, m_driverState: Int, m_turretWeapon: Int, m_title: String, } ``` ### Offsets ``` DT_Turret!0x0438 m_iHealth DT_Turret!0x0578 m_iMaxHealth DT_Turret!0x17a1 m_overlayEventParity DT_Turret!0x19e8 m_settingsIndex DT_Turret!0x1a18 m_driver DT_Turret!0x1a40 m_forceAimPitch DT_Turret!0x1a44 m_forceAimYaw DT_Turret!0x1a48 m_driverDetachTime DT_Turret!0x1a4c m_driverState DT_Turret!0x1a50 m_turretWeapon DT_Turret!0x1a5c m_title ```
class DT_VGuiScreen extends DT_BaseEntity ``` { m_flWidth: Float, m_flHeight: Float, m_nPanelName: Int, m_nAttachmentIndex: Int, m_nOverlayMaterial: Int, m_fScreenFlags: Int, m_hPlayerOwner: Int, } ``` ### Offsets ``` DT_VGuiScreen!0x0a60 m_flWidth DT_VGuiScreen!0x0a64 m_flHeight DT_VGuiScreen!0x0a70 m_nPanelName DT_VGuiScreen!0x0a8c m_nAttachmentIndex DT_VGuiScreen!0x0a90 m_nOverlayMaterial DT_VGuiScreen!0x0a94 m_fScreenFlags DT_VGuiScreen!0x0af8 m_hPlayerOwner ```
class DT_VehicleDriverExclusive ``` { m_hoverVehicleHoverOffsetPrev: Array, m_localOrigin: VectorXY, m_localOrigin.z: Float, m_hoverVehicleHoverOffsetPrev[0]: Float, m_hoverVehicleSmoothTilt: Vector, m_hoverVehicleSmoothTiltVelocity: Vector, m_hoverVehicleSmoothYaw: Float, m_hoverVehicleSmoothYawVelocity: Float, m_hoverVehicleLookAheadAcceleration: Vector, m_hoverVehicleDebugFlyMode: Int, m_hoverVehiclePhysPush: Vector, m_pushedFixedPointOffset: DataTable, } ``` ### Offsets ``` DT_VehicleDriverExclusive!0x0000 m_hoverVehicleHoverOffsetPrev DT_VehicleDriverExclusive!0x0004 m_localOrigin DT_VehicleDriverExclusive!0x000c m_localOrigin.z DT_VehicleDriverExclusive!0x1a48 m_hoverVehicleHoverOffsetPrev[0] DT_VehicleDriverExclusive!0x1b18 m_hoverVehicleSmoothTilt DT_VehicleDriverExclusive!0x1b24 m_hoverVehicleSmoothTiltVelocity DT_VehicleDriverExclusive!0x1b30 m_hoverVehicleSmoothYaw DT_VehicleDriverExclusive!0x1b34 m_hoverVehicleSmoothYawVelocity DT_VehicleDriverExclusive!0x1b38 m_hoverVehicleLookAheadAcceleration DT_VehicleDriverExclusive!0x1b4c m_hoverVehicleDebugFlyMode DT_VehicleDriverExclusive!0x1b80 m_hoverVehiclePhysPush DT_VehicleDriverExclusive!0x1cb8 m_pushedFixedPointOffset ```
class DT_VehicleNonDriverExclusive ``` { m_cellX: Int, m_cellY: Int, m_cellZ: Int, m_localOrigin: VectorXY, m_localOrigin.z: Float, } ``` ### Offsets ``` DT_VehicleNonDriverExclusive!0x004c m_cellX DT_VehicleNonDriverExclusive!0x0050 m_cellY DT_VehicleNonDriverExclusive!0x0054 m_cellZ DT_VehicleNonDriverExclusive!0x0058 m_localOrigin DT_VehicleNonDriverExclusive!0x0060 m_localOrigin.z ```
class DT_VortexSphere extends DT_BaseEntity ``` { m_spawnflags: Int, m_iHealth: Int, m_enabled: Int, m_radius: Float, m_height: Float, m_bulletFov: Float, m_bulletAbsorbedCount: Int, m_projectileAbsorbedCount: Int, m_ownerWeapon: Int, m_vortexEffect: Int, m_vortexLocalAngles: Vector, m_gunAttachment: String, } ``` ### Offsets ``` DT_VortexSphere!0x0094 m_spawnflags DT_VortexSphere!0x0438 m_iHealth DT_VortexSphere!0x0a60 m_enabled DT_VortexSphere!0x0a64 m_radius DT_VortexSphere!0x0a68 m_height DT_VortexSphere!0x0a6c m_bulletFov DT_VortexSphere!0x0a70 m_bulletAbsorbedCount DT_VortexSphere!0x0a74 m_projectileAbsorbedCount DT_VortexSphere!0x0a78 m_ownerWeapon DT_VortexSphere!0x0a7c m_vortexEffect DT_VortexSphere!0x0a80 m_vortexLocalAngles DT_VortexSphere!0x0a90 m_gunAttachment ```
class DT_WeaponInventory ``` { weapons: DataTable, offhandWeapons: DataTable, activeWeapons: DataTable, } ``` ### Offsets ``` DT_WeaponInventory!0x0008 weapons DT_WeaponInventory!0x0030 offhandWeapons DT_WeaponInventory!0x0068 activeWeapons ```
class DT_WeaponInventoryActiveWeaponOnly ``` { activeWeapons: DataTable, } ``` ### Offsets ``` DT_WeaponInventoryActiveWeaponOnly!0x0068 activeWeapons ```
class DT_WeaponPlayerData ``` { m_moveSpread: Float, m_spreadStartTime: Time, m_spreadStartFracHip: Float, m_spreadStartFracADS: Float, m_kickSpreadHipfire: Float, m_kickSpreadADS: Float, m_kickTime: Time, m_kickScaleBasePitch: Float, m_kickScaleBaseYaw: Float, m_kickPatternScaleBase: Float, m_kickSpringHeatBaseTime: Time, m_kickSpringHeatBaseValue: Float, m_semiAutoTriggerHoldTime: Time, m_semiAutoTriggerDown: Int, m_pendingTriggerPull: Int, m_semiAutoNeedsRechamber: Int, m_pendingReloadAttempt: Int, m_offhandHybridNormalMode: Int, m_pendingoffhandHybridToss: Int, m_fastHolster: Int, m_didFirstDeploy: Int, m_shouldCatch: Int, m_clipModelIsHidden: Int, m_segmentedReloadEndSeqRequired: Int, m_reloadStartedEmpty: Int, m_segmentedAnimStartedOneHanded: Int, m_segmentedReloadCanRestartLoop: Int, m_segmentedReloadLoopFireLocked: Int, m_realtimeModCmds: DataTable, m_realtimeModCmdHead: Int, m_realtimeModCmdCount: Int, m_realtimeModCanADS: Int, m_customActivityAttachedModelIndex: Int, m_customActivityAttachedModelAttachmentIndex: Int, m_fireRateLerp_startTime: Time, m_fireRateLerp_startFraction: Float, m_fireRateLerp_stopTime: Time, m_fireRateLerp_stopFraction: Float, m_chargeAnimIndex: Int, m_chargeAnimIndexOld: Int, m_proScreen_owner: Int, m_proScreen_int0: Int, m_proScreen_int1: Int, m_proScreen_int2: Int, m_proScreen_float0: Float, m_proScreen_float1: Float, m_proScreen_float2: Float, m_reloadMilestone: Int, m_rechamberMilestone: Int, m_cooldownMilestone: Int, m_prevSeqWeight: Int, m_fullReloadStartTime: Time, m_scriptTime0: Time, m_scriptTime1: Time, m_scriptFlags0: Int, m_scriptInt0: Int, m_scriptInt1: Int, m_curZoomFOV: Float, m_targetZoomFOV: Float, m_zoomFOVLerpTime: Float, m_zoomFOVLerpEndTime: Time, m_latestDryfireTime: Time, m_requestedAttackEndTime: Time, m_currentAltFireAnimIndex: Int, m_legendaryModelIndex: Int, m_charmModelIndex: Int, m_charmAttachment: Int, m_charmScriptIndex: Int, } ``` ### Offsets ``` DT_WeaponPlayerData!0x0008 m_moveSpread DT_WeaponPlayerData!0x000c m_spreadStartTime DT_WeaponPlayerData!0x0010 m_spreadStartFracHip DT_WeaponPlayerData!0x0014 m_spreadStartFracADS DT_WeaponPlayerData!0x0018 m_kickSpreadHipfire DT_WeaponPlayerData!0x001c m_kickSpreadADS DT_WeaponPlayerData!0x0020 m_kickTime DT_WeaponPlayerData!0x0024 m_kickScaleBasePitch DT_WeaponPlayerData!0x0028 m_kickScaleBaseYaw DT_WeaponPlayerData!0x002c m_kickPatternScaleBase DT_WeaponPlayerData!0x0030 m_kickSpringHeatBaseTime DT_WeaponPlayerData!0x0034 m_kickSpringHeatBaseValue DT_WeaponPlayerData!0x0038 m_semiAutoTriggerHoldTime DT_WeaponPlayerData!0x003c m_semiAutoTriggerDown DT_WeaponPlayerData!0x003d m_pendingTriggerPull DT_WeaponPlayerData!0x003e m_semiAutoNeedsRechamber DT_WeaponPlayerData!0x003f m_pendingReloadAttempt DT_WeaponPlayerData!0x0040 m_offhandHybridNormalMode DT_WeaponPlayerData!0x0041 m_pendingoffhandHybridToss DT_WeaponPlayerData!0x0042 m_fastHolster DT_WeaponPlayerData!0x0043 m_didFirstDeploy DT_WeaponPlayerData!0x0044 m_shouldCatch DT_WeaponPlayerData!0x0045 m_clipModelIsHidden DT_WeaponPlayerData!0x0046 m_segmentedReloadEndSeqRequired DT_WeaponPlayerData!0x0047 m_reloadStartedEmpty DT_WeaponPlayerData!0x0048 m_segmentedAnimStartedOneHanded DT_WeaponPlayerData!0x0049 m_segmentedReloadCanRestartLoop DT_WeaponPlayerData!0x004a m_segmentedReloadLoopFireLocked DT_WeaponPlayerData!0x004b m_realtimeModCmds DT_WeaponPlayerData!0x0053 m_realtimeModCmdHead DT_WeaponPlayerData!0x0054 m_realtimeModCmdCount DT_WeaponPlayerData!0x0055 m_realtimeModCanADS DT_WeaponPlayerData!0x0058 m_customActivityAttachedModelIndex DT_WeaponPlayerData!0x005c m_customActivityAttachedModelAttachmentIndex DT_WeaponPlayerData!0x0060 m_fireRateLerp_startTime DT_WeaponPlayerData!0x0064 m_fireRateLerp_startFraction DT_WeaponPlayerData!0x0068 m_fireRateLerp_stopTime DT_WeaponPlayerData!0x006c m_fireRateLerp_stopFraction DT_WeaponPlayerData!0x0070 m_chargeAnimIndex DT_WeaponPlayerData!0x0074 m_chargeAnimIndexOld DT_WeaponPlayerData!0x0078 m_proScreen_owner DT_WeaponPlayerData!0x007c m_proScreen_int0 DT_WeaponPlayerData!0x0080 m_proScreen_int1 DT_WeaponPlayerData!0x0084 m_proScreen_int2 DT_WeaponPlayerData!0x0088 m_proScreen_float0 DT_WeaponPlayerData!0x008c m_proScreen_float1 DT_WeaponPlayerData!0x0090 m_proScreen_float2 DT_WeaponPlayerData!0x0094 m_reloadMilestone DT_WeaponPlayerData!0x0098 m_rechamberMilestone DT_WeaponPlayerData!0x009c m_cooldownMilestone DT_WeaponPlayerData!0x00a0 m_prevSeqWeight DT_WeaponPlayerData!0x00a4 m_fullReloadStartTime DT_WeaponPlayerData!0x00a8 m_scriptTime0 DT_WeaponPlayerData!0x00ac m_scriptTime1 DT_WeaponPlayerData!0x00b0 m_scriptFlags0 DT_WeaponPlayerData!0x00b4 m_scriptInt0 DT_WeaponPlayerData!0x00b6 m_scriptInt1 DT_WeaponPlayerData!0x00b8 m_curZoomFOV DT_WeaponPlayerData!0x00bc m_targetZoomFOV DT_WeaponPlayerData!0x00c0 m_zoomFOVLerpTime DT_WeaponPlayerData!0x00c4 m_zoomFOVLerpEndTime DT_WeaponPlayerData!0x00c8 m_latestDryfireTime DT_WeaponPlayerData!0x00cc m_requestedAttackEndTime DT_WeaponPlayerData!0x00d0 m_currentAltFireAnimIndex DT_WeaponPlayerData!0x00d4 m_legendaryModelIndex DT_WeaponPlayerData!0x00d8 m_charmModelIndex DT_WeaponPlayerData!0x00dc m_charmAttachment DT_WeaponPlayerData!0x00e0 m_charmScriptIndex ```
class DT_WeaponX extends DT_BaseAnimating ``` { LocalWeaponData: DT_WeaponX_LocalWeaponData, predictingClientOnly: DT_WeaponX_PredictingClientOnly, m_networkedFlags: Int, m_bClientSideAnimation: Int, m_weaponOwner: Int, m_worldModelIndexOverride: Int, m_iWorldModelIndex: Int, m_holsterModelIndex: Int, m_droppedModelIndex: Int, m_nIdealSequence: Int, m_IdealActivity: Int, m_weaponActivity: Int, m_ActiveState: Int, m_weapState: Int, m_allowedToUse: Int, m_discarded: Int, m_forcedADS: Int, m_tossRelease: Int, m_customActivity: Int, m_customActivitySequence: Int, m_customActivityOwner: Int, m_customActivityEndTime: Time, m_customActivityFlags: Int, m_playerData: DT_WeaponPlayerData, m_lastTossedGrenade: Int, m_targetingLaserEnabledScript: Int, m_needsReloadCheck: Int, m_needsEmptyCycleCheck: Int, m_skinOverride: Int, m_skinOverrideIsValid: Int, m_chargeStartTime: Time, m_chargeEndTime: Time, m_lastChargeFrac: Float, m_sustainedDischargeEndTime: Time, m_sustainedLaserCurrentSpread: Float, m_sustainedDischargeIsInPrimaryAttack: Int, m_sustainedLaserNextRandomSeed: Int, m_modBitfieldFromPlayer: Int, m_modBitfieldInternal: Int, m_modBitfieldCurrent: Int, m_curSharedEnergyCost: Int, m_grappleWeaponNeedsDryfire: Int, m_scriptFloat0: Float, m_scriptActivated: Int, m_isLoadoutPickup: Int, m_utilityEnt: Int, m_weaponNameIndex: Int, m_shouldPlayIdleAnims: Int, m_oaActiveOverride: Int, m_parentTurret: Int, } ``` ### Offsets ``` DT_WeaponX!0x0000 LocalWeaponData DT_WeaponX!0x0000 predictingClientOnly DT_WeaponX!0x03ec m_networkedFlags DT_WeaponX!0x1044 m_bClientSideAnimation DT_WeaponX!0x1690 m_weaponOwner DT_WeaponX!0x16a4 m_worldModelIndexOverride DT_WeaponX!0x16a8 m_iWorldModelIndex DT_WeaponX!0x16ac m_holsterModelIndex DT_WeaponX!0x16b0 m_droppedModelIndex DT_WeaponX!0x16b4 m_nIdealSequence DT_WeaponX!0x16b8 m_IdealActivity DT_WeaponX!0x16bc m_weaponActivity DT_WeaponX!0x16c0 m_ActiveState DT_WeaponX!0x16d4 m_weapState DT_WeaponX!0x16d8 m_allowedToUse DT_WeaponX!0x16d9 m_discarded DT_WeaponX!0x16dc m_forcedADS DT_WeaponX!0x16e0 m_tossRelease DT_WeaponX!0x16e4 m_customActivity DT_WeaponX!0x16e8 m_customActivitySequence DT_WeaponX!0x16ec m_customActivityOwner DT_WeaponX!0x16f0 m_customActivityEndTime DT_WeaponX!0x16f4 m_customActivityFlags DT_WeaponX!0x16f8 m_playerData DT_WeaponX!0x17e0 m_lastTossedGrenade DT_WeaponX!0x17e4 m_targetingLaserEnabledScript DT_WeaponX!0x17e5 m_needsReloadCheck DT_WeaponX!0x17e6 m_needsEmptyCycleCheck DT_WeaponX!0x17e8 m_skinOverride DT_WeaponX!0x17ec m_skinOverrideIsValid DT_WeaponX!0x17f0 m_chargeStartTime DT_WeaponX!0x17f4 m_chargeEndTime DT_WeaponX!0x17f8 m_lastChargeFrac DT_WeaponX!0x1820 m_sustainedDischargeEndTime DT_WeaponX!0x1824 m_sustainedLaserCurrentSpread DT_WeaponX!0x1828 m_sustainedDischargeIsInPrimaryAttack DT_WeaponX!0x1829 m_sustainedLaserNextRandomSeed DT_WeaponX!0x182c m_modBitfieldFromPlayer DT_WeaponX!0x1830 m_modBitfieldInternal DT_WeaponX!0x1834 m_modBitfieldCurrent DT_WeaponX!0x1838 m_curSharedEnergyCost DT_WeaponX!0x183c m_grappleWeaponNeedsDryfire DT_WeaponX!0x1840 m_scriptFloat0 DT_WeaponX!0x1844 m_scriptActivated DT_WeaponX!0x1845 m_isLoadoutPickup DT_WeaponX!0x1848 m_utilityEnt DT_WeaponX!0x1850 m_weaponNameIndex DT_WeaponX!0x185c m_shouldPlayIdleAnims DT_WeaponX!0x1860 m_oaActiveOverride DT_WeaponX!0x1864 m_parentTurret ```
class DT_WeaponX_LocalWeaponData ``` { m_nNextThinkTick: Int, m_lastPrimaryAttackTime: Time, m_nextReadyTime: Time, m_nextPrimaryAttackTime: Time, m_attackTimeThisFrame: Time, m_ammoInClip: Int, m_ammoInStockpile: Int, m_lifetimeShots: Int, m_flTimeWeaponIdle: Time, m_bInReload: Int, } ``` ### Offsets ``` DT_WeaponX_LocalWeaponData!0x0574 m_nNextThinkTick DT_WeaponX_LocalWeaponData!0x1694 m_lastPrimaryAttackTime DT_WeaponX_LocalWeaponData!0x1698 m_nextReadyTime DT_WeaponX_LocalWeaponData!0x169c m_nextPrimaryAttackTime DT_WeaponX_LocalWeaponData!0x16a0 m_attackTimeThisFrame DT_WeaponX_LocalWeaponData!0x16c4 m_ammoInClip DT_WeaponX_LocalWeaponData!0x16c8 m_ammoInStockpile DT_WeaponX_LocalWeaponData!0x16cc m_lifetimeShots DT_WeaponX_LocalWeaponData!0x16d0 m_flTimeWeaponIdle DT_WeaponX_LocalWeaponData!0x16da m_bInReload ```
class DT_WeaponX_PredictingClientOnly ``` { m_lastRegenTime: Time, m_cooldownEndTime: Time, m_stockPileWasDraining: Int, m_weaponIsCharging: Int, m_weaponChargeLevelIncreasedAnimPlaying: Int, m_lastChargeLevel: Int, m_chargeEnergyDepleteStepCounter: Int, m_burstFireCount: Int, m_burstFireIndex: Int, m_shotIndexForSpread: Int, m_shotCount: Int, m_animModelIndexPredictingClientOnly: Int, m_animSequencePredictingClientOnly: Int, } ``` ### Offsets ``` DT_WeaponX_PredictingClientOnly!0x17fc m_lastRegenTime DT_WeaponX_PredictingClientOnly!0x1800 m_cooldownEndTime DT_WeaponX_PredictingClientOnly!0x1804 m_stockPileWasDraining DT_WeaponX_PredictingClientOnly!0x1805 m_weaponIsCharging DT_WeaponX_PredictingClientOnly!0x1806 m_weaponChargeLevelIncreasedAnimPlaying DT_WeaponX_PredictingClientOnly!0x1808 m_lastChargeLevel DT_WeaponX_PredictingClientOnly!0x180c m_chargeEnergyDepleteStepCounter DT_WeaponX_PredictingClientOnly!0x1810 m_burstFireCount DT_WeaponX_PredictingClientOnly!0x1814 m_burstFireIndex DT_WeaponX_PredictingClientOnly!0x1818 m_shotIndexForSpread DT_WeaponX_PredictingClientOnly!0x181c m_shotCount DT_WeaponX_PredictingClientOnly!0x1854 m_animModelIndexPredictingClientOnly DT_WeaponX_PredictingClientOnly!0x1858 m_animSequencePredictingClientOnly ```
class DT_World extends DT_BaseEntity ``` { m_WorldMins: Vector, m_WorldMaxs: Vector, m_bStartDark: Int, m_statusEffectsGenerationNV: Int, m_worldFlags: Int, m_timeshiftArmDeviceSkin: Int, m_spTitanLoadoutUnlocks: Int, m_deathFieldIsActive: DataTable, m_deathFieldOrigin: DataTable, m_deathFieldRadiusStart: DataTable, m_deathFieldRadiusEnd: DataTable, m_deathFieldTimeStart: DataTable, m_deathFieldTimeEnd: DataTable, m_teamRelationRulesForPVE: Int, m_civilTeamsMaskA: DataTable, m_civilTeamsMaskB: DataTable, m_rabidTeamsMask: DataTable, } ``` ### Offsets ``` DT_World!0x0a60 m_WorldMins DT_World!0x0a6c m_WorldMaxs DT_World!0x0a78 m_bStartDark DT_World!0x0a8c m_statusEffectsGenerationNV DT_World!0x0a94 m_worldFlags DT_World!0x0a98 m_timeshiftArmDeviceSkin DT_World!0x0a9c m_spTitanLoadoutUnlocks DT_World!0x0aa0 m_deathFieldIsActive DT_World!0x0ae0 m_deathFieldOrigin DT_World!0x0de0 m_deathFieldRadiusStart DT_World!0x0ee0 m_deathFieldRadiusEnd DT_World!0x0fe0 m_deathFieldTimeStart DT_World!0x10e0 m_deathFieldTimeEnd DT_World!0x11e0 m_teamRelationRulesForPVE DT_World!0x11e8 m_civilTeamsMaskA DT_World!0x11f8 m_civilTeamsMaskB DT_World!0x1210 m_rabidTeamsMask ```
class DT_Zipline extends DT_BaseEntity ``` { m_numZiplinePoints: Int, m_ziplinePositions: DataTable, m_ziplinePhysics: DT_ZiplinePhysics, m_ziplineMaterialIndex: Int, m_prevZipline: Int, m_nextZipline: Int, m_detachEndOnUse: Int, m_dropToBottom: Int, m_ziplineAutoDetachDistance: Float, m_ziplineVerticalPushOffInDirectionX: Int, m_ziplineVerticalPreserveVelocity: Int, m_ziplineWidth: Float, m_ziplineEnabled: Int, m_ziplineRestPositions: DataTable, m_numZiplineRestPositions: Int, m_ziplineFadeDist: Float, m_ziplineSpeedScale: Float, } ``` ### Offsets ``` DT_Zipline!0x0008 m_numZiplinePoints DT_Zipline!0x000c m_ziplinePositions DT_Zipline!0x0a60 m_ziplinePhysics DT_Zipline!0x0da8 m_ziplineMaterialIndex DT_Zipline!0x0dac m_prevZipline DT_Zipline!0x0db0 m_nextZipline DT_Zipline!0x0db4 m_detachEndOnUse DT_Zipline!0x0db5 m_dropToBottom DT_Zipline!0x0db8 m_ziplineAutoDetachDistance DT_Zipline!0x0dbc m_ziplineVerticalPushOffInDirectionX DT_Zipline!0x0dbd m_ziplineVerticalPreserveVelocity DT_Zipline!0x0dc0 m_ziplineWidth DT_Zipline!0x0dc4 m_ziplineEnabled DT_Zipline!0x0dc8 m_ziplineRestPositions DT_Zipline!0x0e88 m_numZiplineRestPositions DT_Zipline!0x0e8c m_ziplineFadeDist DT_Zipline!0x0e90 m_ziplineSpeedScale ```
class DT_ZiplinePhysics ``` { ziplinephysicsexclusive: DT_ZiplinePhysicsExlusive, m_isInit: Int, m_ziplineType: Int, m_ziplineStart: Vector, m_ziplineEnd: Vector, m_springDistance: Float, m_springDistanceScale: Float, m_outerZiplineEntity: Int, m_attachedEntities: DataTable, m_numAttachedEntities: Int, m_ziplineOwner: Int, } ``` ### Offsets ``` DT_ZiplinePhysics!0x0000 ziplinephysicsexclusive DT_ZiplinePhysics!0x0008 m_isInit DT_ZiplinePhysics!0x000c m_ziplineType DT_ZiplinePhysics!0x0010 m_ziplineStart DT_ZiplinePhysics!0x001c m_ziplineEnd DT_ZiplinePhysics!0x022c m_springDistance DT_ZiplinePhysics!0x0230 m_springDistanceScale DT_ZiplinePhysics!0x0238 m_outerZiplineEntity DT_ZiplinePhysics!0x0240 m_attachedEntities DT_ZiplinePhysics!0x0340 m_numAttachedEntities DT_ZiplinePhysics!0x0344 m_ziplineOwner ```
class DT_ZiplinePhysicsExlusive ``` { m_nodes: DataTable, m_numNodes: Int, m_remainingUnsimulatedTime: Float, } ``` ### Offsets ``` DT_ZiplinePhysicsExlusive!0x0028 m_nodes DT_ZiplinePhysicsExlusive!0x0228 m_numNodes DT_ZiplinePhysicsExlusive!0x0234 m_remainingUnsimulatedTime ```
## Datamaps
class CBaseGrenade extends C_BaseAnimating ``` { m_vecVelocity: Vector, m_doesExplode: Bool, m_DmgRadius: Bool, m_grenadeCreationTime: Float, m_grenadeCreationOrigin: Vector, m_useMaskAbility: Bool, m_grenadeStatusFlags: Int, m_flDamage: Float, m_hThrower: EHANDLE, } ``` ### Offsets ``` CBaseGrenade!0x0484 m_vecVelocity CBaseGrenade!0x2d21 m_doesExplode CBaseGrenade!0x2d24 m_DmgRadius CBaseGrenade!0x2d34 m_grenadeCreationTime CBaseGrenade!0x2d38 m_grenadeCreationOrigin CBaseGrenade!0x2d44 m_useMaskAbility CBaseGrenade!0x2d48 m_grenadeStatusFlags CBaseGrenade!0x2dd0 m_flDamage CBaseGrenade!0x2dd4 m_hThrower ```
class CBaseViewModel ``` { m_currentFrame.modelIndex: Short, m_currentFrame.animCycle: Float, m_angAbsRotation: Vector, m_vecAbsOrigin: Vector, m_localOrigin: Vector, m_localAngles: Vector, m_fEffects: Int, m_angNetworkAngles: Vector, m_nBody: Int, m_nResetEventsParity: Int, m_bSequenceFinished: Bool, m_currentFrameBaseAnimating.animStartTime: Float, m_currentFrameBaseAnimating.animStartCycle: Float, m_currentFrameBaseAnimating.animPlaybackRate: Float, m_currentFrameBaseAnimating.animModelIndex: Int, m_currentFrameBaseAnimating.animSequence: Int, m_currentFrameBaseAnimating.animSequenceParity: Int, m_currentFrameBaseAnimating.m_flPoseParameters: Float, m_currentFrameAnimatingOverlay.animOverlayIsActive: Bool, m_currentFrameAnimatingOverlay.animOverlayStartTime: Float, m_currentFrameAnimatingOverlay.animOverlayStartCycle: Float, m_currentFrameAnimatingOverlay.animOverlayPlaybackRate: Float, m_currentFrameAnimatingOverlay.animOverlayModelIndex: Int, m_currentFrameAnimatingOverlay.animOverlaySequence: Int, m_currentFrameAnimatingOverlay.animOverlayWeight: Float, m_currentFrameAnimatingOverlay.animOverlayAnimTime: Float, m_currentFrameAnimatingOverlay.animOverlayFadeInDuration: Float, m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration: Float, m_currentFrameAnimatingOverlay.animOverlayCycle: Float, m_viewModelOwner: EHANDLE, m_projectileIsVisible: Bool, m_bBlockEventLayer: Bool, m_isAdsTransition: Bool, m_hWeapon: EHANDLE, m_tracerAttachments: Int, m_tracerAttachments: Int, m_tracerAttachmentsScoped: Int, m_tracerAttachmentsScoped: Int, } ``` ### Offsets ``` CBaseViewModel!0x00a8 m_currentFrame.modelIndex CBaseViewModel!0x00c4 m_currentFrame.animCycle CBaseViewModel!0x0134 m_angAbsRotation CBaseViewModel!0x014c m_vecAbsOrigin CBaseViewModel!0x0158 m_localOrigin CBaseViewModel!0x0164 m_localAngles CBaseViewModel!0x0444 m_fEffects CBaseViewModel!0x0490 m_angNetworkAngles CBaseViewModel!0x0eb0 m_nBody CBaseViewModel!0x0ebc m_nResetEventsParity CBaseViewModel!0x0f54 m_bSequenceFinished CBaseViewModel!0x0f6c m_currentFrameBaseAnimating.animStartTime CBaseViewModel!0x0f70 m_currentFrameBaseAnimating.animStartCycle CBaseViewModel!0x0f74 m_currentFrameBaseAnimating.animPlaybackRate CBaseViewModel!0x0f7c m_currentFrameBaseAnimating.animModelIndex CBaseViewModel!0x0f80 m_currentFrameBaseAnimating.animSequence CBaseViewModel!0x0f84 m_currentFrameBaseAnimating.animSequenceParity CBaseViewModel!0x0f88 m_currentFrameBaseAnimating.m_flPoseParameters CBaseViewModel!0x17b4 m_currentFrameAnimatingOverlay.animOverlayIsActive CBaseViewModel!0x17c0 m_currentFrameAnimatingOverlay.animOverlayStartTime CBaseViewModel!0x17e4 m_currentFrameAnimatingOverlay.animOverlayStartCycle CBaseViewModel!0x1808 m_currentFrameAnimatingOverlay.animOverlayPlaybackRate CBaseViewModel!0x182c m_currentFrameAnimatingOverlay.animOverlayModelIndex CBaseViewModel!0x1850 m_currentFrameAnimatingOverlay.animOverlaySequence CBaseViewModel!0x1874 m_currentFrameAnimatingOverlay.animOverlayWeight CBaseViewModel!0x18bc m_currentFrameAnimatingOverlay.animOverlayAnimTime CBaseViewModel!0x18e0 m_currentFrameAnimatingOverlay.animOverlayFadeInDuration CBaseViewModel!0x1904 m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration CBaseViewModel!0x1928 m_currentFrameAnimatingOverlay.animOverlayCycle CBaseViewModel!0x1a3c m_viewModelOwner CBaseViewModel!0x1a40 m_projectileIsVisible CBaseViewModel!0x1e20 m_bBlockEventLayer CBaseViewModel!0x1e21 m_isAdsTransition CBaseViewModel!0x1e24 m_hWeapon CBaseViewModel!0x1e28 m_tracerAttachments CBaseViewModel!0x1e28 m_tracerAttachments CBaseViewModel!0x1e30 m_tracerAttachmentsScoped CBaseViewModel!0x1e30 m_tracerAttachmentsScoped ```
class CCollisionProperty ``` { m_vecMins: Vector, m_vecMaxs: Vector, m_usSolidFlags: Int, m_nSolidType: Char, m_triggerBloat: Char, m_collisionDetailLevel: Char, } ``` ### Offsets ``` CCollisionProperty!0x0010 m_vecMins CCollisionProperty!0x001c m_vecMaxs CCollisionProperty!0x0028 m_usSolidFlags CCollisionProperty!0x002c m_nSolidType CCollisionProperty!0x002d m_triggerBloat CCollisionProperty!0x002e m_collisionDetailLevel ```
class CGrappleHook ``` { m_pMoveParent: EHANDLE, m_localOrigin: Vector, m_localAngles: Vector, m_visibilityFlags: Int, m_parentAttachmentType: Int, m_parentAttachmentIndex: Int, m_parentAttachmentHitbox: Int, m_grappleZipline: EHANDLE, } ``` ### Offsets ``` CGrappleHook!0x0118 m_pMoveParent CGrappleHook!0x0158 m_localOrigin CGrappleHook!0x0164 m_localAngles CGrappleHook!0x0440 m_visibilityFlags CGrappleHook!0x0854 m_parentAttachmentType CGrappleHook!0x0858 m_parentAttachmentIndex CGrappleHook!0x085c m_parentAttachmentHitbox CGrappleHook!0x1690 m_grappleZipline ```
class CPlayerShared ``` { m_nPlayerCond: Int, } ``` ### Offsets ``` CPlayerShared!0x0008 m_nPlayerCond ```
class CPlayerState ``` { deadflag: Bool, } ``` ### Offsets ``` CPlayerState!0x006c deadflag ```
class CPredictedFirstPersonProxy extends C_BaseAnimating ``` { m_localOrigin: Vector, m_localAngles: Vector, m_vecVelocity: Vector, m_angNetworkAngles: Vector, m_SequenceTransitioner: C_SequenceTransitioner, m_camoIndex: Int, } ``` ### Offsets ``` CPredictedFirstPersonProxy!0x0158 m_localOrigin CPredictedFirstPersonProxy!0x0164 m_localAngles CPredictedFirstPersonProxy!0x0484 m_vecVelocity CPredictedFirstPersonProxy!0x0490 m_angNetworkAngles CPredictedFirstPersonProxy!0x0c20 m_SequenceTransitioner CPredictedFirstPersonProxy!0x0eb4 m_camoIndex ```
class CRagdoll ``` { m_ragdoll.listCount: Int, m_ragdoll.allowStretch: Bool, m_ragdoll.list[0 + 0].originParentSpace: Vector, m_ragdoll.list[0 + 0].pObject: Custom, m_ragdoll.list[0 + 0].pConstraint: Custom, m_ragdoll.list[0 + 0].parentIndex: Int, m_ragdoll.list[0 + 1].originParentSpace: Vector, m_ragdoll.list[0 + 1].pObject: Custom, m_ragdoll.list[0 + 1].pConstraint: Custom, m_ragdoll.list[0 + 1].parentIndex: Int, m_ragdoll.list[0 + 2].originParentSpace: Vector, m_ragdoll.list[0 + 2].pObject: Custom, m_ragdoll.list[0 + 2].pConstraint: Custom, m_ragdoll.list[0 + 2].parentIndex: Int, m_ragdoll.list[0 + 3].originParentSpace: Vector, m_ragdoll.list[0 + 3].pObject: Custom, m_ragdoll.list[0 + 3].pConstraint: Custom, m_ragdoll.list[0 + 3].parentIndex: Int, m_ragdoll.list[0 + 4].originParentSpace: Vector, m_ragdoll.list[0 + 4].pObject: Custom, m_ragdoll.list[0 + 4].pConstraint: Custom, m_ragdoll.list[0 + 4].parentIndex: Int, m_ragdoll.list[0 + 5].originParentSpace: Vector, m_ragdoll.list[0 + 5].pObject: Custom, m_ragdoll.list[0 + 5].pConstraint: Custom, m_ragdoll.list[0 + 5].parentIndex: Int, m_ragdoll.list[0 + 6].originParentSpace: Vector, m_ragdoll.list[0 + 6].pObject: Custom, m_ragdoll.list[0 + 6].pConstraint: Custom, m_ragdoll.list[0 + 6].parentIndex: Int, m_ragdoll.list[0 + 7].originParentSpace: Vector, m_ragdoll.list[0 + 7].pObject: Custom, m_ragdoll.list[0 + 7].pConstraint: Custom, m_ragdoll.list[0 + 7].parentIndex: Int, m_ragdoll.list[8 + 0].originParentSpace: Vector, m_ragdoll.list[8 + 0].pObject: Custom, m_ragdoll.list[8 + 0].pConstraint: Custom, m_ragdoll.list[8 + 0].parentIndex: Int, m_ragdoll.list[8 + 1].originParentSpace: Vector, m_ragdoll.list[8 + 1].pObject: Custom, m_ragdoll.list[8 + 1].pConstraint: Custom, m_ragdoll.list[8 + 1].parentIndex: Int, m_ragdoll.list[8 + 2].originParentSpace: Vector, m_ragdoll.list[8 + 2].pObject: Custom, m_ragdoll.list[8 + 2].pConstraint: Custom, m_ragdoll.list[8 + 2].parentIndex: Int, m_ragdoll.list[8 + 3].originParentSpace: Vector, m_ragdoll.list[8 + 3].pObject: Custom, m_ragdoll.list[8 + 3].pConstraint: Custom, m_ragdoll.list[8 + 3].parentIndex: Int, m_ragdoll.list[8 + 4].originParentSpace: Vector, m_ragdoll.list[8 + 4].pObject: Custom, m_ragdoll.list[8 + 4].pConstraint: Custom, m_ragdoll.list[8 + 4].parentIndex: Int, m_ragdoll.list[8 + 5].originParentSpace: Vector, m_ragdoll.list[8 + 5].pObject: Custom, m_ragdoll.list[8 + 5].pConstraint: Custom, m_ragdoll.list[8 + 5].parentIndex: Int, m_ragdoll.list[8 + 6].originParentSpace: Vector, m_ragdoll.list[8 + 6].pObject: Custom, m_ragdoll.list[8 + 6].pConstraint: Custom, m_ragdoll.list[8 + 6].parentIndex: Int, m_ragdoll.list[8 + 7].originParentSpace: Vector, m_ragdoll.list[8 + 7].pObject: Custom, m_ragdoll.list[8 + 7].pConstraint: Custom, m_ragdoll.list[8 + 7].parentIndex: Int, m_ragdoll.list[16 + 0].originParentSpace: Vector, m_ragdoll.list[16 + 0].pObject: Custom, m_ragdoll.list[16 + 0].pConstraint: Custom, m_ragdoll.list[16 + 0].parentIndex: Int, m_ragdoll.list[16 + 1].originParentSpace: Vector, m_ragdoll.list[16 + 1].pObject: Custom, m_ragdoll.list[16 + 1].pConstraint: Custom, m_ragdoll.list[16 + 1].parentIndex: Int, m_ragdoll.list[16 + 2].originParentSpace: Vector, m_ragdoll.list[16 + 2].pObject: Custom, m_ragdoll.list[16 + 2].pConstraint: Custom, m_ragdoll.list[16 + 2].parentIndex: Int, m_ragdoll.list[16 + 3].originParentSpace: Vector, m_ragdoll.list[16 + 3].pObject: Custom, m_ragdoll.list[16 + 3].pConstraint: Custom, m_ragdoll.list[16 + 3].parentIndex: Int, m_ragdoll.list[16 + 4].originParentSpace: Vector, m_ragdoll.list[16 + 4].pObject: Custom, m_ragdoll.list[16 + 4].pConstraint: Custom, m_ragdoll.list[16 + 4].parentIndex: Int, m_ragdoll.list[16 + 5].originParentSpace: Vector, m_ragdoll.list[16 + 5].pObject: Custom, m_ragdoll.list[16 + 5].pConstraint: Custom, m_ragdoll.list[16 + 5].parentIndex: Int, m_ragdoll.list[16 + 6].originParentSpace: Vector, m_ragdoll.list[16 + 6].pObject: Custom, m_ragdoll.list[16 + 6].pConstraint: Custom, m_ragdoll.list[16 + 6].parentIndex: Int, m_ragdoll.list[16 + 7].originParentSpace: Vector, m_ragdoll.list[16 + 7].pObject: Custom, m_ragdoll.list[16 + 7].pConstraint: Custom, m_ragdoll.list[16 + 7].parentIndex: Int, m_ragdoll.list[24 + 0].originParentSpace: Vector, m_ragdoll.list[24 + 0].pObject: Custom, m_ragdoll.list[24 + 0].pConstraint: Custom, m_ragdoll.list[24 + 0].parentIndex: Int, m_ragdoll.list[24 + 1].originParentSpace: Vector, m_ragdoll.list[24 + 1].pObject: Custom, m_ragdoll.list[24 + 1].pConstraint: Custom, m_ragdoll.list[24 + 1].parentIndex: Int, m_ragdoll.list[24 + 2].originParentSpace: Vector, m_ragdoll.list[24 + 2].pObject: Custom, m_ragdoll.list[24 + 2].pConstraint: Custom, m_ragdoll.list[24 + 2].parentIndex: Int, m_ragdoll.list[24 + 3].originParentSpace: Vector, m_ragdoll.list[24 + 3].pObject: Custom, m_ragdoll.list[24 + 3].pConstraint: Custom, m_ragdoll.list[24 + 3].parentIndex: Int, m_ragdoll.list[24 + 4].originParentSpace: Vector, m_ragdoll.list[24 + 4].pObject: Custom, m_ragdoll.list[24 + 4].pConstraint: Custom, m_ragdoll.list[24 + 4].parentIndex: Int, m_ragdoll.list[24 + 5].originParentSpace: Vector, m_ragdoll.list[24 + 5].pObject: Custom, m_ragdoll.list[24 + 5].pConstraint: Custom, m_ragdoll.list[24 + 5].parentIndex: Int, m_ragdoll.list[24 + 6].originParentSpace: Vector, m_ragdoll.list[24 + 6].pObject: Custom, m_ragdoll.list[24 + 6].pConstraint: Custom, m_ragdoll.list[24 + 6].parentIndex: Int, m_ragdoll.list[24 + 7].originParentSpace: Vector, m_ragdoll.list[24 + 7].pObject: Custom, m_ragdoll.list[24 + 7].pConstraint: Custom, m_ragdoll.list[24 + 7].parentIndex: Int, m_ragdoll.boneIndex: Int, } ``` ### Offsets ``` CRagdoll!0x0000 m_ragdoll.listCount CRagdoll!0x0004 m_ragdoll.allowStretch CRagdoll!0x0008 m_ragdoll.list[0 + 0].originParentSpace CRagdoll!0x0018 m_ragdoll.list[0 + 0].pObject CRagdoll!0x0020 m_ragdoll.list[0 + 0].pConstraint CRagdoll!0x0028 m_ragdoll.list[0 + 0].parentIndex CRagdoll!0x0030 m_ragdoll.list[0 + 1].originParentSpace CRagdoll!0x0040 m_ragdoll.list[0 + 1].pObject CRagdoll!0x0048 m_ragdoll.list[0 + 1].pConstraint CRagdoll!0x0050 m_ragdoll.list[0 + 1].parentIndex CRagdoll!0x0058 m_ragdoll.list[0 + 2].originParentSpace CRagdoll!0x0068 m_ragdoll.list[0 + 2].pObject CRagdoll!0x0070 m_ragdoll.list[0 + 2].pConstraint CRagdoll!0x0078 m_ragdoll.list[0 + 2].parentIndex CRagdoll!0x0080 m_ragdoll.list[0 + 3].originParentSpace CRagdoll!0x0090 m_ragdoll.list[0 + 3].pObject CRagdoll!0x0098 m_ragdoll.list[0 + 3].pConstraint CRagdoll!0x00a0 m_ragdoll.list[0 + 3].parentIndex CRagdoll!0x00a8 m_ragdoll.list[0 + 4].originParentSpace CRagdoll!0x00b8 m_ragdoll.list[0 + 4].pObject CRagdoll!0x00c0 m_ragdoll.list[0 + 4].pConstraint CRagdoll!0x00c8 m_ragdoll.list[0 + 4].parentIndex CRagdoll!0x00d0 m_ragdoll.list[0 + 5].originParentSpace CRagdoll!0x00e0 m_ragdoll.list[0 + 5].pObject CRagdoll!0x00e8 m_ragdoll.list[0 + 5].pConstraint CRagdoll!0x00f0 m_ragdoll.list[0 + 5].parentIndex CRagdoll!0x00f8 m_ragdoll.list[0 + 6].originParentSpace CRagdoll!0x0108 m_ragdoll.list[0 + 6].pObject CRagdoll!0x0110 m_ragdoll.list[0 + 6].pConstraint CRagdoll!0x0118 m_ragdoll.list[0 + 6].parentIndex CRagdoll!0x0120 m_ragdoll.list[0 + 7].originParentSpace CRagdoll!0x0130 m_ragdoll.list[0 + 7].pObject CRagdoll!0x0138 m_ragdoll.list[0 + 7].pConstraint CRagdoll!0x0140 m_ragdoll.list[0 + 7].parentIndex CRagdoll!0x0148 m_ragdoll.list[8 + 0].originParentSpace CRagdoll!0x0158 m_ragdoll.list[8 + 0].pObject CRagdoll!0x0160 m_ragdoll.list[8 + 0].pConstraint CRagdoll!0x0168 m_ragdoll.list[8 + 0].parentIndex CRagdoll!0x0170 m_ragdoll.list[8 + 1].originParentSpace CRagdoll!0x0180 m_ragdoll.list[8 + 1].pObject CRagdoll!0x0188 m_ragdoll.list[8 + 1].pConstraint CRagdoll!0x0190 m_ragdoll.list[8 + 1].parentIndex CRagdoll!0x0198 m_ragdoll.list[8 + 2].originParentSpace CRagdoll!0x01a8 m_ragdoll.list[8 + 2].pObject CRagdoll!0x01b0 m_ragdoll.list[8 + 2].pConstraint CRagdoll!0x01b8 m_ragdoll.list[8 + 2].parentIndex CRagdoll!0x01c0 m_ragdoll.list[8 + 3].originParentSpace CRagdoll!0x01d0 m_ragdoll.list[8 + 3].pObject CRagdoll!0x01d8 m_ragdoll.list[8 + 3].pConstraint CRagdoll!0x01e0 m_ragdoll.list[8 + 3].parentIndex CRagdoll!0x01e8 m_ragdoll.list[8 + 4].originParentSpace CRagdoll!0x01f8 m_ragdoll.list[8 + 4].pObject CRagdoll!0x0200 m_ragdoll.list[8 + 4].pConstraint CRagdoll!0x0208 m_ragdoll.list[8 + 4].parentIndex CRagdoll!0x0210 m_ragdoll.list[8 + 5].originParentSpace CRagdoll!0x0220 m_ragdoll.list[8 + 5].pObject CRagdoll!0x0228 m_ragdoll.list[8 + 5].pConstraint CRagdoll!0x0230 m_ragdoll.list[8 + 5].parentIndex CRagdoll!0x0238 m_ragdoll.list[8 + 6].originParentSpace CRagdoll!0x0248 m_ragdoll.list[8 + 6].pObject CRagdoll!0x0250 m_ragdoll.list[8 + 6].pConstraint CRagdoll!0x0258 m_ragdoll.list[8 + 6].parentIndex CRagdoll!0x0260 m_ragdoll.list[8 + 7].originParentSpace CRagdoll!0x0270 m_ragdoll.list[8 + 7].pObject CRagdoll!0x0278 m_ragdoll.list[8 + 7].pConstraint CRagdoll!0x0280 m_ragdoll.list[8 + 7].parentIndex CRagdoll!0x0288 m_ragdoll.list[16 + 0].originParentSpace CRagdoll!0x0298 m_ragdoll.list[16 + 0].pObject CRagdoll!0x02a0 m_ragdoll.list[16 + 0].pConstraint CRagdoll!0x02a8 m_ragdoll.list[16 + 0].parentIndex CRagdoll!0x02b0 m_ragdoll.list[16 + 1].originParentSpace CRagdoll!0x02c0 m_ragdoll.list[16 + 1].pObject CRagdoll!0x02c8 m_ragdoll.list[16 + 1].pConstraint CRagdoll!0x02d0 m_ragdoll.list[16 + 1].parentIndex CRagdoll!0x02d8 m_ragdoll.list[16 + 2].originParentSpace CRagdoll!0x02e8 m_ragdoll.list[16 + 2].pObject CRagdoll!0x02f0 m_ragdoll.list[16 + 2].pConstraint CRagdoll!0x02f8 m_ragdoll.list[16 + 2].parentIndex CRagdoll!0x0300 m_ragdoll.list[16 + 3].originParentSpace CRagdoll!0x0310 m_ragdoll.list[16 + 3].pObject CRagdoll!0x0318 m_ragdoll.list[16 + 3].pConstraint CRagdoll!0x0320 m_ragdoll.list[16 + 3].parentIndex CRagdoll!0x0328 m_ragdoll.list[16 + 4].originParentSpace CRagdoll!0x0338 m_ragdoll.list[16 + 4].pObject CRagdoll!0x0340 m_ragdoll.list[16 + 4].pConstraint CRagdoll!0x0348 m_ragdoll.list[16 + 4].parentIndex CRagdoll!0x0350 m_ragdoll.list[16 + 5].originParentSpace CRagdoll!0x0360 m_ragdoll.list[16 + 5].pObject CRagdoll!0x0368 m_ragdoll.list[16 + 5].pConstraint CRagdoll!0x0370 m_ragdoll.list[16 + 5].parentIndex CRagdoll!0x0378 m_ragdoll.list[16 + 6].originParentSpace CRagdoll!0x0388 m_ragdoll.list[16 + 6].pObject CRagdoll!0x0390 m_ragdoll.list[16 + 6].pConstraint CRagdoll!0x0398 m_ragdoll.list[16 + 6].parentIndex CRagdoll!0x03a0 m_ragdoll.list[16 + 7].originParentSpace CRagdoll!0x03b0 m_ragdoll.list[16 + 7].pObject CRagdoll!0x03b8 m_ragdoll.list[16 + 7].pConstraint CRagdoll!0x03c0 m_ragdoll.list[16 + 7].parentIndex CRagdoll!0x03c8 m_ragdoll.list[24 + 0].originParentSpace CRagdoll!0x03d8 m_ragdoll.list[24 + 0].pObject CRagdoll!0x03e0 m_ragdoll.list[24 + 0].pConstraint CRagdoll!0x03e8 m_ragdoll.list[24 + 0].parentIndex CRagdoll!0x03f0 m_ragdoll.list[24 + 1].originParentSpace CRagdoll!0x0400 m_ragdoll.list[24 + 1].pObject CRagdoll!0x0408 m_ragdoll.list[24 + 1].pConstraint CRagdoll!0x0410 m_ragdoll.list[24 + 1].parentIndex CRagdoll!0x0418 m_ragdoll.list[24 + 2].originParentSpace CRagdoll!0x0428 m_ragdoll.list[24 + 2].pObject CRagdoll!0x0430 m_ragdoll.list[24 + 2].pConstraint CRagdoll!0x0438 m_ragdoll.list[24 + 2].parentIndex CRagdoll!0x0440 m_ragdoll.list[24 + 3].originParentSpace CRagdoll!0x0450 m_ragdoll.list[24 + 3].pObject CRagdoll!0x0458 m_ragdoll.list[24 + 3].pConstraint CRagdoll!0x0460 m_ragdoll.list[24 + 3].parentIndex CRagdoll!0x0468 m_ragdoll.list[24 + 4].originParentSpace CRagdoll!0x0478 m_ragdoll.list[24 + 4].pObject CRagdoll!0x0480 m_ragdoll.list[24 + 4].pConstraint CRagdoll!0x0488 m_ragdoll.list[24 + 4].parentIndex CRagdoll!0x0490 m_ragdoll.list[24 + 5].originParentSpace CRagdoll!0x04a0 m_ragdoll.list[24 + 5].pObject CRagdoll!0x04a8 m_ragdoll.list[24 + 5].pConstraint CRagdoll!0x04b0 m_ragdoll.list[24 + 5].parentIndex CRagdoll!0x04b8 m_ragdoll.list[24 + 6].originParentSpace CRagdoll!0x04c8 m_ragdoll.list[24 + 6].pObject CRagdoll!0x04d0 m_ragdoll.list[24 + 6].pConstraint CRagdoll!0x04d8 m_ragdoll.list[24 + 6].parentIndex CRagdoll!0x04e0 m_ragdoll.list[24 + 7].originParentSpace CRagdoll!0x04f0 m_ragdoll.list[24 + 7].pObject CRagdoll!0x04f8 m_ragdoll.list[24 + 7].pConstraint CRagdoll!0x0500 m_ragdoll.list[24 + 7].parentIndex CRagdoll!0x0508 m_ragdoll.boneIndex ```
class CTurret extends C_BaseAnimatingOverlay ``` { m_aimAngle: Float, m_minConeAngle: Float, m_maxConeAngle: Float, } ``` ### Offsets ``` CTurret!0x1a1c m_aimAngle CTurret!0x1a28 m_minConeAngle CTurret!0x1a34 m_maxConeAngle ```
class CWeaponX extends C_BaseAnimating ``` { m_localOrigin: Vector, m_nNextThinkTick: Int, m_SequenceTransitioner: C_SequenceTransitioner, m_weaponOwner: EHANDLE, m_lastPrimaryAttackTime: Time, m_nextReadyTime: Time, m_nextPrimaryAttackTime: Time, m_attackTimeThisFrame: Time, m_worldModelIndexOverride: Int, m_iWorldModelIndex: Int, m_holsterModelIndex: Int, m_droppedModelIndex: Int, m_nIdealSequence: Int, m_IdealActivity: Int, m_weaponActivity: Int, m_ActiveState: Int, m_ammoInClip: Int, m_ammoInStockpile: Int, m_lifetimeShots: Int, m_flTimeWeaponIdle: Time, m_weapState: Int, m_discarded: Bool, m_bInReload: Bool, m_tossRelease: Int, m_customActivity: Int, m_customActivitySequence: Int, m_customActivityOwner: EHANDLE, m_customActivityEndTime: Time, m_customActivityFlags: Char, m_playerData: WeaponPlayerData, m_targetingLaserEnabledScript: Bool, m_needsReloadCheck: Bool, m_needsEmptyCycleCheck: Bool, m_skinOverride: Int, m_skinOverrideIsValid: Bool, m_chargeStartTime: Time, m_chargeEndTime: Time, m_lastChargeFrac: Float, m_lastRegenTime: Time, m_cooldownEndTime: Time, m_stockPileWasDraining: Bool, m_weaponIsCharging: Bool, m_weaponChargeLevelIncreasedAnimPlaying: Bool, m_lastChargeLevel: Int, m_chargeEnergyDepleteStepCounter: Int, m_burstFireCount: Int, m_burstFireIndex: Int, m_shotIndexForSpread: Int, m_shotCount: Int, m_sustainedDischargeEndTime: Time, m_sustainedLaserCurrentSpread: Float, m_sustainedDischargeIsInPrimaryAttack: Bool, m_sustainedLaserNextRandomSeed: Char, m_modBitfieldFromPlayer: Int, m_modBitfieldInternal: Int, m_modBitfieldCurrent: Int, m_curSharedEnergyCost: Int, m_grappleWeaponNeedsDryfire: Bool, m_scriptFloat0: Float, m_scriptActivated: Bool, m_flNextEmptySoundTime: Float, m_bRemoveable: Bool, } ``` ### Offsets ``` CWeaponX!0x0158 m_localOrigin CWeaponX!0x0574 m_nNextThinkTick CWeaponX!0x0c20 m_SequenceTransitioner CWeaponX!0x1690 m_weaponOwner CWeaponX!0x1694 m_lastPrimaryAttackTime CWeaponX!0x1698 m_nextReadyTime CWeaponX!0x169c m_nextPrimaryAttackTime CWeaponX!0x16a0 m_attackTimeThisFrame CWeaponX!0x16a4 m_worldModelIndexOverride CWeaponX!0x16a8 m_iWorldModelIndex CWeaponX!0x16ac m_holsterModelIndex CWeaponX!0x16b0 m_droppedModelIndex CWeaponX!0x16b4 m_nIdealSequence CWeaponX!0x16b8 m_IdealActivity CWeaponX!0x16bc m_weaponActivity CWeaponX!0x16c0 m_ActiveState CWeaponX!0x16c4 m_ammoInClip CWeaponX!0x16c8 m_ammoInStockpile CWeaponX!0x16cc m_lifetimeShots CWeaponX!0x16d0 m_flTimeWeaponIdle CWeaponX!0x16d4 m_weapState CWeaponX!0x16d9 m_discarded CWeaponX!0x16da m_bInReload CWeaponX!0x16e0 m_tossRelease CWeaponX!0x16e4 m_customActivity CWeaponX!0x16e8 m_customActivitySequence CWeaponX!0x16ec m_customActivityOwner CWeaponX!0x16f0 m_customActivityEndTime CWeaponX!0x16f4 m_customActivityFlags CWeaponX!0x16f8 m_playerData CWeaponX!0x17e4 m_targetingLaserEnabledScript CWeaponX!0x17e5 m_needsReloadCheck CWeaponX!0x17e6 m_needsEmptyCycleCheck CWeaponX!0x17e8 m_skinOverride CWeaponX!0x17ec m_skinOverrideIsValid CWeaponX!0x17f0 m_chargeStartTime CWeaponX!0x17f4 m_chargeEndTime CWeaponX!0x17f8 m_lastChargeFrac CWeaponX!0x17fc m_lastRegenTime CWeaponX!0x1800 m_cooldownEndTime CWeaponX!0x1804 m_stockPileWasDraining CWeaponX!0x1805 m_weaponIsCharging CWeaponX!0x1806 m_weaponChargeLevelIncreasedAnimPlaying CWeaponX!0x1808 m_lastChargeLevel CWeaponX!0x180c m_chargeEnergyDepleteStepCounter CWeaponX!0x1810 m_burstFireCount CWeaponX!0x1814 m_burstFireIndex CWeaponX!0x1818 m_shotIndexForSpread CWeaponX!0x181c m_shotCount CWeaponX!0x1820 m_sustainedDischargeEndTime CWeaponX!0x1824 m_sustainedLaserCurrentSpread CWeaponX!0x1828 m_sustainedDischargeIsInPrimaryAttack CWeaponX!0x1829 m_sustainedLaserNextRandomSeed CWeaponX!0x182c m_modBitfieldFromPlayer CWeaponX!0x1830 m_modBitfieldInternal CWeaponX!0x1834 m_modBitfieldCurrent CWeaponX!0x1838 m_curSharedEnergyCost CWeaponX!0x183c m_grappleWeaponNeedsDryfire CWeaponX!0x1840 m_scriptFloat0 CWeaponX!0x1844 m_scriptActivated CWeaponX!0x2d00 m_flNextEmptySoundTime CWeaponX!0x2d26 m_bRemoveable ```
class C_BaseAnimating extends C_BaseEntity ``` { m_currentFrame.animCycle: Float, m_animNetworkFlags: Int, m_networkAnimActive: Bool, m_animActive: Bool, m_animCollisionEnabled: Bool, m_animRelativeToGroundEnabled: Bool, m_animPlantingEnabled: Bool, m_predictedAnimEventData: PredictedAnimEventData, m_SequenceTransitioner: C_SequenceTransitioner, m_nSkin: Int, m_skinMod: Short, m_nBody: Int, m_nResetEventsParity: Int, m_bSequenceFinished: Bool, m_bSequenceLooped: Bool, m_bSequenceLoops: Bool, m_flModelScale: Float, m_currentFrameBaseAnimating.animStartTime: Float, m_currentFrameBaseAnimating.animStartCycle: Float, m_currentFrameBaseAnimating.animPlaybackRate: Float, m_currentFrameBaseAnimating.animModelIndex: Int, m_currentFrameBaseAnimating.animSequence: Int, m_currentFrameBaseAnimating.animSequenceParity: Int, m_currentFrameBaseAnimating.m_flPoseParameters: Float, } ``` ### Offsets ``` C_BaseAnimating!0x00c4 m_currentFrame.animCycle C_BaseAnimating!0x0a88 m_animNetworkFlags C_BaseAnimating!0x0a8c m_networkAnimActive C_BaseAnimating!0x0a8e m_animActive C_BaseAnimating!0x0a8f m_animCollisionEnabled C_BaseAnimating!0x0a90 m_animRelativeToGroundEnabled C_BaseAnimating!0x0a91 m_animPlantingEnabled C_BaseAnimating!0x0b88 m_predictedAnimEventData C_BaseAnimating!0x0c20 m_SequenceTransitioner C_BaseAnimating!0x0ea8 m_nSkin C_BaseAnimating!0x0eac m_skinMod C_BaseAnimating!0x0eb0 m_nBody C_BaseAnimating!0x0ebc m_nResetEventsParity C_BaseAnimating!0x0f54 m_bSequenceFinished C_BaseAnimating!0x0f5c m_bSequenceLooped C_BaseAnimating!0x0f5d m_bSequenceLoops C_BaseAnimating!0x0f60 m_flModelScale C_BaseAnimating!0x0f6c m_currentFrameBaseAnimating.animStartTime C_BaseAnimating!0x0f70 m_currentFrameBaseAnimating.animStartCycle C_BaseAnimating!0x0f74 m_currentFrameBaseAnimating.animPlaybackRate C_BaseAnimating!0x0f7c m_currentFrameBaseAnimating.animModelIndex C_BaseAnimating!0x0f80 m_currentFrameBaseAnimating.animSequence C_BaseAnimating!0x0f84 m_currentFrameBaseAnimating.animSequenceParity C_BaseAnimating!0x0f88 m_currentFrameBaseAnimating.m_flPoseParameters ```
class C_BaseAnimatingOverlay extends C_BaseAnimating ``` { m_AnimOverlay: C_AnimationLayer, m_AnimOverlayCount: Int, m_currentFrameAnimatingOverlay.animOverlayIsActive: Bool, m_currentFrameAnimatingOverlay.animOverlayStartTime: Float, m_currentFrameAnimatingOverlay.animOverlayStartCycle: Float, m_currentFrameAnimatingOverlay.animOverlayPlaybackRate: Float, m_currentFrameAnimatingOverlay.animOverlayModelIndex: Int, m_currentFrameAnimatingOverlay.animOverlaySequence: Int, m_currentFrameAnimatingOverlay.animOverlayWeight: Float, m_currentFrameAnimatingOverlay.animOverlayOrder: Int, m_currentFrameAnimatingOverlay.animOverlayAnimTime: Float, m_currentFrameAnimatingOverlay.animOverlayFadeInDuration: Float, m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration: Float, m_currentFrameAnimatingOverlay.animOverlayCycle: Float, } ``` ### Offsets ``` C_BaseAnimatingOverlay!0x1698 m_AnimOverlay C_BaseAnimatingOverlay!0x1770 m_AnimOverlayCount C_BaseAnimatingOverlay!0x17b4 m_currentFrameAnimatingOverlay.animOverlayIsActive C_BaseAnimatingOverlay!0x17c0 m_currentFrameAnimatingOverlay.animOverlayStartTime C_BaseAnimatingOverlay!0x17e4 m_currentFrameAnimatingOverlay.animOverlayStartCycle C_BaseAnimatingOverlay!0x1808 m_currentFrameAnimatingOverlay.animOverlayPlaybackRate C_BaseAnimatingOverlay!0x182c m_currentFrameAnimatingOverlay.animOverlayModelIndex C_BaseAnimatingOverlay!0x1850 m_currentFrameAnimatingOverlay.animOverlaySequence C_BaseAnimatingOverlay!0x1874 m_currentFrameAnimatingOverlay.animOverlayWeight C_BaseAnimatingOverlay!0x1898 m_currentFrameAnimatingOverlay.animOverlayOrder C_BaseAnimatingOverlay!0x18bc m_currentFrameAnimatingOverlay.animOverlayAnimTime C_BaseAnimatingOverlay!0x18e0 m_currentFrameAnimatingOverlay.animOverlayFadeInDuration C_BaseAnimatingOverlay!0x1904 m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration C_BaseAnimatingOverlay!0x1928 m_currentFrameAnimatingOverlay.animOverlayCycle ```
class C_BaseCombatCharacter extends C_BaseAnimatingOverlay ``` { m_currentFrame.weaponGettingSwitchedOut: EHANDLE, m_currentFrame.showActiveWeapon3p: Bool, m_deathVelocity: Float, m_phaseShiftFlags: Int, m_flNextAttack: Time, m_lastFiredTime: Time, m_lastFiredWeapon: EHANDLE, m_raiseFromMeleeEndTime: Time, m_sharedEnergyCount: Int, m_sharedEnergyTotal: Int, m_sharedEnergyLockoutThreshold: Int, m_lastSharedEnergyRegenTime: Time, m_sharedEnergyRegenRate: Time, m_sharedEnergyRegenDelay: Float, m_lastSharedEnergyTakeTime: Time, m_inventory: WeaponInventory_Client, m_selectedWeapons: Char, m_latestPrimaryWeapons: EHANDLE, m_latestPrimaryWeaponsIndexZeroOrOne: EHANDLE, m_latestNonOffhandWeapons: Char, m_selectedOffhands: Char, m_selectedOffhandsPendingHybridAction: Char, m_lastCycleSlot: Char, m_latestMeleeWeapon: EHANDLE, m_weaponPermission: Int, m_weaponDelayEnableTime: Time, m_weaponDisabledInScript: Bool, m_weaponDisabledFlags: Char, m_weaponTypeDisabledFlags: Int, m_weaponTypeDisabledRefCount: Char, m_hudInfo_visibilityTestAlwaysPasses: Bool, m_contextAction: Int, m_phaseShiftTimeStart: Time, m_phaseShiftTimeEnd: Time, } ``` ### Offsets ``` C_BaseCombatCharacter!0x00c8 m_currentFrame.weaponGettingSwitchedOut C_BaseCombatCharacter!0x00d0 m_currentFrame.showActiveWeapon3p C_BaseCombatCharacter!0x0470 m_deathVelocity C_BaseCombatCharacter!0x07b8 m_phaseShiftFlags C_BaseCombatCharacter!0x19e0 m_flNextAttack C_BaseCombatCharacter!0x19e4 m_lastFiredTime C_BaseCombatCharacter!0x19e8 m_lastFiredWeapon C_BaseCombatCharacter!0x19ec m_raiseFromMeleeEndTime C_BaseCombatCharacter!0x19f0 m_sharedEnergyCount C_BaseCombatCharacter!0x19f4 m_sharedEnergyTotal C_BaseCombatCharacter!0x19f8 m_sharedEnergyLockoutThreshold C_BaseCombatCharacter!0x19fc m_lastSharedEnergyRegenTime C_BaseCombatCharacter!0x1a00 m_sharedEnergyRegenRate C_BaseCombatCharacter!0x1a04 m_sharedEnergyRegenDelay C_BaseCombatCharacter!0x1a08 m_lastSharedEnergyTakeTime C_BaseCombatCharacter!0x1a10 m_inventory C_BaseCombatCharacter!0x1a68 m_selectedWeapons C_BaseCombatCharacter!0x1a6c m_latestPrimaryWeapons C_BaseCombatCharacter!0x1a74 m_latestPrimaryWeaponsIndexZeroOrOne C_BaseCombatCharacter!0x1a7c m_latestNonOffhandWeapons C_BaseCombatCharacter!0x1a7e m_selectedOffhands C_BaseCombatCharacter!0x1a81 m_selectedOffhandsPendingHybridAction C_BaseCombatCharacter!0x1a84 m_lastCycleSlot C_BaseCombatCharacter!0x1a88 m_latestMeleeWeapon C_BaseCombatCharacter!0x1a8c m_weaponPermission C_BaseCombatCharacter!0x1a90 m_weaponDelayEnableTime C_BaseCombatCharacter!0x1a94 m_weaponDisabledInScript C_BaseCombatCharacter!0x1ab9 m_weaponDisabledFlags C_BaseCombatCharacter!0x1abc m_weaponTypeDisabledFlags C_BaseCombatCharacter!0x1ac0 m_weaponTypeDisabledRefCount C_BaseCombatCharacter!0x1ac9 m_hudInfo_visibilityTestAlwaysPasses C_BaseCombatCharacter!0x1adc m_contextAction C_BaseCombatCharacter!0x1b08 m_phaseShiftTimeStart C_BaseCombatCharacter!0x1b0c m_phaseShiftTimeEnd ```
class C_BaseEntity ``` { m_iEFlags: Int, m_fFlags: Int, m_currentFrame.modelIndex: Short, m_currentFrame.viewOffset: Vector, m_vecAngVelocity: Vector, m_angAbsRotation: Vector, m_vecAbsVelocity: Vector, m_vecAbsOrigin: Vector, m_localOrigin: Vector, m_localAngles: Vector, m_flGravity: Float, m_flProxyRandomValue: Float, m_hGroundEntity: EHANDLE, m_flMaxspeed: Float, m_visibilityFlags: Int, m_fEffects: Int, m_iTeamNum: Int, m_passThroughFlags: Int, m_passThroughThickness: Int, m_passThroughDirection: Float, m_deathVelocity: Vector, m_bIsSoundCodeControllerValueSet: Bool, m_flSoundCodeControllerValue: Float, m_vecVelocity: Vector, m_angNetworkAngles: Vector, m_flFriction: Float, m_hOwnerEntity: EHANDLE, m_bRenderWithViewModels: Bool, m_nRenderFX: Char, m_nRenderMode: Char, m_MoveType: Char, m_MoveCollide: Char, m_Collision: CCollisionProperty, } ``` ### Offsets ``` C_BaseEntity!0x0058 m_iEFlags C_BaseEntity!0x0098 m_fFlags C_BaseEntity!0x00a8 m_currentFrame.modelIndex C_BaseEntity!0x00b8 m_currentFrame.viewOffset C_BaseEntity!0x0128 m_vecAngVelocity C_BaseEntity!0x0134 m_angAbsRotation C_BaseEntity!0x0140 m_vecAbsVelocity C_BaseEntity!0x014c m_vecAbsOrigin C_BaseEntity!0x0158 m_localOrigin C_BaseEntity!0x0164 m_localAngles C_BaseEntity!0x0420 m_flGravity C_BaseEntity!0x0424 m_flProxyRandomValue C_BaseEntity!0x0434 m_hGroundEntity C_BaseEntity!0x043c m_flMaxspeed C_BaseEntity!0x0440 m_visibilityFlags C_BaseEntity!0x0444 m_fEffects C_BaseEntity!0x0448 m_iTeamNum C_BaseEntity!0x0464 m_passThroughFlags C_BaseEntity!0x0468 m_passThroughThickness C_BaseEntity!0x046c m_passThroughDirection C_BaseEntity!0x0470 m_deathVelocity C_BaseEntity!0x047c m_bIsSoundCodeControllerValueSet C_BaseEntity!0x0480 m_flSoundCodeControllerValue C_BaseEntity!0x0484 m_vecVelocity C_BaseEntity!0x0490 m_angNetworkAngles C_BaseEntity!0x049c m_flFriction C_BaseEntity!0x04a4 m_hOwnerEntity C_BaseEntity!0x04a8 m_bRenderWithViewModels C_BaseEntity!0x04a9 m_nRenderFX C_BaseEntity!0x04b9 m_nRenderMode C_BaseEntity!0x04ba m_MoveType C_BaseEntity!0x04bb m_MoveCollide C_BaseEntity!0x04c0 m_Collision ```
class C_BaseEntity ``` { m_ModelName: String, m_fFlags: Int, m_angAbsRotation: Vector, m_vecAbsOrigin: PositionVector, m_vecPrevAbsOrigin: PositionVector, m_flGravity: Float, m_rgflCoordinateFrame: Float, } ``` ### Offsets ``` C_BaseEntity!0x0030 m_ModelName C_BaseEntity!0x0098 m_fFlags C_BaseEntity!0x0134 m_angAbsRotation C_BaseEntity!0x014c m_vecAbsOrigin C_BaseEntity!0x0414 m_vecPrevAbsOrigin C_BaseEntity!0x0420 m_flGravity C_BaseEntity!0x08d0 m_rgflCoordinateFrame ```
class C_BreakableSurface extends C_BaseEntity ``` { m_nPanelBits: Char, } ``` ### Offsets ``` C_BreakableSurface!0x0ce8 m_nPanelBits ```
class C_ClientRagdoll extends C_BaseEntity ``` { m_clrRender: Color32, m_nRenderFX: Char, m_nRenderMode: Char, m_pRagdoll: CRagdoll, m_nSkin: Int, m_skinMod: Short, m_nBody: Int, m_bFadeOut: Bool, m_bImportant: Bool, m_flEffectTime: Time, m_iCurrentFriction: Int, m_iMinFriction: Int, m_iMaxFriction: Int, m_flFrictionModTime: Float, m_flFrictionTime: Time, m_iFrictionAnimState: Int, m_bReleaseRagdoll: Bool, m_bFadingOut: Bool, m_flScaleEnd: Float, m_flScaleTimeStart: Float, m_flScaleTimeEnd: Float, } ``` ### Offsets ``` C_ClientRagdoll!0x0050 m_clrRender C_ClientRagdoll!0x04a9 m_nRenderFX C_ClientRagdoll!0x04b9 m_nRenderMode C_ClientRagdoll!0x0be8 m_pRagdoll C_ClientRagdoll!0x0ea8 m_nSkin C_ClientRagdoll!0x0eac m_skinMod C_ClientRagdoll!0x0eb0 m_nBody C_ClientRagdoll!0x1690 m_bFadeOut C_ClientRagdoll!0x1691 m_bImportant C_ClientRagdoll!0x1694 m_flEffectTime C_ClientRagdoll!0x1698 m_iCurrentFriction C_ClientRagdoll!0x169c m_iMinFriction C_ClientRagdoll!0x16a0 m_iMaxFriction C_ClientRagdoll!0x16a4 m_flFrictionModTime C_ClientRagdoll!0x16a8 m_flFrictionTime C_ClientRagdoll!0x16ac m_iFrictionAnimState C_ClientRagdoll!0x16b0 m_bReleaseRagdoll C_ClientRagdoll!0x16b1 m_bFadingOut C_ClientRagdoll!0x16b4 m_flScaleEnd C_ClientRagdoll!0x16dc m_flScaleTimeStart C_ClientRagdoll!0x1704 m_flScaleTimeEnd ```
class C_CrossbowBolt extends C_Projectile ``` { m_bounceCount: Int, m_maxBounceCount: Int, m_doesGrow: Bool, m_growStartSize: Float, m_growStage1Tick: Tick, m_growStage1Size: Float, m_growStage2Tick: Tick, m_growStage2Size: Float, m_growStageFinalTick: Tick, m_growStageFinalSize: Float, } ``` ### Offsets ``` C_CrossbowBolt!0x2d20 m_bounceCount C_CrossbowBolt!0x2d24 m_maxBounceCount C_CrossbowBolt!0x2d28 m_doesGrow C_CrossbowBolt!0x2d2c m_growStartSize C_CrossbowBolt!0x2d30 m_growStage1Tick C_CrossbowBolt!0x2d34 m_growStage1Size C_CrossbowBolt!0x2d38 m_growStage2Tick C_CrossbowBolt!0x2d3c m_growStage2Size C_CrossbowBolt!0x2d40 m_growStageFinalTick C_CrossbowBolt!0x2d44 m_growStageFinalSize ```
class C_DynamicProp extends C_BaseEntity ``` { m_bClientSide: Bool, } ``` ### Offsets ``` C_DynamicProp!0x1690 m_bClientSide ```
class C_EnvWindShared ``` { m_flStartTime: Float, m_iWindSeed: Int, m_iMinWind: Int, m_iMaxWind: Int, m_windRadius: Int, m_iMinGust: Int, m_iMaxGust: Int, m_flMinGustDelay: Float, m_flMaxGustDelay: Float, m_flGustDuration: Float, m_iGustDirChange: Int, m_location: Vector, m_iszGustSound: Int, m_iWindDir: Int, m_flWindSpeed: Float, m_currentWindVector: Vector, m_CurrentSwayVector: Vector, m_PrevSwayVector: Vector, m_iInitialWindDir: Int, m_flInitialWindSpeed: Float, m_flVariationTime: Float, m_flSimTime: Float, m_flSwitchTime: Float, m_flAveWindSpeed: Float, m_bGusting: Bool, m_flWindAngleVariation: Float, m_flWindSpeedVariation: Float, m_iEntIndex: Int, m_Stream: Void, m_WindVariationStream: Void, m_WindAveQueue: Void, m_WindVariationQueue: Void, } ``` ### Offsets ``` C_EnvWindShared!0x0008 m_flStartTime C_EnvWindShared!0x000c m_iWindSeed C_EnvWindShared!0x0010 m_iMinWind C_EnvWindShared!0x0014 m_iMaxWind C_EnvWindShared!0x0018 m_windRadius C_EnvWindShared!0x001c m_iMinGust C_EnvWindShared!0x0020 m_iMaxGust C_EnvWindShared!0x0024 m_flMinGustDelay C_EnvWindShared!0x0028 m_flMaxGustDelay C_EnvWindShared!0x002c m_flGustDuration C_EnvWindShared!0x0030 m_iGustDirChange C_EnvWindShared!0x0034 m_location C_EnvWindShared!0x0040 m_iszGustSound C_EnvWindShared!0x0044 m_iWindDir C_EnvWindShared!0x0048 m_flWindSpeed C_EnvWindShared!0x004c m_currentWindVector C_EnvWindShared!0x0058 m_CurrentSwayVector C_EnvWindShared!0x0064 m_PrevSwayVector C_EnvWindShared!0x0070 m_iInitialWindDir C_EnvWindShared!0x0074 m_flInitialWindSpeed C_EnvWindShared!0x0078 m_flVariationTime C_EnvWindShared!0x007c m_flSimTime C_EnvWindShared!0x0080 m_flSwitchTime C_EnvWindShared!0x0084 m_flAveWindSpeed C_EnvWindShared!0x0088 m_bGusting C_EnvWindShared!0x008c m_flWindAngleVariation C_EnvWindShared!0x0090 m_flWindSpeedVariation C_EnvWindShared!0x0094 m_iEntIndex C_EnvWindShared!0x0098 m_Stream C_EnvWindShared!0x00d0 m_WindVariationStream C_EnvWindShared!0x0108 m_WindAveQueue C_EnvWindShared!0x0140 m_WindVariationQueue ```
class C_ExposureController extends C_BaseEntity ``` { m_autoCompensation: Float, m_autoForceValue: Float, m_autoMin: Float, m_autoMax: Float, m_autoSpeed: Float, m_minFadeTime: Float, m_isDirectional: Bool, m_directionalHalfAngle: Float, } ``` ### Offsets ``` C_ExposureController!0x0a60 m_autoCompensation C_ExposureController!0x0a64 m_autoForceValue C_ExposureController!0x0a68 m_autoMin C_ExposureController!0x0a6c m_autoMax C_ExposureController!0x0a70 m_autoSpeed C_ExposureController!0x0a74 m_minFadeTime C_ExposureController!0x0a78 m_isDirectional C_ExposureController!0x0a7c m_directionalHalfAngle ```
class C_ExposureVolume extends C_BaseEntity ``` { m_volumeTester: Outer, m_exposureTarget: ClassPtr, m_exposureTargetName: String, m_exposurePriority: Float, } ``` ### Offsets ``` C_ExposureVolume!0x0a60 m_volumeTester C_ExposureVolume!0x0a68 m_exposureTarget C_ExposureVolume!0x0a70 m_exposureTargetName C_ExposureVolume!0x0a78 m_exposurePriority ```
class C_FogController extends C_BaseEntity ``` { m_fogParams: fogplayerparamsstate_t, m_fogAngles: Vector, m_useAbsAngles: Bool, } ``` ### Offsets ``` C_FogController!0x0a60 m_fogParams C_FogController!0x0ac8 m_fogAngles C_FogController!0x0ad4 m_useAbsAngles ```
class C_FogVolume extends C_BaseEntity ``` { m_volumeTester: Outer, m_fogTarget: ClassPtr, m_fogTargetName: String, m_fogPriority: Int, } ``` ### Offsets ``` C_FogVolume!0x0a60 m_volumeTester C_FogVolume!0x0a68 m_fogTarget C_FogVolume!0x0a70 m_fogTargetName C_FogVolume!0x0a78 m_fogPriority ```
class C_GlobalNonRewinding extends C_BaseEntity ``` { m_playerObserver: C_ObserverMode, m_playerMiscData: C_NonRewindMiscData, } ``` ### Offsets ``` C_GlobalNonRewinding!0x0a60 m_playerObserver C_GlobalNonRewinding!0x0e60 m_playerMiscData ```
class C_KnockBack ``` { velocity: Vector, beginTime: Time, endTime: Time, } ``` ### Offsets ``` C_KnockBack!0x0008 velocity C_KnockBack!0x0014 beginTime C_KnockBack!0x0018 endTime ```
class C_Missile extends C_Projectile ``` { m_hasPlayedWhizby: Bool, m_whizByStart: Vector, m_whizBySoundName: Char, m_homingSpeed: Float, m_homingSpeedDodgingPlayer: Float, m_launchDir: Vector, m_hSpecificTarget: EHANDLE, m_targetOffset: Vector, m_targetPosition: Vector, m_useTargetPosition: Bool, m_postIgnitionSpeed: Float, m_flGracePeriodEndsAt: Time, m_pathSettingsInitialized: Bool, m_expandContractMissile: Bool, m_spiralMissile: Bool, m_spiralSettings: Void, m_expandContractSettings: MissilePathExpandContractSettings_Client, m_lastThinkTime: Time, m_explosionIgnoreEntity: EHANDLE, } ``` ### Offsets ``` C_Missile!0x2d20 m_hasPlayedWhizby C_Missile!0x2d24 m_whizByStart C_Missile!0x2d30 m_whizBySoundName C_Missile!0x2d70 m_homingSpeed C_Missile!0x2d74 m_homingSpeedDodgingPlayer C_Missile!0x2d78 m_launchDir C_Missile!0x2d84 m_hSpecificTarget C_Missile!0x2d88 m_targetOffset C_Missile!0x2d94 m_targetPosition C_Missile!0x2da0 m_useTargetPosition C_Missile!0x2da4 m_postIgnitionSpeed C_Missile!0x2da8 m_flGracePeriodEndsAt C_Missile!0x2dac m_pathSettingsInitialized C_Missile!0x2dad m_expandContractMissile C_Missile!0x2dae m_spiralMissile C_Missile!0x2dd0 m_spiralSettings C_Missile!0x2e40 m_expandContractSettings C_Missile!0x2e98 m_lastThinkTime C_Missile!0x2e9c m_explosionIgnoreEntity ```
class C_NPC_SentryTurret extends C_BaseEntity ``` { m_killCount: Int, m_titanKillCount: Int, } ``` ### Offsets ``` C_NPC_SentryTurret!0x1da4 m_killCount C_NPC_SentryTurret!0x1da8 m_titanKillCount ```
class C_NonRewindMiscData ``` { m_nextRespawnTime: Float, m_musicPackAssigned: Int, } ``` ### Offsets ``` C_NonRewindMiscData!0x0000 m_nextRespawnTime C_NonRewindMiscData!0x0004 m_musicPackAssigned ```
class C_ObserverMode ``` { m_observerMode: Int, m_observerTarget: EHANDLE, } ``` ### Offsets ``` C_ObserverMode!0x0000 m_observerMode C_ObserverMode!0x0004 m_observerTarget ```
class C_ParticleSystem extends C_BaseEntity ``` { m_bClientSide: Bool, m_bActive: Bool, m_warmUpTime: Float, m_pauseAfterWarmup: Bool, m_bInSkybox: Bool, m_killForReplay: Bool, m_killIfOverLimit: Bool, } ``` ### Offsets ``` C_ParticleSystem!0x0a68 m_bClientSide C_ParticleSystem!0x0a69 m_bActive C_ParticleSystem!0x0a70 m_warmUpTime C_ParticleSystem!0x0a74 m_pauseAfterWarmup C_ParticleSystem!0x0a75 m_bInSkybox C_ParticleSystem!0x0a76 m_killForReplay C_ParticleSystem!0x0a77 m_killIfOverLimit ```
class C_Player extends C_BaseCombatCharacter ``` { m_fFlags: Int, m_currentFrame.animCycle: Float, m_pMoveParent: EHANDLE, m_vecAbsVelocity: Vector, m_hGroundEntity: EHANDLE, m_flMaxspeed: Int, m_jumpPadDebounceExpireTime: Time, m_vecVelocity: Vector, m_flFriction: Float, m_nNextThinkTick: Int, m_SequenceTransitioner: C_SequenceTransitioner, m_currentFrameBaseAnimating.animStartTime: Float, m_currentFrameBaseAnimating.animStartCycle: Float, m_currentFrameBaseAnimating.animPlaybackRate: Float, m_currentFrameBaseAnimating.animSequence: Int, m_currentFrameBaseAnimating.animSequenceParity: Int, m_currentFrameBaseAnimating.m_flPoseParameters: Float, m_bZooming: Bool, m_zoomToggleOnStartTime: Time, m_zoomBaseFrac: Float, m_zoomBaseTime: Time, m_zoomFullStartTime: Time, m_lastUCmdSimulationTicks: Int, m_lastUCmdSimulationRemainderTime: Float, m_Local: C_PlayerLocalData, m_currentFramePlayer.timeBase: Float, m_currentFramePlayer.statusEffectsTimedPlayerCUR: StatusEffectTimedData, m_currentFramePlayer.statusEffectsEndlessPlayerCUR: StatusEffectEndlessData, m_currentFramePlayer.m_flHullHeight: Float, m_currentFramePlayer.m_traversalAnimProgress: Float, m_currentFramePlayer.m_sprintTiltFrac: Float, m_currentFramePlayer.m_ammoPoolCount: Int, m_currentFrameLocalPlayer.m_stepSmoothingOffset: Vector, m_currentFrameLocalPlayer.m_duckTransitionRemainderMsec: Int, m_currentFrameLocalPlayer.m_vecPunchBase_Angle: Vector, m_currentFrameLocalPlayer.m_vecPunchBase_AngleVel: Vector, m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle: Vector, m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.x: Float, m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.y: Float, m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.z: Float, m_currentFrameLocalPlayer.m_localGravityRotation: Quaternion, pl: CPlayerState, m_ammoPoolCapacity: Int, m_classModsActive: 29, m_gestureSequences: Int, m_gestureStartTimes: Time, m_gestureBlendInDuration: Float, m_gestureBlendOutDuration: Float, m_gestureFadeOutStartTime: Time, m_gestureFadeOutDuration: Float, m_gestureAutoKillBitfield: Int, m_afButtonLast: Int, m_afButtonPressed: Int, m_afButtonReleased: Int, m_nButtons: Int, m_nImpulse: Int, m_flPhysics: Int, m_flStepSoundTime: Float, m_flTimeAllSuitDevicesOff: Float, m_fStickySprintMinTime: Float, m_bPlayedSprintStartEffects: Bool, m_fIsSprinting: Bool, m_fIsWalking: Bool, m_lastSprintPressTime: Time, m_stickySprintForwardEnableTime: Time, m_stickySprintForwardDisableTime: Time, m_sprintStartedTime: Time, m_sprintStartedFrac: Float, m_sprintEndedTime: Time, m_sprintEndedFrac: Float, m_stickySprintStartTime: Time, m_damageImpulseNoDecelEndTime: Time, m_duckState: Int, m_leanState: Int, m_doingHalfDuck: Bool, m_canStand: Bool, m_StandHullMin: Vector, m_StandHullMax: Vector, m_DuckHullMin: Vector, m_DuckHullMax: Vector, m_upDir: Vector, m_upDirPredicted: Vector, m_lastWallRunStartPos: Vector, m_wallRunCount: Int, m_wallRunWeak: Bool, m_shouldBeOneHanded: Bool, m_oneHandFraction: Float, m_animAimPitch: Float, m_animAimYaw: Float, m_wallRunPushAwayTime: Float, m_wallrunRetryTime: Time, m_wallrunRetryPos: Vector, m_wallrunRetryNormal: Vector, m_wallHangTime: Float, m_traversalState: Int, m_traversalType: Int, m_traversalBegin: Vector, m_traversalMid: Vector, m_traversalEnd: Vector, m_traversalMidFrac: Float, m_traversalForwardDir: Vector, m_traversalRefPos: Vector, m_traversalProgress: Float, m_traversalStartTime: Time, m_traversalHandAppearTime: Time, m_traversalReleaseTime: Time, m_traversalBlendOutStartTime: Time, m_traversalBlendOutStartOffset: Vector, m_traversalYawDelta: Float, m_wallDangleJumpOffTime: Time, m_wallDangleMayHangHere: Bool, m_wallDangleForceFallOff: Bool, m_wallDangleLastPushedForward: Bool, m_wallDangleDisableWeapon: Int, m_wallDangleClimbProgressFloor: Float, m_wallClimbSetUp: Bool, m_wallHanging: Bool, m_gravityLiftActive: Bool, m_gravityLiftEnterTime: Float, m_gravityLiftEjectTime: Float, m_gravityLiftHoverTime: Float, m_gravityLiftLastOrigin: Vector, m_gravityLiftEjectVelocity: Vector, m_blackholeActive: Bool, m_grapple: GrappleData, m_grapple: GrappleData, m_grappleActive: Bool, m_grappleActive: Bool, m_grappleNeedWindowCheck: Bool, m_grappleNextWindowHint: EHANDLE, m_slowMoEnabled: Bool, m_sliding: Bool, m_slideLongJumpAllowed: Bool, m_lastSlideTime: Time, m_lastSlideBoost: Float, m_gravityGrenadeStatusEffect: Int, m_bIsStickySprinting: Bool, m_prevMoveYaw: Float, m_sprintTiltVel: Float, m_turret: EHANDLE, m_hViewModels: EHANDLE, m_viewOffsetEntity: Player_ViewOffsetEntityData, m_activeZipline: EHANDLE, m_lastZipline: EHANDLE, m_lastZiplineDetachTime: Time, m_ziplineValid3pWeaponLayerAnim: Bool, m_ziplineState: Int, m_zipline: PlayerZiplineData_Client, m_ziplineViewOffsetPosition: Vector, m_ziplineViewOffsetVelocity: Vector, m_ziplineGrenadeEntity: EHANDLE, m_ziplineGrenadeBeginStationEntity: EHANDLE, m_ziplineGrenadeBeginStationAttachmentIndex: Int, m_sameZiplineCooldownTime: Float, m_playAnimationType: Int, m_detachGrappleOnPlayAnimationEnd: Bool, m_playAnimationNext: Int, m_boosting: Bool, m_activateBoost: Bool, m_repeatedBoost: Bool, m_boostMeter: Float, m_jetpack: Bool, m_activateJetpack: Bool, m_jetpackAfterburner: Bool, m_gliding: Bool, m_glideMeter: Float, m_glideRechargeDelayAccumulator: Float, m_hovering: Bool, m_isPerformingBoostAction: Bool, m_lastJumpHeight: Float, m_touchingUpdraftTriggers: EHANDLE, m_touchingUpdraftTriggersCount: Int, m_touchingSlipTriggers: EHANDLE, m_touchingSlipTriggersCount: Int, m_slipAirRestrictDirection: Vector, m_slipAirRestrictTime: Time, m_melee: PlayerMelee_PlayerData, m_useCredit: Bool, m_wallRunStartTime: Time, m_wallRunClearTime: Time, m_onSlopeTime: Float, m_lastWallNormal: Vector, m_dodging: Bool, m_lastDodgeTime: Time, m_vecPreviouslyPredictedOrigin: Vector, m_flTimeLastTouchedWall: Float, m_timeJetpackHeightActivateCheckPassed: Time, m_flTimeLastTouchedGround: Float, m_flTimeLastJumped: Float, m_flTimeLastLanded: Float, m_flLastLandFromHeight: Float, m_usePressedTime: Float, m_lastUseTime: Float, m_lastFakeFloorPos: Vector, m_bHasJumpedSinceTouchedGround: Bool, m_bDoMultiJumpPenalty: Bool, m_dodgingInAir: Bool, m_activeViewmodelModifiers: Bool, m_lastMoveInputTime: Time, m_ignoreEntityForMovementUntilNotTouching: EHANDLE, m_gameMovementUtil.m_surfaceFriction: Float, m_lungeTargetEntity: EHANDLE, m_isLungingToPosition: Bool, m_lungeTargetPosition: Vector, m_lungeStartPositionOffset: Vector, m_lungeEndPositionOffset: Vector, m_lungeStartTime: Time, m_lungeEndTime: Time, m_lungeCanFly: Bool, m_lungeLockPitch: Bool, m_lungeStartPitch: Float, m_lungeSmoothTime: Float, m_lungeMaxTime: Float, m_lungeMaxEndSpeed: Float, m_vPrevGroundNormal: Vector, m_prepClimbPusher: EHANDLE, m_pushAwayFromTopAcceleration: Vector, m_controllerModeActive: Bool, m_skydiveForwardPoseValueVelocity: Float, m_skydiveForwardPoseValueTarget: Float, m_skydiveForwardPoseValueCurrent: Float, m_skydiveSidePoseValueVelocity: Float, m_skydiveSidePoseValueTarget: Float, m_skydiveSidePoseValueCurrent: Float, m_skydiveYawVelocity: Float, m_skydiveIsNearLeviathan: Bool, m_skydiveState: Int, m_skydiveStartTime: Time, m_skydiveEndTime: Time, m_skydiveAnticipateStartTime: Time, m_skydiveAnticipateEndTime: Time, m_skydiveDistanceToLand: Float, m_skydiveDiveAngle: Float, m_skydiveIsDiving: Bool, m_skydiveSpeed: Float, m_skydiveStrafeAngle: Float, m_skydiveFreelookEnabled: Bool, m_skydiveFreelookLockedAngle: Vector, m_skydivePlayerPitch: Float, m_skydivePlayerYaw: Float, m_skydiveFollowing: Bool, m_skydiveUnfollowVelocity: Vector, m_skydiveLeviathanHitPosition: Vector, m_skydiveLeviathanHitNormal: Vector, m_skydiveSlipVelocity: Vector, m_skydiveFromUpdraft: Bool, m_skydiveFromSkywardLaunch: Bool, m_skywardLaunchState: Int, m_skywardLaunchSlowStartTime: Float, m_skywardLaunchSlowEndTime: Float, m_skywardLaunchFastEndTime: Float, m_skywardDeployEndTime: Float, m_skywardLaunchEndTime: Float, m_skywardDeploySpeed: Float, m_skywardLaunchSlowSpeed: Float, m_skywardLaunchFastSpeed: Float, m_skywardOffset: Vector, m_skywardOffsetSpeed: Float, m_skywardLaunchInterrupted: Bool, m_skywardLaunchFollowing: Bool, m_playerKnockBacks: C_KnockBack, m_updraftCount: Int, m_updraftStage: Int, m_updraftEnterTime: Time, m_updraftLeaveTime: Time, m_updraftMinShakeActivationHeight: Float, m_updraftMaxShakeActivationHeight: Float, m_updraftLiftActivationHeight: Float, m_updraftLiftSpeed: Float, m_updraftLiftAcceleration: Float, m_updraftLiftExitDuration: Float, m_updraftSlowTime: Time, } ``` ### Offsets ``` C_Player!0x0098 m_fFlags C_Player!0x00c4 m_currentFrame.animCycle C_Player!0x0118 m_pMoveParent C_Player!0x0140 m_vecAbsVelocity C_Player!0x0434 m_hGroundEntity C_Player!0x043c m_flMaxspeed C_Player!0x0460 m_jumpPadDebounceExpireTime C_Player!0x0484 m_vecVelocity C_Player!0x049c m_flFriction C_Player!0x0574 m_nNextThinkTick C_Player!0x0c20 m_SequenceTransitioner C_Player!0x0f6c m_currentFrameBaseAnimating.animStartTime C_Player!0x0f70 m_currentFrameBaseAnimating.animStartCycle C_Player!0x0f74 m_currentFrameBaseAnimating.animPlaybackRate C_Player!0x0f80 m_currentFrameBaseAnimating.animSequence C_Player!0x0f84 m_currentFrameBaseAnimating.animSequenceParity C_Player!0x0f88 m_currentFrameBaseAnimating.m_flPoseParameters C_Player!0x1be1 m_bZooming C_Player!0x1be4 m_zoomToggleOnStartTime C_Player!0x1be8 m_zoomBaseFrac C_Player!0x1bec m_zoomBaseTime C_Player!0x1bf0 m_zoomFullStartTime C_Player!0x1c74 m_lastUCmdSimulationTicks C_Player!0x1c78 m_lastUCmdSimulationRemainderTime C_Player!0x1d98 m_Local C_Player!0x2088 m_currentFramePlayer.timeBase C_Player!0x2090 m_currentFramePlayer.statusEffectsTimedPlayerCUR C_Player!0x2180 m_currentFramePlayer.statusEffectsEndlessPlayerCUR C_Player!0x2220 m_currentFramePlayer.m_flHullHeight C_Player!0x2224 m_currentFramePlayer.m_traversalAnimProgress C_Player!0x2228 m_currentFramePlayer.m_sprintTiltFrac C_Player!0x2238 m_currentFramePlayer.m_ammoPoolCount C_Player!0x2408 m_currentFrameLocalPlayer.m_stepSmoothingOffset C_Player!0x2414 m_currentFrameLocalPlayer.m_duckTransitionRemainderMsec C_Player!0x2418 m_currentFrameLocalPlayer.m_vecPunchBase_Angle C_Player!0x2424 m_currentFrameLocalPlayer.m_vecPunchBase_AngleVel C_Player!0x2430 m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle C_Player!0x243c m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.x C_Player!0x2440 m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.y C_Player!0x2444 m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.z C_Player!0x2480 m_currentFrameLocalPlayer.m_localGravityRotation C_Player!0x24a8 pl C_Player!0x252c m_ammoPoolCapacity C_Player!0x2570 m_classModsActive C_Player!0x283c m_gestureSequences C_Player!0x285c m_gestureStartTimes C_Player!0x287c m_gestureBlendInDuration C_Player!0x289c m_gestureBlendOutDuration C_Player!0x28bc m_gestureFadeOutStartTime C_Player!0x28dc m_gestureFadeOutDuration C_Player!0x28fc m_gestureAutoKillBitfield C_Player!0x2918 m_afButtonLast C_Player!0x291c m_afButtonPressed C_Player!0x2920 m_afButtonReleased C_Player!0x2924 m_nButtons C_Player!0x2928 m_nImpulse C_Player!0x292c m_flPhysics C_Player!0x2930 m_flStepSoundTime C_Player!0x2934 m_flTimeAllSuitDevicesOff C_Player!0x2938 m_fStickySprintMinTime C_Player!0x293c m_bPlayedSprintStartEffects C_Player!0x2944 m_fIsSprinting C_Player!0x2945 m_fIsWalking C_Player!0x2954 m_lastSprintPressTime C_Player!0x2958 m_stickySprintForwardEnableTime C_Player!0x295c m_stickySprintForwardDisableTime C_Player!0x2960 m_sprintStartedTime C_Player!0x2964 m_sprintStartedFrac C_Player!0x2968 m_sprintEndedTime C_Player!0x296c m_sprintEndedFrac C_Player!0x2970 m_stickySprintStartTime C_Player!0x2974 m_damageImpulseNoDecelEndTime C_Player!0x2994 m_duckState C_Player!0x2998 m_leanState C_Player!0x299c m_doingHalfDuck C_Player!0x299d m_canStand C_Player!0x29a0 m_StandHullMin C_Player!0x29ac m_StandHullMax C_Player!0x29b8 m_DuckHullMin C_Player!0x29c4 m_DuckHullMax C_Player!0x29d4 m_upDir C_Player!0x29e0 m_upDirPredicted C_Player!0x29ec m_lastWallRunStartPos C_Player!0x29f8 m_wallRunCount C_Player!0x29fc m_wallRunWeak C_Player!0x29fd m_shouldBeOneHanded C_Player!0x2a00 m_oneHandFraction C_Player!0x2a04 m_animAimPitch C_Player!0x2a08 m_animAimYaw C_Player!0x2a0c m_wallRunPushAwayTime C_Player!0x2a18 m_wallrunRetryTime C_Player!0x2a1c m_wallrunRetryPos C_Player!0x2a28 m_wallrunRetryNormal C_Player!0x2a4c m_wallHangTime C_Player!0x2a50 m_traversalState C_Player!0x2a54 m_traversalType C_Player!0x2a58 m_traversalBegin C_Player!0x2a64 m_traversalMid C_Player!0x2a70 m_traversalEnd C_Player!0x2a7c m_traversalMidFrac C_Player!0x2a80 m_traversalForwardDir C_Player!0x2a8c m_traversalRefPos C_Player!0x2a98 m_traversalProgress C_Player!0x2a9c m_traversalStartTime C_Player!0x2aa0 m_traversalHandAppearTime C_Player!0x2aa4 m_traversalReleaseTime C_Player!0x2aa8 m_traversalBlendOutStartTime C_Player!0x2aac m_traversalBlendOutStartOffset C_Player!0x2ab8 m_traversalYawDelta C_Player!0x2ac4 m_wallDangleJumpOffTime C_Player!0x2ac8 m_wallDangleMayHangHere C_Player!0x2ac9 m_wallDangleForceFallOff C_Player!0x2aca m_wallDangleLastPushedForward C_Player!0x2acc m_wallDangleDisableWeapon C_Player!0x2ad0 m_wallDangleClimbProgressFloor C_Player!0x2ad4 m_wallClimbSetUp C_Player!0x2ad5 m_wallHanging C_Player!0x2ad6 m_gravityLiftActive C_Player!0x2ad8 m_gravityLiftEnterTime C_Player!0x2adc m_gravityLiftEjectTime C_Player!0x2ae0 m_gravityLiftHoverTime C_Player!0x2ae4 m_gravityLiftLastOrigin C_Player!0x2af0 m_gravityLiftEjectVelocity C_Player!0x2afc m_blackholeActive C_Player!0x2b00 m_grapple C_Player!0x2b00 m_grapple C_Player!0x2b90 m_grappleActive C_Player!0x2b90 m_grappleActive C_Player!0x2b91 m_grappleNeedWindowCheck C_Player!0x2b94 m_grappleNextWindowHint C_Player!0x2ba4 m_slowMoEnabled C_Player!0x2ba5 m_sliding C_Player!0x2ba6 m_slideLongJumpAllowed C_Player!0x2ba8 m_lastSlideTime C_Player!0x2bac m_lastSlideBoost C_Player!0x2bb0 m_gravityGrenadeStatusEffect C_Player!0x2bb4 m_bIsStickySprinting C_Player!0x2bb8 m_prevMoveYaw C_Player!0x2bbc m_sprintTiltVel C_Player!0x2bd8 m_turret C_Player!0x2bdc m_hViewModels C_Player!0x2bf0 m_viewOffsetEntity C_Player!0x2d30 m_activeZipline C_Player!0x2d34 m_lastZipline C_Player!0x2d38 m_lastZiplineDetachTime C_Player!0x2d3c m_ziplineValid3pWeaponLayerAnim C_Player!0x2d40 m_ziplineState C_Player!0x2d48 m_zipline C_Player!0x2db8 m_ziplineViewOffsetPosition C_Player!0x2dc4 m_ziplineViewOffsetVelocity C_Player!0x2dd0 m_ziplineGrenadeEntity C_Player!0x2dd4 m_ziplineGrenadeBeginStationEntity C_Player!0x2dd8 m_ziplineGrenadeBeginStationAttachmentIndex C_Player!0x2de0 m_sameZiplineCooldownTime C_Player!0x2de8 m_playAnimationType C_Player!0x2dec m_detachGrappleOnPlayAnimationEnd C_Player!0x2df0 m_playAnimationNext C_Player!0x2e04 m_boosting C_Player!0x2e05 m_activateBoost C_Player!0x2e06 m_repeatedBoost C_Player!0x2e08 m_boostMeter C_Player!0x2e0c m_jetpack C_Player!0x2e0d m_activateJetpack C_Player!0x2e0e m_jetpackAfterburner C_Player!0x2e0f m_gliding C_Player!0x2e10 m_glideMeter C_Player!0x2e14 m_glideRechargeDelayAccumulator C_Player!0x2e18 m_hovering C_Player!0x2e19 m_isPerformingBoostAction C_Player!0x2e1c m_lastJumpHeight C_Player!0x2e20 m_touchingUpdraftTriggers C_Player!0x2e60 m_touchingUpdraftTriggersCount C_Player!0x2e64 m_touchingSlipTriggers C_Player!0x2ea4 m_touchingSlipTriggersCount C_Player!0x2ea8 m_slipAirRestrictDirection C_Player!0x2eb4 m_slipAirRestrictTime C_Player!0x3048 m_melee C_Player!0x3080 m_useCredit C_Player!0x3404 m_wallRunStartTime C_Player!0x3408 m_wallRunClearTime C_Player!0x340c m_onSlopeTime C_Player!0x3410 m_lastWallNormal C_Player!0x341c m_dodging C_Player!0x3420 m_lastDodgeTime C_Player!0x3424 m_vecPreviouslyPredictedOrigin C_Player!0x343c m_flTimeLastTouchedWall C_Player!0x3440 m_timeJetpackHeightActivateCheckPassed C_Player!0x3444 m_flTimeLastTouchedGround C_Player!0x3448 m_flTimeLastJumped C_Player!0x344c m_flTimeLastLanded C_Player!0x3450 m_flLastLandFromHeight C_Player!0x3454 m_usePressedTime C_Player!0x3458 m_lastUseTime C_Player!0x3468 m_lastFakeFloorPos C_Player!0x3474 m_bHasJumpedSinceTouchedGround C_Player!0x3475 m_bDoMultiJumpPenalty C_Player!0x3476 m_dodgingInAir C_Player!0x3660 m_activeViewmodelModifiers C_Player!0x38e8 m_lastMoveInputTime C_Player!0x38ec m_ignoreEntityForMovementUntilNotTouching C_Player!0x3db8 m_gameMovementUtil.m_surfaceFriction C_Player!0x3e34 m_lungeTargetEntity C_Player!0x3e38 m_isLungingToPosition C_Player!0x3e3c m_lungeTargetPosition C_Player!0x3e48 m_lungeStartPositionOffset C_Player!0x3e54 m_lungeEndPositionOffset C_Player!0x3e60 m_lungeStartTime C_Player!0x3e64 m_lungeEndTime C_Player!0x3e68 m_lungeCanFly C_Player!0x3e69 m_lungeLockPitch C_Player!0x3e6c m_lungeStartPitch C_Player!0x3e70 m_lungeSmoothTime C_Player!0x3e74 m_lungeMaxTime C_Player!0x3e78 m_lungeMaxEndSpeed C_Player!0x4134 m_vPrevGroundNormal C_Player!0x4404 m_prepClimbPusher C_Player!0x4408 m_pushAwayFromTopAcceleration C_Player!0x4434 m_controllerModeActive C_Player!0x444c m_skydiveForwardPoseValueVelocity C_Player!0x4450 m_skydiveForwardPoseValueTarget C_Player!0x4454 m_skydiveForwardPoseValueCurrent C_Player!0x4458 m_skydiveSidePoseValueVelocity C_Player!0x445c m_skydiveSidePoseValueTarget C_Player!0x4460 m_skydiveSidePoseValueCurrent C_Player!0x4464 m_skydiveYawVelocity C_Player!0x4468 m_skydiveIsNearLeviathan C_Player!0x4484 m_skydiveState C_Player!0x4488 m_skydiveStartTime C_Player!0x448c m_skydiveEndTime C_Player!0x4490 m_skydiveAnticipateStartTime C_Player!0x4494 m_skydiveAnticipateEndTime C_Player!0x4498 m_skydiveDistanceToLand C_Player!0x449c m_skydiveDiveAngle C_Player!0x44a0 m_skydiveIsDiving C_Player!0x44a4 m_skydiveSpeed C_Player!0x44a8 m_skydiveStrafeAngle C_Player!0x44ac m_skydiveFreelookEnabled C_Player!0x44b0 m_skydiveFreelookLockedAngle C_Player!0x44bc m_skydivePlayerPitch C_Player!0x44c0 m_skydivePlayerYaw C_Player!0x44c4 m_skydiveFollowing C_Player!0x44c8 m_skydiveUnfollowVelocity C_Player!0x44d8 m_skydiveLeviathanHitPosition C_Player!0x44e4 m_skydiveLeviathanHitNormal C_Player!0x44f0 m_skydiveSlipVelocity C_Player!0x44fc m_skydiveFromUpdraft C_Player!0x44fd m_skydiveFromSkywardLaunch C_Player!0x4500 m_skywardLaunchState C_Player!0x4504 m_skywardLaunchSlowStartTime C_Player!0x4508 m_skywardLaunchSlowEndTime C_Player!0x450c m_skywardLaunchFastEndTime C_Player!0x4510 m_skywardDeployEndTime C_Player!0x4514 m_skywardLaunchEndTime C_Player!0x4518 m_skywardDeploySpeed C_Player!0x451c m_skywardLaunchSlowSpeed C_Player!0x4520 m_skywardLaunchFastSpeed C_Player!0x4524 m_skywardOffset C_Player!0x4530 m_skywardOffsetSpeed C_Player!0x4534 m_skywardLaunchInterrupted C_Player!0x4535 m_skywardLaunchFollowing C_Player!0x4550 m_playerKnockBacks C_Player!0x45d0 m_updraftCount C_Player!0x45d4 m_updraftStage C_Player!0x45d8 m_updraftEnterTime C_Player!0x45dc m_updraftLeaveTime C_Player!0x45e0 m_updraftMinShakeActivationHeight C_Player!0x45e4 m_updraftMaxShakeActivationHeight C_Player!0x45e8 m_updraftLiftActivationHeight C_Player!0x45ec m_updraftLiftSpeed C_Player!0x45f0 m_updraftLiftAcceleration C_Player!0x45f4 m_updraftLiftExitDuration C_Player!0x45f8 m_updraftSlowTime ```
class C_PlayerLocalData ``` { m_nStepside: Int, m_nOldButtons: Int, m_nOldVehicleButtons: Int, m_iHideHUD: Int, m_superJumpsUsed: Int, m_jumpedOffRodeo: Bool, m_jumpPressTime: Time, m_prevJumpPressTime: Time, m_jetpackActivateTime: Time, m_jetpackDeactivateTime: Time, m_flSuitPower: Float, m_flSuitJumpPower: Float, m_flSuitGrapplePower: Float, m_flFallVelocity: Float, m_flStepSize: Float, m_airSlowMoFrac: Float, predictableFlags: Int, m_bitsActiveDevices: Int, m_forceStance: Int, m_duckToggleOn: Bool, m_bDrawViewmodel: Bool, m_bAllowAutoMovement: Bool, m_airMoveBlockPlanes: Vector, m_airMoveBlockPlaneTime: Time, m_airMoveBlockPlaneCount: Int, m_queuedMeleePressTime: Time, m_queuedGrappleMeleeTime: Time, m_disableMeleeUntilRelease: Bool, m_meleePressTime: Time, m_meleeDisabledCounter: Int, m_meleeInputIndex: Int, m_oneHandedWeaponUsage: Bool, m_prevOneHandedWeaponUsage: Bool, m_titanEmbarkEnabled: Bool, m_titanDisembarkEnabled: Bool, m_playerAnimStationaryGoalFeetYaw: Float, m_playerAnimJumping: Bool, m_playerAnimJumpStartTime: Time, m_playerAnimFirstJumpFrame: Bool, m_playerAnimDodging: Bool, m_playerAnimJumpActivity: Int, m_playerAnimLanding: Bool, m_playerAnimShouldLand: Bool, m_playerAnimLandStartTime: Time, m_playerAnimInAirWalk: Bool, m_playerAnimPrevFrameSequenceMotionYaw: Float, m_playerAnimMeleeParity: Int, m_playerAnimMeleeStartTime: Time, m_playerLocalGravityToWorldTransform: Quaternion, m_playerLocalGravityBlendStartRotation: Quaternion, m_playerLocalGravityBlendEndRotation: Quaternion, m_playerLocalGravityBlendEndDirection: Vector, m_playerLocalGravityBlendStartTime: Time, m_playerLocalGravityBlendEndTime: Time, m_playerLocalGravityBlendStrength: Float, m_playerLocalGravityStrength: Float, m_playerLocalGravityType: Int, m_playerLocalGravityPoint: Vector, m_playerLocalGravityLineStart: Vector, m_playerLocalGravityLineEnd: Vector, m_playerLocalGravityEntity: EHANDLE, m_playerLocalGravityLineStartEntity: EHANDLE, m_playerLocalGravityLineEndEntity: EHANDLE, m_playerFloatLookStartTime: Time, m_playerFloatLookEndTime: Time, m_wallrunLatestFloorHeight: Float, m_wallrunFromJetpack: Bool, m_groundNormal: Vector, m_continuousUseBlocked: Bool, m_useEnt: EHANDLE, } ``` ### Offsets ``` C_PlayerLocalData!0x0008 m_nStepside C_PlayerLocalData!0x000c m_nOldButtons C_PlayerLocalData!0x0010 m_nOldVehicleButtons C_PlayerLocalData!0x0014 m_iHideHUD C_PlayerLocalData!0x0018 m_superJumpsUsed C_PlayerLocalData!0x001c m_jumpedOffRodeo C_PlayerLocalData!0x0020 m_jumpPressTime C_PlayerLocalData!0x0024 m_prevJumpPressTime C_PlayerLocalData!0x0028 m_jetpackActivateTime C_PlayerLocalData!0x002c m_jetpackDeactivateTime C_PlayerLocalData!0x0030 m_flSuitPower C_PlayerLocalData!0x0034 m_flSuitJumpPower C_PlayerLocalData!0x0038 m_flSuitGrapplePower C_PlayerLocalData!0x003c m_flFallVelocity C_PlayerLocalData!0x0040 m_flStepSize C_PlayerLocalData!0x0044 m_airSlowMoFrac C_PlayerLocalData!0x0048 predictableFlags C_PlayerLocalData!0x004c m_bitsActiveDevices C_PlayerLocalData!0x0050 m_forceStance C_PlayerLocalData!0x0054 m_duckToggleOn C_PlayerLocalData!0x0055 m_bDrawViewmodel C_PlayerLocalData!0x0056 m_bAllowAutoMovement C_PlayerLocalData!0x0184 m_airMoveBlockPlanes C_PlayerLocalData!0x019c m_airMoveBlockPlaneTime C_PlayerLocalData!0x01a0 m_airMoveBlockPlaneCount C_PlayerLocalData!0x01a4 m_queuedMeleePressTime C_PlayerLocalData!0x01a8 m_queuedGrappleMeleeTime C_PlayerLocalData!0x01ad m_disableMeleeUntilRelease C_PlayerLocalData!0x01b0 m_meleePressTime C_PlayerLocalData!0x01b4 m_meleeDisabledCounter C_PlayerLocalData!0x01b8 m_meleeInputIndex C_PlayerLocalData!0x01c0 m_oneHandedWeaponUsage C_PlayerLocalData!0x01c1 m_prevOneHandedWeaponUsage C_PlayerLocalData!0x01f4 m_titanEmbarkEnabled C_PlayerLocalData!0x01f5 m_titanDisembarkEnabled C_PlayerLocalData!0x01fc m_playerAnimStationaryGoalFeetYaw C_PlayerLocalData!0x0200 m_playerAnimJumping C_PlayerLocalData!0x0204 m_playerAnimJumpStartTime C_PlayerLocalData!0x0208 m_playerAnimFirstJumpFrame C_PlayerLocalData!0x0209 m_playerAnimDodging C_PlayerLocalData!0x020c m_playerAnimJumpActivity C_PlayerLocalData!0x0210 m_playerAnimLanding C_PlayerLocalData!0x0211 m_playerAnimShouldLand C_PlayerLocalData!0x0214 m_playerAnimLandStartTime C_PlayerLocalData!0x0218 m_playerAnimInAirWalk C_PlayerLocalData!0x021c m_playerAnimPrevFrameSequenceMotionYaw C_PlayerLocalData!0x0220 m_playerAnimMeleeParity C_PlayerLocalData!0x0224 m_playerAnimMeleeStartTime C_PlayerLocalData!0x0228 m_playerLocalGravityToWorldTransform C_PlayerLocalData!0x0258 m_playerLocalGravityBlendStartRotation C_PlayerLocalData!0x0268 m_playerLocalGravityBlendEndRotation C_PlayerLocalData!0x0278 m_playerLocalGravityBlendEndDirection C_PlayerLocalData!0x0284 m_playerLocalGravityBlendStartTime C_PlayerLocalData!0x0288 m_playerLocalGravityBlendEndTime C_PlayerLocalData!0x028c m_playerLocalGravityBlendStrength C_PlayerLocalData!0x0290 m_playerLocalGravityStrength C_PlayerLocalData!0x0294 m_playerLocalGravityType C_PlayerLocalData!0x0298 m_playerLocalGravityPoint C_PlayerLocalData!0x02a4 m_playerLocalGravityLineStart C_PlayerLocalData!0x02b0 m_playerLocalGravityLineEnd C_PlayerLocalData!0x02bc m_playerLocalGravityEntity C_PlayerLocalData!0x02c0 m_playerLocalGravityLineStartEntity C_PlayerLocalData!0x02c4 m_playerLocalGravityLineEndEntity C_PlayerLocalData!0x02c8 m_playerFloatLookStartTime C_PlayerLocalData!0x02cc m_playerFloatLookEndTime C_PlayerLocalData!0x02d0 m_wallrunLatestFloorHeight C_PlayerLocalData!0x02d4 m_wallrunFromJetpack C_PlayerLocalData!0x02d8 m_groundNormal C_PlayerLocalData!0x02e4 m_continuousUseBlocked C_PlayerLocalData!0x02e8 m_useEnt ```
class C_PlayerVehicle extends C_BaseAnimatingOverlay ``` { m_localOrigin: Vector, m_SequenceTransitioner: C_SequenceTransitioner, m_vehicleDriver: EHANDLE, m_vehicleActivated: Bool, m_blockDuckInput: Bool, m_vehicleLaunchTime: Float, m_vehicleVelocity: Vector, m_vehicleGroundEntity: EHANDLE, m_vehicleGroundNormal: Vector, m_vehicleGroundDist: Float, m_hoverVehicleHoverOffsetPrev: Float, m_hoverVehicleGroundAngles: Vector, m_hoverVehicleIsOnGround: Bool, m_hoverVehicleHoverSimulationIsAwake: Bool, m_hoverVehicleSmoothTilt: Vector, m_hoverVehicleSmoothTiltVelocity: Vector, m_hoverVehicleSmoothYaw: Float, m_hoverVehicleSmoothYawVelocity: Float, m_hoverVehicleLookAheadAcceleration: Vector, m_hoverVehicleLastBoostTime: Time, m_hoverVehicleIsMarkedAsDrivingForward: Bool, m_hoverVehicleStunTimeEnd: Float, m_hoverVehicleThrottle: Float, m_hoverVehicleBanking: Float, m_hoverVehicleFrictionLastTime: Float, m_hoverVehicleFrictionSurfPropOther: Int, m_hoverVehicleFrictionNormal: Vector, m_hoverVehicleFrictionPos: Vector, m_hoverVehiclePhysPush: Vector, } ``` ### Offsets ``` C_PlayerVehicle!0x0158 m_localOrigin C_PlayerVehicle!0x0c20 m_SequenceTransitioner C_PlayerVehicle!0x19e4 m_vehicleDriver C_PlayerVehicle!0x1a08 m_vehicleActivated C_PlayerVehicle!0x1a09 m_blockDuckInput C_PlayerVehicle!0x1a18 m_vehicleLaunchTime C_PlayerVehicle!0x1a28 m_vehicleVelocity C_PlayerVehicle!0x1a34 m_vehicleGroundEntity C_PlayerVehicle!0x1a38 m_vehicleGroundNormal C_PlayerVehicle!0x1a44 m_vehicleGroundDist C_PlayerVehicle!0x1a48 m_hoverVehicleHoverOffsetPrev C_PlayerVehicle!0x1a58 m_hoverVehicleGroundAngles C_PlayerVehicle!0x1a64 m_hoverVehicleIsOnGround C_PlayerVehicle!0x1a66 m_hoverVehicleHoverSimulationIsAwake C_PlayerVehicle!0x1b18 m_hoverVehicleSmoothTilt C_PlayerVehicle!0x1b24 m_hoverVehicleSmoothTiltVelocity C_PlayerVehicle!0x1b30 m_hoverVehicleSmoothYaw C_PlayerVehicle!0x1b34 m_hoverVehicleSmoothYawVelocity C_PlayerVehicle!0x1b38 m_hoverVehicleLookAheadAcceleration C_PlayerVehicle!0x1b44 m_hoverVehicleLastBoostTime C_PlayerVehicle!0x1b4e m_hoverVehicleIsMarkedAsDrivingForward C_PlayerVehicle!0x1b50 m_hoverVehicleStunTimeEnd C_PlayerVehicle!0x1b54 m_hoverVehicleThrottle C_PlayerVehicle!0x1b5c m_hoverVehicleBanking C_PlayerVehicle!0x1b60 m_hoverVehicleFrictionLastTime C_PlayerVehicle!0x1b64 m_hoverVehicleFrictionSurfPropOther C_PlayerVehicle!0x1b68 m_hoverVehicleFrictionNormal C_PlayerVehicle!0x1b74 m_hoverVehicleFrictionPos C_PlayerVehicle!0x1b80 m_hoverVehiclePhysPush ```
class C_Projectile extends C_BaseEntity ``` { m_weaponDataIsSet: Bool, m_forceAdjustToGunBarrelDisabled: Bool, m_weaponClassIndex: Int, m_destructionDistance: Float, m_passThroughDepthTotal: Int, m_modBitfield: Int, m_overrideMods: Int, m_projectileTrailIndex: Int, m_impactEffectTable: Int, m_reducedEffects: Bool, m_projectileCreationTimeServer: Float, m_weaponSource: EHANDLE, m_passThroughModCount: Int, m_passThroughPoints: Vector, m_preModdedTrailEffectIndices1p: Int, m_preModdedTrailEffectIndices3p: Int, m_launchOrigin: Vector, m_wpnData: Outer, m_hWeaponFileInfo: Short, m_weaponChargeLevel: Int, m_weaponChargeFraction: Float, m_modVars: Void, m_modVarsAreValid: Bool, m_launchVel: Vector, m_scriptCB: Void, m_hasPlayedTrailEffect: Bool, m_projectileLifeTimeEndTick: Tick, m_projectileCreationTime: Float, m_isVortexRefired: Bool, m_damageAliveOnly: Bool, m_usesPositionFunction: Bool, m_lastCollisionNormal: Vector, m_bounceIndex: Int, m_randomInt: Int, m_thrownByAI: Bool, m_perPolyRadius: Float, m_posBeforePhysicsSimulate: Vector, m_hasIgnited: Bool, m_inLagCompensation: Bool, m_passEntities: EHANDLE, m_projectileSpeed: Float, m_wantStartTrailEffect: Bool, m_hasCalledPostDataUpdate: Bool, } ``` ### Offsets ``` C_Projectile!0x1690 m_weaponDataIsSet C_Projectile!0x1691 m_forceAdjustToGunBarrelDisabled C_Projectile!0x1694 m_weaponClassIndex C_Projectile!0x1698 m_destructionDistance C_Projectile!0x169c m_passThroughDepthTotal C_Projectile!0x16a0 m_modBitfield C_Projectile!0x16a4 m_overrideMods C_Projectile!0x16a8 m_projectileTrailIndex C_Projectile!0x16ac m_impactEffectTable C_Projectile!0x16b0 m_reducedEffects C_Projectile!0x16b4 m_projectileCreationTimeServer C_Projectile!0x16b8 m_weaponSource C_Projectile!0x16bc m_passThroughModCount C_Projectile!0x16c0 m_passThroughPoints C_Projectile!0x16cc m_preModdedTrailEffectIndices1p C_Projectile!0x16d0 m_preModdedTrailEffectIndices3p C_Projectile!0x16d4 m_launchOrigin C_Projectile!0x16e0 m_wpnData C_Projectile!0x16e8 m_hWeaponFileInfo C_Projectile!0x16ec m_weaponChargeLevel C_Projectile!0x16f0 m_weaponChargeFraction C_Projectile!0x16f8 m_modVars C_Projectile!0x29b8 m_modVarsAreValid C_Projectile!0x29bc m_launchVel C_Projectile!0x29c8 m_scriptCB C_Projectile!0x29f0 m_hasPlayedTrailEffect C_Projectile!0x29f4 m_projectileLifeTimeEndTick C_Projectile!0x29f8 m_projectileCreationTime C_Projectile!0x29fc m_isVortexRefired C_Projectile!0x29fd m_damageAliveOnly C_Projectile!0x29fe m_usesPositionFunction C_Projectile!0x2a00 m_lastCollisionNormal C_Projectile!0x2a0c m_bounceIndex C_Projectile!0x2a10 m_randomInt C_Projectile!0x2a14 m_thrownByAI C_Projectile!0x2a18 m_perPolyRadius C_Projectile!0x2a20 m_posBeforePhysicsSimulate C_Projectile!0x2a2c m_hasIgnited C_Projectile!0x2a2d m_inLagCompensation C_Projectile!0x2a30 m_passEntities C_Projectile!0x2a98 m_projectileSpeed C_Projectile!0x2ab8 m_wantStartTrailEffect C_Projectile!0x2aba m_hasCalledPostDataUpdate ```
class C_PropDoor ``` { m_localOrigin: Vector, m_localAngles: Vector, m_nNextThinkTick: Int, m_angle: Float, m_startAngle: Float, m_startAngleVel: Float, m_startMoveTime: Time, m_nextHitSoundTime: Float, m_lastThinkTime: Float, m_interactingPlayer: EHANDLE, m_interactingPlayerWantsOpen: Bool, m_useDebounceEndTime: Time, m_prevAngle: Float, } ``` ### Offsets ``` C_PropDoor!0x0158 m_localOrigin C_PropDoor!0x0164 m_localAngles C_PropDoor!0x0574 m_nNextThinkTick C_PropDoor!0x1704 m_angle C_PropDoor!0x1708 m_startAngle C_PropDoor!0x170c m_startAngleVel C_PropDoor!0x1710 m_startMoveTime C_PropDoor!0x171c m_nextHitSoundTime C_PropDoor!0x1720 m_lastThinkTime C_PropDoor!0x1768 m_interactingPlayer C_PropDoor!0x176c m_interactingPlayerWantsOpen C_PropDoor!0x1770 m_useDebounceEndTime C_PropDoor!0x1778 m_prevAngle ```
class C_SequenceTransitioner ``` { m_sequenceTransitionerLayers: C_SequenceTransitionerLayer, m_sequenceTransitionerLayerCount: Int, } ``` ### Offsets ``` C_SequenceTransitioner!0x0050 m_sequenceTransitionerLayers C_SequenceTransitioner!0x01a0 m_sequenceTransitionerLayerCount ```
class C_SequenceTransitionerLayer ``` { m_sequenceTransitionerLayerActive: Bool, m_sequenceTransitionerLayerStartCycle: Float, m_sequenceTransitionerLayerSequence: Int, m_weight: Float, m_sequenceTransitionerLayerPlaybackRate: Float, m_sequenceTransitionerLayerStartTime: Time, m_sequenceTransitionerLayerFadeOutDuration: Float, } ``` ### Offsets ``` C_SequenceTransitionerLayer!0x0018 m_sequenceTransitionerLayerActive C_SequenceTransitionerLayer!0x001c m_sequenceTransitionerLayerStartCycle C_SequenceTransitionerLayer!0x0020 m_sequenceTransitionerLayerSequence C_SequenceTransitionerLayer!0x0024 m_weight C_SequenceTransitionerLayer!0x0028 m_sequenceTransitionerLayerPlaybackRate C_SequenceTransitionerLayer!0x002c m_sequenceTransitionerLayerStartTime C_SequenceTransitionerLayer!0x0030 m_sequenceTransitionerLayerFadeOutDuration ```
class C_Team extends C_BaseEntity ``` { m_score: Int, m_score2: Int, m_kills: Int, m_deaths: Int, m_iRoundsWon: Int, m_iTeamTeamNum: Int, m_szTeamname: Char, } ``` ### Offsets ``` C_Team!0x0a60 m_score C_Team!0x0a64 m_score2 C_Team!0x0a68 m_kills C_Team!0x0a6c m_deaths C_Team!0x0a70 m_iRoundsWon C_Team!0x0a74 m_iTeamTeamNum C_Team!0x0aa8 m_szTeamname ```
class C_TriggerCylinderHeavy ``` { m_teslaTrapObstructedEndTime: Time, } ``` ### Offsets ``` C_TriggerCylinderHeavy!0x0b28 m_teslaTrapObstructedEndTime ```
class C_VortexSphere extends C_BaseEntity ``` { m_enabled: Bool, m_radius: Float, m_height: Float, m_bulletFov: Float, m_bulletAbsorbedCount: Int, m_projectileAbsorbedCount: Int, m_ownerWeapon: EHANDLE, m_vortexEffect: EHANDLE, m_vortexLocalAngles: Vector, m_gunAttachment: String, m_listPrev: Outer, m_listNext: Outer, } ``` ### Offsets ``` C_VortexSphere!0x0a60 m_enabled C_VortexSphere!0x0a64 m_radius C_VortexSphere!0x0a68 m_height C_VortexSphere!0x0a6c m_bulletFov C_VortexSphere!0x0a70 m_bulletAbsorbedCount C_VortexSphere!0x0a74 m_projectileAbsorbedCount C_VortexSphere!0x0a78 m_ownerWeapon C_VortexSphere!0x0a7c m_vortexEffect C_VortexSphere!0x0a80 m_vortexLocalAngles C_VortexSphere!0x0a90 m_gunAttachment C_VortexSphere!0x0a98 m_listPrev C_VortexSphere!0x0aa0 m_listNext ```
class C_WallrunCurve extends C_GameplayHint ``` { width: Int, height: Int, } ``` ### Offsets ``` C_WallrunCurve!0x0a70 width C_WallrunCurve!0x0a74 height ```
class C_WindowHint extends C_GameplayHint ``` { normal: Vector, right: Vector, halfSize: Float, halfSize[0]: Float, halfSize[1]: Float, } ``` ### Offsets ``` C_WindowHint!0x0a70 normal C_WindowHint!0x0a7c right C_WindowHint!0x0a88 halfSize C_WindowHint!0x0a88 halfSize[0] C_WindowHint!0x0a8c halfSize[1] ```
class C_Zipline extends C_BaseEntity ``` { m_ziplinePhysics: C_ZiplinePhysics, m_detachEndOnUse: Bool, m_currentFrameZipline.numZiplinePoints: Int, m_currentFrameZipline.ziplinePositions: Vector, m_currentFrameZipline.ziplinePreviousPositions: Vector, m_currentFrameZipline.ziplineDistances: Float, } ``` ### Offsets ``` C_Zipline!0x0a60 m_ziplinePhysics C_Zipline!0x0db4 m_detachEndOnUse C_Zipline!0x0ea0 m_currentFrameZipline.numZiplinePoints C_Zipline!0x0ea4 m_currentFrameZipline.ziplinePositions C_Zipline!0x0f64 m_currentFrameZipline.ziplinePreviousPositions C_Zipline!0x1024 m_currentFrameZipline.ziplineDistances ```
class C_ZiplinePhysics ``` { m_ziplineType: Int, m_ziplineStart: Vector, m_ziplineEnd: Vector, m_nodes: C_ZiplinePhysicsNode, m_numNodes: Int, m_springDistance: Int, m_remainingUnsimulatedTime: Float, m_attachedEntities: C_ZiplinePhysicsAttachedEntity, m_numAttachedEntities: Int, m_ziplineOwner: EHANDLE, } ``` ### Offsets ``` C_ZiplinePhysics!0x000c m_ziplineType C_ZiplinePhysics!0x0010 m_ziplineStart C_ZiplinePhysics!0x001c m_ziplineEnd C_ZiplinePhysics!0x0028 m_nodes C_ZiplinePhysics!0x0228 m_numNodes C_ZiplinePhysics!0x022c m_springDistance C_ZiplinePhysics!0x0234 m_remainingUnsimulatedTime C_ZiplinePhysics!0x0240 m_attachedEntities C_ZiplinePhysics!0x0340 m_numAttachedEntities C_ZiplinePhysics!0x0344 m_ziplineOwner ```
class C_ZiplinePhysicsAttachedEntity ``` { entity: EHANDLE, attachAcceleration: Vector, attachTime: Float, } ``` ### Offsets ``` C_ZiplinePhysicsAttachedEntity!0x0008 entity C_ZiplinePhysicsAttachedEntity!0x000c attachAcceleration C_ZiplinePhysicsAttachedEntity!0x0018 attachTime ```
class C_ZiplinePhysicsNode ``` { position: Vector, prevPosition: Vector, } ``` ### Offsets ``` C_ZiplinePhysicsNode!0x0008 position C_ZiplinePhysicsNode!0x0014 prevPosition ```
class GrappleData ``` { m_grappleVel: Vector, m_grapplePoints: Vector, m_grapplePointCount: Int, m_grappleAttached: Bool, m_grapplePulling: Bool, m_grappleSwinging: Bool, m_grappleRetracting: Bool, m_grappleForcedRetracting: Bool, m_grappleGracePeriodFinished: Bool, m_grappleUsedPower: Float, m_grappleActivateTime: Time, m_grapplePullTime: Time, m_grappleAttachTime: Time, m_grappleDetachTime: Time, m_grappleMeleeTarget: EHANDLE, m_grappleAutoAimTarget: EHANDLE, m_grappleSwingDetachLowSpeed: Float, m_grappleSwingHoldTime: Time, } ``` ### Offsets ``` GrappleData!0x0008 m_grappleVel GrappleData!0x0014 m_grapplePoints GrappleData!0x0044 m_grapplePointCount GrappleData!0x0048 m_grappleAttached GrappleData!0x0049 m_grapplePulling GrappleData!0x004a m_grappleSwinging GrappleData!0x004b m_grappleRetracting GrappleData!0x004c m_grappleForcedRetracting GrappleData!0x004d m_grappleGracePeriodFinished GrappleData!0x0050 m_grappleUsedPower GrappleData!0x0054 m_grappleActivateTime GrappleData!0x0058 m_grapplePullTime GrappleData!0x005c m_grappleAttachTime GrappleData!0x0060 m_grappleDetachTime GrappleData!0x0064 m_grappleMeleeTarget GrappleData!0x0068 m_grappleAutoAimTarget GrappleData!0x0074 m_grappleSwingDetachLowSpeed GrappleData!0x0078 m_grappleSwingHoldTime ```
class MissilePathExpandContractSettings_Client ``` { launchOutVec: Vector, launchInVec: Vector, launchOutTime: Time, launchInLerpTime: Time, launchInTime: Time, launchStraightLerpTime: Time, endPos: Vector, applyRandSpread: Bool, } ``` ### Offsets ``` MissilePathExpandContractSettings_Client!0x0004 launchOutVec MissilePathExpandContractSettings_Client!0x0010 launchInVec MissilePathExpandContractSettings_Client!0x0028 launchOutTime MissilePathExpandContractSettings_Client!0x002c launchInLerpTime MissilePathExpandContractSettings_Client!0x0030 launchInTime MissilePathExpandContractSettings_Client!0x0034 launchStraightLerpTime MissilePathExpandContractSettings_Client!0x003c endPos MissilePathExpandContractSettings_Client!0x0054 applyRandSpread ```
class PlayerMelee_PlayerData ``` { meleeAttackParity: Int, attackActive: Bool, attackRecoveryShouldBeQuick: Bool, isSprintAttack: Bool, attackStartTime: Time, attackHitEntity: EHANDLE, attackHitEntityTime: Time, attackLastHitNonWorldEntity: Time, scriptedState: Int, pendingMeleePress: Bool, lungeBoost: Vector, } ``` ### Offsets ``` PlayerMelee_PlayerData!0x0008 meleeAttackParity PlayerMelee_PlayerData!0x000c attackActive PlayerMelee_PlayerData!0x000d attackRecoveryShouldBeQuick PlayerMelee_PlayerData!0x000e isSprintAttack PlayerMelee_PlayerData!0x0010 attackStartTime PlayerMelee_PlayerData!0x0014 attackHitEntity PlayerMelee_PlayerData!0x0018 attackHitEntityTime PlayerMelee_PlayerData!0x001c attackLastHitNonWorldEntity PlayerMelee_PlayerData!0x0020 scriptedState PlayerMelee_PlayerData!0x0024 pendingMeleePress PlayerMelee_PlayerData!0x0028 lungeBoost ```
class PlayerZiplineData_Client ``` { m_ziplineReenableWeapons: Bool, m_mountingZiplineDuration: Float, m_mountingZiplineAlpha: Float, m_ziplineStartTime: Time, m_ziplineEndTime: Time, m_mountingZiplineSourcePosition: Vector, m_mountingZiplineSourceVelocity: Vector, m_mountingZiplineTargetPosition: Vector, m_ziplineUsePosition: Vector, m_slidingZiplineAlpha: Float, m_lastMoveDir2D: Vector, m_ziplineReverse: Bool, } ``` ### Offsets ``` PlayerZiplineData_Client!0x0008 m_ziplineReenableWeapons PlayerZiplineData_Client!0x000c m_mountingZiplineDuration PlayerZiplineData_Client!0x0010 m_mountingZiplineAlpha PlayerZiplineData_Client!0x0014 m_ziplineStartTime PlayerZiplineData_Client!0x0018 m_ziplineEndTime PlayerZiplineData_Client!0x001c m_mountingZiplineSourcePosition PlayerZiplineData_Client!0x0028 m_mountingZiplineSourceVelocity PlayerZiplineData_Client!0x0034 m_mountingZiplineTargetPosition PlayerZiplineData_Client!0x004c m_ziplineUsePosition PlayerZiplineData_Client!0x0058 m_slidingZiplineAlpha PlayerZiplineData_Client!0x005c m_lastMoveDir2D PlayerZiplineData_Client!0x0068 m_ziplineReverse ```
class Player_ViewOffsetEntityData ``` { viewOffsetEntityHandle: EHANDLE, lerpInDuration: Float, lerpOutDuration: Float, stabilizePlayerEyeAngles: Bool, } ``` ### Offsets ``` Player_ViewOffsetEntityData!0x0008 viewOffsetEntityHandle Player_ViewOffsetEntityData!0x000c lerpInDuration Player_ViewOffsetEntityData!0x0010 lerpOutDuration Player_ViewOffsetEntityData!0x0014 stabilizePlayerEyeAngles ```
class PredictedAnimEventData ``` { m_predictedAnimEventTimes: Time, m_predictedAnimEventIndices: Int, m_predictedAnimEventCount: Int, m_predictedAnimEventTarget: EHANDLE, m_predictedAnimEventSequence: Int, m_predictedAnimEventModel: Int, m_predictedAnimEventsReadyToFireTime: Time, } ``` ### Offsets ``` PredictedAnimEventData!0x0008 m_predictedAnimEventTimes PredictedAnimEventData!0x0028 m_predictedAnimEventIndices PredictedAnimEventData!0x0048 m_predictedAnimEventCount PredictedAnimEventData!0x004c m_predictedAnimEventTarget PredictedAnimEventData!0x0050 m_predictedAnimEventSequence PredictedAnimEventData!0x0054 m_predictedAnimEventModel PredictedAnimEventData!0x0058 m_predictedAnimEventsReadyToFireTime ```
class StatusEffectEndlessData ``` { seComboVars: Int, } ``` ### Offsets ``` StatusEffectEndlessData!0x0008 seComboVars ```
class StatusEffectTimedData ``` { seComboVars: Int, seTimeEnd: Float, seEaseOut: Float, } ``` ### Offsets ``` StatusEffectTimedData!0x0008 seComboVars StatusEffectTimedData!0x000c seTimeEnd StatusEffectTimedData!0x0010 seEaseOut ```
class WeaponInventory_Client ``` { weapons: EHANDLE, activeWeapons: EHANDLE, } ``` ### Offsets ``` WeaponInventory_Client!0x0008 weapons WeaponInventory_Client!0x004c activeWeapons ```
class WeaponPlayerData ``` { m_moveSpread: Float, m_spreadStartTime: Time, m_spreadStartFracHip: Float, m_spreadStartFracADS: Float, m_kickSpreadHipfire: Float, m_kickSpreadADS: Float, m_kickTime: Time, m_kickScaleBasePitch: Float, m_kickScaleBaseYaw: Float, m_kickPatternScaleBase: Float, m_kickSpringHeatBaseTime: Time, m_kickSpringHeatBaseValue: Float, m_semiAutoTriggerHoldTime: Time, m_semiAutoTriggerDown: Bool, m_pendingTriggerPull: Bool, m_semiAutoNeedsRechamber: Bool, m_pendingReloadAttempt: Bool, m_offhandHybridNormalMode: Bool, m_pendingoffhandHybridToss: Bool, m_fastHolster: Bool, m_didFirstDeploy: Bool, m_shouldCatch: Bool, m_clipModelIsHidden: Bool, m_segmentedReloadEndSeqRequired: Bool, m_reloadStartedEmpty: Bool, m_segmentedAnimStartedOneHanded: Bool, m_segmentedReloadCanRestartLoop: Bool, m_segmentedReloadLoopFireLocked: Bool, m_realtimeModCmds: Char, m_realtimeModCmdHead: Char, m_realtimeModCmdCount: Char, m_realtimeModCanADS: Bool, m_customActivityAttachedModelIndex: Int, m_customActivityAttachedModelAttachmentIndex: Int, m_fireRateLerp_startTime: Time, m_fireRateLerp_startFraction: Float, m_fireRateLerp_stopTime: Time, m_fireRateLerp_stopFraction: Float, m_chargeAnimIndex: Int, m_chargeAnimIndexOld: Int, m_reloadMilestone: Int, m_rechamberMilestone: Int, m_cooldownMilestone: Int, m_prevSeqWeight: Int, m_fullReloadStartTime: Time, m_scriptTime0: Time, m_scriptTime1: Time, m_scriptFlags0: Int, m_scriptInt0: Short, m_scriptInt1: Short, m_curZoomFOV: Float, m_targetZoomFOV: Float, m_zoomFOVLerpTime: Float, m_zoomFOVLerpEndTime: Time, m_latestDryfireTime: Time, m_requestedAttackEndTime: Time, m_currentAltFireAnimIndex: Int, m_legendaryModelIndex: Int, m_charmModelIndex: Int, m_charmAttachment: Int, m_charmScriptIndex: Int, } ``` ### Offsets ``` WeaponPlayerData!0x0008 m_moveSpread WeaponPlayerData!0x000c m_spreadStartTime WeaponPlayerData!0x0010 m_spreadStartFracHip WeaponPlayerData!0x0014 m_spreadStartFracADS WeaponPlayerData!0x0018 m_kickSpreadHipfire WeaponPlayerData!0x001c m_kickSpreadADS WeaponPlayerData!0x0020 m_kickTime WeaponPlayerData!0x0024 m_kickScaleBasePitch WeaponPlayerData!0x0028 m_kickScaleBaseYaw WeaponPlayerData!0x002c m_kickPatternScaleBase WeaponPlayerData!0x0030 m_kickSpringHeatBaseTime WeaponPlayerData!0x0034 m_kickSpringHeatBaseValue WeaponPlayerData!0x0038 m_semiAutoTriggerHoldTime WeaponPlayerData!0x003c m_semiAutoTriggerDown WeaponPlayerData!0x003d m_pendingTriggerPull WeaponPlayerData!0x003e m_semiAutoNeedsRechamber WeaponPlayerData!0x003f m_pendingReloadAttempt WeaponPlayerData!0x0040 m_offhandHybridNormalMode WeaponPlayerData!0x0041 m_pendingoffhandHybridToss WeaponPlayerData!0x0042 m_fastHolster WeaponPlayerData!0x0043 m_didFirstDeploy WeaponPlayerData!0x0044 m_shouldCatch WeaponPlayerData!0x0045 m_clipModelIsHidden WeaponPlayerData!0x0046 m_segmentedReloadEndSeqRequired WeaponPlayerData!0x0047 m_reloadStartedEmpty WeaponPlayerData!0x0048 m_segmentedAnimStartedOneHanded WeaponPlayerData!0x0049 m_segmentedReloadCanRestartLoop WeaponPlayerData!0x004a m_segmentedReloadLoopFireLocked WeaponPlayerData!0x004b m_realtimeModCmds WeaponPlayerData!0x0053 m_realtimeModCmdHead WeaponPlayerData!0x0054 m_realtimeModCmdCount WeaponPlayerData!0x0055 m_realtimeModCanADS WeaponPlayerData!0x0058 m_customActivityAttachedModelIndex WeaponPlayerData!0x005c m_customActivityAttachedModelAttachmentIndex WeaponPlayerData!0x0060 m_fireRateLerp_startTime WeaponPlayerData!0x0064 m_fireRateLerp_startFraction WeaponPlayerData!0x0068 m_fireRateLerp_stopTime WeaponPlayerData!0x006c m_fireRateLerp_stopFraction WeaponPlayerData!0x0070 m_chargeAnimIndex WeaponPlayerData!0x0074 m_chargeAnimIndexOld WeaponPlayerData!0x0094 m_reloadMilestone WeaponPlayerData!0x0098 m_rechamberMilestone WeaponPlayerData!0x009c m_cooldownMilestone WeaponPlayerData!0x00a0 m_prevSeqWeight WeaponPlayerData!0x00a4 m_fullReloadStartTime WeaponPlayerData!0x00a8 m_scriptTime0 WeaponPlayerData!0x00ac m_scriptTime1 WeaponPlayerData!0x00b0 m_scriptFlags0 WeaponPlayerData!0x00b4 m_scriptInt0 WeaponPlayerData!0x00b6 m_scriptInt1 WeaponPlayerData!0x00b8 m_curZoomFOV WeaponPlayerData!0x00bc m_targetZoomFOV WeaponPlayerData!0x00c0 m_zoomFOVLerpTime WeaponPlayerData!0x00c4 m_zoomFOVLerpEndTime WeaponPlayerData!0x00c8 m_latestDryfireTime WeaponPlayerData!0x00cc m_requestedAttackEndTime WeaponPlayerData!0x00d0 m_currentAltFireAnimIndex WeaponPlayerData!0x00d4 m_legendaryModelIndex WeaponPlayerData!0x00d8 m_charmModelIndex WeaponPlayerData!0x00dc m_charmAttachment WeaponPlayerData!0x00e0 m_charmScriptIndex ```
class fogplayerparamsstate_t ``` { enable: Bool, botAlt: Float, topAlt: Float, halfDistBot: Float, halfDistTop: Float, distOffset: Float, densityScale: Float, halfAngleDeg: Float, distColorStr: Float, dirColorStr: Float, HDRColorScale: Float, minFadeTime: Float, forceOntoSky: Bool, distColor: Color32, dirColor: Color32, vlParams.color: Vector, vlParams.distFalloff: Float, vlParams.intensity: Float, vlParams.scatter: Float, vlParams.inShadowScatter: Float, direction: Vector, id: Int, } ``` ### Offsets ``` fogplayerparamsstate_t!0x0000 enable fogplayerparamsstate_t!0x0004 botAlt fogplayerparamsstate_t!0x0008 topAlt fogplayerparamsstate_t!0x000c halfDistBot fogplayerparamsstate_t!0x0010 halfDistTop fogplayerparamsstate_t!0x0014 distOffset fogplayerparamsstate_t!0x0018 densityScale fogplayerparamsstate_t!0x001c halfAngleDeg fogplayerparamsstate_t!0x0020 distColorStr fogplayerparamsstate_t!0x0024 dirColorStr fogplayerparamsstate_t!0x0028 HDRColorScale fogplayerparamsstate_t!0x002c minFadeTime fogplayerparamsstate_t!0x0030 forceOntoSky fogplayerparamsstate_t!0x0031 distColor fogplayerparamsstate_t!0x0035 dirColor fogplayerparamsstate_t!0x003c vlParams.color fogplayerparamsstate_t!0x0048 vlParams.distFalloff fogplayerparamsstate_t!0x004c vlParams.intensity fogplayerparamsstate_t!0x0050 vlParams.scatter fogplayerparamsstate_t!0x0054 vlParams.inShadowScatter fogplayerparamsstate_t!0x0058 direction fogplayerparamsstate_t!0x0064 id ```
## ConVars
default: `"1.0"` flags: `0x0`
Allow_auto_Party default: `"0"` flags: `0x2`
AutoRejectInviteToPlay default: `"0"` flags: `0x80000`
AutoRejectNewRules default: `"1"` flags: `0x2`
BlendBonesMode default: `"2"` flags: `0x2002`
Communities_TextUseLocalName default: `"1"` flags: `0x2`
CrossPlay_user_optin Our Crossplay opt-in preference default: `"1"` flags: `0x1000200`
DigiCertGlobalRoot_usable default: `"1"` flags: `0x2`
DoorSoundPrefixDouble Sound prefix for door sounds for double doors default: `"Door_Single_"` flags: `0x2`
DoorSoundPrefixSingle Sound prefix for door sounds for single doors default: `"Door_Single_"` flags: `0x2`
EADP_AcceptInvite_Check_isAcceptingInvite default: `"1"` flags: `0x2`
EADP_RTM_DELAY_QUERRY_SCRIPT_SECONDS default: `"1"` flags: `0x2`
EADP_RTM_DELAY_QUERRY_SECONDS default: `"2"` flags: `0x2`
EADP_RTM_Enabled Allow RTM code to work! default: `"1"` flags: `0x2`
EADP_RTM_Productid default: `"r5"` flags: `0x2`
EADP_SEARCH_Enabled Allow EADP SEARCH code to work! default: `"1"` flags: `0x2`
EADP_code_redemption_enabled Allows code redemption requests to be made default: `"1"` flags: `0x2`
EADP_code_redemption_hostname default: `"proxy/commerce_gateway/coderedemption/redeem"` flags: `0x2`
EADP_http_inbound_friend_invite_can_use_commentforname default: `"1"` flags: `0x2`
EADP_optin_datachange_throttle default: `"2"` flags: `0x2` min value: `0.1` max value: `5`
EADP_search_accountname_count The Number of responce from a name search. default: `"20"` flags: `0x2`
EADP_search_use_starts_with default: `"1"` flags: `0x2`
EADP_server_enviorment default: `"INT"` flags: `0x2`
EADP_um_debug default: `"0"` flags: `0x2`
EADP_um_enabled Allows requests to be made the UM service default: `"0"` flags: `0x2`
EADP_um_path default: `"em/v4.5/action"` flags: `0x2`
EAPD_friends_invite_has_platform default: `"1"` flags: `0x2`
Invite_Flyout_Off Used to disable Invite Fly Outs. default: `"0"` flags: `0x1000000`
OriginAllowRebootClientAuthTokens default: `"1"` flags: `0x2`
OriginRebootClientAuthTokens_Retryinterval default: `"1"` flags: `0x2`
ScriptDisallowedToUsePersistenceOnSP default: `"0"` flags: `0x2002`
ScriptSaveAllowed default: `"1"` flags: `0x2002`
StreamMicDisabled default: `"0"` flags: `0x2`
TLS_trust_cert default: `"0"` flags: `0x2`
TalkIsStream default: `"0"` flags: `0x80`
TextDataFromCommunityOnlyInLobby default: `"1"` flags: `0x2`
VoiceDataFromCommunityOnlyInLobby default: `"1"` flags: `0x2`
VoiceNeedsReset default: `"0"` flags: `0x2`
XLOG_DigiCertGlobalRoot_usable default: `"1"` flags: `0x2`
XLOG_TLS_hostname default: `""` flags: `0x2`
XLOG_TLS_secure_conn default: `"1"` flags: `0x2`
XLOG_TLS_trust_cert default: `"0"` flags: `0x2`
XLOG_telemetry_buffer_sends_per_second default: `"60"` flags: `0x2`
XLOG_telemetry_shortcircuit Allow customers to turn off xlog. default: `"0"` flags: `0x80000`
XLOG_telemetry_socket_recv_freq default: `"0.3"` flags: `0x2`
XLOG_telemetry_socket_send_freq default: `"30"` flags: `0x2`
XLOG_telemetry_streams default: `""` flags: `0x2`
adjustableCharacterBoostBias Change the character boost bias default: `"0.1"` flags: `0x2`
ai_titan_grapple_max_len default: `"3000"` flags: `0x2002`
airslowmo_enabled Enables air slowmo default: `"0"` flags: `0x2002`
airslowmo_enter_time Duration it takes to reach full slowmo default: `"0.25"` flags: `0x2002`
airslowmo_ground_immediate_end Controls whether air slowmo fades out after landing or immediately stops default: `"0"` flags: `0x2002`
airslowmo_leave_time Duration it takes to leave full slowmo default: `"1.0"` flags: `0x2002`
airslowmo_scripted_speed default: `"0.8"` flags: `0x2002`
airslowmo_when_hovering Replaces hovering with air slowmo default: `"1"` flags: `0x2002`
animEvent_debug 1 = sparse, 2 = verbose default: `"0"` flags: `0x2002`
animEvent_debugEnt default: `"0"` flags: `0x2`
animEvent_debug_cl 1 = sparse, 2 = verbose default: `"0"` flags: `0x2`
anim_estimateVelocity default: `"0"` flags: `0x2002`
anim_playerMovementAngleMargin default: `"10"` flags: `0x2002`
anim_player_ragdoll_fix default: `"1"` flags: `0x2002`
anim_print_transition_overflow default: `"0"` flags: `0x2002`
anim_runGestureAnimEventsToCompletionOnReset_client default: `"0"` flags: `0x6000`
anim_showstate Show the (client) animation state for the specified entity (-1 for none). default: `"-1"` flags: `0x6002`
anim_showstatelog 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. default: `"0"` flags: `0x6002`
anim_transitionsequences Enables blended transitions between sequences. default: `"1"` flags: `0x2002`
anim_view_entity_third_person_camera_use_move_parent default: `"0"` flags: `0x2002`
announcement default: `""` flags: `0x12`
announcementImage default: `""` flags: `0x12`
announcementVersion default: `"0"` flags: `0x12`
assetdownloads_desiredState default: `"1"` flags: `0x2`
assetdownloads_enabled default: `"1"` flags: `0x2`
assetdownloads_hostname default: `"r5-assets.stryder.respawn.com"` flags: `0x2`
async_serialize Force async reads to serialize for profiling default: `"0"` flags: `0x2`
automantle_backoff_anim_maxfrac Fraction of mantle after which pulling back simply aborts the mantle default: `"0.7"` flags: `0x2002`
automantle_cooldown Minimum time between mantles default: `".25"` flags: `0x2002`
automantle_dangle_required_space Required space under the ledge to dangle default: `"60"` flags: `0x2002`
automantle_debug Debugs player auto-mantle behavior default: `"0"` flags: `0x2002`
automantle_disable_hang disables the hang mantle behavior default: `"0"` flags: `0x2002`
automantle_enable Enables player auto-mantle behavior default: `"1"` flags: `0x2002`
automantle_forwarddist Distance forward to do the ground check from when auto-mantling default: `"26.f"` flags: `0x2002`
automantle_gun_enable_height Eye height above ledge at which gun is reenabled default: `"33"` flags: `0x2002`
automantle_height_above Mantle height above ledge below which the "above" animation is used and above which the "high" animation is used default: `"30"` flags: `0x2002`
automantle_height_below Mantle height above ledge below which the "below" animation is used default: `"-10"` flags: `0x2002`
automantle_height_level Mantle height above ledge below which the "level" animation is used default: `"10"` flags: `0x2002`
automantle_jumpoff_anim_maxfrac Maximum fraction of mantle at which jump off animation is played default: `"0.5"` flags: `0x2002`
automantle_jumpoff_duration Duration of jump off animation when jumping off default: `"0.1"` flags: `0x2002`
automantle_max_frac Fractional amount (0-1) player can move forward without hitting jump. default: `"0.5"` flags: `0x2002`
automantle_maxangle_push Max angle the player can be pushing from the wall normal to auto-mantle default: `"50"` flags: `0x2002`
automantle_maxangle_view Max angle the player can be facing from the wall to auto-mantle default: `"50"` flags: `0x2002`
automantle_min_frac Fractional amount (0-1) player can move backward without hitting jump. default: `"0.1"` flags: `0x2002`
automantle_mindist Minimum forward distance when auto-mantling default: `"18.f"` flags: `0x2002`
automantle_rest_frac Fractional amount (0-1) player will tend toward when no input is given. default: `"0.4"` flags: `0x2002`
automantle_rest_frac_below Replaces rest_frac when using the "below" animation default: `"0.3"` flags: `0x2002`
automantle_searchdist Forward distance within which to look for a ledge to auto-mantle default: `"5.f"` flags: `0x2002`
automantle_trace_debug Debugs the traces of player auto-mantle behavior default: `"0"` flags: `0x2002`
automantle_view_correction_speed Speed at which view direction is clamped when mantling default: `"180"` flags: `0x4000`
automantle_view_high_yaw_max Max view yaw when mantling with the "high" mantle animation default: `"90"` flags: `0x4000`
automantle_view_pitch_max Max view pitch when mantling default: `"35"` flags: `0x4000`
automantle_view_pitch_min Min view pitch when mantling default: `"-80"` flags: `0x4000`
automantle_view_yaw_max Max view yaw when mantling default: `"60"` flags: `0x4000`
automantle_wallrun_maxangle_view Max angle the player can be facing from the wall to auto-mantle while wall running default: `"45"` flags: `0x2002`
baseanimatingoverlay_playbackRateThreshold default: `"0.05"` flags: `0x2`
baselines_print default: `"0"` flags: `0x2`
bhit_enable Enables bhit commands from the client default: `"0"` flags: `0x2002`
bhit_reliable Makes bhit commands reliable messages default: `"1"` flags: `0x2002`
bink_materials_enabled Allows materials with 'Emissive Uses Video' checked to play video on the material default: `"1"` flags: `0x2`
bink_preload_videopanel_movies Preload Bink movies used by VideoPanel. default: `"1"` flags: `0x2`
boost_jetwash_prediction_factor Factor used to scale player's velocity when finding jetwash trace point. default: `"20.0f"` flags: `0x2002`
bot_lagOut Cause bots to lag out default: `"0"` flags: `0x2`
budget_animatingEntities default: `"5000"` flags: `0x2`
budget_animationOverlayEntities default: `"260"` flags: `0x2`
budget_combatCharEntities default: `"200"` flags: `0x2`
budget_weaponEntities default: `"1200"` flags: `0x2`
budget_ziplineEntities default: `"250"` flags: `0x2`
bug_reproNum default: `"0"` flags: `0x2002`
build_nonmerged default: `"1"` flags: `0x2`
buildcubemaps_async default: `"1"` flags: `0x4000`
buildcubemaps_index default: `"-1"` flags: `0x4000`
buildcubemaps_pvs_start_early default: `"1"` flags: `0x4000`
buildcubemaps_single_step default: `"0"` flags: `0x4000`
building_cubemaps default: `"0"` flags: `0x4000`
bulletPredictionDebug default: `"0"` flags: `0x2002`
bullet_trace_test_debug default: `"0"` flags: `0x2002`
bullet_trace_test_enable default: `"0"` flags: `0x2002`
c_dropship_ground_fx_dist_interval default: `"256"` flags: `0x2`
c_dropship_ground_fx_time_interval default: `"0.25"` flags: `0x2`
c_dropship_rope_debug Used to visualize the drop ship rope interaction. default: `"0"` flags: `0x2`
c_dropship_rope_events Turn on client side drop ship rope interaction detection. default: `"1"` flags: `0x2`
c_dropship_rope_magnitude Used to scale the interaction of a drop ship and a rope. default: `"128"` flags: `0x2`
c_dropship_rope_range Max distance away from a drop ship that a Rope is effected. default: `"1024"` flags: `0x2`
c_maxdistance default: `"400"` flags: `0x2`
c_maxpitch default: `"90"` flags: `0x2`
c_maxyaw default: `"135"` flags: `0x2`
c_mindistance default: `"30"` flags: `0x2`
c_minpitch default: `"0"` flags: `0x2`
c_minyaw default: `"-135"` flags: `0x2`
c_orthoheight default: `"100"` flags: `0x2`
c_orthowidth default: `"100"` flags: `0x2`
c_thirdpersonshoulderaimdistADS_110 default: `"35.0"` flags: `0x2`
c_thirdpersonshoulderaimdistADS_70 default: `"50.0"` flags: `0x2`
c_thirdpersonshoulderaimdistADS_90 default: `"40.0"` flags: `0x2`
c_thirdpersonshoulderaimdist_110 default: `"60.0"` flags: `0x2`
c_thirdpersonshoulderaimdist_70 default: `"100.0"` flags: `0x2`
c_thirdpersonshoulderaimdist_90 default: `"75.0"` flags: `0x2`
c_thirdpersonshoulderdist default: `"0.0"` flags: `0x2`
c_thirdpersonshouldergetsviewpunch default: `"1"` flags: `0x2`
c_thirdpersonshoulderheight default: `"0.0"` flags: `0x2`
c_thirdpersonshoulderoffset default: `"17.0"` flags: `0x2`
c_threadedAnimPostData default: `"1"` flags: `0x2`
cam_collision When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. default: `"1"` flags: `0x2`
cam_idealdelta Controls the speed when matching offset to ideal angles in thirdperson view default: `"4.0"` flags: `0x2`
cam_idealdist default: `"150"` flags: `0x2`
cam_ideallag Amount of lag used when matching offset to ideal angles in thirdperson view default: `"4.0"` flags: `0x2`
cam_idealpitch default: `"0"` flags: `0x2`
cam_idealyaw default: `"0"` flags: `0x2`
cam_pitchLock_feetRelative default: `"0"` flags: `0x2`
cam_pitchlock_on default: `"0"` flags: `0x2`
cam_pitchlock_period default: `"1.0"` flags: `0x2`
cam_pitchlock_phase default: `"0.0"` flags: `0x2`
cam_pitchlock_pitchBase default: `"0.0"` flags: `0x2`
cam_pitchlock_pitchRange default: `"0.0"` flags: `0x2`
cam_pitchlock_pitchWiggleRoom default: `"0.0"` flags: `0x2`
cam_player_viewheight_scale default: `"1.0"` flags: `0x2`
cam_showangles When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. default: `"0"` flags: `0x2`
cc_captiontrace Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) default: `"1"` flags: `0x2`
cc_global_norepeat How often a caption can repeat, unless overriden by norepeat. (or 0) default: `"5"` flags: `0x2`
cc_linger_time Close caption linger time in seconds. default: `"1.0"` flags: `0x80`
cc_max_duration The max duration in seconds for a closed caption if event doesn't stop playing. default: `"30.0"` flags: `0x2`
cc_minvisibleitems Minimum number of caption items to show. default: `"1"` flags: `0x2`
cc_predisplay_time Close caption delay in seconds before showing caption. default: `"0.25"` flags: `0x80`
cc_rui Use RUI to draw closecaption text. default: `"1"` flags: `0x2`
cc_text_size Changes the size of subtitles and closed captions text. 0 = normal, 1 = large, 2 = huge. default: `"0"` flags: `0x1000000`
cc_timeshift_norepeat How often a caption can repeat, unless overriden by norepeat. (timeshift only) (or 0) default: `"5"` flags: `0x2`
chasecam_distanceMax_override default: `"0"` flags: `0x2`
chat_rules_MuteIsMute Ignore Difrences between text and Voice muting. default: `"1"` flags: `0x2`
chat_rules_log_details default: `"0"` flags: `0x2`
chatroom_console_ptt default: `"0"` flags: `0x2`
chatroom_debug default: `"0"` flags: `0x2`
chatroom_doRealNameLookups default: `"0"` flags: `0x2`
chatroom_min_status_send_interval default: `"16"` flags: `0x2`
chatroom_nameLength default: `"-1"` flags: `0x2`
chatroom_namePaddingX default: `"12"` flags: `0x2`
chatroom_nameWidth default: `"-1"` flags: `0x2`
chatroom_onlyWhenActive default: `"1"` flags: `0x2`
chatroom_sendServerMutes default: `"0"` flags: `0x2`
chatroom_useSlopSpace default: `"0"` flags: `0x2`
chatroom_use_deprecated_isfriends default: `"0"` flags: `0x2`
chatroom_voiceMode default: `"0"` flags: `0x2`
chatroom_voiceMode default: `"0"` flags: `0x2`
cheap_captions_fadetime default: `"0.5"` flags: `0x2`
cheap_captions_test default: `"0"` flags: `0x2`
check_PSN_ByName_BlockList default: `"1"` flags: `0x2`
chroma_enable default: `"1"` flags: `0x80`
cl_NotifyAllLevelAssetsLoaded_endframe default: `"1"` flags: `0x2`
cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents default: `"1"` flags: `0x2`
cl_SetupAllBones default: `"0"` flags: `0x2`
cl_ShowBoneSetupEnts Show which entities are having their bones setup each frame. default: `"0"` flags: `0x2`
cl_adjustTimeEntsPerJob default: `"10"` flags: `0x2`
cl_aggregate_particles default: `"1"` flags: `0x2`
cl_allowABSCalculationDuringSnapshotScriptCalls default: `"1"` flags: `0x2`
cl_allowABSDuringSnapshotScriptCalls default: `"1"` flags: `0x2`
cl_allowAnimsToInterpolateBackward default: `"0"` flags: `0x2`
cl_always_draw_3p_player Always draw the 3p player model, even when in first-person view default: `"0"` flags: `0x2`
cl_always_ragdoll_radius Always create client ragdoll if within this distance to viewer default: `"500"` flags: `0x2`
cl_anglespeedkey default: `"0.67"` flags: `0x2`
cl_anim_blend_transition_dist default: `"2500"` flags: `0x2`
cl_anim_detail_dist default: `"1500"` flags: `0x2`
cl_anim_face_dist default: `"250"` flags: `0x2`
cl_anim_sequence_transition_full_weight_optimization default: `"0"` flags: `0x2`
cl_anim_sounds_seek default: `"1"` flags: `0xa`
cl_approx_footstep_origin default: `"1"` flags: `0x2`
cl_approx_tracer_origin default: `"1"` flags: `0x2`
cl_async_bone_setup default: `"1"` flags: `0x2`
cl_base_entity_effect_lock default: `"0"` flags: `0x2`
cl_bones_incremental_blend Don't reblend bones which we don't need to in SetupBones. default: `"0"` flags: `0x2`
cl_bones_incremental_transform Don't retransform bones which we don't need to in SetupBones. default: `"1"` flags: `0x2`
cl_bones_oldhack Redo all previously transformed bones in SetupBones--old 'hack'. default: `"0"` flags: `0x2`
cl_bounds_show_errors default: `"0"` flags: `0x2`
cl_burninggibs A burning player that gibs has burning gibs. default: `"0"` flags: `0x2`
cl_clock_correction Enable/disable clock correction on the client. default: `"1"` flags: `0x4000`
cl_clock_correction_ahead_correct_interval Minimum interval over which the clock will try to correct to ideal when it's ahead default: `"20"` flags: `0x4000`
cl_clock_correction_behind_correct_interval Interval over which the clock will try to correct to ideal when it's behind default: `"200"` flags: `0x4000`
cl_clock_correction_force_server_tick Force clock correction to match the server tick + this offset (-999 disables it). default: `"999"` flags: `0x4000`
cl_cmdbackup Number of redundant usercmds to send, to cover client->server packet loss default: `"2"` flags: `0x2`
cl_cmdrate Max number of command packets sent to server per second default: `"60"` flags: `0x2`
cl_configversion Configuration layout version. default: `"1"` flags: `0x2`
cl_configversion_dummy Configuration layout version dummy. default: `"0"` flags: `0x2`
cl_cull_weapon_fx default: `"1"` flags: `0x2`
cl_dataBlockFragmentPL default: `"0.0"` flags: `0x2` min value: `0` max value: `1`
cl_deathhints_enabled default: `"1"` flags: `0x1000000`
cl_debugClientEntities default: `"0"` flags: `0x2`
cl_debug_deferred_trace default: `"0"` flags: `0x2`
cl_debug_deferred_trace_overlay default: `"0"` flags: `0x2`
cl_debug_model_fx_sounds default: `"0"` flags: `0x2`
cl_decal_alwayswhite Force FX decals to white (1), or white full alpha (2). default: `"1"` flags: `0x2`
cl_decal_backoff Amount to back off FX decal trace by. default: `"4"` flags: `0x2`
cl_deferred_effects default: `"1"` flags: `0x2`
cl_deferred_trace_normal_priority default: `"1"` flags: `0x2`
cl_demoviewoverride Override view during demo playback default: `"0"` flags: `0x2`
cl_disable_ragdolls default: `"0"` flags: `0x4000`
cl_disable_splitscreen_cpu_level_cfgs_in_pip default: `"1"` flags: `0x2`
cl_disconnectOnTooManySnapshotFrames Disconnect when the client gets too many snapshot messages from the server without the server getting any messages from the client. default: `"0"` flags: `0x2`
cl_doNetworkAsserts Turn off to disable some client asserts that fail rarely, presumably due to network bugs. default: `"0"` flags: `0x2`
cl_doRecreateEnts default: `"1"` flags: `0x2`
cl_draw_player_model default: `"1"` flags: `0x2`
cl_drawhud Enable the rendering of the hud default: `"1"` flags: `0x40004000`
cl_drawmonitors default: `"1"` flags: `0x2`
cl_ejectbrass default: `"1"` flags: `0x2`
cl_enable_remote_splitscreen Allows viewing of nonlocal players in a split screen fashion default: `"0"` flags: `0x2`
cl_entCreateDeleteDebug If true, print out when we create or delete an entity on the client default: `"0"` flags: `0x2`
cl_events_ignore_invalidate default: `"1"` flags: `0x2`
cl_failremoteconnections Force connection attempts to time out default: `"0"` flags: `0x2`
cl_fasttempentcollision default: `"5"` flags: `0x2`
cl_flip_vis_bits default: `"0"` flags: `0x2`
cl_flushentitypacket For debugging. Force the engine to flush an entity packet. default: `"0"` flags: `0x4000`
cl_footstep_event_max_dist default: `"4000"` flags: `0x2`
cl_footstep_event_max_dist_titan default: `"4000"` flags: `0x2`
cl_forceAdjustTime default: `"0"` flags: `0x2`
cl_fovScale default: `"1.27216005"` flags: `0x41000200` min value: `1` max value: `1.7`
cl_gib_allow default: `"1"` flags: `0x40000000`
cl_gib_attack_dir_scale default: `"1.0"` flags: `0x2`
cl_gib_lifetime default: `"3"` flags: `0x4000`
cl_idealpitchscale 0 to turn off. 0.8 is a good starting value default: `"0"` flags: `0x2`
cl_ignorepackets Force client to ignore packets (for debugging). default: `"0"` flags: `0x4000`
cl_interp_all Disable interpolation list optimizations. default: `"0"` flags: `0x2`
cl_interpolate Interpolate entities on the client. default: `"1.0"` flags: `0x2`
cl_interpolate Interpolate entities on the client. default: `"1.0f"` flags: `0x2`
cl_interpolateSoAllAnimsLoop default: `"1"` flags: `0x2`
cl_interpolation_before_prediction Interpolate entities before doing prediction default: `"1"` flags: `0x2`
cl_isUnderAge default: `"0"` flags: `0x80000200`
cl_is_softened_locale default: `"0"` flags: `0x80000`
cl_jiggle_bone_debug Display physics-based 'jiggle bone' debugging information default: `"0"` flags: `0x4000`
cl_jiggle_bone_debug_pitch_constraints Display physics-based 'jiggle bone' debugging information default: `"0"` flags: `0x4000`
cl_jiggle_bone_debug_yaw_constraints Display physics-based 'jiggle bone' debugging information default: `"0"` flags: `0x4000`
cl_jiggle_bone_invert default: `"0"` flags: `0x4000`
cl_jiggle_bone_sanity Prevent jiggle bones from pointing directly away from their target in case of numerical instability. default: `"0"` flags: `0x2`
cl_keepPersistentDataOnDisconnect default: `"0"` flags: `0x2`
cl_lagcompensation Perform server side lag compensation of weapon firing events. default: `"1"` flags: `0x200`
cl_language Language default: `"english"` flags: `0x2`
cl_leafsystemvis default: `"0"` flags: `0x4000`
cl_lerpIfChildrenLerp default: `"1"` flags: `0x2`
cl_loadBspFromServerInfo default: `"0"` flags: `0x2`
cl_loadPostProcessShadersEarly default: `"0"` flags: `0x2`
cl_loadStaticPropsInJob default: `"0"` flags: `0x2`
cl_matchmaking_timeout Total time allowed for the client to resend the 'connect' attempt when matchmaking default: `"1"` flags: `0x80000` min value: `0.5` max value: `20000`
cl_model_fx_gib_cull_front_dist default: `"3000"` flags: `0x2`
cl_model_fx_gib_cull_radius default: `"1000"` flags: `0x2`
cl_mouseenable default: `"1"` flags: `0x2`
cl_move_use_dt Use the actual delta time for motion instead some super complicated system based on the server frame rate. default: `"1"` flags: `0x2`
cl_noTimeoutLocalHost default: `"1"` flags: `0x2`
cl_observerlivelogs_dir [ObserverLiveLogs] Log directory (game/r2/%s) default: `"observer_live_logs"` flags: `0x2`
cl_observerlivelogs_enabled [ObserverLiveLogs] Global State default: `"0"` flags: `0x80000`
cl_observerlivelogs_spectator_only [ObserverLiveLogs] Log only to spectators, or all clients. default: `"1"` flags: `0x2`
cl_overrideEventTimes default: `"0"` flags: `0x2`
cl_parallelParticlePreDrawWork default: `"1"` flags: `0x2`
cl_parallel_clientside_animations default: `"1"` flags: `0x2`
cl_particle_batch_mode default: `"1"` flags: `0x2`
cl_particle_control_snap_dist default: `"2000.0"` flags: `0x4000`
cl_particle_control_snap_mode 0 - Off, 1 - By Distance, 2 - Force on default: `"0"` flags: `0x4000`
cl_particle_fallback_base Base for falling back to cheaper effects under load. default: `"0"` flags: `0x40000000`
cl_particle_fallback_multiplier Multiplier for falling back to cheaper effects under load. default: `"1"` flags: `0x40000000`
cl_particle_limiter_display_killed Display a red box around killed fx. default: `"0"` flags: `0x4000`
cl_particle_limiter_hide_killable Hide fx than could be killed if over limit. default: `"0"` flags: `0x2002`
cl_particle_limiter_max_particle_count Limit the total number of active particles. 0 to not limit. default: `"10000"` flags: `0x4000`
cl_particle_limiter_max_system_count Limit the total number of active particle systems. 0 to not limit. default: `"0"` flags: `0x4000`
cl_particle_limiter_min_kill_distance Only kill fx that are further than this distance from the player. default: `"4000"` flags: `0x4000`
cl_particle_limiter_overlay Display particle limiter infos. default: `"0"` flags: `0x4000`
cl_particle_max_count default: `"0"` flags: `0x2`
cl_particle_sim_fallback_base_multiplier How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. default: `"5"` flags: `0x2`
cl_particle_sim_fallback_threshold_ms Amount of simulation time that can elapse before new systems start falling back to cheaper versions default: `"6.0"` flags: `0x2`
cl_particle_snoozetime Particle snooze time in seconds (0 is off) default: `"0.166667"` flags: `0x4000`
cl_particles_show_bbox default: `"0"` flags: `0x4000`
cl_particles_show_bbox_name show the bounding box of only particles with this name default: `""` flags: `0x2`
cl_particles_show_controlpoints 1 to show parent effects, 2 shows all children effects too default: `"0"` flags: `0x4000`
cl_pclass Dump entity by prediction classname. default: `""` flags: `0x4000`
cl_pdump Dump info about this entity to screen. default: `"-1"` flags: `0x4000`
cl_phys_maxticks Sets the max number of physics ticks allowed for client-side physics (ragdolls) default: `"3"` flags: `0x2`
cl_phys_show_active default: `"0"` flags: `0x4000`
cl_phys_timescale Sets the scale of time for client-side physics (ragdolls) default: `"1.0"` flags: `0x4000`
cl_physics_invalidate_ents default: `"0"` flags: `0x2`
cl_physics_maxvelocity Max velocity of a vphysics object on the client default: `"4000.0"` flags: `0x4000`
cl_physicsshadowupdate_render default: `"0"` flags: `0x2`
cl_pitchspeed default: `"225"` flags: `0x2`
cl_playback_screenshots Allows the client to playback screenshot and jpeg commands in demos. default: `"0"` flags: `0x2`
cl_player_fullupdate_predicted_origin_fix default: `"1"` flags: `0x2`
cl_postSnapshotTransitionBlockCount default: `"20"` flags: `0x2`
cl_preSnapshotTransitionBlockCount default: `"10"` flags: `0x2`
cl_precache_player_models pre load player models into the streaming system default: `"1"` flags: `0x2`
cl_pred_error_verbose Show more field info when spewing prediction errors. default: `"0"` flags: `0x2`
cl_pred_optimize Optimize for not rerunning prediction if there was no difference between what we predicted and the incoming networked state default: `"1"` flags: `0x2`
cl_predict Perform client side prediction. default: `"1"` flags: `0x200`
cl_predict_basetoggles default: `"1"` flags: `0x2`
cl_predict_cmdlimit Artificially limits the number of remembered commands that can be used for prediction default: `"750"` flags: `0x4000`
cl_predict_error_icon_duration Duration for prediction error icon to stay visible default: `"0.5"` flags: `0x4000`
cl_predict_error_icon_show Whether to show the prediction error icon default: `"1"` flags: `0x4000`
cl_predict_error_icon_threshold_angle Angle error required to show prediction error icon default: `"0.01"` flags: `0x4000`
cl_predict_error_icon_threshold_dist Distance error required to show prediction error icon default: `"1.0"` flags: `0x4000`
cl_predict_motioncontrol default: `"0"` flags: `0x2`
cl_predict_viewangles Predict view angles even if cl_predict is 0. default: `"1"` flags: `0x2`
cl_prediction_error_timestamps default: `"0"` flags: `0x2`
cl_predictionlist Show which entities are predicting default: `"0"` flags: `0x4000`
cl_predictweapons Perform client side prediction of weapon effects. default: `"1"` flags: `0x200`
cl_prevent_weapon_text_hints stops weapon text hints from appearing default: `"1"` flags: `0x2`
cl_ragdoll_force_fade_time Fade out ragdoll even if in players view after this many seconds default: `"5"` flags: `0x2`
cl_ragdoll_force_fade_time_local_view_player If the ragdoll is of the local view player then use the max of this and cl_ragdoll_force_fade_time for the fade time default: `"20"` flags: `0x2`
cl_ragdoll_force_fade_time_on_moving_geo Fade out ragdoll even if in players view after this many seconds when touching moving geo. default: `"5"` flags: `0x2`
cl_ragdoll_force_fade_time_titan Fade out titan ragdoll even if in players view after this many seconds default: `"5"` flags: `0x2`
cl_ragdoll_maxcount default: `"8"` flags: `0x40000000` min value: `0` max value: `8`
cl_ragdoll_self_collision default: `"1"` flags: `0x40000002`
cl_ranked_reconnect_timeout Total time allowed for the client to resend the 'connect' attempt when reconnecting to ranked matches default: `"15"` flags: `0x80000` min value: `0.5` max value: `20000`
cl_replayDelayTolerance default: `"4"` flags: `0x2`
cl_requireAnimForAnimEventsHdr default: `"1"` flags: `0x2`
cl_resend Delay in seconds before the client will resend the 'connect' attempt default: `"0.5"` flags: `0x80000` min value: `0.5` max value: `20`
cl_resend_timeout Total time allowed for the client to resend the 'connect' attempt default: `"10"` flags: `0x80000` min value: `0.5` max value: `20000`
cl_retire_low_priority_lights Low priority dlights are replaced by high priority ones default: `"0"` flags: `0x2`
cl_runWeaponCloneThinkWhenHidden default: `"1"` flags: `0x2`
cl_safearea default: `"0"` flags: `0x1000000`
cl_screenshotname Custom Screenshot name default: `""` flags: `0x2`
cl_scriptCompileAsync default: `"1"` flags: `0x2`
cl_script_perf_dump_on_shutdown default: `"0"` flags: `0x2`
cl_shadowupdatespacing default: `"10.0"` flags: `0x2`
cl_showClanTags Only change this while disconnected from a server default: `"1"` flags: `0x2`
cl_show_splashes default: `"1"` flags: `0x2`
cl_showerror Show prediction errors, 2 for above plus detailed field deltas. default: `"0"` flags: `0x2`
cl_showerror_watchfield When showing prediction errors, only show fields that match this name default: `""` flags: `0x2`
cl_showfiredbullets default: `"0"` flags: `0x2`
cl_showfps Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed ) default: `"0"` flags: `0x2`
cl_showfps_altframetime Use the showfps_enabled time instead of the old cl_showfps time. default: `"1"` flags: `0x2`
cl_showpausedimage Show the 'Paused' image when game is paused. default: `"1"` flags: `0x2`
cl_showpos Draw current position at top of screen default: `"0"` flags: `0x80000`
cl_showsounds Print server to client networked sounds to the console default: `"0"` flags: `0x4000`
cl_showtime Draw current demo time if recording a demo default: `"0"` flags: `0x80000`
cl_simulateAllModelsRegardless default: `"0"` flags: `0x2`
cl_simulationtimefix default: `"1"` flags: `0x2`
cl_skipAnimEventsOnProps default: `"1"` flags: `0x2`
cl_skipfastpath Set to 1 to stop all models that go through the model fast path from rendering default: `"0"` flags: `0x4000`
cl_smooth Smooth view/eye origin after prediction errors default: `"1"` flags: `0x2`
cl_smooth_debug Show prediction errors that are being smoothed default: `"0"` flags: `0x2`
cl_smoothtime Smooth client's view after prediction error over this many seconds default: `"0.25"` flags: `0x2` min value: `0.01` max value: `2`
cl_threaded_bone_setup Enable parallel processing of C_BaseAnimating::SetupBones() default: `"1"` flags: `0x2`
cl_update_visibility_for_non_predicted_local_player_always default: `"1"` flags: `0x2`
cl_updatedirty_async Call UpdateDirtySpatialPartitionEntities on a worker thread. default: `"0"` flags: `0x2`
cl_updatedirty_early default: `"0"` flags: `0x2`
cl_updaterate_mp Number of packets per second of updates you are requesting from the server in mp default: `"20"` flags: `0x10202`
cl_upspeed default: `"320"` flags: `0x4000`
cl_useFutureSnapForEvents default: `"0"` flags: `0x2`
cl_useLobbyTypeForChatroom default: `"1"` flags: `0x2`
cl_view_cone Enable clamping view to animated/scripted viewcone default: `"1"` flags: `0x4000`
cl_view_cone_debug Show view cone debugging window default: `"0"` flags: `0x4000`
cl_viewmodel_pre_animate default: `"0"` flags: `0x2`
cl_warnAboutSoundsOnInvalidEntities default: `"1"` flags: `0x2`
cl_yawspeed default: `"210"` flags: `0x2`
clampHostFrameTimeToOneTick_enable default: `"0"` flags: `0x2`
clearOnAnimChange default: `"1"` flags: `0x2`
client_deferredSnapshotScriptCalls default: `"1"` flags: `0x2`
clientport Host game client port default: `"0"` flags: `0x80000`
cloak_enabled default: `"1"` flags: `0x4000`
cloak_pilotNoiseFactor Intensity of noise in pilot cloak aberration default: `"0.25"` flags: `0x2002`
cloak_pilotTint1 Brightness factor for center-left sample default: `"0.35"` flags: `0x2002`
cloak_pilotTint2 Brightness factor for upper-right sample default: `"0.5"` flags: `0x2002`
cloak_pilotTint3 Brightness factor for lower-right sample default: `"0.65"` flags: `0x2002`
clock_bias_mp default: `"-18.0"` flags: `0x2`
clock_bias_sp default: `"-2.0"` flags: `0x2`
clock_showcorrections default: `"0"` flags: `0x2`
clock_showdebuginfo default: `"0"` flags: `0x2`
closecaption Enable close captioning. 1 = dialogue only, 2 = dialogue and sound effects. default: `"0"` flags: `0x1000000`
clubs_showInvites Whether to show club invites or not default: `"1"` flags: `0x1000000`
cockpitDrift_scalePitch default: `"0.0"` flags: `0x2`
cockpitDrift_scaleYaw default: `"0.0"` flags: `0x2`
cockpitDrift_speedPitch default: `"0.0"` flags: `0x2`
cockpitDrift_speedYaw default: `"0.0"` flags: `0x2`
cockpitShake_sourceRollRange The range of weapon kick roll that will be sampled for cockpit shake. default: `"3"` flags: `0x2`
cockpitShake_translateRange Max amount of cockpit shake. default: `"0.6"` flags: `0x2`
cockpit_damage_chroma_scale default: `"0.4"` flags: `0x2`
cockpit_hit_chroma_max_time Time to get rid of the most recent hit_chroma adjustment when at near 0 health. default: `"0.6"` flags: `0x2`
cockpit_hit_chroma_scale default: `"0.2"` flags: `0x2`
cockpit_pitch_down_frac fractional amount that cockpit pitches as you look down default: `"1.0"` flags: `0x2`
cockpit_pitch_up_frac fractional amount that cockpit pitches as you look up default: `"1.0"` flags: `0x2`
cockpit_screen_boot_chroma_scale default: `"0.0"` flags: `0x2`
cockpit_screen_boot_delay_bottom default: `"1.25"` flags: `0x2`
cockpit_screen_boot_delay_left default: `"0.25"` flags: `0x2`
cockpit_screen_boot_delay_mid default: `"0.5"` flags: `0x2`
cockpit_screen_boot_delay_right default: `"0.75"` flags: `0x2`
cockpit_screen_boot_delay_top default: `"1.0"` flags: `0x2`
coll_spatial_entry_limit_client How many entries are used in the spatial acceleration structure for dynamic entities on the client. default: `"140"` flags: `0x2`
coll_spatial_optimize_prefetch Prefetch memory into the cache before optimizing spatial acceleration trees. This does more work, but tends to be faster overall. default: `"1"` flags: `0x2`
coll_use_bolt_size default: `"1"` flags: `0x2002`
colorblind_mode default: `"0"` flags: `0x41000000` min value: `0` max value: `3`
communities_doRealNameLookupsForCommunityCreators default: `"0"` flags: `0x2`
communities_enabled Enable communities default: `"0"` flags: `0x2`
communities_hostname default: `""` flags: `0x2`
community Our current community default: `""` flags: `0x200`
community_abortCommunitySettingsTime default: `"20"` flags: `0x2`
community_abortUserInfoTime default: `"20"` flags: `0x2`
community_browse_excludeMine default: `"0"` flags: `0x2`
community_clantags put community name in the clan tag default: `"1"` flags: `0x2`
community_doRealNameLookupsForInbox default: `"0"` flags: `0x2`
community_frame_run Communities should run it's frame update. default: `"1"` flags: `0x2`
community_queryServerWhenOrphaned default: `"1"` flags: `0x2`
community_replaceInboxTokens default: `"1"` flags: `0x2`
community_replaceInboxTokens default: `"1"` flags: `0x2`
community_resolveNames default: `"1"` flags: `0x2`
community_resolveNames default: `"1"` flags: `0x2`
community_send_server_voice Communities will route voice data to the chat server! default: `"1"` flags: `0x2`
community_spam Whether communities should spam to the console log default: `"0"` flags: `0x2`
community_staleCommunitySettingsTime default: `"60"` flags: `0x2`
community_staleUserInfoTime default: `"120"` flags: `0x2`
con_logfile Console output gets written to this file default: `""` flags: `0x2`
con_timestamp Prefix console.log entries with timestamps default: `"0"` flags: `0x2`
cpu_level CPU Level - Default: High default: `"2"` flags: `0x2`
cpu_level CPU Level - Default: High default: `"2"` flags: `0x2`
createentitydecals default: `"1"` flags: `0x4000`
crossPlay_Enabled Allow crossPlay code to work! default: `"1"` flags: `0x2`
csm0_on_worker default: `"0"` flags: `0x2`
csm_cascade_res Set the cascading shadow maps rendertarget resolution default: `"1024"` flags: `0x2`
csm_cascade_res Set the cascading shadow maps rendertarget resolution default: `"1024"` flags: `0x2`
csm_coverage Set the cascading shadow maps coverage default: `"2"` flags: `0x2`
csm_culling_use_base_planes default: `"1"` flags: `0x2`
csm_culling_use_exclusion_planes default: `"1"` flags: `0x2`
csm_culling_use_inclusion_planes default: `"1"` flags: `0x2`
csm_culling_use_planes default: `"1"` flags: `0x2`
csm_debug_2d default: `"0"` flags: `0x2`
csm_debug_culling default: `"0"` flags: `0x2`
csm_debug_vis_hi_range default: `"1.0"` flags: `0x2`
csm_debug_vis_lo_range default: `".35"` flags: `0x2`
csm_depth_bias default: `"-0.000005f"` flags: `0x2`
csm_dropsequence_adjusted_coverage Coverage for csm_dropsequence_adjustment default: `"6400"` flags: `0x2`
csm_dropsequence_adjustment Adjust CSM 2 coverage during drop sequence for STATICSHADOWMODE_GENERATE_ONCE in order to prevent drop ship shadow from being clamped. default: `"1"` flags: `0x2`
csm_enabled Set whether to render cascading shadow maps default: `"1"` flags: `0x2`
csm_fadeModels default: `"1"` flags: `0x2`
csm_force_no_csm_in_reflections default: `"0"` flags: `0x2`
csm_frustum_draw default: `"0"` flags: `0x2`
csm_frustum_draw_lock default: `"0"` flags: `0x2`
csm_ignore_cascade12 default: `"0"` flags: `0x2`
csm_ignore_edge_planes default: `"0"` flags: `0x2`
csm_ignore_face_planes default: `"0"` flags: `0x2`
csm_max_z_offset Note csm_z_cover_world expands Z range as well default: `"1000"` flags: `0x2`
csm_min_z_offset Note csm_z_cover_world expands Z range as well default: `"-1000"` flags: `0x2`
csm_renderable_shadows default: `"1"` flags: `0x2`
csm_rope_shadows default: `"1"` flags: `0x2`
csm_rot_override map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. default: `"0"` flags: `0x2`
csm_rot_x map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. default: `"50"` flags: `0x2`
csm_rot_y map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. default: `"43"` flags: `0x2`
csm_shadow_split_lerp_factor_range default: `".1"` flags: `0x2`
csm_texel_size_cascade_0 default: `"0.25"` flags: `0x2`
csm_texel_size_cascade_1 default: `"1.0"` flags: `0x2`
csm_texel_size_cascade_2 default: `"4.0"` flags: `0x2`
csm_texel_size_cascade_onecascade default: `"2.0"` flags: `0x2`
csm_use_env_light_direction default: `"1"` flags: `0x2`
csm_world_shadow_meshes default: `"1"` flags: `0x2`
csm_world_shadows default: `"1"` flags: `0x2`
csm_z_cover_world Expands CSM Depth coverage. 1 - Sea Height to Jump Height by Script, 2 - Static shadow's depth range default: `"2"` flags: `0x2`
curl_allowHTTPS default: `"1"` flags: `0x2`
curl_preloadDlls default: `"0"` flags: `0x2`
curl_spamAllQueryStates default: `"0"` flags: `0x2`
cursorWide default: `"2"` flags: `0x2`
damageIndicatorReplayTimeOffset Artificial delay of damage indicator in replay default: `"0.0"` flags: `0x2`
damage_indicator_style_pilot default: `"2"` flags: `0x1000000`
damageinfo_defendInvalidValues default: `"0"` flags: `0x2002`
debugFootstepEffects default: `"0"` flags: `0x2`
debug_debug_overlay Enable debug of the debug overlays default: `"0"` flags: `0x4004`
debug_force_textRestriction default: `"-1"` flags: `0x2`
debug_force_ugcRestriction default: `"-1"` flags: `0x2`
debug_force_voiceRestriction default: `"-1"` flags: `0x2`
debug_map_crc Prints CRC for each map lump loaded default: `"0"` flags: `0x2`
decal_clip_debug_draw default: `"0"` flags: `0x2`
decal_clip_debug_groups this kicks off this many work groups when a decal is spawned instead of one for each triangle on the model. 0 is disabled default: `"0"` flags: `0x2`
defer_weapon_effects default: `"1"` flags: `0x2`
delayPostSnapshotNotificationsToAfterInterpolation default: `"1"` flags: `0x2`
demo_autoRecord default: `"1"` flags: `0x2`
demo_autoRecordName default: `"demo"` flags: `0x2`
demo_connect_string Connect string for demo UI default: `""` flags: `0x2`
demo_ui_enable Suffix for the demo UI default: `""` flags: `0x2`
depth_prepass_dist_cutouts default: `"100"` flags: `0x2`
depth_prepass_dist_opaques default: `"30"` flags: `0x2`
depth_prepass_include_opaques default: `"1"` flags: `0x2`
devStats True if game should report dev stats. default: `"0"` flags: `0x2002`
developer Set developer message level default: `"0"` flags: `0x80000`
disable_player_use_prompts default: `"0"` flags: `0x1000000`
discord_largeImage default: `"default"` flags: `0x2`
discord_smallImage default: `"default_small"` flags: `0x2`
discord_updatePresence default: `"0"` flags: `0x2`
dlight_default_falloff default half-distance fraction for legacy dlights. default: `"0.3"` flags: `0x2`
dlight_early_clear default: `"1"` flags: `0x2`
dlight_enable default: `"1"` flags: `0x2`
dlight_overlay Draw debug overlay of dlight array default: `"0"` flags: `0x4000`
dodge_cockpitHack Hack to avoid eye moving too far back in cockpit default: `"0"` flags: `0x2002`
dodge_cockpitOffsetMax Cockpit translation while dodging default: `"3"` flags: `0x2002`
dodge_cockpitTiltMax Additional view tilt applied to the cockpit while dodging default: `"4"` flags: `0x2002`
dodge_vertical_enable Enables vertical dodge default: `"0"` flags: `0x2002`
dodge_vertical_horzspeedscale Horizontal speed retained when dodging vertically default: `"0.5"` flags: `0x2002`
dodge_vertical_in_air Allow dodge to still apply vertical acceleration when player is in the air default: `"1"` flags: `0x2002`
dodge_vertical_threshold Stick deflection before dodge becomes vertical default: `"0.1"` flags: `0x2002`
dodge_viewTiltDecreaseSpeed Speed at which view tilt decreases while dodging (degrees/sec) default: `"2.5"` flags: `0x2002`
dodge_viewTiltFalloffTime Time during which view tilt decays to zero while dodging default: `".7"` flags: `0x2002`
dodge_viewTiltIncreaseSpeed Speed at which view tilt increases while dodging (degrees/sec) default: `"5"` flags: `0x2002`
dodge_viewTiltMax Amount of view tilt while dodging in degrees default: `"10"` flags: `0x2002`
dof_enable default: `"1"` flags: `0x2`
dof_farDepthEnd default: `"3000"` flags: `0x2`
dof_farDepthStart default: `"2000"` flags: `0x2`
dof_monitorFarDepthEnd default: `"3000"` flags: `0x2`
dof_monitorFarDepthStart default: `"2000"` flags: `0x2`
dof_monitorNearDepthEnd default: `"7.7"` flags: `0x2`
dof_monitorNearDepthStart default: `"7.5"` flags: `0x2`
dof_nearDepthEnd default: `"7.7"` flags: `0x2`
dof_nearDepthStart default: `"7.5"` flags: `0x2`
dof_overrideParams default: `"0"` flags: `0x2`
dof_variable_blur default: `"0"` flags: `0x2`
dormant_debug default: `"0"` flags: `0x2`
draw_target_info_offscreen default: `"0"` flags: `0x2`
dtwatchclass Watch all fields encoded with this table. default: `""` flags: `0x2`
dtwatchdecode When watching show decode. default: `"1"` flags: `0x2`
dtwatchencode When watching show encode. default: `"1"` flags: `0x2`
dtwatchent Watch this entities data table encoding. default: `"-1"` flags: `0x2`
dtwatchvar Watch the named variable. default: `""` flags: `0x2`
dump_varsights_calculations Dumps one frame of variable sights calculations and turns itself off. default: `"0"` flags: `0x2`
durango_voice_chat_team_only Only turn on voice chat for players on the same team default: `"1"` flags: `0x2`
dvs_enable Enable dynamic viewport scaling. default: `"1"` flags: `0x2`
dvs_enable_in_lobby Paired with dvs_enable. Both have to be true if we want to enable DVS in Lobby. default: `"0"` flags: `0x2`
dvs_gpuframetime_max GPU frametime threshold above which DVS will start decreasing the scale. Specified in microseconds. default: `"16500"` flags: `0x2`
dvs_gpuframetime_min GPU frametime threshold below which DVS will start increasing the scale. Specified in microseconds. default: `"15000"` flags: `0x2`
dvs_scale_min Smallest scale the viewport dimensions can be scaled by. default: `"0.5f"` flags: `0x2` min value: `0.01` max value: `1`
eadpAuth_hostname default: `""` flags: `0x80000`
eadpCodeRedemption_hostname default: `""` flags: `0x80000`
eadpFriends_hostname default: `""` flags: `0x80000`
eadpGroups_Enabled Allow EADP Groups to run default: `"1"` flags: `0x2`
eadpGroups_hostname default: `""` flags: `0x80000`
eadpRtm_hostname default: `""` flags: `0x80000`
eadpSearch_hostname default: `""` flags: `0x80000`
eadpUM_hostname default: `""` flags: `0x80000`
eadp_force_nxNameDiscoverable default: `"1"` flags: `0x2`
eadp_persistence default: `"R5"` flags: `0x80000`
eadp_rtm_spam_log default: `"1"` flags: `0x2`
effect_update_array_spam default: `"0"` flags: `0x2`
enable_KVFileOverrides default: `"1"` flags: `0x2`
enable_debug_overlays Enable rendering of debug overlays default: `"1"` flags: `0x4004`
enable_height_based_land_anims Enables different land animations based on the height of the fall. These may just be duplicates of each other. default: `"1"` flags: `0x2002`
enable_height_based_land_anims_titans default: `"0"` flags: `0x2002`
enable_skeleton_draw Render skeletons in wireframe default: `"0"` flags: `0x4000`
encrypt_multiKey default: `"1"` flags: `0x2`
ent_lightweightEnts default: `"1"` flags: `0x2`
ent_repack_almostFull default: `"3000"` flags: `0x2`
ent_repack_threshhold default: `"0.0001"` flags: `0x2`
entity_error_on_hitbox_count_mismatch If set to true, SetModel will trigger a script error if any hitbox attachments will become invalid. default: `"1"` flags: `0x2002`
entity_skipRedundantAddEffects default: `"1"` flags: `0x2`
entity_useNetworkFieldBuffer default: `"1"` flags: `0x400002`
error_if_non_standard_ent_create default: `"0"` flags: `0x2`
eula_version What the current version of the EULA is default: `"1"` flags: `0x2`
eula_version_accepted default: `"0"` flags: `0x1000000`
eventseq_debug default: `"0"` flags: `0x2`
everything_unlocked default: `"0"` flags: `0x2002`
fast_intro default: `"0"` flags: `0x2002`
fatal_script_error_prompt default: `""` flags: `0x2002`
fatal_script_errors default: `"1"` flags: `0x2002`
fatal_script_errors_client Enable fatal errors for client script. -1 will revert to using "fatal_script_errors" default: `"-1"` flags: `0x2002`
fatal_script_errors_server Enable fatal errors for server script. -1 will revert to using "fatal_script_errors" default: `"-1"` flags: `0x2002`
filesystem_buffer_size Size of per file buffers. 0 for none default: `"0"` flags: `0x2`
filesystem_max_stdio_read default: `"16"` flags: `0x2`
filesystem_native Use native FS or STDIO default: `"1"` flags: `0x2`
filesystem_report_buffered_io default: `"0"` flags: `0x2`
filesystem_unbuffered_io default: `"1"` flags: `0x2`
filesystem_use_overlapped_io default: `"1"` flags: `0x2`
fire_animevents_overlay_not_active fires anim events even if the overlay isn't active default: `"0"` flags: `0x2002`
first_person_bullet_delay Set the amount of additional delay for first person bullets fired with net_optimize_weapons in seconds. Required so bullets match animations with cl_predict 0 and in kill replay default: `"0.1f"` flags: `0x2002`
first_person_proxy_blend_distance default: `"-60"` flags: `0x2`
first_person_proxy_debug default: `"0"` flags: `0x6000`
firsttime_mp_message first time joining multiplayer default: `"0"` flags: `0x1000000`
fog_enable map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. default: `"1"` flags: `0x40000002`
fog_enable_water_fog default: `"1"` flags: `0x4000`
fog_enableskybox default: `"1"` flags: `0x2`
force3PLaserAttachment default: `"HEADFOCUS"` flags: `0x2002`
force_EAAccess default: `"-1"` flags: `0x2`
fps_max Frame rate limiter. -1 indicates use the desktop refresh. 0 is unlocked. default: `"-1"` flags: `0x80000`
fps_max_use_refresh Use refresh rate for fps_max. default: `"0"` flags: `0x2`
fps_max_vsync Frame rate limiter with vsync is enabled. default: `"0"` flags: `0x2`
freecam_swallowButtonInput default: `"1"` flags: `0x2`
freefall_sound_autoplay_time If the player falls for longer than this amount of time freefall sounds will automatically start playing. default: `"1.0"` flags: `0x2002`
freefall_sound_height Height player must be falling from to trigger freefall sound effects. default: `"200.0"` flags: `0x2002`
friends_onlineUpdateInterval default: `"10"` flags: `0x2`
fs_intralevel_reads Internal var to tell the file system that we are in an intraread state... default: `"0"` flags: `0x2`
fs_monitor_read_from_pack 0:Off, 1:Any, 2:Sync only default: `"0"` flags: `0x2`
fs_report_intra_level_readopens 0:Off, 1:NotAudio, 2:All default: `"0"` flags: `0x2`
fs_report_long_reads 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold default: `"0"` flags: `0x2`
fs_report_sync_opens 0:Off, 1:Always, 2:Not during map load default: `"0"` flags: `0x2`
fs_report_sync_opens_callstack 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack. default: `"0"` flags: `0x2`
fs_report_sync_opens_fatal default: `"0"` flags: `0x40000002`
fs_showAllReads 0:Off, 1:On default: `"0"` flags: `0x2`
fs_vpk_file_open 0: No reporting, 1: Patch:VPKFilePath, 2: Patch:VPKFilePath:PartialPath default: `"0"` flags: `0x2`
fs_warning_mode 0:Off, 1:Warn main thread, 2:Warn other threads default: `"0"` flags: `0x2`
func_break_max_pieces default: `"15"` flags: `0x2080`
fx_debug default: `"0"` flags: `0x2002`
fx_deferWorldTraceConstraint 'Collision via traces' ops using collision mode 0 use deferred traces. default: `"1"` flags: `0x2`
fx_glass_velocity_cap Maximum downwards speed of shattered glass particles default: `"0"` flags: `0x2`
fx_impact_ally default: `"0.49 0.76 1.0 1.0"` flags: `0x2`
fx_impact_enemy default: `"1.0 0.47 0.13 1.0"` flags: `0x2`
fx_impact_neutral default: `"0.86 0.86 0.86 1.0"` flags: `0x2`
fx_screenspacepass default: `"1"` flags: `0x2002`
g_debug_ragdoll_removal default: `"0"` flags: `0x6000`
g_ragdoll_fadespeed default: `"600"` flags: `0x2`
g_ragdoll_important_maxcount default: `"2"` flags: `0x2002`
g_ragdoll_lvfadespeed default: `"100"` flags: `0x2`
gameCursor_ModeActive Globally activates/deactivates game cursor mode default: `"1"` flags: `0x2`
gameCursor_Velocity Game cursor velocity under joystick control default: `"1300.0"` flags: `0x1000000`
gamepad_ads_advanced_sensitivity_scalar_0 Gamepad ads sensitivity for 1x scopes / ironsights. default: `"1.0"` flags: `0x1000000` min value: `0.1` max value: `20`
gamepad_ads_advanced_sensitivity_scalar_1 Gamepad ads sensitivity for 2x scopes. default: `"1.0"` flags: `0x1000000` min value: `0.1` max value: `20`
gamepad_ads_advanced_sensitivity_scalar_2 Gamepad ads sensitivity for 3x scopes. default: `"1.0"` flags: `0x1000000` min value: `0.1` max value: `20`
gamepad_ads_advanced_sensitivity_scalar_3 Gamepad ads sensitivity for 4x scopes. default: `"1.0"` flags: `0x1000000` min value: `0.1` max value: `20`
gamepad_ads_advanced_sensitivity_scalar_4 Gamepad ads sensitivity for 6x scopes. default: `"1.0"` flags: `0x1000000` min value: `0.1` max value: `20`
gamepad_ads_advanced_sensitivity_scalar_5 Gamepad ads sensitivity for 8x scopes. default: `"1.0"` flags: `0x1000000` min value: `0.1` max value: `20`
gamepad_ads_advanced_sensitivity_scalar_6 Gamepad ads sensitivity for 10x scopes. default: `"1.0"` flags: `0x1000000` min value: `0.1` max value: `20`
gamepad_ads_advanced_sensitivity_scalar_7 Gamepad ads sensitivity for an unused scope. default: `"1.0"` flags: `0x1000000` min value: `0.1` max value: `20`
gamepad_aim_assist_ads_high_power_scopes Gamepad uses aim assist in ADS with high powered scopes default: `"1"` flags: `0x1000000`
gamepad_aim_assist_ads_low_power_scopes Gamepad uses aim assist in ADS with low powered scopes default: `"1"` flags: `0x1000000`
gamepad_aim_assist_hip_high_power_scopes Gamepad uses aim assist in Hip with high powered scopes default: `"1"` flags: `0x1000000`
gamepad_aim_assist_hip_low_power_scopes Gamepad uses aim assist in Hip with low powered scopes default: `"1"` flags: `0x1000000`
gamepad_aim_assist_melee Gamepad uses aim assist with melee weapons default: `"1"` flags: `0x1000000`
gamepad_aim_speed default: `"2"` flags: `0x1000000` min value: `0` max value: `7`
gamepad_aim_speed_ads_0 default: `"-1"` flags: `0x1000000` min value: `-1` max value: `7`
gamepad_aim_speed_ads_1 default: `"-1"` flags: `0x1000000` min value: `-1` max value: `7`
gamepad_aim_speed_ads_2 default: `"-1"` flags: `0x1000000` min value: `-1` max value: `7`
gamepad_aim_speed_ads_3 default: `"-1"` flags: `0x1000000` min value: `-1` max value: `7`
gamepad_aim_speed_ads_4 default: `"-1"` flags: `0x1000000` min value: `-1` max value: `7`
gamepad_aim_speed_ads_5 default: `"-1"` flags: `0x1000000` min value: `-1` max value: `7`
gamepad_aim_speed_ads_6 default: `"-1"` flags: `0x1000000` min value: `-1` max value: `7`
gamepad_aim_speed_ads_7 default: `"-1"` flags: `0x1000000` min value: `-1` max value: `7`
gamepad_button_layout Gamepad button layout (used by menus) default: `"0"` flags: `0x1000000`
gamepad_buttons_are_southpaw Gamepad button layouts should use southpaw variants (used by menus) default: `"0"` flags: `0x1000000`
gamepad_custom_ads_pitch default: `"75.0"` flags: `0x1000000`
gamepad_custom_ads_turn_delay default: `"0.25"` flags: `0x1000000`
gamepad_custom_ads_turn_pitch default: `"30.0"` flags: `0x1000000`
gamepad_custom_ads_turn_time default: `"1.0"` flags: `0x1000000`
gamepad_custom_ads_turn_yaw default: `"30.0"` flags: `0x1000000`
gamepad_custom_ads_yaw default: `"110.0"` flags: `0x1000000`
gamepad_custom_assist_on default: `"1"` flags: `0x1000000`
gamepad_custom_curve default: `"10.0"` flags: `0x1000000`
gamepad_custom_deadzone_in default: `"0.15"` flags: `0x1000000`
gamepad_custom_deadzone_out default: `"0.02"` flags: `0x1000000`
gamepad_custom_enabled default: `"0"` flags: `0x1000000`
gamepad_custom_hip_pitch default: `"120.0"` flags: `0x1000000`
gamepad_custom_hip_turn_delay default: `"0.0"` flags: `0x1000000`
gamepad_custom_hip_turn_pitch default: `"0.0"` flags: `0x1000000`
gamepad_custom_hip_turn_time default: `"0.33"` flags: `0x1000000`
gamepad_custom_hip_turn_yaw default: `"220.0"` flags: `0x1000000`
gamepad_custom_hip_yaw default: `"160.0"` flags: `0x1000000`
gamepad_custom_pilot default: `"0,1,2,3,4,5,6,7,8,9,10,11,12,13"` flags: `0x1000000`
gamepad_custom_titan default: `"0,1,2,3,4,5,6,7,8,9,10,11,12,13"` flags: `0x1000000`
gamepad_deadzone_index_look default: `"1"` flags: `0x1000000`
gamepad_deadzone_index_move default: `"1"` flags: `0x1000000`
gamepad_enabled True if the gamepad is enabled, false otherwise. default: `"1"` flags: `0x2` min value: `0` max value: `1`
gamepad_look_curve default: `"0"` flags: `0x1000000` min value: `0` max value: `4`
gamepad_stick_layout Gamepad stick layout (used by menus) default: `"0"` flags: `0x1000000`
gamepad_toggle_ads default: `"0"` flags: `0x1000000`
gamepad_toggle_survivalSlot_to_weaponInspect default: `"0"` flags: `0x1000000`
gamepad_togglecrouch_hold default: `"0"` flags: `0x1000000`
gamepad_trigger_threshold default: `"30"` flags: `0x1000000`
gamepad_use_per_scope_ads_settings default: `"0"` flags: `0x1000000`
gamepad_use_per_scope_sensitivity_scalars Gamepad uses the per scope scalars default: `"0"` flags: `0x1000000`
gamepad_use_type Gamepad use scheme (used by menus), 0: hold use, tap reload, 1: tap use, hold reload, 2: tap use/reload default: `"2"` flags: `0x1000000`
gameui_xbox default: `"0"` flags: `0x2`
gamma_adjusted Whether player has done gamma adjustment default: `"0"` flags: `0x1000000`
gatherprops_no_wait default: `"1"` flags: `0x2`
gfx_desaturate_force default: `"0"` flags: `0x2`
gfx_nvnUseLowLatency enables Nvidia Low Latency SDK default: `"1"` flags: `0x80080`
gfx_nvnUseLowLatencyBoost enables Low Latency Boost default: `"1"` flags: `0x80080`
gl_clear_color_buffer Enable or disable the clearing of the main color buffer. default: `"0"` flags: `0x4000`
gl_clear_fogcolor default: `"1"` flags: `0x4000`
gl_clear_randomcolor Clear the back buffer to random colors every frame. Helps spot open seams in geometry. default: `"0"` flags: `0x4000`
glass_break_required_speed default: `"150"` flags: `0x6000`
glass_shatter_direction_force_scale default: `"1.0"` flags: `0x2`
glass_shatter_force_scale default: `"1.0"` flags: `0x2`
glass_shatter_size_scale default: `"1.0"` flags: `0x2`
glass_shatter_use_real_direction default: `"0"` flags: `0x2`
glitch_aberrationScale How far apart the glitch cloak samples should be. default: `"10"` flags: `0x2002`
global_lighting_partial_update Allow partial uploads of GPU lights (optimization.) default: `"1"` flags: `0x2`
gpu_count default: `"0"` flags: `0x2`
gpu_driven_tex_stream default: `"1"` flags: `0x2`
gpu_driven_tex_stream_single_thread default: `"1"` flags: `0x2`
gpu_level GPU Level - Default: High default: `"3"` flags: `0x2`
gpu_level GPU Level - Default: High default: `"3"` flags: `0x2`
gpu_mem_level Memory Level - Default: Normal default: `"0"` flags: `0x2`
gpu_mem_level Memory Level - Default: Normal default: `"0"` flags: `0x2`
gpu_vram_size_mb default: `"0"` flags: `0x2`
grapple_accel_human Speed added per second from grapple, up to the grapple_speedRamp* speed default: `"1000"` flags: `0x2002`
grapple_accel_titan Speed added per second from grapple, up to the grapple_speedRamp* speed default: `"1800"` flags: `0x2002`
grapple_around_obstacle_accel Acceleration around obstacles while grappling default: `"1000"` flags: `0x2002`
grapple_autoMantle After detaching from grapple, how long to keep trying to automantle default: `"0.25"` flags: `0x2002`
grapple_autoMeleeConvergeTime Simplify relative velocities when the enemy is this many seconds away from hitting us (increases chances of a hit) default: `"1.0"` flags: `0x2002`
grapple_autoMeleeOnDetach Starts a melee sequence when the grapple detaches. default: `"1"` flags: `0x2002`
grapple_autoMeleePredict Whether to run grapple melee logic on the client (tends to mispredict anyway) default: `"0"` flags: `0x2002`
grapple_autoMeleePredictTime Melee begins when the enemy is this many seconds away from hitting us default: `"0.13"` flags: `0x2002`
grapple_autoMeleeViewRotateSpeedFar Speed at which view rotates toward grapple melee target default: `"1"` flags: `0x2002`
grapple_autoMeleeViewRotateSpeedNear Speed at which view rotates toward grapple melee target default: `"3"` flags: `0x2002`
grapple_debug Show grapple debug info default: `"0"` flags: `0x2002`
grapple_decelMeleeStrength Strength of extra deceleration that forces melee targets to come to you default: `"1"` flags: `0x2002`
grapple_decel_human Deceleration of player's speed that doesn't go toward the grapple point default: `"425"` flags: `0x2002`
grapple_decel_titan Deceleration of player's speed that doesn't go toward the grapple point default: `"200"` flags: `0x2002`
grapple_detachExtraAllowedLength Extra allowed grapple length before detaching once it's attached default: `"256"` flags: `0x2002`
grapple_disableMeleeWhenActive Disallows melee when the grapple is out. default: `"0"` flags: `0x2002`
grapple_dontFightGravity Ignores downward speed when applying deceleration, so that gravity continues to pull you down default: `"1"` flags: `0x2002`
grapple_fallSpeed Fall speed of the grapple hook while it's returning default: `"300"` flags: `0x2002`
grapple_forcedRetractVel Return speed of grapple hook when grapple is finished or cancelled default: `"3000"` flags: `0x2002`
grapple_gracePeriod Length of time player can grapple without using a charge, in case they mess up default: `"0.25"` flags: `0x2002`
grapple_gravityPushUnderContribution Pushing forward while looking "under" the grapple point increases gravity this much default: `"2"` flags: `0x2002`
grapple_initialImpulseOffGround_human Initial launch speed off the ground when grapple connects default: `"50"` flags: `0x2002`
grapple_initialImpulseOffGround_human_npc Initial launch speed off the ground when grapple connects default: `"150"` flags: `0x2002`
grapple_initialImpulseOffGround_titan Initial launch speed off the ground when grapple connects default: `"0"` flags: `0x2002`
grapple_initialImpulse_human Initial launch speed when grapple connects default: `"350"` flags: `0x2002`
grapple_initialImpulse_titan Initial launch speed when grapple connects default: `"350"` flags: `0x2002`
grapple_initialSlowFracVert_human Fraction of vertical speed that is retained when grapple connects default: `"0.4"` flags: `0x2002`
grapple_initialSlowFracVert_titan Fraction of vertical speed that is retained when grapple connects default: `"0.1"` flags: `0x2002`
grapple_initialSlowFrac_human Fraction of XY speed that is retained when grapple connects default: `"1"` flags: `0x2002`
grapple_initialSlowFrac_titan Fraction of XY speed that is retained when grapple connects default: `"0.5"` flags: `0x2002`
grapple_initialSpeedMin_human When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards) default: `"0"` flags: `0x2002`
grapple_initialSpeedMin_titan When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards) default: `"0"` flags: `0x2002`
grapple_jumpFrac Jump velocity multiplier when grappled default: `"1.0"` flags: `0x2002`
grapple_letGravityHelpCosAngle Don't ignore gravity when grappling downward this much (0 is horizontal, 1 is straight down) default: `"0.8"` flags: `0x2002`
grapple_lift Distance above grapple hook that player is pulled to default: `"25"` flags: `0x2002`
grapple_pullDelay_human Grapple delay between attachment and acceleration default: `"0.2"` flags: `0x2002`
grapple_pullDelay_titan Grapple delay between attachment and acceleration default: `"0.2"` flags: `0x2002`
grapple_retractVel Return speed of grapple hook when it hasn't hit anything yet default: `"6000"` flags: `0x2002`
grapple_rodeoVerticalImpulse Vertical impulse applied to the player when grappling off of a rodeo. default: `"750"` flags: `0x2002`
grapple_shootVel Outward speed of grapple hook default: `"2000"` flags: `0x2002`
grapple_speedRampMax_human Player will accelerate to this speed after grapple_speedRampTime has passed default: `"400"` flags: `0x2002`
grapple_speedRampMax_titan Player will accelerate to this speed after grapple_speedRampTime has passed default: `"750"` flags: `0x2002`
grapple_speedRampMin_human Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime default: `"50"` flags: `0x2002`
grapple_speedRampMin_titan Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime default: `"400"` flags: `0x2002`
grapple_speedRampTime_human Time from grapple_speedRampMin to grapple_speedRampMax default: `"1.5"` flags: `0x2002`
grapple_speedRampTime_titan Time from grapple_speedRampMin to grapple_speedRampMax default: `"1.0"` flags: `0x2002`
grapple_swingAngle Maximum angle from vertical that swinging will generate acceleration (it will tend to zero acceleration at this angle) default: `"45"` flags: `0x2002`
grapple_swingPullAngle If the player is pushing forward within this angle of the pull direction, then switch out of swinging mode. default: `"0"` flags: `0x2002`
grapple_swingPullSpeedLength When swinging, the grapple pull speed scale begins to scale back to 1.0 at lengths below this default: `"300.0"` flags: `0x2002`
grapple_swingPullSpeedScale When swinging, the grapple pull speed is scaled by this much default: `"0.025"` flags: `0x2002`
grapple_titanEmbarkDist Distance at which to begin embark when grappling to your own titan. default: `"250"` flags: `0x2002`
grapple_windowCheckDist Check for window hints at this distance from grapple point default: `"150"` flags: `0x2002`
gravity_grenade_decel Deceleration applied by gravity grenade to nearby objects default: `"20000"` flags: `0x2002`
gravity_grenade_projectile_min_speed Gravity grenade never slows projectiles below this speed default: `"600"` flags: `0x2002`
ground_debug default: `"0"` flags: `0x2002`
ground_trace_hull_radius How wide of a sphere is the trace for getting a character's ground surface default: `"12.0f"` flags: `0x2002`
grx_hasUnknownItems default: `"0"` flags: `0x2002`
gtao_angle_bias angle in degree [0-90) default: `"0"` flags: `0x2`
gtao_intensity default: `"2"` flags: `0x2`
gtao_intensity_in_lobby default: `"3"` flags: `0x2`
gtao_thickness_heuristic in range of [0,1) default: `"0.2"` flags: `0x2`
hasAnyAssetsWithDiscardedStreamableData default: `"0"` flags: `0x200`
hasMic default: `"0"` flags: `0x200`
hasPartialInstall default: `"0"` flags: `0x200`
hbao_angle_bias angle in degree [0-90) default: `"6"` flags: `0x2`
hbao_intensity default: `"3"` flags: `0x2`
hbao_stepsize_random default: `"0.5"` flags: `0x2`
hbaobasic_tangent_bias angle in degree [0-90) default: `"25"` flags: `0x2`
hidehud default: `"0"` flags: `0x4000`
highlight_deferred_update default: `"1"` flags: `0x2`
highlight_draw highlight_draw 0|1 default: `"1"` flags: `0x2`
highlight_enable_discard Enable discard function in highlight geo pass 0|1 default: `"1"` flags: `0x2`
highlight_lazy_clear_buffers highlight_lazy_clear_buffers 0|1 default: `"0"` flags: `0x2`
highlight_object_max_count highlight_object_max_count OBJECT_MAX_COUNT default: `"255"` flags: `0x2`
hitbox_bodygroup_check default: `"0"` flags: `0x2`
hitch_alert_active default: `"1"` flags: `0x2`
hitch_alert_color The hitch/choke allerts will use this color. default: `"255 255 0 255"` flags: `0x2`
hitch_alert_show_large_snapshots default: `"0"` flags: `0x2`
host_RunFrameServerAlways default: `"0"` flags: `0x2`
host_ShowIPCCallCount Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. default: `"0"` flags: `0x2`
host_flush_threshold Memory threshold below which the host should flush caches between server instances default: `"12"` flags: `0x80000`
host_forceTakeHomeBuild default: `"0"` flags: `0x2`
host_framerate Set to lock per-frame time elapse. default: `"0"` flags: `0x2`
host_hasIrreversibleShutdown default: `"1"` flags: `0x2`
host_limitlocal Apply cl_cmdrate and cl_updaterate to loopback connection default: `"0"` flags: `0x2`
host_map Current map name. default: `""` flags: `0x80000`
host_print_frame_times default: `"0"` flags: `0x2`
host_profile default: `"0"` flags: `0x2`
host_runframe_input_parcelremainder default: `"1"` flags: `0x2`
host_server_thread_min_ticks Only run the server thread when it needs this many ticks. default: `"1"` flags: `0x2`
host_sleep Force the host to sleep a certain number of milliseconds each frame. default: `"0"` flags: `0x4000`
host_speeds Show general system running times. default: `"0"` flags: `0x2`
host_syncfps Synchronize real render time to host_framerate if possible. default: `"0"` flags: `0x2`
host_thread_join_fast If true we force the server thread join before existing '_Host_RunFrame' default: `"0"` flags: `0x2`
host_thread_mode Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) default: `"1"` flags: `0x40000002`
host_threaded_sound Run the sound on a thread (independent of mix) default: `"0"` flags: `0x2`
host_timescale Prescale the clock by this amount. default: `"1.0"` flags: `0x6000`
hostname Hostname for server. default: `""` flags: `0x80000`
hover_vehicle_acceleration default: `"750.0"` flags: `0x2002`
hover_vehicle_air_acceleration default: `"250.0"` flags: `0x2002`
hover_vehicle_boost_cooldown default: `"25.0"` flags: `0x2002`
hover_vehicle_boost_speed_max default: `"2000.0"` flags: `0x2002`
hover_vehicle_boost_speed_min default: `"1200.0"` flags: `0x2002`
hover_vehicle_deceleration default: `"550.0"` flags: `0x2002`
hover_vehicle_deceleration_powerbreaking default: `"1000.0"` flags: `0x2002`
hover_vehicle_invisible_when_camera_is_too_close default: `"1"` flags: `0x2`
hover_vehicle_passenger_left_attachment_name default: `"passenger1"` flags: `0x2002`
hover_vehicle_speed default: `"1000.0"` flags: `0x2002`
http_StryderKey default: `"LABj38NWSTxHUhdYaP62ZU6HtutCas3L"` flags: `0x12`
http_debug default: `"0"` flags: `0x2`
http_debug_forceFailRate default: `"0"` flags: `0x2`
http_debug_forceFailStatus default: `"429"` flags: `0x2`
http_expoBackoff_Enabled Enable exponential backoff for HTTP calls default: `"1"` flags: `0x2`
http_failuresAsErrors default: `"0"` flags: `0x2`
http_maxAllocateAttempts default: `"10"` flags: `0x2`
http_recv_fail_realloc default: `"0"` flags: `0x2`
http_sandbox default: `"EARW.50"` flags: `0x2`
http_showQueries default: `"0"` flags: `0x2`
hud_autoreloadscript Automatically reloads the animation script each time one is ran default: `"0"` flags: `0x2`
hud_setting_accessibleChat default: `"0"` flags: `0x1000000`
hud_setting_adsDof default: `"1"` flags: `0x1000000`
hud_setting_anonymousMode default: `"0"` flags: `0x1000200`
hud_setting_compactOverHeadNames default: `"0"` flags: `0x1000000`
hud_setting_damageIndicatorStyle default: `"2"` flags: `0x1000000`
hud_setting_damageTextStyle default: `"1"` flags: `0x1000000`
hud_setting_enableModWheel default: `"0"` flags: `0x1000000`
hud_setting_healthUseOnHold use health by holding button default: `"0"` flags: `0x1000000`
hud_setting_healthWheelToggle toggle health wheel on press default: `"0"` flags: `0x1000000`
hud_setting_healthWheelUseOnRelease use health after selecting it default: `"0"` flags: `0x1000000`
hud_setting_lootPromptStyle default: `"0"` flags: `0x1000000`
hud_setting_minimapRotate default: `"0"` flags: `0x1000000`
hud_setting_ordnanceUseOnHold use ordnance by holding button default: `"0"` flags: `0x1000000`
hud_setting_ordnanceWheelToggle toggle ordnance wheel on press default: `"0"` flags: `0x1000000`
hud_setting_ordnanceWheelUseOnRelease use ordnance after selecting it default: `"0"` flags: `0x1000000`
hud_setting_pingAlpha default: `"1.0"` flags: `0x1000000`
hud_setting_pingDoubleTapEnemy default: `"1"` flags: `0x1000000`
hud_setting_pingWheelToggle toggle ping wheel on press default: `"0"` flags: `0x1000000`
hud_setting_showButtonHints default: `"1"` flags: `0x1000000`
hud_setting_showCallsigns default: `"1"` flags: `0x1000000`
hud_setting_showHopUpPopUp default: `"1"` flags: `0x1000000`
hud_setting_showLevelUp default: `"1"` flags: `0x1000000`
hud_setting_showMedals default: `"1"` flags: `0x1000000`
hud_setting_showMeter default: `"1"` flags: `0x1000000`
hud_setting_showObituary default: `"1"` flags: `0x1000000`
hud_setting_showTips default: `"1"` flags: `0x1000000`
hud_setting_showWeaponFlyouts default: `"1"` flags: `0x1000000`
hud_setting_streamerMode default: `"0"` flags: `0x1000000`
hudchat_new_message_fade_duration How long messages added to the text chat will take to fade from opaque to not visible default: `"1.0"` flags: `0x2`
hudchat_new_message_shown_duration How long messages added to the text chat stick around with the panel not focused default: `"12"` flags: `0x2`
hudchat_play_text_to_speech default: `"0"` flags: `0x1000000`
hudchat_text_check_teams default: `"0"` flags: `0x2`
hudchat_text_to_speech_max_age Maximum age in seconds for text chat that is played as audio speech default: `"900"` flags: `0x2`
hudchat_transition_message_mode_fade_duration When switching message mode of the text chat panel how long it takes to transition visibility default: `"0.25"` flags: `0x2`
hudchat_visibility default: `"1"` flags: `0x1000000`
hudwarp_chopsize Number of pixels to a primitive before chopping for warping. default: `"60.0"` flags: `0x4000`
hudwarp_override Use convar settings for hud warp (instead of script-provided settings) default: `"0"` flags: `0x4000`
hudwarp_viewDist Distance back from sphere center to use when 2d projecting. default: `"1.0"` flags: `0x4000`
hudwarp_xScale Final scale for X (after projecting sphere surface to 2d.) default: `"1.2"` flags: `0x4000`
hudwarp_xWarp Degrees of arc of sphere to use (0-90, low distortion to high.) default: `"45.0"` flags: `0x4000`
hudwarp_yScale Final scale for Y (after projecting sphere surface to 2d.) default: `"1.1"` flags: `0x4000`
hudwarp_yWarp Degrees of arc for Y warp (0-90, low distortion to high.) default: `"30.0"` flags: `0x4000`
idcolor_ally default: `"0.34 0.59 0.86 3"` flags: `0x2`
idcolor_ally_cb1 default: `"0.24 0.50 0.96 3"` flags: `0x2`
idcolor_ally_cb2 default: `"0.0 0.58 0.77 3"` flags: `0x2`
idcolor_ally_cb3 default: `"0.28 0.52 0.97 3"` flags: `0x2`
idcolor_enemy default: `"0.8 0.25 0.15 3"` flags: `0x2`
idcolor_enemy_cb1 default: `"0.89 0.78 0.0 3"` flags: `0x2`
idcolor_enemy_cb2 default: `"1.0 0.627 0.68 3"` flags: `0x2`
idcolor_enemy_cb3 default: `"0.82 0.74 0.06 3"` flags: `0x2`
idcolor_neutral default: `"1.0 1.0 1.0 0.6"` flags: `0x2`
ignore_fatal_errors Don't exit on fatal errors. default: `"0"` flags: `0x2`
ignore_script_errors Ignore script errors. default: `"0"` flags: `0x2`
ik_debug Enables debug lines for IK default: `"0"` flags: `0x2002`
ik_debug_chain Allows specifying a single IK chain name for IK debugging default: `""` flags: `0x2002`
ik_debug_ent Allows specifying a single entity for IK debugging default: `""` flags: `0x2002`
ik_debug_text Enables IK debug text; requires ik_debug default: `"0"` flags: `0x2002`
ik_enable Enables IK default: `"1"` flags: `0x2002`
ik_enable_client Enables IK on the client default: `"1"` flags: `0x2002`
ik_height_adjust Enable ik height adjustment default: `"1"` flags: `0x2002`
ik_height_adjust_debug Debugging for ik height adjustment default: `"0"` flags: `0x2002`
ik_height_adjust_move_speed IK height adjustment speed per unit of horizontal velocity in units per second default: `"2.0"` flags: `0x2002`
ik_height_adjust_sine Test ik height adjustment with a sine wave default: `"0"` flags: `0x2002`
ik_height_adjust_speed IK height adjustment speed as a fraction of step size per second default: `"2.0"` flags: `0x2002`
ik_latch Enables IK latching to ground during footsteps default: `"1"` flags: `0x2002`
ik_normal_lerp_rate Rate at which feet adjust to a new ground orientation in angles per second default: `"100"` flags: `0x2002`
ik_unlatch_max_rate Maximum rate an IK'd bone can unlatch; prevents pop on animation transition default: `"5"` flags: `0x2002`
ime_enabled Enabled the IME default: `"1"` flags: `0x2`
imgui_buildmode Show the imgui implementation of the Build Mode dialog default: `"0"` flags: `0x2`
imgui_buildmode Show the imgui implementation of the Build Mode dialog default: `"0"` flags: `0x2`
impact_allow default: `"1"` flags: `0x2`
impact_debug_info default: `"0"` flags: `0x2`
impact_victim_offset_dist Distance to offset impact sounds from the victim, when requested default: `"256"` flags: `0x2`
impulse_low_decel_duration_scalar Impulse magnitude is multiplied by this to give a length of time that the player can't decelerate default: `"0.003"` flags: `0x2002`
inPartyChat default: `"0"` flags: `0x200`
in_forceuser Force user input to this split screen player. default: `"0"` flags: `0x4000`
in_syncRT default: `"0"` flags: `0x2`
in_usekeyboardsampletime Use keyboard sample time smoothing. default: `"1"` flags: `0x2`
inbox_enabled default: `"0"` flags: `0x2`
infoblock_requestInterval Time between info block requests default: `"300"` flags: `0x2`
input_did_turn_threshold Degrees per second. default: `"1.0f"` flags: `0x2`
intro_viewed Whether the introduction video has been viewed by this player default: `"0"` flags: `0x1000000`
ip Overrides IP for multihomed hosts default: `"localhost"` flags: `0x80000`
joy_advaxisr default: `"2"` flags: `0x2`
joy_advaxisu default: `"4"` flags: `0x2`
joy_advaxisv default: `"6"` flags: `0x2`
joy_advaxisx default: `"3"` flags: `0x2`
joy_advaxisy default: `"1"` flags: `0x2`
joy_advaxisz default: `"5"` flags: `0x2`
joy_inverty Whether to invert the Y axis of the joystick for looking. default: `"0"` flags: `0x1000000`
joy_legacy Turn on/off 'Legacy' mapping for control sticks. default: `"0"` flags: `0x40000000`
joy_movement_stick Which stick controls movement (0 is left stick) default: `"0"` flags: `0x40000000`
joy_requireFocus default: `"1"` flags: `0x2`
joy_rumble Controller rumble. default: `"1"` flags: `0x1000000`
joy_xcontroller_cfg_loaded If 0, the 360controller.cfg file will be executed on startup & option changes. default: `"0"` flags: `0x2`
jpeg_quality jpeg screenshot quality. default: `"90"` flags: `0x2`
jt_help_with_anything_ignore_preference This let's JT_HelpWithAnything() work on tasks that are not preferred. default: `"0"` flags: `0x2`
jump_graceperiod Extra time during which a player can jump after falling off a ledge default: `"0.2"` flags: `0x2002`
jump_keyboardgrace_max Amount of velocity change allowed during jump_keyboardgraceperiod, as a fraction of sprinting speed default: `"0.7"` flags: `0x2002`
jump_keyboardgrace_strength Fraction of change toward the new direction when pressing a direction during jump_keyboardgraceperiod default: `"0.7"` flags: `0x2002`
jump_keyboardgraceperiodmax Extra time during which a player can change their direction with keyboard input after jumping (fades to 0 strength at this time) default: `"0.5"` flags: `0x2002`
jump_keyboardgraceperiodmin Extra time during which a player can change their direction with keyboard input after jumping (at full strength) default: `"0.2"` flags: `0x2002`
jumppad_vert_override_ducked_scalar When a player triggers a jump pad while crouched, scale vert override by this amount default: `"1"` flags: `0x2002`
killReplay_lagCompensate Adjust player timing to try to match what the client saw rather than what the server saw. default: `"1"` flags: `0x2`
killReplay_playNonReplayRemoteCallsOnLocalClientPlayer default: `"1"` flags: `0x2`
leaf_threadedRecompute default: `"1"` flags: `0x2`
leaf_threadedRecompute_batchSize default: `"12"` flags: `0x2`
leech_npc_angle_cos Cos(angle) allowed for leeching npcs default: `"-1"` flags: `0x2002`
lerp_careAboutAttachmentBonePosition default: `"0"` flags: `0x2`
lerp_debugEnt default: `"-2"` flags: `0x2002`
lerp_opt default: `"1"` flags: `0x2`
lerp_threaded default: `"1"` flags: `0x2`
lerp_threaded_numEntsPerTask default: `"6"` flags: `0x2`
light_maxcone Max light cone limit. Cone limit is half angle in degrees. default: `"85"` flags: `0x2`
lightmap_realtimelight If true use the real-time light lightmap for selecting real-time lights. default: `"1"` flags: `0x2`
lightmap_realtimeshadows default: `"1"` flags: `0x2`
load_during_video default: `"1"` flags: `0x2`
loaderrorsCount default: `"0"` flags: `0x2`
loaderrorsNeedShown default: `"0"` flags: `0x2`
lobby_flicker_fix_disable default: `"0"` flags: `0x2`
localClientPlayerCachedLevel default: `"1"` flags: `0x1000010`
locationInfo What OS(on PC and Durango) or PSN account(on PS4) reports as the user's location default: `""` flags: `0x210`
locationInfo_nucleus What origin(on PC) or nucleus(on console) reports as the user's location default: `""` flags: `0x210`
locator_background_border_color The default color for the border. default: `"255 255 255 15"` flags: `0x2`
locator_background_border_thickness How many pixels the background borders the left and right. default: `"3"` flags: `0x2`
locator_background_color The default color for the background. default: `"255 255 255 5"` flags: `0x2`
locator_background_shift_x How many pixels the background is shifted right. default: `"3"` flags: `0x2`
locator_background_shift_y How many pixels the background is shifted down. default: `"1"` flags: `0x2`
locator_background_style Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. default: `"0"` flags: `0x2`
locator_background_thickness_x How many pixels the background borders the left and right. default: `"8"` flags: `0x2`
locator_background_thickness_y How many pixels the background borders the top and bottom. default: `"0"` flags: `0x2`
locator_fade_time Number of seconds it takes for a lesson to fully fade in/out. default: `"0.3"` flags: `0x2`
locator_icon_max_size_non_ss Minimum scale of the icon on the screen default: `"2"` flags: `0x2`
locator_icon_min_size_non_ss Minimum scale of the icon on the screen default: `"1.0"` flags: `0x2`
locator_lerp_rest Number of seconds before moving from the center. default: `"2.25f"` flags: `0x2`
locator_lerp_speed Speed that static lessons move along the Y axis. default: `"5.0f"` flags: `0x2`
locator_lerp_time Number of seconds to lerp before reaching final destination default: `"1.75f"` flags: `0x2`
locator_pulse_time Number of seconds to pulse after changing icon or position default: `"1.0f"` flags: `0x2`
locator_split_len default: `"0.5f"` flags: `0x4000`
locator_split_maxwide_percent default: `"0.80f"` flags: `0x4000`
locator_start_at_crosshair Start position at the crosshair instead of the top middle of the screen. default: `"0"` flags: `0x2`
locator_target_offset_x How many pixels to offset the locator from the target position. default: `"0"` flags: `0x2`
locator_target_offset_y How many pixels to offset the locator from the target position. default: `"0"` flags: `0x2`
locator_topdown_style Topdown games set this to handle distance and offscreen location differently. default: `"0"` flags: `0x2`
lookspring default: `"0"` flags: `0x80`
lookstrafe default: `"0"` flags: `0x80`
m_acceleration Mouse acceleration. default: `"0"` flags: `0x80`
m_forward Mouse forward factor. default: `"1.0"` flags: `0x2`
m_invert_pitch Whether to invert the pitch axis of the mouse. default: `"0"` flags: `0x1000000`
m_side Mouse side factor. default: `"1.0"` flags: `0x2`
mainmenu_background_movie default: `"media/frontend.bik"` flags: `0x2`
map_settings_override If this is enabled then the following ConVars will be functional and override the maps current value: fog_enable, mat_bloomscale default: `"0"` flags: `0x40004002`
mat_autoexposure_compensation This works like exposure compensation on a camera, in EV units. 0EV is no compensation, -1EV gives half the light, +2EV gives 4x the light, etc. The exposure range is still subject to the min/max, so you might want to use mat_autoexposure_uncap 1. default: `"0"` flags: `0x2`
mat_autoexposure_force_value default: `"0.0"` flags: `0x40004000`
mat_autoexposure_max default: `"3"` flags: `0x2`
mat_autoexposure_max_multiplier default: `"1.0"` flags: `0x2`
mat_autoexposure_min default: `"0.5"` flags: `0x2`
mat_autoexposure_min_multiplier default: `"1.0"` flags: `0x2`
mat_autoexposure_speed Changes the speed at which exposure adapts to changes in scene luminance. default: `"0.1"` flags: `0x2`
mat_autoexposure_uncap mat_autoexposure_min and mat_autoexposure_max are ignored when this is set. default: `"0"` flags: `0x2`
mat_bloom_cutoff default: `"2.0"` flags: `0x2`
mat_bloom_max_lighting_value default: `"5.0"` flags: `0x4000`
mat_bloom_scalefactor_scalar default: `"0.1"` flags: `0x80000`
mat_bloom_streak_amount default: `"0.0"` flags: `0x2`
mat_bloom_streak_cutoff default: `"5.0f"` flags: `0x2`
mat_bloom_streak_cutoff_exposure_adapt Whether streak cutoff value should scale with exposure values. R2 behavior is 0.0, R5 behavior is 1.0 default: `"0.0"` flags: `0x2`
mat_bloom_streak_exponent_post default: `"1.0"` flags: `0x2`
mat_bloom_streak_exponent_pre default: `"1.0f"` flags: `0x2`
mat_bloom_wide_amount default: `"1.5"` flags: `0x2`
mat_bloom_wide_exponent_pre default: `"1.5f"` flags: `0x2`
mat_bloomamount_rate default: `"0.05f"` flags: `0x4000`
mat_bloomscale map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. default: `"1"` flags: `0x2`
mat_checkStalls If true, flushes then syncs the render thread to the GPU at various spots of code to find hidden GPU stalls. default: `"0"` flags: `0x4000`
mat_cloudmask default: `"1"` flags: `0x2`
mat_colcorrection_disableentities default: `"0"` flags: `0x2`
mat_colcorrection_disableentities default: `"0"` flags: `0x2`
mat_colcorrection_disableentities Disable map color-correction entities default: `"0"` flags: `0x2`
mat_colcorrection_editor default: `"0"` flags: `0x2`
mat_colcorrection_editor default: `"0"` flags: `0x2`
mat_colcorrection_forceentitiesclientside Forces color correction entities to be updated on the client default: `"0"` flags: `0x4000`
mat_colorcorrection default: `"1"` flags: `0x4002`
mat_debug_postprocess_allowed Allow postprocessing when debug views are enabled. default: `"0"` flags: `0x2`
mat_debug_postprocessing_effects 0 = off, 1 = show post-processing in top left corner of screen default: `"0"` flags: `0x2`
mat_debug_tonemapping default: `"4"` flags: `0x2`
mat_debug_tonemapping_disable default: `"0"` flags: `0x2`
mat_debug_tonemapping_mid1 default: `"10.0"` flags: `0x2`
mat_debug_tonemapping_mid2 default: `"1.5"` flags: `0x2`
mat_debug_tonemapping_shoulder default: `"0.5"` flags: `0x2`
mat_debug_tonemapping_toe default: `"0.3"` flags: `0x2`
mat_debugalttab default: `"0"` flags: `0x4000`
mat_depthbias_decal use integer value default: `"-16"` flags: `0x4002`
mat_depthbias_normal use integer value default: `"0"` flags: `0x4002`
mat_depthbias_shadowmap use integer value default: `"0"` flags: `0x4002`
mat_depthbias_tightshadowmap use integer value. effective on View model selfshadow default: `"10000"` flags: `0x4002`
mat_depthbias_ui use integer value default: `"-50"` flags: `0x4002`
mat_depthbias_zfill use integer value default: `"16"` flags: `0x4002`
mat_depthbiasclamp_decal default: `"-0.001"` flags: `0x4002`
mat_depthbiasclamp_normal default: `"0"` flags: `0x4002`
mat_depthbiasclamp_shadowmap default: `"0"` flags: `0x4002`
mat_depthbiasclamp_ui default: `"-0.001"` flags: `0x4002`
mat_depthbiasclamp_zfill default: `"0"` flags: `0x4002`
mat_depthtest_force_disabled only works on PC and XB1 for now default: `"0"` flags: `0x4002`
mat_detail_tex default: `"1"` flags: `0x2`
mat_diffuse default: `"1"` flags: `0x2`
mat_disable_bloom default: `"0"` flags: `0x40000002`
mat_disable_lightmap_ambient default: `"0"` flags: `0x4000`
mat_disable_lightmaps default: `"0"` flags: `0x4000`
mat_disable_model_ambient default: `"0"` flags: `0x4000`
mat_drawMenuGrid Enable menu grid guide overlay. Only accurate for 16:9 aspect ratio. default: `"0"` flags: `0x2`
mat_drawTitleSafe Enable title safe overlay default: `"0"` flags: `0x2`
mat_drawflat default: `"0"` flags: `0x4000`
mat_dxlevel default: `"0"` flags: `0x2`
mat_dynamic_tonemapping default: `"1"` flags: `0x4000`
mat_dynamic_tonemapping default: `"1"` flags: `0x4000`
mat_enable_ssr NOTE - UNABLE TO ENABLE - Toggle Screen Space Reflections. If you want to use SSR again, uncomment the line with (1u << MTLENVOPT_SSR) in shader.cpp of bakery and then rebuild shaders. default: `"0"` flags: `0x2` max value: `1`
mat_envmap_scale default: `"1.0"` flags: `0x2`
mat_envmaptgasize Final envmap size for "envmap" console command; should be <= 128. default: `"CUBEMAP_SCREENSHOT_RES"` flags: `0x2`
mat_fastnobump default: `"0"` flags: `0x4000`
mat_fastspecular Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. default: `"1"` flags: `0x2`
mat_filterlightmaps default: `"1"` flags: `0x2`
mat_filtertextures default: `"1"` flags: `0x2`
mat_force_bloom default: `"0"` flags: `0x4000`
mat_forceaniso default: `"2"` flags: `0x40000000` min value: `0` max value: `16`
mat_frame_color_bias Add a constant value to the average frame color. default: `"0.0"` flags: `0x2`
mat_frame_color_enabled Update the average frame color each frame. default: `"1"` flags: `0x2`
mat_frame_color_scale Scale the average frame color. default: `"5.0"` flags: `0x2`
mat_frame_color_spot_metering_screen_ratio Use a percentage of the screen around the center to compute the average frame color. default: `"0.8"` flags: `0x2`
mat_fullbright default: `"0"` flags: `0x4000`
mat_fxaa_enable default: `"0"` flags: `0x2`
mat_global_lighting default: `"0"` flags: `0x2`
mat_global_lighting default: `"0"` flags: `0x2`
mat_global_lighting default: `"0"` flags: `0x2`
mat_hdr_level Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. default: `"2"` flags: `0x2`
mat_hdrcolcorrection_editor default: `"0"` flags: `0x2`
mat_hdrcolorcorrection default: `"1"` flags: `0x2`
mat_hide_sun_in_last_cascade default: `"0"` flags: `0x2`
mat_instancing default: `"1"` flags: `0x2`
mat_letterbox_aspect_goal Letterbox when the window aspect ratio is below this threshold default: `"1.6"` flags: `0x2`
mat_letterbox_aspect_threshold Letterbox when the window aspect ratio is below this threshold default: `"1.59"` flags: `0x2`
mat_lightcull_subview default: `"0"` flags: `0x2`
mat_lightcull_subviews Re-cull lighting for subviews (monitors etc.) default: `"0"` flags: `0x4000`
mat_local_contrast_edge_scale_override default: `"-1000.0"` flags: `0x2`
mat_local_contrast_midtone_mask_override default: `"-1.0"` flags: `0x2`
mat_local_contrast_scale_override default: `"0.0"` flags: `0x2`
mat_local_contrast_vignette_end_override default: `"-1.0"` flags: `0x2`
mat_local_contrast_vignette_start_override default: `"-1.0"` flags: `0x2`
mat_materialmip_character_0 default: `"0 0 0 0"` flags: `0x2`
mat_materialmip_character_1 default: `"0 0 1 1"` flags: `0x2`
mat_materialmip_character_2 default: `"1 0 1 1"` flags: `0x2`
mat_materialmip_character_3 default: `"1 1 2 2"` flags: `0x2`
mat_materialmip_character_4 default: `"3 3 3 3"` flags: `0x2`
mat_materialmip_cockpit_0 default: `"0 0 0 0"` flags: `0x2`
mat_materialmip_cockpit_1 default: `"0 0 0 0"` flags: `0x2`
mat_materialmip_cockpit_2 default: `"0 0 0 0"` flags: `0x2`
mat_materialmip_cockpit_3 default: `"1 0 0 1"` flags: `0x2`
mat_materialmip_cockpit_4 default: `"3 3 3 3"` flags: `0x2`
mat_materialmip_model_0 default: `"0 0 0 0"` flags: `0x2`
mat_materialmip_model_1 default: `"1 0 1 1"` flags: `0x2`
mat_materialmip_model_2 default: `"1 1 1 1"` flags: `0x2`
mat_materialmip_model_3 default: `"1 1 2 2"` flags: `0x2`
mat_materialmip_model_4 default: `"3 3 3 3"` flags: `0x2`
mat_materialmip_other_0 default: `"0 0 0 0"` flags: `0x2`
mat_materialmip_other_1 default: `"1 1 1 1"` flags: `0x2`
mat_materialmip_other_2 default: `"1 1 1 1"` flags: `0x2`
mat_materialmip_other_3 default: `"1 1 1 1"` flags: `0x2`
mat_materialmip_other_4 default: `"3 3 3 3"` flags: `0x2`
mat_materialmip_world_0 default: `"0 0 0 0"` flags: `0x2`
mat_materialmip_world_1 default: `"0 0 1 1"` flags: `0x2`
mat_materialmip_world_2 default: `"0 1 1 1"` flags: `0x2`
mat_materialmip_world_3 default: `"1 1 2 2"` flags: `0x2`
mat_materialmip_world_4 default: `"3 3 3 3"` flags: `0x2`
mat_maxframelatency default: `"1"` flags: `0x2`
mat_mip_linear default: `"1"` flags: `0x40000000`
mat_mipmaptextures default: `"1"` flags: `0x2`
mat_norendering default: `"0"` flags: `0x4000`
mat_norendering default: `"0"` flags: `0x4000`
mat_phong default: `"1"` flags: `0x2`
mat_picmip default: `"0"` flags: `0x40000000` min value: `0` max value: `4`
mat_postprocess_enable default: `"1"` flags: `0x4000`
mat_postprocess_enable default: `"1"` flags: `0x4000`
mat_proxy default: `"0"` flags: `0x4000`
mat_reducefillrate default: `"0"` flags: `0x2`
mat_report_queue_status default: `"0"` flags: `0x800002`
mat_reversedepth default: `"0"` flags: `0x4000`
mat_screen_blur_enabled Enables screen blur render step default: `"1"` flags: `0x2`
mat_screen_blur_override default: `"-1.0"` flags: `0x2`
mat_shadowstate default: `"1"` flags: `0x2`
mat_sharpen_amount default: `"1.0"` flags: `0x2`
mat_sharpen_threshold default: `"0.5"` flags: `0x2`
mat_sharpen_width default: `"1.0"` flags: `0x2`
mat_show_texture_memory_usage Display the texture memory usage on the HUD. default: `"0"` flags: `0x5000`
mat_showenvmapmask default: `"0"` flags: `0x2`
mat_showlowresimage default: `"0"` flags: `0x4000`
mat_showmiplevels color-code miplevels 2: normalmaps, 1: everything else default: `"0"` flags: `0x4000`
mat_skipid Don't draw a particular mesh id. Helps track down which mesh you care about. default: `"-1"` flags: `0x4000`
mat_slopescaledepthbias_decal default: `"-4"` flags: `0x4002`
mat_slopescaledepthbias_normal default: `"0.0f"` flags: `0x4002`
mat_slopescaledepthbias_shadowmap default: `"2"` flags: `0x4002`
mat_slopescaledepthbias_ui default: `"-1.7"` flags: `0x4002`
mat_slopescaledepthbias_zfill default: `"2"` flags: `0x4002`
mat_surfacefilter If set, limits surfaces shown by mat_surfaceid and mat_surfacemat to those containing the substring. default: `""` flags: `0x4000`
mat_surfaceid Draws the index of world surfaces. Can be filtered with mat_surfacefilter. default: `"0"` flags: `0x4000`
mat_surfacemat Draws the material name of world surfaces. Can be filtered with mat_surfacefilter. default: `"0"` flags: `0x4000`
mat_syncGPU If true, syncs the render thread to the GPU at the end of each frame, instead of letting the render thread get one frame ahead. default: `"0"` flags: `0x80000`
mat_syncInterval Number of frames to skip per sync. 0 = novsync, 1 = 60 fps, 2 = 30, 3 == 20, 4 = 15, etc. default: `"1"` flags: `0x2`
mat_sync_rt Sync the render thread after each queued call. This is really slow, but makes debugging much easier. default: `"0"` flags: `0x4000`
mat_sync_rt_flushes_gpu default: `"0"` flags: `0x2`
mat_texture_list For debugging, show a list of used textures per frame default: `"0"` flags: `0x2`
mat_texture_list_view If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. default: `"1"` flags: `0x1002`
mat_translucency_errors default: `"0"` flags: `0x2`
mat_vignette_enable default: `"0"` flags: `0x2`
match_allowMapRotationPreloading Allow the server to change currently loaded map based on map rotation times default: `"1"` flags: `0x80000`
match_backingOutMaxTimeToWait default: `"60"` flags: `0x2`
match_backoutslow Forces empty server queries (for backing out of a lobby) to take this long default: `"0"` flags: `0x2`
match_connect If set to 0, we won't actually connect to any matchmaking results we get back default: `"1"` flags: `0x2`
match_defaultMap_party Default map to load if the dedicated server is empty default: `"mp_lobby"` flags: `0x2`
match_dir What dir to look in for the matchmaking scripts default: `""` flags: `0x2`
match_dumpSearchResults Dumps search result text to the console default: `"0"` flags: `0x2`
match_emptyUpdateRate default: `"30"` flags: `0x2`
match_enabled default: `"1"` flags: `0x2`
match_fakePort Lie about our port number (so players can't connect) default: `"-1"` flags: `0x2`
match_fakeS2SPort Lie about our s2s port number (so servers can't connect) default: `"-1"` flags: `0x2`
match_forceVerboseSearches default: `"0"` flags: `0x2`
match_goodReputation default: `"1"` flags: `0x202`
match_maxPingsSent default: `"50"` flags: `0x2`
match_myBestDatacenter Which datacenter we have the lowest ping to default: `""` flags: `0x80200`
match_myDatacenter Which datacenter we prefer (same as match_myBestDatacenter unless user changes it) default: `""` flags: `0x80080200`
match_myRankedDatacenter Which datacenter we prefer for Ranked play (same as match_myBestDatacenter unless user changes it) default: `""` flags: `0x80200`
match_myTeam default: `"0"` flags: `0x200`
match_partyChangeNum The int that represents the change num of our party struct (did it change?) default: `""` flags: `0x200`
match_partySize The size of our party default: `""` flags: `0x200`
match_partySub The name of our party subscription default: `""` flags: `0x200`
match_pingWaveInterval default: `"0.2"` flags: `0x2`
match_playlist The playlist we are looking for default: `""` flags: `0x80200`
match_precachemap Whether to precache the map for the selected playlist default: `"1"` flags: `0x2002`
match_privateMatchListWithStryder default: `"1"` flags: `0x2`
match_rankedMaxPing default: `"200"` flags: `0x2002`
match_rankedSwitchETA default: `"300"` flags: `0x2002`
match_resetPlaylistBetweenMatches default: `"1"` flags: `0x2`
match_roleToken The role token used when matchmaking (e.g. for private match). default: `""` flags: `0x80200`
match_searchInterval How often to repeat searches default: `"2"` flags: `0x80000`
match_searching Whether or not we want the system to be actively searching right now default: `"0"` flags: `0x80200`
match_skipRedundantServerResets default: `"1"` flags: `0x2`
match_teamNoFill If set, matchmaking won't fill the player's team with non-party members default: `"0"` flags: `0x80200`
match_trackMMR default: `"1"` flags: `0x80000`
match_updateNotableRate default: `"5"` flags: `0x2`
match_updateRate default: `"30"` flags: `0x2`
match_useMatchmaking This dedi is a matchmaking dedi default: `"0"` flags: `0x2`
match_verbosePrintsInterval default: `"60"` flags: `0x2`
match_visiblePlaylists default: `""` flags: `0x2002`
matchmaking_hostname default: `""` flags: `0x80000`
max_explosive_damage_mass Anything heavier than this will be clamped. (units kg) default: `"100"` flags: `0x2002`
max_explosive_damage_velocity inches/sec default: `"200"` flags: `0x2002`
max_tweak_shadow_updates default: `"8"` flags: `0x2`
melee_aim_assist_can_lock_pitch default: `"0"` flags: `0x2002`
melee_aim_assist_use_target_velocity default: `"0"` flags: `0x2002`
melee_attack_trace_can_use_lunge_distance default: `"0.5"` flags: `0x2002`
melee_cone_trace_box_check default: `"0.5"` flags: `0x2002`
melee_lunge_abort_distance Abort the lunge if the distance moved in one frame is less than this much of the expected lunge distance. default: `"0.25"` flags: `0x2002`
melee_lunge_abort_if_blocked Lunging can abort if the player hits something that blocks their lunge movement. default: `"1"` flags: `0x2002`
melee_lunge_adjust_trace_distance default: `"0"` flags: `0x2002`
melee_lunge_align_eye_position default: `"1"` flags: `0x2002`
melee_lunge_dot_check default: `"1"` flags: `0x2002`
melee_lunge_force_enable_flying Lunging will always ignore gravity. default: `"1"` flags: `0x2002`
melee_lunge_lag_compensate_target Lunging will apply lag compensation the target's position. default: `"1"` flags: `0x2002`
melee_lunge_scale_by_speed Increase lunge range (by up to the given scale) if the player is going fast enough. default: `"2.0"` flags: `0x2002`
melee_lunge_slide When lunging, try slide along surfaces default: `"1"` flags: `0x2002`
melee_lunge_use_closest_distance_between_cylinders When calculating distance to the lunge target, treat them as cylinders rather than points. default: `"1"` flags: `0x2002`
melee_lunge_use_command_time default: `"1"` flags: `0x2002`
melee_queue_attack_anim_event Run melee attacks after the player has moved this frame default: `"1"` flags: `0x2002`
mem_dumpstats Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) default: `"0"` flags: `0x2`
mem_incremental_compact_rate Rate at which to attempt internal heap compaction default: `".1"` flags: `0x4000`
mem_level Memory Level - Default: High default: `"2"` flags: `0x2`
mem_level Memory Level - Default: High default: `"2"` flags: `0x2`
mem_runheapchecks default: `"0"` flags: `0x2`
mem_test_each_frame Run heap check at end of every frame default: `"0"` flags: `0x2`
mem_test_every_n_seconds Run heap check at a specified interval default: `"0"` flags: `0x2`
mem_test_quiet Don't print stats when memtesting default: `"0"` flags: `0x2`
menu_faq_community_version default: `"-1"` flags: `0x1000000`
menu_faq_patchnotes_version default: `"-1"` flags: `0x1000000`
menu_faq_viewed default: `"0"` flags: `0x1000000`
menu_was_multiplayer_played_last default: `"0"` flags: `0x1000000`
migrate_attempt_interval default: `"2.5"` flags: `0x2`
migrate_attempt_max_retries default: `"5"` flags: `0x2`
miles_actor_occlusion_radius Distance which must be penetrated for one of the entity check points to be considered occluded. default: `"8.0"` flags: `0x2`
miles_channels Number of audio channels, commonly 2(stereo), 6(5.1), 8(7.1). (0 is default) default: `"0"` flags: `0x40000000`
miles_devnet_screenshot_attach_dump Attach miles dump file to each DevNet screenshot default: `"0"` flags: `0x2`
miles_devnet_screenshot_attach_samples Attach recent miles output sample file to each DevNet screenshot default: `"0"` flags: `0x2`
miles_error_counter_display Show error icons when we exceed sound playback error thresholds. default: `"0"` flags: `0x2`
miles_flip_active_window_logic Only hear audio when NOT the active window. default: `"0"` flags: `0x2002`
miles_force_emitter_environment Force Environment on played sounds and entities (per-event controllers and suffixes.) default: `""` flags: `0x2`
miles_force_listener_environment Force environment on listener (i.e., global controller changes only) default: `""` flags: `0x2`
miles_freeze When 1, sound is paused and incoming play events are ignored. default: `"0"` flags: `0x2`
miles_initial_occlusion_delay Time (in msec) to delay new sounds when we defer their traces. default: `"0"` flags: `0x2`
miles_language Language to use for audio (requires a miles restart to change.) default: `""` flags: `0x1000000`
miles_listener_freeze When 1, stop updating listener position. default: `"0"` flags: `0x2`
miles_nonactor_occlusion Do traces to determine when non-entity sounds are occluded. default: `"1"` flags: `0x2`
miles_nonactor_occlusion_radius Distance which must be penetrated for a non-entity sound to be considered occluded. default: `"8.0"` flags: `0x2`
miles_nopandist Distance at which panning is forced to center-front. default: `"10"` flags: `0x2`
miles_occlusion When nonzero, perform occlusion checks default: `"1"` flags: `0x1000000`
miles_occlusion_force 0 to 100: Force all sounds to have occlusion values of 0 (unoccluded) to 100 (completely occluded). -1 for normal. default: `"-1"` flags: `0x2`
miles_occlusion_partial When zero, occlusion state is binary. When nonzero, allow partial occlusion of audio. default: `"1"` flags: `0x2`
miles_occlusion_use_reset_after_deferred_initial For A/B testing feature. Enable permanently eventually. default: `"1"` flags: `0x2`
miles_samplerate Sample rate, commonly 48000, 44100, 22050, or 11025 (0 is default) default: `"0"` flags: `0x2`
miles_samples_dither Enable dithering for dumped audio samples default: `"1"` flags: `0x2`
miles_samples_folddown Fold down dumped audio samples default: `"0"` flags: `0x2`
miles_samples_noise_shape Enable noise shaping for dumped audio samples default: `"0"` flags: `0x2`
miles_server_sounds_debug default: `"0"` flags: `0x2`
miles_server_sounds_print default: `"0"` flags: `0x2`
miles_solo_ents Only play sounds from this entity index (or space-separated list of indices.) default: `""` flags: `0x2`
miles_soundscape_imgui Show imgui-based soundscape debugging window default: `"0"` flags: `0x2`
miles_spatialize_front_degrees Front panning field angle default: `"45.0"` flags: `0x2`
miles_spatialize_offplane_strength Offplane omni-fication strength default: `"0.7"` flags: `0x2`
miles_spatialize_on Enable hard spatialization test default: `"1"` flags: `0x2`
miles_spatialize_rear_degrees Rear panning field angle default: `"120.0"` flags: `0x2`
miles_suffixes Use emitter suffixed versions of sounds. default: `"1"` flags: `0x2`
min_explosive_damage_mass Anything lighter than this will be clamped. (units kg) default: `"20"` flags: `0x2002`
missile_default_speed default: `"2500"` flags: `0x2002`
missile_homing_speed default: `"150"` flags: `0x2002`
mod_trace_load default: `"0"` flags: `0x2`
model_defaultFadeDistMin Default minimum fade distance. default: `"400"` flags: `0x4000`
model_defaultFadeDistMin Default minimum fade distance. default: `"400"` flags: `0x4000`
model_defaultFadeDistScale Factor that is multiplied by the model's radius to get the default fade distance. default: `"40"` flags: `0x4000`
model_defaultFadeDistScale Factor that is multiplied by the model's radius to get the default fade distance. default: `"40"` flags: `0x4000`
model_fadeRangeFraction Fraction of the fade distance to fade over. default: `"0.1"` flags: `0x4000`
model_fadeRangeFractionNear Fraction of the near fade distance at which impostors are invisible. default: `"0.9"` flags: `0x4000`
monitor_cc default: `"1"` flags: `0x2`
monitor_mat_sharpen_amount default: `"2.0"` flags: `0x2`
monitor_postfx default: `"1"` flags: `0x2`
monitor_rui_world_enabled default: `"0"` flags: `0x2`
monitor_snapshot_frame_delay default: `"20"` flags: `0x2`
monitor_zfar_default default: `"642"` flags: `0x2`
monitor_zfar_override default: `"0"` flags: `0x2`
monitor_zfar_override_enabled default: `"0"` flags: `0x2`
motd default: `""` flags: `0x12`
mouse_sensitivity Mouse sensitivity. default: `"5"` flags: `0x80` min value: `0.1` max value: `20`
mouse_use_per_scope_sensitivity_scalars Uses the per scope scalars default: `"0"` flags: `0x80`
mouse_zoomed_sensitivity_scalar_0 Mouse sensitivity. default: `"1.0"` flags: `0x80` min value: `0.1` max value: `20`
mouse_zoomed_sensitivity_scalar_1 Mouse sensitivity. default: `"1.0"` flags: `0x80` min value: `0.1` max value: `20`
mouse_zoomed_sensitivity_scalar_2 Mouse sensitivity. default: `"1.0"` flags: `0x80` min value: `0.1` max value: `20`
mouse_zoomed_sensitivity_scalar_3 Mouse sensitivity. default: `"1.0"` flags: `0x80` min value: `0.1` max value: `20`
mouse_zoomed_sensitivity_scalar_4 Mouse sensitivity. default: `"1.0"` flags: `0x80` min value: `0.1` max value: `20`
mouse_zoomed_sensitivity_scalar_5 Mouse sensitivity. default: `"1.0"` flags: `0x80` min value: `0.1` max value: `20`
mouse_zoomed_sensitivity_scalar_6 Mouse sensitivity. default: `"1.0"` flags: `0x80` min value: `0.1` max value: `20`
mouse_zoomed_sensitivity_scalar_7 Mouse sensitivity. default: `"1.0"` flags: `0x80` min value: `0.1` max value: `20`
move_one_cmd_per_client_frame Force clients to generate exactly one user command per client frame. There will not be a one-to-one relationship between cmds and ticks. default: `"1"` flags: `0x2002`
movement_anim_downed_playback_maxrate default: `"2.5"` flags: `0x2002`
movement_anim_playback_maxrate default: `"10"` flags: `0x2002`
movement_anim_playback_minrate default: `"0.25"` flags: `0x2002`
movement_anim_sprint_playback_maxrate default: `"1.25"` flags: `0x2002`
mp_accountLink_requestInterval default: `"3"` flags: `0x2`
mp_allowed default: `"-1"` flags: `0x2`
mp_bodyyawrate default: `"400"` flags: `0x2002`
mp_countRRNobodyAsLobby default: `"0"` flags: `0x2`
mp_enablematchending When set to 0, match will not end default: `"1"` flags: `0x2002`
mp_enabletimelimit enable mp_timelimit timer in games default: `"1"` flags: `0x2002`
mp_gamemode Current game mode name default: `""` flags: `0x12002`
mp_linkingAccountTime default: `"0"` flags: `0x2`
mp_linkingAccountWindow default: `"300"` flags: `0x2`
mp_maxbodyyaw default: `"60"` flags: `0x2002`
mp_permission_requestInterval default: `"30"` flags: `0x2`
mp_permission_rerequestInterval default: `"21600"` flags: `0x2`
mp_player_level To read mp player level in SP default: `"0"` flags: `0x1000000`
mp_scaleAnimationSpeeds default: `"1"` flags: `0x2002`
mp_showgestureslots Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). default: `"-1"` flags: `0x6002`
mtx_svEdition default: `"900"` flags: `0x2002`
multiplay_serverid Multiplay-assigned server-identifier default: `""` flags: `0x2002`
muteWeaponSounds default: `"0"` flags: `0x2002`
name Current user name default: `"unnamed"` flags: `0x480`
net_RunInvalidatePhysics default: `"0"` flags: `0x2`
net_async_sendto default: `"0"` flags: `0x2`
net_autoUnthrottle default: `"0"` flags: `0x2`
net_bandwidthPrintThreshold Percentage where it's worth printing spam about this message in the bandwidth tracker prints default: `"1"` flags: `0x2`
net_bindToSpecificAddress Only bind to a certain interface default: `"0"` flags: `0x80000`
net_blockmsg Discards incoming message: <0|1|name> default: `"none"` flags: `0x4000`
net_chatThroughChatserver default: `"0"` flags: `0x2`
net_chokeloop Apply bandwidth choke to loopback packets (only in MP) default: `"1"` flags: `0x2`
net_clearReliableDataOnReset Whether we should erase unsent reliable data when we call netchan->Reset() default: `"0"` flags: `0x2`
net_client_side_weapon_animations Enable/disable client side weapon animations. Only apply to already optimized weapons, eg. rapid fire instant hit weapons like xo16, r101 etc. default: `"1"` flags: `0x2002`
net_compressDataBlock default: `"1"` flags: `0x2`
net_compressLZValue default: `"1"` flags: `0x2`
net_compresspackets Use lz compression on game packets. default: `"0"` flags: `0x2`
net_compresspackets_minsize Don't bother compressing packets below this size. default: `"1000"` flags: `0x2`
net_connectPacketWarningThreshhold default: `"0.9"` flags: `0x2`
net_connectingDataRate default: `"128000"` flags: `0x2`
net_createUndoDeltas default: `"1"` flags: `0x2`
net_data_block_enabled Enable/disable net data block optimization for load times. When disabled large chunks are sent down via existing netchan reliability system instead of net data blocks. default: `"1"` flags: `0x2002`
net_datablockPrintSummaries default: `"0"` flags: `0x2`
net_datablock_fastRate default: `"128000"` flags: `0x2`
net_datablock_longSendTime default: `"10"` flags: `0x2`
net_datablock_minResendInterval default: `"0.1"` flags: `0x2`
net_datablock_networkLossForSlowSpeed default: `"0.1"` flags: `0x2`
net_datablock_resendRateForSlowSpeed default: `"3"` flags: `0x2`
net_datablock_slowRate default: `"64000"` flags: `0x2`
net_debugDataBlockReceiver default: `"0"` flags: `0x2`
net_debugDataBlockSender default: `"0"` flags: `0x2`
net_debugLerping default: `"-1"` flags: `0x2`
net_deltaFieldEntityBlockSize default: `"5"` flags: `0x2`
net_disconnectIfDeltaBufferIsFull default: `"0"` flags: `0x2`
net_drawslider Draw completion slider during signon default: `"0"` flags: `0x2`
net_droppackets Drops next n packets on client default: `"0"` flags: `0x4000`
net_dumpChangesPrecise Prints floats at full precision default: `"0"` flags: `0x2`
net_encrypt_copyCtx default: `"1"` flags: `0x2`
net_encryptionDebug default: `"0"` flags: `0x2`
net_forceDeltaBufferToOverflow default: `"0"` flags: `0x2`
net_forceUnnecessaryUndoDeltas default: `"0"` flags: `0x2`
net_forcetimeout default: `"0"` flags: `0x4000`
net_fullyConnectedDataRate default: `"256000"` flags: `0x2`
net_highPacketLatencyThreshold default: `"0.200"` flags: `0x2`
net_highPacketLossThreshold default: `"0.05"` flags: `0x2`
net_ignoreAllSnapshots Drop all snapshot messages default: `"0"` flags: `0x2`
net_largeSnapshotThreshold The size of a snapshot that qualifies as a large snapshot default: `"15000"` flags: `0x2`
net_lerpFields default: `"1"` flags: `0x2`
net_lowBandwidthConnect default: `"0"` flags: `0x2`
net_maxAccumulatedClearTimeBalance Max time (in seconds) to count not sending data to this player towards their 'remaining bandwidth' balance [if we haven't sent a packet in 2 minutes, that doesn't mean they have 2 minutes of bandwidth remaining to use] default: `"0.5"` flags: `0x2`
net_maxcleartime Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). default: `"4.0"` flags: `0x2`
net_maxfilesize Maximum allowed file size for uploading in MB default: `"16"` flags: `0x2` min value: `0` max value: `64`
net_maxfragments Max fragment bytes per packet default: `"1200"` flags: `0x2` min value: `256` max value: `1200`
net_maxroutable Requested max packet size before packets are 'split'. default: `"1200"` flags: `0x202` min value: `576` max value: `1200`
net_minConnectionTimeForSpam default: `"10"` flags: `0x2`
net_minQueuedPacketsForPrint default: `"5"` flags: `0x2`
net_minResetIdleTimerInterval default: `"10"` flags: `0x2`
net_minimumPacketLossDC The lowest packet loss we have to any datacenter default: `"100"` flags: `0x200`
net_minroutable Forces larger payloads. default: `"16"` flags: `0x2`
net_netGraph2 default: `"0"` flags: `0x41080000`
net_noPostDataForDeletedEnts default: `"1"` flags: `0x2`
net_old_seed_generation default: `"0"` flags: `0x2002`
net_optimize_persistent_data default: `"1"` flags: `0x2002`
net_optimize_playlists default: `"1"` flags: `0x2002`
net_optimize_weapons Enable/disable bandwidth optimizations made to weapons. Additional experimental optimizations can be enabled values 2 (weapon player data) and 3 (client side weapon animation) default: `"2"` flags: `0x2002`
net_ping_debug Debug latency calculation. default: `"0"` flags: `0x2`
net_predictParentEntities default: `"0"` flags: `0x2`
net_predictedEntsUseFirstAvailableSnapshot default: `"1"` flags: `0x2`
net_predictionDebug default: `"0"` flags: `0x2`
net_pretendSnapshotArrayFull Pretend the client snapshot array is full even when it isn't default: `"0"` flags: `0x2`
net_printCompression default: `"1"` flags: `0x2`
net_printOutOfSnapshots default: `"1"` flags: `0x2`
net_printUnnecessaryDeltas default: `"0"` flags: `0x2`
net_queue_trace default: `"0"` flags: `0x2000002`
net_queuedPackets_PrintOversleeps default: `"0"` flags: `0x2`
net_queuedPackets_SkipSmallSleeps default: `"2"` flags: `0x2`
net_queued_packet_sender_nopacket_sleep default: `"10"` flags: `0x80000`
net_queued_packet_thread Use a high priority thread to send queued packets out instead of sending them each frame. default: `"1"` flags: `0x2`
net_recentNetworkGapWindow default: `"2.0"` flags: `0x2`
net_recentNetworkGapsNeeded default: `"2"` flags: `0x2`
net_recreateScriptInstanceOnReplayTransition default: `"1"` flags: `0x2`
net_recv_dumpChanges default: `"0"` flags: `0x2`
net_recv_dumpNetworkedChangesOnEntCreate default: `"0"` flags: `0x2`
net_recv_watchEnt default: `"-1"` flags: `0x2`
net_recv_watchField1 default: `""` flags: `0x2`
net_recv_watchField2 default: `""` flags: `0x2`
net_resourcePrintMinimum Minimum count for printing bandwidth info about a resource (sound, effect) default: `"2"` flags: `0x2`
net_sendFloatDeltas default: `"1"` flags: `0x2`
net_sendProfileTotals default: `"0"` flags: `0x2`
net_sendtoInJob default: `"1"` flags: `0x2`
net_showFailedAuth default: `"1"` flags: `0x2`
net_showLargeSnapshot Show console spam when we get large snapshots from the server default: `"1"` flags: `0x2`
net_showQueued default: `"0"` flags: `0x2`
net_showServerStruggle Print when the server is struggling. default: `"1"` flags: `0x2`
net_showUndoDeltas default: `"0"` flags: `0x2`
net_showUserWarnings default: `"1"` flags: `0x2`
net_showchoke Show console spam when we get choked snapshots from the server default: `"0"` flags: `0x2`
net_showchokeInterval The minimum time interval between spam about going above our network budget default: `"5"` flags: `0x2`
net_showdrop Show dropped packets in console default: `"0"` flags: `0x2`
net_showfragments Show netchannel fragments default: `"0"` flags: `0x2`
net_showmsg Show incoming message: <0|1|name> default: `"0"` flags: `0x2`
net_showpeaks Show messages for large packets only: default: `"0"` flags: `0x2`
net_showsendrecv Show sendto and recvfrom calls default: `"0"` flags: `0x2`
net_showsplits Show info about packet splits default: `"0"` flags: `0x80000`
net_showudp Dump UDP packets summary to console default: `"0"` flags: `0x80000`
net_showudp_oob Dump OOB UDP packets summary to console default: `"0"` flags: `0x80000`
net_showudp_remoteonly Dump non-loopback udp only default: `"0"` flags: `0x80000`
net_showusercmd Show user command encoding default: `"0"` flags: `0x2`
net_skipUnnecessaryDeltas default: `"1"` flags: `0x2`
net_splitrate Number of fragments for a splitpacket that can be sent per frame default: `"3"` flags: `0x80000`
net_splitrateDefaultMP Default MP number of fragments for a splitpacket that can be sent per frame default: `"3"` flags: `0x80000`
net_splitrateDefaultSP Default SP number of fragments for a splitpacket that can be sent per frame default: `"10000"` flags: `0x80000`
net_tamperPackets default: `"0"` flags: `0x2`
net_threadedEntityDeltas default: `"1"` flags: `0x2`
net_threadedProcessPacket default: `"1"` flags: `0x2`
net_timeoutUsesLastReadTime Don't let us time out if we haven't been actually checking the socket for packets (inside a loop, for example) default: `"1"` flags: `0x2`
net_trackerWarningInterval default: `"5"` flags: `0x2`
net_transmission_events_enabled Record and report network transmission events for I/O bandwidth estimation default: `"1"` flags: `0x2`
net_usesocketsforloopback Use network sockets layer even for listen server local player's packets (multiplayer only). default: `"0"` flags: `0x2`
net_verifyEncryption default: `"0"` flags: `0x2`
net_voiceEchoFromChatServer default: `"0"` flags: `0x2`
net_warnAboutSocketReadGaps Warn if we are waiting longer than this to check a socket for new packets default: `"0.200"` flags: `0x2`
net_warnGapTime default: `"0.4"` flags: `0x2`
net_wifi 0 = ethernet, 1 = wifi, -1 = unknown default: `"-1"` flags: `0x80200`
net_worldHitchSlopTime default: `"0.031"` flags: `0x2`
next Set to 1 to advance to next frame ( when singlestep == 1 ) default: `"0"` flags: `0x4000`
noReloadAfterUse Disables reloads for "+useAndReload" input if a use is triggered. default: `"1"` flags: `0x2002`
noise_filter_scale default: `"0.006"` flags: `0x1000000`
not_focus_sleep MS to sleep while window doesn't have focus default: `"50"` flags: `0x2`
notification_displayTime How long notifications should wait before auto-hiding default: `"10"` flags: `0x2`
nucleus_id default: `"0"` flags: `0x80000200`
nucleus_pid default: `"unknown"` flags: `0x80000200`
number_shortenToMillionsAfter default: `"2000000"` flags: `0x2`
nx_static_lobby_capture_debug Force lobby capture every frame to debug capture process. default: `"0"` flags: `0x2`
nx_static_lobby_capture_delay_frames Delay frames when capturing the lobby to allow texture streaming to finish default: `"30"` flags: `0x4000`
nx_static_lobby_mode Enable capturing the static elements of the lobby to reduce GPU workload. 0 = disabled, 1 = only in handheld, 2 = always on default: `"1"` flags: `0x4000`
nx_subtile_override Override for subtile size. (0 to disable) default: `"2"` flags: `0x4000`
nx_viewportscale_max_handheld Sets the max viewportscale value on Switch handheld default: `"1.0"` flags: `0x80000` max value: `1`
nx_viewportscale_max_handheld_lobby Sets the max viewportscale value on Switch handheld default: `"1.0"` flags: `0x80000` max value: `1`
nx_viewportscale_min_handheld Sets the min viewportscale value on Switch handheld default: `"0.7"` flags: `0x80000` max value: `1`
nx_viewportscale_min_handheld_lobby Sets the min viewportscale value on Switch handheld default: `"1.0"` flags: `0x80000` max value: `1`
object_placement_debug Enable/disable debug lines for object placement default: `"0"` flags: `0x4002`
offhandTossOverheadPitchThreshold default: `"-1.0"` flags: `0x2002`
offhand_alignEndAnim1p3p default: `"1"` flags: `0x2`
old_culling default: `"0"` flags: `0x2`
old_gather_props default: `"0"` flags: `0x80000`
one_handed_change_rate The rate at which the transition to and from one handed weapon usage takes place default: `"1.25"` flags: `0xa`
opaque_renderable_worker default: `"1"` flags: `0x2`
openInvite_spam Whether open invites should spam to the console log default: `"1"` flags: `0x2`
openInvites_filterByLanguage default: `"1"` flags: `0x2`
openInvites_filterByRegion default: `"1"` flags: `0x2`
openinvite_duration_default default: `"10"` flags: `0x2`
ordnanceSwapSelectCooldown default: `"0.25"` flags: `0x2`
origin_Errorlevel_OldBehaviour Enables Setting errorlevel for as in the old code base did. default: `"1"` flags: `0x2`
origin_Errorlevel_Telementry Enables sending host Telemetry event for Origin errorLevel default: `"1"` flags: `0x2`
origin_authCodeFailureMaxBackoffSeconds default: `"10"` flags: `0x2`
origin_autoRefreshTokenClient default: `"1"` flags: `0x2`
origin_autoRefreshTokenServer default: `"0"` flags: `0x2`
origin_debug Enable Origin HTTP debug logging (all HTTP queries and responses, token data etc.) default: `"0"` flags: `0x2`
origin_disconnectWhenOffline default: `"1"` flags: `0x2`
origin_ignoreInvitesOnLoadScreen default: `"0"` flags: `0x2`
origin_igo_mutes_sound_enabled Enables feature for optionally muting game sound when Origin overlays are launched. default: `"1"` flags: `0x2`
origin_igo_mutes_sound_enabled Enables feature for optionally muting game sound when Origin overlays are launched. default: `"1"` flags: `0x2`
origin_igo_muting_sound True if game sound was muted when launching an Origin overlay. default: `"0"` flags: `0x2`
origin_keepOldPresence default: `"1"` flags: `0x2`
origin_presense_updateRate Minimum time between origin updates in seconds. default: `"1"` flags: `0x2`
origin_tokenFailureMaxBackoffSeconds default: `"10"` flags: `0x2`
panel_showVisChanges default: `"0"` flags: `0x2`
panel_test_title_safe Test vgui panel positioning with title safe indentation default: `"0"` flags: `0x4000`
parenting_debug default: `"0"` flags: `0x2`
particleEffect_checkShouldStillPlay default: `"1"` flags: `0x2`
particle_alwayswakeonstop default: `"1"` flags: `0x2002`
particle_cpu_level default: `"0"` flags: `0x40000000` min value: `0` max value: `2`
particle_delete_all_except default: `""` flags: `0x2`
particle_dlights_enable default: `"1"` flags: `0x2`
particle_dlights_spew default: `"0"` flags: `0x2`
particle_gpu_level default: `"0"` flags: `0x2`
particle_lighting_clear_enable default: `"0"` flags: `0x2`
particle_lighting_size The size of each particle in the atlas default: `"32"` flags: `0x2`
particle_lighting_viewmodel_enable default: `"0"` flags: `0x2`
particle_overlay Show particle overlay (2 for same as particle_overlay_list_tally) default: `"0"` flags: `0x2`
particle_overlay_detail_attributes Space separated list of attributes to show per particle - 'all id duration xyz prev_xyz radius color alpha length' default: `"id"` flags: `0x2`
particle_overlay_detail_filter Filters which particles to see in detail - can be id or substring or * default: `""` flags: `0x2`
particle_overlay_detail_list_particles List individual particles in detail view default: `"0"` flags: `0x2`
particle_overlay_detail_scroll Skip this many rows in particle overlay detail default: `"0"` flags: `0x2`
particle_overlay_hide_sleeping Hide sleeping effects in particle overlay default: `"0"` flags: `0x2`
particle_overlay_list_filter Filters which particles to see in list - can be id or substring or * default: `"*"` flags: `0x2`
particle_overlay_list_tally Show tally of particle counts, rather than list (same as particle_overlay 2) default: `"0"` flags: `0x2`
particle_overlay_list_tally_collapse_children Collapse children in tally-- only show totals at top level. default: `"1"` flags: `0x2`
particle_overlay_old Draw particle overlay the old way (no imgui) default: `"0"` flags: `0x2`
particle_overlay_scroll Skip this many rows in particle overlay default: `"0"` flags: `0x2`
particle_remap_vol2cp_debug default: `"0"` flags: `0x2`
particle_script_dump particle_script_dump SCRIPT_HANDLE default: `"-1"` flags: `0x2002`
particle_script_list default: `""` flags: `0x2002`
particle_script_log particle_script_log SCRIPT_HANDLE default: `"-1"` flags: `0x2002`
particle_scrub_debug default: `"0"` flags: `0x2`
particle_scrub_debug_effect default: `"0"` flags: `0x2`
particle_scrub_is_using_time_scrub default: `"0"` flags: `0x2002`
particle_scrub_max_dt default: `"0.02"` flags: `0x2`
particle_scrub_play_speed default: `"1"` flags: `0x2`
particle_scrub_quality default: `"6"` flags: `0x2`
particle_scrub_time default: `"-1"` flags: `0x2`
particle_simulateoverflow Used for stress-testing particle systems. Randomly denies creation of particles. default: `"0"` flags: `0x4000`
particles_cull_dlights default: `"1"` flags: `0x2002`
particles_max_passes default: `"10"` flags: `0x2002`
particles_spawncull default: `"1"` flags: `0x2002`
particles_spawncull_report default: `"0"` flags: `0x2002`
parties_alwaysReadSubs default: `"1"` flags: `0x2`
party_autoCreatePartyAlways default: `"1"` flags: `0x2`
party_autoCreatePartyDelay default: `"3"` flags: `0x2`
party_color_enabled default: `"0"` flags: `0x1000000`
party_doRealNameLookups default: `"0"` flags: `0x2`
party_doRealNameLookupsForOwner default: `"0"` flags: `0x2`
party_hostname default: `""` flags: `0x2`
party_httpHandleTimeout default: `"10.0f"` flags: `0x2`
party_keepAliveTime How often party clients should send a keepalive packet default: `"60"` flags: `0x2`
party_keepAliveTime How often party clients should send a keepalive packet default: `"60"` flags: `0x2`
party_leaderAlwaysDetectsChanges default: `"1"` flags: `0x2`
party_leaderReadyOnly default: `"0"` flags: `0x2`
party_leaveMatchOnJoin Whether a player should quit the match they're in when they join a party default: `"0"` flags: `0x2002`
party_lookupRealNamesForOpenInvites default: `"0"` flags: `0x2`
party_lookupRealNamesForOpenInvitesForOwner default: `"0"` flags: `0x2`
party_minSize default: `"3"` flags: `0x2`
party_nofill_selected default: `"0"` flags: `0x80200`
party_privacy our privacy setting for parties default: `"open"` flags: `0x2`
party_readyToSearch our ready-up status default: `"0"` flags: `0x2`
party_relyOnPartyForMemberUserInfo If true, we won't re-request userinfo speculatively, only when their version changes in our party block default: `"1"` flags: `0x2`
party_requireConsensusForSearch Whether everyone in the party has to ready up before finding a match default: `"1"` flags: `0x2`
perTriangleCollisionForced Forces all traces on static models to use high detail traces. default: `"0"` flags: `0x2`
perfcharts_killswitch A value of 1 means perfcharts is deactivated. default: `"0"` flags: `0x2`
perfcharts_pin_enabled Enable telemetry events (pin). default: `"1"` flags: `0x2`
perfcharts_pin_print Print telemetry events (pin). default: `"1"` flags: `0x2`
persistenceDef_hostname default: `""` flags: `0x80000`
persistenceDef_queryMaxHttpRetries default: `"4"` flags: `0x6`
persistenceDef_readMaxHttpRetries default: `"2"` flags: `0x6`
persistenceDef_retryReadAfterErrorTime default: `"15"` flags: `0x6`
persistenceDef_writeMaxHttpRetries default: `"4"` flags: `0x6`
persistence_clForceNew default: `"0"` flags: `0x200`
persistence_disableForBuildProcess default: `"0"` flags: `0x6`
persistence_enforce_manifest Enable validating against manifest. default: `"1"` flags: `0x2`
persistence_hostname default: `""` flags: `0x80000`
persistence_new_player_if_upgrade_fails Create a new player if upgrade fails. (dev only) default: `"0"` flags: `0x2`
persistence_upload_def default: `"1"` flags: `0x6`
persistence_upload_failure_is_error default: `"1"` flags: `0x6`
persistent_warningRate default: `"1"` flags: `0x2`
pertrianglecollision Enables per-triangle collision with TRACEDETAILLEVEL_HIGH (i.e., bullets) on static models. default: `"1"` flags: `0x2`
phys_bounce default: `"0.2"` flags: `0x2002`
phys_cfm Constraint Force Mixing value. Softens the force applied to resolve constraints. ode.org/ode-latest-userguide.html: "If CFM is set to zero, the constraint will be hard .... the constraint is allowed to be violated by an amount proportional to CFM times the restoring force that is needed to enforce the constraint" default: `"0.0001"` flags: `0x2002`
phys_cfm_anglejointstop default: `"0.0001"` flags: `0x2002`
phys_drawContacts default: `"0"` flags: `0x2002`
phys_drawContactsDuration default: `"0.016666"` flags: `0x2002`
phys_drawGeoms default: `"0"` flags: `0x2002`
phys_drawTunnelChecks default: `"0"` flags: `0x2002`
phys_enableObjectPairCollidePrototype default: `"0"` flags: `0x2`
phys_erp Fraction of penetration that physics tries to resolve per time step. At 1.0, all contacts add a velocity that will end the penetration in a single frame, though this is unstable. At 0.0, contacts create no outward force (though they still provide friction). default: `"0.05"` flags: `0x2002`
phys_erp_anglejointstop default: `"0.05"` flags: `0x2002`
phys_frictionDefault default: `"0.82"` flags: `0x2002`
phys_showObjectCount default: `"0"` flags: `0x2`
phys_threadGoWide Go wide across threads with Physics. default: `"1"` flags: `0x2`
physics_async_cl Run physics simulation asynchronously from the main thread. default: `"1"` flags: `0x2`
physics_autoSleepAngularThreshold Angular speed below which a physic object goes to sleep. (in degrees / second) default: `"120"` flags: `0x2002`
physics_autoSleepDebug default: `"0"` flags: `0x2002`
physics_autoSleepGroundHysteresis default: `"0"` flags: `0x2002`
physics_autoSleepSpeedThreshold Speed below which a physic object goes to sleep. default: `"20"` flags: `0x2002`
physics_collideWithMovingGeo default: `"1"` flags: `0x2002`
physics_collision_speed_threshold default: `"10"` flags: `0x2002`
physics_defaultMaxAngularSpeed default: `"10000"` flags: `0x2002`
physics_defaultMaxSpeed default: `"10000"` flags: `0x2002`
physics_scaled_mem Amout of extra memory taken by scaled collision meshes default: `"0"` flags: `0x2`
physics_tunnelChecks Do traces to prevent physics objects from falling through the world. default: `"1"` flags: `0x2002`
physics_tunnelChecksForceAlways Require objects to do tunnel checks every frame. default: `"0"` flags: `0x2002`
pin_opt_in Enables sending PIN telemetry data to EA default: `"1"` flags: `0x1000000`
pin_plat_id Platform user id for PIN default: `"0"` flags: `0x80000202`
pin_sid session id default: `"unknown"` flags: `0x80000200`
pin_telemetry_actually_send default: `"1"` flags: `0x2`
pin_telemetry_debug_code Shows unformatted json of all messages default: `"0"` flags: `0x2`
pin_telemetry_debug_http_requests Track down pin http requests lifetime default: `"1"` flags: `0x2`
pin_telemetry_debug_payload Shows final payloads being sent to PIN server, including header default: `"0"` flags: `0x2`
pin_telemetry_debug_script Shows nicely formatted json of script messages default: `"0"` flags: `0x2`
pin_telemetry_dont_send_events List of PIN events to suppress default: `""` flags: `0x2002`
pin_telemetry_hostname default: `""` flags: `0x2`
pin_telemetry_inactivity_send_time Interval at which client PIN messages are sent. (Client only) default: `"300"` flags: `0x2`
pin_telemetry_max_payload_size default: `"30720"` flags: `0x2`
pin_telemetry_send_debug Enables x-ea-lint-level 2 for useful error messages default: `"0"` flags: `0x2`
ping_max_green default: `"70"` flags: `0x2`
ping_max_red default: `"250"` flags: `0x2`
ping_max_yellow default: `"140"` flags: `0x2`
ping_minSentForChoice Minimum number of pings sent to this target (not received) before we are willing to say the player can matchmake because we're confident that this data is useful default: `"10"` flags: `0x2`
ping_qos_units Divisor to use for pings, so we don't think a 3 ping is wildly better than a 4 ping, but we do think a 33 ping is worse than a 31 ping (at 60fps, that's another frame of latency) default: `"32"` flags: `0x2`
ping_usePacketLoss default: `"1"` flags: `0x2`
pixvis_enable default: `"1"` flags: `0x2`
pixvis_maxquads Change the upper bound on how many 2x2 quads to sample for pixel visibility default: `"256"` flags: `0x4000`
pixvis_spew default: `"0"` flags: `0x2`
plat_environment default: `""` flags: `0x2`
plat_retryNameLookups default: `"1"` flags: `0x2`
platform_user_id Platform user id (origin user id on PC, xuid on xboxone) default: `"0"` flags: `0x2`
playerListPartyColorB default: `"204"` flags: `0x2`
playerListPartyColorG default: `"255"` flags: `0x2`
playerListPartyColorR default: `"179"` flags: `0x2`
playerListUseFriendColor default: `"1"` flags: `0x2`
player_ADS_buffer_time_seconds How long (in seconds) will the game buffer a Toggle Zoom attempt if the player cannot ADS when they press the button. default: `"1"` flags: `0x2002`
player_debugPredictedPosition default: `"0"` flags: `0x2`
player_deltaAnimsMakeMeUnpredicted default: `"0"` flags: `0x2`
player_doJetwashEffects default: `"0"` flags: `0x2`
player_extraairaccelleration Extra air acceleration given to players, even if they're already at max speed. Helps to start wall running default: `"2.0"` flags: `0x2002`
player_highFrequencyThinkDistance default: `"6000"` flags: `0x2`
player_movementBounds_predictionShare default: `"1"` flags: `0x2002`
player_movingDeathThreshold default: `"50"` flags: `0x6000`
player_offhand_input_validate_every_frame Check for disabled weapons and validate offhand input every frame. default: `"1"` flags: `0x2002`
player_respawnInputDebounceDuration How long after respawning will certain player inputs be debounced for default: `"0.5"` flags: `0x2`
player_setting_autosprint Automatically sprint when walking forward. default: `"0"` flags: `0x41000000`
player_setting_damage_closes_deathbox_menu Controls whether death box automatically closes when taking damage (used for menus). default: `"1"` flags: `0x1000000`
player_setting_stickysprintforward Double-tapping sprint will keep the player sprinting forward. default: `"0"` flags: `0x41000200`
player_showEyePosition default: `"0"` flags: `0x2`
player_useMovementBounds default: `"1"` flags: `0x2002`
player_usercmd_skipping_enabled Allows server to skip simulating certain UserCmds to save CPU default: `"1"` flags: `0x2002`
player_viewchange_debug_pitch default: `"20"` flags: `0x2`
player_viewchange_debug_roll default: `"9"` flags: `0x2`
player_viewchange_debug_yaw default: `"160"` flags: `0x2`
playlist_changeGamemodeAutomatically default: `"1"` flags: `0x2`
playlist_debug default: `"0"` flags: `0x2`
playlist_debug_getvar default: `"0"` flags: `0x2`
playlist_debug_localization default: `"0"` flags: `0x2`
playlist_dump Dump contents of playlists file (and patches) when we parse it default: `"0"` flags: `0x2`
playlist_mapRotationIgnoreFakeTime Ignore FakeTime computing what is the current map in the rotation cycle default: `"1"` flags: `0x2002`
playlist_rotationGroup Current rotation group among playlists default: `""` flags: `0x2002`
playlist_rotationInterval How often to rotate playlist groups in minutes default: `"5"` flags: `0x2`
playlist_rotationIntervalDefault Default value of how often to rotate playlist groups in minutes default: `"150"` flags: `0x2`
playlist_rotationIntervalOverride Override value (if > 0) of how often to rotate playlist groups in minutes default: `"0"` flags: `0x2`
playlist_rotationNextTime Next rotation time for playlist group default: `"0"` flags: `0x2002`
playlist_variableErrorsChecks default: `"1"` flags: `0x2002`
portal_pointpush_debug Debug the portal_pointpush. default: `"0"` flags: `0x6000`
portal_pointpush_think_rate The amount of time between thinks for the portal_pointpush. default: `"0.05f"` flags: `0x6000`
portal_use_player_avoidance default: `"0"` flags: `0x2002`
postdataupdate_threaded default: `"1"` flags: `0x2`
postdataupdate_threaded_chunksize default: `"2"` flags: `0x2`
printConnectTimings default: `"0"` flags: `0x2`
print_timeprefix default: `"0"` flags: `0x2`
process_pending_vm_effects default: `"1"` flags: `0x2`
progressbar_allow_wrap Allow loading bar to wrap. default: `"1"` flags: `0x2`
progressbar_high_precision Use a higher precision bar. default: `"0"` flags: `0x2`
progressbar_single_bar Use a single bar. default: `"1"` flags: `0x2`
projectile_debug_arc_client_offset Offset client arc drawing vertically by this much default: `"0"` flags: `0x2`
projectile_fake_prediction_in_kill_replay Calls weapon primary-attack callbacks on client during replay to create predicted projectiles default: `"1"` flags: `0x2002`
projectile_faketrails Enables fake projectile trails when the projectile impacts on the server before lag compensation is complete default: `"1"` flags: `0x2`
projectile_filltrails Fill the gap between the gun barrel and the first seen projectile position for trail Fx (1: 1st person only, 2: 3rd person only, 3: 1st and 3rd persons) default: `"3"` flags: `0x2`
projectile_lagCompensationDebug Draws lag compensation on projectiles default: `"0"` flags: `0x2002`
projectile_lagCompensationDebugDrawNoReg Debug draw when NoReg is detected. Set >= 2 to notify all clients default: `"1"` flags: `0x2002`
projectile_lagCompensationDebugDrawTime Amount of time debug drawing persists with projectile_lagCompensationDebug enabled. default: `"3.0"` flags: `0x2002`
projectile_lagCompensationDebugExtra Draws the "real" arc the projectile would take, as well as an extra simple simulation to compare with the actual path default: `"0"` flags: `0x2002`
projectile_lagCompensationDebugForceNoReg Force no reg on all shots. default: `"0"` flags: `0x2002`
projectile_lagCompensationDebugServerOffset Offset the server debug lines by this many units vertically default: `"0"` flags: `0x2002`
projectile_lagCompensationMissileTimeStepScalar Scales the time step used for seeking missiles in lag compensation default: `"1.0"` flags: `0x2002`
projectile_muzzleOffsetFirstPersonDecayDist Distance over which projectiles fake their origin to come out of the gun muzzle default: `"1000"` flags: `0x2`
projectile_muzzleOffsetFirstPersonDecayMaxTime Max time over which projectiles fake their origin to come out of the gun muzzle default: `"0.3"` flags: `0x2`
projectile_muzzleOffsetThirdPersonDecayDist Distance over which projectiles fake their origin to come out of the gun muzzle default: `"1000"` flags: `0x2`
projectile_muzzleOffsetThirdPersonDecayMaxTime Max time over which projectiles fake their origin to come out of the gun muzzle default: `"0.1"` flags: `0x2`
projectile_prediction Performs client-side prediction and lag compensation on projectiles default: `"1"` flags: `0x2002`
projectile_predictionErrorCorrectTime Time over which prediction errors are corrected for projectiles default: `"0.3"` flags: `0x2`
projectile_prediction_move_to_impact When impact predicted, move projectile to the predicted impact point to ensure the trail ends at the impact point default: `"1"` flags: `0x2`
prop_front_to_back_opt Front to Back optimization for props (ex. Grass). It works for the models that are built with it enabled. default: `"1"` flags: `0x2`
prop_lightweightPropsSkipAnimData default: `"0"` flags: `0x2`
prop_survivalSkipsAnimData default: `"1"` flags: `0x2`
props_break_burst_rotation Rate of rotation in degrees per second. default: `"100"` flags: `0x2002`
props_break_max_pieces Maximum prop breakable piece count (-1 = model default) default: `"-1"` flags: `0x2002`
props_break_max_pieces_perframe Maximum prop breakable piece count per frame (-1 = model default) default: `"20"` flags: `0x2002`
publication_hostname default: `""` flags: `0x2`
push_cl 1: Moving geo pushes client entities, 0: Client entities do not get pushed default: `"1"` flags: `0x2`
push_cl_always_update_prev_matrix default: `"0"` flags: `0x2`
push_debug Debug all pushing entities default: `"0"` flags: `0x2002`
push_debug_ent Debug pushing entity default: `"-1"` flags: `0x2002`
push_ragdolls Toggles whether to push ragdoll entities default: `"1"` flags: `0x2002`
pve_debug default: `""` flags: `0x2002`
pvs_addWorkItemsAccum Accumulate this many work items from the main PVS job before adding them to the worker thread array, which can be slow default: `"100"` flags: `0x2`
pvs_addWorkItemsThreshold_edges load balancing threshold; if a node has more than this many leaves, it will spread the work across threads default: `"50"` flags: `0x2`
pvs_addWorkItemsThreshold_leaves load balancing threshold; if a node has more than this many leaves, it will spread the work across threads default: `"5000"` flags: `0x2`
pvs_cullBoxes default: `"1"` flags: `0x2`
pvs_debug default: `"0"` flags: `0x2`
pvs_frustumCullOnly 0 - Off, 1 - On by Script, 2 - forced On default: `"0"` flags: `0x2`
pvs_start_early 0 not early, 1 after view setup, 2 after threaded bone setup default: `"2"` flags: `0x2`
r_AirboatViewDampenDamp default: `"1.0"` flags: `0x6000`
r_AirboatViewDampenFreq default: `"7.0"` flags: `0x6000`
r_AirboatViewZHeight default: `"0.0"` flags: `0x6000`
r_JeepViewDampenDamp default: `"1.0"` flags: `0x6000`
r_JeepViewDampenFreq default: `"7.0"` flags: `0x6000`
r_VehicleViewDampen default: `"1"` flags: `0x6000`
r_WaterDrawReflection Enable water reflection default: `"1"` flags: `0x2`
r_WaterDrawRefraction Enable water refraction default: `"1"` flags: `0x2`
r_aspectratio default: `"0"` flags: `0x2`
r_blurmenubg Blurs background when menus are open default: `"1"` flags: `0x2`
r_bone_matrix_bulk_update_threshold default: `"64"` flags: `0x2`
r_brush_queue_mode default: `"0"` flags: `0x4000`
r_createmodeldecals default: `"1"` flags: `0x40000000`
r_cullshadowworldmeshes default: `"1"` flags: `0x2`
r_debug_draw_box_depth_test Toggle depth test for debug draw box functionality default: `"1"` flags: `0x2`
r_decal_cover_count default: `"4"` flags: `0x2`
r_decal_cull_stretch_limit Reciprocal of per-tri limit on decal stretching (0 is most permissive, 1 is most restrictive.) default: `"0.707"` flags: `0x4000`
r_decal_draw_basis default: `"0"` flags: `0x2`
r_decal_drawclipped A bit-field! 1:Draw decal debug triangle overlays of *all* potential hits, 2:Draw actual hits, 4:Draw clipped hits default: `"0"` flags: `0x4000`
r_decal_overlap_area default: `"1.0"` flags: `0x2`
r_decal_overlap_count default: `"3"` flags: `0x2`
r_decal_test_scale default: `"1.0"` flags: `0x2`
r_decals default: `"256"` flags: `0x40000000` min value: `0` max value: `256`
r_deferred_decals default: `"1"` flags: `0x2`
r_delay_texture_destroy immediate call on Destroy() may cause GPU hang as it can still be used by GPU. this will make it delayed by one frame. default: `"1"` flags: `0x2`
r_ditherFade default: `"1"` flags: `0x4000`
r_ditherFade default: `"1"` flags: `0x4000`
r_ditherFadeShadows default: `"1"` flags: `0x4000`
r_drawallrenderables Draw all renderables, even ones inside solid leaves. default: `"0"` flags: `0x4000`
r_drawalphasort default: `"1"` flags: `0x4000`
r_drawbrushmodels Render brush models. 0=Off, 1=Normal, 2=Wireframe default: `"1"` flags: `0x4000`
r_drawbrushmodels Render brush models. 0=Off, 1=Normal, 2=Wireframe default: `"1"` flags: `0x4000`
r_drawdecals Render decals. default: `"1"` flags: `0x4000`
r_drawdepth_of_blend2transparent default: `"1"` flags: `0x2`
r_drawdlights whether to debug draw dlights default: `"0"` flags: `0x4000`
r_drawentities 0: dont' draw; 1: draw normal; 2: draw bones; 3: draw hulls default: `"1"` flags: `0x4000`
r_drawlightdist If r_drawstaticlight is -1, only include draw lights within this radius default: `"4000"` flags: `0x4000`
r_drawlightinfo default: `"0"` flags: `0x4000`
r_drawmodelsinzfill Draw models in the zfill pass where they will affect light tile culling default: `"1"` flags: `0x4000`
r_drawopaquerenderables default: `"1"` flags: `0x4000`
r_drawparticles Enable/disable particle rendering default: `"1"` flags: `0x4000`
r_drawrenderboxes default: `"0"` flags: `0x4000`
r_drawscreenspaceparticles default: `"1"` flags: `0x2`
r_drawsky Enable the rendering of sky default: `"1"` flags: `0x4000`
r_drawstaticlight 0 = none, -1 = all within r_drawlightdist, other draws that light index default: `"0"` flags: `0x4000`
r_drawstaticprops Toggle drawing of static props default: `"1"` flags: `0x4000`
r_drawtracers default: `"1"` flags: `0x4000`
r_drawtransrenderables default: `"1"` flags: `0x4000`
r_drawvgui Enable the rendering of vgui panels default: `"1"` flags: `0x4000`
r_drawviewmodel default: `"1"` flags: `0x4000`
r_drawworld Render the world (0 = none, 1 = opaque only, 2 = trans only, 3 = both). default: `"3"` flags: `0x40004000`
r_dynamic default: `"1"` flags: `0x80000`
r_earlyRenderables default: `"1"` flags: `0x2`
r_enableOriginSort default: `"1"` flags: `0x4000`
r_fadeincode default: `"0"` flags: `0x2`
r_farz Override the far clipping plane. -1 means to use the value in env_fog_controller. default: `"-1"` flags: `0x4000`
r_fastzreject Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings default: `"0"` flags: `0x2`
r_forcecheapwater Force all water to be cheap water, will show old renders if enabled after water has been seen default: `"0"` flags: `0x4008`
r_jiggle_bones default: `"1"` flags: `0x2`
r_lightmap default: `"-1"` flags: `0x804000`
r_lightprobe_force_trans_dist if an entity moves this distance or greater in one frame it is automatically transitioned to a new probe default: `"2000"` flags: `0x2`
r_lightstyle default: `"-1"` flags: `0x804000`
r_lod default: `"-1"` flags: `0x2`
r_lod default: `"-1"` flags: `0x2` min value: `-1`
r_lod default: `"-1"` flags: `0x2`
r_lod_shift Shifts the quality of LODs towards higher LOD levels default: `"0"` flags: `0x2` min value: `0`
r_lod_shift Shifts the quality of LODs towards higher LOD levels default: `"0"` flags: `0x2` min value: `0`
r_lod_switch_scale default: `"1"` flags: `0x40000000`
r_mapextents Set the max dimension for the map. This determines the far clipping plane default: `"16384"` flags: `0x4000`
r_modeldecal_maxtotal default: `"75"` flags: `0x2`
r_nearz Near clipping plane distance default: `"7"` flags: `0x2`
r_no_stalls default: `"0"` flags: `0x2`
r_no_stalls default: `"0"` flags: `0x2`
r_no_stalls default: `"0"` flags: `0x2`
r_norefresh default: `"0"` flags: `0x2`
r_particle_lighting_debug Toggle Particle Lighting Debug Texture default: `"0"` flags: `0x2`
r_particle_lighting_enable Toggle Particle Lighting default: `"1"` flags: `0x2`
r_particle_lighting_enable Toggle Particle Lighting default: `"1"` flags: `0x2`
r_particle_lighting_force Force all particles to be lit default: `"0"` flags: `0x2`
r_particle_lighting_force Force all particles to be lit default: `"0"` flags: `0x2`
r_particle_low_res_debug Toggle Low Res Paricle Debug Texture default: `"0"` flags: `0x2`
r_particle_low_res_draw_weight_tex default: `"0"` flags: `0x2`
r_particle_low_res_enable default: `"1"` flags: `0x2`
r_particle_low_res_force default: `"0"` flags: `0x2`
r_particle_low_res_tiled_composite default: `"1"` flags: `0x2`
r_particle_sim_spike_increment_ms default: `"0.25"` flags: `0x2`
r_particle_sim_spike_threshold_ms default: `"0"` flags: `0x2`
r_particle_timescale default: `"1.0"` flags: `0x2`
r_particles_early_distance_cull default: `"1"` flags: `0x2`
r_pos_debug default: `""` flags: `0x2`
r_render_pos_debug default: `""` flags: `0x2`
r_rimlight default: `"0"` flags: `0x2`
r_rootlod Root LOD default: `"0"` flags: `0x4800002` min value: `0` max value: `2`
r_ropetranslucent default: `"1"` flags: `0x2`
r_setupBoneWorkSize work size for SetupBone_Worker default: `"10"` flags: `0x4000`
r_setupBoneWorkerThreadhold minimum ModelListByType_t::m_nSetupBoneCount value to be threaded for SetupBoneForModelList() call default: `"1"` flags: `0x4000`
r_setupBoneWortSort Sort bone work. default: `"1"` flags: `0x4000`
r_shadowrendertotexture default: `"0"` flags: `0x2`
r_sky_ignoreAngles Ignore the angle of the sky (for debugging) default: `"0"` flags: `0x4000`
r_sort_trans_debug default: `"0"` flags: `0x2`
r_sort_trans_debug_dist default: `"2000"` flags: `0x2`
r_threaded_particles default: `"1"` flags: `0x2`
r_updaterefracttexture When disabled, supresses any update of refract texture. default: `"1"` flags: `0x4000`
r_updaterefracttexture_allowmultiple Allows multiple updates of refract texture per frame. default: `"0"` flags: `0x2`
r_visambient Draw leaf ambient lighting samples. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc. default: `"0"` flags: `0x2`
r_visambient_orig Show original lighting probes instead of the improved ones the game actually uses default: `"0"` flags: `0x2`
r_visambient_point Draw leaf ambient lighting samples, for a point (like particles). default: `"0"` flags: `0x2`
r_vismodellighting_lightpos Draw a line from the point light to the model lighting origin for this many of the closest lights that have r_vismodellighting enabled. default: `"0"` flags: `0x4000`
r_vismodellighting_maxdist default: `"1000.0"` flags: `0x4000`
r_vismodellighting_mindist default: `"48.0"` flags: `0x4000`
r_vismodellighting_offset_x Offset the model lighting spheres by this amount. default: `"0"` flags: `0x4000`
r_vismodellighting_offset_y Offset the model lighting spheres by this amount. default: `"0"` flags: `0x4000`
r_vismodellighting_offset_z Offset the model lighting spheres by this amount. default: `"0"` flags: `0x4000`
r_vissun_transitions Shows which lightprobes receive total sunlight (red), partial sunlight (purple), and none (blue). default: `"0"` flags: `0x2`
r_visualizeproplightcaching default: `"0"` flags: `0x2`
r_visualizetraces default: `"0"` flags: `0x4000`
r_visualizetraces_duration default: `"0.5"` flags: `0x2`
r_volumetric_lighting_blur_count default: `"2"` flags: `0x2`
r_volumetric_lighting_blur_type default: `"1"` flags: `0x2`
r_volumetric_lighting_defer_init Init Volumetric Textures Dynamically default: `"0"` flags: `0x4000`
r_volumetric_lighting_enabled Toggle Volumetric Light default: `"2"` flags: `0x2`
r_volumetric_lighting_numSteps default: `"10"` flags: `0x2`
r_volumetric_lighting_rotate_dither default: `"0"` flags: `0x2`
r_waterforceexpensive default: `"0"` flags: `0x2`
r_waterforcereflectentities default: `"0"` flags: `0x2`
r_zfill default: `"1"` flags: `0x2`
ragdoll_debug default: `"0"` flags: `0x2002`
ragdoll_sleepaftertime After this many seconds of being basically stationary, the ragdoll will go to sleep. default: `"5"` flags: `0x2`
rankedplay_display_enabled default: `"0"` flags: `0x1000000`
rankedplay_voice_enabled default: `"0"` flags: `0x1000000`
rate Max bytes/sec the host can receive data default: `"128000"` flags: `0x2`
reactive_wakeOnStop default: `"1"` flags: `0x2`
real_time_update_dt default: `"0.001"` flags: `0x2`
realms_add_child_to_parent_by_default default: `"0"` flags: `0x2002`
realms_script_error_on_parenting_mismatch default: `"0"` flags: `0x2002`
recalculateOrigin_threaded_chunksize default: `"50"` flags: `0x2`
reconnect_available_timespan Amount of seconds for which reconnect is available since last save. default: `"2400"` flags: `0x2`
reconnect_check_platform_id Check platform id from local file. Useful when testing with multiple local win64 clients. default: `"1"` flags: `0x2`
reconnect_debug Never disconnect a player having lost connection. default: `"0"` flags: `0x2`
reconnect_delay Amount of seconds for which reconnect is waiting before connecting. default: `"5"` flags: `0x2`
reconnect_enabled Whether disconnecting keeps the player around to allow reconnecting default: `"1"` flags: `0x2`
reconnect_party_enabled Reconnect to your party (if any) when reconnecting to the match. default: `"1"` flags: `0x2`
reconnect_timeout Seconds after a disconnected client is completely removed from the server, stopping it from reconnecting default: `"300"` flags: `0x2`
remoteCalls_requireConnectionScriptsForViewPlayer default: `"0"` flags: `0x2`
remoteMatchInfo_print default: `"0"` flags: `0x2`
replay_enable Enable Replay recording on server default: `"1"` flags: `0x402002`
replay_prediction_smooth default: `"1"` flags: `0x2`
report_cliententitysim List all clientside simulations and time - will report and turn itself off. default: `"0"` flags: `0x4000`
report_clientthinklist List all clientside entities thinking and time - will report and turn itself off. default: `"0"` flags: `0x4000`
roamingcam_cameraspacemotion default: `"0"` flags: `0x2`
roamingcam_downSpeedMult default: `"0.5"` flags: `0x2`
roamingcam_forwardSpeed default: `"1000"` flags: `0x2`
roamingcam_forwardSpeed_fast default: `"10000"` flags: `0x2`
roamingcam_forwardSpeed_slow default: `"10"` flags: `0x2`
roamingcam_moveCollisionThreshold default: `"5"` flags: `0x2`
roamingcam_movecollision default: `"0"` flags: `0x2`
roamingcam_movesmoothing default: `"1"` flags: `0x2`
roamingcam_rollSpeed default: `"40"` flags: `0x2`
roamingcam_serverupdateinterval default: `"1.0"` flags: `0x2`
roamingcam_sideSpeedMult default: `"1"` flags: `0x2`
roamingcam_smoothtime default: `"0.15"` flags: `0x2`
roamingcam_viewsmoothing default: `"0"` flags: `0x2`
rodeo_camera_smooth_blend_out_time default: `"0.4"` flags: `0x2`
rodeo_camera_smooth_enable default: `"1"` flags: `0x2`
rodeoed_anims_enabled default: `"0"` flags: `0x2`
rope_collide Collide rope with the world default: `"1"` flags: `0x2`
rope_debug_shake Helps visualize ropes effected by a shake. default: `"0"` flags: `0x2`
rope_parallelMeshBuilder default: `"1"` flags: `0x2`
rope_regenMeshEachDraw default: `"0"` flags: `0x2`
rope_shake default: `"0"` flags: `0x2`
rope_texels_per_world_unit default: `"8"` flags: `0x2`
rope_wiggle_harmonic_falloff Falloff for oscillation magnitude of wave of increasing frequency (ropes and grapple) default: `"0.75"` flags: `0x2`
rope_wiggle_magnitude_loose Fraction of rope (including grapple) distance used as max wiggle distance while the rope is loose (shooting) default: `".04"` flags: `0x2`
rope_wiggle_magnitude_tight Fraction of rope (including grapple) distance used as max wiggle distance while the rope is tight (pulling or retracting) default: `".002"` flags: `0x2`
rope_wiggle_oscillate_speed Speed at which rope (including grapple) wiggle oscillates default: `"64"` flags: `0x2`
rope_wiggle_rotate_speed Speed at which rope (including grapple) wiggle rotates default: `"2"` flags: `0x2`
rope_wiggle_zipline_min_points Increases point count for ziplines that are wiggling default: `"80"` flags: `0x2`
rope_wind_dist Don't use CPU applying small wind gusts to ropes when they're past this distance. default: `"1000"` flags: `0x2`
rotate_ents default: `"0"` flags: `0x2`
rspn_motd default: `""` flags: `0x2`
rt_sleep default: `"1"` flags: `0x80000`
rt_sync_message_pump If 1 render thread with process message queue before starting main thread processing. If 2 then main thread will wait for the next frames message queue processing before gathering mouse input. If 3 then the main thread will wait for the current frames message queue processing before gathering mouse input...this may have a problem with the queue message pump sometimes starting before gathering mouse input and sometimes after causing hitches, but it has less latency and lower frame times when compared to the other methods. If 0 then gathering mouse input may happen before, during, or after the last frames mouse messages were process causing horrible hitch mouse response. default: `"1"` flags: `0x2`
rt_worker default: `"1"` flags: `0x80000`
ruiPanel_resArgName default: `"actualRes"` flags: `0x2`
rui_asyncTracks Toggles async update of RUI tracks default: `"0"` flags: `0x2`
rui_defaultDebugFontFace Default font face for rui text in debug messages default: `"ArameMono"` flags: `0x2`
rui_defaultFontFace Default font face for rui text default: `"DefaultRegularFont"` flags: `0x2`
rui_defaultFontHeight Default font height for rui text default: `"28"` flags: `0x2`
rui_overrideVguiTextRendering Use rui for rendering all vgui text default: `"1"` flags: `0x2`
rui_padDist default: `"0.7"` flags: `0x2`
rui_safeAreaFrac Fraction of safe area to use default: `"0.0"` flags: `0x2` max value: `1`
rui_standardTextHeight default: `"64.0"` flags: `0x2`
rui_staticPropLimit Arbitrarily limit static props in rui. default: `"51"` flags: `0x2`
rui_useWidgetDraws default: `"0"` flags: `0x2`
save_enable default: `"0"` flags: `0x2`
scheme_manager_font_debug 0:Off, 1:On default: `"0"` flags: `0x2`
scr_centertime default: `"2"` flags: `0x2`
screen_indicator_back_range Number of degrees behind the player that is considered more behind than to the side default: `"60.0"` flags: `0x2`
screen_indicator_ellipse_height default: `"0.75"` flags: `0x2`
screen_indicator_ellipse_width default: `"0.85"` flags: `0x2`
screen_indicator_pitch_limit The maximum pitch difference that will affect the indicator position default: `"75.0"` flags: `0x2`
screen_indicator_pitch_scale default: `"2.0"` flags: `0x2`
screenfade_debug default: `"0"` flags: `0x2`
scriptNetVar_categoryAsserts default: `"1"` flags: `0x2`
script_compile_all_levels Compiles all level scripts when loading a map. default: `"0"` flags: `0x2`
script_debugger_connect_client_on_mapspawn default: `"0"` flags: `0x2`
script_debugger_connect_ui_auto Only takes effect after uiscript_reset. Use command line argument -script_debugger_connect_ui for startup. default: `""` flags: `0x2`
script_debugger_host default: `"localhost"` flags: `0x2002`
script_debugger_port_client default: `"15101"` flags: `0x2`
script_debugger_port_server default: `"15100"` flags: `0x2`
script_debugger_port_ui default: `"15102"` flags: `0x2`
script_disallow_newslot_on_globals Throws compile errors for global variables assigned with <- default: `"0"` flags: `0x2002`
script_dump_simple If enabled then script dump format will skip null array/table entries and display each non-container value on a single line with the fully scoped key name. default: `"1"` flags: `0x2002`
script_error_on_midgame_load default: `"1"` flags: `0x2002`
script_infinite_loop_ms If script runs for more than this many milliseconds at one time then you will get a script error. default: `"10000"` flags: `0x2002`
script_obfuscated_id_technique default: `"3"` flags: `0x2`
script_parallel_trace_LOS_multiple default: `"1"` flags: `0x2002`
script_precache_errors default: `"1"` flags: `0x6000`
script_printDeferredCalls default: `"0"` flags: `0x2002`
script_retry_after_compile_errors After a compile error, tries compiling again immediately. default: `"0"` flags: `0x2`
script_seasonNameQueryInterval default: `"600"` flags: `0x2`
script_showErrorDialogs default: `"1"` flags: `0x2`
script_slopTimeBeforeBudgetEnforcement How long to wait before we start complaining about slow budgets default: `"30"` flags: `0x2`
script_window_client_precache default: `"1"` flags: `0x2`
scriptremotefunctions_debug Enable debug print around remote functions default: `"0"` flags: `0x4002`
scriptremotefunctions_resetOnlyUi Only UI function can be reset default: `"1"` flags: `0x2`
scriptremotefunctions_saveFuncName Save script function name for easier debugging default: `"0"` flags: `0x2`
seasonquest_force_missionscleared_count default: `"-1"` flags: `0x2002`
seasonquest_force_treasurepacks_count default: `"-1"` flags: `0x2002`
send_script_errors default: `"1"` flags: `0x2`
sequence_transitioner_enable default: `"1"` flags: `0x2002`
serverFilter Only connects to servers with the same value default: `""` flags: `0x80000`
serverReports_hostname default: `""` flags: `0x2`
server_build_datenum Server compile date number. default: `"0"` flags: `0x2002`
server_concommands_allways_network When set to 1 , server commands with listen server pass down the network layer. default: `"1"` flags: `0x2`
server_query_interval default: `"0.5"` flags: `0x2`
sfm_record_hz default: `"30"` flags: `0x2`
shader_lod_static_prop_scaled_dist default: `"4000"` flags: `0x2`
shader_lod_world_mesh_scaled_dist default: `"4000"` flags: `0x2`
shader_lods_enable default: `"0"` flags: `0x40000000`
shadow_always_update Set to 1 to make shadow maps regenerate every frame. default: `"0"` flags: `0x4000`
shadow_bleedfudge Fudge value to decrease shadow map light bleeding default: `"0.0"` flags: `0x4000`
shadow_capable default: `"1"` flags: `0x2`
shadow_clear_dist default: `"1.0"` flags: `0x4000`
shadow_dbg_cone_depthtest for shadow_dbg_cones default: `"0"` flags: `0x4000`
shadow_dbg_cones Visualize shadow cones. Color-coded per shadow status. default: `"0"` flags: `0x4000`
shadow_dbg_draw Visualize shadow atlas texture (1 .. 4, larger numbers for smaller sizes)Tweak - Purple, Dirty - Red, Dynamic - Green, Old Dynamic - Blue default: `"0"` flags: `0x4000`
shadow_default_filter_size Size of the blur filter applied to spot shadows that don't request a different size. Odd integer only. default: `"3"` flags: `0x4000`
shadow_depth_dimen_min Minimum resolution of a spot shadow map in width and height default: `"256"` flags: `0x40000000`
shadow_depth_upres_factor_max Maximum requested upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen default: `"2"` flags: `0x40000000`
shadow_drawfrustum default: `"0"` flags: `0x2`
shadow_dynamic_blendfactor Blend dynamic shadows over time. Low value: long history, 1: no history default: `"1"` flags: `0x2`
shadow_enable default: `"1"` flags: `0x40000000`
shadow_esm_enable (EXPERIMENTAL) Use exponential spot shadow maps instead of variance maps default: `"0"` flags: `0x4000`
shadow_filter_maxstep Max step threshold for shadow map blend default: `"0.18"` flags: `0x4000`
shadow_info Information about currently active depth shadows default: `"0"` flags: `0x2`
shadow_lobby_mode_allowed allow special mode for lobby that does some tricks to improve spotlight shadow quality. 0 - disallowed, 1- allowed, 2 - forced default: `"1"` flags: `0x4000`
shadow_max_downsizing_spot_updates Downsizing shadows are exceptions. We want to update more of them than shadow_max_spot_updates default: `"24"` flags: `0x4000`
shadow_max_dynamic_lobby Maximum number of shadows that should update every frame in Lobby. default: `"10"` flags: `0x40000000`
shadow_max_old_dynamic Maximum number of old shadows that should update every frame. It's a part of shadow_maxdynamic default: `"1"` flags: `0x2`
shadow_max_spot_updates Maximum number of dynamic shadow maps to update on any given frame default: `"4"` flags: `0x4000`
shadow_maxdynamic Maximum number of shadows that should update every frame. default: `"4"` flags: `0x40000000`
shadow_maxdynamic Maximum number of shadows that should update every frame. default: `"4"` flags: `0x40000000`
shadow_min_count_smallest Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions. default: `"576"` flags: `0x4000`
shadow_minvariance Minimum variance for shadow maps (controls edge softness) default: `"0.00001"` flags: `0x4000`
shadow_multisampled Enable multisampling for shadows. default: `"1"` flags: `0x4000`
shadow_noLOD default: `"1"` flags: `0x2`
shadow_show_spot_udpate_infos default: `"0"` flags: `0x4000`
shadow_tools_depth_dimen_min Minimum tools mode (lightedit) resolution of a spot shadow map in width and height default: `"256"` flags: `0x4000`
shadow_tools_depth_upres_factor_max Maximum requested tools mode upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen default: `"3"` flags: `0x4000`
shadow_tools_min_count_smallest Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas in tools mode.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions. default: `"4096"` flags: `0x4000`
shadow_tools_mode Turn on shadow tools mode rendering (higher atlas size limits, running out of shadows does not spam default: `"0"` flags: `0x4000`
shadow_update_culling Don't update shadows that aren't in the view frustum. default: `"1"` flags: `0x4000`
shake_angleFactor_human default: `"1.0"` flags: `0x2`
shake_angleFactor_titan default: `"1.0"` flags: `0x2`
shake_basicPitchFactor default: `"0.20"` flags: `0x2`
shake_basicRandomRollFactor default: `"0.15"` flags: `0x2`
shake_offsetFactor_human default: `"1.0"` flags: `0x2`
shake_offsetFactor_titan default: `"1.0"` flags: `0x2`
shake_viewmodelFactor_ads_human default: `"0.01"` flags: `0x2`
shake_viewmodelFactor_ads_titan default: `"0.10"` flags: `0x2`
shake_viewmodelFactor_human default: `"0.10"` flags: `0x2`
shake_viewmodelFactor_titan default: `"0.10"` flags: `0x2`
showfps_enabled default: `"0"` flags: `0x80000`
showfps_heightpercent default: `"0.25"` flags: `0x2`
showfps_max_ms Maximum time in ms that will fit on the showfps graph. default: `"0.1"` flags: `0x80000`
showfps_mouse_latency If 1 showfps_enabled will show mouse input latency instead of the time from before the move command. default: `"1"` flags: `0x2`
showfps_smoothtime default: `"0.5"` flags: `0x2`
showfps_spinner default: `"0"` flags: `0x2`
showmem_enabled default: `"0"` flags: `0x80000`
showmem_mode_bottom Mode 0 is total free memory(excluding garlic), 1 is small block heap, 2 is total small block heap, 3 is Client Script, 4 is UI Script, 5 is Server Script (on PC) default: `"3"` flags: `0x80000`
showmem_mode_top Mode 0 is total free memory(excluding garlic), 1 is small block heap, 2 is total small block heap, 3 is Client Script, 4 is UI Script, 5 is Server Script (on PC) default: `"0"` flags: `0x80000`
showmemnumstats Display On-Screen Numerical Memory Information default: `"0"` flags: `0x2` min value: `0`
showmemnumstatsrefresh Refresh rate of querying the os for memory information in milliseconds. default: `"500"` flags: `0x2` min value: `0`
shownet_enabled default: `"0"` flags: `0x80000`
showsnapshot_enabled default: `"0"` flags: `0x80000`
sidearmSwapSelectCooldown default: `"0.25"` flags: `0x2`
sidearmSwapSelectDoubleTapTime default: `"0.25"` flags: `0x2`
single_frame_shutdown_for_reload default: `"1"` flags: `0x2`
singlestep Run engine in single step mode ( set next to 1 to advance a frame ) default: `"0"` flags: `0x4000`
skill_arena The arena that skill should be read from / written to (eg. fnf, experimental, etc) default: `""` flags: `0x2`
skill_dediOnly Only do skill for dedicated servers default: `"0"` flags: `0x2`
skill_enabled default: `"1"` flags: `0x2`
skill_hostname default: `""` flags: `0x80000`
skip_jump_height_fraction Jump height fraction when skipping default: `"1.0"` flags: `0x2002`
skip_jump_height_speed Jump height loss only applies above this speed default: `"450"` flags: `0x2002`
skip_replenish_double_jump Whether the player can double jump after skipping default: `"1"` flags: `0x2002`
skip_sounds Enables skip-specific sounds default: `"0"` flags: `0x2002`
skip_speed_reduce Speed lost when skipping default: `"100"` flags: `0x2002`
skip_speed_retain Speed loss doesn't go below this default: `"-1"` flags: `0x2002`
skip_time Time after landing that is considered "skipping" if the player jumps again default: `"1.0"` flags: `0x2002`
sleep_when_meeting_framerate Sleep instead of spinning if we're meeting the desired framerate. default: `"1"` flags: `0x2`
sleep_when_meeting_framerate_headroom_ms Only sleep if the current frame has at least this much time remaining, otherwise spin. default: `"2.25"` flags: `0x2`
slide_auto_stand Automatically stand when slide ends default: `"0"` flags: `0x2002`
slide_max_angle_dot Cosine of max angle from forward that you can slide when sprinting default: `"0.6"` flags: `0x2002`
slide_max_duck_frac_to_start Required max duck fraction to start a slide default: `"1.0"` flags: `0x2002`
slide_step_velocity_reduction Velocity reduction when going up a step (is multiplied by step height) default: `"10"` flags: `0x2002`
slide_viewTiltDecreaseSpeed Speed at which view tilt decreases while sliding in degrees per second default: `"2.5"` flags: `0x2`
slide_viewTiltIncreaseSpeed Speed at which view tilt increases while sliding in degrees per second default: `"5"` flags: `0x2`
slide_viewTiltPlayerSpeed Speed at which view tilt is full while sliding default: `"400"` flags: `0x2`
slide_viewTiltSide View tilt when looking to the side while sliding in degrees default: `"15"` flags: `0x2`
slide_whileInAir Allows beginning a slide (including the boost) while still in the air default: `"0"` flags: `0x2002`
slowconsolelog_old_logic Flush console.log after each write. default: `"0"` flags: `0x2`
smoothstairs_lunge default: `"0"` flags: `0x2002`
snapshot_recipient_code_affects_tick_last_changed When a SendProp updates its Recipient Code refresh its tick last changed default: `"1"` flags: `0x2`
snapshot_tlc_sorted_props_enabled default: `"1"` flags: `0x2`
sort_opaque_meshes Sort opaque meshes front to back to try to improve rendering speed. This may not be worth the CPU cost. default: `"0"` flags: `0x2`
sound_classic_music classic music volume default: `"0"` flags: `0x1000000`
sound_entity_seek_snap Play C_ImporantOnEntSound entity sound from beginning if we get it within this many seconds of its begin time. default: `"1.0"` flags: `0x2`
sound_musicReduced default: `"0"` flags: `0x1000000`
sound_num_speakers 2 - headphones or stereo, 6 - 5.1 surround, 8 - 7.1 surround. All other values invalid default: `"2"` flags: `0x80`
sound_only_warn_on_missing_sound_events_in_client_script default: `"1"` flags: `0x2`
sound_printloaderrors Set to 1 to print sound errors on load. default: `"1"` flags: `0x2`
sound_volume master game volume default: `"1"` flags: `0x1000000`
sound_volume_dialogue dialogue volume (mp) default: `"1"` flags: `0x1000000`
sound_volume_dialogue_sp dialogue volume (sp) default: `"1"` flags: `0x2`
sound_volume_music_game music volume in game (mp) default: `"1"` flags: `0x1000000`
sound_volume_music_game_sp music volume in game (sp) default: `"1"` flags: `0x2`
sound_volume_music_lobby music volume in lobby default: `"1"` flags: `0x1000000`
sound_volume_sfx sound effect volume (mp) default: `"1"` flags: `0x1000000`
sound_volume_sfx_sp sound effect volume (sp) default: `"1"` flags: `0x2`
sound_volume_voice voice chat volume default: `"1"` flags: `0x80`
sound_without_focus Play sounds even when the app doesn't have focus. default: `"0"` flags: `0x1000000`
soundscape_fadetime Time to crossfade sounds between soundscapes default: `"2.0"` flags: `0x4000`
soundscape_message default: `"0"` flags: `0x2`
soundscape_radius_debug Prints current volume of radius sounds default: `"0"` flags: `0x4000`
soundtrigger_repeat_interval Decides how long to wait before repeating a soundtrigger event on the given player. Set to 0 to wait until the current sound ends. default: `"0"` flags: `0x2`
sp_not_focus_pause Pause the singleplayer game when the window is not in focus default: `"1"` flags: `0x2`
spam_skinning_matrices_used default: `"0"` flags: `0x2`
spam_skinning_matrices_used_detailed default: `"0"` flags: `0x2`
spatial_partition_deadlock_assert default: `"1"` flags: `0x2002`
spectator_command_interval Specify the minimum time between spectator command. default: `"0"` flags: `0x2`
speech_queue_bytes default: `"33000"` flags: `0x2`
speechtotext_audioenabled default: `"0"` flags: `0x2`
speechtotext_enabled default: `"0"` flags: `0x1000000`
speechtotext_forcedisabled default: `"0"` flags: `0x2`
speechtotext_hostname default: `"api.us-east.speech-to-text.watson.cloud.ibm.com"` flags: `0x2`
speechtotext_msg_droptimeout default: `"30.0"` flags: `0x2`
speechtotext_path default: `"instances/b7fc6d53-24c8-4594-978c-2e19bc484d00/v1/recognize?profanity_filter=true&smart_formatting=true"` flags: `0x2`
speechtotext_quiettime default: `"1.0"` flags: `0x2`
speechtotext_stats_errorspermin default: `"5"` flags: `0x2`
speechtotext_stats_interval default: `"60.0"` flags: `0x2`
speechtotext_stats_senderrors default: `"1"` flags: `0x2`
speechtotext_stats_sendrequests default: `"1"` flags: `0x2`
speechtotext_stats_sendsuccess default: `"1"` flags: `0x2`
speechtotexttoken_hostname default: `""` flags: `0x80000`
speex_audio_recording default: `"0"` flags: `0x2`
speex_audio_value default: `"0"` flags: `0x2`
speex_preprocess_agc_max_gain Set maximal gain in dB. ( High values Risks swamping noise filter) default: `"13"` flags: `0x2`
speex_preprocess_noise_suppress Set maximum attenuation of the noise in dB (negative number) default: `"-20"` flags: `0x2`
speex_preprocess_set_agc_decrenment Set maximal gain decrease in dB/second. default: `"-10"` flags: `0x2`
speex_preprocess_set_agc_increment Set maximal gain increase in dB/second. default: `"1"` flags: `0x2`
speex_preprocess_set_agc_target Set Automatic Gain Control target. 0/32767 default: `"8000"` flags: `0x2`
speex_quiet_threshold default: `"1300"` flags: `0x80`
speex_quiet_window default: `"40"` flags: `0x2`
speex_set_enh Set enhancement on/off (decoder only) default: `"1"` flags: `0x2`
speex_use_highpass Controlls the running o a lowpass filter do help remove DC. default: `"1"` flags: `0x2`
speex_use_preproser Controls the running of voice preprocessor. default: `"1"` flags: `0x2`
spinner_debug_info default: `"0"` flags: `0x80000`
sprint_powerdrain default: `"0"` flags: `0x2002`
sprint_view_shake_style default: `"0"` flags: `0x41000000`
sprinttilt_accel Acceleration of sprint view tilt fraction default: `"35"` flags: `0x2002`
sprinttilt_maxvel Maximum speed of sprint view tilt default: `"2"` flags: `0x2002`
sprinttilt_turnrange Max turn rate that creates view tilt when sprinting default: `"120"` flags: `0x2002`
ss_enable Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT default: `"0"` flags: `0x2`
ss_force_primary_fullscreen If enabled, all splitscreen users will only see the first user's screen full screen default: `"0"` flags: `0x2`
ss_mimic Split screen users mimic base player's CUserCmds default: `"0"` flags: `0x4002`
ss_splitmode Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen) default: `"0"` flags: `0x2`
ss_verticalsplit Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). default: `"0"` flags: `0x2`
ss_viewmodelfov Client-side viewmodel fov control that is global for all splitscreen players on this machine. This gets overridden via splitscreen_config.txt for splitscreen. default: `"54"` flags: `0x2002`
ss_voice_hearpartner Route voice between splitscreen players on same system. default: `"0"` flags: `0x2`
ssao_allow_partial When it's enabled, Partial SSAO could run when dynamic viewport is smaller than SSAO targets. It doesn't look good and has a problem of some flickering. Try it with viewportscale_rand to see the problem. default: `"0"` flags: `0x2`
ssao_blur default: `"1"` flags: `0x2`
ssao_blur_edge_sharpness default: `"0"` flags: `0x2`
ssao_depth_max default: `"10000"` flags: `0x2`
ssao_downsample 0 = 1:1, 1 = 2:1, 2 = 4:1 default: `"0"` flags: `0x40000000`
ssao_enabled default: `"1"` flags: `0x40000000`
ssao_exponent default: `"1.5"` flags: `0x2`
ssao_jitter_scale in range of [0,1] default: `"0.5"` flags: `0x2`
ssao_max_res SSAO render target size will be enforced to be this size when it's going to be ssao_max_res_threshold or greater default: `"1080"` flags: `0x2`
ssao_max_res_threshold ssao_max_res is enforced when SSAO render target size is at this size or greater default: `"1440"` flags: `0x2`
ssao_num_directions default: `"8"` flags: `0x2`
ssao_num_steps default: `"4"` flags: `0x2`
ssao_on_everything default: `"0"` flags: `0x2`
ssao_radius occlusion hemisphere radius in world space unit default: `"118"` flags: `0x2`
ssao_radius_in_lobby occlusion hemisphere radius in world space unit default: `"4"` flags: `0x2`
ssao_show default: `"0"` flags: `0x2`
ssao_show default: `"0"` flags: `0x2`
ssao_show default: `"0"` flags: `0x2`
ssao_snap_uv default: `"1"` flags: `0x2`
ssao_tech 0 = Off, 1 = HBAO, 2 = GTAO uni, 3 = GTAO cos, 4 = HBAO basic, 5 = HBAO1x1, 6 = GTAOuni1x1, 7 = GTAOcos1x1 default: `"2"` flags: `0x2`
ssao_tech 0 = Off, 1 = HBAO, 2 = GTAO uni, 3 = GTAO cos, 4 = HBAO basic, 5 = HBAO1x1, 6 = GTAOuni1x1, 7 = GTAOcos1x1 default: `"2"` flags: `0x2`
ssao_upsample_ranged It improves downsampled SSAO quality. it works for GTAO 4x4 mode only. default: `"1"` flags: `0x2`
startButtonCommand What command to send when start is pressed default: `"ingamemenu_activate"` flags: `0x2`
staticProp_budget The maximum number of static props that will be drawn. default: `"8192"` flags: `0x2` min value: `100` max value: `8192`
staticProp_buildlists_on_worker default: `"0"` flags: `0x2`
staticProp_debug_draw Orange - regular culled prop. Red - "do not fade" prop Green - out of range default: `"0"` flags: `0x2`
staticProp_earlyDepthPrepass default: `"1"` flags: `0x2`
staticProp_gather_size_weight default: `"5"` flags: `0x2`
staticProp_max_scaled_dist default: `"2500"` flags: `0x2`
staticProp_no_fade_scalar default: `"0.7"` flags: `0x2`
staticProp_refineDrawOnWorker 0 - none, 1 - mainview, 2 - depth-prepass, 3 - mainview & depth-prepass default: `"3"` flags: `0x2`
static_prop_dist_debug_draw default: `"0"` flags: `0x2`
static_shadow 0 : off, 1 : generate once, 2 : minimum update with cache, 3 : update dirty rects with cache, 4 : update dirty rects without cache, 5 : always refresh default: `"3"` flags: `0x2`
static_shadow 0 : off, 1 : generate once, 2 : minimum update with cache, 3 : update dirty rects with cache, 4 : update dirty rects without cache, 5 : always refresh default: `"3"` flags: `0x2`
static_shadow_bounds_per_env 0 - use world min/max, 1 - use current light environment's head box default: `"1"` flags: `0x2`
static_shadow_debug_2d default: `"0"` flags: `0x2`
static_shadow_debug_dirty_rects only works with static_shadow_debug_2d = 1 default: `"0"` flags: `0x2`
static_shadow_depth_bias_scale only effective on materials with non-zero shadowBiasStatic values default: `"1"` flags: `0x2`
static_shadow_expand_z z range should be inflated to be able to cover flying objects higher than world min/max default: `"30000"` flags: `0x2`
static_shadow_good_merge_ratio merge ratio = merged extent / bigger one's extent. when merge ratio is less than this value, the pair can be merged even when merged extent > m_StaticShadowMaxExtentForDirtyRect default: `"1.01"` flags: `0x2`
static_shadow_good_merge_score score = merged extent + wasted extent, where 4.0 is full screen default: `"0.1"` flags: `0x2`
static_shadow_prop_min_size Minimum size of prop to be drawn in static shadow default: `"40.0"` flags: `0x2`
static_shadow_res Set the static shadow maps rendertarget resolution default: `"4096"` flags: `0x2`
static_shadow_shrink_culler default: `"1"` flags: `0x2`
static_shadow_use_d16 default: `"1"` flags: `0x2`
static_shadow_uses_shadow_lod default: `"1"` flags: `0x2`
staticfile_hostname default: `""` flags: `0x80000`
stats_hostname default: `""` flags: `0x80000`
status_effect_warning_level Set to 0 for nothing, 1 for warnings, 2 for script errors default: `"1"` flags: `0x2002`
steam_debug Enable Steam HTTP debug logging default: `"0"` flags: `0x2`
steam_environment default: `"production"` flags: `0x80000`
steam_id default: `""` flags: `0x12`
steam_name default: `""` flags: `0x12`
steam_presence_player_group_issession default: `"0"` flags: `0x2`
steam_presence_updateRate Minimum time between steam updates in seconds. default: `"1"` flags: `0x2`
steam_spoofPCInGetUserInfo default: `"1"` flags: `0x2`
steamlink_hostname default: `""` flags: `0x2`
stream_addnoise Adds corruption to streamed-in MIP levels for debugging. default: `"0"` flags: `0x2`
stream_bsp_bucket_bias Tweak MIP of BSP coverage (higher = blurrier mips) default: `"-0.5"` flags: `0x2`
stream_bsp_dist_scale Scale BSP coverage (relative to models) (higher = more important) default: `"100"` flags: `0x2`
stream_cache_capacity_animseq Stream Cache Capacity in MiB default: `"25"` flags: `0x2`
stream_cache_capacity_mdl Stream Cache Capacity in MiB default: `"300"` flags: `0x2`
stream_cache_capacity_while_loading Stream Cache Capacity in MiB while loading, if < 0 will be ignored. default: `"200"` flags: `0x2`
stream_cache_high_priority_animations Try never to drop (and always prioritize loading) animations. default: `"1"` flags: `0x2`
stream_cache_high_priority_static_models Try never to drop (and always prioritize loading) static model geo. default: `"1"` flags: `0x2`
stream_cache_mdl_freeze_threshlold (KB) threshold below which static models are loaded and frozen by the streamcache system default: `"16"` flags: `0x2`
stream_cache_multithreaded Use jobs to do upload for model geo. default: `"1"` flags: `0x2`
stream_cache_preload_from_rpak 0 = Never preload; 1 = Preload static models default: `"1"` flags: `0x2`
stream_cache_read_buffer_cap Concurrent read buffer capacity in MiB. default: `"32"` flags: `0x2`
stream_cache_read_count_cap Concurrent read limit. default: `"24"` flags: `0x2`
stream_cache_speculative_drop_animseq Attempt to drop models to reach this fraction of stream_cache_capacity. default: `"0.8"` flags: `0x2`
stream_cache_speculative_drop_mdl Attempt to drop models to reach this fraction of stream_cache_capacity. default: `"0.9"` flags: `0x2`
stream_drop_unused Drop unused textures aggressively default: `"0"` flags: `0x2`
stream_enable Enable texture streaming default: `"1"` flags: `0x2`
stream_freeze_camera Freezes camera for purposes of streaming map textures. default: `"0"` flags: `0x2`
stream_load_after_drop Allow us to continue loading in a frame after dropping any textures. default: `"0"` flags: `0x2`
stream_memory Stream memory to target (in kb). default: `"300000"` flags: `0x40000000`
stream_memory_ignore Ignore stream_memory limit when streaming is enabled. default: `"0"` flags: `0x40000002`
stream_memory_ignore_vram Ignore vram size when setting streaming buffer size. default: `"0"` flags: `0x2`
stream_memory_min Minimum streaming memory (in kb). default: `"0"` flags: `0x40000000`
stream_memory_while_loading Stream memory to target (in kb). default: `"0"` flags: `0x2`
stream_mode Stream mode: default all none default: `"default"` flags: `0x40000002`
stream_never_high_priority_frac Never assign 'high priority' to a texture that uses more than this fraction of total streaming buffer. default: `"0.0125"` flags: `0x2`
stream_overlay Texture streaming debug overlay. default: `"0"` flags: `0x2`
stream_overlay_mode Which debug view to show (tex mtl bsp short) default: `"short"` flags: `0x2`
stream_pause Pause texture streaming default: `"0"` flags: `0x2`
stream_picmip Picmip used when stream mode is picmip. (Or the map doesn't have streaming data.) default: `"2"` flags: `0x2`
stream_resource_max_commits_per_frame Cap on number of streaming texture commits allowed in a GPU frame. (0 disables cap) default: `"2"` flags: `0x2`
stream_resource_thread Create resources on separate thread, and delay copy and binding of those resources. default: `"1"` flags: `0x2`
stream_resource_wait_copy_to_commit Number of frames to wait between copying old texture data and actually using a new texture. default: `"0"` flags: `0x2`
stream_resource_wait_creation_to_copy Number of frames to wait between creating a texture and copying old texture data in. default: `"0"` flags: `0x2`
stream_resource_wait_for_additional_gpus Enable to reset the commit counter less frequently when you have multiple GPUs. default: `"1"` flags: `0x2`
stream_temp_abort_old_inner_loop Temp stability - don't check for IST_ABORTED before calling Gfx_TextureAsset_EndAddMipLevels_Failed default: `"0"` flags: `0x2`
stream_temp_old_abort_all_behavior Temp stability - StreamedDataManager_AbortStreamingTexture( true ) has broken (abort just one) behavior. default: `"0"` flags: `0x2`
stream_temp_skip_abort_all Temp stability - call to StreamedDataManager_AbortStreamingTexture( true ) does nothing default: `"0"` flags: `0x2`
stringtable_alwaysrebuilddictionaries Rebuild dictionary file on every level load default: `"0"` flags: `0x2`
stringtable_compress Compress string table for networking default: `"1"` flags: `0x2`
stryder_forceOriginUsersInvisible default: `"0"` flags: `0x2`
stryder_security default: `""` flags: `0x80000200`
stuck_debugging Debug getting stuck default: `"0"` flags: `0x2002`
stuck_debugging_world_only Only check for stuck in world geo default: `"0"` flags: `0x2002`
studiobonecache_unlimited default: `"1"` flags: `0x2002`
subscription_hostname default: `""` flags: `0x2`
superjump_disabled_from_water default: `"0"` flags: `0x2002`
superjump_drain_power_onfail default: `"0"` flags: `0x2002`
superjump_fail_sound_when_jump_limit default: `"1"` flags: `0x2002`
superjump_limit default: `"0"` flags: `0x2002`
superjump_limitreset_onwallrun default: `"1"` flags: `0x2002`
superjump_max_power_use default: `"100"` flags: `0x2002`
superjump_min_height_fraction Minimum fraction of desired superjump height that is acheived, even if already moving quickly upwards default: `"0.25"` flags: `0x2002`
superjump_min_power_use default: `"0"` flags: `0x2002`
superjump_powerreset_onground default: `"1"` flags: `0x2002`
sv_airaccelerate default: `"10"` flags: `0x2002`
sv_allTicksFinal default: `"0"` flags: `0x2`
sv_allowSendTableTransmitToClients Allow transmission of sendtable data to clients. default: `"1"` flags: `0x2`
sv_allowSpectatorClients default: `"0"` flags: `0x2`
sv_asyncSendSnapshot default: `"0"` flags: `0x2`
sv_backspeed How much to slow down backwards motion default: `"0.6"` flags: `0x2002`
sv_balanceTeams default: `"1"` flags: `0x2`
sv_bounce Bounce multiplier for when physically simulated objects collide with other objects. default: `"0"` flags: `0x2002`
sv_cheats Allow cheats on server default: `"0"` flags: `0x82000`
sv_compressPlaylists default: `"1"` flags: `0x2`
sv_compressTimeValEpsilon default: `"0.0005"` flags: `0x2`
sv_compressTimeVals default: `"1"` flags: `0x2`
sv_connectingClientDelay Amount of time to wait between resends of data to a connecting client default: `"3"` flags: `0x2`
sv_debug_prop_send default: `"0"` flags: `0x2`
sv_debugmanualmode Make sure entities correctly report whether or not their network data has changed. default: `"0"` flags: `0x2`
sv_disconnectOnScriptError default: `"1"` flags: `0x2`
sv_disconnectOnTooManySnapshotFrames Disconnect client when the server has sent 128 snapshot messages to client without the server getting any message from the client. default: `"1"` flags: `0x2`
sv_dumpstringtables default: `"1"` flags: `0x4000`
sv_earlyPersistenceRead Should the server try to read persistence earlier in the connection process default: `"0"` flags: `0x80000`
sv_everyThirdTick Do networking every third tick, regardless of how backed up we are default: `"0"` flags: `0x2`
sv_extra_client_connect_time Seconds after client connect during which extra frames are buffered to prevent non-delta'd update default: `"60.0"` flags: `0x2`
sv_fakeClientBaseId Base platform user ID for created fake clients. Useful, for example, when running multiple dedis with matchmaking bots; create a different base for each dedi to get unique IDs -- matchmaking uses user IDs as a primary key. default: `"9990000"` flags: `0x26`
sv_footsteps Play footstep sound for players default: `"1"` flags: `0x2002`
sv_friction World friction. (Equivalent player setting is in player settings files) default: `"4"` flags: `0x2002`
sv_gravity World gravity. default: `"750"` flags: `0x2002`
sv_hibernate_ms # of milliseconds to sleep per frame while hibernating default: `"5"` flags: `0x2`
sv_hibernate_ms_vgui # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend default: `"5"` flags: `0x2`
sv_hibernate_postgame_delay # of seconds to wait after final client leaves before hibernating. default: `"5"` flags: `0x2`
sv_hibernate_when_empty Puts the server into extremely low CPU usage mode when no clients connected default: `"0"` flags: `0x2`
sv_ignoreAllNewConnections default: `"0"` flags: `0x2`
sv_infinite_ammo default: `"0"` flags: `0x2002`
sv_instancebaselines Enable instanced baselines. Saves network overhead. default: `"1"` flags: `0x2`
sv_loadMapModelEarly default: `"0"` flags: `0x2`
sv_lobbyType default: `"0"` flags: `0x2002`
sv_max_prop_data_dwords_lobby Maximum amount of prop data per-snapshot in dwords (huge lobby) default: `"300000"` flags: `0x2`
sv_max_prop_data_dwords_multiplayer Maximum amount of prop data per-snapshot in dwords (huge multiplayer) default: `"2500000"` flags: `0x2`
sv_max_prop_data_dwords_singleplayer Maximum amount of prop data per-snapshot in dwords (singleplayer) default: `"400000"` flags: `0x2`
sv_max_props_lobby Maximum amount of props per-snapshot (lobby) default: `"250000"` flags: `0x2`
sv_max_props_multiplayer Maximum number of props per-snapshot (huge multiplayer) default: `"1250000"` flags: `0x2`
sv_max_props_singleplayer Maximum number of props per-snapshot (singleplayer) default: `"300000"` flags: `0x2`
sv_max_snapshots_lobby Maximum number of snapshots for the lobby default: `"100"` flags: `0x2`
sv_max_snapshots_multiplayer Maximum number of snapshots for multiplayer levels default: `"160"` flags: `0x2`
sv_max_snapshots_singleplayer Maximum number of snapshots for singleplayer levels default: `"10"` flags: `0x2`
sv_maxclientframes default: `"300"` flags: `0x2`
sv_maxrate Max bandwidth rate allowed on server, 0 == unlimited default: `"0"` flags: `0x82000` min value: `0` max value: `1000000000`
sv_maxroutable Server upper bound on net_maxroutable that a client can use. default: `"1200"` flags: `0x2` min value: `576` max value: `1200`
sv_maxspeed default: `"320"` flags: `0x2002`
sv_maxupdaterate Maximum updates per second that the server will allow default: `"60"` flags: `0x2002`
sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. default: `"34000"` flags: `0x2002`
sv_minrate Min bandwidth rate allowed on server, 0 == unlimited default: `"128000"` flags: `0x82000` min value: `0` max value: `1000000000`
sv_minupdaterate Minimum updates per second that the server will allow default: `"1"` flags: `0x2002`
sv_optimizedmovement default: `"1"` flags: `0x2002`
sv_parallel_sendsnapshot default: `"1"` flags: `0x2`
sv_partyDediOnlyMaxClients Client limit for party dedi only default: `"124"` flags: `0x2`
sv_pausable Whether the server is allowed to pause default: `"0"` flags: `0x4000`
sv_playerNameAppendCheater default: `"1"` flags: `0x2`
sv_players default: `"1"` flags: `0x2012`
sv_printHighWaterMark default: `"0"` flags: `0x2`
sv_pushaway_accel How hard physics objects are pushed away from the players. default: `"400"` flags: `0x2002`
sv_pushaway_clientside Clientside physics push away (0=off, 1=only localplayer, 2=all players) default: `"2"` flags: `0x2002`
sv_pushaway_clientside_size Physics props below this size are made client side default: `"1000"` flags: `0x2002`
sv_pushaway_debug Debug physics object pushaway default: `"0"` flags: `0x2002`
sv_pushaway_dist Max distance at which physics objects are pushed from players. default: `"15"` flags: `0x2002`
sv_pushaway_min_player_speed If a player is moving slower than this, don't push away physics objects (enables ducking behind things). default: `"75"` flags: `0x2002`
sv_pushaway_player_accel How hard the player is pushed away from physics objects default: `"3000"` flags: `0x6002`
sv_pushaway_player_dist Max distance at which player is pushed from physics objects default: `"5"` flags: `0x6002`
sv_rejectClientConnects default: `"0"` flags: `0x2`
sv_rejectConnections default: `"0"` flags: `0x2`
sv_rejectInvalidStryderSecurityToken default: `"1"` flags: `0x22`
sv_requireOriginToken default: `"1"` flags: `0x2`
sv_resendSignonData default: `"0"` flags: `0x2`
sv_rollangle Max view roll angle default: `"0"` flags: `0x2002`
sv_rollspeed default: `"200"` flags: `0x2002`
sv_runSpatialOptimizeInJob default: `"1"` flags: `0x2`
sv_scarySnapDeltaPrints default: `"50"` flags: `0x2`
sv_sendEarlyServerInfo default: `"0"` flags: `0x2`
sv_sendReplayNetMessagesOnNoDeltaSnaps default: `"0"` flags: `0x2`
sv_separate_freq_change_prop_send default: `"1"` flags: `0x2`
sv_showClientTickCmds default: `"0"` flags: `0x2`
sv_showLargeSnapshotSize default: `"10000"` flags: `0x2`
sv_showSnapshots default: `"0"` flags: `0x2`
sv_showUserCmds default: `"0"` flags: `0x2`
sv_single_core_dedi default: `"0"` flags: `0x2`
sv_skipSendingUnnecessaryPersistence default: `"0"` flags: `0x2`
sv_snapshot_uniform_interval A snapshot is created at uniform intervals, rather than according to final_tick default: `"1"` flags: `0x2`
sv_specaccelerate default: `"1000.0"` flags: `0x2080`
sv_specnoclip default: `"1"` flags: `0x2080`
sv_specspeed default: `"5.0"` flags: `0x2080`
sv_stats Collect CPU usage stats default: `"1"` flags: `0x2`
sv_stopspeed Minimum stopping speed when on ground. (Equivalent player setting is in player settings files) default: `"100"` flags: `0x2002`
sv_stressbots If set to 1, the server calculates data and fills packets to bots. Used for perf testing. default: `"1"` flags: `0x2`
sv_struggleCheck How long ago the 20th server frame can have been. 1.0 means the server is running in realtime. Higher means small hitches are ok. default: `"1.050"` flags: `0x2`
sv_struggleSpam How long ago the 20th server frame can have been before it starts yelling. 1.0 means the server is running in realtime. Higher means small hitches are ok. default: `"1.4"` flags: `0x2`
sv_struggleSpamInterval default: `"5"` flags: `0x2`
sv_tempents_send_from_delta Causes snapshot send code to walk back to delta, instead of always sending just current snapshot. default: `"0"` flags: `0x2`
sv_tempents_send_from_last_sent Causes snapshot send code to walk back to last m_lastSnapshotTick, instead of always sending just current snapshot. default: `"1"` flags: `0x2`
sv_testLargeDatablock default: `"0"` flags: `0x2`
sv_teststepsimulation default: `"0"` flags: `0x2002`
sv_transmitToAllPlayersMask_allBitsSet This enables the legacy behavior of setting all bits inside of PerPlayerBitMask when we want to transmit an entities to all clients. This includes setting bits to clients that can't even exist(compare GetMaxClients to ABSOLUTE_PLAYER_LIMIT) default: `"0"` flags: `0x2`
sv_unnecessaryConnectDelay Amount of time to wait before responding to a connecting client (or malicious hacker) default: `"60"` flags: `0x2`
sv_unreliableSnapMaxSize If we're sending a snapshot this size or larger, send it via the datablock sender. If a player has 4% packet loss, 10k of data would have a 40% chance of making it across with no resends default: `"10000"` flags: `0x2`
sv_updaterate_mp Maximum update rate at which server sends packets to clients in MP (updates per-second). default: `"20"` flags: `0x2`
sv_updaterate_sp Maximum update rate at which server sends packets to clients in SP (updates per-second). default: `"20"` flags: `0x2`
sv_useReputation default: `"1"` flags: `0x2`
sv_voiceEcho Server will return a voice chat message back to the sending client. default: `"0"` flags: `0x2`
sv_voiceenable default: `"1"` flags: `0x80080`
sv_warnAboutCmdNumJumps default: `"20"` flags: `0x2`
sv_watchdogTimer default: `"20"` flags: `0x2`
sv_wateraccelerate default: `"10"` flags: `0x2002`
sv_waterdist Vertical view fixup when eyes are near water plane. default: `"12"` flags: `0x2002`
sv_writePersistenceOnShutdown default: `"1"` flags: `0x2`
svperf_query_hitch_frametime_msec A server frametime that exceeds this is considered a hitch default: `"150"` flags: `0x2`
svperf_query_packetchoke_threshold Average percent of choked packets to trigger warning flag default: `"15"` flags: `0x2`
svperf_query_packetloss_threshold Average percent of lost packets to trigger warning flag default: `"10"` flags: `0x2`
svperf_query_player_subset_size The minimum subset of players experiencing packet loss or choke to trigger the warning flag default: `"5"` flags: `0x2`
svperf_query_slow_frametime_msec Server frametimes that exceed this are considered slow default: `"45"` flags: `0x2`
svperf_query_slow_frametime_threshold Average percent of recent server frames considered slow to trigger warning flag default: `"30"` flags: `0x2`
sys_attract_mode_timeout default: `"30"` flags: `0x2`
system_alt_f4_closes_window If set to true, alt+f4 will close the window default: `"1"` flags: `0x2`
teams_unassigned_are_friendly default: `"0"` flags: `0x2002`
telemetry_client_debug default: `"0"` flags: `0x2`
telemetry_client_enable Enable sending telemetry data default: `"1"` flags: `0x2`
telemetry_client_sendInterval How often to send telemetry data (seconds) default: `"10.0"` flags: `0x2`
telemetryevent_client_enable Enable sending client telemetry events default: `"1"` flags: `0x2`
tencent_restricted default: `"0"` flags: `0x2`
test_fakeTimeDays Days worth of seconds that will be added to the result of GetUnixTimestamp() for script and playlist rotation. Server authoritive. default: `"0"` flags: `0x2002`
tether_default_damageScale amount that stretching the tether damages it default: `"0.00"` flags: `0x2002`
tether_default_healthDrain rate at which tether health drains even if it isn't stretched default: `"200"` flags: `0x2002`
tether_default_radius default radius below which the tether does nothing default: `"250"` flags: `0x2002`
tether_dodge_damage Damage done to tether by dodging away from it default: `"0"` flags: `0x2002`
tether_healthDrainNPC rate at which tether health drains even if it isn't stretched (when attached to an NPC) default: `"200"` flags: `0x2002`
tether_maxvel max velocity with which tether pulls you back default: `"200"` flags: `0x2002`
tether_strength strength with which tether pulls back (per unit past the radius) default: `"25"` flags: `0x2002`
thirdperson_mayamode Set to 1 to enable maya-like controls in game (only in third person) [Also don't move the camera when the mouse moves.] default: `"0"` flags: `0x4000`
thirdperson_override Set to -1 to stop overriding. Set to 0 to force first person, 1 to force third person default: `"-1"` flags: `0x4000`
thirdperson_screenspace Movement will be relative to the camera, eg: left means screen-left default: `"0"` flags: `0x2`
timeout Seconds without communication before clients or servers will decide to disconnect. default: `"10"` flags: `0x2`
timeout_during_load Seconds without communication during a level load before clients or servers will decide to disconnect. default: `"60"` flags: `0x2`
titan_sprint_sound default: `"titan_eject_servos_3p"` flags: `0x2`
toggle_on_jump_to_deactivate Toggle or release jump to deactivate the offhand weapon default: `"1"` flags: `0x1000200`
toggle_on_jump_to_deactivate_changed If Toggle or release jump to deactivate the offhand weapon changed by the player default: `"0"` flags: `0x1000000`
tracehull_height_error_check Error checking for hull traces requiring extents with larger heights than widths. 0 = none, 1 = warnings, 2 = assert and script errors default: `"0"` flags: `0x2002`
tracer_debug default: `"0"` flags: `0x4000`
trail_optimizedRemove default: `"1"` flags: `0x2`
traversal_anim Enables automantle animation default: `"1"` flags: `0x2002`
traversal_cooldown Minimum time between traversals (in seconds) default: `"0.5"` flags: `0x2002`
traversal_enable Enables player traversals default: `"1"` flags: `0x2002`
traversal_hand_debug Enables debugging of traversal hand positioning default: `"0"` flags: `0x2002`
traversal_hand_required_width Required width of geometry for hands (from center) default: `"6"` flags: `0x2002`
traversal_viewLerpInDuration Duration of view lerp from normal at the start of a traversal default: `"0.15"` flags: `0x2002`
traversal_viewLerpOut Controls whether traversal view position and angle lerp back to normal at the end of a traversal default: `"1"` flags: `0x2`
traversal_viewLerpOutAngle Controls whether traversal view angle lerps back to normal at the end of a traversal default: `"1"` flags: `0x2`
traversal_viewLerpOutDebug Debugs traversal view position lerping default: `"0"` flags: `0x2`
traversal_viewLerpOutPos Controls whether traversal view position lerps back to normal at the end of a traversal default: `"1"` flags: `0x2`
traversal_window_duration Duration of window side traversal animation default: `"0.3"` flags: `0x2002`
traversal_window_enable Enables window traversals default: `"1"` flags: `0x2002`
traversal_window_finish_angle Finishing yaw relative to the window's forward direction when starting at a 90 degree angle default: `"45"` flags: `0x2002`
traversal_window_forward_offset Distance of player through the window after completing window traversal default: `"6"` flags: `0x2002`
traversal_window_hand_vertical_offset Vertical distance from hand position to eye position at start and end of window traversal default: `"22"` flags: `0x2002`
traversal_window_sideways_offset Distance of player from the edge of the window toward the center of the window after completing window traversal default: `"18"` flags: `0x2002`
traversal_window_view_pitch_max Max view pitch when doing window traversal default: `"35"` flags: `0x4000`
traversal_window_view_pitch_min Min view pitch when doing window traversal default: `"-80"` flags: `0x4000`
traversal_window_yaw_max Max view yaw when doing window traversal default: `"80"` flags: `0x4000`
trigger_crowd_pusher_enabled Enables logic for TT_CROWD_PUSHER triggers default: `"0"` flags: `0x2002`
trigger_ignore_nonsolids If set to false, non solid objects will activate triggers. default: `"1"` flags: `0x2002`
tsaa_blendfactorincreaseatmaxvelocity default: `"4.0"` flags: `0x2`
tsaa_blendfactorincreasewhenunoccluded default: `"5.0"` flags: `0x2`
tsaa_blendfactormaxesoutatvelocity default: `"0.25"` flags: `0x2`
tsaa_blendfactormodulationonsparklesandunocclusion default: `"1"` flags: `0x2`
tsaa_blendfactoroverride default: `"-1"` flags: `0x2`
tsaa_curframeblendamount default: `"0.05"` flags: `0x2`
tsaa_debugresponsiveflag default: `"0"` flags: `0x2`
tsaa_neighborhoodclamping default: `"1"` flags: `0x2`
tsaa_neighborhoodclampingsoftened default: `"1"` flags: `0x2`
tsaa_numsamples default: `"64"` flags: `0x2`
tweak_light_shadows_every_frame default: `"0"` flags: `0x2`
twitch_check_interval How often we ask if this user has a linked twitch account if we think they don't have one default: `"3600"` flags: `0x2`
twitch_drops Entitlements user has recieved through the Twitch Drops program default: `""` flags: `0x210`
twitch_prime_rewards Entitlements user has recieved through the Twitch Prime rewards program default: `""` flags: `0x210`
twitch_shouldQuery True if we should check to see if this user has a linked twitch account default: `"1"` flags: `0x2`
ui_DpadNavigationDeActive default: `"1"` flags: `0x2`
ui_fadecloud_time default: `"1.5"` flags: `0x2`
ui_fadexui_time default: `"0.5"` flags: `0x2`
ui_gameui_ctrlr_title default: `"0"` flags: `0x2`
ui_gameui_modal If set, the game UI pages will take modal input focus. default: `"0"` flags: `0x2`
ui_loadingscreen_autotransition_time default: `"5.0"` flags: `0x2`
ui_loadingscreen_fadein_time default: `"1.0"` flags: `0x2`
ui_loadingscreen_fadeout_time default: `"0.2"` flags: `0x2`
ui_loadingscreen_fadeout_time default: `"1.0"` flags: `0x2`
ui_loadingscreen_mintransition_time default: `"0.5"` flags: `0x2`
ui_loadingscreen_transition_time default: `"1.0"` flags: `0x2`
ui_lobby_jointimeout default: `"75"` flags: `0x2`
ui_lobby_noautostart default: `"0"` flags: `0x2`
ui_lobby_noresults_create_msg_time default: `"2.5"` flags: `0x2`
ui_posedebug_fade_in_time Time during which a new pose activity layer is shown in green in +posedebug UI default: `"0.2"` flags: `0x24000`
ui_posedebug_fade_out_time Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI default: `"0.8"` flags: `0x24000`
ui_virtualnav_render default: `"0"` flags: `0x2`
unique_entity_names Should entities have permanently unique entity names. Or just concurrently unique? default: `"0"` flags: `0x2002`
universal_weapon_disable Apply more restrictive weapon disable logic default: `"1"` flags: `0x2002`
usePromptBaseColor default: `"255 255 255 255"` flags: `0x2`
usePromptButtonTextColor default: `"255 255 255 255"` flags: `0x2`
usePromptImageScale default: `"1.5"` flags: `0x2`
usePromptImageYOffset default: `"0"` flags: `0x2`
usePromptTextColor default: `"220 215 210 255"` flags: `0x2`
use_monitors default: `"1"` flags: `0x2`
use_presence_to_refresh_userInfoCache default: `"1"` flags: `0x2`
use_valve_auto_gain default: `"0"` flags: `0x2`
use_vm_cloak_offset default: `"1.0"` flags: `0x2`
user_tracking_enabled default: `"0"` flags: `0x12`
users_hostname default: `""` flags: `0x80000`
v_centermove default: `"0.15"` flags: `0x2`
v_centerspeed default: `"500"` flags: `0x2`
variable_sights_gravity_scale_override Projectile Gravity Scale to be used for variable sights. default: `"1.0"` flags: `0x2`
vehicle_predictViaPlayer Predict this vehicle if the player's data says they're driving this vehicle...rather than checking if this vehicle has a driver default: `"0"` flags: `0x2`
vgui_EnableFixedAspectScaling Enables fixed screen size for vgui elements default: `"1"` flags: `0x2`
vgui_drawPolyShapes default: `"0"` flags: `0x2`
vgui_drawfocus Report which panel is under the mouse. default: `"0"` flags: `0x2`
vgui_drawfocus Report which panel is under the mouse. default: `"0"` flags: `0x2`
vgui_drawkeyfocus Report which panel has keyboard focus. default: `"0"` flags: `0x2`
vgui_interactive default: `"0"` flags: `0x2`
vgui_noquads default: `"0"` flags: `0x4000`
vgui_notext default: `"0"` flags: `0x4000`
vgui_resize_on_resolution_change default: `"0"` flags: `0x2`
vgui_show_glyph_miss default: `"0"` flags: `0x2`
vgui_simulate_during_bone_setup default: `"1"` flags: `0x2`
video_menu_uiscript_reset default: `"1"` flags: `0x2`
viewDrift default: `"1"` flags: `0x2002`
viewDrift_ads_delay_debounce_time Time between zoom-out and zoom-in before viewdrift_ads_delay is reset. default: `"0.5"` flags: `0x2002`
viewDrift_pitch_base1_amp default: `"0"` flags: `0x2002`
viewDrift_pitch_base1_freq default: `"0"` flags: `0x2002`
viewDrift_pitch_base1_phase default: `"0"` flags: `0x2002`
viewDrift_pitch_base2_amp default: `"0"` flags: `0x2002`
viewDrift_pitch_base2_freq default: `"0"` flags: `0x2002`
viewDrift_pitch_base2_phase default: `"0"` flags: `0x2002`
viewDrift_pitch_scaler_amp default: `"0"` flags: `0x2002`
viewDrift_pitch_scaler_base default: `"0"` flags: `0x2002`
viewDrift_pitch_scaler_freq default: `"0"` flags: `0x2002`
viewDrift_pitch_scaler_phase default: `"0"` flags: `0x2002`
viewDrift_pitch_shifter_amp default: `"0.6"` flags: `0x2002`
viewDrift_pitch_shifter_freq default: `"2.0"` flags: `0x2002`
viewDrift_pitch_shifter_phase default: `"1.6"` flags: `0x2002`
viewDrift_yaw_base1_amp default: `"0"` flags: `0x2002`
viewDrift_yaw_base1_freq default: `"0"` flags: `0x2002`
viewDrift_yaw_base1_phase default: `"0"` flags: `0x2002`
viewDrift_yaw_base2_amp default: `"0"` flags: `0x2002`
viewDrift_yaw_base2_freq default: `"0"` flags: `0x2002`
viewDrift_yaw_base2_phase default: `"0"` flags: `0x2002`
viewDrift_yaw_scaler_amp default: `"0"` flags: `0x2002`
viewDrift_yaw_scaler_base default: `"0"` flags: `0x2002`
viewDrift_yaw_scaler_freq default: `"0"` flags: `0x2002`
viewDrift_yaw_scaler_phase default: `"0"` flags: `0x2002`
viewDrift_yaw_shifter_amp default: `"0.7"` flags: `0x2002`
viewDrift_yaw_shifter_freq default: `"1.0"` flags: `0x2002`
viewDrift_yaw_shifter_phase default: `"-0.6"` flags: `0x2002`
view_models_draw_early default: `"0"` flags: `0x2`
view_offset_entity_enable Whether to apply camera animations from the view offset entity default: `"1"` flags: `0x6000`
viewangle_debug default: `"0"` flags: `0x4002`
viewangles_simpler default: `"1"` flags: `0x2`
viewmodelShake Enables viewmodel shake. default: `"1"` flags: `0x2`
viewmodelShake_sourceRollRange The range of weapon kick roll that will be sampled for viewmodel shake. default: `"3"` flags: `0x2`
viewmodel_attachment_fov_fix default: `"1"` flags: `0x2`
viewmodel_bounds_draw default: `"0"` flags: `0x2`
viewmodel_bounds_draw_lock default: `"0"` flags: `0x2`
viewmodel_selfshadow Set whether to use viewmodel self shadow default: `"1"` flags: `0x2`
viewmodel_selfshadow_debug_2d default: `"0"` flags: `0x2`
viewmodel_selfshadow_tightbounds Viewmodel bounds are sliced by Main view frustum default: `"1"` flags: `0x2`
viewportscale Scale down the main viewport (to reduce GPU impact on CPU profiling) default: `"1.0"` flags: `0x80000` min value: `0.0015625` max value: `2`
viewpunch_base_springConstantX Default. Bigger number increases the speed at which the view corrects. default: `"65.0"` flags: `0x2002`
viewpunch_base_springConstantY Default. Bigger number increases the speed at which the view corrects. default: `"65.0"` flags: `0x2002`
viewpunch_base_springConstantZ Default. Bigger number increases the speed at which the view corrects. default: `"65.0"` flags: `0x2002`
viewpunch_base_springDampingX Default. Bigger number makes the response more damped. default: `"9.0"` flags: `0x2002`
viewpunch_base_springDampingY Default. Bigger number makes the response more damped. default: `"9.0"` flags: `0x2002`
viewpunch_base_springDampingZ Default. Bigger number makes the response more damped. default: `"9.0"` flags: `0x2002`
violence_ablood Draw alien blood default: `"1"` flags: `0x2`
violence_ablood Draw alien blood default: `"1"` flags: `0x2`
violence_agibs Show alien gib entities default: `"1"` flags: `0x2`
violence_agibs Show alien gib entities default: `"1"` flags: `0x2`
violence_hblood Draw human blood default: `"1"` flags: `0x2`
violence_hblood Draw human blood default: `"1"` flags: `0x2`
violence_hgibs Show human gib entities default: `"1"` flags: `0x2`
violence_hgibs Show human gib entities default: `"1"` flags: `0x2`
visible_ent_cone_debug_duration_client default: `"0"` flags: `0x2`
voice_absTriggerAmount default: `"2"` flags: `0x2`
voice_allow_mute_self default: `"0"` flags: `0x2`
voice_avggain default: `"0.5"` flags: `0x2`
voice_clientdebug default: `"0"` flags: `0x2`
voice_debugAddSecondTalker default: `"0"` flags: `0x2`
voice_debugThresholds default: `"0"` flags: `0x2`
voice_debugfeedback default: `"0"` flags: `0x2`
voice_decimate_at_bytes default: `"22050"` flags: `0x2`
voice_decimate_rate default: `"10"` flags: `0x2`
voice_enabled Toggle voice transmit and receive. default: `"1"` flags: `0x1000000`
voice_energyPerZeroThreshold default: `"8000"` flags: `0x2`
voice_energyThreshold default: `"12000"` flags: `0x2`
voice_forcemicrecord default: `"1"` flags: `0x80`
voice_inputfromfile Get voice input from 'voice_input.wav' rather than from the microphone. default: `"0"` flags: `0x80000`
voice_late_update default: `"1"` flags: `0x2`
voice_loopback default: `"0"` flags: `0x200`
voice_maxgain default: `"10"` flags: `0x2`
voice_minEnergyPerZeroThreshold default: `"1000"` flags: `0x2`
voice_mixer_boost default: `"0"` flags: `0x80`
voice_mixer_mute default: `"0"` flags: `0x80`
voice_mixer_volume default: `"1.0"` flags: `0x80`
voice_modenable Enable/disable voice in this mod. default: `"1"` flags: `0x40000080`
voice_noxplat Only send voice data to players on the same platform as the talker default: `"0"` flags: `0x2`
voice_profile default: `"0"` flags: `0x2`
voice_recordtofile Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' default: `"0"` flags: `0x80000`
voice_scale default: `"1"` flags: `0x80`
voice_showchannels default: `"0"` flags: `0x2`
voice_showincoming default: `"0"` flags: `0x2`
voice_threshold_delay default: `"0.3"` flags: `0x2`
voice_triggerCrossingRate default: `"0"` flags: `0x2`
voice_triggerRate default: `"50"` flags: `0x2`
voice_turn_off_new_filters default: `"0"` flags: `0x2`
voice_vox Voice chat uses a vox-style always on default: `"1"` flags: `0x80` max value: `1`
voice_writevoices Saves each speaker's voice data into separate .wav files default: `"0"` flags: `0x2`
voice_xsend_debug default: `"0"` flags: `0x2`
voice_zeroCrossingThreshold default: `"0.02"` flags: `0x2`
vortex_damageimpulsescale Scales impulse force from bullets when using the vortex default: `"0.5"` flags: `0x6000`
vprof_server_spike_threshold default: `"999.0"` flags: `0x2`
vprof_server_thread default: `"0"` flags: `0x2`
vscript_ui_do_delay_init default: `"1"` flags: `0x12`
vsm_culling default: `"1"` flags: `0x2`
vsm_ignore_edge_planes default: `"0"` flags: `0x2`
vsm_ignore_face_planes default: `"0"` flags: `0x2`
vtx_environment default: `"production"` flags: `0x80000`
vx_do_not_throttle_events Force VXConsole updates every frame; smoother vprof data but at a slight (~0.2ms) perf cost. default: `"0"` flags: `0x2`
wall_climb_pose_paramteter_hands_enabled default: `"1"` flags: `0x2002`
wallclimb_vertical_gain_reduction Amount of height the player loses when falling off a wall climb that can't be regained by future wall climbs before touching the ground. default: `"128"` flags: `0x2002`
wallrun_angleChangeMinCos Cosine of maximum angle the wall can change away from you without falling off default: `"0.8"` flags: `0x2002`
wallrun_avoid_wall_top_decel Deceleration applied to prevent the player from wall running too close to the top of a wall and falling off default: `"3000"` flags: `0x2002`
wallrun_curveDebug Draws debugging information for wallrun curves default: `"0"` flags: `0x2002`
wallrun_curveEnable Enables usage of wallrun curve hints default: `"1"` flags: `0x2002`
wallrun_debug Shows wall run debug info default: `"0"` flags: `0x2002`
wallrun_enable Enables wall running default: `"1"` flags: `0x2002`
wallrun_fallAwaySpeed Velocity away from the wall when falling off default: `"70.0"` flags: `0x2002`
wallrun_hangStopTime Length of time to come to a stop when zooming default: `"0.5"` flags: `0x2002`
wallrun_hangslipduration Time it takes for slipping to become completely gravity based default: `"1.0"` flags: `0x2002`
wallrun_hangslipstarttime Time wall hanging before you start to slip down default: `"3.0"` flags: `0x2002`
wallrun_hangslipvel Impulse downward when slipping starts while wall hanging default: `"70"` flags: `0x2002`
wallrun_maxViewTilt Amount of roll applied to the view in degrees while wall running default: `"10.0"` flags: `0x2002`
wallrun_minAngle_air Angle at which you can start wall running when hitting a wall from a jump (0 to 180) default: `"180.0"` flags: `0x2002`
wallrun_noInputSlipFrac Min fraction of slip behavior when not pushing in any direction (applies more gravity) default: `"0.7"` flags: `0x2002`
wallrun_pushAwayFallOffTime Pushing away from the wall for this many seconds causes you to fall off default: `"0.05"` flags: `0x2002`
wallrun_repelEnable Enables repelling players from walls they have jumped off of default: `"1"` flags: `0x2002`
wallrun_repelSoftness Softness of wall jump repel: higher values make it easier for players to reduce their speed away from the wall default: `"5.0"` flags: `0x2002`
wallrun_repelTimeMax Time after jumping off the wall that player is no longer repelled from the wall default: `"0.4"` flags: `0x2002`
wallrun_repelTimeMin Time after jumping off the wall that player is repelled from the wall default: `"0.2"` flags: `0x2002`
wallrun_retry_interval Length of time between checking for the ability to wallrun after hitting a wall in air movement default: `"0.07"` flags: `0x2002`
wallrun_rotateMaxRate Maximum rotation speed around a wall in radians per second; avoids sticking to walls that do tight curves default: `"3"` flags: `0x2002`
wallrun_sameWallDist Within this distance of the previous wall run, wall run is prevented at a higher point on the same wall default: `"100"` flags: `0x2002`
wallrun_sameWallDot Dot product threshold for preventing wall running on the same wall twice default: `"0.9"` flags: `0x2002`
wallrun_sameWallSlope Beyond wallrun_samewalldist, wall running is permitted at higher points with this slope default: `"0"` flags: `0x2002`
wallrun_slipduration Time it takes for slipping to become completely gravity based default: `"1.0"` flags: `0x2002`
wallrun_slipslowdown Fraction of velocity lost when slipping starts default: `"0.5"` flags: `0x2002`
wallrun_slipstarttime Time wall running before you start to slip down default: `"1.5"` flags: `0x2002`
wallrun_slipvel Impulse downward when slipping starts default: `"70"` flags: `0x2002`
wallrun_strengthLossEnd Number of wall runs at which point upward strength is fully lost (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime to zero) default: `"1000"` flags: `0x2002`
wallrun_strengthLossStart Number of wall runs allowed before starting to lose upward strength (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime) default: `"1000"` flags: `0x2002`
wallrun_upwardAutoPush The amount of automatic up-the-wall input applied when the player pushes forward along the wall. Helps to fight gravity when pushing forward. default: `"0.65"` flags: `0x2002`
wallrun_viewTiltPredictTime Time before you start wall running where your view starts tilting. Predicts upcoming wall running default: `"0.25"` flags: `0x2002`
wallrun_viewTiltSpeed Speed at which the view tilts while wall running default: `"6.0"` flags: `0x2002`
was_loaded Current game from a restore? default: `""` flags: `0x12002`
weaponFastHolsterScale Scales holster animations if swapping to a weapon with "fast_swap_to" enabled. default: `"0.25"` flags: `0x2002`
weaponSwitch3p_checkNewWeapon Only play 3p weapon switch if there is a new weapon. default: `"1"` flags: `0x2002`
weaponSwitch3p_onHolster Start third person weapon switch animation as soon as the current weapon starts being holstered. default: `"1"` flags: `0x2002`
weapon_activity_modifier_fully_charged_weapon_specific default: `"1"` flags: `0x2002`
weapon_auto_swap_ordnance_no_ammo If you touch a new ordnance weapon with no ammo in your current it will auto replace it default: `"0"` flags: `0x2002`
weapon_debugScript default: `"0"` flags: `0x2002`
weapon_doIdleForSurvivalMelee default: `"0"` flags: `0x2`
weapon_friendly_fire_prevent_ui UI to show on friendly fire prevention default: `""` flags: `0x2`
weapon_meleeButtonPressProtection default: `"1"` flags: `0x2002`
weapon_parentingFixLerp default: `"1"` flags: `0x2`
weapon_pickup_allow_dupes Whether or not you are allowed 2 of the same weapon in your inventory default: `"1"` flags: `0x2002`
weapon_poseParamMaxDistance default: `"6000"` flags: `0x2`
weapon_render_with_fastpath Allow weapons to draw using the fast path. default: `"1"` flags: `0x2`
weapon_setting_autocycle_on_empty default: `"1"` flags: `0x41000200`
weapon_sprint_raise_delay Enables weapon delay between sprint and shooting default: `"1"` flags: `0x2002`
weaponx_predicting_client_only_optimization Enable/disable weaponx optimization for burst fire, shot count and charge data only being sent to predicting client default: `"1"` flags: `0x2002`
weaponx_smartammo_data_optimization Enable/disable weaponx smartammo data optimization. Only applies with net_optimize_weapons >= 2 default: `"0"` flags: `0x2002`
window_hint_debug Debugs search for window hints default: `"0"` flags: `0x2002`
window_hint_fov_down Window hints below this vertical FOV will be ignored default: `"0"` flags: `0x2002`
window_hint_fov_horz Window hints beyond this horizontal FOV will be ignored default: `"60"` flags: `0x2002`
window_hint_fov_up Window hints above this vertical FOV will be ignored default: `"60"` flags: `0x2002`
window_hint_keyboard_fov_horz Window hints beyond this horizontal FOV will be ignored default: `"7"` flags: `0x2002`
window_hint_lookahead_time Lookahead prediction time for window checks default: `"0.8"` flags: `0x2002`
window_hint_max_horz_vel_change_dot Min dot product of velocity change when adjusting for windows default: `"0.966f"` flags: `0x2002`
window_hint_max_vel_change_down Max removed vertical velocity when adjusting for windows default: `"150"` flags: `0x2002`
window_hint_max_vel_change_up Max added vertical velocity when adjusting for windows default: `"80"` flags: `0x2002`
window_hint_min_horz_vel Horizontal velocity is increased to at least this when adjusting for windows default: `"100"` flags: `0x2002`
window_hint_permissive_max_horz_vel_change_dot Min dot product of velocity change when adjusting for windows (off grapple) default: `"0.88f"` flags: `0x2002`
window_hint_permissive_max_vel_change_down Max removed vertical velocity when adjusting for windows (off grapple) default: `"300"` flags: `0x2002`
window_hint_permissive_max_vel_change_up Max added vertical velocity when adjusting for windows (off grapple) default: `"300"` flags: `0x2002`
z_ragdoll_impact_strength default: `"500"` flags: `0x2`
zipline_check_usable_before_deploy For Zipline grenades, check if the zipline will be usable before allowing the player to deploy it. default: `"1"` flags: `0x2002`
zipline_cooldown_time_0 Zipline Cooldown. default: `"0.1"` flags: `0x2` min value: `0`
zipline_cooldown_time_1 Zipline Cooldown. default: `"0.2"` flags: `0x2` min value: `0`
zipline_cooldown_time_2 Zipline Cooldown. default: `"1.0"` flags: `0x2` min value: `0`
zipline_cooldown_time_3 Zipline Cooldown. default: `"3.0"` flags: `0x2` min value: `0`
zipline_cooldown_time_4 Zipline Cooldown. default: `"5.0"` flags: `0x2` min value: `0`
zipline_fade_dist default: `"6000"` flags: `0x2`
zipline_subdiv_lod_dist_base The base distance that ziplines will begin using zipline_subdiv_slices_lod. This value is scaled by the diameter of the zipline. default: `"150"` flags: `0x2`
zipline_subdiv_slices Zipline subdivision amount around the rope, affects roundedness. default: `"6"` flags: `0x2` min value: `1` max value: `12`
zipline_subdiv_slices_lod Zipline subdivision amount around the rope when lod is active, affects roundedness. default: `"4"` flags: `0x2` min value: `0` max value: `12`
zipline_subdiv_stacks Zipline subdivision amount between each zipline node. default: `"6"` flags: `0x2` min value: `1` max value: `24`
### Addresses ``` r5apex.exe!0x01ed7a20 ConVar r5apex.exe!0x05932ac0 ConVar Allow_auto_Party r5apex.exe!0x01310710 ConVar AutoRejectInviteToPlay r5apex.exe!0x013107b0 ConVar AutoRejectNewRules r5apex.exe!0x011b3840 ConVar BlendBonesMode r5apex.exe!0x012d7c70 ConVar Communities_TextUseLocalName r5apex.exe!0x012d6540 ConVar CrossPlay_user_optin r5apex.exe!0x013104d0 ConVar DigiCertGlobalRoot_usable r5apex.exe!0x01c986a0 ConVar DoorSoundPrefixDouble r5apex.exe!0x01ccdc30 ConVar DoorSoundPrefixSingle r5apex.exe!0x018e1b30 ConVar EADP_AcceptInvite_Check_isAcceptingInvite r5apex.exe!0x018e6fd0 ConVar EADP_RTM_DELAY_QUERRY_SCRIPT_SECONDS r5apex.exe!0x01310650 ConVar EADP_RTM_DELAY_QUERRY_SECONDS r5apex.exe!0x01310390 ConVar EADP_RTM_Enabled r5apex.exe!0x01310430 ConVar EADP_RTM_Productid r5apex.exe!0x01307c60 ConVar EADP_SEARCH_Enabled r5apex.exe!0x013075f0 ConVar EADP_code_redemption_enabled r5apex.exe!0x01307550 ConVar EADP_code_redemption_hostname r5apex.exe!0x013079d0 ConVar EADP_http_inbound_friend_invite_can_use_commentforname r5apex.exe!0x01307ef0 ConVar EADP_optin_datachange_throttle r5apex.exe!0x01307d00 ConVar EADP_search_accountname_count r5apex.exe!0x01307da0 ConVar EADP_search_use_starts_with r5apex.exe!0x0130beb0 ConVar EADP_server_enviorment r5apex.exe!0x01307f90 ConVar EADP_um_debug r5apex.exe!0x01308030 ConVar EADP_um_enabled r5apex.exe!0x013080d0 ConVar EADP_um_path r5apex.exe!0x01307930 ConVar EAPD_friends_invite_has_platform r5apex.exe!0x012d69a0 ConVar Invite_Flyout_Off r5apex.exe!0x05932fb0 ConVar OriginAllowRebootClientAuthTokens r5apex.exe!0x0592d7e0 ConVar OriginRebootClientAuthTokens_Retryinterval r5apex.exe!0x01e9bf20 ConVar ScriptDisallowedToUsePersistenceOnSP r5apex.exe!0x01e9dbd0 ConVar ScriptSaveAllowed r5apex.exe!0x011c7710 ConVar StreamMicDisabled r5apex.exe!0x01310570 ConVar TLS_trust_cert r5apex.exe!0x011c7f30 ConVar TalkIsStream r5apex.exe!0x01c7e800 ConVar TextDataFromCommunityOnlyInLobby r5apex.exe!0x011c8d70 ConVar VoiceDataFromCommunityOnlyInLobby r5apex.exe!0x011c7d50 ConVar VoiceNeedsReset r5apex.exe!0x01eafb40 ConVar XLOG_DigiCertGlobalRoot_usable r5apex.exe!0x01eafdc0 ConVar XLOG_TLS_hostname r5apex.exe!0x01eb0220 ConVar XLOG_TLS_secure_conn r5apex.exe!0x01eafe60 ConVar XLOG_TLS_trust_cert r5apex.exe!0x01eb0040 ConVar XLOG_telemetry_buffer_sends_per_second r5apex.exe!0x01eb00e0 ConVar XLOG_telemetry_shortcircuit r5apex.exe!0x01eb0180 ConVar XLOG_telemetry_socket_recv_freq r5apex.exe!0x01eafbe0 ConVar XLOG_telemetry_socket_send_freq r5apex.exe!0x01eafd20 ConVar XLOG_telemetry_streams r5apex.exe!0x013229b0 ConVar adjustableCharacterBoostBias r5apex.exe!0x01ebe840 ConVar ai_titan_grapple_max_len r5apex.exe!0x01cd09e0 ConVar airslowmo_enabled r5apex.exe!0x01cc74f0 ConVar airslowmo_enter_time r5apex.exe!0x01ccbc60 ConVar airslowmo_ground_immediate_end r5apex.exe!0x01c9b0e0 ConVar airslowmo_leave_time r5apex.exe!0x01ccc9b0 ConVar airslowmo_scripted_speed r5apex.exe!0x01cd0810 ConVar airslowmo_when_hovering r5apex.exe!0x018cabb0 ConVar animEvent_debug r5apex.exe!0x018cc110 ConVar animEvent_debugEnt r5apex.exe!0x018cc630 ConVar animEvent_debug_cl r5apex.exe!0x01eb0f40 ConVar anim_estimateVelocity r5apex.exe!0x01eb17a0 ConVar anim_playerMovementAngleMargin r5apex.exe!0x01eb1080 ConVar anim_player_ragdoll_fix r5apex.exe!0x01cdd4e0 ConVar anim_print_transition_overflow r5apex.exe!0x01eb1660 ConVar anim_runGestureAnimEventsToCompletionOnReset_client r5apex.exe!0x01eb0e00 ConVar anim_showstate r5apex.exe!0x01eb11c0 ConVar anim_showstatelog r5apex.exe!0x01ce0ad0 ConVar anim_transitionsequences r5apex.exe!0x01ce4cc0 ConVar anim_view_entity_third_person_camera_use_move_parent r5apex.exe!0x0130b730 ConVar announcement r5apex.exe!0x0130bd70 ConVar announcementImage r5apex.exe!0x0130b910 ConVar announcementVersion r5apex.exe!0x012d78b0 ConVar assetdownloads_desiredState r5apex.exe!0x012d7950 ConVar assetdownloads_enabled r5apex.exe!0x012d7810 ConVar assetdownloads_hostname r5apex.exe!0x011c4870 ConVar async_serialize r5apex.exe!0x01ccb200 ConVar automantle_backoff_anim_maxfrac r5apex.exe!0x01c987e0 ConVar automantle_cooldown r5apex.exe!0x01cc9500 ConVar automantle_dangle_required_space r5apex.exe!0x01c9b180 ConVar automantle_debug r5apex.exe!0x01cd1df0 ConVar automantle_disable_hang r5apex.exe!0x01cca910 ConVar automantle_enable r5apex.exe!0x01ccca80 ConVar automantle_forwarddist r5apex.exe!0x01ccc540 ConVar automantle_gun_enable_height r5apex.exe!0x01cb6a30 ConVar automantle_height_above r5apex.exe!0x01ccdd60 ConVar automantle_height_below r5apex.exe!0x01c9da70 ConVar automantle_height_level r5apex.exe!0x01c9dff0 ConVar automantle_jumpoff_anim_maxfrac r5apex.exe!0x01cca870 ConVar automantle_jumpoff_duration r5apex.exe!0x01ccf760 ConVar automantle_max_frac r5apex.exe!0x01cc9870 ConVar automantle_maxangle_push r5apex.exe!0x01ccc7a0 ConVar automantle_maxangle_view r5apex.exe!0x01c9bd40 ConVar automantle_min_frac r5apex.exe!0x01c9e130 ConVar automantle_mindist r5apex.exe!0x01ccc470 ConVar automantle_rest_frac r5apex.exe!0x01c9e090 ConVar automantle_rest_frac_below r5apex.exe!0x01cd1d50 ConVar automantle_searchdist r5apex.exe!0x01c98300 ConVar automantle_trace_debug r5apex.exe!0x018d06f0 ConVar automantle_view_correction_speed r5apex.exe!0x018d05d0 ConVar automantle_view_high_yaw_max r5apex.exe!0x018d16e0 ConVar automantle_view_pitch_max r5apex.exe!0x018d40f0 ConVar automantle_view_pitch_min r5apex.exe!0x018cf990 ConVar automantle_view_yaw_max r5apex.exe!0x01ccbf80 ConVar automantle_wallrun_maxangle_view r5apex.exe!0x01c97e90 ConVar baseanimatingoverlay_playbackRateThreshold r5apex.exe!0x012d74e0 ConVar baselines_print r5apex.exe!0x01eba210 ConVar bhit_enable r5apex.exe!0x01ebda20 ConVar bhit_reliable r5apex.exe!0x011c90b0 ConVar bink_materials_enabled r5apex.exe!0x01c94360 ConVar bink_preload_videopanel_movies r5apex.exe!0x018d4230 ConVar boost_jetwash_prediction_factor r5apex.exe!0x012d3d60 ConVar bot_lagOut r5apex.exe!0x011b7a40 ConVar budget_animatingEntities r5apex.exe!0x011b58d0 ConVar budget_animationOverlayEntities r5apex.exe!0x011b6e20 ConVar budget_combatCharEntities r5apex.exe!0x011b5670 ConVar budget_weaponEntities r5apex.exe!0x011b72b0 ConVar budget_ziplineEntities r5apex.exe!0x01e9be60 ConVar bug_reproNum r5apex.exe!0x018e8f00 ConVar build_nonmerged r5apex.exe!0x011b88d0 ConVar buildcubemaps_async r5apex.exe!0x011b8090 ConVar buildcubemaps_index r5apex.exe!0x011b5e80 ConVar buildcubemaps_pvs_start_early r5apex.exe!0x011b8380 ConVar buildcubemaps_single_step r5apex.exe!0x011b7350 ConVar building_cubemaps r5apex.exe!0x01ec4140 ConVar bulletPredictionDebug r5apex.exe!0x01cdc0d0 ConVar bullet_trace_test_debug r5apex.exe!0x01cde6f0 ConVar bullet_trace_test_enable r5apex.exe!0x018cd010 ConVar c_dropship_ground_fx_dist_interval r5apex.exe!0x018cbf30 ConVar c_dropship_ground_fx_time_interval r5apex.exe!0x018e1a90 ConVar c_dropship_rope_debug r5apex.exe!0x018eaa90 ConVar c_dropship_rope_events r5apex.exe!0x01c6dc70 ConVar c_dropship_rope_magnitude r5apex.exe!0x018df9a0 ConVar c_dropship_rope_range r5apex.exe!0x01c7db00 ConVar c_maxdistance r5apex.exe!0x01c7a8c0 ConVar c_maxpitch r5apex.exe!0x01c8c1c0 ConVar c_maxyaw r5apex.exe!0x01c7fab0 ConVar c_mindistance r5apex.exe!0x01c830d0 ConVar c_minpitch r5apex.exe!0x01c84f70 ConVar c_minyaw r5apex.exe!0x01c88a60 ConVar c_orthoheight r5apex.exe!0x01c79e40 ConVar c_orthowidth r5apex.exe!0x01c8dc60 ConVar c_thirdpersonshoulderaimdistADS_110 r5apex.exe!0x01c8dd00 ConVar c_thirdpersonshoulderaimdistADS_70 r5apex.exe!0x01c8dda0 ConVar c_thirdpersonshoulderaimdistADS_90 r5apex.exe!0x01c8dee0 ConVar c_thirdpersonshoulderaimdist_110 r5apex.exe!0x01c8df80 ConVar c_thirdpersonshoulderaimdist_70 r5apex.exe!0x01c8de40 ConVar c_thirdpersonshoulderaimdist_90 r5apex.exe!0x01c8b2a0 ConVar c_thirdpersonshoulderdist r5apex.exe!0x01c8dbc0 ConVar c_thirdpersonshouldergetsviewpunch r5apex.exe!0x01c8e0c0 ConVar c_thirdpersonshoulderheight r5apex.exe!0x01c8e020 ConVar c_thirdpersonshoulderoffset r5apex.exe!0x018cbd50 ConVar c_threadedAnimPostData r5apex.exe!0x01c7eda0 ConVar cam_collision r5apex.exe!0x01c86250 ConVar cam_idealdelta r5apex.exe!0x01c7c720 ConVar cam_idealdist r5apex.exe!0x01c88940 ConVar cam_ideallag r5apex.exe!0x01c8c540 ConVar cam_idealpitch r5apex.exe!0x01c88600 ConVar cam_idealyaw r5apex.exe!0x01c7a480 ConVar cam_pitchLock_feetRelative r5apex.exe!0x01c80250 ConVar cam_pitchlock_on r5apex.exe!0x01c8a340 ConVar cam_pitchlock_period r5apex.exe!0x01c7c8e0 ConVar cam_pitchlock_phase r5apex.exe!0x01c8ac40 ConVar cam_pitchlock_pitchBase r5apex.exe!0x01c7d270 ConVar cam_pitchlock_pitchRange r5apex.exe!0x01c79b60 ConVar cam_pitchlock_pitchWiggleRoom r5apex.exe!0x01c8da80 ConVar cam_player_viewheight_scale r5apex.exe!0x01c7d9c0 ConVar cam_showangles r5apex.exe!0x01c8a3e0 ConVar cc_captiontrace r5apex.exe!0x01c840a0 ConVar cc_global_norepeat r5apex.exe!0x01c8d0c0 ConVar cc_linger_time r5apex.exe!0x01c81be0 ConVar cc_max_duration r5apex.exe!0x01c82120 ConVar cc_minvisibleitems r5apex.exe!0x01c85ff0 ConVar cc_predisplay_time r5apex.exe!0x01c8a600 ConVar cc_rui r5apex.exe!0x01c80590 ConVar cc_text_size r5apex.exe!0x01c7e640 ConVar cc_timeshift_norepeat r5apex.exe!0x018cd450 ConVar chasecam_distanceMax_override r5apex.exe!0x012d79f0 ConVar chat_rules_MuteIsMute r5apex.exe!0x012d7a90 ConVar chat_rules_log_details r5apex.exe!0x011c8070 ConVar chatroom_console_ptt r5apex.exe!0x0130c380 ConVar chatroom_debug r5apex.exe!0x0130fb90 ConVar chatroom_doRealNameLookups r5apex.exe!0x01310030 ConVar chatroom_min_status_send_interval r5apex.exe!0x01eb2460 ConVar chatroom_nameLength r5apex.exe!0x01eb3260 ConVar chatroom_namePaddingX r5apex.exe!0x01eb31c0 ConVar chatroom_nameWidth r5apex.exe!0x012d8210 ConVar chatroom_onlyWhenActive r5apex.exe!0x0130faf0 ConVar chatroom_sendServerMutes r5apex.exe!0x01eb2e00 ConVar chatroom_useSlopSpace r5apex.exe!0x0130fef0 ConVar chatroom_use_deprecated_isfriends r5apex.exe!0x0130fc30 ConVar chatroom_voiceMode r5apex.exe!0x01eb3440 ConVar chatroom_voiceMode r5apex.exe!0x01c95540 ConVar cheap_captions_fadetime r5apex.exe!0x01c94d20 ConVar cheap_captions_test r5apex.exe!0x012d7b30 ConVar check_PSN_ByName_BlockList r5apex.exe!0x011c91f0 ConVar chroma_enable r5apex.exe!0x018cf7b0 ConVar cl_NotifyAllLevelAssetsLoaded_endframe r5apex.exe!0x01c6f790 ConVar cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents r5apex.exe!0x018cbdf0 ConVar cl_SetupAllBones r5apex.exe!0x018e1350 ConVar cl_ShowBoneSetupEnts r5apex.exe!0x012d25e0 ConVar cl_adjustTimeEntsPerJob r5apex.exe!0x01c96b40 ConVar cl_aggregate_particles r5apex.exe!0x018e43f0 ConVar cl_allowABSCalculationDuringSnapshotScriptCalls r5apex.exe!0x018dc070 ConVar cl_allowABSDuringSnapshotScriptCalls r5apex.exe!0x018cac50 ConVar cl_allowAnimsToInterpolateBackward r5apex.exe!0x01e9bbe0 ConVar cl_always_draw_3p_player r5apex.exe!0x018cc4b0 ConVar cl_always_ragdoll_radius r5apex.exe!0x01c8aba0 ConVar cl_anglespeedkey r5apex.exe!0x018ccf70 ConVar cl_anim_blend_transition_dist r5apex.exe!0x018cb450 ConVar cl_anim_detail_dist r5apex.exe!0x018cb310 ConVar cl_anim_face_dist r5apex.exe!0x018cbb10 ConVar cl_anim_sequence_transition_full_weight_optimization r5apex.exe!0x018cd0b0 ConVar cl_anim_sounds_seek r5apex.exe!0x018c9e30 ConVar cl_approx_footstep_origin r5apex.exe!0x01c8c8a0 ConVar cl_approx_tracer_origin r5apex.exe!0x01c79180 ConVar cl_async_bone_setup r5apex.exe!0x01ec8920 ConVar cl_base_entity_effect_lock r5apex.exe!0x018ca930 ConVar cl_bones_incremental_blend r5apex.exe!0x018ca9d0 ConVar cl_bones_incremental_transform r5apex.exe!0x018cc6d0 ConVar cl_bones_oldhack r5apex.exe!0x01cd1380 ConVar cl_bounds_show_errors r5apex.exe!0x01cd9640 ConVar cl_burninggibs r5apex.exe!0x011b8970 ConVar cl_clock_correction r5apex.exe!0x011b6ec0 ConVar cl_clock_correction_ahead_correct_interval r5apex.exe!0x011b5c70 ConVar cl_clock_correction_behind_correct_interval r5apex.exe!0x011b7530 ConVar cl_clock_correction_force_server_tick r5apex.exe!0x0128ac60 ConVar cl_cmdbackup r5apex.exe!0x01289c60 ConVar cl_cmdrate r5apex.exe!0x0130a2d0 ConVar cl_configversion r5apex.exe!0x01309c70 ConVar cl_configversion_dummy r5apex.exe!0x01eb99a0 ConVar cl_cull_weapon_fx r5apex.exe!0x011c5cd0 ConVar cl_dataBlockFragmentPL r5apex.exe!0x01e9e010 ConVar cl_deathhints_enabled r5apex.exe!0x01ec83c0 ConVar cl_debugClientEntities r5apex.exe!0x01cdc030 ConVar cl_debug_deferred_trace r5apex.exe!0x01cde3d0 ConVar cl_debug_deferred_trace_overlay r5apex.exe!0x01c8aa00 ConVar cl_debug_model_fx_sounds r5apex.exe!0x01c9b980 ConVar cl_decal_alwayswhite r5apex.exe!0x01cd1720 ConVar cl_decal_backoff r5apex.exe!0x01e9bb40 ConVar cl_deferred_effects r5apex.exe!0x01cdb8a0 ConVar cl_deferred_trace_normal_priority r5apex.exe!0x018ea300 ConVar cl_demoviewoverride r5apex.exe!0x018cced0 ConVar cl_disable_ragdolls r5apex.exe!0x018dbfd0 ConVar cl_disable_splitscreen_cpu_level_cfgs_in_pip r5apex.exe!0x011c9430 ConVar cl_disconnectOnTooManySnapshotFrames r5apex.exe!0x01ec57b0 ConVar cl_doNetworkAsserts r5apex.exe!0x011c9390 ConVar cl_doRecreateEnts r5apex.exe!0x018cf230 ConVar cl_draw_player_model r5apex.exe!0x01c6fab0 ConVar cl_drawhud r5apex.exe!0x01ce6870 ConVar cl_drawmonitors r5apex.exe!0x018cc1b0 ConVar cl_ejectbrass r5apex.exe!0x01c90160 ConVar cl_enable_remote_splitscreen r5apex.exe!0x011c97f0 ConVar cl_entCreateDeleteDebug r5apex.exe!0x018e2530 ConVar cl_events_ignore_invalidate r5apex.exe!0x011c4e30 ConVar cl_failremoteconnections r5apex.exe!0x01c8c260 ConVar cl_fasttempentcollision r5apex.exe!0x01ec8500 ConVar cl_flip_vis_bits r5apex.exe!0x011c9610 ConVar cl_flushentitypacket r5apex.exe!0x018cc810 ConVar cl_footstep_event_max_dist r5apex.exe!0x018cbfd0 ConVar cl_footstep_event_max_dist_titan r5apex.exe!0x012d1520 ConVar cl_forceAdjustTime r5apex.exe!0x01311aa0 ConVar cl_fovScale r5apex.exe!0x01311a00 ConVar cl_gib_allow r5apex.exe!0x01c6ec80 ConVar cl_gib_attack_dir_scale r5apex.exe!0x018d50f0 ConVar cl_gib_lifetime r5apex.exe!0x01c91dc0 ConVar cl_idealpitchscale r5apex.exe!0x0128b1c0 ConVar cl_ignorepackets r5apex.exe!0x01ec8be0 ConVar cl_interp_all r5apex.exe!0x012d13e0 ConVar cl_interpolate r5apex.exe!0x01ec86e0 ConVar cl_interpolate r5apex.exe!0x018caa70 ConVar cl_interpolateSoAllAnimsLoop r5apex.exe!0x01c78300 ConVar cl_interpolation_before_prediction r5apex.exe!0x011c72b0 ConVar cl_isUnderAge r5apex.exe!0x0128b3f0 ConVar cl_is_softened_locale r5apex.exe!0x01ce1e60 ConVar cl_jiggle_bone_debug r5apex.exe!0x01ce1d20 ConVar cl_jiggle_bone_debug_pitch_constraints r5apex.exe!0x01ce1fe0 ConVar cl_jiggle_bone_debug_yaw_constraints r5apex.exe!0x01ce1dc0 ConVar cl_jiggle_bone_invert r5apex.exe!0x01ce1f00 ConVar cl_jiggle_bone_sanity r5apex.exe!0x012d1200 ConVar cl_keepPersistentDataOnDisconnect r5apex.exe!0x01c93300 ConVar cl_lagcompensation r5apex.exe!0x0128bfa0 ConVar cl_language r5apex.exe!0x01c78800 ConVar cl_leafsystemvis r5apex.exe!0x01ec9e20 ConVar cl_lerpIfChildrenLerp r5apex.exe!0x011c5f50 ConVar cl_loadBspFromServerInfo r5apex.exe!0x011c2f80 ConVar cl_loadPostProcessShadersEarly r5apex.exe!0x011c2570 ConVar cl_loadStaticPropsInJob r5apex.exe!0x012d2400 ConVar cl_matchmaking_timeout r5apex.exe!0x01c881e0 ConVar cl_model_fx_gib_cull_front_dist r5apex.exe!0x01c87d60 ConVar cl_model_fx_gib_cull_radius r5apex.exe!0x01c8af40 ConVar cl_mouseenable r5apex.exe!0x0128bac0 ConVar cl_move_use_dt r5apex.exe!0x0128a000 ConVar cl_noTimeoutLocalHost r5apex.exe!0x01c6e3b0 ConVar cl_observerlivelogs_dir r5apex.exe!0x018ea650 ConVar cl_observerlivelogs_enabled r5apex.exe!0x018d4c30 ConVar cl_observerlivelogs_spectator_only r5apex.exe!0x0128c180 ConVar cl_overrideEventTimes r5apex.exe!0x01e9b1a0 ConVar cl_parallelParticlePreDrawWork r5apex.exe!0x018cacf0 ConVar cl_parallel_clientside_animations r5apex.exe!0x01ce13a0 ConVar cl_particle_batch_mode r5apex.exe!0x01ce0df0 ConVar cl_particle_control_snap_dist r5apex.exe!0x01ce0d50 ConVar cl_particle_control_snap_mode r5apex.exe!0x01311820 ConVar cl_particle_fallback_base r5apex.exe!0x01311b40 ConVar cl_particle_fallback_multiplier r5apex.exe!0x01c95a80 ConVar cl_particle_limiter_display_killed r5apex.exe!0x01ece900 ConVar cl_particle_limiter_hide_killable r5apex.exe!0x01c90a90 ConVar cl_particle_limiter_max_particle_count r5apex.exe!0x01c90cc0 ConVar cl_particle_limiter_max_system_count r5apex.exe!0x01c91ee0 ConVar cl_particle_limiter_min_kill_distance r5apex.exe!0x01c957a0 ConVar cl_particle_limiter_overlay r5apex.exe!0x01c91730 ConVar cl_particle_max_count r5apex.exe!0x01c96aa0 ConVar cl_particle_sim_fallback_base_multiplier r5apex.exe!0x01c8fbc0 ConVar cl_particle_sim_fallback_threshold_ms r5apex.exe!0x01c94520 ConVar cl_particle_snoozetime r5apex.exe!0x01c92260 ConVar cl_particles_show_bbox r5apex.exe!0x01c95e20 ConVar cl_particles_show_bbox_name r5apex.exe!0x01c92c20 ConVar cl_particles_show_controlpoints r5apex.exe!0x01c97430 ConVar cl_pclass r5apex.exe!0x01c94aa0 ConVar cl_pdump r5apex.exe!0x01c8fd00 ConVar cl_phys_maxticks r5apex.exe!0x01c931c0 ConVar cl_phys_show_active r5apex.exe!0x01c93720 ConVar cl_phys_timescale r5apex.exe!0x01c961a0 ConVar cl_physics_invalidate_ents r5apex.exe!0x01c96400 ConVar cl_physics_maxvelocity r5apex.exe!0x01ce24f0 ConVar cl_physicsshadowupdate_render r5apex.exe!0x01c8b340 ConVar cl_pitchspeed r5apex.exe!0x0128b910 ConVar cl_playback_screenshots r5apex.exe!0x018d1d00 ConVar cl_player_fullupdate_predicted_origin_fix r5apex.exe!0x011c96b0 ConVar cl_postSnapshotTransitionBlockCount r5apex.exe!0x01ec94e0 ConVar cl_preSnapshotTransitionBlockCount r5apex.exe!0x018d1da0 ConVar cl_precache_player_models r5apex.exe!0x01ce14e0 ConVar cl_pred_error_verbose r5apex.exe!0x01c92580 ConVar cl_pred_optimize r5apex.exe!0x0128b6f0 ConVar cl_predict r5apex.exe!0x018d4800 ConVar cl_predict_basetoggles r5apex.exe!0x01c8ff80 ConVar cl_predict_cmdlimit r5apex.exe!0x01c96960 ConVar cl_predict_error_icon_duration r5apex.exe!0x01c917d0 ConVar cl_predict_error_icon_show r5apex.exe!0x01c94fa0 ConVar cl_predict_error_icon_threshold_angle r5apex.exe!0x01c90510 ConVar cl_predict_error_icon_threshold_dist r5apex.exe!0x01ce2380 ConVar cl_predict_motioncontrol r5apex.exe!0x01c97950 ConVar cl_predict_viewangles r5apex.exe!0x01c90470 ConVar cl_prediction_error_timestamps r5apex.exe!0x01c949c0 ConVar cl_predictionlist r5apex.exe!0x01c92620 ConVar cl_predictweapons r5apex.exe!0x01eb7140 ConVar cl_prevent_weapon_text_hints r5apex.exe!0x018cce30 ConVar cl_ragdoll_force_fade_time r5apex.exe!0x018cc770 ConVar cl_ragdoll_force_fade_time_local_view_player r5apex.exe!0x01ce0b70 ConVar cl_ragdoll_force_fade_time_on_moving_geo r5apex.exe!0x018cc2d0 ConVar cl_ragdoll_force_fade_time_titan r5apex.exe!0x01311960 ConVar cl_ragdoll_maxcount r5apex.exe!0x01311be0 ConVar cl_ragdoll_self_collision r5apex.exe!0x012d1660 ConVar cl_ranked_reconnect_timeout r5apex.exe!0x012d2060 ConVar cl_replayDelayTolerance r5apex.exe!0x018cd1f0 ConVar cl_requireAnimForAnimEventsHdr r5apex.exe!0x012d1d60 ConVar cl_resend r5apex.exe!0x012d2240 ConVar cl_resend_timeout r5apex.exe!0x0128a8c0 ConVar cl_retire_low_priority_lights r5apex.exe!0x018e7110 ConVar cl_runWeaponCloneThinkWhenHidden r5apex.exe!0x01e9e0f0 ConVar cl_safearea r5apex.exe!0x0128ada0 ConVar cl_screenshotname r5apex.exe!0x01c97b30 ConVar cl_scriptCompileAsync r5apex.exe!0x01c93000 ConVar cl_script_perf_dump_on_shutdown r5apex.exe!0x01ce3350 ConVar cl_shadowupdatespacing r5apex.exe!0x018e9380 ConVar cl_showClanTags r5apex.exe!0x01c87e80 ConVar cl_show_splashes r5apex.exe!0x01c8fda0 ConVar cl_showerror r5apex.exe!0x01c90660 ConVar cl_showerror_watchfield r5apex.exe!0x01ec4a40 ConVar cl_showfiredbullets r5apex.exe!0x01c94dc0 ConVar cl_showfps r5apex.exe!0x01c91c00 ConVar cl_showfps_altframetime r5apex.exe!0x01c93ba0 ConVar cl_showpausedimage r5apex.exe!0x01c8f980 ConVar cl_showpos r5apex.exe!0x011c42d0 ConVar cl_showsounds r5apex.exe!0x01c924e0 ConVar cl_showtime r5apex.exe!0x018cbbb0 ConVar cl_simulateAllModelsRegardless r5apex.exe!0x01eca160 ConVar cl_simulationtimefix r5apex.exe!0x018cab10 ConVar cl_skipAnimEventsOnProps r5apex.exe!0x01c95940 ConVar cl_skipfastpath r5apex.exe!0x018d2cf0 ConVar cl_smooth r5apex.exe!0x018d2c40 ConVar cl_smooth_debug r5apex.exe!0x018d3b70 ConVar cl_smoothtime r5apex.exe!0x018ca890 ConVar cl_threaded_bone_setup r5apex.exe!0x01ec9600 ConVar cl_update_visibility_for_non_predicted_local_player_always r5apex.exe!0x01cb73a0 ConVar cl_updatedirty_async r5apex.exe!0x018e2670 ConVar cl_updatedirty_early r5apex.exe!0x0128c040 ConVar cl_updaterate_mp r5apex.exe!0x01c8b200 ConVar cl_upspeed r5apex.exe!0x0128c0e0 ConVar cl_useFutureSnapForEvents r5apex.exe!0x012d1bc0 ConVar cl_useLobbyTypeForChatroom r5apex.exe!0x018d3550 ConVar cl_view_cone r5apex.exe!0x018d1f60 ConVar cl_view_cone_debug r5apex.exe!0x01c78c00 ConVar cl_viewmodel_pre_animate r5apex.exe!0x01c89580 ConVar cl_warnAboutSoundsOnInvalidEntities r5apex.exe!0x01c79d20 ConVar cl_yawspeed r5apex.exe!0x011be3b0 ConVar clampHostFrameTimeToOneTick_enable r5apex.exe!0x018cb3b0 ConVar clearOnAnimChange r5apex.exe!0x01c979f0 ConVar client_deferredSnapshotScriptCalls r5apex.exe!0x011bd580 ConVar clientport r5apex.exe!0x0131c3c0 ConVar cloak_enabled r5apex.exe!0x01321e70 ConVar cloak_pilotNoiseFactor r5apex.exe!0x01321fb0 ConVar cloak_pilotTint1 r5apex.exe!0x01321b50 ConVar cloak_pilotTint2 r5apex.exe!0x013218d0 ConVar cloak_pilotTint3 r5apex.exe!0x011b7860 ConVar clock_bias_mp r5apex.exe!0x011b8750 ConVar clock_bias_sp r5apex.exe!0x011b7e80 ConVar clock_showcorrections r5apex.exe!0x011b86b0 ConVar clock_showdebuginfo r5apex.exe!0x0592d510 ConVar closecaption r5apex.exe!0x018e94c0 ConVar clubs_showInvites r5apex.exe!0x01ce2830 ConVar cockpitDrift_scalePitch r5apex.exe!0x01ce30d0 ConVar cockpitDrift_scaleYaw r5apex.exe!0x01ce40c0 ConVar cockpitDrift_speedPitch r5apex.exe!0x01ce2630 ConVar cockpitDrift_speedYaw r5apex.exe!0x01eb5770 ConVar cockpitShake_sourceRollRange r5apex.exe!0x01eb68e0 ConVar cockpitShake_translateRange r5apex.exe!0x01eb4360 ConVar cockpit_damage_chroma_scale r5apex.exe!0x01eb47e0 ConVar cockpit_hit_chroma_max_time r5apex.exe!0x01eb6330 ConVar cockpit_hit_chroma_scale r5apex.exe!0x01eb5970 ConVar cockpit_pitch_down_frac r5apex.exe!0x01eb7320 ConVar cockpit_pitch_up_frac r5apex.exe!0x01eb5f20 ConVar cockpit_screen_boot_chroma_scale r5apex.exe!0x01eb5330 ConVar cockpit_screen_boot_delay_bottom r5apex.exe!0x01eb7440 ConVar cockpit_screen_boot_delay_left r5apex.exe!0x01eb4160 ConVar cockpit_screen_boot_delay_mid r5apex.exe!0x01eb5830 ConVar cockpit_screen_boot_delay_right r5apex.exe!0x01eb77f0 ConVar cockpit_screen_boot_delay_top r5apex.exe!0x012d2d60 ConVar coll_spatial_entry_limit_client r5apex.exe!0x012d2e00 ConVar coll_spatial_optimize_prefetch r5apex.exe!0x011b38e0 ConVar coll_use_bolt_size r5apex.exe!0x01c92800 ConVar colorblind_mode r5apex.exe!0x012d7d10 ConVar communities_doRealNameLookupsForCommunityCreators r5apex.exe!0x012d8710 ConVar communities_enabled r5apex.exe!0x01307370 ConVar communities_hostname r5apex.exe!0x012d7e50 ConVar community r5apex.exe!0x012d8030 ConVar community_abortCommunitySettingsTime r5apex.exe!0x012d8350 ConVar community_abortUserInfoTime r5apex.exe!0x01306a50 ConVar community_browse_excludeMine r5apex.exe!0x012d6fe0 ConVar community_clantags r5apex.exe!0x01306530 ConVar community_doRealNameLookupsForInbox r5apex.exe!0x012d8670 ConVar community_frame_run r5apex.exe!0x0130ce00 ConVar community_queryServerWhenOrphaned r5apex.exe!0x01306490 ConVar community_replaceInboxTokens r5apex.exe!0x01306e50 ConVar community_replaceInboxTokens r5apex.exe!0x01306370 ConVar community_resolveNames r5apex.exe!0x01306770 ConVar community_resolveNames r5apex.exe!0x012d82b0 ConVar community_send_server_voice r5apex.exe!0x01306810 ConVar community_spam r5apex.exe!0x012d87b0 ConVar community_staleCommunitySettingsTime r5apex.exe!0x012d80d0 ConVar community_staleUserInfoTime r5apex.exe!0x0130f550 ConVar con_logfile r5apex.exe!0x011b76e0 ConVar con_timestamp r5apex.exe!0x0131f040 ConVar cpu_level r5apex.exe!0x018e8fa0 ConVar cpu_level r5apex.exe!0x01ec9b80 ConVar createentitydecals r5apex.exe!0x012d6360 ConVar crossPlay_Enabled r5apex.exe!0x01c6dd10 ConVar csm0_on_worker r5apex.exe!0x0131f180 ConVar csm_cascade_res r5apex.exe!0x018e92e0 ConVar csm_cascade_res r5apex.exe!0x0131c500 ConVar csm_coverage r5apex.exe!0x01c6f830 ConVar csm_culling_use_base_planes r5apex.exe!0x018e7750 ConVar csm_culling_use_exclusion_planes r5apex.exe!0x018d4760 ConVar csm_culling_use_inclusion_planes r5apex.exe!0x01c78b60 ConVar csm_culling_use_planes r5apex.exe!0x018e04a0 ConVar csm_debug_2d r5apex.exe!0x018e3a90 ConVar csm_debug_culling r5apex.exe!0x01c6e030 ConVar csm_debug_vis_hi_range r5apex.exe!0x018e36d0 ConVar csm_debug_vis_lo_range r5apex.exe!0x018e38a0 ConVar csm_depth_bias r5apex.exe!0x01c6f0e0 ConVar csm_dropsequence_adjusted_coverage r5apex.exe!0x018d4a50 ConVar csm_dropsequence_adjustment r5apex.exe!0x0131ee60 ConVar csm_enabled r5apex.exe!0x018dd850 ConVar csm_fadeModels r5apex.exe!0x018e0380 ConVar csm_force_no_csm_in_reflections r5apex.exe!0x018d44b0 ConVar csm_frustum_draw r5apex.exe!0x018d4410 ConVar csm_frustum_draw_lock r5apex.exe!0x01c6dbd0 ConVar csm_ignore_cascade12 r5apex.exe!0x018dca50 ConVar csm_ignore_edge_planes r5apex.exe!0x018e5350 ConVar csm_ignore_face_planes r5apex.exe!0x01c6ef00 ConVar csm_max_z_offset r5apex.exe!0x018e2a10 ConVar csm_min_z_offset r5apex.exe!0x018d4b10 ConVar csm_renderable_shadows r5apex.exe!0x01c6efa0 ConVar csm_rope_shadows r5apex.exe!0x018e2490 ConVar csm_rot_override r5apex.exe!0x018dc730 ConVar csm_rot_x r5apex.exe!0x018df860 ConVar csm_rot_y r5apex.exe!0x01c6f650 ConVar csm_shadow_split_lerp_factor_range r5apex.exe!0x018e0a20 ConVar csm_texel_size_cascade_0 r5apex.exe!0x018e42b0 ConVar csm_texel_size_cascade_1 r5apex.exe!0x018dce40 ConVar csm_texel_size_cascade_2 r5apex.exe!0x018ea770 ConVar csm_texel_size_cascade_onecascade r5apex.exe!0x018dc690 ConVar csm_use_env_light_direction r5apex.exe!0x018e76b0 ConVar csm_world_shadow_meshes r5apex.exe!0x018ea8d0 ConVar csm_world_shadows r5apex.exe!0x018ea580 ConVar csm_z_cover_world r5apex.exe!0x0130c090 ConVar curl_allowHTTPS r5apex.exe!0x0130c270 ConVar curl_preloadDlls r5apex.exe!0x0130c1d0 ConVar curl_spamAllQueryStates r5apex.exe!0x07844990 ConVar cursorWide r5apex.exe!0x01eb6fd0 ConVar damageIndicatorReplayTimeOffset r5apex.exe!0x01e9e1b0 ConVar damage_indicator_style_pilot r5apex.exe!0x01c97df0 ConVar damageinfo_defendInvalidValues r5apex.exe!0x018cc550 ConVar debugFootstepEffects r5apex.exe!0x011b57b0 ConVar debug_debug_overlay r5apex.exe!0x012d85d0 ConVar debug_force_textRestriction r5apex.exe!0x012d7ef0 ConVar debug_force_ugcRestriction r5apex.exe!0x012d83f0 ConVar debug_force_voiceRestriction r5apex.exe!0x011b7ae0 ConVar debug_map_crc r5apex.exe!0x01324d60 ConVar decal_clip_debug_draw r5apex.exe!0x01324c80 ConVar decal_clip_debug_groups r5apex.exe!0x01eba170 ConVar defer_weapon_effects r5apex.exe!0x018d4e70 ConVar delayPostSnapshotNotificationsToAfterInterpolation r5apex.exe!0x012d1f40 ConVar demo_autoRecord r5apex.exe!0x012d1aa0 ConVar demo_autoRecordName r5apex.exe!0x01eb2000 ConVar demo_connect_string r5apex.exe!0x01eb1ce0 ConVar demo_ui_enable r5apex.exe!0x011c4730 ConVar depth_prepass_dist_cutouts r5apex.exe!0x011c6390 ConVar depth_prepass_dist_opaques r5apex.exe!0x011c4f70 ConVar depth_prepass_include_opaques r5apex.exe!0x01e9c530 ConVar devStats r5apex.exe!0x0130b490 ConVar developer r5apex.exe!0x01eb6100 ConVar disable_player_use_prompts r5apex.exe!0x012d2a40 ConVar discord_largeImage r5apex.exe!0x012d29a0 ConVar discord_smallImage r5apex.exe!0x012d2ae0 ConVar discord_updatePresence r5apex.exe!0x011b5de0 ConVar dlight_default_falloff r5apex.exe!0x011b7c10 ConVar dlight_early_clear r5apex.exe!0x0128b570 ConVar dlight_enable r5apex.exe!0x0128a260 ConVar dlight_overlay r5apex.exe!0x01c9ba20 ConVar dodge_cockpitHack r5apex.exe!0x01ccd060 ConVar dodge_cockpitOffsetMax r5apex.exe!0x01cb6e80 ConVar dodge_cockpitTiltMax r5apex.exe!0x01c98e20 ConVar dodge_vertical_enable r5apex.exe!0x01c9c8a0 ConVar dodge_vertical_horzspeedscale r5apex.exe!0x01ccf9d0 ConVar dodge_vertical_in_air r5apex.exe!0x01cd0560 ConVar dodge_vertical_threshold r5apex.exe!0x01c98a60 ConVar dodge_viewTiltDecreaseSpeed r5apex.exe!0x01ccae70 ConVar dodge_viewTiltFalloffTime r5apex.exe!0x01c98560 ConVar dodge_viewTiltIncreaseSpeed r5apex.exe!0x01ccadd0 ConVar dodge_viewTiltMax r5apex.exe!0x01c94180 ConVar dof_enable r5apex.exe!0x018c2c10 ConVar dof_farDepthEnd r5apex.exe!0x018c2cb0 ConVar dof_farDepthStart r5apex.exe!0x018c2df0 ConVar dof_monitorFarDepthEnd r5apex.exe!0x018c2ad0 ConVar dof_monitorFarDepthStart r5apex.exe!0x018c2990 ConVar dof_monitorNearDepthEnd r5apex.exe!0x018c2b70 ConVar dof_monitorNearDepthStart r5apex.exe!0x018c2d50 ConVar dof_nearDepthEnd r5apex.exe!0x018c2a30 ConVar dof_nearDepthStart r5apex.exe!0x018c2e90 ConVar dof_overrideParams r5apex.exe!0x01c91690 ConVar dof_variable_blur r5apex.exe!0x01ec81e0 ConVar dormant_debug r5apex.exe!0x01eb46a0 ConVar draw_target_info_offscreen r5apex.exe!0x011b5bd0 ConVar dtwatchclass r5apex.exe!0x011b8c50 ConVar dtwatchdecode r5apex.exe!0x011b54c0 ConVar dtwatchencode r5apex.exe!0x011b8a80 ConVar dtwatchent r5apex.exe!0x011b59e0 ConVar dtwatchvar r5apex.exe!0x01ea1100 ConVar dump_varsights_calculations r5apex.exe!0x018d0050 ConVar durango_voice_chat_team_only r5apex.exe!0x01320060 ConVar dvs_enable r5apex.exe!0x018ea9f0 ConVar dvs_enable_in_lobby r5apex.exe!0x0131ffc0 ConVar dvs_gpuframetime_max r5apex.exe!0x013201a0 ConVar dvs_gpuframetime_min r5apex.exe!0x01320100 ConVar dvs_scale_min r5apex.exe!0x011bdc60 ConVar eadpAuth_hostname r5apex.exe!0x011c0d20 ConVar eadpCodeRedemption_hostname r5apex.exe!0x011becc0 ConVar eadpFriends_hostname r5apex.exe!0x01307a70 ConVar eadpGroups_Enabled r5apex.exe!0x011ba5f0 ConVar eadpGroups_hostname r5apex.exe!0x011bfd50 ConVar eadpRtm_hostname r5apex.exe!0x011be590 ConVar eadpSearch_hostname r5apex.exe!0x011b90c0 ConVar eadpUM_hostname r5apex.exe!0x01307b40 ConVar eadp_force_nxNameDiscoverable r5apex.exe!0x01307690 ConVar eadp_persistence r5apex.exe!0x013102d0 ConVar eadp_rtm_spam_log r5apex.exe!0x01c977f0 ConVar effect_update_array_spam r5apex.exe!0x011c65b0 ConVar enable_KVFileOverrides r5apex.exe!0x011b6720 ConVar enable_debug_overlays r5apex.exe!0x01cce160 ConVar enable_height_based_land_anims r5apex.exe!0x01ccc3d0 ConVar enable_height_based_land_anims_titans r5apex.exe!0x018cba70 ConVar enable_skeleton_draw r5apex.exe!0x011c1e50 ConVar encrypt_multiKey r5apex.exe!0x01ec8c80 ConVar ent_lightweightEnts r5apex.exe!0x01ec7dc0 ConVar ent_repack_almostFull r5apex.exe!0x01ec8280 ConVar ent_repack_threshhold r5apex.exe!0x01ccc870 ConVar entity_error_on_hitbox_count_mismatch r5apex.exe!0x01cb6990 ConVar entity_skipRedundantAddEffects r5apex.exe!0x012d1040 ConVar entity_useNetworkFieldBuffer r5apex.exe!0x01ec8460 ConVar error_if_non_standard_ent_create r5apex.exe!0x01ea03f0 ConVar eula_version r5apex.exe!0x01e9fd80 ConVar eula_version_accepted r5apex.exe!0x018e30d0 ConVar eventseq_debug r5apex.exe!0x01e9bc80 ConVar everything_unlocked r5apex.exe!0x01e9df30 ConVar fast_intro r5apex.exe!0x01ed2f50 ConVar fatal_script_error_prompt r5apex.exe!0x01ed2e10 ConVar fatal_script_errors r5apex.exe!0x01ed2eb0 ConVar fatal_script_errors_client r5apex.exe!0x01ed2ff0 ConVar fatal_script_errors_server r5apex.exe!0x01312600 ConVar filesystem_buffer_size r5apex.exe!0x01312900 ConVar filesystem_max_stdio_read r5apex.exe!0x013129a0 ConVar filesystem_native r5apex.exe!0x013127c0 ConVar filesystem_report_buffered_io r5apex.exe!0x01312720 ConVar filesystem_unbuffered_io r5apex.exe!0x01312860 ConVar filesystem_use_overlapped_io r5apex.exe!0x01cd33f0 ConVar fire_animevents_overlay_not_active r5apex.exe!0x01ec1490 ConVar first_person_bullet_delay r5apex.exe!0x018d4370 ConVar first_person_proxy_blend_distance r5apex.exe!0x01ebd4e0 ConVar first_person_proxy_debug r5apex.exe!0x01e9fc20 ConVar firsttime_mp_message r5apex.exe!0x01e9baa0 ConVar fog_enable r5apex.exe!0x011c18b0 ConVar fog_enable_water_fog r5apex.exe!0x01e9b380 ConVar fog_enableskybox r5apex.exe!0x01ec49a0 ConVar force3PLaserAttachment r5apex.exe!0x012d8530 ConVar force_EAAccess r5apex.exe!0x011c6c90 ConVar fps_max r5apex.exe!0x011c5530 ConVar fps_max_use_refresh r5apex.exe!0x011c5d70 ConVar fps_max_vsync r5apex.exe!0x018cf8f0 ConVar freecam_swallowButtonInput r5apex.exe!0x01c98070 ConVar freefall_sound_autoplay_time r5apex.exe!0x01cc9140 ConVar freefall_sound_height r5apex.exe!0x0130e890 ConVar friends_onlineUpdateInterval r5apex.exe!0x01311d80 ConVar fs_intralevel_reads r5apex.exe!0x01312240 ConVar fs_monitor_read_from_pack r5apex.exe!0x01311ec0 ConVar fs_report_intra_level_readopens r5apex.exe!0x01312350 ConVar fs_report_long_reads r5apex.exe!0x01311e20 ConVar fs_report_sync_opens r5apex.exe!0x01312080 ConVar fs_report_sync_opens_callstack r5apex.exe!0x013121a0 ConVar fs_report_sync_opens_fatal r5apex.exe!0x01311fe0 ConVar fs_showAllReads r5apex.exe!0x01312a70 ConVar fs_vpk_file_open r5apex.exe!0x013124f0 ConVar fs_warning_mode r5apex.exe!0x01c86090 ConVar func_break_max_pieces r5apex.exe!0x018e99c0 ConVar fx_debug r5apex.exe!0x01ecd2e0 ConVar fx_deferWorldTraceConstraint r5apex.exe!0x01c7efe0 ConVar fx_glass_velocity_cap r5apex.exe!0x01c96820 ConVar fx_impact_ally r5apex.exe!0x01c8f7a0 ConVar fx_impact_enemy r5apex.exe!0x01c92940 ConVar fx_impact_neutral r5apex.exe!0x01ece7c0 ConVar fx_screenspacepass r5apex.exe!0x01ce16c0 ConVar g_debug_ragdoll_removal r5apex.exe!0x018ccd90 ConVar g_ragdoll_fadespeed r5apex.exe!0x01ce0c10 ConVar g_ragdoll_important_maxcount r5apex.exe!0x018cc070 ConVar g_ragdoll_lvfadespeed r5apex.exe!0x01c831f0 ConVar gameCursor_ModeActive r5apex.exe!0x01c84000 ConVar gameCursor_Velocity r5apex.exe!0x018e0e50 ConVar gamepad_ads_advanced_sensitivity_scalar_0 r5apex.exe!0x018e0ef0 ConVar gamepad_ads_advanced_sensitivity_scalar_1 r5apex.exe!0x018e0f90 ConVar gamepad_ads_advanced_sensitivity_scalar_2 r5apex.exe!0x018e1030 ConVar gamepad_ads_advanced_sensitivity_scalar_3 r5apex.exe!0x018e10d0 ConVar gamepad_ads_advanced_sensitivity_scalar_4 r5apex.exe!0x018e1170 ConVar gamepad_ads_advanced_sensitivity_scalar_5 r5apex.exe!0x018e1210 ConVar gamepad_ads_advanced_sensitivity_scalar_6 r5apex.exe!0x018e12b0 ConVar gamepad_ads_advanced_sensitivity_scalar_7 r5apex.exe!0x018ea120 ConVar gamepad_aim_assist_ads_high_power_scopes r5apex.exe!0x018e7070 ConVar gamepad_aim_assist_ads_low_power_scopes r5apex.exe!0x018d5c80 ConVar gamepad_aim_assist_hip_high_power_scopes r5apex.exe!0x018e5470 ConVar gamepad_aim_assist_hip_low_power_scopes r5apex.exe!0x018ed9d0 ConVar gamepad_aim_assist_melee r5apex.exe!0x018e9240 ConVar gamepad_aim_speed r5apex.exe!0x018e5d40 ConVar gamepad_aim_speed_ads_0 r5apex.exe!0x018e5de0 ConVar gamepad_aim_speed_ads_1 r5apex.exe!0x018e5e80 ConVar gamepad_aim_speed_ads_2 r5apex.exe!0x018e5f20 ConVar gamepad_aim_speed_ads_3 r5apex.exe!0x018e5fc0 ConVar gamepad_aim_speed_ads_4 r5apex.exe!0x018e6060 ConVar gamepad_aim_speed_ads_5 r5apex.exe!0x018e6100 ConVar gamepad_aim_speed_ads_6 r5apex.exe!0x018e61a0 ConVar gamepad_aim_speed_ads_7 r5apex.exe!0x01e9fce0 ConVar gamepad_button_layout r5apex.exe!0x01e9f9b0 ConVar gamepad_buttons_are_southpaw r5apex.exe!0x018ea3a0 ConVar gamepad_custom_ads_pitch r5apex.exe!0x018e3210 ConVar gamepad_custom_ads_turn_delay r5apex.exe!0x018d57e0 ConVar gamepad_custom_ads_turn_pitch r5apex.exe!0x01c6f970 ConVar gamepad_custom_ads_turn_time r5apex.exe!0x018dcee0 ConVar gamepad_custom_ads_turn_yaw r5apex.exe!0x01c6eb40 ConVar gamepad_custom_ads_yaw r5apex.exe!0x018dc110 ConVar gamepad_custom_assist_on r5apex.exe!0x018e8de0 ConVar gamepad_custom_curve r5apex.exe!0x018e90e0 ConVar gamepad_custom_deadzone_in r5apex.exe!0x018d52d0 ConVar gamepad_custom_deadzone_out r5apex.exe!0x018e6460 ConVar gamepad_custom_enabled r5apex.exe!0x018df900 ConVar gamepad_custom_hip_pitch r5apex.exe!0x01c6ddb0 ConVar gamepad_custom_hip_turn_delay r5apex.exe!0x01c6f350 ConVar gamepad_custom_hip_turn_pitch r5apex.exe!0x01c6ee60 ConVar gamepad_custom_hip_turn_time r5apex.exe!0x018e9560 ConVar gamepad_custom_hip_turn_yaw r5apex.exe!0x018e6b50 ConVar gamepad_custom_hip_yaw r5apex.exe!0x01e9ea10 ConVar gamepad_custom_pilot r5apex.exe!0x01e9e570 ConVar gamepad_custom_titan r5apex.exe!0x018e63c0 ConVar gamepad_deadzone_index_look r5apex.exe!0x018e0ac0 ConVar gamepad_deadzone_index_move r5apex.exe!0x01c8d940 ConVar gamepad_enabled r5apex.exe!0x018ea1c0 ConVar gamepad_look_curve r5apex.exe!0x01ea0590 ConVar gamepad_stick_layout r5apex.exe!0x01c799a0 ConVar gamepad_toggle_ads r5apex.exe!0x01c79c80 ConVar gamepad_toggle_survivalSlot_to_weaponInspect r5apex.exe!0x01c84cf0 ConVar gamepad_togglecrouch_hold r5apex.exe!0x013166a0 ConVar gamepad_trigger_threshold r5apex.exe!0x018ea060 ConVar gamepad_use_per_scope_ads_settings r5apex.exe!0x018e6dd0 ConVar gamepad_use_per_scope_sensitivity_scalars r5apex.exe!0x01ea1060 ConVar gamepad_use_type r5apex.exe!0x011c3340 ConVar gameui_xbox r5apex.exe!0x01ea02f0 ConVar gamma_adjusted r5apex.exe!0x018dde70 ConVar gatherprops_no_wait r5apex.exe!0x01322910 ConVar gfx_desaturate_force r5apex.exe!0x01326fa0 ConVar gfx_nvnUseLowLatency r5apex.exe!0x01326f00 ConVar gfx_nvnUseLowLatencyBoost r5apex.exe!0x01e9ba00 ConVar gl_clear_color_buffer r5apex.exe!0x01e9ab60 ConVar gl_clear_fogcolor r5apex.exe!0x01e9ade0 ConVar gl_clear_randomcolor r5apex.exe!0x018e3770 ConVar glass_break_required_speed r5apex.exe!0x01c8c5e0 ConVar glass_shatter_direction_force_scale r5apex.exe!0x01c80950 ConVar glass_shatter_force_scale r5apex.exe!0x01c861b0 ConVar glass_shatter_size_scale r5apex.exe!0x01c7f710 ConVar glass_shatter_use_real_direction r5apex.exe!0x01322870 ConVar glitch_aberrationScale r5apex.exe!0x018c1780 ConVar global_lighting_partial_update r5apex.exe!0x01ed4340 ConVar gpu_count r5apex.exe!0x013248c0 ConVar gpu_driven_tex_stream r5apex.exe!0x01324e00 ConVar gpu_driven_tex_stream_single_thread r5apex.exe!0x01320240 ConVar gpu_level r5apex.exe!0x01c781c0 ConVar gpu_level r5apex.exe!0x01316c00 ConVar gpu_mem_level r5apex.exe!0x018d5720 ConVar gpu_mem_level r5apex.exe!0x0131fde0 ConVar gpu_vram_size_mb r5apex.exe!0x01cd0490 ConVar grapple_accel_human r5apex.exe!0x01ccd160 ConVar grapple_accel_titan r5apex.exe!0x01ccfc10 ConVar grapple_around_obstacle_accel r5apex.exe!0x01cce780 ConVar grapple_autoMantle r5apex.exe!0x01cd1960 ConVar grapple_autoMeleeConvergeTime r5apex.exe!0x01c9dd10 ConVar grapple_autoMeleeOnDetach r5apex.exe!0x01cd2480 ConVar grapple_autoMeleePredict r5apex.exe!0x01cd44e0 ConVar grapple_autoMeleePredictTime r5apex.exe!0x01cd4440 ConVar grapple_autoMeleeViewRotateSpeedFar r5apex.exe!0x01cd43a0 ConVar grapple_autoMeleeViewRotateSpeedNear r5apex.exe!0x01cd0350 ConVar grapple_debug r5apex.exe!0x01c98880 ConVar grapple_decelMeleeStrength r5apex.exe!0x01cc9640 ConVar grapple_decel_human r5apex.exe!0x01c9b220 ConVar grapple_decel_titan r5apex.exe!0x01c9bde0 ConVar grapple_detachExtraAllowedLength r5apex.exe!0x01c9cc60 ConVar grapple_disableMeleeWhenActive r5apex.exe!0x01cc8c10 ConVar grapple_dontFightGravity r5apex.exe!0x01cc9fd0 ConVar grapple_fallSpeed r5apex.exe!0x01ccf550 ConVar grapple_forcedRetractVel r5apex.exe!0x01c9d900 ConVar grapple_gracePeriod r5apex.exe!0x01c9ce70 ConVar grapple_gravityPushUnderContribution r5apex.exe!0x01ccded0 ConVar grapple_initialImpulseOffGround_human r5apex.exe!0x01cd14f0 ConVar grapple_initialImpulseOffGround_human_npc r5apex.exe!0x01cb6f20 ConVar grapple_initialImpulseOffGround_titan r5apex.exe!0x01ccd4c0 ConVar grapple_initialImpulse_human r5apex.exe!0x01c9c580 ConVar grapple_initialImpulse_titan r5apex.exe!0x01c9cd30 ConVar grapple_initialSlowFracVert_human r5apex.exe!0x01cb7300 ConVar grapple_initialSlowFracVert_titan r5apex.exe!0x01cc99b0 ConVar grapple_initialSlowFrac_human r5apex.exe!0x01cc96e0 ConVar grapple_initialSlowFrac_titan r5apex.exe!0x01cce850 ConVar grapple_initialSpeedMin_human r5apex.exe!0x01cd1a00 ConVar grapple_initialSpeedMin_titan r5apex.exe!0x01cc8d50 ConVar grapple_jumpFrac r5apex.exe!0x01cc8fd0 ConVar grapple_letGravityHelpCosAngle r5apex.exe!0x01cc9070 ConVar grapple_lift r5apex.exe!0x01cd3270 ConVar grapple_pullDelay_human r5apex.exe!0x01cd31d0 ConVar grapple_pullDelay_titan r5apex.exe!0x01cd1cb0 ConVar grapple_retractVel r5apex.exe!0x01cd1240 ConVar grapple_rodeoVerticalImpulse r5apex.exe!0x01cd4580 ConVar grapple_shootVel r5apex.exe!0x01cc8e90 ConVar grapple_speedRampMax_human r5apex.exe!0x01cd2200 ConVar grapple_speedRampMax_titan r5apex.exe!0x01c9c4e0 ConVar grapple_speedRampMin_human r5apex.exe!0x01cc9a50 ConVar grapple_speedRampMin_titan r5apex.exe!0x01ccd3f0 ConVar grapple_speedRampTime_human r5apex.exe!0x01ccc700 ConVar grapple_speedRampTime_titan r5apex.exe!0x01cc8df0 ConVar grapple_swingAngle r5apex.exe!0x01c9d0f0 ConVar grapple_swingPullAngle r5apex.exe!0x01c9ca80 ConVar grapple_swingPullSpeedLength r5apex.exe!0x01c98ce0 ConVar grapple_swingPullSpeedScale r5apex.exe!0x01ccfb70 ConVar grapple_titanEmbarkDist r5apex.exe!0x01cc8f30 ConVar grapple_windowCheckDist r5apex.exe!0x01cdd300 ConVar gravity_grenade_decel r5apex.exe!0x01cd8fb0 ConVar gravity_grenade_projectile_min_speed r5apex.exe!0x01c98b00 ConVar ground_debug r5apex.exe!0x01cd4730 ConVar ground_trace_hull_radius r5apex.exe!0x011c8fa0 ConVar grx_hasUnknownItems r5apex.exe!0x01326000 ConVar gtao_angle_bias r5apex.exe!0x01325880 ConVar gtao_intensity r5apex.exe!0x01326280 ConVar gtao_intensity_in_lobby r5apex.exe!0x01326320 ConVar gtao_thickness_heuristic r5apex.exe!0x012d18c0 ConVar hasAnyAssetsWithDiscardedStreamableData r5apex.exe!0x012d2360 ConVar hasMic r5apex.exe!0x012d1820 ConVar hasPartialInstall r5apex.exe!0x013260a0 ConVar hbao_angle_bias r5apex.exe!0x01325ba0 ConVar hbao_intensity r5apex.exe!0x01325d80 ConVar hbao_stepsize_random r5apex.exe!0x01325a60 ConVar hbaobasic_tangent_bias r5apex.exe!0x01c8b500 ConVar hidehud r5apex.exe!0x018e3590 ConVar highlight_deferred_update r5apex.exe!0x01324f40 ConVar highlight_draw r5apex.exe!0x01324ea0 ConVar highlight_enable_discard r5apex.exe!0x01325100 ConVar highlight_lazy_clear_buffers r5apex.exe!0x01325060 ConVar highlight_object_max_count r5apex.exe!0x01eccaf0 ConVar hitbox_bodygroup_check r5apex.exe!0x01c93260 ConVar hitch_alert_active r5apex.exe!0x01c92b00 ConVar hitch_alert_color r5apex.exe!0x01c90b30 ConVar hitch_alert_show_large_snapshots r5apex.exe!0x0130afb0 ConVar host_RunFrameServerAlways r5apex.exe!0x0130aa30 ConVar host_ShowIPCCallCount r5apex.exe!0x012d4620 ConVar host_flush_threshold r5apex.exe!0x0130a4b0 ConVar host_forceTakeHomeBuild r5apex.exe!0x0130b3f0 ConVar host_framerate r5apex.exe!0x011c0be0 ConVar host_hasIrreversibleShutdown r5apex.exe!0x0130b350 ConVar host_limitlocal r5apex.exe!0x011b9a70 ConVar host_map r5apex.exe!0x0130b0f0 ConVar host_print_frame_times r5apex.exe!0x01309f50 ConVar host_profile r5apex.exe!0x0130a8f0 ConVar host_runframe_input_parcelremainder r5apex.exe!0x0130a550 ConVar host_server_thread_min_ticks r5apex.exe!0x01308490 ConVar host_sleep r5apex.exe!0x01309990 ConVar host_speeds r5apex.exe!0x0128af80 ConVar host_syncfps r5apex.exe!0x01309d10 ConVar host_thread_join_fast r5apex.exe!0x0130af10 ConVar host_thread_mode r5apex.exe!0x01309b50 ConVar host_threaded_sound r5apex.exe!0x0130b5d0 ConVar host_timescale r5apex.exe!0x011bcfe0 ConVar hostname r5apex.exe!0x01cd9eb0 ConVar hover_vehicle_acceleration r5apex.exe!0x01cdd3a0 ConVar hover_vehicle_air_acceleration r5apex.exe!0x01cd5020 ConVar hover_vehicle_boost_cooldown r5apex.exe!0x01cd4f00 ConVar hover_vehicle_boost_speed_max r5apex.exe!0x01cdedb0 ConVar hover_vehicle_boost_speed_min r5apex.exe!0x01cdc2b0 ConVar hover_vehicle_deceleration r5apex.exe!0x01cde210 ConVar hover_vehicle_deceleration_powerbreaking r5apex.exe!0x01c7d310 ConVar hover_vehicle_invisible_when_camera_is_too_close r5apex.exe!0x01eb1700 ConVar hover_vehicle_passenger_left_attachment_name r5apex.exe!0x01cdb100 ConVar hover_vehicle_speed r5apex.exe!0x0130be10 ConVar http_StryderKey r5apex.exe!0x0130b7d0 ConVar http_debug r5apex.exe!0x0130bcd0 ConVar http_debug_forceFailRate r5apex.exe!0x0130ba50 ConVar http_debug_forceFailStatus r5apex.exe!0x0130bc30 ConVar http_expoBackoff_Enabled r5apex.exe!0x0130b870 ConVar http_failuresAsErrors r5apex.exe!0x0130bb90 ConVar http_maxAllocateAttempts r5apex.exe!0x0130c130 ConVar http_recv_fail_realloc r5apex.exe!0x0130baf0 ConVar http_sandbox r5apex.exe!0x0130b9b0 ConVar http_showQueries r5apex.exe!0x01ecad00 ConVar hud_autoreloadscript r5apex.exe!0x01c95040 ConVar hud_setting_accessibleChat r5apex.exe!0x01c907b0 ConVar hud_setting_adsDof r5apex.exe!0x012d37e0 ConVar hud_setting_anonymousMode r5apex.exe!0x01eb44a0 ConVar hud_setting_compactOverHeadNames r5apex.exe!0x01c95cc0 ConVar hud_setting_damageIndicatorStyle r5apex.exe!0x01c926c0 ConVar hud_setting_damageTextStyle r5apex.exe!0x01c8f840 ConVar hud_setting_enableModWheel r5apex.exe!0x01e9ed50 ConVar hud_setting_healthUseOnHold r5apex.exe!0x01e9f0a0 ConVar hud_setting_healthWheelToggle r5apex.exe!0x01e9f2c0 ConVar hud_setting_healthWheelUseOnRelease r5apex.exe!0x01c92020 ConVar hud_setting_lootPromptStyle r5apex.exe!0x01c923a0 ConVar hud_setting_minimapRotate r5apex.exe!0x01e9e8f0 ConVar hud_setting_ordnanceUseOnHold r5apex.exe!0x01ea06f0 ConVar hud_setting_ordnanceWheelToggle r5apex.exe!0x01e9eab0 ConVar hud_setting_ordnanceWheelUseOnRelease r5apex.exe!0x01c95ba0 ConVar hud_setting_pingAlpha r5apex.exe!0x01c92e20 ConVar hud_setting_pingDoubleTapEnemy r5apex.exe!0x01e9f400 ConVar hud_setting_pingWheelToggle r5apex.exe!0x01c8fc60 ConVar hud_setting_showButtonHints r5apex.exe!0x01c95700 ConVar hud_setting_showCallsigns r5apex.exe!0x01c905c0 ConVar hud_setting_showHopUpPopUp r5apex.exe!0x01c94850 ConVar hud_setting_showLevelUp r5apex.exe!0x01c937c0 ConVar hud_setting_showMedals r5apex.exe!0x01c96a00 ConVar hud_setting_showMeter r5apex.exe!0x01c93900 ConVar hud_setting_showObituary r5apex.exe!0x01c90d60 ConVar hud_setting_showTips r5apex.exe!0x01c965c0 ConVar hud_setting_showWeaponFlyouts r5apex.exe!0x01c96660 ConVar hud_setting_streamerMode r5apex.exe!0x01c7eae0 ConVar hudchat_new_message_fade_duration r5apex.exe!0x01c862f0 ConVar hudchat_new_message_shown_duration r5apex.exe!0x01c7f850 ConVar hudchat_play_text_to_speech r5apex.exe!0x01c7a120 ConVar hudchat_text_check_teams r5apex.exe!0x01c794e0 ConVar hudchat_text_to_speech_max_age r5apex.exe!0x01c7e920 ConVar hudchat_transition_message_mode_fade_duration r5apex.exe!0x01c7da60 ConVar hudchat_visibility r5apex.exe!0x01ed20a0 ConVar hudwarp_chopsize r5apex.exe!0x01ed1d80 ConVar hudwarp_override r5apex.exe!0x01ed1c40 ConVar hudwarp_viewDist r5apex.exe!0x01ed2000 ConVar hudwarp_xScale r5apex.exe!0x01ed0d60 ConVar hudwarp_xWarp r5apex.exe!0x01ed0e00 ConVar hudwarp_yScale r5apex.exe!0x01ed1ce0 ConVar hudwarp_yWarp r5apex.exe!0x01c90700 ConVar idcolor_ally r5apex.exe!0x01c96c80 ConVar idcolor_ally_cb1 r5apex.exe!0x01c94920 ConVar idcolor_ally_cb2 r5apex.exe!0x01c94e60 ConVar idcolor_ally_cb3 r5apex.exe!0x01c976d0 ConVar idcolor_enemy r5apex.exe!0x01c93fc0 ConVar idcolor_enemy_cb1 r5apex.exe!0x01c93a60 ConVar idcolor_enemy_cb2 r5apex.exe!0x01c8f8e0 ConVar idcolor_enemy_cb3 r5apex.exe!0x01c909f0 ConVar idcolor_neutral r5apex.exe!0x011c6f10 ConVar ignore_fatal_errors r5apex.exe!0x01e9c340 ConVar ignore_script_errors r5apex.exe!0x01cd4690 ConVar ik_debug r5apex.exe!0x01c97c70 ConVar ik_debug_chain r5apex.exe!0x01cce920 ConVar ik_debug_ent r5apex.exe!0x01cd27a0 ConVar ik_debug_text r5apex.exe!0x01c9bc00 ConVar ik_enable r5apex.exe!0x01cc8b70 ConVar ik_enable_client r5apex.exe!0x01ccfe70 ConVar ik_height_adjust r5apex.exe!0x01c9c060 ConVar ik_height_adjust_debug r5apex.exe!0x01c9aa20 ConVar ik_height_adjust_move_speed r5apex.exe!0x01c98740 ConVar ik_height_adjust_sine r5apex.exe!0x01cd1450 ConVar ik_height_adjust_speed r5apex.exe!0x01ccc330 ConVar ik_latch r5apex.exe!0x01cb71e0 ConVar ik_normal_lerp_rate r5apex.exe!0x01ccb030 ConVar ik_unlatch_max_rate r5apex.exe!0x01314320 ConVar ime_enabled r5apex.exe!0x01ecf1d0 ConVar imgui_buildmode r5apex.exe!0x01ecf530 ConVar imgui_buildmode r5apex.exe!0x01c896a0 ConVar impact_allow r5apex.exe!0x01c939a0 ConVar impact_debug_info r5apex.exe!0x01c8b460 ConVar impact_victim_offset_dist r5apex.exe!0x01ce22e0 ConVar impulse_low_decel_duration_scalar r5apex.exe!0x012d24a0 ConVar inPartyChat r5apex.exe!0x011bed60 ConVar in_forceuser r5apex.exe!0x011c6250 ConVar in_syncRT r5apex.exe!0x01c79580 ConVar in_usekeyboardsampletime r5apex.exe!0x012d8490 ConVar inbox_enabled r5apex.exe!0x012d8170 ConVar infoblock_requestInterval r5apex.exe!0x01c8bfa0 ConVar input_did_turn_threshold r5apex.exe!0x01e9f220 ConVar intro_viewed r5apex.exe!0x011bfb60 ConVar ip r5apex.exe!0x01c8a1a0 ConVar joy_advaxisr r5apex.exe!0x01c7a5a0 ConVar joy_advaxisu r5apex.exe!0x01c8c800 ConVar joy_advaxisv r5apex.exe!0x01c85130 ConVar joy_advaxisx r5apex.exe!0x01c878e0 ConVar joy_advaxisy r5apex.exe!0x01c84d90 ConVar joy_advaxisz r5apex.exe!0x01c8bf00 ConVar joy_inverty r5apex.exe!0x01c8d9e0 ConVar joy_legacy r5apex.exe!0x01c7fb50 ConVar joy_movement_stick r5apex.exe!0x011c3020 ConVar joy_requireFocus r5apex.exe!0x01c88440 ConVar joy_rumble r5apex.exe!0x01c89eb0 ConVar joy_xcontroller_cfg_loaded r5apex.exe!0x0128a440 ConVar jpeg_quality r5apex.exe!0x018c46e0 ConVar jt_help_with_anything_ignore_preference r5apex.exe!0x01cd03f0 ConVar jump_graceperiod r5apex.exe!0x01ccd630 ConVar jump_keyboardgrace_max r5apex.exe!0x01cb68f0 ConVar jump_keyboardgrace_strength r5apex.exe!0x01c9cdd0 ConVar jump_keyboardgraceperiodmax r5apex.exe!0x01ccdab0 ConVar jump_keyboardgraceperiodmin r5apex.exe!0x01cdc350 ConVar jumppad_vert_override_ducked_scalar r5apex.exe!0x012d3560 ConVar killReplay_lagCompensate r5apex.exe!0x01eb6d80 ConVar killReplay_playNonReplayRemoteCallsOnLocalClientPlayer r5apex.exe!0x018e9840 ConVar leaf_threadedRecompute r5apex.exe!0x018e6240 ConVar leaf_threadedRecompute_batchSize r5apex.exe!0x01eb9a40 ConVar leech_npc_angle_cos r5apex.exe!0x01ec92a0 ConVar lerp_careAboutAttachmentBonePosition r5apex.exe!0x01c98920 ConVar lerp_debugEnt r5apex.exe!0x01ec9ce0 ConVar lerp_opt r5apex.exe!0x01ec7f00 ConVar lerp_threaded r5apex.exe!0x01ec9200 ConVar lerp_threaded_numEntsPerTask r5apex.exe!0x011ba730 ConVar light_maxcone r5apex.exe!0x0131c640 ConVar lightmap_realtimelight r5apex.exe!0x0131fb80 ConVar lightmap_realtimeshadows r5apex.exe!0x0130a990 ConVar load_during_video r5apex.exe!0x01eb2ea0 ConVar loaderrorsCount r5apex.exe!0x01eb2780 ConVar loaderrorsNeedShown r5apex.exe!0x01ec7fa0 ConVar lobby_flicker_fix_disable r5apex.exe!0x01eb33a0 ConVar localClientPlayerCachedLevel r5apex.exe!0x0128bea0 ConVar locationInfo r5apex.exe!0x0128be00 ConVar locationInfo_nucleus r5apex.exe!0x01c7dba0 ConVar locator_background_border_color r5apex.exe!0x01c793c0 ConVar locator_background_border_thickness r5apex.exe!0x01c803f0 ConVar locator_background_color r5apex.exe!0x01c80630 ConVar locator_background_shift_x r5apex.exe!0x01c81460 ConVar locator_background_shift_y r5apex.exe!0x01c84ed0 ConVar locator_background_style r5apex.exe!0x01c81340 ConVar locator_background_thickness_x r5apex.exe!0x01c7a1c0 ConVar locator_background_thickness_y r5apex.exe!0x01c7eec0 ConVar locator_fade_time r5apex.exe!0x01c8bde0 ConVar locator_icon_max_size_non_ss r5apex.exe!0x01c85730 ConVar locator_icon_min_size_non_ss r5apex.exe!0x01c7f080 ConVar locator_lerp_rest r5apex.exe!0x01c81d00 ConVar locator_lerp_speed r5apex.exe!0x01c83f60 ConVar locator_lerp_time r5apex.exe!0x01c88020 ConVar locator_pulse_time r5apex.exe!0x01c79ac0 ConVar locator_split_len r5apex.exe!0x01c81f60 ConVar locator_split_maxwide_percent r5apex.exe!0x01c87980 ConVar locator_start_at_crosshair r5apex.exe!0x01c85ed0 ConVar locator_target_offset_x r5apex.exe!0x01c7d1d0 ConVar locator_target_offset_y r5apex.exe!0x01c8a6a0 ConVar locator_topdown_style r5apex.exe!0x01c864a0 ConVar lookspring r5apex.exe!0x01c8ae00 ConVar lookstrafe r5apex.exe!0x01c80a70 ConVar m_acceleration r5apex.exe!0x01c8ace0 ConVar m_forward r5apex.exe!0x01c7f7b0 ConVar m_invert_pitch r5apex.exe!0x01c85090 ConVar m_side r5apex.exe!0x01eb2aa0 ConVar mainmenu_background_movie r5apex.exe!0x01c8a0d0 ConVar map_settings_override r5apex.exe!0x01c900c0 ConVar mat_autoexposure_compensation r5apex.exe!0x018c1a00 ConVar mat_autoexposure_force_value r5apex.exe!0x01c950e0 ConVar mat_autoexposure_max r5apex.exe!0x01c92ec0 ConVar mat_autoexposure_max_multiplier r5apex.exe!0x01c96780 ConVar mat_autoexposure_min r5apex.exe!0x01c93680 ConVar mat_autoexposure_min_multiplier r5apex.exe!0x01c91870 ConVar mat_autoexposure_speed r5apex.exe!0x01c97390 ConVar mat_autoexposure_uncap r5apex.exe!0x01c96360 ConVar mat_bloom_cutoff r5apex.exe!0x018c1b40 ConVar mat_bloom_max_lighting_value r5apex.exe!0x01c908d0 ConVar mat_bloom_scalefactor_scalar r5apex.exe!0x013216f0 ConVar mat_bloom_streak_amount r5apex.exe!0x01c94220 ConVar mat_bloom_streak_cutoff r5apex.exe!0x01c93860 ConVar mat_bloom_streak_cutoff_exposure_adapt r5apex.exe!0x01322730 ConVar mat_bloom_streak_exponent_post r5apex.exe!0x01c93120 ConVar mat_bloom_streak_exponent_pre r5apex.exe!0x01322230 ConVar mat_bloom_wide_amount r5apex.exe!0x01c940e0 ConVar mat_bloom_wide_exponent_pre r5apex.exe!0x01c95ec0 ConVar mat_bloomamount_rate r5apex.exe!0x01c978b0 ConVar mat_bloomscale r5apex.exe!0x013273a0 ConVar mat_checkStalls r5apex.exe!0x0131c940 ConVar mat_cloudmask r5apex.exe!0x011b7d40 ConVar mat_colcorrection_disableentities r5apex.exe!0x012d2b80 ConVar mat_colcorrection_disableentities r5apex.exe!0x01c6db30 ConVar mat_colcorrection_disableentities r5apex.exe!0x011b65e0 ConVar mat_colcorrection_editor r5apex.exe!0x018e2970 ConVar mat_colcorrection_editor r5apex.exe!0x018e2f90 ConVar mat_colcorrection_forceentitiesclientside r5apex.exe!0x011b6d10 ConVar mat_colorcorrection r5apex.exe!0x013227d0 ConVar mat_debug_postprocess_allowed r5apex.exe!0x01c94640 ConVar mat_debug_postprocessing_effects r5apex.exe!0x01322550 ConVar mat_debug_tonemapping r5apex.exe!0x01322050 ConVar mat_debug_tonemapping_disable r5apex.exe!0x01321f10 ConVar mat_debug_tonemapping_mid1 r5apex.exe!0x01321bf0 ConVar mat_debug_tonemapping_mid2 r5apex.exe!0x01321dd0 ConVar mat_debug_tonemapping_shoulder r5apex.exe!0x01321d30 ConVar mat_debug_tonemapping_toe r5apex.exe!0x0131ff20 ConVar mat_debugalttab r5apex.exe!0x018c2490 ConVar mat_depthbias_decal r5apex.exe!0x018c2670 ConVar mat_depthbias_normal r5apex.exe!0x018c2350 ConVar mat_depthbias_shadowmap r5apex.exe!0x018c2530 ConVar mat_depthbias_tightshadowmap r5apex.exe!0x018c2030 ConVar mat_depthbias_ui r5apex.exe!0x018c25d0 ConVar mat_depthbias_zfill r5apex.exe!0x018c1ef0 ConVar mat_depthbiasclamp_decal r5apex.exe!0x018c28f0 ConVar mat_depthbiasclamp_normal r5apex.exe!0x018c20d0 ConVar mat_depthbiasclamp_shadowmap r5apex.exe!0x018c22b0 ConVar mat_depthbiasclamp_ui r5apex.exe!0x018c2210 ConVar mat_depthbiasclamp_zfill r5apex.exe!0x018c1f90 ConVar mat_depthtest_force_disabled r5apex.exe!0x0131f9a0 ConVar mat_detail_tex r5apex.exe!0x01316ac0 ConVar mat_diffuse r5apex.exe!0x01c93e00 ConVar mat_disable_bloom r5apex.exe!0x018c1960 ConVar mat_disable_lightmap_ambient r5apex.exe!0x0131ec80 ConVar mat_disable_lightmaps r5apex.exe!0x0131a0c0 ConVar mat_disable_model_ambient r5apex.exe!0x011c4410 ConVar mat_drawMenuGrid r5apex.exe!0x011c6d30 ConVar mat_drawTitleSafe r5apex.exe!0x01316d40 ConVar mat_drawflat r5apex.exe!0x0131c8a0 ConVar mat_dxlevel r5apex.exe!0x011b6680 ConVar mat_dynamic_tonemapping r5apex.exe!0x01320380 ConVar mat_dynamic_tonemapping r5apex.exe!0x01322a50 ConVar mat_enable_ssr r5apex.exe!0x018c1be0 ConVar mat_envmap_scale r5apex.exe!0x011b5710 ConVar mat_envmaptgasize r5apex.exe!0x0131f400 ConVar mat_fastnobump r5apex.exe!0x011bffb0 ConVar mat_fastspecular r5apex.exe!0x0131f860 ConVar mat_filterlightmaps r5apex.exe!0x01319f00 ConVar mat_filtertextures r5apex.exe!0x01c90c20 ConVar mat_force_bloom r5apex.exe!0x0131f360 ConVar mat_forceaniso r5apex.exe!0x01c91480 ConVar mat_frame_color_bias r5apex.exe!0x01c92a60 ConVar mat_frame_color_enabled r5apex.exe!0x01c974d0 ConVar mat_frame_color_scale r5apex.exe!0x01c91ab0 ConVar mat_frame_color_spot_metering_screen_ratio r5apex.exe!0x011be810 ConVar mat_fullbright r5apex.exe!0x01322370 ConVar mat_fxaa_enable r5apex.exe!0x01316a20 ConVar mat_global_lighting r5apex.exe!0x013276a0 ConVar mat_global_lighting r5apex.exe!0x01ce60f0 ConVar mat_global_lighting r5apex.exe!0x011bdff0 ConVar mat_hdr_level r5apex.exe!0x012d2c20 ConVar mat_hdrcolcorrection_editor r5apex.exe!0x013168e0 ConVar mat_hdrcolorcorrection r5apex.exe!0x013277f0 ConVar mat_hide_sun_in_last_cascade r5apex.exe!0x01327750 ConVar mat_instancing r5apex.exe!0x01327300 ConVar mat_letterbox_aspect_goal r5apex.exe!0x01327040 ConVar mat_letterbox_aspect_threshold r5apex.exe!0x01ce6410 ConVar mat_lightcull_subview r5apex.exe!0x01e9a8e0 ConVar mat_lightcull_subviews r5apex.exe!0x013225f0 ConVar mat_local_contrast_edge_scale_override r5apex.exe!0x01321970 ConVar mat_local_contrast_midtone_mask_override r5apex.exe!0x01321830 ConVar mat_local_contrast_scale_override r5apex.exe!0x01321a10 ConVar mat_local_contrast_vignette_end_override r5apex.exe!0x01321ab0 ConVar mat_local_contrast_vignette_start_override r5apex.exe!0x013212b0 ConVar mat_materialmip_character_0 r5apex.exe!0x013206a0 ConVar mat_materialmip_character_1 r5apex.exe!0x01320a60 ConVar mat_materialmip_character_2 r5apex.exe!0x01320d80 ConVar mat_materialmip_character_3 r5apex.exe!0x01320ce0 ConVar mat_materialmip_character_4 r5apex.exe!0x01321030 ConVar mat_materialmip_cockpit_0 r5apex.exe!0x01320880 ConVar mat_materialmip_cockpit_1 r5apex.exe!0x013204c0 ConVar mat_materialmip_cockpit_2 r5apex.exe!0x01320600 ConVar mat_materialmip_cockpit_3 r5apex.exe!0x01321170 ConVar mat_materialmip_cockpit_4 r5apex.exe!0x01320560 ConVar mat_materialmip_model_0 r5apex.exe!0x01320b00 ConVar mat_materialmip_model_1 r5apex.exe!0x01321210 ConVar mat_materialmip_model_2 r5apex.exe!0x01321510 ConVar mat_materialmip_model_3 r5apex.exe!0x01320c40 ConVar mat_materialmip_model_4 r5apex.exe!0x013210d0 ConVar mat_materialmip_other_0 r5apex.exe!0x013209c0 ConVar mat_materialmip_other_1 r5apex.exe!0x013215b0 ConVar mat_materialmip_other_2 r5apex.exe!0x01320740 ConVar mat_materialmip_other_3 r5apex.exe!0x013213f0 ConVar mat_materialmip_other_4 r5apex.exe!0x01320ba0 ConVar mat_materialmip_world_0 r5apex.exe!0x01320420 ConVar mat_materialmip_world_1 r5apex.exe!0x013207e0 ConVar mat_materialmip_world_2 r5apex.exe!0x01321350 ConVar mat_materialmip_world_3 r5apex.exe!0x01320920 ConVar mat_materialmip_world_4 r5apex.exe!0x011bb710 ConVar mat_maxframelatency r5apex.exe!0x0131c760 ConVar mat_mip_linear r5apex.exe!0x0131c9e0 ConVar mat_mipmaptextures r5apex.exe!0x011b94d0 ConVar mat_norendering r5apex.exe!0x01316b60 ConVar mat_norendering r5apex.exe!0x0131efa0 ConVar mat_phong r5apex.exe!0x0131a160 ConVar mat_picmip r5apex.exe!0x013222d0 ConVar mat_postprocess_enable r5apex.exe!0x01c952a0 ConVar mat_postprocess_enable r5apex.exe!0x0131f5e0 ConVar mat_proxy r5apex.exe!0x0131f680 ConVar mat_reducefillrate r5apex.exe!0x013202e0 ConVar mat_report_queue_status r5apex.exe!0x0131eb40 ConVar mat_reversedepth r5apex.exe!0x01c91340 ConVar mat_screen_blur_enabled r5apex.exe!0x01321c90 ConVar mat_screen_blur_override r5apex.exe!0x011bb2b0 ConVar mat_shadowstate r5apex.exe!0x01321650 ConVar mat_sharpen_amount r5apex.exe!0x01322190 ConVar mat_sharpen_threshold r5apex.exe!0x013224b0 ConVar mat_sharpen_width r5apex.exe!0x012d0e30 ConVar mat_show_texture_memory_usage r5apex.exe!0x01322e20 ConVar mat_showenvmapmask r5apex.exe!0x01316980 ConVar mat_showlowresimage r5apex.exe!0x0131ef00 ConVar mat_showmiplevels r5apex.exe!0x011bd620 ConVar mat_skipid r5apex.exe!0x018c2850 ConVar mat_slopescaledepthbias_decal r5apex.exe!0x018c2170 ConVar mat_slopescaledepthbias_normal r5apex.exe!0x018c27b0 ConVar mat_slopescaledepthbias_shadowmap r5apex.exe!0x018c23f0 ConVar mat_slopescaledepthbias_ui r5apex.exe!0x018c2710 ConVar mat_slopescaledepthbias_zfill r5apex.exe!0x011bda80 ConVar mat_surfacefilter r5apex.exe!0x011bcd60 ConVar mat_surfaceid r5apex.exe!0x011c00f0 ConVar mat_surfacemat r5apex.exe!0x01327560 ConVar mat_syncGPU r5apex.exe!0x013274c0 ConVar mat_syncInterval r5apex.exe!0x0131f0e0 ConVar mat_sync_rt r5apex.exe!0x01322cd0 ConVar mat_sync_rt_flushes_gpu r5apex.exe!0x012d0cf0 ConVar mat_texture_list r5apex.exe!0x012d0d90 ConVar mat_texture_list_view r5apex.exe!0x01322d70 ConVar mat_translucency_errors r5apex.exe!0x01322690 ConVar mat_vignette_enable r5apex.exe!0x011bd4e0 ConVar match_allowMapRotationPreloading r5apex.exe!0x011ba8e0 ConVar match_backingOutMaxTimeToWait r5apex.exe!0x011bf980 ConVar match_backoutslow r5apex.exe!0x011b9d10 ConVar match_connect r5apex.exe!0x011bbbf0 ConVar match_defaultMap_party r5apex.exe!0x011c0360 ConVar match_dir r5apex.exe!0x011bc440 ConVar match_dumpSearchResults r5apex.exe!0x011b9750 ConVar match_emptyUpdateRate r5apex.exe!0x011c10e0 ConVar match_enabled r5apex.exe!0x011bbab0 ConVar match_fakePort r5apex.exe!0x011b9890 ConVar match_fakeS2SPort r5apex.exe!0x011c22f0 ConVar match_forceVerboseSearches r5apex.exe!0x011bdd00 ConVar match_goodReputation r5apex.exe!0x011be630 ConVar match_maxPingsSent r5apex.exe!0x011c0230 ConVar match_myBestDatacenter r5apex.exe!0x011c0190 ConVar match_myDatacenter r5apex.exe!0x011c0540 ConVar match_myRankedDatacenter r5apex.exe!0x011ba370 ConVar match_myTeam r5apex.exe!0x011bf720 ConVar match_partyChangeNum r5apex.exe!0x011ba1b0 ConVar match_partySize r5apex.exe!0x011b99d0 ConVar match_partySub r5apex.exe!0x011b91d0 ConVar match_pingWaveInterval r5apex.exe!0x011c0fa0 ConVar match_playlist r5apex.exe!0x011bada0 ConVar match_precachemap r5apex.exe!0x011bbf20 ConVar match_privateMatchListWithStryder r5apex.exe!0x011bcc20 ConVar match_rankedMaxPing r5apex.exe!0x011ba980 ConVar match_rankedSwitchETA r5apex.exe!0x011c0a50 ConVar match_resetPlaylistBetweenMatches r5apex.exe!0x011bfac0 ConVar match_roleToken r5apex.exe!0x011bcea0 ConVar match_searchInterval r5apex.exe!0x011c1520 ConVar match_searching r5apex.exe!0x011bd440 ConVar match_skipRedundantServerResets r5apex.exe!0x011be8b0 ConVar match_teamNoFill r5apex.exe!0x011bc590 ConVar match_trackMMR r5apex.exe!0x011bf680 ConVar match_updateNotableRate r5apex.exe!0x011bf7c0 ConVar match_updateRate r5apex.exe!0x011be090 ConVar match_useMatchmaking r5apex.exe!0x011c09b0 ConVar match_verbosePrintsInterval r5apex.exe!0x011bc300 ConVar match_visiblePlaylists r5apex.exe!0x011bd940 ConVar matchmaking_hostname r5apex.exe!0x01cd9c60 ConVar max_explosive_damage_mass r5apex.exe!0x01cde330 ConVar max_explosive_damage_velocity r5apex.exe!0x018d58c0 ConVar max_tweak_shadow_updates r5apex.exe!0x01eb9900 ConVar melee_aim_assist_can_lock_pitch r5apex.exe!0x01ebe660 ConVar melee_aim_assist_use_target_velocity r5apex.exe!0x01eb7c10 ConVar melee_attack_trace_can_use_lunge_distance r5apex.exe!0x01eb95b0 ConVar melee_cone_trace_box_check r5apex.exe!0x01ccbd00 ConVar melee_lunge_abort_distance r5apex.exe!0x01c9bfc0 ConVar melee_lunge_abort_if_blocked r5apex.exe!0x01ebd6c0 ConVar melee_lunge_adjust_trace_distance r5apex.exe!0x01ebd7c0 ConVar melee_lunge_align_eye_position r5apex.exe!0x01eb9860 ConVar melee_lunge_dot_check r5apex.exe!0x01cd0770 ConVar melee_lunge_force_enable_flying r5apex.exe!0x01cd2bb0 ConVar melee_lunge_lag_compensate_target r5apex.exe!0x01ec1900 ConVar melee_lunge_scale_by_speed r5apex.exe!0x01c9deb0 ConVar melee_lunge_slide r5apex.exe!0x01c989c0 ConVar melee_lunge_use_closest_distance_between_cylinders r5apex.exe!0x01ebf2a0 ConVar melee_lunge_use_command_time r5apex.exe!0x01ce2450 ConVar melee_queue_attack_anim_event r5apex.exe!0x0130b2b0 ConVar mem_dumpstats r5apex.exe!0x013098f0 ConVar mem_incremental_compact_rate r5apex.exe!0x0131c460 ConVar mem_level r5apex.exe!0x018df380 ConVar mem_level r5apex.exe!0x018c5680 ConVar mem_runheapchecks r5apex.exe!0x0130a230 ConVar mem_test_each_frame r5apex.exe!0x0130a5f0 ConVar mem_test_every_n_seconds r5apex.exe!0x01309850 ConVar mem_test_quiet r5apex.exe!0x01e9f800 ConVar menu_faq_community_version r5apex.exe!0x01e9f160 ConVar menu_faq_patchnotes_version r5apex.exe!0x01e9e640 ConVar menu_faq_viewed r5apex.exe!0x01e9f4c0 ConVar menu_was_multiplayer_played_last r5apex.exe!0x0130c6a0 ConVar migrate_attempt_interval r5apex.exe!0x0130c4c0 ConVar migrate_attempt_max_retries r5apex.exe!0x01eb5a90 ConVar miles_actor_occlusion_radius r5apex.exe!0x01eb66a0 ConVar miles_channels r5apex.exe!0x01eb5de0 ConVar miles_devnet_screenshot_attach_dump r5apex.exe!0x01eb56d0 ConVar miles_devnet_screenshot_attach_samples r5apex.exe!0x01eb6f30 ConVar miles_error_counter_display r5apex.exe!0x018e32b0 ConVar miles_flip_active_window_logic r5apex.exe!0x01eb40c0 ConVar miles_force_emitter_environment r5apex.exe!0x01eb58d0 ConVar miles_force_listener_environment r5apex.exe!0x01eb76d0 ConVar miles_freeze r5apex.exe!0x01eb6b00 ConVar miles_initial_occlusion_delay r5apex.exe!0x01eb6450 ConVar miles_language r5apex.exe!0x01eb42a0 ConVar miles_listener_freeze r5apex.exe!0x01eb5bd0 ConVar miles_nonactor_occlusion r5apex.exe!0x01eb6e60 ConVar miles_nonactor_occlusion_radius r5apex.exe!0x01eb5e80 ConVar miles_nopandist r5apex.exe!0x01eb6c40 ConVar miles_occlusion r5apex.exe!0x01eb61d0 ConVar miles_occlusion_force r5apex.exe!0x01eb4740 ConVar miles_occlusion_partial r5apex.exe!0x01eb5470 ConVar miles_occlusion_use_reset_after_deferred_initial r5apex.exe!0x01eb7590 ConVar miles_samplerate r5apex.exe!0x01eb6ba0 ConVar miles_samples_dither r5apex.exe!0x01eb6ce0 ConVar miles_samples_folddown r5apex.exe!0x01eb5c70 ConVar miles_samples_noise_shape r5apex.exe!0x011c8c30 ConVar miles_server_sounds_debug r5apex.exe!0x011c8cd0 ConVar miles_server_sounds_print r5apex.exe!0x01eb4200 ConVar miles_solo_ents r5apex.exe!0x01c7c7c0 ConVar miles_soundscape_imgui r5apex.exe!0x01eb51f0 ConVar miles_spatialize_front_degrees r5apex.exe!0x01eb7070 ConVar miles_spatialize_offplane_strength r5apex.exe!0x01eb53d0 ConVar miles_spatialize_on r5apex.exe!0x01eb5fc0 ConVar miles_spatialize_rear_degrees r5apex.exe!0x01eb7280 ConVar miles_suffixes r5apex.exe!0x01cdb320 ConVar min_explosive_damage_mass r5apex.exe!0x01ebe700 ConVar missile_default_speed r5apex.exe!0x01ebdfa0 ConVar missile_homing_speed r5apex.exe!0x01ecca50 ConVar mod_trace_load r5apex.exe!0x011c7350 ConVar model_defaultFadeDistMin r5apex.exe!0x01c78620 ConVar model_defaultFadeDistMin r5apex.exe!0x011c40f0 ConVar model_defaultFadeDistScale r5apex.exe!0x018e01a0 ConVar model_defaultFadeDistScale r5apex.exe!0x01c79280 ConVar model_fadeRangeFraction r5apex.exe!0x01c79320 ConVar model_fadeRangeFractionNear r5apex.exe!0x01ce6370 ConVar monitor_cc r5apex.exe!0x01321790 ConVar monitor_mat_sharpen_amount r5apex.exe!0x01ce6990 ConVar monitor_postfx r5apex.exe!0x01e9ae80 ConVar monitor_rui_world_enabled r5apex.exe!0x018d55e0 ConVar monitor_snapshot_frame_delay r5apex.exe!0x018dcf80 ConVar monitor_zfar_default r5apex.exe!0x01e9ad40 ConVar monitor_zfar_override r5apex.exe!0x01ce6050 ConVar monitor_zfar_override_enabled r5apex.exe!0x011bd080 ConVar motd r5apex.exe!0x01c8a7c0 ConVar mouse_sensitivity r5apex.exe!0x01c7f170 ConVar mouse_use_per_scope_sensitivity_scalars r5apex.exe!0x01c7f210 ConVar mouse_zoomed_sensitivity_scalar_0 r5apex.exe!0x01c7f2b0 ConVar mouse_zoomed_sensitivity_scalar_1 r5apex.exe!0x01c7f350 ConVar mouse_zoomed_sensitivity_scalar_2 r5apex.exe!0x01c7f3f0 ConVar mouse_zoomed_sensitivity_scalar_3 r5apex.exe!0x01c7f490 ConVar mouse_zoomed_sensitivity_scalar_4 r5apex.exe!0x01c7f530 ConVar mouse_zoomed_sensitivity_scalar_5 r5apex.exe!0x01c7f5d0 ConVar mouse_zoomed_sensitivity_scalar_6 r5apex.exe!0x01c7f670 ConVar mouse_zoomed_sensitivity_scalar_7 r5apex.exe!0x0130b690 ConVar move_one_cmd_per_client_frame r5apex.exe!0x01eb1840 ConVar movement_anim_downed_playback_maxrate r5apex.exe!0x01eb0fe0 ConVar movement_anim_playback_maxrate r5apex.exe!0x01eb0ea0 ConVar movement_anim_playback_minrate r5apex.exe!0x01eb13a0 ConVar movement_anim_sprint_playback_maxrate r5apex.exe!0x011c12a0 ConVar mp_accountLink_requestInterval r5apex.exe!0x011b9ff0 ConVar mp_allowed r5apex.exe!0x01eb14e0 ConVar mp_bodyyawrate r5apex.exe!0x012d1ea0 ConVar mp_countRRNobodyAsLobby r5apex.exe!0x01ccde30 ConVar mp_enablematchending r5apex.exe!0x01c9bca0 ConVar mp_enabletimelimit r5apex.exe!0x01cd4cd0 ConVar mp_gamemode r5apex.exe!0x0130ea70 ConVar mp_linkingAccountTime r5apex.exe!0x0130e9d0 ConVar mp_linkingAccountWindow r5apex.exe!0x01eb1120 ConVar mp_maxbodyyaw r5apex.exe!0x011c1ff0 ConVar mp_permission_requestInterval r5apex.exe!0x011c0860 ConVar mp_permission_rerequestInterval r5apex.exe!0x01c9dc70 ConVar mp_player_level r5apex.exe!0x01eb1300 ConVar mp_scaleAnimationSpeeds r5apex.exe!0x01eb1440 ConVar mp_showgestureslots r5apex.exe!0x011c8e10 ConVar mtx_svEdition r5apex.exe!0x011bbfc0 ConVar multiplay_serverid r5apex.exe!0x01ec17b0 ConVar muteWeaponSounds r5apex.exe!0x012d2860 ConVar name r5apex.exe!0x018e4350 ConVar net_RunInvalidatePhysics r5apex.exe!0x011bef20 ConVar net_async_sendto r5apex.exe!0x011bd9e0 ConVar net_autoUnthrottle r5apex.exe!0x011c2e40 ConVar net_bandwidthPrintThreshold r5apex.exe!0x011c1c70 ConVar net_bindToSpecificAddress r5apex.exe!0x011b9b90 ConVar net_blockmsg r5apex.exe!0x0130ff90 ConVar net_chatThroughChatserver r5apex.exe!0x011c26b0 ConVar net_chokeloop r5apex.exe!0x011bd8a0 ConVar net_clearReliableDataOnReset r5apex.exe!0x01ec0f30 ConVar net_client_side_weapon_animations r5apex.exe!0x011c2bc0 ConVar net_compressDataBlock r5apex.exe!0x011befc0 ConVar net_compressLZValue r5apex.exe!0x011bcf40 ConVar net_compresspackets r5apex.exe!0x011baee0 ConVar net_compresspackets_minsize r5apex.exe!0x012d1960 ConVar net_connectPacketWarningThreshhold r5apex.exe!0x012d5420 ConVar net_connectingDataRate r5apex.exe!0x011b79a0 ConVar net_createUndoDeltas r5apex.exe!0x012d7620 ConVar net_data_block_enabled r5apex.exe!0x011c0e60 ConVar net_datablockPrintSummaries r5apex.exe!0x012d3880 ConVar net_datablock_fastRate r5apex.exe!0x011bd1c0 ConVar net_datablock_longSendTime r5apex.exe!0x011c19f0 ConVar net_datablock_minResendInterval r5apex.exe!0x012d57c0 ConVar net_datablock_networkLossForSlowSpeed r5apex.exe!0x012d3f40 ConVar net_datablock_resendRateForSlowSpeed r5apex.exe!0x012d67c0 ConVar net_datablock_slowRate r5apex.exe!0x011b9610 ConVar net_debugDataBlockReceiver r5apex.exe!0x011c1040 ConVar net_debugDataBlockSender r5apex.exe!0x011c9570 ConVar net_debugLerping r5apex.exe!0x012d2540 ConVar net_deltaFieldEntityBlockSize r5apex.exe!0x012d10e0 ConVar net_disconnectIfDeltaBufferIsFull r5apex.exe!0x011b9270 ConVar net_drawslider r5apex.exe!0x011bf4a0 ConVar net_droppackets r5apex.exe!0x011b7de0 ConVar net_dumpChangesPrecise r5apex.exe!0x011bb350 ConVar net_encrypt_copyCtx r5apex.exe!0x011bd300 ConVar net_encryptionDebug r5apex.exe!0x012d0fa0 ConVar net_forceDeltaBufferToOverflow r5apex.exe!0x011b6b60 ConVar net_forceUnnecessaryUndoDeltas r5apex.exe!0x011c0c80 ConVar net_forcetimeout r5apex.exe!0x011c29d0 ConVar net_fullyConnectedDataRate r5apex.exe!0x0128b0a0 ConVar net_highPacketLatencyThreshold r5apex.exe!0x01289ec0 ConVar net_highPacketLossThreshold r5apex.exe!0x01289b20 ConVar net_ignoreAllSnapshots r5apex.exe!0x012d1780 ConVar net_largeSnapshotThreshold r5apex.exe!0x011c9750 ConVar net_lerpFields r5apex.exe!0x012d5240 ConVar net_lowBandwidthConnect r5apex.exe!0x011b96b0 ConVar net_maxAccumulatedClearTimeBalance r5apex.exe!0x011ba410 ConVar net_maxcleartime r5apex.exe!0x011bb170 ConVar net_maxfilesize r5apex.exe!0x011ba4b0 ConVar net_maxfragments r5apex.exe!0x011b9930 ConVar net_maxroutable r5apex.exe!0x011b9db0 ConVar net_minConnectionTimeForSpam r5apex.exe!0x011c04a0 ConVar net_minQueuedPacketsForPrint r5apex.exe!0x01e9fec0 ConVar net_minResetIdleTimerInterval r5apex.exe!0x011ba690 ConVar net_minimumPacketLossDC r5apex.exe!0x011ba550 ConVar net_minroutable r5apex.exe!0x0128aaa0 ConVar net_netGraph2 r5apex.exe!0x012d2680 ConVar net_noPostDataForDeletedEnts r5apex.exe!0x01cd9bc0 ConVar net_old_seed_generation r5apex.exe!0x012d4e80 ConVar net_optimize_persistent_data r5apex.exe!0x012d73a0 ConVar net_optimize_playlists r5apex.exe!0x01ec4780 ConVar net_optimize_weapons r5apex.exe!0x011c2da0 ConVar net_ping_debug r5apex.exe!0x01ec85a0 ConVar net_predictParentEntities r5apex.exe!0x012d1cc0 ConVar net_predictedEntsUseFirstAvailableSnapshot r5apex.exe!0x012d15c0 ConVar net_predictionDebug r5apex.exe!0x011c9890 ConVar net_pretendSnapshotArrayFull r5apex.exe!0x011bbe10 ConVar net_printCompression r5apex.exe!0x012d1e00 ConVar net_printOutOfSnapshots r5apex.exe!0x011b6860 ConVar net_printUnnecessaryDeltas r5apex.exe!0x011bbc90 ConVar net_queue_trace r5apex.exe!0x011b8e50 ConVar net_queuedPackets_PrintOversleeps r5apex.exe!0x011bd760 ConVar net_queuedPackets_SkipSmallSleeps r5apex.exe!0x011bc1c0 ConVar net_queued_packet_sender_nopacket_sleep r5apex.exe!0x011bb490 ConVar net_queued_packet_thread r5apex.exe!0x011bc9a0 ConVar net_recentNetworkGapWindow r5apex.exe!0x011be270 ConVar net_recentNetworkGapsNeeded r5apex.exe!0x012d1340 ConVar net_recreateScriptInstanceOnReplayTransition r5apex.exe!0x011c99d0 ConVar net_recv_dumpChanges r5apex.exe!0x011b7210 ConVar net_recv_dumpNetworkedChangesOnEntCreate r5apex.exe!0x011b75d0 ConVar net_recv_watchEnt r5apex.exe!0x011b6c00 ConVar net_recv_watchField1 r5apex.exe!0x011b82e0 ConVar net_recv_watchField2 r5apex.exe!0x011bfa20 ConVar net_resourcePrintMinimum r5apex.exe!0x011b6460 ConVar net_sendFloatDeltas r5apex.exe!0x012d64a0 ConVar net_sendProfileTotals r5apex.exe!0x011bf100 ConVar net_sendtoInJob r5apex.exe!0x011c2390 ConVar net_showFailedAuth r5apex.exe!0x012d1a00 ConVar net_showLargeSnapshot r5apex.exe!0x011bc3a0 ConVar net_showQueued r5apex.exe!0x011c94d0 ConVar net_showServerStruggle r5apex.exe!0x011b5b30 ConVar net_showUndoDeltas r5apex.exe!0x0128a300 ConVar net_showUserWarnings r5apex.exe!0x011c2610 ConVar net_showchoke r5apex.exe!0x011b9570 ConVar net_showchokeInterval r5apex.exe!0x011bce00 ConVar net_showdrop r5apex.exe!0x011b97f0 ConVar net_showfragments r5apex.exe!0x011be310 ConVar net_showmsg r5apex.exe!0x011bb5d0 ConVar net_showpeaks r5apex.exe!0x011bc890 ConVar net_showsendrecv r5apex.exe!0x011bb670 ConVar net_showsplits r5apex.exe!0x011bccc0 ConVar net_showudp r5apex.exe!0x011b9310 ConVar net_showudp_oob r5apex.exe!0x011c2d00 ConVar net_showudp_remoteonly r5apex.exe!0x01cde060 ConVar net_showusercmd r5apex.exe!0x011b52a0 ConVar net_skipUnnecessaryDeltas r5apex.exe!0x011bfdf0 ConVar net_splitrate r5apex.exe!0x011bee80 ConVar net_splitrateDefaultMP r5apex.exe!0x011bc260 ConVar net_splitrateDefaultSP r5apex.exe!0x011b9020 ConVar net_tamperPackets r5apex.exe!0x012d1480 ConVar net_threadedEntityDeltas r5apex.exe!0x012d2720 ConVar net_threadedProcessPacket r5apex.exe!0x011ba250 ConVar net_timeoutUsesLastReadTime r5apex.exe!0x011bf540 ConVar net_trackerWarningInterval r5apex.exe!0x012d2100 ConVar net_transmission_events_enabled r5apex.exe!0x011c1a90 ConVar net_usesocketsforloopback r5apex.exe!0x011c05e0 ConVar net_verifyEncryption r5apex.exe!0x0130fdd0 ConVar net_voiceEchoFromChatServer r5apex.exe!0x011b9f50 ConVar net_warnAboutSocketReadGaps r5apex.exe!0x011c0dc0 ConVar net_warnGapTime r5apex.exe!0x011c1d10 ConVar net_wifi r5apex.exe!0x012d12a0 ConVar net_worldHitchSlopTime r5apex.exe!0x0130a690 ConVar next r5apex.exe!0x01ce2b90 ConVar noReloadAfterUse r5apex.exe!0x01322410 ConVar noise_filter_scale r5apex.exe!0x011c3ff0 ConVar not_focus_sleep r5apex.exe!0x013065d0 ConVar notification_displayTime r5apex.exe!0x011c5150 ConVar nucleus_id r5apex.exe!0x011c4690 ConVar nucleus_pid r5apex.exe!0x01c90200 ConVar number_shortenToMillionsAfter r5apex.exe!0x01e9b640 ConVar nx_static_lobby_capture_debug r5apex.exe!0x01e9a700 ConVar nx_static_lobby_capture_delay_frames r5apex.exe!0x01e9a7a0 ConVar nx_static_lobby_mode r5apex.exe!0x018e9720 ConVar nx_subtile_override r5apex.exe!0x018e9fc0 ConVar nx_viewportscale_max_handheld r5apex.exe!0x018dfa80 ConVar nx_viewportscale_max_handheld_lobby r5apex.exe!0x018e5c00 ConVar nx_viewportscale_min_handheld r5apex.exe!0x018e0bd0 ConVar nx_viewportscale_min_handheld_lobby r5apex.exe!0x01ebd580 ConVar object_placement_debug r5apex.exe!0x01ec5300 ConVar offhandTossOverheadPitchThreshold r5apex.exe!0x01c9bac0 ConVar offhand_alignEndAnim1p3p r5apex.exe!0x011c66f0 ConVar old_culling r5apex.exe!0x011c4a70 ConVar old_gather_props r5apex.exe!0x01cd29e0 ConVar one_handed_change_rate r5apex.exe!0x01e9a980 ConVar opaque_renderable_worker r5apex.exe!0x01306f50 ConVar openInvite_spam r5apex.exe!0x013068b0 ConVar openInvites_filterByLanguage r5apex.exe!0x01306b70 ConVar openInvites_filterByRegion r5apex.exe!0x0130cc20 ConVar openinvite_duration_default r5apex.exe!0x01c7a080 ConVar ordnanceSwapSelectCooldown r5apex.exe!0x05932f10 ConVar origin_Errorlevel_OldBehaviour r5apex.exe!0x05933230 ConVar origin_Errorlevel_Telementry r5apex.exe!0x05933190 ConVar origin_authCodeFailureMaxBackoffSeconds r5apex.exe!0x0592daf0 ConVar origin_autoRefreshTokenClient r5apex.exe!0x05933050 ConVar origin_autoRefreshTokenServer r5apex.exe!0x05932d50 ConVar origin_debug r5apex.exe!0x0592d9b0 ConVar origin_disconnectWhenOffline r5apex.exe!0x0592da50 ConVar origin_ignoreInvitesOnLoadScreen r5apex.exe!0x0130eb10 ConVar origin_igo_mutes_sound_enabled r5apex.exe!0x0592d740 ConVar origin_igo_mutes_sound_enabled r5apex.exe!0x018e25d0 ConVar origin_igo_muting_sound r5apex.exe!0x0592d910 ConVar origin_keepOldPresence r5apex.exe!0x05932df0 ConVar origin_presense_updateRate r5apex.exe!0x059330f0 ConVar origin_tokenFailureMaxBackoffSeconds r5apex.exe!0x01ed05d0 ConVar panel_showVisChanges r5apex.exe!0x01ed0210 ConVar panel_test_title_safe r5apex.exe!0x01ec7e60 ConVar parenting_debug r5apex.exe!0x01ce1580 ConVar particleEffect_checkShouldStillPlay r5apex.exe!0x01ece9a0 ConVar particle_alwayswakeonstop r5apex.exe!0x013118c0 ConVar particle_cpu_level r5apex.exe!0x01eced60 ConVar particle_delete_all_except r5apex.exe!0x01c6f8d0 ConVar particle_dlights_enable r5apex.exe!0x01c78760 ConVar particle_dlights_spew r5apex.exe!0x01c97610 ConVar particle_gpu_level r5apex.exe!0x01325240 ConVar particle_lighting_clear_enable r5apex.exe!0x013251a0 ConVar particle_lighting_size r5apex.exe!0x01ece5a0 ConVar particle_lighting_viewmodel_enable r5apex.exe!0x01c91990 ConVar particle_overlay r5apex.exe!0x01c928a0 ConVar particle_overlay_detail_attributes r5apex.exe!0x01c968c0 ConVar particle_overlay_detail_filter r5apex.exe!0x01c96520 ConVar particle_overlay_detail_list_particles r5apex.exe!0x01c93560 ConVar particle_overlay_detail_scroll r5apex.exe!0x01c94be0 ConVar particle_overlay_hide_sleeping r5apex.exe!0x01c95400 ConVar particle_overlay_list_filter r5apex.exe!0x01c915c0 ConVar particle_overlay_list_tally r5apex.exe!0x01c92760 ConVar particle_overlay_list_tally_collapse_children r5apex.exe!0x01c93d60 ConVar particle_overlay_old r5apex.exe!0x01c942c0 ConVar particle_overlay_scroll r5apex.exe!0x01ecdf30 ConVar particle_remap_vol2cp_debug r5apex.exe!0x01ecd0d0 ConVar particle_script_dump r5apex.exe!0x01ecd170 ConVar particle_script_list r5apex.exe!0x01ecd210 ConVar particle_script_log r5apex.exe!0x01c91d20 ConVar particle_scrub_debug r5apex.exe!0x01ece680 ConVar particle_scrub_debug_effect r5apex.exe!0x01eceea0 ConVar particle_scrub_is_using_time_scrub r5apex.exe!0x01ecea40 ConVar particle_scrub_max_dt r5apex.exe!0x01eceae0 ConVar particle_scrub_play_speed r5apex.exe!0x01ececc0 ConVar particle_scrub_quality r5apex.exe!0x01eceb80 ConVar particle_scrub_time r5apex.exe!0x01c95180 ConVar particle_simulateoverflow r5apex.exe!0x01ecee00 ConVar particles_cull_dlights r5apex.exe!0x01ecec20 ConVar particles_max_passes r5apex.exe!0x01ece720 ConVar particles_spawncull r5apex.exe!0x01ece860 ConVar particles_spawncull_report r5apex.exe!0x0130ccc0 ConVar parties_alwaysReadSubs r5apex.exe!0x0130c420 ConVar party_autoCreatePartyAlways r5apex.exe!0x0130d060 ConVar party_autoCreatePartyDelay r5apex.exe!0x01ea7480 ConVar party_color_enabled r5apex.exe!0x0130c740 ConVar party_doRealNameLookups r5apex.exe!0x0130c600 ConVar party_doRealNameLookupsForOwner r5apex.exe!0x01307230 ConVar party_hostname r5apex.exe!0x0130c560 ConVar party_httpHandleTimeout r5apex.exe!0x01306c10 ConVar party_keepAliveTime r5apex.exe!0x0130cb80 ConVar party_keepAliveTime r5apex.exe!0x0130c9c0 ConVar party_leaderAlwaysDetectsChanges r5apex.exe!0x0130c920 ConVar party_leaderReadyOnly r5apex.exe!0x01306db0 ConVar party_leaveMatchOnJoin r5apex.exe!0x0130cae0 ConVar party_lookupRealNamesForOpenInvites r5apex.exe!0x0130cd60 ConVar party_lookupRealNamesForOpenInvitesForOwner r5apex.exe!0x0130c880 ConVar party_minSize r5apex.exe!0x0130cf20 ConVar party_nofill_selected r5apex.exe!0x0130cfc0 ConVar party_privacy r5apex.exe!0x0130d100 ConVar party_readyToSearch r5apex.exe!0x012d7db0 ConVar party_relyOnPartyForMemberUserInfo r5apex.exe!0x0130d1a0 ConVar party_requireConsensusForSearch r5apex.exe!0x011c73f0 ConVar perTriangleCollisionForced r5apex.exe!0x018c4500 ConVar perfcharts_killswitch r5apex.exe!0x018c45a0 ConVar perfcharts_pin_enabled r5apex.exe!0x018c4640 ConVar perfcharts_pin_print r5apex.exe!0x011c27f0 ConVar persistenceDef_hostname r5apex.exe!0x01310d80 ConVar persistenceDef_queryMaxHttpRetries r5apex.exe!0x01310ce0 ConVar persistenceDef_readMaxHttpRetries r5apex.exe!0x01310e20 ConVar persistenceDef_retryReadAfterErrorTime r5apex.exe!0x01310ec0 ConVar persistenceDef_writeMaxHttpRetries r5apex.exe!0x01311000 ConVar persistence_clForceNew r5apex.exe!0x013110a0 ConVar persistence_disableForBuildProcess r5apex.exe!0x01311140 ConVar persistence_enforce_manifest r5apex.exe!0x011c1bd0 ConVar persistence_hostname r5apex.exe!0x01311280 ConVar persistence_new_player_if_upgrade_fails r5apex.exe!0x01310f60 ConVar persistence_upload_def r5apex.exe!0x013111e0 ConVar persistence_upload_failure_is_error r5apex.exe!0x012d21a0 ConVar persistent_warningRate r5apex.exe!0x011c39c0 ConVar pertrianglecollision r5apex.exe!0x01ecc210 ConVar phys_bounce r5apex.exe!0x01ecc2f0 ConVar phys_cfm r5apex.exe!0x01ecc030 ConVar phys_cfm_anglejointstop r5apex.exe!0x01ecc0d0 ConVar phys_drawContacts r5apex.exe!0x01ecc170 ConVar phys_drawContactsDuration r5apex.exe!0x01ecbd10 ConVar phys_drawGeoms r5apex.exe!0x01ecbe50 ConVar phys_drawTunnelChecks r5apex.exe!0x01ecba90 ConVar phys_enableObjectPairCollidePrototype r5apex.exe!0x01ecb950 ConVar phys_erp r5apex.exe!0x01ecbc70 ConVar phys_erp_anglejointstop r5apex.exe!0x01ecbf90 ConVar phys_frictionDefault r5apex.exe!0x01c959e0 ConVar phys_showObjectCount r5apex.exe!0x01ecbb30 ConVar phys_threadGoWide r5apex.exe!0x01ecc5d0 ConVar physics_async_cl r5apex.exe!0x01ecc490 ConVar physics_autoSleepAngularThreshold r5apex.exe!0x01ecbef0 ConVar physics_autoSleepDebug r5apex.exe!0x01ecbdb0 ConVar physics_autoSleepGroundHysteresis r5apex.exe!0x01ecc530 ConVar physics_autoSleepSpeedThreshold r5apex.exe!0x01ecb9f0 ConVar physics_collideWithMovingGeo r5apex.exe!0x01c92f60 ConVar physics_collision_speed_threshold r5apex.exe!0x01cb6850 ConVar physics_defaultMaxAngularSpeed r5apex.exe!0x01cd2340 ConVar physics_defaultMaxSpeed r5apex.exe!0x018c7cd0 ConVar physics_scaled_mem r5apex.exe!0x01ecbbd0 ConVar physics_tunnelChecks r5apex.exe!0x01ecc3f0 ConVar physics_tunnelChecksForceAlways r5apex.exe!0x011c6ab0 ConVar pin_opt_in r5apex.exe!0x012d27c0 ConVar pin_plat_id r5apex.exe!0x011c6dd0 ConVar pin_sid r5apex.exe!0x011c3740 ConVar pin_telemetry_actually_send r5apex.exe!0x011c7050 ConVar pin_telemetry_debug_code r5apex.exe!0x011c5b90 ConVar pin_telemetry_debug_http_requests r5apex.exe!0x011c3520 ConVar pin_telemetry_debug_payload r5apex.exe!0x01e9e350 ConVar pin_telemetry_debug_script r5apex.exe!0x011c3920 ConVar pin_telemetry_dont_send_events r5apex.exe!0x011c4c50 ConVar pin_telemetry_hostname r5apex.exe!0x011c47d0 ConVar pin_telemetry_inactivity_send_time r5apex.exe!0x011c49b0 ConVar pin_telemetry_max_payload_size r5apex.exe!0x011c5e10 ConVar pin_telemetry_send_debug r5apex.exe!0x01eb2cc0 ConVar ping_max_green r5apex.exe!0x01eb2b40 ConVar ping_max_red r5apex.exe!0x01eb3120 ConVar ping_max_yellow r5apex.exe!0x011bcb80 ConVar ping_minSentForChoice r5apex.exe!0x011be4f0 ConVar ping_qos_units r5apex.exe!0x011c2090 ConVar ping_usePacketLoss r5apex.exe!0x018d5230 ConVar pixvis_enable r5apex.exe!0x018c1da0 ConVar pixvis_maxquads r5apex.exe!0x018d4fb0 ConVar pixvis_spew r5apex.exe!0x0130bff0 ConVar plat_environment r5apex.exe!0x013062d0 ConVar plat_retryNameLookups r5apex.exe!0x012d2900 ConVar platform_user_id r5apex.exe!0x01eb2280 ConVar playerListPartyColorB r5apex.exe!0x01eb3080 ConVar playerListPartyColorG r5apex.exe!0x01eb1f60 ConVar playerListPartyColorR r5apex.exe!0x01eb3300 ConVar playerListUseFriendColor r5apex.exe!0x01ce28f0 ConVar player_ADS_buffer_time_seconds r5apex.exe!0x018d3a30 ConVar player_debugPredictedPosition r5apex.exe!0x018cd290 ConVar player_deltaAnimsMakeMeUnpredicted r5apex.exe!0x018d26c0 ConVar player_doJetwashEffects r5apex.exe!0x01cca110 ConVar player_extraairaccelleration r5apex.exe!0x018d38f0 ConVar player_highFrequencyThinkDistance r5apex.exe!0x01cd2c50 ConVar player_movementBounds_predictionShare r5apex.exe!0x01eb1580 ConVar player_movingDeathThreshold r5apex.exe!0x01ce3ee0 ConVar player_offhand_input_validate_every_frame r5apex.exe!0x018d2d90 ConVar player_respawnInputDebounceDuration r5apex.exe!0x01c86780 ConVar player_setting_autosprint r5apex.exe!0x01ea04d0 ConVar player_setting_damage_closes_deathbox_menu r5apex.exe!0x01ce3490 ConVar player_setting_stickysprintforward r5apex.exe!0x018d1780 ConVar player_showEyePosition r5apex.exe!0x01c98440 ConVar player_useMovementBounds r5apex.exe!0x01cc93c0 ConVar player_usercmd_skipping_enabled r5apex.exe!0x018d2eb0 ConVar player_viewchange_debug_pitch r5apex.exe!0x018d3ad0 ConVar player_viewchange_debug_roll r5apex.exe!0x018d2580 ConVar player_viewchange_debug_yaw r5apex.exe!0x011c6650 ConVar playlist_changeGamemodeAutomatically r5apex.exe!0x011c5490 ConVar playlist_debug r5apex.exe!0x011c3480 ConVar playlist_debug_getvar r5apex.exe!0x011c4bb0 ConVar playlist_debug_localization r5apex.exe!0x011c58f0 ConVar playlist_dump r5apex.exe!0x011c6bf0 ConVar playlist_mapRotationIgnoreFakeTime r5apex.exe!0x011c33e0 ConVar playlist_rotationGroup r5apex.exe!0x011c64d0 ConVar playlist_rotationInterval r5apex.exe!0x011c3da0 ConVar playlist_rotationIntervalDefault r5apex.exe!0x011c6070 ConVar playlist_rotationIntervalOverride r5apex.exe!0x011c5a30 ConVar playlist_rotationNextTime r5apex.exe!0x01cc8ad0 ConVar playlist_variableErrorsChecks r5apex.exe!0x01eb3ee0 ConVar portal_pointpush_debug r5apex.exe!0x01eb3f80 ConVar portal_pointpush_think_rate r5apex.exe!0x01ce32b0 ConVar portal_use_player_avoidance r5apex.exe!0x01ec89c0 ConVar postdataupdate_threaded r5apex.exe!0x01ec8140 ConVar postdataupdate_threaded_chunksize r5apex.exe!0x011bf1a0 ConVar printConnectTimings r5apex.exe!0x018ed330 ConVar print_timeprefix r5apex.exe!0x01ebd620 ConVar process_pending_vm_effects r5apex.exe!0x01eb20a0 ConVar progressbar_allow_wrap r5apex.exe!0x01eb2500 ConVar progressbar_high_precision r5apex.exe!0x01eb2320 ConVar progressbar_single_bar r5apex.exe!0x01ec0a50 ConVar projectile_debug_arc_client_offset r5apex.exe!0x01ec3760 ConVar projectile_fake_prediction_in_kill_replay r5apex.exe!0x01ec05b0 ConVar projectile_faketrails r5apex.exe!0x01ec0af0 ConVar projectile_filltrails r5apex.exe!0x01ebf340 ConVar projectile_lagCompensationDebug r5apex.exe!0x01ec0910 ConVar projectile_lagCompensationDebugDrawNoReg r5apex.exe!0x01ebf680 ConVar projectile_lagCompensationDebugDrawTime r5apex.exe!0x01ec07d0 ConVar projectile_lagCompensationDebugExtra r5apex.exe!0x01ec09b0 ConVar projectile_lagCompensationDebugForceNoReg r5apex.exe!0x01ebf5e0 ConVar projectile_lagCompensationDebugServerOffset r5apex.exe!0x01eb9510 ConVar projectile_lagCompensationMissileTimeStepScalar r5apex.exe!0x01ec0730 ConVar projectile_muzzleOffsetFirstPersonDecayDist r5apex.exe!0x01ebfe30 ConVar projectile_muzzleOffsetFirstPersonDecayMaxTime r5apex.exe!0x01ebfc70 ConVar projectile_muzzleOffsetThirdPersonDecayDist r5apex.exe!0x01ec0870 ConVar projectile_muzzleOffsetThirdPersonDecayMaxTime r5apex.exe!0x01ec0650 ConVar projectile_prediction r5apex.exe!0x01ec0450 ConVar projectile_predictionErrorCorrectTime r5apex.exe!0x01ebfd90 ConVar projectile_prediction_move_to_impact r5apex.exe!0x018c4180 ConVar prop_front_to_back_opt r5apex.exe!0x01c6df70 ConVar prop_lightweightPropsSkipAnimData r5apex.exe!0x018d4dd0 ConVar prop_survivalSkipsAnimData r5apex.exe!0x01cdab10 ConVar props_break_burst_rotation r5apex.exe!0x01cdaa70 ConVar props_break_max_pieces r5apex.exe!0x01cdeef0 ConVar props_break_max_pieces_perframe r5apex.exe!0x013072d0 ConVar publication_hostname r5apex.exe!0x01eca6e0 ConVar push_cl r5apex.exe!0x01ec8640 ConVar push_cl_always_update_prev_matrix r5apex.exe!0x01cdee50 ConVar push_debug r5apex.exe!0x01cdd440 ConVar push_debug_ent r5apex.exe!0x01cd9e10 ConVar push_ragdolls r5apex.exe!0x01e9c400 ConVar pve_debug r5apex.exe!0x01ce58d0 ConVar pvs_addWorkItemsAccum r5apex.exe!0x01ce5c90 ConVar pvs_addWorkItemsThreshold_edges r5apex.exe!0x01ce5dd0 ConVar pvs_addWorkItemsThreshold_leaves r5apex.exe!0x01ce5e70 ConVar pvs_cullBoxes r5apex.exe!0x01ce5ab0 ConVar pvs_debug r5apex.exe!0x01ce5b50 ConVar pvs_frustumCullOnly r5apex.exe!0x01c788a0 ConVar pvs_start_early r5apex.exe!0x01cce4e0 ConVar r_AirboatViewDampenDamp r5apex.exe!0x01cd1c10 ConVar r_AirboatViewDampenFreq r5apex.exe!0x01ccf4b0 ConVar r_AirboatViewZHeight r5apex.exe!0x01cd23e0 ConVar r_JeepViewDampenDamp r5apex.exe!0x01ccf890 ConVar r_JeepViewDampenFreq r5apex.exe!0x01c9c6c0 ConVar r_VehicleViewDampen r5apex.exe!0x01ce5bf0 ConVar r_WaterDrawReflection r5apex.exe!0x0131ebe0 ConVar r_WaterDrawRefraction r5apex.exe!0x011ba7d0 ConVar r_aspectratio r5apex.exe!0x01ce65f0 ConVar r_blurmenubg r5apex.exe!0x018c16e0 ConVar r_bone_matrix_bulk_update_threshold r5apex.exe!0x011c55d0 ConVar r_brush_queue_mode r5apex.exe!0x011c61b0 ConVar r_createmodeldecals r5apex.exe!0x011bd6c0 ConVar r_cullshadowworldmeshes r5apex.exe!0x01c98ba0 ConVar r_debug_draw_box_depth_test r5apex.exe!0x011c68d0 ConVar r_decal_cover_count r5apex.exe!0x011b81d0 ConVar r_decal_cull_stretch_limit r5apex.exe!0x011c4370 ConVar r_decal_draw_basis r5apex.exe!0x011b7490 ConVar r_decal_drawclipped r5apex.exe!0x011c6e70 ConVar r_decal_overlap_area r5apex.exe!0x011c6110 ConVar r_decal_overlap_count r5apex.exe!0x011c45f0 ConVar r_decal_test_scale r5apex.exe!0x011be450 ConVar r_decals r5apex.exe!0x018c4060 ConVar r_deferred_decals r5apex.exe!0x01323d00 ConVar r_delay_texture_destroy r5apex.exe!0x0131edc0 ConVar r_ditherFade r5apex.exe!0x018e8250 ConVar r_ditherFade r5apex.exe!0x018e3630 ConVar r_ditherFadeShadows r5apex.exe!0x01c78560 ConVar r_drawallrenderables r5apex.exe!0x01ce67d0 ConVar r_drawalphasort r5apex.exe!0x011c24d0 ConVar r_drawbrushmodels r5apex.exe!0x01e9b8c0 ConVar r_drawbrushmodels r5apex.exe!0x011c5eb0 ConVar r_drawdecals r5apex.exe!0x01e9b5a0 ConVar r_drawdepth_of_blend2transparent r5apex.exe!0x011b62b0 ConVar r_drawdlights r5apex.exe!0x011bb3f0 ConVar r_drawentities r5apex.exe!0x011b8130 ConVar r_drawlightdist r5apex.exe!0x011b77c0 ConVar r_drawlightinfo r5apex.exe!0x018cbcb0 ConVar r_drawmodelsinzfill r5apex.exe!0x01e9b960 ConVar r_drawopaquerenderables r5apex.exe!0x01c97570 ConVar r_drawparticles r5apex.exe!0x01ec8320 ConVar r_drawrenderboxes r5apex.exe!0x01ce64b0 ConVar r_drawscreenspaceparticles r5apex.exe!0x01e9aca0 ConVar r_drawsky r5apex.exe!0x011b7fc0 ConVar r_drawstaticlight r5apex.exe!0x01e9b500 ConVar r_drawstaticprops r5apex.exe!0x01c833c0 ConVar r_drawtracers r5apex.exe!0x01e9b6e0 ConVar r_drawtransrenderables r5apex.exe!0x011c4910 ConVar r_drawvgui r5apex.exe!0x01e9ac00 ConVar r_drawviewmodel r5apex.exe!0x011c0af0 ConVar r_drawworld r5apex.exe!0x011b93b0 ConVar r_dynamic r5apex.exe!0x01e9b2e0 ConVar r_earlyRenderables r5apex.exe!0x018e33d0 ConVar r_enableOriginSort r5apex.exe!0x01ce6190 ConVar r_fadeincode r5apex.exe!0x01c789c0 ConVar r_farz r5apex.exe!0x011c0050 ConVar r_fastzreject r5apex.exe!0x01ce5970 ConVar r_forcecheapwater r5apex.exe!0x018cc370 ConVar r_jiggle_bones r5apex.exe!0x011c1480 ConVar r_lightmap r5apex.exe!0x011c0f00 ConVar r_lightprobe_force_trans_dist r5apex.exe!0x011c1700 ConVar r_lightstyle r5apex.exe!0x011bf060 ConVar r_lod r5apex.exe!0x011c5850 ConVar r_lod r5apex.exe!0x01c93cc0 ConVar r_lod r5apex.exe!0x011c3160 ConVar r_lod_shift r5apex.exe!0x01c90020 ConVar r_lod_shift r5apex.exe!0x01eb6a60 ConVar r_lod_switch_scale r5apex.exe!0x018e4db0 ConVar r_mapextents r5apex.exe!0x018c3f80 ConVar r_modeldecal_maxtotal r5apex.exe!0x018d5050 ConVar r_nearz r5apex.exe!0x01327600 ConVar r_no_stalls r5apex.exe!0x018c18c0 ConVar r_no_stalls r5apex.exe!0x018c1e40 ConVar r_no_stalls r5apex.exe!0x011bae40 ConVar r_norefresh r5apex.exe!0x01e9aa20 ConVar r_particle_lighting_debug r5apex.exe!0x01ce5f10 ConVar r_particle_lighting_enable r5apex.exe!0x01ece230 ConVar r_particle_lighting_enable r5apex.exe!0x01ecd5c0 ConVar r_particle_lighting_force r5apex.exe!0x01ece4e0 ConVar r_particle_lighting_force r5apex.exe!0x01ce6230 ConVar r_particle_low_res_debug r5apex.exe!0x01325380 ConVar r_particle_low_res_draw_weight_tex r5apex.exe!0x01ece300 ConVar r_particle_low_res_enable r5apex.exe!0x01ece3d0 ConVar r_particle_low_res_force r5apex.exe!0x013252e0 ConVar r_particle_low_res_tiled_composite r5apex.exe!0x01c921c0 ConVar r_particle_sim_spike_increment_ms r5apex.exe!0x01c95d60 ConVar r_particle_sim_spike_threshold_ms r5apex.exe!0x01c8e280 ConVar r_particle_timescale r5apex.exe!0x018dee00 ConVar r_particles_early_distance_cull r5apex.exe!0x01ec93c0 ConVar r_pos_debug r5apex.exe!0x01ec8880 ConVar r_render_pos_debug r5apex.exe!0x0131f220 ConVar r_rimlight r5apex.exe!0x011c1b30 ConVar r_rootlod r5apex.exe!0x01c7f8f0 ConVar r_ropetranslucent r5apex.exe!0x01c93f20 ConVar r_setupBoneWorkSize r5apex.exe!0x01c97a90 ConVar r_setupBoneWorkerThreadhold r5apex.exe!0x01c913e0 ConVar r_setupBoneWortSort r5apex.exe!0x0131f2c0 ConVar r_shadowrendertotexture r5apex.exe!0x01ce6730 ConVar r_sky_ignoreAngles r5apex.exe!0x01c6fa10 ConVar r_sort_trans_debug r5apex.exe!0x018e3b30 ConVar r_sort_trans_debug_dist r5apex.exe!0x01c91520 ConVar r_threaded_particles r5apex.exe!0x01c903a0 ConVar r_updaterefracttexture r5apex.exe!0x01c96be0 ConVar r_updaterefracttexture_allowmultiple r5apex.exe!0x011b5d10 ConVar r_visambient r5apex.exe!0x011b7900 ConVar r_visambient_orig r5apex.exe!0x011b7f20 ConVar r_visambient_point r5apex.exe!0x011c6a10 ConVar r_vismodellighting_lightpos r5apex.exe!0x01c8fee0 ConVar r_vismodellighting_maxdist r5apex.exe!0x01c93b00 ConVar r_vismodellighting_mindist r5apex.exe!0x011c57b0 ConVar r_vismodellighting_offset_x r5apex.exe!0x011c4230 ConVar r_vismodellighting_offset_y r5apex.exe!0x011c53f0 ConVar r_vismodellighting_offset_z r5apex.exe!0x011b8b20 ConVar r_vissun_transitions r5apex.exe!0x018ed270 ConVar r_visualizeproplightcaching r5apex.exe!0x01ce0550 ConVar r_visualizetraces r5apex.exe!0x01cdffd0 ConVar r_visualizetraces_duration r5apex.exe!0x01326d20 ConVar r_volumetric_lighting_blur_count r5apex.exe!0x01326c80 ConVar r_volumetric_lighting_blur_type r5apex.exe!0x01326be0 ConVar r_volumetric_lighting_defer_init r5apex.exe!0x01326b40 ConVar r_volumetric_lighting_enabled r5apex.exe!0x01326e60 ConVar r_volumetric_lighting_numSteps r5apex.exe!0x01326dc0 ConVar r_volumetric_lighting_rotate_dither r5apex.exe!0x01ce5a10 ConVar r_waterforceexpensive r5apex.exe!0x01ce5d30 ConVar r_waterforcereflectentities r5apex.exe!0x01e9b820 ConVar r_zfill r5apex.exe!0x018cb9d0 ConVar ragdoll_debug r5apex.exe!0x01c96240 ConVar ragdoll_sleepaftertime r5apex.exe!0x01e9f360 ConVar rankedplay_display_enabled r5apex.exe!0x01e9e7b0 ConVar rankedplay_voice_enabled r5apex.exe!0x0128ba20 ConVar rate r5apex.exe!0x01ce1620 ConVar reactive_wakeOnStop r5apex.exe!0x01c7e6e0 ConVar real_time_update_dt r5apex.exe!0x01c9d7c0 ConVar realms_add_child_to_parent_by_default r5apex.exe!0x01cd2870 ConVar realms_script_error_on_parenting_mismatch r5apex.exe!0x011c9930 ConVar recalculateOrigin_threaded_chunksize r5apex.exe!0x0130d4a0 ConVar reconnect_available_timespan r5apex.exe!0x0130d400 ConVar reconnect_check_platform_id r5apex.exe!0x012d7580 ConVar reconnect_debug r5apex.exe!0x0130d540 ConVar reconnect_delay r5apex.exe!0x011c15c0 ConVar reconnect_enabled r5apex.exe!0x0130d360 ConVar reconnect_party_enabled r5apex.exe!0x011b6120 ConVar reconnect_timeout r5apex.exe!0x01eb5630 ConVar remoteCalls_requireConnectionScriptsForViewPlayer r5apex.exe!0x011c3200 ConVar remoteMatchInfo_print r5apex.exe!0x011c7530 ConVar replay_enable r5apex.exe!0x011c50b0 ConVar replay_prediction_smooth r5apex.exe!0x01ec9d80 ConVar report_cliententitysim r5apex.exe!0x018e39f0 ConVar report_clientthinklist r5apex.exe!0x018dd670 ConVar roamingcam_cameraspacemotion r5apex.exe!0x018df600 ConVar roamingcam_downSpeedMult r5apex.exe!0x018d5b60 ConVar roamingcam_forwardSpeed r5apex.exe!0x01c6f3f0 ConVar roamingcam_forwardSpeed_fast r5apex.exe!0x018df560 ConVar roamingcam_forwardSpeed_slow r5apex.exe!0x018d4d10 ConVar roamingcam_moveCollisionThreshold r5apex.exe!0x018e81b0 ConVar roamingcam_movecollision r5apex.exe!0x018e6e70 ConVar roamingcam_movesmoothing r5apex.exe!0x018d4940 ConVar roamingcam_rollSpeed r5apex.exe!0x018e1bd0 ConVar roamingcam_serverupdateinterval r5apex.exe!0x018e5ca0 ConVar roamingcam_sideSpeedMult r5apex.exe!0x018d5fb0 ConVar roamingcam_smoothtime r5apex.exe!0x018e4530 ConVar roamingcam_viewsmoothing r5apex.exe!0x018d4190 ConVar rodeo_camera_smooth_blend_out_time r5apex.exe!0x018d24e0 ConVar rodeo_camera_smooth_enable r5apex.exe!0x01eb1260 ConVar rodeoed_anims_enabled r5apex.exe!0x01c8c4a0 ConVar rope_collide r5apex.exe!0x01c8aea0 ConVar rope_debug_shake r5apex.exe!0x01c7d0b0 ConVar rope_parallelMeshBuilder r5apex.exe!0x01c8bcc0 ConVar rope_regenMeshEachDraw r5apex.exe!0x01c7ea40 ConVar rope_shake r5apex.exe!0x01c8b6a0 ConVar rope_texels_per_world_unit r5apex.exe!0x01c7a2e0 ConVar rope_wiggle_harmonic_falloff r5apex.exe!0x01c8cf20 ConVar rope_wiggle_magnitude_loose r5apex.exe!0x01c7f990 ConVar rope_wiggle_magnitude_tight r5apex.exe!0x01c88720 ConVar rope_wiggle_oscillate_speed r5apex.exe!0x01c79f60 ConVar rope_wiggle_rotate_speed r5apex.exe!0x01c84e30 ConVar rope_wiggle_zipline_min_points r5apex.exe!0x01c79900 ConVar rope_wind_dist r5apex.exe!0x018d1ec0 ConVar rotate_ents r5apex.exe!0x011b9e50 ConVar rspn_motd r5apex.exe!0x01322b90 ConVar rt_sleep r5apex.exe!0x01322af0 ConVar rt_sync_message_pump r5apex.exe!0x01322c30 ConVar rt_worker r5apex.exe!0x01eb2d60 ConVar ruiPanel_resArgName r5apex.exe!0x01c954a0 ConVar rui_asyncTracks r5apex.exe!0x01ed1b60 ConVar rui_defaultDebugFontFace r5apex.exe!0x01ed1ec0 ConVar rui_defaultFontFace r5apex.exe!0x01ed0cc0 ConVar rui_defaultFontHeight r5apex.exe!0x01ed0360 ConVar rui_overrideVguiTextRendering r5apex.exe!0x012d2fe0 ConVar rui_padDist r5apex.exe!0x012d2ea0 ConVar rui_safeAreaFrac r5apex.exe!0x011c3b00 ConVar rui_standardTextHeight r5apex.exe!0x01c96080 ConVar rui_staticPropLimit r5apex.exe!0x012d2f40 ConVar rui_useWidgetDraws r5apex.exe!0x012d7260 ConVar save_enable r5apex.exe!0x01ed0680 ConVar scheme_manager_font_debug r5apex.exe!0x01c92d60 ConVar scr_centertime r5apex.exe!0x018dd7b0 ConVar screen_indicator_back_range r5apex.exe!0x018ea810 ConVar screen_indicator_ellipse_height r5apex.exe!0x018d5420 ConVar screen_indicator_ellipse_width r5apex.exe!0x018df740 ConVar screen_indicator_pitch_limit r5apex.exe!0x018dfba0 ConVar screen_indicator_pitch_scale r5apex.exe!0x01c94f00 ConVar screenfade_debug r5apex.exe!0x01cde100 ConVar scriptNetVar_categoryAsserts r5apex.exe!0x01e9bd20 ConVar script_compile_all_levels r5apex.exe!0x01c93420 ConVar script_debugger_connect_client_on_mapspawn r5apex.exe!0x01ea0df0 ConVar script_debugger_connect_ui_auto r5apex.exe!0x01ed2b90 ConVar script_debugger_host r5apex.exe!0x01ed2c30 ConVar script_debugger_port_client r5apex.exe!0x01ed2af0 ConVar script_debugger_port_server r5apex.exe!0x01ed29b0 ConVar script_debugger_port_ui r5apex.exe!0x01ed3790 ConVar script_disallow_newslot_on_globals r5apex.exe!0x01ed2a50 ConVar script_dump_simple r5apex.exe!0x01e9da10 ConVar script_error_on_midgame_load r5apex.exe!0x01ed2910 ConVar script_infinite_loop_ms r5apex.exe!0x01c955e0 ConVar script_obfuscated_id_technique r5apex.exe!0x01e9dcd0 ConVar script_parallel_trace_LOS_multiple r5apex.exe!0x01ccfdd0 ConVar script_precache_errors r5apex.exe!0x01c8faa0 ConVar script_printDeferredCalls r5apex.exe!0x01e9e410 ConVar script_retry_after_compile_errors r5apex.exe!0x01e9de90 ConVar script_seasonNameQueryInterval r5apex.exe!0x01eb2140 ConVar script_showErrorDialogs r5apex.exe!0x013083f0 ConVar script_slopTimeBeforeBudgetEnforcement r5apex.exe!0x01c95fe0 ConVar script_window_client_precache r5apex.exe!0x01c9aac0 ConVar scriptremotefunctions_debug r5apex.exe!0x01ccbda0 ConVar scriptremotefunctions_resetOnlyUi r5apex.exe!0x01cca070 ConVar scriptremotefunctions_saveFuncName r5apex.exe!0x01e9c670 ConVar seasonquest_force_missionscleared_count r5apex.exe!0x01e9c5d0 ConVar seasonquest_force_treasurepacks_count r5apex.exe!0x018c3b90 ConVar send_script_errors r5apex.exe!0x01cd4e60 ConVar sequence_transitioner_enable r5apex.exe!0x011c2250 ConVar serverFilter r5apex.exe!0x013070f0 ConVar serverReports_hostname r5apex.exe!0x0130b530 ConVar server_build_datenum r5apex.exe!0x011b5560 ConVar server_concommands_allways_network r5apex.exe!0x0130c7e0 ConVar server_query_interval r5apex.exe!0x018cd150 ConVar sfm_record_hz r5apex.exe!0x011c6830 ConVar shader_lod_static_prop_scaled_dist r5apex.exe!0x011c0680 ConVar shader_lod_world_mesh_scaled_dist r5apex.exe!0x011c44b0 ConVar shader_lods_enable r5apex.exe!0x018e3030 ConVar shadow_always_update r5apex.exe!0x018c1aa0 ConVar shadow_bleedfudge r5apex.exe!0x011bad00 ConVar shadow_capable r5apex.exe!0x01e9afc0 ConVar shadow_clear_dist r5apex.exe!0x018d5370 ConVar shadow_dbg_cone_depthtest r5apex.exe!0x018d4560 ConVar shadow_dbg_cones r5apex.exe!0x018e0db0 ConVar shadow_dbg_draw r5apex.exe!0x018e0c70 ConVar shadow_default_filter_size r5apex.exe!0x01c6eaa0 ConVar shadow_depth_dimen_min r5apex.exe!0x018e2710 ConVar shadow_depth_upres_factor_max r5apex.exe!0x018e9040 ConVar shadow_drawfrustum r5apex.exe!0x018dc7d0 ConVar shadow_dynamic_blendfactor r5apex.exe!0x011c0720 ConVar shadow_enable r5apex.exe!0x018e4170 ConVar shadow_esm_enable r5apex.exe!0x018db3b0 ConVar shadow_filter_maxstep r5apex.exe!0x01c78260 ConVar shadow_info r5apex.exe!0x01c6ded0 ConVar shadow_lobby_mode_allowed r5apex.exe!0x01c6f180 ConVar shadow_max_downsizing_spot_updates r5apex.exe!0x018ed450 ConVar shadow_max_dynamic_lobby r5apex.exe!0x018df420 ConVar shadow_max_old_dynamic r5apex.exe!0x018e62e0 ConVar shadow_max_spot_updates r5apex.exe!0x01319e60 ConVar shadow_maxdynamic r5apex.exe!0x018dba50 ConVar shadow_maxdynamic r5apex.exe!0x018e3170 ConVar shadow_min_count_smallest r5apex.exe!0x018c1c80 ConVar shadow_minvariance r5apex.exe!0x01c786c0 ConVar shadow_multisampled r5apex.exe!0x018dd710 ConVar shadow_noLOD r5apex.exe!0x01c6e290 ConVar shadow_show_spot_udpate_infos r5apex.exe!0x018e9420 ConVar shadow_tools_depth_dimen_min r5apex.exe!0x018e34f0 ConVar shadow_tools_depth_upres_factor_max r5apex.exe!0x018e8d40 ConVar shadow_tools_min_count_smallest r5apex.exe!0x01c6e0d0 ConVar shadow_tools_mode r5apex.exe!0x018ea440 ConVar shadow_update_culling r5apex.exe!0x018d3990 ConVar shake_angleFactor_human r5apex.exe!0x018cffb0 ConVar shake_angleFactor_titan r5apex.exe!0x01c90e80 ConVar shake_basicPitchFactor r5apex.exe!0x01c92cc0 ConVar shake_basicRandomRollFactor r5apex.exe!0x018d2620 ConVar shake_offsetFactor_human r5apex.exe!0x018cf850 ConVar shake_offsetFactor_titan r5apex.exe!0x01c6ed20 ConVar shake_viewmodelFactor_ads_human r5apex.exe!0x01c6e1f0 ConVar shake_viewmodelFactor_ads_titan r5apex.exe!0x018dd5d0 ConVar shake_viewmodelFactor_human r5apex.exe!0x01c6edc0 ConVar shake_viewmodelFactor_titan r5apex.exe!0x0131f540 ConVar showfps_enabled r5apex.exe!0x0131c5a0 ConVar showfps_heightpercent r5apex.exe!0x01316ca0 ConVar showfps_max_ms r5apex.exe!0x01314410 ConVar showfps_mouse_latency r5apex.exe!0x0131ed20 ConVar showfps_smoothtime r5apex.exe!0x0131fcc0 ConVar showfps_spinner r5apex.exe!0x0131c800 ConVar showmem_enabled r5apex.exe!0x0131f720 ConVar showmem_mode_bottom r5apex.exe!0x0131fc20 ConVar showmem_mode_top r5apex.exe!0x01c94400 ConVar showmemnumstats r5apex.exe!0x01c934c0 ConVar showmemnumstatsrefresh r5apex.exe!0x0131f900 ConVar shownet_enabled r5apex.exe!0x0131f4a0 ConVar showsnapshot_enabled r5apex.exe!0x01c7ddc0 ConVar sidearmSwapSelectCooldown r5apex.exe!0x01c883a0 ConVar sidearmSwapSelectDoubleTapTime r5apex.exe!0x011bba10 ConVar single_frame_shutdown_for_reload r5apex.exe!0x0130ac50 ConVar singlestep r5apex.exe!0x011c52b0 ConVar skill_arena r5apex.exe!0x011c4ed0 ConVar skill_dediOnly r5apex.exe!0x011c62f0 ConVar skill_enabled r5apex.exe!0x011bbb50 ConVar skill_hostname r5apex.exe!0x01c9d9d0 ConVar skip_jump_height_fraction r5apex.exe!0x01cd0220 ConVar skip_jump_height_speed r5apex.exe!0x01cd15f0 ConVar skip_replenish_double_jump r5apex.exe!0x01c9b8e0 ConVar skip_sounds r5apex.exe!0x01cd10a0 ConVar skip_speed_reduce r5apex.exe!0x01cce230 ConVar skip_speed_retain r5apex.exe!0x01cd2130 ConVar skip_time r5apex.exe!0x011c3ba0 ConVar sleep_when_meeting_framerate r5apex.exe!0x011c6b50 ConVar sleep_when_meeting_framerate_headroom_ms r5apex.exe!0x01ccd350 ConVar slide_auto_stand r5apex.exe!0x01c9a940 ConVar slide_max_angle_dot r5apex.exe!0x01ccad30 ConVar slide_max_duck_frac_to_start r5apex.exe!0x01c9db30 ConVar slide_step_velocity_reduction r5apex.exe!0x01ce39a0 ConVar slide_viewTiltDecreaseSpeed r5apex.exe!0x01ce3e40 ConVar slide_viewTiltIncreaseSpeed r5apex.exe!0x01ce2240 ConVar slide_viewTiltPlayerSpeed r5apex.exe!0x01ce3210 ConVar slide_viewTiltSide r5apex.exe!0x01cc7590 ConVar slide_whileInAir r5apex.exe!0x011b73f0 ConVar slowconsolelog_old_logic r5apex.exe!0x01ce3bc0 ConVar smoothstairs_lunge r5apex.exe!0x0130d680 ConVar snapshot_recipient_code_affects_tick_last_changed r5apex.exe!0x0130d5e0 ConVar snapshot_tlc_sorted_props_enabled r5apex.exe!0x011b67c0 ConVar sort_opaque_meshes r5apex.exe!0x018e19f0 ConVar sound_classic_music r5apex.exe!0x01c8e160 ConVar sound_entity_seek_snap r5apex.exe!0x01e9c1d0 ConVar sound_musicReduced r5apex.exe!0x01c78a60 ConVar sound_num_speakers r5apex.exe!0x01eb4540 ConVar sound_only_warn_on_missing_sound_events_in_client_script r5apex.exe!0x0128bc70 ConVar sound_printloaderrors r5apex.exe!0x018dc910 ConVar sound_volume r5apex.exe!0x018e46d0 ConVar sound_volume_dialogue r5apex.exe!0x018e45d0 ConVar sound_volume_dialogue_sp r5apex.exe!0x018e6d30 ConVar sound_volume_music_game r5apex.exe!0x018e4cf0 ConVar sound_volume_music_game_sp r5apex.exe!0x018e40d0 ConVar sound_volume_music_lobby r5apex.exe!0x018d48a0 ConVar sound_volume_sfx r5apex.exe!0x01c6f490 ConVar sound_volume_sfx_sp r5apex.exe!0x01c6f6f0 ConVar sound_volume_voice r5apex.exe!0x018ea4e0 ConVar sound_without_focus r5apex.exe!0x01c88280 ConVar soundscape_fadetime r5apex.exe!0x01c866e0 ConVar soundscape_message r5apex.exe!0x01c89740 ConVar soundscape_radius_debug r5apex.exe!0x018cbe90 ConVar soundtrigger_repeat_interval r5apex.exe!0x011c32a0 ConVar sp_not_focus_pause r5apex.exe!0x018c1640 ConVar spam_skinning_matrices_used r5apex.exe!0x018c1820 ConVar spam_skinning_matrices_used_detailed r5apex.exe!0x01c9c440 ConVar spatial_partition_deadlock_assert r5apex.exe!0x018d34b0 ConVar spectator_command_interval r5apex.exe!0x01eb69a0 ConVar speech_queue_bytes r5apex.exe!0x0130e530 ConVar speechtotext_audioenabled r5apex.exe!0x0130e3f0 ConVar speechtotext_enabled r5apex.exe!0x0130e350 ConVar speechtotext_forcedisabled r5apex.exe!0x0130e170 ConVar speechtotext_hostname r5apex.exe!0x0130e2b0 ConVar speechtotext_msg_droptimeout r5apex.exe!0x0130d720 ConVar speechtotext_path r5apex.exe!0x0130e490 ConVar speechtotext_quiettime r5apex.exe!0x0130def0 ConVar speechtotext_stats_errorspermin r5apex.exe!0x0130e210 ConVar speechtotext_stats_interval r5apex.exe!0x0130e030 ConVar speechtotext_stats_senderrors r5apex.exe!0x0130df90 ConVar speechtotext_stats_sendrequests r5apex.exe!0x0130e0d0 ConVar speechtotext_stats_sendsuccess r5apex.exe!0x011bd260 ConVar speechtotexttoken_hostname r5apex.exe!0x011c8570 ConVar speex_audio_recording r5apex.exe!0x011c7850 ConVar speex_audio_value r5apex.exe!0x01311780 ConVar speex_preprocess_agc_max_gain r5apex.exe!0x013113c0 ConVar speex_preprocess_noise_suppress r5apex.exe!0x013116e0 ConVar speex_preprocess_set_agc_decrenment r5apex.exe!0x01311320 ConVar speex_preprocess_set_agc_increment r5apex.exe!0x013115a0 ConVar speex_preprocess_set_agc_target r5apex.exe!0x011c7a30 ConVar speex_quiet_threshold r5apex.exe!0x011c7b70 ConVar speex_quiet_window r5apex.exe!0x01311460 ConVar speex_set_enh r5apex.exe!0x01311500 ConVar speex_use_highpass r5apex.exe!0x01311640 ConVar speex_use_preproser r5apex.exe!0x01e9e4b0 ConVar spinner_debug_info r5apex.exe!0x01ce2990 ConVar sprint_powerdrain r5apex.exe!0x01c6e450 ConVar sprint_view_shake_style r5apex.exe!0x01c97f30 ConVar sprinttilt_accel r5apex.exe!0x01cce9c0 ConVar sprinttilt_maxvel r5apex.exe!0x01c9b2c0 ConVar sprinttilt_turnrange r5apex.exe!0x01c91f80 ConVar ss_enable r5apex.exe!0x01c8fe40 ConVar ss_force_primary_fullscreen r5apex.exe!0x01c868a0 ConVar ss_mimic r5apex.exe!0x01c92300 ConVar ss_splitmode r5apex.exe!0x01c94b40 ConVar ss_verticalsplit r5apex.exe!0x01c783a0 ConVar ss_viewmodelfov r5apex.exe!0x012d51a0 ConVar ss_voice_hearpartner r5apex.exe!0x01325740 ConVar ssao_allow_partial r5apex.exe!0x013259c0 ConVar ssao_blur r5apex.exe!0x01325e20 ConVar ssao_blur_edge_sharpness r5apex.exe!0x01325c40 ConVar ssao_depth_max r5apex.exe!0x01325600 ConVar ssao_downsample r5apex.exe!0x01325920 ConVar ssao_enabled r5apex.exe!0x01325ce0 ConVar ssao_exponent r5apex.exe!0x01325560 ConVar ssao_jitter_scale r5apex.exe!0x01325f60 ConVar ssao_max_res r5apex.exe!0x013257e0 ConVar ssao_max_res_threshold r5apex.exe!0x013254c0 ConVar ssao_num_directions r5apex.exe!0x013263c0 ConVar ssao_num_steps r5apex.exe!0x013261e0 ConVar ssao_on_everything r5apex.exe!0x01325420 ConVar ssao_radius r5apex.exe!0x01325b00 ConVar ssao_radius_in_lobby r5apex.exe!0x013220f0 ConVar ssao_show r5apex.exe!0x01326140 ConVar ssao_show r5apex.exe!0x01326500 ConVar ssao_show r5apex.exe!0x013256a0 ConVar ssao_snap_uv r5apex.exe!0x01325ec0 ConVar ssao_tech r5apex.exe!0x01e9b100 ConVar ssao_tech r5apex.exe!0x01326460 ConVar ssao_upsample_ranged r5apex.exe!0x011c51f0 ConVar startButtonCommand r5apex.exe!0x011c3eb0 ConVar staticProp_budget r5apex.exe!0x018dc870 ConVar staticProp_buildlists_on_worker r5apex.exe!0x011c5350 ConVar staticProp_debug_draw r5apex.exe!0x011c3a60 ConVar staticProp_earlyDepthPrepass r5apex.exe!0x011c6790 ConVar staticProp_gather_size_weight r5apex.exe!0x011c3f50 ConVar staticProp_max_scaled_dist r5apex.exe!0x011c6fb0 ConVar staticProp_no_fade_scalar r5apex.exe!0x01e9b780 ConVar staticProp_refineDrawOnWorker r5apex.exe!0x011c4550 ConVar static_prop_dist_debug_draw r5apex.exe!0x0131fe80 ConVar static_shadow r5apex.exe!0x018d5540 ConVar static_shadow r5apex.exe!0x018e4490 ConVar static_shadow_bounds_per_env r5apex.exe!0x01e9aac0 ConVar static_shadow_debug_2d r5apex.exe!0x018e28d0 ConVar static_shadow_debug_dirty_rects r5apex.exe!0x01c784c0 ConVar static_shadow_depth_bias_scale r5apex.exe!0x018df6a0 ConVar static_shadow_expand_z r5apex.exe!0x018e2830 ConVar static_shadow_good_merge_ratio r5apex.exe!0x018e9920 ConVar static_shadow_good_merge_score r5apex.exe!0x01c6f530 ConVar static_shadow_prop_min_size r5apex.exe!0x0131f7c0 ConVar static_shadow_res r5apex.exe!0x018e0d10 ConVar static_shadow_shrink_culler r5apex.exe!0x0131fa40 ConVar static_shadow_use_d16 r5apex.exe!0x018dcaf0 ConVar static_shadow_uses_shadow_lod r5apex.exe!0x011bcae0 ConVar staticfile_hostname r5apex.exe!0x011be130 ConVar stats_hostname r5apex.exe!0x01cd9d00 ConVar status_effect_warning_level r5apex.exe!0x0130ed90 ConVar steam_debug r5apex.exe!0x0130eeb0 ConVar steam_environment r5apex.exe!0x0130e650 ConVar steam_id r5apex.exe!0x0130e7f0 ConVar steam_name r5apex.exe!0x0130ebb0 ConVar steam_presence_player_group_issession r5apex.exe!0x0130ecf0 ConVar steam_presence_updateRate r5apex.exe!0x012d7f90 ConVar steam_spoofPCInGetUserInfo r5apex.exe!0x0130e930 ConVar steamlink_hostname r5apex.exe!0x013233a0 ConVar stream_addnoise r5apex.exe!0x01322f60 ConVar stream_bsp_bucket_bias r5apex.exe!0x01323940 ConVar stream_bsp_dist_scale r5apex.exe!0x01eccff0 ConVar stream_cache_capacity_animseq r5apex.exe!0x01eccf50 ConVar stream_cache_capacity_mdl r5apex.exe!0x01ecceb0 ConVar stream_cache_capacity_while_loading r5apex.exe!0x01ecc9b0 ConVar stream_cache_high_priority_animations r5apex.exe!0x01ecc910 ConVar stream_cache_high_priority_static_models r5apex.exe!0x01ecc870 ConVar stream_cache_mdl_freeze_threshlold r5apex.exe!0x01eccb90 ConVar stream_cache_multithreaded r5apex.exe!0x01ecc790 ConVar stream_cache_preload_from_rpak r5apex.exe!0x01eccc30 ConVar stream_cache_read_buffer_cap r5apex.exe!0x01ecce10 ConVar stream_cache_read_count_cap r5apex.exe!0x01eccd70 ConVar stream_cache_speculative_drop_animseq r5apex.exe!0x01ecccd0 ConVar stream_cache_speculative_drop_mdl r5apex.exe!0x013231e0 ConVar stream_drop_unused r5apex.exe!0x01323000 ConVar stream_enable r5apex.exe!0x01319fa0 ConVar stream_freeze_camera r5apex.exe!0x01322ec0 ConVar stream_load_after_drop r5apex.exe!0x01323be0 ConVar stream_memory r5apex.exe!0x01323620 ConVar stream_memory_ignore r5apex.exe!0x01323580 ConVar stream_memory_ignore_vram r5apex.exe!0x013234e0 ConVar stream_memory_min r5apex.exe!0x01323440 ConVar stream_memory_while_loading r5apex.exe!0x013236c0 ConVar stream_mode r5apex.exe!0x01323800 ConVar stream_never_high_priority_frac r5apex.exe!0x01323b40 ConVar stream_overlay r5apex.exe!0x013238a0 ConVar stream_overlay_mode r5apex.exe!0x01323140 ConVar stream_pause r5apex.exe!0x013230a0 ConVar stream_picmip r5apex.exe!0x01324aa0 ConVar stream_resource_max_commits_per_frame r5apex.exe!0x01324b40 ConVar stream_resource_thread r5apex.exe!0x01324a00 ConVar stream_resource_wait_copy_to_commit r5apex.exe!0x01324be0 ConVar stream_resource_wait_creation_to_copy r5apex.exe!0x01324960 ConVar stream_resource_wait_for_additional_gpus r5apex.exe!0x01323a20 ConVar stream_temp_abort_old_inner_loop r5apex.exe!0x01323300 ConVar stream_temp_old_abort_all_behavior r5apex.exe!0x01323760 ConVar stream_temp_skip_abort_all r5apex.exe!0x011c2890 ConVar stringtable_alwaysrebuilddictionaries r5apex.exe!0x011be770 ConVar stringtable_compress r5apex.exe!0x05932b60 ConVar stryder_forceOriginUsersInvisible r5apex.exe!0x01307410 ConVar stryder_security r5apex.exe!0x01c9d050 ConVar stuck_debugging r5apex.exe!0x01ccd9b0 ConVar stuck_debugging_world_only r5apex.exe!0x011b37a0 ConVar studiobonecache_unlimited r5apex.exe!0x01307190 ConVar subscription_hostname r5apex.exe!0x01ccabd0 ConVar superjump_disabled_from_water r5apex.exe!0x01cd2000 ConVar superjump_drain_power_onfail r5apex.exe!0x01ccc0b0 ConVar superjump_fail_sound_when_jump_limit r5apex.exe!0x01cce300 ConVar superjump_limit r5apex.exe!0x01cca730 ConVar superjump_limitreset_onwallrun r5apex.exe!0x01cb6d40 ConVar superjump_max_power_use r5apex.exe!0x01c9d860 ConVar superjump_min_height_fraction r5apex.exe!0x01ccd250 ConVar superjump_min_power_use r5apex.exe!0x01cc91e0 ConVar superjump_powerreset_onground r5apex.exe!0x01ccc910 ConVar sv_airaccelerate r5apex.exe!0x0130a190 ConVar sv_allTicksFinal r5apex.exe!0x012d4080 ConVar sv_allowSendTableTransmitToClients r5apex.exe!0x012d5f20 ConVar sv_allowSpectatorClients r5apex.exe!0x012d4fc0 ConVar sv_asyncSendSnapshot r5apex.exe!0x01c9c180 ConVar sv_backspeed r5apex.exe!0x012d52e0 ConVar sv_balanceTeams r5apex.exe!0x01cb6bd0 ConVar sv_bounce r5apex.exe!0x012d7770 ConVar sv_cheats r5apex.exe!0x012d4a60 ConVar sv_compressPlaylists r5apex.exe!0x011b63c0 ConVar sv_compressTimeValEpsilon r5apex.exe!0x011b6530 ConVar sv_compressTimeVals r5apex.exe!0x012d4300 ConVar sv_connectingClientDelay r5apex.exe!0x012d4de0 ConVar sv_debug_prop_send r5apex.exe!0x012d6ea0 ConVar sv_debugmanualmode r5apex.exe!0x012d6a40 ConVar sv_disconnectOnScriptError r5apex.exe!0x012d7300 ConVar sv_disconnectOnTooManySnapshotFrames r5apex.exe!0x011bb210 ConVar sv_dumpstringtables r5apex.exe!0x012d7120 ConVar sv_earlyPersistenceRead r5apex.exe!0x0130a7d0 ConVar sv_everyThirdTick r5apex.exe!0x012d65e0 ConVar sv_extra_client_connect_time r5apex.exe!0x012d6400 ConVar sv_fakeClientBaseId r5apex.exe!0x01cd3ce0 ConVar sv_footsteps r5apex.exe!0x01c9c3a0 ConVar sv_friction r5apex.exe!0x01cd34f0 ConVar sv_gravity r5apex.exe!0x012d3c20 ConVar sv_hibernate_ms r5apex.exe!0x012d4880 ConVar sv_hibernate_ms_vgui r5apex.exe!0x012d71c0 ConVar sv_hibernate_postgame_delay r5apex.exe!0x012d6ae0 ConVar sv_hibernate_when_empty r5apex.exe!0x012d62c0 ConVar sv_ignoreAllNewConnections r5apex.exe!0x01ce4200 ConVar sv_infinite_ammo r5apex.exe!0x012d6100 ConVar sv_instancebaselines r5apex.exe!0x011b8ef0 ConVar sv_loadMapModelEarly r5apex.exe!0x011c07c0 ConVar sv_lobbyType r5apex.exe!0x012d4760 ConVar sv_max_prop_data_dwords_lobby r5apex.exe!0x012d5060 ConVar sv_max_prop_data_dwords_multiplayer r5apex.exe!0x012d4440 ConVar sv_max_prop_data_dwords_singleplayer r5apex.exe!0x012d49c0 ConVar sv_max_props_lobby r5apex.exe!0x012d43a0 ConVar sv_max_props_multiplayer r5apex.exe!0x012d41c0 ConVar sv_max_props_singleplayer r5apex.exe!0x012d5fc0 ConVar sv_max_snapshots_lobby r5apex.exe!0x012d33a0 ConVar sv_max_snapshots_multiplayer r5apex.exe!0x012d7440 ConVar sv_max_snapshots_singleplayer r5apex.exe!0x012d4c20 ConVar sv_maxclientframes r5apex.exe!0x012d6900 ConVar sv_maxrate r5apex.exe!0x011bdda0 ConVar sv_maxroutable r5apex.exe!0x01ccff40 ConVar sv_maxspeed r5apex.exe!0x012d5de0 ConVar sv_maxupdaterate r5apex.exe!0x01cd0180 ConVar sv_maxvelocity r5apex.exe!0x012d4b00 ConVar sv_minrate r5apex.exe!0x012d4f20 ConVar sv_minupdaterate r5apex.exe!0x01ccc610 ConVar sv_optimizedmovement r5apex.exe!0x012d3ea0 ConVar sv_parallel_sendsnapshot r5apex.exe!0x012d5380 ConVar sv_partyDediOnlyMaxClients r5apex.exe!0x012d3ae0 ConVar sv_pausable r5apex.exe!0x012d31c0 ConVar sv_playerNameAppendCheater r5apex.exe!0x01cd1b70 ConVar sv_players r5apex.exe!0x012d61a0 ConVar sv_printHighWaterMark r5apex.exe!0x01cc9320 ConVar sv_pushaway_accel r5apex.exe!0x01c97d10 ConVar sv_pushaway_clientside r5apex.exe!0x01cda430 ConVar sv_pushaway_clientside_size r5apex.exe!0x01cd0600 ConVar sv_pushaway_debug r5apex.exe!0x01c98600 ConVar sv_pushaway_dist r5apex.exe!0x01ccc150 ConVar sv_pushaway_min_player_speed r5apex.exe!0x01ccc290 ConVar sv_pushaway_player_accel r5apex.exe!0x01c9c940 ConVar sv_pushaway_player_dist r5apex.exe!0x012d5680 ConVar sv_rejectClientConnects r5apex.exe!0x012d3740 ConVar sv_rejectConnections r5apex.exe!0x012d4d40 ConVar sv_rejectInvalidStryderSecurityToken r5apex.exe!0x012d4580 ConVar sv_requireOriginToken r5apex.exe!0x012d5720 ConVar sv_resendSignonData r5apex.exe!0x01cd1000 ConVar sv_rollangle r5apex.exe!0x01ccb130 ConVar sv_rollspeed r5apex.exe!0x012d36a0 ConVar sv_runSpatialOptimizeInJob r5apex.exe!0x012d5e80 ConVar sv_scarySnapDeltaPrints r5apex.exe!0x012d6cc0 ConVar sv_sendEarlyServerInfo r5apex.exe!0x012d4920 ConVar sv_sendReplayNetMessagesOnNoDeltaSnaps r5apex.exe!0x012d5860 ConVar sv_separate_freq_change_prop_send r5apex.exe!0x012d3cc0 ConVar sv_showClientTickCmds r5apex.exe!0x012d3440 ConVar sv_showLargeSnapshotSize r5apex.exe!0x012d3120 ConVar sv_showSnapshots r5apex.exe!0x012d3300 ConVar sv_showUserCmds r5apex.exe!0x012d6860 ConVar sv_single_core_dedi r5apex.exe!0x012d3600 ConVar sv_skipSendingUnnecessaryPersistence r5apex.exe!0x012d5d40 ConVar sv_snapshot_uniform_interval r5apex.exe!0x01ccbae0 ConVar sv_specaccelerate r5apex.exe!0x01c9de10 ConVar sv_specnoclip r5apex.exe!0x01c9bf20 ConVar sv_specspeed r5apex.exe!0x012d3080 ConVar sv_stats r5apex.exe!0x01c9c300 ConVar sv_stopspeed r5apex.exe!0x012d6c20 ConVar sv_stressbots r5apex.exe!0x012d6f40 ConVar sv_struggleCheck r5apex.exe!0x012d3fe0 ConVar sv_struggleSpam r5apex.exe!0x012d6720 ConVar sv_struggleSpamInterval r5apex.exe!0x012d5100 ConVar sv_tempents_send_from_delta r5apex.exe!0x012d3260 ConVar sv_tempents_send_from_last_sent r5apex.exe!0x01310c40 ConVar sv_testLargeDatablock r5apex.exe!0x018cb270 ConVar sv_teststepsimulation r5apex.exe!0x012d6b80 ConVar sv_transmitToAllPlayersMask_allBitsSet r5apex.exe!0x012d55e0 ConVar sv_unnecessaryConnectDelay r5apex.exe!0x012d4120 ConVar sv_unreliableSnapMaxSize r5apex.exe!0x012d3a40 ConVar sv_updaterate_mp r5apex.exe!0x012d6060 ConVar sv_updaterate_sp r5apex.exe!0x012d4260 ConVar sv_useReputation r5apex.exe!0x012d6d60 ConVar sv_voiceEcho r5apex.exe!0x012d6680 ConVar sv_voiceenable r5apex.exe!0x012d46c0 ConVar sv_warnAboutCmdNumJumps r5apex.exe!0x011c2ee0 ConVar sv_watchdogTimer r5apex.exe!0x01c97bd0 ConVar sv_wateraccelerate r5apex.exe!0x01cd2670 ConVar sv_waterdist r5apex.exe!0x011c1660 ConVar sv_writePersistenceOnShutdown r5apex.exe!0x012d7080 ConVar svperf_query_hitch_frametime_msec r5apex.exe!0x012d3b80 ConVar svperf_query_packetchoke_threshold r5apex.exe!0x012d3e00 ConVar svperf_query_packetloss_threshold r5apex.exe!0x012d44e0 ConVar svperf_query_player_subset_size r5apex.exe!0x012d39a0 ConVar svperf_query_slow_frametime_msec r5apex.exe!0x012d54c0 ConVar svperf_query_slow_frametime_threshold r5apex.exe!0x01eb2c20 ConVar sys_attract_mode_timeout r5apex.exe!0x011c5710 ConVar system_alt_f4_closes_window r5apex.exe!0x01ccd910 ConVar teams_unassigned_are_friendly r5apex.exe!0x0130ae70 ConVar telemetry_client_debug r5apex.exe!0x01309ab0 ConVar telemetry_client_enable r5apex.exe!0x0130a730 ConVar telemetry_client_sendInterval r5apex.exe!0x01308350 ConVar telemetryevent_client_enable r5apex.exe!0x012d2cc0 ConVar tencent_restricted r5apex.exe!0x013082b0 ConVar test_fakeTimeDays r5apex.exe!0x01c9c760 ConVar tether_default_damageScale r5apex.exe!0x01c9cb20 ConVar tether_default_healthDrain r5apex.exe!0x01cd2ae0 ConVar tether_default_radius r5apex.exe!0x01c983a0 ConVar tether_dodge_damage r5apex.exe!0x01c9c620 ConVar tether_healthDrainNPC r5apex.exe!0x01cd1f60 ConVar tether_maxvel r5apex.exe!0x01cd06d0 ConVar tether_strength r5apex.exe!0x01c82000 ConVar thirdperson_mayamode r5apex.exe!0x018d42d0 ConVar thirdperson_override r5apex.exe!0x01c8a860 ConVar thirdperson_screenspace r5apex.exe!0x011b8570 ConVar timeout r5apex.exe!0x011b8610 ConVar timeout_during_load r5apex.exe!0x01ce44c0 ConVar titan_sprint_sound r5apex.exe!0x01ec5650 ConVar toggle_on_jump_to_deactivate r5apex.exe!0x01ec4c60 ConVar toggle_on_jump_to_deactivate_changed r5apex.exe!0x012d7bd0 ConVar tracehull_height_error_check r5apex.exe!0x01c85850 ConVar tracer_debug r5apex.exe!0x01ebfed0 ConVar trail_optimizedRemove r5apex.exe!0x01c97fd0 ConVar traversal_anim r5apex.exe!0x01c9a720 ConVar traversal_cooldown r5apex.exe!0x01ccb810 ConVar traversal_enable r5apex.exe!0x01c9cbc0 ConVar traversal_hand_debug r5apex.exe!0x01ccbe40 ConVar traversal_hand_required_width r5apex.exe!0x01eba0d0 ConVar traversal_viewLerpInDuration r5apex.exe!0x01ebd440 ConVar traversal_viewLerpOut r5apex.exe!0x01ebe040 ConVar traversal_viewLerpOutAngle r5apex.exe!0x01eb7b50 ConVar traversal_viewLerpOutDebug r5apex.exe!0x01ebe5c0 ConVar traversal_viewLerpOutPos r5apex.exe!0x01c9bb60 ConVar traversal_window_duration r5apex.exe!0x01c9a7c0 ConVar traversal_window_enable r5apex.exe!0x01c9c9e0 ConVar traversal_window_finish_angle r5apex.exe!0x01cca9b0 ConVar traversal_window_forward_offset r5apex.exe!0x01cd1890 ConVar traversal_window_hand_vertical_offset r5apex.exe!0x01cce6b0 ConVar traversal_window_sideways_offset r5apex.exe!0x018d1640 ConVar traversal_window_view_pitch_max r5apex.exe!0x018cff10 ConVar traversal_window_view_pitch_min r5apex.exe!0x018d3730 ConVar traversal_window_yaw_max r5apex.exe!0x01c98d80 ConVar trigger_crowd_pusher_enabled r5apex.exe!0x01ccf930 ConVar trigger_ignore_nonsolids r5apex.exe!0x013266e0 ConVar tsaa_blendfactorincreaseatmaxvelocity r5apex.exe!0x01326780 ConVar tsaa_blendfactorincreasewhenunoccluded r5apex.exe!0x013268c0 ConVar tsaa_blendfactormaxesoutatvelocity r5apex.exe!0x01326aa0 ConVar tsaa_blendfactormodulationonsparklesandunocclusion r5apex.exe!0x01326960 ConVar tsaa_blendfactoroverride r5apex.exe!0x01326820 ConVar tsaa_curframeblendamount r5apex.exe!0x01326a00 ConVar tsaa_debugresponsiveflag r5apex.exe!0x013265a0 ConVar tsaa_neighborhoodclamping r5apex.exe!0x01326640 ConVar tsaa_neighborhoodclampingsoftened r5apex.exe!0x01c94c80 ConVar tsaa_numsamples r5apex.exe!0x01c8b740 ConVar tweak_light_shadows_every_frame r5apex.exe!0x01289bc0 ConVar twitch_check_interval r5apex.exe!0x0128b2d0 ConVar twitch_drops r5apex.exe!0x0128aee0 ConVar twitch_prime_rewards r5apex.exe!0x0128a1c0 ConVar twitch_shouldQuery r5apex.exe!0x01eb1ba0 ConVar ui_DpadNavigationDeActive r5apex.exe!0x01eb2a00 ConVar ui_fadecloud_time r5apex.exe!0x01eb2960 ConVar ui_fadexui_time r5apex.exe!0x01eb1c40 ConVar ui_gameui_ctrlr_title r5apex.exe!0x01eb23c0 ConVar ui_gameui_modal r5apex.exe!0x01eb1ec0 ConVar ui_loadingscreen_autotransition_time r5apex.exe!0x01eb25a0 ConVar ui_loadingscreen_fadein_time r5apex.exe!0x011b7000 ConVar ui_loadingscreen_fadeout_time r5apex.exe!0x01eb2640 ConVar ui_loadingscreen_fadeout_time r5apex.exe!0x01eb2fe0 ConVar ui_loadingscreen_mintransition_time r5apex.exe!0x01eb21e0 ConVar ui_loadingscreen_transition_time r5apex.exe!0x01eb1e20 ConVar ui_lobby_jointimeout r5apex.exe!0x01eb2f40 ConVar ui_lobby_noautostart r5apex.exe!0x01eb28c0 ConVar ui_lobby_noresults_create_msg_time r5apex.exe!0x01ce4e00 ConVar ui_posedebug_fade_in_time r5apex.exe!0x01ce4d60 ConVar ui_posedebug_fade_out_time r5apex.exe!0x01eb1d80 ConVar ui_virtualnav_render r5apex.exe!0x01c98c40 ConVar unique_entity_names r5apex.exe!0x01c9b840 ConVar universal_weapon_disable r5apex.exe!0x01eb4880 ConVar usePromptBaseColor r5apex.exe!0x01eb67c0 ConVar usePromptButtonTextColor r5apex.exe!0x01eb45e0 ConVar usePromptImageScale r5apex.exe!0x01eb6290 ConVar usePromptImageYOffset r5apex.exe!0x01eb7630 ConVar usePromptTextColor r5apex.exe!0x01e9af20 ConVar use_monitors r5apex.exe!0x01310aa0 ConVar use_presence_to_refresh_userInfoCache r5apex.exe!0x011c7670 ConVar use_valve_auto_gain r5apex.exe!0x01cce090 ConVar use_vm_cloak_offset r5apex.exe!0x0130bf50 ConVar user_tracking_enabled r5apex.exe!0x011bb0d0 ConVar users_hostname r5apex.exe!0x018d46c0 ConVar v_centermove r5apex.exe!0x018df4c0 ConVar v_centerspeed r5apex.exe!0x01ea1240 ConVar variable_sights_gravity_scale_override r5apex.exe!0x01c89e10 ConVar vehicle_predictViaPlayer r5apex.exe!0x01ed0430 ConVar vgui_EnableFixedAspectScaling r5apex.exe!0x01eb26e0 ConVar vgui_drawPolyShapes r5apex.exe!0x011c3c40 ConVar vgui_drawfocus r5apex.exe!0x01ecf5d0 ConVar vgui_drawfocus r5apex.exe!0x011c5ad0 ConVar vgui_drawkeyfocus r5apex.exe!0x018cd330 ConVar vgui_interactive r5apex.exe!0x01ed1f60 ConVar vgui_noquads r5apex.exe!0x01ed1e20 ConVar vgui_notext r5apex.exe!0x01ecf6a0 ConVar vgui_resize_on_resolution_change r5apex.exe!0x01ed0b60 ConVar vgui_show_glyph_miss r5apex.exe!0x011c1180 ConVar vgui_simulate_during_bone_setup r5apex.exe!0x01eb5590 ConVar video_menu_uiscript_reset r5apex.exe!0x01ce2cd0 ConVar viewDrift r5apex.exe!0x01ce3900 ConVar viewDrift_ads_delay_debounce_time r5apex.exe!0x01ce3ae0 ConVar viewDrift_pitch_base1_amp r5apex.exe!0x01ce3a40 ConVar viewDrift_pitch_base1_freq r5apex.exe!0x01ce2a30 ConVar viewDrift_pitch_base1_phase r5apex.exe!0x01ce33f0 ConVar viewDrift_pitch_base2_amp r5apex.exe!0x01ce4420 ConVar viewDrift_pitch_base2_freq r5apex.exe!0x01ce2c30 ConVar viewDrift_pitch_base2_phase r5apex.exe!0x01ce2790 ConVar viewDrift_pitch_scaler_amp r5apex.exe!0x01ce4600 ConVar viewDrift_pitch_scaler_base r5apex.exe!0x01ce26d0 ConVar viewDrift_pitch_scaler_freq r5apex.exe!0x01ce2590 ConVar viewDrift_pitch_scaler_phase r5apex.exe!0x01ce3860 ConVar viewDrift_pitch_shifter_amp r5apex.exe!0x01ce37c0 ConVar viewDrift_pitch_shifter_freq r5apex.exe!0x01ce4020 ConVar viewDrift_pitch_shifter_phase r5apex.exe!0x01ce4560 ConVar viewDrift_yaw_base1_amp r5apex.exe!0x01ce3d00 ConVar viewDrift_yaw_base1_freq r5apex.exe!0x01ce2080 ConVar viewDrift_yaw_base1_phase r5apex.exe!0x01ce2d70 ConVar viewDrift_yaw_base2_amp r5apex.exe!0x01ce3670 ConVar viewDrift_yaw_base2_freq r5apex.exe!0x01ce35d0 ConVar viewDrift_yaw_base2_phase r5apex.exe!0x01ce2af0 ConVar viewDrift_yaw_scaler_amp r5apex.exe!0x01ce3da0 ConVar viewDrift_yaw_scaler_base r5apex.exe!0x01ce4160 ConVar viewDrift_yaw_scaler_freq r5apex.exe!0x01ce3f80 ConVar viewDrift_yaw_scaler_phase r5apex.exe!0x01ce2120 ConVar viewDrift_yaw_shifter_amp r5apex.exe!0x01ce3530 ConVar viewDrift_yaw_shifter_freq r5apex.exe!0x01ce46a0 ConVar viewDrift_yaw_shifter_phase r5apex.exe!0x01ce6550 ConVar view_models_draw_early r5apex.exe!0x01ce4740 ConVar view_offset_entity_enable r5apex.exe!0x01c8db20 ConVar viewangle_debug r5apex.exe!0x01ecac60 ConVar viewangles_simpler r5apex.exe!0x018d4f10 ConVar viewmodelShake r5apex.exe!0x018ea260 ConVar viewmodelShake_sourceRollRange r5apex.exe!0x01cd2540 ConVar viewmodel_attachment_fov_fix r5apex.exe!0x01e9b240 ConVar viewmodel_bounds_draw r5apex.exe!0x01ce6690 ConVar viewmodel_bounds_draw_lock r5apex.exe!0x0131fae0 ConVar viewmodel_selfshadow r5apex.exe!0x01e9b060 ConVar viewmodel_selfshadow_debug_2d r5apex.exe!0x01ce62d0 ConVar viewmodel_selfshadow_tightbounds r5apex.exe!0x018dc9b0 ConVar viewportscale r5apex.exe!0x01cc8cb0 ConVar viewpunch_base_springConstantX r5apex.exe!0x01cd08e0 ConVar viewpunch_base_springConstantY r5apex.exe!0x01ccfcb0 ConVar viewpunch_base_springConstantZ r5apex.exe!0x01cb6de0 ConVar viewpunch_base_springDampingX r5apex.exe!0x01cd0040 ConVar viewpunch_base_springDampingY r5apex.exe!0x01c9cf10 ConVar viewpunch_base_springDampingZ r5apex.exe!0x013097b0 ConVar violence_ablood r5apex.exe!0x01cd90c0 ConVar violence_ablood r5apex.exe!0x01309db0 ConVar violence_agibs r5apex.exe!0x01cdb280 ConVar violence_agibs r5apex.exe!0x0130b050 ConVar violence_hblood r5apex.exe!0x01cdecf0 ConVar violence_hblood r5apex.exe!0x0130a370 ConVar violence_hgibs r5apex.exe!0x01cdc170 ConVar violence_hgibs r5apex.exe!0x01e9e270 ConVar visible_ent_cone_debug_duration_client r5apex.exe!0x011c8910 ConVar voice_absTriggerAmount r5apex.exe!0x01eb7a30 ConVar voice_allow_mute_self r5apex.exe!0x011c7ad0 ConVar voice_avggain r5apex.exe!0x01ce0cb0 ConVar voice_clientdebug r5apex.exe!0x011c7e90 ConVar voice_debugAddSecondTalker r5apex.exe!0x011c84d0 ConVar voice_debugThresholds r5apex.exe!0x011c3ce0 ConVar voice_debugfeedback r5apex.exe!0x01eb6060 ConVar voice_decimate_at_bytes r5apex.exe!0x01eb7910 ConVar voice_decimate_rate r5apex.exe!0x011c82f0 ConVar voice_enabled r5apex.exe!0x011c7fd0 ConVar voice_energyPerZeroThreshold r5apex.exe!0x011c8430 ConVar voice_energyThreshold r5apex.exe!0x011c8390 ConVar voice_forcemicrecord r5apex.exe!0x011bb970 ConVar voice_inputfromfile r5apex.exe!0x018d4600 ConVar voice_late_update r5apex.exe!0x011c86b0 ConVar voice_loopback r5apex.exe!0x011c8870 ConVar voice_maxgain r5apex.exe!0x011c8110 ConVar voice_minEnergyPerZeroThreshold r5apex.exe!0x011c8a50 ConVar voice_mixer_boost r5apex.exe!0x011c8af0 ConVar voice_mixer_mute r5apex.exe!0x011c8b90 ConVar voice_mixer_volume r5apex.exe!0x01ce1440 ConVar voice_modenable r5apex.exe!0x012d6e00 ConVar voice_noxplat r5apex.exe!0x011c87d0 ConVar voice_profile r5apex.exe!0x011bd3a0 ConVar voice_recordtofile r5apex.exe!0x011c7c10 ConVar voice_scale r5apex.exe!0x011c8250 ConVar voice_showchannels r5apex.exe!0x011c78f0 ConVar voice_showincoming r5apex.exe!0x011c7990 ConVar voice_threshold_delay r5apex.exe!0x011c8610 ConVar voice_triggerCrossingRate r5apex.exe!0x011c7df0 ConVar voice_triggerRate r5apex.exe!0x011c75d0 ConVar voice_turn_off_new_filters r5apex.exe!0x011c89b0 ConVar voice_vox r5apex.exe!0x011c77b0 ConVar voice_writevoices r5apex.exe!0x011bb530 ConVar voice_xsend_debug r5apex.exe!0x011c7cb0 ConVar voice_zeroCrossingThreshold r5apex.exe!0x01eb9650 ConVar vortex_damageimpulsescale r5apex.exe!0x0130b190 ConVar vprof_server_spike_threshold r5apex.exe!0x0130a0f0 ConVar vprof_server_thread r5apex.exe!0x01ea0ab0 ConVar vscript_ui_do_delay_init r5apex.exe!0x018e91a0 ConVar vsm_culling r5apex.exe!0x01c6f040 ConVar vsm_ignore_edge_planes r5apex.exe!0x018d5680 ConVar vsm_ignore_face_planes r5apex.exe!0x013074b0 ConVar vtx_environment r5apex.exe!0x011c37e0 ConVar vx_do_not_throttle_events r5apex.exe!0x01ce2e10 ConVar wall_climb_pose_paramteter_hands_enabled r5apex.exe!0x01ccf6c0 ConVar wallclimb_vertical_gain_reduction r5apex.exe!0x01cd2910 ConVar wallrun_angleChangeMinCos r5apex.exe!0x01cd1e90 ConVar wallrun_avoid_wall_top_decel r5apex.exe!0x01eba2b0 ConVar wallrun_curveDebug r5apex.exe!0x01eb97c0 ConVar wallrun_curveEnable r5apex.exe!0x01ccdb90 ConVar wallrun_debug r5apex.exe!0x01c9dbd0 ConVar wallrun_enable r5apex.exe!0x01cce580 ConVar wallrun_fallAwaySpeed r5apex.exe!0x01ccdfa0 ConVar wallrun_hangStopTime r5apex.exe!0x01c9a8a0 ConVar wallrun_hangslipduration r5apex.exe!0x01ccb940 ConVar wallrun_hangslipstarttime r5apex.exe!0x01cca1b0 ConVar wallrun_hangslipvel r5apex.exe!0x01cc8990 ConVar wallrun_maxViewTilt r5apex.exe!0x01cb6b30 ConVar wallrun_minAngle_air r5apex.exe!0x01cce3d0 ConVar wallrun_noInputSlipFrac r5apex.exe!0x01c9c260 ConVar wallrun_pushAwayFallOffTime r5apex.exe!0x01cc7450 ConVar wallrun_repelEnable r5apex.exe!0x01ccab30 ConVar wallrun_repelSoftness r5apex.exe!0x01cd12e0 ConVar wallrun_repelTimeMax r5apex.exe!0x01ccba40 ConVar wallrun_repelTimeMin r5apex.exe!0x01cc9460 ConVar wallrun_retry_interval r5apex.exe!0x01cc9910 ConVar wallrun_rotateMaxRate r5apex.exe!0x01cc8a30 ConVar wallrun_sameWallDist r5apex.exe!0x01cc9280 ConVar wallrun_sameWallDot r5apex.exe!0x01c98260 ConVar wallrun_sameWallSlope r5apex.exe!0x01cd1170 ConVar wallrun_slipduration r5apex.exe!0x01cc97d0 ConVar wallrun_slipslowdown r5apex.exe!0x01ccd700 ConVar wallrun_slipstarttime r5apex.exe!0x01ccfa70 ConVar wallrun_slipvel r5apex.exe!0x01c9c800 ConVar wallrun_strengthLossEnd r5apex.exe!0x01c9be80 ConVar wallrun_strengthLossStart r5apex.exe!0x01ccbee0 ConVar wallrun_upwardAutoPush r5apex.exe!0x01cd00e0 ConVar wallrun_viewTiltPredictTime r5apex.exe!0x01c9cfb0 ConVar wallrun_viewTiltSpeed r5apex.exe!0x01ccac70 ConVar was_loaded r5apex.exe!0x01ec0d50 ConVar weaponFastHolsterScale r5apex.exe!0x01cd1ad0 ConVar weaponSwitch3p_checkNewWeapon r5apex.exe!0x01ec4d60 ConVar weaponSwitch3p_onHolster r5apex.exe!0x01ec56f0 ConVar weapon_activity_modifier_fully_charged_weapon_specific r5apex.exe!0x01ce3170 ConVar weapon_auto_swap_ordnance_no_ammo r5apex.exe!0x01ec4820 ConVar weapon_debugScript r5apex.exe!0x01ec4200 ConVar weapon_doIdleForSurvivalMelee r5apex.exe!0x018d37d0 ConVar weapon_friendly_fire_prevent_ui r5apex.exe!0x01ce3c60 ConVar weapon_meleeButtonPressProtection r5apex.exe!0x01eca0c0 ConVar weapon_parentingFixLerp r5apex.exe!0x01ce42a0 ConVar weapon_pickup_allow_dupes r5apex.exe!0x018d5190 ConVar weapon_poseParamMaxDistance r5apex.exe!0x01ec4bc0 ConVar weapon_render_with_fastpath r5apex.exe!0x01c880c0 ConVar weapon_setting_autocycle_on_empty r5apex.exe!0x01ec4900 ConVar weapon_sprint_raise_delay r5apex.exe!0x01ec53a0 ConVar weaponx_predicting_client_only_optimization r5apex.exe!0x01ec5460 ConVar weaponx_smartammo_data_optimization r5apex.exe!0x01ebe7a0 ConVar window_hint_debug r5apex.exe!0x01cb7140 ConVar window_hint_fov_down r5apex.exe!0x01ccf5f0 ConVar window_hint_fov_horz r5apex.exe!0x01cc95a0 ConVar window_hint_fov_up r5apex.exe!0x01ccd870 ConVar window_hint_keyboard_fov_horz r5apex.exe!0x01c9ab60 ConVar window_hint_lookahead_time r5apex.exe!0x01cd17f0 ConVar window_hint_max_horz_vel_change_dot r5apex.exe!0x01cca7d0 ConVar window_hint_max_vel_change_down r5apex.exe!0x01cd0f60 ConVar window_hint_max_vel_change_up r5apex.exe!0x01c9df50 ConVar window_hint_min_horz_vel r5apex.exe!0x01cd22a0 ConVar window_hint_permissive_max_horz_vel_change_dot r5apex.exe!0x01ccd7a0 ConVar window_hint_permissive_max_vel_change_down r5apex.exe!0x01cc88f0 ConVar window_hint_permissive_max_vel_change_up r5apex.exe!0x018cc410 ConVar z_ragdoll_impact_strength r5apex.exe!0x01ec1690 ConVar zipline_check_usable_before_deploy r5apex.exe!0x01ec7420 ConVar zipline_cooldown_time_0 r5apex.exe!0x01ec74c0 ConVar zipline_cooldown_time_1 r5apex.exe!0x01ec7560 ConVar zipline_cooldown_time_2 r5apex.exe!0x01ec7600 ConVar zipline_cooldown_time_3 r5apex.exe!0x01ec76a0 ConVar zipline_cooldown_time_4 r5apex.exe!0x01ec6320 ConVar zipline_fade_dist r5apex.exe!0x01ec63c0 ConVar zipline_subdiv_lod_dist_base r5apex.exe!0x01c8c400 ConVar zipline_subdiv_slices r5apex.exe!0x01ec7c20 ConVar zipline_subdiv_slices_lod r5apex.exe!0x01c846f0 ConVar zipline_subdiv_stacks ``` ## ConCommands
+ability flags: `0x400a0000`
+ability_held flags: `0x400a0000`
+attack flags: `0x40080000`
+backward flags: `0x400a0000`
+break flags: `0x40080000`
+camdistance flags: `0x2`
+camin flags: `0x2`
+cammousemove flags: `0x2`
+camout flags: `0x2`
+campitchdown flags: `0x2`
+campitchup flags: `0x2`
+camyawleft flags: `0x2`
+camyawright flags: `0x2`
+commandermousemove flags: `0x80000`
+csm_rot_x_neg flags: `0x2`
+csm_rot_x_plus flags: `0x2`
+csm_rot_y_neg flags: `0x2`
+csm_rot_y_plus flags: `0x2`
+displayFullscreenMap flags: `0x40080000`
+dodge flags: `0x400a0000`
+duck flags: `0x400a0000`
+forward flags: `0x400a0000`
+graph flags: `0x40080000`
+jump flags: `0x400a0000`
+klook flags: `0x40080000`
+left flags: `0x40080000`
+lookdown flags: `0x80000`
+lookup flags: `0x80000`
+mat_texture_list flags: `0x2`
+melee flags: `0x40080000`
+movedown flags: `0x40080000`
+moveleft flags: `0x400a0000`
+moveright flags: `0x400a0000`
+moveup flags: `0x40080000`
+offhand0 flags: `0x40080000`
+offhand1 flags: `0x40080000`
+offhand2 flags: `0x40080000`
+offhand3 flags: `0x40080000`
+offhand4 flags: `0x40080000`
+pause_menu flags: `0x40080000`
+ping flags: `0x400a0000`
+posedebug Turn on pose debugger or add ents to pose debugger UI flags: `0x4000`
+pushtotalk flags: `0x40000000`
+reload flags: `0x40080000`
+right flags: `0x40080000`
+score flags: `0x40080000`
+scriptCommand1 flags: `0x40080000`
+scriptCommand2 flags: `0x40080000`
+scriptCommand3 flags: `0x40080000`
+scriptCommand4 flags: `0x40080000`
+scriptCommand5 flags: `0x40080000`
+scriptCommand6 flags: `0x40080000`
+scriptCommand7 flags: `0x40080000`
+scriptCommand8 flags: `0x40080000`
+scriptCommand9 flags: `0x40080000`
+showscores flags: `0x40080000`
+speed flags: `0x40080000`
+strafe flags: `0x40080000`
+toggle_duck flags: `0x400a0000`
+toggle_zoom flags: `0x40080000`
+use flags: `0x40080000`
+useAndReload flags: `0x40080000`
+use_alt flags: `0x40080000`
+use_long flags: `0x40080000`
+variableScopeToggle flags: `0x400a0000`
+voicerecord flags: `0x2`
+walk flags: `0x40080000`
+weaponCycle flags: `0x40080000`
+weapon_discard flags: `0x40080000`
+zoom flags: `0x40080000`
-ability flags: `0x400a0000`
-ability_held flags: `0x400a0000`
-attack flags: `0x40080000`
-backward flags: `0x400a0000`
-break flags: `0x40080000`
-camdistance flags: `0x2`
-camin flags: `0x2`
-cammousemove flags: `0x2`
-camout flags: `0x2`
-campitchdown flags: `0x2`
-campitchup flags: `0x2`
-camyawleft flags: `0x2`
-camyawright flags: `0x2`
-commandermousemove flags: `0x80000`
-csm_rot_x_neg flags: `0x2`
-csm_rot_x_plus flags: `0x2`
-csm_rot_y_neg flags: `0x2`
-csm_rot_y_plus flags: `0x2`
-displayFullscreenMap flags: `0x40080000`
-dodge flags: `0x400a0000`
-duck flags: `0x400a0000`
-forward flags: `0x400a0000`
-graph flags: `0x40080000`
-jump flags: `0x400a0000`
-klook flags: `0x40080000`
-left flags: `0x40080000`
-lookdown flags: `0x80000`
-lookup flags: `0x80000`
-mat_texture_list flags: `0x2`
-melee flags: `0x40080000`
-movedown flags: `0x40080000`
-moveleft flags: `0x400a0000`
-moveright flags: `0x400a0000`
-moveup flags: `0x40080000`
-offhand0 flags: `0x40080000`
-offhand1 flags: `0x40080000`
-offhand2 flags: `0x40080000`
-offhand3 flags: `0x40080000`
-offhand4 flags: `0x40080000`
-pause_menu flags: `0x40080000`
-ping flags: `0x400a0000`
-posedebug Turn off pose debugger or hide ents from pose debugger UI flags: `0x4000`
-pushtotalk flags: `0x40000000`
-reload flags: `0x40080000`
-right flags: `0x40080000`
-score flags: `0x40080000`
-scriptCommand1 flags: `0x40080000`
-scriptCommand2 flags: `0x40080000`
-scriptCommand3 flags: `0x40080000`
-scriptCommand4 flags: `0x40080000`
-scriptCommand5 flags: `0x40080000`
-scriptCommand6 flags: `0x40080000`
-scriptCommand7 flags: `0x40080000`
-scriptCommand8 flags: `0x40080000`
-scriptCommand9 flags: `0x40080000`
-showscores flags: `0x40080000`
-speed flags: `0x40080000`
-strafe flags: `0x40080000`
-toggle_duck flags: `0x400a0000`
-toggle_zoom flags: `0x40080000`
-use flags: `0x40080000`
-useAndReload flags: `0x40080000`
-use_alt flags: `0x40080000`
-use_long flags: `0x40080000`
-variableScopeToggle flags: `0x400a0000`
-voicerecord flags: `0x2`
-walk flags: `0x40080000`
-weaponCycle flags: `0x40080000`
-weapon_discard flags: `0x40080000`
-zoom flags: `0x40000000`
BindToggle Performs a bind "increment var 0 1 1" flags: `0x2`
CMaterialSystem_clear_loading flags: `0x20002`
CMaterialSystem_set_loading flags: `0x20002`
DebugPrintUsedTextures flags: `0x2`
DumpClientDataBlockReceiver flags: `0x2`
EADP_RTM_FORCE_TLS_ERROR flags: `0x2`
EADP_RTM_send_presence flags: `0x2`
EADP_RTM_test_subscribe flags: `0x2`
EADP_dump_MyPresence flags: `0x2`
EADP_dump_friends flags: `0x2`
EADP_get_friend_test flags: `0x2`
EADP_is_friend_user_test flags: `0x2`
EADP_presence_subscribe_all_club_members flags: `0x2`
EADP_search_test2 flags: `0x2`
EADP_unfriend_user_test flags: `0x2`
MemTrackDeltaSnapshot Debug command compares two snapshots. Takes indices into the snapshot array, negative means from end flags: `0x2`
MemTrackPrintStats Debug command prints current mem stats & creates a named snapshot - first param is snapshot name flags: `0x2`
OriginRebootCLientAuthTokens_Test flags: `0x2`
RTM_FORCE_shutdown flags: `0x2`
ReloadAimAssistSettings Reloads aimassist config files. flags: `0xa`
XLOG_TLS_close_connections flags: `0x2`
adminmsg Send text to the current community (if you are an admin) flags: `0x2`
aisettings_reparse_client Reloads the AI settings files flags: `0xa`
alias Alias a command. flags: `0x2`
applyVideoChangesDeferred Workaround for applying video changes using controller buttons shortcuts. flags: `0x40000008`
bind Bind a key to TAPPED. flags: `0x40000000`
bind_US_standard Bind a key to TAPPED. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard. flags: `0x40000000`
bind_held Bind a key to HELD. flags: `0x40000000`
bind_held_US_standard Bind a key to HELD.. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard. flags: `0x40000000`
bind_list List all current bindings. flags: `0x2`
bind_list_abilities List all ability bindings and what commands they resolve to flags: `0x2`
bink_dump_precached_movies Dumps information about all precached Bink movies flags: `0x2`
bot_loadout Override bot loadout flags: `0x4008`
box Draw a debug box. flags: `0x4000`
buildcubemaps Rebuild cubemaps. flags: `0x2`
cam_command Tells camera to change modes flags: `0x4008`
cancelselect flags: `0x10000002`
cc_emit Emits a closed caption flags: `0xa`
centerview flags: `0x2`
changelevel Change server to the specified map flags: `0x20002`
chaosmonkeydisconnect Server tells us to crash. The monkey server has spoken. flags: `0x40000008`
chat Send text to the current chatroom flags: `0x2`
chat_wheel Opens the chat wheel flags: `0x40000008`
chatroom_adminsOnly Set the chatroom to be admins-only flags: `0x2`
chatroom_away Tell the chatserver you are away from the room flags: `0x2`
chatroom_freetalk Set the chatroom to be free talk flags: `0x2`
chatroom_present Tell the chatserver you are present in the room flags: `0x2`
chatserver Connect to a chatserver flags: `0x40000000`
chroma_base Transitions to a new base layer for chroma hardware flags: `0x2`
chroma_layer Adds an overlay layer for chroma hardware flags: `0x2`
cl_dump_particle_stats dump particle profiling info to particle_profile.csv flags: `0x2`
cl_ent_absbox Displays the client's absbox for the entity under the crosshair. flags: `0x4008`
cl_ent_bbox Displays the client's bounding box for the entity under the crosshair. flags: `0x4008`
cl_ent_rbox Displays the client's render box for the entity under the crosshair. flags: `0x4008`
cl_find_ent Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent flags: `0x4000`
cl_find_ent_index Display data for clientside entity matching specified index. Format: cl_find_ent_index flags: `0x4000`
cl_flip_visibility Flips the visibilityBits of all Entities flags: `0x4000`
cl_fullupdate Forces the server to send a full update packet flags: `0x4000`
cl_interpolation_report Prints all entities being interpolated on the next frame flags: `0xa`
cl_panelanimation Shows panel animation variables: . flags: `0xa`
cl_particles_dumplist Dump all new particles, optional name substring. flags: `0xa`
cl_precacheinfo Show precache info (client). flags: `0x2`
cl_removedecals Remove the decals from the entity under the crosshair. flags: `0x4000`
cl_showents Dump entity list to console. flags: `0x4000`
cl_soundscape_flush Flushes the client side soundscapes flags: `0x10004008`
cl_trace_start_solid Trace with given parameters and return start solid result flags: `0xa`
cl_trace_test_hitbox_with_non_zero_start_offset flags: `0xa`
cl_updatevisibility Updates visibility bits. flags: `0xa`
clear_loading_progress_detente Clears the detente for the load screen. flags: `0x20002`
clear_loading_progress_sp_text Clears the sp text for the load screen. flags: `0x20002`
cm_query_log_record Start recording a log of all queries flags: `0x2`
cm_query_log_replay Play back a query log for performance testing flags: `0x2`
cmd Forward command to server. flags: `0x2`
cmd1 sets userinfo string for split screen player in slot 1 flags: `0x40000000`
cmd2 sets userinfo string for split screen player in slot 2 flags: `0x2`
cmd3 sets userinfo string for split screen player in slot 3 flags: `0x2`
cmd4 sets userinfo string for split screen player in slot 4 flags: `0x2`
collision_debug Sends a collision ray from player and gathers info. flags: `0x4008`
colorcorrectionui Show/hide the color correction tools UI. flags: `0x4000`
commandline_print Prints the command line given to this program flags: `0x2`
community_browse Browse available communities flags: `0x2`
community_getPendingJoinRequest Get a random pending join request to answer flags: `0x2`
community_join Join a community flags: `0x2`
community_leave Leave a community flags: `0x2`
community_list list my communities flags: `0x2`
community_report Report a community flags: `0x2`
community_showerror Get a random pending join request to answer flags: `0x2`
connect Connect to specified server. flags: `0x20002`
connectAsSpectator Connect to specified server as a spectator flags: `0x20002`
connectWithKey Connect to specified server with an explicit encryption key. flags: `0x20002`
connectwithtoken Connect to specified server with a reservation token. flags: `0xa0000`
convar_differences Show all convars which are not at their default values. flags: `0x2`
convar_findByFlags Find concommands by flags. flags: `0x2`
convar_list Show the list of convars/concommands. flags: `0x2`
createparty Create a party flags: `0x2`
createpartyifnotinone Create a party if we aren't in one flags: `0x2`
csm_status Usage: csm_status flags: `0x2`
damagedefs_reparse_client Reloads the damage defs flags: `0xa`
debugModelPurge Debug command to purge unused models... flags: `0x2`
devshots_nextmap Used by the devshots system to go to the next map in the devshots maplist. flags: `0x2`
devshots_screenshot Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. flags: `0x20002`
dfs_print_flag_states Prints all dfs flag states to console flags: `0x2`
dfs_print_true_flags Prints all true feature flags to console flags: `0x2`
disconnect Disconnect game from server. flags: `0x48000000`
display_elapsedtime Displays how much time has elapsed since the game started flags: `0x4000`
dlight_debug Creates a dlight in front of the player flags: `0x4008`
do_InvitePeople_test flags: `0x2`
do_Invite_friend_test flags: `0x2`
do_joinPeople_test flags: `0x2`
do_origin_test_presence flags: `0x2`
downloadPlaylists Re-download the playlists flags: `0x2`
dumpClientStringTable Dump the contents of the client's game string table to the console. flags: `0x4000`
dumpstringtables Print string tables to console. flags: `0x2`
echo Echo text to console. flags: `0x10000002`
echo_error Echo error text to console. flags: `0x10000002`
editor_toggle Disables the simulation and returns focus to the editor flags: `0x4000`
endmovie Stop recording movie frames. flags: `0x20002`
entitlements_send Send client's entitlements to the server flags: `0x2`
envmap flags: `0x2`
escape Escape key pressed. flags: `0x40000000`
exec Execute script file. flags: `0x40000000`
execPlayerConfig Load player settings. flags: `0x80000`
execifexists Execute script file if file exists. flags: `0x2`
exit Exit the engine. flags: `0x2`
eyeInfo gets info about the current view flags: `0x2`
firstperson Switch to firstperson camera. flags: `0x2`
force_centerview flags: `0x40080000`
fps_stats_dump flags: `0x2`
fps_stats_reset flags: `0x2`
fps_stats_start flags: `0x2`
fps_stats_stop flags: `0x2`
friends_update flags: `0x2`
fs_clear_open_duplicate_times Clear the list of files that have been opened. flags: `0x2`
fs_dump_open_duplicate_times Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. flags: `0x2`
fs_fios_cancel_prefetches Cancels all the prefetches in progress. flags: `0x2`
fs_fios_flush_cache Flushes the FIOS HDD cache. flags: `0x2`
fs_fios_prefetch_file Prefetches a file: . The preftech is medium priority and persistent. flags: `0x2`
fs_fios_prefetch_file_in_pack Prefetches a file in a pack: . The preftech is medium priority and non-persistent. flags: `0x2`
fs_fios_print_prefetches Displays all the prefetches currently in progress. flags: `0x2`
fs_printopenfiles Show all files currently opened by the engine. flags: `0x2`
fs_warning_level Set the filesystem warning level. flags: `0x2`
fx_impact_reparse Reloads the weapon impact effect table files flags: `0x4008`
gameui_activate Shows the game UI flags: `0x40000000`
gameui_allowescape Escape key allowed to hide game UI flags: `0x40000000`
gameui_allowescapetoshow Escape key allowed to show game UI flags: `0x2`
gameui_hide Hides the game UI flags: `0x40000000`
gameui_preventescape Escape key doesn't hide game UI flags: `0x40000000`
gameui_preventescapetoshow Escape key doesn't show game UI flags: `0x2`
getNewAuthToken Ask for a new auth token. flags: `0x2`
getfov Gets info about the current FOV flags: `0x2`
gethttpdatacenterlist Gets the list of datacenters flags: `0x2`
getpos dump position and angles to the console flags: `0xa`
getpos_bind Binds the given key to a setpos/setang command of your current position. flags: `0xa`
getposvec dump position and angles to the console in 'Vector( x, y, z ), Vector( pitch, yaw, roll )' format flags: `0xa`
give Give weapon to player. flags: `0x4008`
help Find help about a convar/concommand. flags: `0x2`
hidepanel Hides a viewport panel flags: `0xa`
hidevideos Hides video panels playing to the screen flags: `0xa`
highlight_log Log Highlight flags: `0x2`
host_runofftime Run off some time without rendering/updating sounds flags: `0x2`
hud_subtitles Plays the Subtitles: flags: `0xa`
huffman_readProps Read the huffman file and regenerate huffman trees flags: `0x2`
impulse flags: `0x40080000`
inboxmessage_report Report an inbox message as abusive flags: `0x2`
incrementvar Increment specified convar value. flags: `0x20002`
ingamemenu_activate Shows the in-game menu flags: `0x40080008`
initMatchmaking flags: `0x2`
invnext flags: `0x40080000`
is_considered_sony_multiplayer Checks the value for whether the game is currently telling sony it's in multiplayer flags: `0xa`
joinopeninvite Join the active open invite in the chat room flags: `0x2`
joystick_initialize flags: `0x40000000`
jpeg Take a jpeg screenshot: jpeg . flags: `0x80000`
key_listboundkeys (DEPRECATED. Prefer bind_list)List bound keys with bindings. flags: `0x2`
key_updatelayout Updates game keyboard layout to current windows keyboard setting. flags: `0x2`
launchplaylist flags: `0x2`
leaveopeninvite Leave the active open invite in the chat room flags: `0x2`
listClientFXScriptHandles Lists all active effects tracked by script. flags: `0xa`
listmodels List loaded models. flags: `0x2`
loadPlaylists Reload the playlists flags: `0x2`
map Start playing on specified map. flags: `0x20002`
map_background Runs a map as the background to the main menu. flags: `0x20002`
maps Displays list of maps. flags: `0x2`
mat_antialias_mode Set antialias mode flags: `0x2`
mat_configcurrent show the current video control panel config for the material system flags: `0x2`
mat_crosshair Display the name of the material under the crosshair flags: `0x4000`
mat_crosshair_edit open the material under the crosshair in the editor defined by mat_crosshair_edit_editor flags: `0x4000`
mat_crosshair_explorer open the material under the crosshair in explorer and highlight the file flags: `0x4000`
mat_crosshair_printmaterial print the material under the crosshair flags: `0x4000`
mat_crosshair_reloadmaterial reload the material under the crosshair flags: `0x4000`
mat_gamma Set gamma ramp flags: `0x40000000`
mat_hdr_enabled Report if HDR is enabled for debugging flags: `0x2`
mat_printLiveTex Print stats of all known live textures. flags: `0x2`
mat_savechanges saves current video configuration flags: `0x40000000`
mat_setvideomode sets the width, height, windowed state of the material system, as well as borderless state flags: `0x40000000`
mat_vsync Set vsync enabled flags: `0x2`
match_abortAllSearches flags: `0x2`
match_showAllSearches flags: `0x2`
matchmake flags: `0x40000000`
matchmake_cancel flags: `0x40000000`
matchmake_cleanupforparty flags: `0x40000000`
maxplayers Change the maximum number of players allowed on this server. flags: `0x2`
mem_compact flags: `0x2`
mem_dump Dump memory stats to text file. flags: `0x2`
mem_dump_vm Dump vm allocations to console. flags: `0x2`
mem_eat flags: `0x2`
mem_incremental_compact flags: `0x2`
mem_leak_vm Leak specified amount of virtual memory (in MB or 'oom' to deliberately run out.) flags: `0x2`
mem_test flags: `0x2`
mem_textures flags: `0x2`
mem_verify Verify the validity of the heap flags: `0x2`
mem_vram flags: `0x2`
memory Print memory stats. flags: `0x2`
migrateme Ask your server to migrate you over to another server flags: `0x10080000`
miles_dump Writes out milesdump file and perf CSV for current session. flags: `0xa`
miles_event_info Shows information about a particular event. flags: `0x2`
miles_insert_bug_marker Fires a unique 'bug marker' event that will be visible in Miles dumps. flags: `0x40080008`
miles_pauseui_byname Pauses any sound played on the listener for this client with the given name. flags: `0xa`
miles_play Plays a given alias at an optional given position flags: `0x2`
miles_reboot restarts the audio engine flags: `0x40000008`
miles_record Enable or disable continuous recording (including previous buffer if available) of audio output to WAV file. flags: `0xa`
miles_record_that Writes audio output from the last minute or so to WAV file. flags: `0xa`
miles_stop_all stops all playing sounds flags: `0x40000008`
miles_unpauseui_byname Resumes any paused sound played on the listener for this client with the given name. flags: `0xa`
miles_write_passive_dumpfile Writes out milesdump file for current session. flags: `0xa`
mmdevinit flags: `0x20002`
multvar Multiply specified convar value. flags: `0x20002`
muteroom Mute the chatroom flags: `0x2`
net_channels Shows net channel info flags: `0x2`
net_dumpIncomingStats Dump incoming traffic stats flags: `0x2`
net_dumpOutgoingStats Dump outgoing traffic stats flags: `0x2`
net_dumpStats Dump all traffic stats flags: `0x2`
net_start Inits multiplayer network sockets flags: `0x2`
net_status Shows current network status flags: `0x2`
net_transmission_events_dump_incoming Dump total history of incoming net transmission events flags: `0x2`
net_transmission_events_dump_outgoing Dump total history of outgoing net transmission events flags: `0x2`
net_writeStatsFile Write out networking info to a file flags: `0x2`
openinvite Send an open invite to the chat room flags: `0x2`
openinvitecomplete Open Invite is complete (we have our search results and reservation is done) flags: `0x2`
openinvitelaunch Open Invite should launch flags: `0x2`
origin_friendlist_dump flags: `0x2`
particle_create Creates the named particle effect at the location under the crosshair. flags: `0x4000`
particle_create_on_me Creates a particle effect on my location flags: `0x4000`
particle_create_ss Creates a screen space particle effect flags: `0x4000`
particle_dump dumps particles matching provided filter (id or defname substring or *) flags: `0xa`
particle_kill Destroys the particle effect created with the particle_create console command. flags: `0x4000`
particle_list lists particles all, or matching optional filter (id or defname substring) flags: `0xa`
particle_recreate Replays the last particle effect created with the particle_create console command. flags: `0x4000`
particle_remove_all flags: `0x2`
particle_scrub_bake flags: `0x2`
particle_scrub_play flags: `0x2`
particle_scrub_stop flags: `0x2`
party_leave quit the current party flags: `0x2`
party_serverChange update the party with new server info flags: `0x40000000`
path Show the engine filesystem path. flags: `0x2`
pause Toggle the server pause state. flags: `0x2`
pausevideos Pauses all videos playing to the screen flags: `0xa`
perfcharts_record Start / Stop perfcharts recording flags: `0x50020000`
phys_objectDump Dump a list of the active objects on the client. flags: `0x2000a`
phys_throw_client Throws an entity of the given model where the player is looking. Model must already be loaded. flags: `0x4008`
ping Display ping to server. flags: `0x6`
ping_specific_type Pings a specific ping flags: `0x40000008`
pingdatacenters Re-pings the datacenters flags: `0x2`
pixelvis_debug Dump debug info flags: `0xa`
playerSettings_reparse Reload player class settings from .set files flags: `0x40004002`
playlistdump Dump contents of playlist to console (Without changing any state.) flags: `0x2`
playsoundscape Forces a soundscape to play flags: `0x4008`
playvideo Plays a video: [width height] flags: `0xa`
playvideo_end_level_transition Plays a video fullscreen without ability to skip (unless dev 1) and fades in:
playvideo_exitcommand Plays a video and fires and exit command when it is stopped or finishes: flags: `0xa`
playvideo_exitcommand_nointerrupt Plays a video (without interruption) and fires and exit command when it is stopped or finishes: flags: `0xa`
playvideo_nointerrupt Plays a video without ability to skip: [width height] flags: `0xa`
playvideo_scaled Plays a video at position using coordinates scaled relative to the base screen resolution: [pinPos posX posY width height] flags: `0xa`
print_colorcorrection Display the color correction layer information. flags: `0x4000`
print_texture_count Print number of linked textures with streaming data to the console flags: `0x2`
progress_enable flags: `0x2`
quit Exit the engine. flags: `0x40000000`
r_cheapwaterend flags: `0xa`
r_cheapwaterstart flags: `0xa`
r_cleardecals Usage r_cleardecals . flags: `0x40000000`
r_dxgi_max_frame_latency Set the max number of command buffers in flight. 0 will set it to the DXGI default of 3. Make sure you are not forcing "Maximum pre-rendered frames" in the driver settings, but leave it application controlled. flags: `0x2`
r_printdecalinfo flags: `0x2`
readMsgs Read your messages flags: `0x2`
recompute_speed Recomputes clock speed (for debugging purposes). flags: `0x4000`
reload Reload the game (add setpos to jump to current view position on reload). flags: `0x2`
reload_localization Reloads all the localization data files flags: `0x2`
reload_script_callbacks Reloads script callback function pointers for client and server. flags: `0x4008`
reset_cam_ideal_angles Resets camera ideal angles to its default flags: `0x2`
restart Restart the game on the same level, to the beginning of the level (add setpos to jump to current view position on restart). flags: `0x2`
restart_checkpoint Restart the game on the same level, to the last checkpoint (add setpos to jump to current view position on restart). flags: `0x2`
roamingcam_setang Rotate roamingcam to the specified angles.( Yaw and pitch only ) flags: `0x40004008`
roamingcam_setpos Move roamingCam to the specified origin. flags: `0x40004008`
roamingcam_setroll Set the roll value for the roamingCam. flags: `0x4008`
rumble_print Print current list of active rumbles flags: `0xa`
savePlayerConfig Store player settings. flags: `0x40000000`
scoreboard_down Select next scoreboard player flags: `0x40000000`
scoreboard_focus Focus on scoreboard flags: `0x2`
scoreboard_mute Toggle the scoreboard player's muted status flags: `0x40000000`
scoreboard_profile Show the scoreboard player's profile flags: `0x40000000`
scoreboard_toggle_focus Toggle scoreboard focus flags: `0x40000000`
scoreboard_up Select previous scoreboard player flags: `0x40000000`
screenshot Take a screenshot. flags: `0x40000000`
script_mem_report Print total script memory use to the console. flags: `0x2`
scriptremotefunctions_client_dump Dump remote functions client flags: `0x2000a`
scriptremotefunctions_print_client_stats Print remote functions client stats flags: `0x2000a`
server_single_frame Single step a frame for server flags: `0x6`
serverinfo Request serverinfo from a remote ip and port flags: `0x2`
set Change a variable in the class settings (does not save out to disk) flags: `0x40004002`
set_loading_progress_background Sets the background for load screen. This is cleared to the default after each load. flags: `0x20002`
set_loading_progress_detente Set the keyboard and controller strings for the detentes. This is cleared to the default after each load. flags: `0x20002`
set_loading_progress_fadeout_enabled Sets whether or not to fade out of loading. This is cleared to the default after each load. (Default is = true ) flags: `0x20002`
set_loading_progress_sp_text Set the sp text for the load sreen. This is cleared to the default after each load. flags: `0x20002`
setinfo Adds a new user info value flags: `0x40000000`
settype Sets a type for a Convar/ConCommand. This affects UI rendering for the convar. Examples: 'text', 'bool', 'int 0 10', 'float 0.0 100.0', 'enum apple orange banana'. Move these to code eventually. flags: `0x2`
shake_stop Stops all active screen shakes. flags: `0x4000`
shake_testpunch Test a punch-style screen shake. flags: `0x4000`
show_loading_progress Prints all debug information regarding the state of the loading progress. flags: `0x2`
showpanel Shows a viewport panel flags: `0xa`
showvideos Makes video panels playing to the screen visible (if they were hidden) flags: `0xa`
silentconnect Silently connect to specified server, without disconnecting from our current server unless it succeeds. flags: `0xa0000`
skill_writeTrainingData Write training gauntlet skill data flags: `0x6`
soundscape_dumpclient Dumps the client's soundscape data. flags: `0x4000`
spawn_as_pilot Spawn as Pilot flags: `0x2`
spawn_as_titan Spawn as Titan flags: `0x2`
ss_map Start playing on specified map with max allowed splitscreen players. flags: `0x20002`
ss_reloadletterbox ss_reloadletterbox flags: `0xa`
sssss_enable Enable screen-space subsurface scattering. 0 - off, 1 - enabled in lobby, 2 - always enabled flags: `0xa`
star_memory Dump memory stats flags: `0x2`
startmovie Start recording movie frames. flags: `0x20002`
status Display map and connection status. flags: `0x2`
steam_printid flags: `0x2`
steam_testOverlay flags: `0x2`
steamlink flags: `0x2`
steamunlink flags: `0x2`
stop_transition_videos_fadeout Fades out all transition videos playing to the screen:
stopsoundscape Stops all soundscape processing and fades current looping sounds flags: `0x4008`
stopvideos Stops all videos playing to the screen flags: `0xa`
stopvideos_fadeout Fades out all videos playing to the screen:
sv_precacheinfo Show precache info. flags: `0x2`
sv_showents Prints the server entity list flags: `0x2`
sv_shutdown Sets the server to shutdown when all games have completed flags: `0x4004`
sv_writeSendTableStreamFile flags: `0x2`
testCockpitJoltAngles flags: `0xa`
testCockpitJoltOrigin flags: `0xa`
test_freezeframe Test the freeze frame code. flags: `0x4000`
testhudanim Test a hud element animation. Arguments: flags: `0x4008`
thread_test_tslist flags: `0x2`
thread_test_tsqueue flags: `0x2`
titan_loadout_select Titan loadout select flags: `0x2`
toggle Toggles a convar on or off, or cycles through a set of values. flags: `0x80000`
toggle_enemy_minimap_visibility Toggles whether enemy icons are visible on the mini-map flags: `0x40080008`
toggle_inventory Toggle the inventory menu flags: `0x40080008`
toggle_map Toggle the big map flags: `0x40080008`
toggle_observer_highlight Toggle highlighting for the observer flags: `0x40000000`
toggle_observer_player_tags Toggle the mode for viewing player tags flags: `0x40080000`
ui_reloadscheme Reloads the resource files for the active UI window flags: `0xa`
uiscript_reset Resets all UI script state flags: `0x40000000`
uiscript_resolutionchanged Notifies UI script that the resolution has changed flags: `0x40000000`
unbind Unbind a key's TAPPED binding. flags: `0x40000000`
unbind_US_standard Unbind a key's TAPPED binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard and unbind that key. flags: `0x40000000`
unbind_all_gamepad Unbinds all gamepad binds flags: `0x40000000`
unbind_batch Unbind all bindings (tapped/held) from all specified keys (no keyboard layout translation). flags: `0x40000000`
unbind_held Unbind a key's HELD binding. flags: `0x40000000`
unbind_held_US_standard Unbind a key's HELD binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard and unbind that key. flags: `0x40000000`
unbindall Unbind all keys. flags: `0x40000000`
unbindall_ignoreGamepad Unbind all keys, skip gamepad binds. flags: `0x40000000`
unload_level_loadscreen Unloads the loadscreen for the current level flags: `0x40000000`
unmuteroom Unmute the chatroom flags: `0x2`
unpausevideos Unpauses all videos playing to the screen flags: `0xa`
use_consumable Uses a specific consumable flags: `0x80008`
user Show user data. flags: `0x2`
users Show user info for players on server. flags: `0x2`
version Print version info string. flags: `0x2`
vgui_spew_fonts flags: `0xa`
vgui_togglepanel show/hide vgui panel by name. flags: `0x2`
voicerecord_toggle flags: `0x80000`
vx_model_list Dump models to VXConsole flags: `0x2`
weaponSelectOrdnance flags: `0x40080000`
weaponSelectPrimary0 flags: `0x40080000`
weaponSelectPrimary1 flags: `0x40080000`
weaponSelectPrimary2 flags: `0x40080000`
weapon_activity Play a custom animation activity on the active weapon. flags: `0x40000000`
weapon_inspect flags: `0x40080000`
weapon_list Lists all weapons owned by the local player flags: `0x2`
weapon_reparse Reloads the weapon script files flags: `0x4008`
xlog_list List all xlogs, and various stats flags: `0x2`
xlog_record Start writing log file to disk (including any previously buffered data) flags: `0x2`
xlog_record_that Write buffered data (if any) flags: `0x2`
xlog_stop Stop writing it to disk. (resume buffering if buffering enabled on log) flags: `0x2`
xlook flags: `0x40080000`
xmove flags: `0x40080000`
### Addresses ``` r5apex.exe!0x01c79dc0 ConCommand +ability r5apex.exe!0x01c81da0 ConCommand +ability_held r5apex.exe!0x01c86660 ConCommand +attack r5apex.exe!0x01c8a500 ConCommand +backward r5apex.exe!0x01c832c0 ConCommand +break r5apex.exe!0x01c86820 ConCommand +camdistance r5apex.exe!0x01c81e20 ConCommand +camin r5apex.exe!0x01c7e780 ConCommand +cammousemove r5apex.exe!0x01c7ed20 ConCommand +camout r5apex.exe!0x01c8a480 ConCommand +campitchdown r5apex.exe!0x01c79a40 ConCommand +campitchup r5apex.exe!0x01c83340 ConCommand +camyawleft r5apex.exe!0x01c809f0 ConCommand +camyawright r5apex.exe!0x01c857d0 ConCommand +commandermousemove r5apex.exe!0x018d4bb0 ConCommand +csm_rot_x_neg r5apex.exe!0x018e53f0 ConCommand +csm_rot_x_plus r5apex.exe!0x018e18d0 ConCommand +csm_rot_y_neg r5apex.exe!0x018e4c50 ConCommand +csm_rot_y_plus r5apex.exe!0x01c8d770 ConCommand +displayFullscreenMap r5apex.exe!0x01c802f0 ConCommand +dodge r5apex.exe!0x01c8afe0 ConCommand +duck r5apex.exe!0x01c7a000 ConCommand +forward r5apex.exe!0x01c87ac0 ConCommand +graph r5apex.exe!0x01c8bd60 ConCommand +jump r5apex.exe!0x01c85970 ConCommand +klook r5apex.exe!0x01c89d90 ConCommand +left r5apex.exe!0x01c87c60 ConCommand +lookdown r5apex.exe!0x01c88840 ConCommand +lookup r5apex.exe!0x012d0ed0 ConCommand +mat_texture_list r5apex.exe!0x01c8b5a0 ConCommand +melee r5apex.exe!0x01c87a20 ConCommand +movedown r5apex.exe!0x01c81b60 ConCommand +moveleft r5apex.exe!0x01c7a6c0 ConCommand +moveright r5apex.exe!0x01c80510 ConCommand +moveup r5apex.exe!0x01c8c140 ConCommand +offhand0 r5apex.exe!0x01c7ce60 ConCommand +offhand1 r5apex.exe!0x01c8ab20 ConCommand +offhand2 r5apex.exe!0x01c86540 ConCommand +offhand3 r5apex.exe!0x01c8a580 ConCommand +offhand4 r5apex.exe!0x01c8d7f0 ConCommand +pause_menu r5apex.exe!0x01c84670 ConCommand +ping r5apex.exe!0x01ce5730 ConCommand +posedebug r5apex.exe!0x011c8750 ConCommand +pushtotalk r5apex.exe!0x01c7eb80 ConCommand +reload r5apex.exe!0x01c7dfe0 ConCommand +right r5apex.exe!0x01c8c940 ConCommand +score r5apex.exe!0x01c89020 ConCommand +scriptCommand1 r5apex.exe!0x01c8b620 ConCommand +scriptCommand2 r5apex.exe!0x01c7dee0 ConCommand +scriptCommand3 r5apex.exe!0x01c807d0 ConCommand +scriptCommand4 r5apex.exe!0x01c88580 ConCommand +scriptCommand5 r5apex.exe!0x01c888c0 ConCommand +scriptCommand6 r5apex.exe!0x01c8c040 ConCommand +scriptCommand7 r5apex.exe!0x01c7e540 ConCommand +scriptCommand8 r5apex.exe!0x01c88320 ConCommand +scriptCommand9 r5apex.exe!0x01c7a960 ConCommand +showscores r5apex.exe!0x01c796a0 ConCommand +speed r5apex.exe!0x01c8d6f0 ConCommand +strafe r5apex.exe!0x01c7e9c0 ConCommand +toggle_duck r5apex.exe!0x01c7a7c0 ConCommand +toggle_zoom r5apex.exe!0x01c8a2c0 ConCommand +use r5apex.exe!0x01c886a0 ConCommand +useAndReload r5apex.exe!0x01c80de0 ConCommand +use_alt r5apex.exe!0x01c8b060 ConCommand +use_long r5apex.exe!0x01c7ef60 ConCommand +variableScopeToggle r5apex.exe!0x011bc0d0 ConCommand +voicerecord r5apex.exe!0x01c8d040 ConCommand +walk r5apex.exe!0x01c8c680 ConCommand +weaponCycle r5apex.exe!0x01c889e0 ConCommand +weapon_discard r5apex.exe!0x01c7ec20 ConCommand +zoom r5apex.exe!0x01c858f0 ConCommand -ability r5apex.exe!0x01c7fbf0 ConCommand -ability_held r5apex.exe!0x01c821c0 ConCommand -attack r5apex.exe!0x01c79880 ConCommand -backward r5apex.exe!0x01c84790 ConCommand -break r5apex.exe!0x01c8cea0 ConCommand -camdistance r5apex.exe!0x01c89620 ConCommand -camin r5apex.exe!0x01c7e5c0 ConCommand -cammousemove r5apex.exe!0x01c83ee0 ConCommand -camout r5apex.exe!0x01c87fa0 ConCommand -campitchdown r5apex.exe!0x01c83460 ConCommand -campitchup r5apex.exe!0x01c81c80 ConCommand -camyawleft r5apex.exe!0x01c80490 ConCommand -camyawright r5apex.exe!0x01c8b180 ConCommand -commandermousemove r5apex.exe!0x018e69e0 ConCommand -csm_rot_x_neg r5apex.exe!0x018d54c0 ConCommand -csm_rot_x_plus r5apex.exe!0x01c6ec00 ConCommand -csm_rot_y_neg r5apex.exe!0x018e4210 ConCommand -csm_rot_y_plus r5apex.exe!0x01c79ee0 ConCommand -displayFullscreenMap r5apex.exe!0x01c8c380 ConCommand -dodge r5apex.exe!0x01c87bc0 ConCommand -duck r5apex.exe!0x01c808d0 ConCommand -forward r5apex.exe!0x01c80b10 ConCommand -graph r5apex.exe!0x01c81580 ConCommand -jump r5apex.exe!0x01c7fc70 ConCommand -klook r5apex.exe!0x01c7a740 ConCommand -left r5apex.exe!0x01c806d0 ConCommand -lookdown r5apex.exe!0x01c79c00 ConCommand -lookup r5apex.exe!0x012d0c80 ConCommand -mat_texture_list r5apex.exe!0x01c851d0 ConCommand -melee r5apex.exe!0x01c7e8a0 ConCommand -movedown r5apex.exe!0x01c89f50 ConCommand -moveleft r5apex.exe!0x01c81600 ConCommand -moveright r5apex.exe!0x01c87ce0 ConCommand -moveup r5apex.exe!0x01c887c0 ConCommand -offhand0 r5apex.exe!0x01c8a740 ConCommand -offhand1 r5apex.exe!0x01c897e0 ConCommand -offhand2 r5apex.exe!0x01c7fcf0 ConCommand -offhand3 r5apex.exe!0x01c7a400 ConCommand -offhand4 r5apex.exe!0x01c8a050 ConCommand -pause_menu r5apex.exe!0x01c7a840 ConCommand -ping r5apex.exe!0x01ce57d0 ConCommand -posedebug r5apex.exe!0x011c81b0 ConCommand -pushtotalk r5apex.exe!0x01c7a520 ConCommand -reload r5apex.exe!0x01c87b40 ConCommand -right r5apex.exe!0x01c8a900 ConCommand -score r5apex.exe!0x01c7a640 ConCommand -scriptCommand1 r5apex.exe!0x01c88160 ConCommand -scriptCommand2 r5apex.exe!0x01c8c0c0 ConCommand -scriptCommand3 r5apex.exe!0x01c8be80 ConCommand -scriptCommand4 r5apex.exe!0x01c79720 ConCommand -scriptCommand5 r5apex.exe!0x01c79460 ConCommand -scriptCommand6 r5apex.exe!0x01c8c300 ConCommand -scriptCommand7 r5apex.exe!0x01c7dc40 ConCommand -scriptCommand8 r5apex.exe!0x01c877e0 ConCommand -scriptCommand9 r5apex.exe!0x01c7de60 ConCommand -showscores r5apex.exe!0x01c81500 ConCommand -speed r5apex.exe!0x01c8aaa0 ConCommand -strafe r5apex.exe!0x01c80850 ConCommand -toggle_duck r5apex.exe!0x01c884e0 ConCommand -toggle_zoom r5apex.exe!0x01c7dcc0 ConCommand -use r5apex.exe!0x01c79620 ConCommand -useAndReload r5apex.exe!0x01c8a240 ConCommand -use_alt r5apex.exe!0x01c83050 ConCommand -use_long r5apex.exe!0x01c7a380 ConCommand -variableScopeToggle r5apex.exe!0x011b8cf0 ConCommand -voicerecord r5apex.exe!0x01c8c700 ConCommand -walk r5apex.exe!0x01c80370 ConCommand -weaponCycle r5apex.exe!0x01c8d160 ConCommand -weapon_discard r5apex.exe!0x01c84140 ConCommand -zoom r5apex.exe!0x011b5230 ConCommand BindToggle r5apex.exe!0x01323ac0 ConCommand CMaterialSystem_clear_loading r5apex.exe!0x01323280 ConCommand CMaterialSystem_set_loading r5apex.exe!0x01323c80 ConCommand DebugPrintUsedTextures r5apex.exe!0x012d1b40 ConCommand DumpClientDataBlockReceiver r5apex.exe!0x013101d0 ConCommand EADP_RTM_FORCE_TLS_ERROR r5apex.exe!0x013109a0 ConCommand EADP_RTM_send_presence r5apex.exe!0x01310a20 ConCommand EADP_RTM_test_subscribe r5apex.exe!0x01310920 ConCommand EADP_dump_MyPresence r5apex.exe!0x01307830 ConCommand EADP_dump_friends r5apex.exe!0x01307730 ConCommand EADP_get_friend_test r5apex.exe!0x013078b0 ConCommand EADP_is_friend_user_test r5apex.exe!0x01310b40 ConCommand EADP_presence_subscribe_all_club_members r5apex.exe!0x01307be0 ConCommand EADP_search_test2 r5apex.exe!0x013077b0 ConCommand EADP_unfriend_user_test r5apex.exe!0x0128aa00 ConCommand MemTrackDeltaSnapshot r5apex.exe!0x0128a4e0 ConCommand MemTrackPrintStats r5apex.exe!0x05932e90 ConCommand OriginRebootCLientAuthTokens_Test r5apex.exe!0x01310250 ConCommand RTM_FORCE_shutdown r5apex.exe!0x018ea6f0 ConCommand ReloadAimAssistSettings r5apex.exe!0x01eafc80 ConCommand XLOG_TLS_close_connections r5apex.exe!0x01289f60 ConCommand adminmsg r5apex.exe!0x01eb7ad0 ConCommand aisettings_reparse_client r5apex.exe!0x011b8a10 ConCommand alias r5apex.exe!0x01eb63d0 ConCommand applyVideoChangesDeferred r5apex.exe!0x011bee00 ConCommand bind r5apex.exe!0x011bc4e0 ConCommand bind_US_standard r5apex.exe!0x011c0400 ConCommand bind_held r5apex.exe!0x011bfca0 ConCommand bind_held_US_standard r5apex.exe!0x011bc930 ConCommand bind_list r5apex.exe!0x011bb890 ConCommand bind_list_abilities r5apex.exe!0x011c9150 ConCommand bink_dump_precached_movies r5apex.exe!0x01ea11a0 ConCommand bot_loadout r5apex.exe!0x0128a560 ConCommand box r5apex.exe!0x011b61c0 ConCommand buildcubemaps r5apex.exe!0x01c86130 ConCommand cam_command r5apex.exe!0x01c7dd40 ConCommand cancelselect r5apex.exe!0x01c7d150 ConCommand cc_emit r5apex.exe!0x018d59e0 ConCommand centerview r5apex.exe!0x011c1220 ConCommand changelevel r5apex.exe!0x018d35f0 ConCommand chaosmonkeydisconnect r5apex.exe!0x0128bb60 ConCommand chat r5apex.exe!0x01c95b20 ConCommand chat_wheel r5apex.exe!0x0130fe70 ConCommand chatroom_adminsOnly r5apex.exe!0x01289e20 ConCommand chatroom_away r5apex.exe!0x0130fcd0 ConCommand chatroom_freetalk r5apex.exe!0x0128b260 ConCommand chatroom_present r5apex.exe!0x0128a600 ConCommand chatserver r5apex.exe!0x011c9310 ConCommand chroma_base r5apex.exe!0x011c9290 ConCommand chroma_layer r5apex.exe!0x01c97240 ConCommand cl_dump_particle_stats r5apex.exe!0x01ec9ec0 ConCommand cl_ent_absbox r5apex.exe!0x01ec80c0 ConCommand cl_ent_bbox r5apex.exe!0x01ec8a60 ConCommand cl_ent_rbox r5apex.exe!0x01ec8b60 ConCommand cl_find_ent r5apex.exe!0x01ec9340 ConCommand cl_find_ent_index r5apex.exe!0x01ec8ae0 ConCommand cl_flip_visibility r5apex.exe!0x0128ab40 ConCommand cl_fullupdate r5apex.exe!0x01ec9580 ConCommand cl_interpolation_report r5apex.exe!0x01c90e00 ConCommand cl_panelanimation r5apex.exe!0x01c92440 ConCommand cl_particles_dumplist r5apex.exe!0x01289d80 ConCommand cl_precacheinfo r5apex.exe!0x01ec9460 ConCommand cl_removedecals r5apex.exe!0x0128a840 ConCommand cl_showents r5apex.exe!0x01c8b3e0 ConCommand cl_soundscape_flush r5apex.exe!0x01c98110 ConCommand cl_trace_start_solid r5apex.exe!0x018d3670 ConCommand cl_trace_test_hitbox_with_non_zero_start_offset r5apex.exe!0x01eca040 ConCommand cl_updatevisibility r5apex.exe!0x011c1810 ConCommand clear_loading_progress_detente r5apex.exe!0x011b9c30 ConCommand clear_loading_progress_sp_text r5apex.exe!0x011b5f20 ConCommand cm_query_log_record r5apex.exe!0x011b8420 ConCommand cm_query_log_replay r5apex.exe!0x011b5fa0 ConCommand cmd r5apex.exe!0x011b5ab0 ConCommand cmd1 r5apex.exe!0x011b60b0 ConCommand cmd2 r5apex.exe!0x011b5600 ConCommand cmd3 r5apex.exe!0x011b6240 ConCommand cmd4 r5apex.exe!0x01ec8780 ConCommand collision_debug r5apex.exe!0x011b8bc0 ConCommand colorcorrectionui r5apex.exe!0x011b7670 ConCommand commandline_print r5apex.exe!0x01306af0 ConCommand community_browse r5apex.exe!0x01306cb0 ConCommand community_getPendingJoinRequest r5apex.exe!0x01306950 ConCommand community_join r5apex.exe!0x01307070 ConCommand community_leave r5apex.exe!0x013069d0 ConCommand community_list r5apex.exe!0x01306ff0 ConCommand community_report r5apex.exe!0x013066d0 ConCommand community_showerror r5apex.exe!0x0128b140 ConCommand connect r5apex.exe!0x0128b680 ConCommand connectAsSpectator r5apex.exe!0x01289d00 ConCommand connectWithKey r5apex.exe!0x0128bd90 ConCommand connectwithtoken r5apex.exe!0x011b69a0 ConCommand convar_differences r5apex.exe!0x011b6900 ConCommand convar_findByFlags r5apex.exe!0x011b8490 ConCommand convar_list r5apex.exe!0x0128a7a0 ConCommand createparty r5apex.exe!0x0128b490 ConCommand createpartyifnotinone r5apex.exe!0x01c6f250 ConCommand csm_status r5apex.exe!0x01cddfc0 ConCommand damagedefs_reparse_client r5apex.exe!0x0128a720 ConCommand debugModelPurge r5apex.exe!0x011b6af0 ConCommand devshots_nextmap r5apex.exe!0x0128ad00 ConCommand devshots_screenshot r5apex.exe!0x01309a30 ConCommand dfs_print_flag_states r5apex.exe!0x0130a070 ConCommand dfs_print_true_flags r5apex.exe!0x011b8dd0 ConCommand disconnect r5apex.exe!0x0130abd0 ConCommand display_elapsedtime r5apex.exe!0x01ec8800 ConCommand dlight_debug r5apex.exe!0x059332d0 ConCommand do_InvitePeople_test r5apex.exe!0x05932ce0 ConCommand do_Invite_friend_test r5apex.exe!0x0592d880 ConCommand do_joinPeople_test r5apex.exe!0x05932c00 ConCommand do_origin_test_presence r5apex.exe!0x011c5990 ConCommand downloadPlaylists r5apex.exe!0x01c9c100 ConCommand dumpClientStringTable r5apex.exe!0x011c1ef0 ConCommand dumpstringtables r5apex.exe!0x011b6350 ConCommand echo r5apex.exe!0x011b6a80 ConCommand echo_error r5apex.exe!0x0130f720 ConCommand editor_toggle r5apex.exe!0x0128bd10 ConCommand endmovie r5apex.exe!0x012d1fe0 ConCommand entitlements_send r5apex.exe!0x011b5970 ConCommand envmap r5apex.exe!0x011b9ca0 ConCommand escape r5apex.exe!0x011b87f0 ConCommand exec r5apex.exe!0x0130ad70 ConCommand execPlayerConfig r5apex.exe!0x011b6a10 ConCommand execifexists r5apex.exe!0x011ba2f0 ConCommand exit r5apex.exe!0x018d1e40 ConCommand eyeInfo r5apex.exe!0x01c80b90 ConCommand firstperson r5apex.exe!0x01c8a980 ConCommand force_centerview r5apex.exe!0x0131a200 ConCommand fps_stats_dump r5apex.exe!0x0131c340 ConCommand fps_stats_reset r5apex.exe!0x0131a040 ConCommand fps_stats_start r5apex.exe!0x0131c6e0 ConCommand fps_stats_stop r5apex.exe!0x0130e770 ConCommand friends_update r5apex.exe!0x01311d00 ConCommand fs_clear_open_duplicate_times r5apex.exe!0x01311f60 ConCommand fs_dump_open_duplicate_times r5apex.exe!0x013126a0 ConCommand fs_fios_cancel_prefetches r5apex.exe!0x01311c80 ConCommand fs_fios_flush_cache r5apex.exe!0x01312120 ConCommand fs_fios_prefetch_file r5apex.exe!0x01312470 ConCommand fs_fios_prefetch_file_in_pack r5apex.exe!0x013123f0 ConCommand fs_fios_print_prefetches r5apex.exe!0x011b6db0 ConCommand fs_printopenfiles r5apex.exe!0x011b7190 ConCommand fs_warning_level r5apex.exe!0x01c7fa30 ConCommand fx_impact_reparse r5apex.exe!0x011c3880 ConCommand gameui_activate r5apex.exe!0x011c5c30 ConCommand gameui_allowescape r5apex.exe!0x011c74b0 ConCommand gameui_allowescapetoshow r5apex.exe!0x011c36a0 ConCommand gameui_hide r5apex.exe!0x011c30c0 ConCommand gameui_preventescape r5apex.exe!0x011c4b10 ConCommand gameui_preventescapetoshow r5apex.exe!0x01310150 ConCommand getNewAuthToken r5apex.exe!0x018d0670 ConCommand getfov r5apex.exe!0x011bb820 ConCommand gethttpdatacenterlist r5apex.exe!0x018d5960 ConCommand getpos r5apex.exe!0x018e97c0 ConCommand getpos_bind r5apex.exe!0x01c6e330 ConCommand getposvec r5apex.exe!0x01ea7520 ConCommand give r5apex.exe!0x011b7120 ConCommand help r5apex.exe!0x01ecae20 ConCommand hidepanel r5apex.exe!0x01c90320 ConCommand hidevideos r5apex.exe!0x01324fe0 ConCommand highlight_log r5apex.exe!0x0130a870 ConCommand host_runofftime r5apex.exe!0x01c82720 ConCommand hud_subtitles r5apex.exe!0x01310bc0 ConCommand huffman_readProps r5apex.exe!0x01c87860 ConCommand impulse r5apex.exe!0x01306d30 ConCommand inboxmessage_report r5apex.exe!0x011c1db0 ConCommand incrementvar r5apex.exe!0x01c91e60 ConCommand ingamemenu_activate r5apex.exe!0x011b9b10 ConCommand initMatchmaking r5apex.exe!0x01c80750 ConCommand invnext r5apex.exe!0x018e9f40 ConCommand is_considered_sony_multiplayer r5apex.exe!0x0128a680 ConCommand joinopeninvite r5apex.exe!0x01c87f20 ConCommand joystick_initialize r5apex.exe!0x0128ae40 ConCommand jpeg r5apex.exe!0x011c1950 ConCommand key_listboundkeys r5apex.exe!0x01316600 ConCommand key_updatelayout r5apex.exe!0x011c5670 ConCommand launchplaylist r5apex.exe!0x0128b9b0 ConCommand leaveopeninvite r5apex.exe!0x01c981b0 ConCommand listClientFXScriptHandles r5apex.exe!0x011bdf50 ConCommand listmodels r5apex.exe!0x011c4190 ConCommand loadPlaylists r5apex.exe!0x011bc6d0 ConCommand map r5apex.exe!0x011baa20 ConCommand map_background r5apex.exe!0x011bca40 ConCommand maps r5apex.exe!0x011bbda0 ConCommand mat_antialias_mode r5apex.exe!0x011c2ae0 ConCommand mat_configcurrent r5apex.exe!0x011b6f60 ConCommand mat_crosshair r5apex.exe!0x011b6ca0 ConCommand mat_crosshair_edit r5apex.exe!0x011b5850 ConCommand mat_crosshair_explorer r5apex.exe!0x011b70a0 ConCommand mat_crosshair_printmaterial r5apex.exe!0x011b8500 ConCommand mat_crosshair_reloadmaterial r5apex.exe!0x011bd120 ConCommand mat_gamma r5apex.exe!0x0131fd60 ConCommand mat_hdr_enabled r5apex.exe!0x018c1d20 ConCommand mat_printLiveTex r5apex.exe!0x011bc750 ConCommand mat_savechanges r5apex.exe!0x011bf860 ConCommand mat_setvideomode r5apex.exe!0x011c2930 ConCommand mat_vsync r5apex.exe!0x011bf8e0 ConCommand match_abortAllSearches r5apex.exe!0x011bb7b0 ConCommand match_showAllSearches r5apex.exe!0x011c21b0 ConCommand matchmake r5apex.exe!0x011c2430 ConCommand matchmake_cancel r5apex.exe!0x011bfe90 ConCommand matchmake_cleanupforparty r5apex.exe!0x012d3920 ConCommand maxplayers r5apex.exe!0x0130adf0 ConCommand mem_compact r5apex.exe!0x01309ed0 ConCommand mem_dump r5apex.exe!0x01309bf0 ConCommand mem_dump_vm r5apex.exe!0x01308570 ConCommand mem_eat r5apex.exe!0x0130ab50 ConCommand mem_incremental_compact r5apex.exe!0x0130acf0 ConCommand mem_leak_vm r5apex.exe!0x01309ff0 ConCommand mem_test r5apex.exe!0x01320fb0 ConCommand mem_textures r5apex.exe!0x0130b230 ConCommand mem_verify r5apex.exe!0x01321490 ConCommand mem_vram r5apex.exe!0x011be6d0 ConCommand memory r5apex.exe!0x011c0900 ConCommand migrateme r5apex.exe!0x01eb5b30 ConCommand miles_dump r5apex.exe!0x01eb5d60 ConCommand miles_event_info r5apex.exe!0x01eb4020 ConCommand miles_insert_bug_marker r5apex.exe!0x01eb6860 ConCommand miles_pauseui_byname r5apex.exe!0x01eb7770 ConCommand miles_play r5apex.exe!0x01eb79b0 ConCommand miles_reboot r5apex.exe!0x01eb4400 ConCommand miles_record r5apex.exe!0x01eb5290 ConCommand miles_record_that r5apex.exe!0x01eb4ea0 ConCommand miles_stop_all r5apex.exe!0x01eb4920 ConCommand miles_unpauseui_byname r5apex.exe!0x01eb5510 ConCommand miles_write_passive_dumpfile r5apex.exe!0x0128a130 ConCommand mmdevinit r5apex.exe!0x011b8d60 ConCommand multvar r5apex.exe!0x013100d0 ConCommand muteroom r5apex.exe!0x011b9450 ConCommand net_channels r5apex.exe!0x0128b500 ConCommand net_dumpIncomingStats r5apex.exe!0x0128b020 ConCommand net_dumpOutgoingStats r5apex.exe!0x0128b370 ConCommand net_dumpStats r5apex.exe!0x011bff30 ConCommand net_start r5apex.exe!0x011bdb20 ConCommand net_status r5apex.exe!0x012d1700 ConCommand net_transmission_events_dump_incoming r5apex.exe!0x012d1180 ConCommand net_transmission_events_dump_outgoing r5apex.exe!0x0130a410 ConCommand net_writeStatsFile r5apex.exe!0x0128b790 ConCommand openinvite r5apex.exe!0x0128abe0 ConCommand openinvitecomplete r5apex.exe!0x0128a960 ConCommand openinvitelaunch r5apex.exe!0x05932c70 ConCommand origin_friendlist_dump r5apex.exe!0x018e0240 ConCommand particle_create r5apex.exe!0x018e3470 ConCommand particle_create_on_me r5apex.exe!0x01c6f2d0 ConCommand particle_create_ss r5apex.exe!0x01c91ca0 ConCommand particle_dump r5apex.exe!0x018d6050 ConCommand particle_kill r5apex.exe!0x01c95840 ConCommand particle_list r5apex.exe!0x018e0120 ConCommand particle_recreate r5apex.exe!0x01c90850 ConCommand particle_remove_all r5apex.exe!0x018dd8f0 ConCommand particle_scrub_bake r5apex.exe!0x01c78940 ConCommand particle_scrub_play r5apex.exe!0x01c6e170 ConCommand particle_scrub_stop r5apex.exe!0x0130cea0 ConCommand party_leave r5apex.exe!0x0130ca60 ConCommand party_serverChange r5apex.exe!0x011b8860 ConCommand path r5apex.exe!0x011ba110 ConCommand pause r5apex.exe!0x01c933a0 ConCommand pausevideos r5apex.exe!0x018c4480 ConCommand perfcharts_record r5apex.exe!0x01c93600 ConCommand phys_objectDump r5apex.exe!0x01ec8040 ConCommand phys_throw_client r5apex.exe!0x011baff0 ConCommand ping r5apex.exe!0x01c930a0 ConCommand ping_specific_type r5apex.exe!0x011c2130 ConCommand pingdatacenters r5apex.exe!0x018d5ae0 ConCommand pixelvis_debug r5apex.exe!0x01ce21c0 ConCommand playerSettings_reparse r5apex.exe!0x011c7230 ConCommand playlistdump r5apex.exe!0x01c7eca0 ConCommand playsoundscape r5apex.exe!0x01c93ea0 ConCommand playvideo r5apex.exe!0x01c920c0 ConCommand playvideo_end_level_transition r5apex.exe!0x01c95f60 ConCommand playvideo_exitcommand r5apex.exe!0x01c964a0 ConCommand playvideo_exitcommand_nointerrupt r5apex.exe!0x01c96d20 ConCommand playvideo_nointerrupt r5apex.exe!0x01c93c40 ConCommand playvideo_scaled r5apex.exe!0x011b6010 ConCommand print_colorcorrection r5apex.exe!0x01324840 ConCommand print_texture_count r5apex.exe!0x011c6430 ConCommand progress_enable r5apex.exe!0x011bdeb0 ConCommand quit r5apex.exe!0x01ce6910 ConCommand r_cheapwaterend r5apex.exe!0x01e9b460 ConCommand r_cheapwaterstart r5apex.exe!0x011bc060 ConCommand r_cleardecals r5apex.exe!0x01327440 ConCommand r_dxgi_max_frame_latency r5apex.exe!0x011c5010 ConCommand r_printdecalinfo r5apex.exe!0x01306410 ConCommand readMsgs r5apex.exe!0x01309e50 ConCommand recompute_speed r5apex.exe!0x011bfc00 ConCommand reload r5apex.exe!0x012d22e0 ConCommand reload_localization r5apex.exe!0x01e9bfe0 ConCommand reload_script_callbacks r5apex.exe!0x01c83170 ConCommand reset_cam_ideal_angles r5apex.exe!0x011c02d0 ConCommand restart r5apex.exe!0x011bde40 ConCommand restart_checkpoint r5apex.exe!0x018e1970 ConCommand roamingcam_setang r5apex.exe!0x01c6e510 ConCommand roamingcam_setpos r5apex.exe!0x018e8e80 ConCommand roamingcam_setroll r5apex.exe!0x01eb6520 ConCommand rumble_print r5apex.exe!0x01308230 ConCommand savePlayerConfig r5apex.exe!0x01c95380 ConCommand scoreboard_down r5apex.exe!0x01c929e0 ConCommand scoreboard_focus r5apex.exe!0x01c96120 ConCommand scoreboard_mute r5apex.exe!0x01c97770 ConCommand scoreboard_profile r5apex.exe!0x01c95220 ConCommand scoreboard_toggle_focus r5apex.exe!0x01c944a0 ConCommand scoreboard_up r5apex.exe!0x0128a0a0 ConCommand screenshot r5apex.exe!0x0785ecf0 ConCommand script_mem_report r5apex.exe!0x01eb5a10 ConCommand scriptremotefunctions_client_dump r5apex.exe!0x01eb73c0 ConCommand scriptremotefunctions_print_client_stats r5apex.exe!0x011bdbc0 ConCommand server_single_frame r5apex.exe!0x011c4d90 ConCommand serverinfo r5apex.exe!0x01ce3060 ConCommand set r5apex.exe!0x011bbeb0 ConCommand set_loading_progress_background r5apex.exe!0x011c2a70 ConCommand set_loading_progress_detente r5apex.exe!0x011b9160 ConCommand set_loading_progress_fadeout_enabled r5apex.exe!0x011b8f90 ConCommand set_loading_progress_sp_text r5apex.exe!0x0128b610 ConCommand setinfo r5apex.exe!0x011b7b80 ConCommand settype r5apex.exe!0x01c962e0 ConCommand shake_stop r5apex.exe!0x01c96700 ConCommand shake_testpunch r5apex.exe!0x011c2c60 ConCommand show_loading_progress r5apex.exe!0x01ecada0 ConCommand showpanel r5apex.exe!0x01c95680 ConCommand showvideos r5apex.exe!0x0128a3a0 ConCommand silentconnect r5apex.exe!0x011c5ff0 ConCommand skill_writeTrainingData r5apex.exe!0x018d2e30 ConCommand soundscape_dumpclient r5apex.exe!0x01c90970 ConCommand spawn_as_pilot r5apex.exe!0x01c958c0 ConCommand spawn_as_titan r5apex.exe!0x011bd800 ConCommand ss_map r5apex.exe!0x01c8fa20 ConCommand ss_reloadletterbox r5apex.exe!0x01e9a840 ConCommand sssss_enable r5apex.exe!0x011c4cf0 ConCommand star_memory r5apex.exe!0x0128bc00 ConCommand startmovie r5apex.exe!0x011c1f70 ConCommand status r5apex.exe!0x0130ee30 ConCommand steam_printid r5apex.exe!0x0130ec50 ConCommand steam_testOverlay r5apex.exe!0x0130e5d0 ConCommand steamlink r5apex.exe!0x0130e6f0 ConCommand steamunlink r5apex.exe!0x01c92ba0 ConCommand stop_transition_videos_fadeout r5apex.exe!0x01c8ad80 ConCommand stopsoundscape r5apex.exe!0x01c91910 ConCommand stopvideos r5apex.exe!0x01c8e200 ConCommand stopvideos_fadeout r5apex.exe!0x012d34e0 ConCommand sv_precacheinfo r5apex.exe!0x012d4cc0 ConCommand sv_showents r5apex.exe!0x012d4800 ConCommand sv_shutdown r5apex.exe!0x012d6240 ConCommand sv_writeSendTableStreamFile r5apex.exe!0x018cd3d0 ConCommand testCockpitJoltAngles r5apex.exe!0x018d3870 ConCommand testCockpitJoltOrigin r5apex.exe!0x01ce5fb0 ConCommand test_freezeframe r5apex.exe!0x01c8c780 ConCommand testhudanim r5apex.exe!0x0130aad0 ConCommand thread_test_tslist r5apex.exe!0x01308170 ConCommand thread_test_tsqueue r5apex.exe!0x01c902a0 ConCommand titan_loadout_select r5apex.exe!0x011b8270 ConCommand toggle r5apex.exe!0x01c92140 ConCommand toggle_enemy_minimap_visibility r5apex.exe!0x01c95c40 ConCommand toggle_inventory r5apex.exe!0x01c91a30 ConCommand toggle_map r5apex.exe!0x01c971c0 ConCommand toggle_observer_highlight r5apex.exe!0x01c8fb40 ConCommand toggle_observer_player_tags r5apex.exe!0x01eb2820 ConCommand ui_reloadscheme r5apex.exe!0x01e9f740 ConCommand uiscript_reset r5apex.exe!0x01ea0630 ConCommand uiscript_resolutionchanged r5apex.exe!0x011baf80 ConCommand unbind r5apex.exe!0x011bc630 ConCommand unbind_US_standard r5apex.exe!0x011bf5e0 ConCommand unbind_all_gamepad r5apex.exe!0x011be1d0 ConCommand unbind_batch r5apex.exe!0x011bf360 ConCommand unbind_held r5apex.exe!0x011ba090 ConCommand unbind_held_US_standard r5apex.exe!0x011bc7f0 ConCommand unbindall r5apex.exe!0x011bbd30 ConCommand unbindall_ignoreGamepad r5apex.exe!0x011bf240 ConCommand unload_level_loadscreen r5apex.exe!0x0130fd50 ConCommand unmuteroom r5apex.exe!0x01c945c0 ConCommand unpausevideos r5apex.exe!0x01c94060 ConCommand use_consumable r5apex.exe!0x012d5560 ConCommand user r5apex.exe!0x012d4ba0 ConCommand users r5apex.exe!0x011bf400 ConCommand version r5apex.exe!0x01ed04d0 ConCommand vgui_spew_fonts r5apex.exe!0x011c6970 ConCommand vgui_togglepanel r5apex.exe!0x011ba870 ConCommand voicerecord_toggle r5apex.exe!0x011bb060 ConCommand vx_model_list r5apex.exe!0x01c820a0 ConCommand weaponSelectOrdnance r5apex.exe!0x01c89fd0 ConCommand weaponSelectPrimary0 r5apex.exe!0x01c7ee40 ConCommand weaponSelectPrimary1 r5apex.exe!0x01c7df60 ConCommand weaponSelectPrimary2 r5apex.exe!0x01c87e00 ConCommand weapon_activity r5apex.exe!0x01c79800 ConCommand weapon_inspect r5apex.exe!0x018e0420 ConCommand weapon_list r5apex.exe!0x01ea1310 ConCommand weapon_reparse r5apex.exe!0x011bc140 ConCommand xlog_list r5apex.exe!0x011c2750 ConCommand xlog_record r5apex.exe!0x011bf2c0 ConCommand xlog_record_that r5apex.exe!0x011bb900 ConCommand xlog_stop r5apex.exe!0x01c865e0 ConCommand xlook r5apex.exe!0x01c7a260 ConCommand xmove ``` ## Globals List of global variables with an associated vtable and their type name. ``` r5apex.exe!0x018c5080 .?AUCCallbackInternal_OnAchievementsStored@SteamWrapper_CallbackHandler_s@@ r5apex.exe!0x018c50d0 .?AUCCallbackInternal_OnDLCInstalled@SteamWrapper_CallbackHandler_s@@ r5apex.exe!0x018c4ff0 .?AUCCallbackInternal_OnFileOpenDialog@SteamWrapper_HTMLSurfaceCallbackHandler_s@@ r5apex.exe!0x018c50b0 .?AUCCallbackInternal_OnFriendPersonaStateChange@SteamWrapper_CallbackHandler_s@@ r5apex.exe!0x018c50c0 .?AUCCallbackInternal_OnFriendRichPresenceChange@SteamWrapper_CallbackHandler_s@@ r5apex.exe!0x018c50a0 .?AUCCallbackInternal_OnGameRichPresenceJoinRequested@SteamWrapper_CallbackHandler_s@@ r5apex.exe!0x018c5040 .?AUCCallbackInternal_OnGetAuthTicket@SteamWrapper_CallbackHandler_s@@ r5apex.exe!0x018c4fd0 .?AUCCallbackInternal_OnJSAlert@SteamWrapper_HTMLSurfaceCallbackHandler_s@@ r5apex.exe!0x018c4fe0 .?AUCCallbackInternal_OnJSConfirm@SteamWrapper_HTMLSurfaceCallbackHandler_s@@ r5apex.exe!0x018c50e0 .?AUCCallbackInternal_OnLicensesUpdated@SteamWrapper_CallbackHandler_s@@ r5apex.exe!0x018c5050 .?AUCCallbackInternal_OnMicroTxnAuthorization@SteamWrapper_CallbackHandler_s@@ r5apex.exe!0x018c4fb0 .?AUCCallbackInternal_OnNeedsPaint@SteamWrapper_HTMLSurfaceCallbackHandler_s@@ r5apex.exe!0x018c5060 .?AUCCallbackInternal_OnOverlayActivated@SteamWrapper_CallbackHandler_s@@ r5apex.exe!0x018c5090 .?AUCCallbackInternal_OnOverlayBrowserNavigation@SteamWrapper_CallbackHandler_s@@ r5apex.exe!0x018c4fc0 .?AUCCallbackInternal_OnStartRequest@SteamWrapper_HTMLSurfaceCallbackHandler_s@@ r5apex.exe!0x018c5070 .?AUCCallbackInternal_OnUserStatsReceived@SteamWrapper_CallbackHandler_s@@ r5apex.exe!0x01ed3bc0 .?AUSQArray@@ r5apex.exe!0x01ed3af8 .?AUSQClass@@ r5apex.exe!0x01ed3aa8 .?AUSQClosure@@ r5apex.exe!0x01ed3990 .?AUSQFunctionProto@@ r5apex.exe!0x01ed3788 .?AUSQInstance@@ r5apex.exe!0x01ed3be8 .?AUSQNativeClosure@@ r5apex.exe!0x01ed38f0 .?AUSQString@@ r5apex.exe!0x01ed3b70 .?AUSQStructDef@@ r5apex.exe!0x01ed3940 .?AUSQStructInstance@@ r5apex.exe!0x01ed3968 .?AUSQTable@@ r5apex.exe!0x01ed3850 .?AUSQUserData@@ r5apex.exe!0x01ed3c10 .?AUSQVM@@ r5apex.exe!0x01ed3c38 .?AUSQWeakRef@@ r5apex.exe!0x018c5000 .?AV?$CCallResult@VSteamWrapper_HTMLSurfaceCallbackHandler_s@@UHTML_BrowserReady_t@@@@ r5apex.exe!0x05a184a8 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x05a18510 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x05a18518 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x05a18538 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x05a185a0 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x05a185a8 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x05a185c8 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x05a18630 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x05a18638 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x05a18658 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x05a186c0 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x05a186c8 .?AV?$CConCommandMemberAccessor@VCMaterialSystem@@@@ r5apex.exe!0x04199ba0 .?AV?$CDataManager@VCBoneCache@@Ubonecacheparams_t@@PEAV1@VCThreadFastMutex@@@@ r5apex.exe!0x04199c50 .?AV?$CDataManager@VCBoneCache@@Ubonecacheparams_t@@PEAV1@VCThreadFastMutex@@@@ r5apex.exe!0x0128bc68 .?AV?$CPanelFactory@VCMovieDisplayScreen@@UVGuiScreenInitData_t@@@@ r5apex.exe!0x0128b2c8 .?AV?$CPanelFactory@VCVGuiScreenPanel@@UVGuiScreenInitData_t@@@@ r5apex.exe!0x01ecd488 .?AV?$CParticleOperatorDefinition@VC_INIT_AgeNoise@@@@ r5apex.exe!0x01ecc778 .?AV?$CParticleOperatorDefinition@VC_INIT_ChaoticAttractor@@@@ r5apex.exe!0x01ecd4d0 .?AV?$CParticleOperatorDefinition@VC_INIT_ColorLitPerParticle@@@@ r5apex.exe!0x01ec93a8 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateAlongPath@@@@ r5apex.exe!0x01ec0598 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateFromParentParticles@@@@ r5apex.exe!0x01ecd4e8 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateFromPlaneCache@@@@ r5apex.exe!0x01ecd560 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateInEpitrochoid@@@@ r5apex.exe!0x01ecd3f8 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateInHierarchy@@@@ r5apex.exe!0x01eb9728 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateOnModel@@@@ r5apex.exe!0x01ecd500 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateSequentialPath@@@@ r5apex.exe!0x01ecd440 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateWithinBox@@@@ r5apex.exe!0x01ec9f28 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateWithinControlPointBox@@@@ r5apex.exe!0x01ecd6d8 .?AV?$CParticleOperatorDefinition@VC_INIT_CreateWithinSphere@@@@ r5apex.exe!0x01ec8868 .?AV?$CParticleOperatorDefinition@VC_INIT_CreationNoise@@@@ r5apex.exe!0x01ecd660 .?AV?$CParticleOperatorDefinition@VC_INIT_DistanceToCPInit@@@@ r5apex.exe!0x01ec8b48 .?AV?$CParticleOperatorDefinition@VC_INIT_InheritFromParentParticles@@@@ r5apex.exe!0x01ecd428 .?AV?$CParticleOperatorDefinition@VC_INIT_InheritVelocity@@@@ r5apex.exe!0x01ecd380 .?AV?$CParticleOperatorDefinition@VC_INIT_InitFromParentKilled@@@@ r5apex.exe!0x01ecd410 .?AV?$CParticleOperatorDefinition@VC_INIT_InitialRepulsionVelocity@@@@ r5apex.exe!0x01ecd6f0 .?AV?$CParticleOperatorDefinition@VC_INIT_InitialVelocityNoise@@@@ r5apex.exe!0x01ec8128 .?AV?$CParticleOperatorDefinition@VC_INIT_LifespanFromVelocity@@@@ r5apex.exe!0x01ecd548 .?AV?$CParticleOperatorDefinition@VC_INIT_ModelCull@@@@ r5apex.exe!0x01ecd3c8 .?AV?$CParticleOperatorDefinition@VC_INIT_MoveBetweenPoints@@@@ r5apex.exe!0x01ecd3e0 .?AV?$CParticleOperatorDefinition@VC_INIT_NormalAlignToCP@@@@ r5apex.exe!0x01ecd690 .?AV?$CParticleOperatorDefinition@VC_INIT_NormalOffset@@@@ r5apex.exe!0x01ec8ac8 .?AV?$CParticleOperatorDefinition@VC_INIT_OffsetVectorToVector@@@@ r5apex.exe!0x01ecd458 .?AV?$CParticleOperatorDefinition@VC_INIT_PositionOffset@@@@ r5apex.exe!0x01eb7b38 .?AV?$CParticleOperatorDefinition@VC_INIT_PositionPlaceOnGround@@@@ r5apex.exe!0x01ecd470 .?AV?$CParticleOperatorDefinition@VC_INIT_PositionWarp@@@@ r5apex.exe!0x01ecd4b8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomAlpha@@@@ r5apex.exe!0x01ec80a8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomColor@@@@ r5apex.exe!0x01eca0a8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomLifeTime@@@@ r5apex.exe!0x01eb68c8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomRadius@@@@ r5apex.exe!0x01ec1478 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomRotation@@@@ r5apex.exe!0x01eb6438 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomRotationSpeed@@@@ r5apex.exe!0x01ec94c8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomScalar@@@@ r5apex.exe!0x01ecae08 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomSecondSequence@@@@ r5apex.exe!0x01ecd6c0 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomSequence@@@@ r5apex.exe!0x01eb77d8 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomTrailLength@@@@ r5apex.exe!0x01ecd708 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomVector@@@@ r5apex.exe!0x01ecd530 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomVectorComponent@@@@ r5apex.exe!0x01ecd678 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomYaw@@@@ r5apex.exe!0x01eb7428 .?AV?$CParticleOperatorDefinition@VC_INIT_RandomYawFlip@@@@ r5apex.exe!0x01ec87e8 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapCPtoScalar@@@@ r5apex.exe!0x01ebd7a8 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapCPtoVector@@@@ r5apex.exe!0x01ec8bc8 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapInitialCPDirectionToRotation@@@@ r5apex.exe!0x01ebf778 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapInitialDirectionToCPToVector@@@@ r5apex.exe!0x01ecae88 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapParticleCountToScalar@@@@ r5apex.exe!0x01eb7a18 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapScalar@@@@ r5apex.exe!0x01ecd578 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapScalarToVector@@@@ r5apex.exe!0x01eb6588 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapSpeedToScalar@@@@ r5apex.exe!0x01ecd5a8 .?AV?$CParticleOperatorDefinition@VC_INIT_RemapWorldCPtoScreen@@@@ r5apex.exe!0x01ecd6a8 .?AV?$CParticleOperatorDefinition@VC_INIT_RingWave@@@@ r5apex.exe!0x01ecd518 .?AV?$CParticleOperatorDefinition@VC_INIT_SequenceFromCP@@@@ r5apex.exe!0x01ec4d48 .?AV?$CParticleOperatorDefinition@VC_INIT_SequenceLifeTime@@@@ r5apex.exe!0x01ecd4a0 .?AV?$CParticleOperatorDefinition@VC_INIT_SetCPPosition@@@@ r5apex.exe!0x01ec95e8 .?AV?$CParticleOperatorDefinition@VC_INIT_SetHitboxToClosest@@@@ r5apex.exe!0x01ecd3b0 .?AV?$CParticleOperatorDefinition@VC_INIT_SetHitboxToModel@@@@ r5apex.exe!0x01ecd398 .?AV?$CParticleOperatorDefinition@VC_INIT_VelocityFromCP@@@@ r5apex.exe!0x01ecd590 .?AV?$CParticleOperatorDefinition@VC_INIT_VelocityRandom@@@@ r5apex.exe!0x01ecdeb8 .?AV?$CParticleOperatorDefinition@VC_OP_AlphaDecay@@@@ r5apex.exe!0x01ecd7b0 .?AV?$CParticleOperatorDefinition@VC_OP_AttractToControlPoint@@@@ r5apex.exe!0x01ecdfd0 .?AV?$CParticleOperatorDefinition@VC_OP_AxisSpin@@@@ r5apex.exe!0x01ecd948 .?AV?$CParticleOperatorDefinition@VC_OP_BasicMovement@@@@ r5apex.exe!0x01eb5318 .?AV?$CParticleOperatorDefinition@VC_OP_BoxConstraint@@@@ r5apex.exe!0x01ecd858 .?AV?$CParticleOperatorDefinition@VC_OP_CPOffsetToPercentageBetweenCPs@@@@ r5apex.exe!0x01ece200 .?AV?$CParticleOperatorDefinition@VC_OP_ClampScalar@@@@ r5apex.exe!0x01ecdc90 .?AV?$CParticleOperatorDefinition@VC_OP_ClampVector@@@@ r5apex.exe!0x01ecdb88 .?AV?$CParticleOperatorDefinition@VC_OP_ColorInterpolate@@@@ r5apex.exe!0x01eb5a78 .?AV?$CParticleOperatorDefinition@VC_OP_ConstrainDistance@@@@ r5apex.exe!0x01eb5bb8 .?AV?$CParticleOperatorDefinition@VC_OP_ConstrainDistanceToPath@@@@ r5apex.exe!0x01ecd780 .?AV?$CParticleOperatorDefinition@VC_OP_ContinuousEmitter@@@@ r5apex.exe!0x01ece000 .?AV?$CParticleOperatorDefinition@VC_OP_ControlpointLight@@@@ r5apex.exe!0x01ecd990 .?AV?$CParticleOperatorDefinition@VC_OP_Cull@@@@ r5apex.exe!0x01ece1e8 .?AV?$CParticleOperatorDefinition@VC_OP_DampenToCP@@@@ r5apex.exe!0x01ecd8e8 .?AV?$CParticleOperatorDefinition@VC_OP_Decay@@@@ r5apex.exe!0x01ecdee8 .?AV?$CParticleOperatorDefinition@VC_OP_DecayMaintainCount@@@@ r5apex.exe!0x01ece070 .?AV?$CParticleOperatorDefinition@VC_OP_DifferencePreviousParticle@@@@ r5apex.exe!0x01ecdd20 .?AV?$CParticleOperatorDefinition@VC_OP_DistanceBetweenCPs@@@@ r5apex.exe!0x01ecdc48 .?AV?$CParticleOperatorDefinition@VC_OP_DistanceBetweenCPsToCP@@@@ r5apex.exe!0x01ece140 .?AV?$CParticleOperatorDefinition@VC_OP_DistanceCull@@@@ r5apex.exe!0x01ecd720 .?AV?$CParticleOperatorDefinition@VC_OP_DistanceEmitter@@@@ r5apex.exe!0x01ecdbe8 .?AV?$CParticleOperatorDefinition@VC_OP_DistanceToCP@@@@ r5apex.exe!0x01ecd918 .?AV?$CParticleOperatorDefinition@VC_OP_FadeAndKill@@@@ r5apex.exe!0x01ece058 .?AV?$CParticleOperatorDefinition@VC_OP_FadeAndKillForTracers@@@@ r5apex.exe!0x01ecdbd0 .?AV?$CParticleOperatorDefinition@VC_OP_FadeIn@@@@ r5apex.exe!0x01ecdab0 .?AV?$CParticleOperatorDefinition@VC_OP_FadeInSimple@@@@ r5apex.exe!0x01ecdcf0 .?AV?$CParticleOperatorDefinition@VC_OP_FadeOut@@@@ r5apex.exe!0x01ecddf8 .?AV?$CParticleOperatorDefinition@VC_OP_FadeOutSimple@@@@ r5apex.exe!0x01ecd7c8 .?AV?$CParticleOperatorDefinition@VC_OP_ForceBasedOnDistanceToPlane@@@@ r5apex.exe!0x01ecde58 .?AV?$CParticleOperatorDefinition@VC_OP_GraphScalar@@@@ r5apex.exe!0x01ece0e8 .?AV?$CParticleOperatorDefinition@VC_OP_GraphVector@@@@ r5apex.exe!0x01ecda38 .?AV?$CParticleOperatorDefinition@VC_OP_InheritFromParentParticles@@@@ r5apex.exe!0x01ecd798 .?AV?$CParticleOperatorDefinition@VC_OP_InstantaneousDistanceEmitter@@@@ r5apex.exe!0x01ecd738 .?AV?$CParticleOperatorDefinition@VC_OP_InstantaneousEmitter@@@@ r5apex.exe!0x01ece170 .?AV?$CParticleOperatorDefinition@VC_OP_InterpolateRadius@@@@ r5apex.exe!0x01ecd960 .?AV?$CParticleOperatorDefinition@VC_OP_LagCompensation@@@@ r5apex.exe!0x01ecd8a0 .?AV?$CParticleOperatorDefinition@VC_OP_LerpEndCapScalar@@@@ r5apex.exe!0x01ecdd38 .?AV?$CParticleOperatorDefinition@VC_OP_LerpEndCapVector@@@@ r5apex.exe!0x01ecdae0 .?AV?$CParticleOperatorDefinition@VC_OP_LerpScalar@@@@ r5apex.exe!0x01ecdd08 .?AV?$CParticleOperatorDefinition@VC_OP_LerpVector@@@@ r5apex.exe!0x01ecdb58 .?AV?$CParticleOperatorDefinition@VC_OP_LockToBone@@@@ r5apex.exe!0x01ecdd68 .?AV?$CParticleOperatorDefinition@VC_OP_LockToSavedSequentialPath@@@@ r5apex.exe!0x01ecd750 .?AV?$CParticleOperatorDefinition@VC_OP_MaintainEmitter@@@@ r5apex.exe!0x01ece1a0 .?AV?$CParticleOperatorDefinition@VC_OP_MaintainSequentialPath@@@@ r5apex.exe!0x01ecdcd8 .?AV?$CParticleOperatorDefinition@VC_OP_MaxVelocity@@@@ r5apex.exe!0x01ecdb70 .?AV?$CParticleOperatorDefinition@VC_OP_ModelCull@@@@ r5apex.exe!0x01ece040 .?AV?$CParticleOperatorDefinition@VC_OP_MoveToHitbox@@@@ r5apex.exe!0x01ecd978 .?AV?$CParticleOperatorDefinition@VC_OP_MovementMaintainOffset@@@@ r5apex.exe!0x01ece0a0 .?AV?$CParticleOperatorDefinition@VC_OP_MovementPlaceOnGround@@@@ r5apex.exe!0x01ecdf00 .?AV?$CParticleOperatorDefinition@VC_OP_MovementRotateParticleAroundAxis@@@@ r5apex.exe!0x01ecdbb8 .?AV?$CParticleOperatorDefinition@VC_OP_Noise@@@@ r5apex.exe!0x01ecd768 .?AV?$CParticleOperatorDefinition@VC_OP_NoiseEmitter@@@@ r5apex.exe!0x01ecded0 .?AV?$CParticleOperatorDefinition@VC_OP_NormalLock@@@@ r5apex.exe!0x01ecdc30 .?AV?$CParticleOperatorDefinition@VC_OP_NormalizeVector@@@@ r5apex.exe!0x01ece088 .?AV?$CParticleOperatorDefinition@VC_OP_Orient2DRelToCP@@@@ r5apex.exe!0x01ece0b8 .?AV?$CParticleOperatorDefinition@VC_OP_OrientTo2dDirection@@@@ r5apex.exe!0x01ecdd98 .?AV?$CParticleOperatorDefinition@VC_OP_OrientTowardPlayer@@@@ r5apex.exe!0x01ecda20 .?AV?$CParticleOperatorDefinition@VC_OP_OscillateScalar@@@@ r5apex.exe!0x01ecd9d8 .?AV?$CParticleOperatorDefinition@VC_OP_OscillateScalarSimple@@@@ r5apex.exe!0x01ece110 .?AV?$CParticleOperatorDefinition@VC_OP_OscillateVector@@@@ r5apex.exe!0x01ecd930 .?AV?$CParticleOperatorDefinition@VC_OP_OscillateVectorSimple@@@@ r5apex.exe!0x01ecd810 .?AV?$CParticleOperatorDefinition@VC_OP_ParentVortices@@@@ r5apex.exe!0x01ecde40 .?AV?$CParticleOperatorDefinition@VC_OP_PercentageBetweenCPs@@@@ r5apex.exe!0x01ecda68 .?AV?$CParticleOperatorDefinition@VC_OP_PercentageBetweenCPsVector@@@@ r5apex.exe!0x01eb5578 .?AV?$CParticleOperatorDefinition@VC_OP_PlanarConstraint@@@@ r5apex.exe!0x01ecde10 .?AV?$CParticleOperatorDefinition@VC_OP_PlaneCull@@@@ r5apex.exe!0x01ecdca8 .?AV?$CParticleOperatorDefinition@VC_OP_PositionBetweenCPs@@@@ r5apex.exe!0x01ecd8b8 .?AV?$CParticleOperatorDefinition@VC_OP_PositionLock@@@@ r5apex.exe!0x01ece018 .?AV?$CParticleOperatorDefinition@VC_OP_ProjectileArc@@@@ r5apex.exe!0x01ecd9a8 .?AV?$CParticleOperatorDefinition@VC_OP_RadiusDecay@@@@ r5apex.exe!0x01ecdea0 .?AV?$CParticleOperatorDefinition@VC_OP_RampScalarLinear@@@@ r5apex.exe!0x01ece128 .?AV?$CParticleOperatorDefinition@VC_OP_RampScalarLinearSimple@@@@ r5apex.exe!0x01ecd900 .?AV?$CParticleOperatorDefinition@VC_OP_RampScalarSpline@@@@ r5apex.exe!0x01ecdaf8 .?AV?$CParticleOperatorDefinition@VC_OP_RampScalarSplineSimple@@@@ r5apex.exe!0x01ecd840 .?AV?$CParticleOperatorDefinition@VC_OP_RandomForce@@@@ r5apex.exe!0x01ece0d0 .?AV?$CParticleOperatorDefinition@VC_OP_RemapAverageScalarValuetoCP@@@@ r5apex.exe!0x01ecd888 .?AV?$CParticleOperatorDefinition@VC_OP_RemapBoundingVolumetoCP@@@@ r5apex.exe!0x01ecdb40 .?AV?$CParticleOperatorDefinition@VC_OP_RemapCPVelocityToVector@@@@ r5apex.exe!0x01ece188 .?AV?$CParticleOperatorDefinition@VC_OP_RemapCPtoScalar@@@@ r5apex.exe!0x01ecdc60 .?AV?$CParticleOperatorDefinition@VC_OP_RemapCPtoVector@@@@ r5apex.exe!0x01ecdcc0 .?AV?$CParticleOperatorDefinition@VC_OP_RemapControlPointDirectionToVector@@@@ r5apex.exe!0x01ecddc8 .?AV?$CParticleOperatorDefinition@VC_OP_RemapDirectionToCPToVector@@@@ r5apex.exe!0x01ecda08 .?AV?$CParticleOperatorDefinition@VC_OP_RemapDotProductToScalar@@@@ r5apex.exe!0x01ecde70 .?AV?$CParticleOperatorDefinition@VC_OP_RemapModelVolumetoCP@@@@ r5apex.exe!0x01ecde28 .?AV?$CParticleOperatorDefinition@VC_OP_RemapScalar@@@@ r5apex.exe!0x01ecdc00 .?AV?$CParticleOperatorDefinition@VC_OP_RemapSpeed@@@@ r5apex.exe!0x01ecdd50 .?AV?$CParticleOperatorDefinition@VC_OP_RemapSpeedtoCP@@@@ r5apex.exe!0x01ecd8d0 .?AV?$CParticleOperatorDefinition@VC_OP_RemapVelocityToVector@@@@ r5apex.exe!0x01ecdac8 .?AV?$CParticleOperatorDefinition@VC_OP_RemapWorldCPToScreen@@@@ r5apex.exe!0x01ece498 .?AV?$CParticleOperatorDefinition@VC_OP_RenderClippingShapes@@@@ r5apex.exe!0x01ece218 .?AV?$CParticleOperatorDefinition@VC_OP_RenderDecal@@@@ r5apex.exe!0x01ece4b0 .?AV?$CParticleOperatorDefinition@VC_OP_RenderLightSource@@@@ r5apex.exe!0x01ece3a0 .?AV?$CParticleOperatorDefinition@VC_OP_RenderModels@@@@ r5apex.exe!0x01ece2d0 .?AV?$CParticleOperatorDefinition@VC_OP_RenderPoints@@@@ r5apex.exe!0x01ece580 .?AV?$CParticleOperatorDefinition@VC_OP_RenderRope@@@@ r5apex.exe!0x01ece480 .?AV?$CParticleOperatorDefinition@VC_OP_RenderScreenVelocityRotate@@@@ r5apex.exe!0x01ece2e8 .?AV?$CParticleOperatorDefinition@VC_OP_RenderScripts@@@@ r5apex.exe!0x01ece4c8 .?AV?$CParticleOperatorDefinition@VC_OP_RenderSprites@@@@ r5apex.exe!0x01ece3b8 .?AV?$CParticleOperatorDefinition@VC_OP_RenderSpritesTrail@@@@ r5apex.exe!0x01ecdde0 .?AV?$CParticleOperatorDefinition@VC_OP_RestartAfterDuration@@@@ r5apex.exe!0x01ecd9c0 .?AV?$CParticleOperatorDefinition@VC_OP_RotateVector@@@@ r5apex.exe!0x01ecdc78 .?AV?$CParticleOperatorDefinition@VC_OP_SetCPOrientationToDirection@@@@ r5apex.exe!0x01ecda80 .?AV?$CParticleOperatorDefinition@VC_OP_SetChildControlPoints@@@@ r5apex.exe!0x01ecdba0 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointPositions@@@@ r5apex.exe!0x01ece1b8 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointRotation@@@@ r5apex.exe!0x01ecde88 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointToCenter@@@@ r5apex.exe!0x01ecd9f0 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointToImpactPoint@@@@ r5apex.exe!0x01ece158 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointToOwner@@@@ r5apex.exe!0x01ecdb28 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointToPlayer@@@@ r5apex.exe!0x01ecdc18 .?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointsToParticle@@@@ r5apex.exe!0x01ecda98 .?AV?$CParticleOperatorDefinition@VC_OP_SetPerChildControlPoint@@@@ r5apex.exe!0x01ecdfe8 .?AV?$CParticleOperatorDefinition@VC_OP_SoundMeterScalar@@@@ r5apex.exe!0x01ecd870 .?AV?$CParticleOperatorDefinition@VC_OP_Spin@@@@ r5apex.exe!0x01ecdb10 .?AV?$CParticleOperatorDefinition@VC_OP_SpinUpdate@@@@ r5apex.exe!0x01ecddb0 .?AV?$CParticleOperatorDefinition@VC_OP_SpinYaw@@@@ r5apex.exe!0x01ece1d0 .?AV?$CParticleOperatorDefinition@VC_OP_StopAfterCPDuration@@@@ r5apex.exe!0x01ecd7f8 .?AV?$CParticleOperatorDefinition@VC_OP_TimeVaryingForce@@@@ r5apex.exe!0x01ecd7e0 .?AV?$CParticleOperatorDefinition@VC_OP_TurbulenceForce@@@@ r5apex.exe!0x01ecd828 .?AV?$CParticleOperatorDefinition@VC_OP_TwistAroundAxis@@@@ r5apex.exe!0x01ecda50 .?AV?$CParticleOperatorDefinition@VC_OP_VectorNoise@@@@ r5apex.exe!0x01ecdd80 .?AV?$CParticleOperatorDefinition@VC_OP_VelocityDecay@@@@ r5apex.exe!0x01ecdf18 .?AV?$CParticleOperatorDefinition@VC_OP_VelocityMatchingForce@@@@ r5apex.exe!0x01eb4f08 .?AV?$CParticleOperatorDefinition@VC_OP_WorldCollideConstraint@@@@ r5apex.exe!0x01eb5dc8 .?AV?$CParticleOperatorDefinition@VC_OP_WorldTraceConstraint@@@@ r5apex.exe!0x018e3810 .?AV?$C_EntityClassList@VC_PointCamera@@@@ r5apex.exe!0x01c83028 .?AV?$C_EntityClassList@VC_TriggerPlayerMovement@@@@ r5apex.exe!0x01efbfe0 .?AVAddressV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efca90 .?AVAssignErrorV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb530 .?AVBinaryMessage@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x018e9600 .?AVCAimAssistTargets@@ r5apex.exe!0x018e9608 .?AVCAimAssistTargets@@ r5apex.exe!0x011c9040 .?AVCAvi@@ r5apex.exe!0x011c09a8 .?AVCBaseClientRenderTargets@@ r5apex.exe!0x01ed4ac8 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed4c38 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed5148 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed6318 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed66a8 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed66c8 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed6928 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed6948 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed6968 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed69f8 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed6a18 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed6b48 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed6bd8 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed6bf8 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed6c18 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01ed6c38 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edbbc8 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edbc58 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edbce8 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edbd78 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edbfc8 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edc198 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edc5c8 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edc658 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edc6e8 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edc708 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edc878 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edf368 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x01edf428 .?AVCBaseResourcePrecacher@@ r5apex.exe!0x04f60230 .?AVCBik@@ r5apex.exe!0x01ecf688 .?AVCBoolProperty@@ r5apex.exe!0x01c6f5d0 .?AVCCascadeLightManager@@ r5apex.exe!0x01c97380 .?AVCCenterPrint@@ r5apex.exe!0x01ed51e0 .?AVCClassMap@@ r5apex.exe!0x01c91b50 .?AVCClientCollisionEvent@@ r5apex.exe!0x011c0338 .?AVCClientDLLSharedAppSystems@@ r5apex.exe!0x018eda70 .?AVCClientEntityList@@ r5apex.exe!0x01b6dac8 .?AVCClientEntityList@@ r5apex.exe!0x065786c0 .?AVCClientLeafSystem@@ r5apex.exe!0x065712d0 .?AVCClientShadowMgr@@ r5apex.exe!0x011b82d8 .?AVCClientSound@@ r5apex.exe!0x0128c230 .?AVCClientState@@ r5apex.exe!0x0128c238 .?AVCClientState@@ r5apex.exe!0x0128c240 .?AVCClientState@@ r5apex.exe!0x0128c248 .?AVCClientState@@ r5apex.exe!0x01c79220 .?AVCClientThinkList@@ r5apex.exe!0x011b3a30 .?AVCCmdLibFileLoggingListener@@ r5apex.exe!0x011b3798 .?AVCCmdLibStandardLoggingListener@@ r5apex.exe!0x018d5d20 .?AVCColorCorrectionMgr@@ r5apex.exe!0x013144b0 .?AVCColorCorrectionSystem@@ r5apex.exe!0x01ecf678 .?AVCColorProperty@@ r5apex.exe!0x018c4780 .?AVCCommandLine@@ r5apex.exe!0x05a15f58 .?AVCCountedStringPool@@ r5apex.exe!0x05a15fa8 .?AVCCountedStringPool@@ r5apex.exe!0x018c81e0 .?AVCCvar@@ r5apex.exe!0x011b65d0 .?AVCCvarQuery@@ r5apex.exe!0x01c8b0d8 .?AVCDebugOverlayPanel@@ r5apex.exe!0x011baa88 .?AVCDebugTextureInfoDX11@@ r5apex.exe!0x011bbf18 .?AVCDefaultAccessor@@ r5apex.exe!0x011bc138 .?AVCDefaultCvarQuery@@ r5apex.exe!0x018c7c30 .?AVCEmptyConVar@@ r5apex.exe!0x018c7c70 .?AVCEmptyConVar@@ r5apex.exe!0x01eb1b00 .?AVCEmptyGameUIConVar@@ r5apex.exe!0x01eb1b40 .?AVCEmptyGameUIConVar@@ r5apex.exe!0x011c3e40 .?AVCEngine@@ r5apex.exe!0x0130f7a0 .?AVCEngineAPI@@ r5apex.exe!0x011b5668 .?AVCEngineClient@@ r5apex.exe!0x02c42418 .?AVCEngineClient@@ r5apex.exe!0x011b9c98 .?AVCEngineConsoleLoggingListener@@ r5apex.exe!0x011b5298 .?AVCEngineTraceClient@@ r5apex.exe!0x011b3a58 .?AVCEngineTraceClientDecals@@ r5apex.exe!0x011b76d8 .?AVCEngineUniformRandomStream@@ r5apex.exe!0x011c35c0 .?AVCEngineVGui@@ r5apex.exe!0x012d1c60 .?AVCEntityReadInfo@@ r5apex.exe!0x018c8350 .?AVCEventSystem@@ r5apex.exe!0x0128b3d8 .?AVCExampleEffect@@ r5apex.exe!0x01c907a0 .?AVCFPS@@ r5apex.exe!0x05a15d60 .?AVCFileSystem_Stdio@@ r5apex.exe!0x05a15d68 .?AVCFileSystem_Stdio@@ r5apex.exe!0x01ecf740 .?AVCFloatProperty@@ r5apex.exe!0x011c2ad8 .?AVCGameClientExports@@ r5apex.exe!0x01eb1960 .?AVCGameUI@@ r5apex.exe!0x011b91c8 .?AVCGameUIFuncs@@ r5apex.exe!0x01ecf748 .?AVCHFontProperty@@ r5apex.exe!0x018d49e0 .?AVCHLClient@@ r5apex.exe!0x0128ba18 .?AVCHudTextMessage@@ r5apex.exe!0x0128b568 .?AVCHudTextureHandleProperty@@ r5apex.exe!0x011b4e20 .?AVCIVDebugOverlay@@ r5apex.exe!0x01c86940 .?AVCInput@@ r5apex.exe!0x013143e0 .?AVCInputStackSystem@@ r5apex.exe!0x01314500 .?AVCInputSystem@@ r5apex.exe!0x07844ec0 .?AVCInputWin32@@ r5apex.exe!0x01ecf698 .?AVCIntProperty@@ r5apex.exe!0x018eab70 .?AVCKeyBindingListenerMgr@@ r5apex.exe!0x018c9b40 .?AVCKeyValuesSystem@@ r5apex.exe!0x011bb0c8 .?AVCLauncherLoggingListener@@ r5apex.exe!0x011bbd98 .?AVCListOps@TSListTests@@ r5apex.exe!0x01c924a8 .?AVCLoadingDisc@@ r5apex.exe!0x01316740 .?AVCLocalize@@ r5apex.exe!0x01ecc6b0 .?AVCMDLCache@@ r5apex.exe!0x05a18720 .?AVCMatQueuedRenderContext@@ r5apex.exe!0x05a18728 .?AVCMatQueuedRenderContext@@ r5apex.exe!0x05a188f0 .?AVCMatRenderContext@@ r5apex.exe!0x05a188f8 .?AVCMatRenderContext@@ r5apex.exe!0x0784dd30 .?AVCMatSystemSurface@@ r5apex.exe!0x0784dd38 .?AVCMatSystemSurface@@ r5apex.exe!0x0784dd40 .?AVCMatSystemSurface@@ r5apex.exe!0x05a184a0 .?AVCMaterialSystem@@ r5apex.exe!0x01c905b0 .?AVCMessageChars@@ r5apex.exe!0x00ed0c98 .?AVCMessageListener@vgui@@ r5apex.exe!0x011b63b8 .?AVCModelInfoClient@@ r5apex.exe!0x011b6a08 .?AVCModelInfoServer@@ r5apex.exe!0x011be950 .?AVCModelLoader@@ r5apex.exe!0x011c2b80 .?AVCModelRender@@ r5apex.exe!0x01c972c0 .?AVCModelRenderSystem@@ r5apex.exe!0x01c972d8 .?AVCModelRenderSystem@@ r5apex.exe!0x01c948f0 .?AVCMoveHelperClient@@ r5apex.exe!0x011b6078 .?AVCNetworkStringTableContainer@@ r5apex.exe!0x011c17a0 .?AVCNetworkStringTableContainer@@ r5apex.exe!0x01ed7400 .?AVCPanelMetaClassMgrImp@@ r5apex.exe!0x01ed7930 .?AVCParticleMgr@@ r5apex.exe!0x011bc0c8 .?AVCPhysicsCollision@@ r5apex.exe!0x018c7d70 .?AVCPhysicsInterface@@ r5apex.exe!0x06548858 .?AVCPhysicsSurfaceProps@@ r5apex.exe!0x0128bbc8 .?AVCPhysicsSystem@@ r5apex.exe!0x01c9ddb0 .?AVCPickupList@@ r5apex.exe!0x011c1f58 .?AVCPixelVisibilitySystem@@ r5apex.exe!0x01ce4ea0 .?AVCPoseDebuggerImpl@@ r5apex.exe!0x011b7be8 .?AVCPrecacheSystem@@ r5apex.exe!0x01eb0910 .?AVCPrediction@@ r5apex.exe!0x018c9cb0 .?AVCProcessUtils@@ r5apex.exe!0x01ecf048 .?AVCProportionalFloatProperty@@ r5apex.exe!0x01ecf798 .?AVCProportionalIntProperty@@ r5apex.exe!0x01ed0310 .?AVCProportionalXPosProperty@@ r5apex.exe!0x01ecf670 .?AVCProportionalYPosProperty@@ r5apex.exe!0x011bb968 .?AVCQueueOps@TSListTests@@ r5apex.exe!0x011c1340 .?AVCQueuedPacketSender@@ r5apex.exe!0x01ce1c80 .?AVCRagdollLRURetirement@@ r5apex.exe!0x011b8e38 .?AVCRegistry@@ r5apex.exe!0x018c3e20 .?AVCResListGenerator@@ r5apex.exe!0x011c92f8 .?AVCRopeInitializer@@ r5apex.exe!0x01ce30c8 .?AVCRunGameEngine@@ r5apex.exe!0x011b6a78 .?AVCSaveRestoreFileSystemPassthrough@@ r5apex.exe!0x01ed0750 .?AVCSchemeManager@@ r5apex.exe!0x0128b678 .?AVCScreenSpaceEffectManager@@ r5apex.exe!0x011b3a40 .?AVCScriptLib@@ r5apex.exe!0x04f67580 .?AVCServer@@ r5apex.exe!0x01322e10 .?AVCShaderSystem@@ r5apex.exe!0x011b2e88 .?AVCSimpleLoggingListener@@ r5apex.exe!0x0b411cb8 .?AVCSimpleLoggingListener@@ r5apex.exe!0x011b2e98 .?AVCSimpleWindowsLoggingListener@@ r5apex.exe!0x01cd4cc8 .?AVCSolidSetDefaults@@ r5apex.exe!0x0128c220 .?AVCSplitScreen@@ r5apex.exe!0x011c7180 .?AVCStaticPropMgr@@ r5apex.exe!0x011c7188 .?AVCStaticPropMgr@@ r5apex.exe!0x081ac640 .?AVCStdMemAlloc@@ r5apex.exe!0x01ecf690 .?AVCStringProperty@@ r5apex.exe!0x018c42e0 .?AVCStudioRenderContext@@ r5apex.exe!0x01ed09f8 .?AVCSurfaceDragDropTarget@@ r5apex.exe!0x01ed07b0 .?AVCSystem@@ r5apex.exe!0x01c7cee0 .?AVCTempEnts@@ r5apex.exe!0x01ed0c00 .?AVCTextureDictionary@@ r5apex.exe!0x01ecf790 .?AVCTextureIdProperty@@ r5apex.exe!0x01ecb0b8 .?AVCTraceFilterPhysicsTunnel_Client@@ r5apex.exe!0x011b6968 .?AVCUniformRandomStream@@ r5apex.exe!0x011bc558 .?AVCUniformRandomStream@@ r5apex.exe!0x018c58e0 .?AVCUtlCStringConversion@@ r5apex.exe!0x018c6b00 .?AVCUtlNoEscConversion@@ r5apex.exe!0x011b7188 .?AVCVEfx@@ r5apex.exe!0x011b88c8 .?AVCVEngineServer@@ r5apex.exe!0x07844d30 .?AVCVGui@@ r5apex.exe!0x011b6e18 .?AVCVRenderView@@ r5apex.exe!0x01c93a40 .?AVCVScriptGameSystem@@ r5apex.exe!0x01c90f20 .?AVCViewEffects@@ r5apex.exe!0x01c96da0 .?AVCViewEffects@@ r5apex.exe!0x01ce6a40 .?AVCViewRender@@ r5apex.exe!0x0128b7f8 .?AVCViewportClientSystem@@ r5apex.exe!0x011b77b8 .?AVCVoiceServer@@ r5apex.exe!0x07844b30 .?AVCWin32Surface@@ r5apex.exe!0x07844b38 .?AVCWin32Surface@@ r5apex.exe!0x07844b40 .?AVCWin32Surface@@ r5apex.exe!0x011bc738 .?AVC_BaseAnimatingGameSystem@@ r5apex.exe!0x01cd89b0 .?AVC_DataObjectAccessSystem@@ r5apex.exe!0x01ece598 .?AVC_DefaultParticleSystemQuery@@ r5apex.exe!0x01306d98 .?AVC_DirtySpatialPartitionEntityList@@ r5apex.exe!0x01c9d190 .?AVC_GameMovement@@ r5apex.exe!0x01cb6c90 .?AVC_GameRules@@ r5apex.exe!0x068cae80 .?AVC_GameStringPool@@ r5apex.exe!0x01c8d1c8 .?AVC_GameTimescale@@ r5apex.exe!0x01ccaa50 .?AVC_ParticleSystemQuery@@ r5apex.exe!0x01cddfb8 .?AVC_PrecacheHandler@@ r5apex.exe!0x01cd8ac8 .?AVC_PrecacheRegister@@ r5apex.exe!0x01cdf0e0 .?AVC_PropData@@ r5apex.exe!0x01cdc908 .?AVC_PropSurvivalList@@ r5apex.exe!0x01c86390 .?AVC_SoundscapeSystem@@ r5apex.exe!0x01c80d70 .?AVC_TEBreakModel@@ r5apex.exe!0x01c80d80 .?AVC_TEBreakModel@@ r5apex.exe!0x01c7cfe0 .?AVC_TEEffectDispatch@@ r5apex.exe!0x01c7cff0 .?AVC_TEEffectDispatch@@ r5apex.exe!0x01c7cf60 .?AVC_TEExplosion@@ r5apex.exe!0x01c7cf70 .?AVC_TEExplosion@@ r5apex.exe!0x011c4df8 .?AVC_TEGibEvent@@ r5apex.exe!0x011c4e08 .?AVC_TEGibEvent@@ r5apex.exe!0x01c797a0 .?AVC_TEPhysicsProp@@ r5apex.exe!0x01c797b0 .?AVC_TEPhysicsProp@@ r5apex.exe!0x01ebf720 .?AVC_TEProjectileTrail@@ r5apex.exe!0x01ebf730 .?AVC_TEProjectileTrail@@ r5apex.exe!0x01cc9780 .?AVC_TEScriptParticleSystem@@ r5apex.exe!0x01cc9790 .?AVC_TEScriptParticleSystem@@ r5apex.exe!0x01c9c220 .?AVC_TEScriptParticleSystemOnEntity@@ r5apex.exe!0x01c9c230 .?AVC_TEScriptParticleSystemOnEntity@@ r5apex.exe!0x01cce470 .?AVC_TEScriptParticleSystemOnEntityWithPos@@ r5apex.exe!0x01cce480 .?AVC_TEScriptParticleSystemOnEntityWithPos@@ r5apex.exe!0x01c85010 .?AVC_TEShatterSurface@@ r5apex.exe!0x01c85020 .?AVC_TEShatterSurface@@ r5apex.exe!0x01c81f00 .?AVC_TESoundDispatch@@ r5apex.exe!0x01c81f10 .?AVC_TESoundDispatch@@ r5apex.exe!0x0128a108 .?AVC_TempEntsSystem@@ r5apex.exe!0x02fe3d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x02fec520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x02ff4d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x02ffd520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03005d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0300e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03016d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0301f520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03027d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03030520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03038d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03041520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03049d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03052520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0305ad20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03063520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0306bd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03074520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0307cd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03085520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0308dd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03096520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0309ed20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x030a7520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x030afd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x030b8520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x030c0d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x030c9520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x030d1d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x030da520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x030e2d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x030eb520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x030f3d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x030fc520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03104d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0310d520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03115d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0311e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03126d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0312f520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03137d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03140520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03148d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03151520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03159d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03162520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0316ad20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03173520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0317bd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03184520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0318cd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03195520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0319dd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x031a6520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x031aed20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x031b7520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x031bfd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x031c8520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x031d0d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x031d9520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x031e1d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x031ea520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x031f2d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x031fb520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03203d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0320c520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03214d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0321d520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03225d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0322e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03236d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0323f520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03247d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03250520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03258d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03261520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03269d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03272520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0327ad20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03283520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0328bd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03294520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0329cd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x032a5520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x032add20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x032b6520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x032bed20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x032c7520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x032cfd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x032d8520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x032e0d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x032e9520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x032f1d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x032fa520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03302d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0330b520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03313d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0331c520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03324d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0332d520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03335d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0333e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03346d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0334f520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03357d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03360520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03368d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03371520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03379d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03382520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0338ad20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03393520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0339bd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x033a4520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x033acd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x033b5520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x033bdd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x033c6520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x033ced20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x033d7520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x033dfd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x033e8520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x033f0d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x033f9520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03401d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0340a520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03412d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0341b520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03423d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0342c520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03434d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0343d520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03445d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0344e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03456d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0345f520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03467d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03470520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03478d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03481520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03489d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03492520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0349ad20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x034a3520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x034abd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x034b4520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x034bcd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x034c5520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x034cdd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x034d6520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x034ded20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x034e7520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x034efd20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x034f8520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03500d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03509520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03511d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0351a520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03522d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0352b520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03533d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0353c520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03544d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0354d520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x03555d20 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x0355e520 .?AVC_TraceFilterSkipNPCsAndPlayers@@ r5apex.exe!0x01cb6fc0 .?AVC_TraceFilterSkipTwoEntities@@ r5apex.exe!0x01cb6ff0 .?AVC_TraceFilterSkipTwoEntities@@ r5apex.exe!0x01cb7020 .?AVC_TraceFilterSkipTwoEntities@@ r5apex.exe!0x01cb7050 .?AVC_TraceFilterSkipTwoEntities@@ r5apex.exe!0x01cb7080 .?AVC_TraceFilterSkipTwoEntities@@ r5apex.exe!0x01cb70b0 .?AVC_TraceFilterSkipTwoEntities@@ r5apex.exe!0x01cb70e0 .?AVC_TraceFilterSkipTwoEntities@@ r5apex.exe!0x01cb7110 .?AVC_TraceFilterSkipTwoEntities@@ r5apex.exe!0x01ebd760 .?AVC_TurretList@@ r5apex.exe!0x01ec4d00 .?AVC_WeaponXList@@ r5apex.exe!0x01efb580 .?AVChannel@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efc3d0 .?AVChannelMembershipChangeV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb5b0 .?AVChannelMessage@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efb668 .?AVChannelMuteList@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efbc90 .?AVChannelMuteListV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efbd00 .?AVChannelV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc420 .?AVChatChannelUpdateV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc450 .?AVChatChannelsRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc470 .?AVChatChannelsRequestV2@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc4a0 .?AVChatChannelsV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc4f0 .?AVChatConnectedV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc518 .?AVChatDisconnectedV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efbd48 .?AVChatInitiateSuccessV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc540 .?AVChatInitiateV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc588 .?AVChatLeaveV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc5a8 .?AVChatLeftV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efcab8 .?AVChatMembersRequestErrorV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc5d0 .?AVChatMembersRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc610 .?AVChatMembersV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efcad8 .?AVChatTypingEventRequestErrorV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc668 .?AVChatTypingEventRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc6a0 .?AVChatTypingEventV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc6f0 .?AVChatUserMutedV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc728 .?AVChatUserUnmutedV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x012a4998 .?AVClientDataBlockReceiver@@ r5apex.exe!0x018e6f90 .?AVClientModeFullscreen@@ r5apex.exe!0x01efb6a0 .?AVCommunication@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efb0c8 .?AVCommunication@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb100 .?AVCommunicationV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc010 .?AVCustomMessage@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x00e96c40 .?AVDNameStatusNode@@ r5apex.exe!0x00e96c50 .?AVDNameStatusNode@@ r5apex.exe!0x00e96c60 .?AVDNameStatusNode@@ r5apex.exe!0x00e96c70 .?AVDNameStatusNode@@ r5apex.exe!0x011a3c80 .?AVDenuvoTrialV2@@ r5apex.exe!0x01f13560 .?AVDescriptorProto@protobuf@google@@ r5apex.exe!0x01f13648 .?AVDescriptorProto_ExtensionRange@protobuf@google@@ r5apex.exe!0x01f13670 .?AVDescriptorProto_ReservedRange@protobuf@google@@ r5apex.exe!0x01f13690 .?AVEnumDescriptorProto@protobuf@google@@ r5apex.exe!0x01f13700 .?AVEnumDescriptorProto_EnumReservedRange@protobuf@google@@ r5apex.exe!0x01f13720 .?AVEnumOptions@protobuf@google@@ r5apex.exe!0x01f13770 .?AVEnumValueDescriptorProto@protobuf@google@@ r5apex.exe!0x01f137a0 .?AVEnumValueOptions@protobuf@google@@ r5apex.exe!0x01efcb20 .?AVErrorV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01f137f0 .?AVExtensionRangeOptions@protobuf@google@@ r5apex.exe!0x01efc760 .?AVFetchStickyMessagesRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01f13860 .?AVFieldDescriptorProto@protobuf@google@@ r5apex.exe!0x01f138e0 .?AVFieldOptions@protobuf@google@@ r5apex.exe!0x01efcaf8 .?AVFieldViolationV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01f13940 .?AVFileDescriptorProto@protobuf@google@@ r5apex.exe!0x01f13a18 .?AVFileDescriptorSet@protobuf@google@@ r5apex.exe!0x01f13a50 .?AVFileOptions@protobuf@google@@ r5apex.exe!0x01f13af8 .?AVGeneratedCodeInfo@protobuf@google@@ r5apex.exe!0x01f13b30 .?AVGeneratedCodeInfo_Annotation@protobuf@google@@ r5apex.exe!0x01efd0b0 .?AVGetPreferenceRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efd0c8 .?AVGetPreferenceResponseV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efd190 .?AVGetRolesRequest@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efd1a8 .?AVGetRolesResponse@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc780 .?AVGroupMemberAttributeChangeV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb740 .?AVGroupMembershipChange@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x018c1ee0 .?AVHardwareConfigDX11@@ r5apex.exe!0x01efb7b0 .?AVHeader@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efbd68 .?AVHeartbeatV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb7e0 .?AVHistoryRequest@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efb820 .?AVHistoryResponse@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x0128a198 .?AVIPredictionSystem_Client@@ r5apex.exe!0x01312b10 .?AVImeTextStore@@ r5apex.exe!0x01312b18 .?AVImeTextStore@@ r5apex.exe!0x01312b20 .?AVImeTextStore@@ r5apex.exe!0x01312b28 .?AVImeTextStore@@ r5apex.exe!0x01312b30 .?AVImeTextStore@@ r5apex.exe!0x01312b38 .?AVImeTextStore@@ r5apex.exe!0x01312b40 .?AVImeTextStore@@ r5apex.exe!0x01312b48 .?AVImeTextStore@@ r5apex.exe!0x01efcf70 .?AVInvitation@protocol@respawn@ea@com@@ r5apex.exe!0x01efcb80 .?AVLoginErrorV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb870 .?AVLoginRequest@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efb2b0 .?AVLoginRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb2d8 .?AVLoginRequestV2@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb310 .?AVLoginRequestV3@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb8a0 .?AVLoginResponse@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efbd80 .?AVLoginV2Success@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efbda0 .?AVLoginV3Response@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb900 .?AVLogoutRequest@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x0128a8a8 .?AVMapSettingsReseter@@ r5apex.exe!0x01f13b70 .?AVMessageOptions@protobuf@google@@ r5apex.exe!0x01f13bc0 .?AVMethodDescriptorProto@protobuf@google@@ r5apex.exe!0x01f13c00 .?AVMethodOptions@protobuf@google@@ r5apex.exe!0x01ed4100 .?AVMonitorDefaultChanges@@ r5apex.exe!0x01efc7d8 .?AVMuteUserV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efbdd8 .?AVMutedSetV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb918 .?AVMutedUser@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efb948 .?AVMutedUserV1@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efc0d0 .?AVNotificationV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01f13838 .?AVOneofDescriptorProto@protobuf@google@@ r5apex.exe!0x01f13c50 .?AVOneofOptions@protobuf@google@@ r5apex.exe!0x01efbe00 .?AVPersonaV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb980 .?AVPlayer@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efcfa8 .?AVPlayer@protocol@respawn@ea@com@@ r5apex.exe!0x01efcee0 .?AVPlayer@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efcf08 .?AVPlayerInfo@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc040 .?AVPointToPointMessageV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efcc60 .?AVPresenceSubscribeV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efcca8 .?AVPresenceSubscriptionErrorV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efcce0 .?AVPresenceUnsubscribeV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efcd28 .?AVPresenceUpdateErrorV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efcd50 .?AVPresenceUpdateV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efcda0 .?AVPresenceV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc808 .?AVPromoteStickyMessageRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb9a8 .?AVPublishBinaryRequest@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efb9d0 .?AVPublishResponse@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efba08 .?AVPublishTextRequest@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efd208 .?AVRateLimitConfigV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efb360 .?AVReconnectRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc840 .?AVRemoveStickyMessageRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efce00 .?AVRichPresenceV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x012d5c80 .?AVSVC_UserMessage@@ r5apex.exe!0x01efd230 .?AVServerConfigRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efd248 .?AVServerConfigV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01f13ca0 .?AVServiceDescriptorProto@protobuf@google@@ r5apex.exe!0x01f13ce0 .?AVServiceOptions@protobuf@google@@ r5apex.exe!0x01efbe30 .?AVSessionCleanupV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc120 .?AVSessionNotificationV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efbe50 .?AVSessionRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efbe68 .?AVSessionResponseV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efbe98 .?AVSessionV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01f13d30 .?AVSourceCodeInfo@protobuf@google@@ r5apex.exe!0x01f13d60 .?AVSourceCodeInfo_Location@protobuf@google@@ r5apex.exe!0x01efc868 .?AVStickyMessageChangedV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc890 .?AVStickyMessageResponseV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efbed0 .?AVStickyMessageV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efba38 .?AVSubscribeRequest@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efba60 .?AVSubscribeResponse@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efbf30 .?AVSuccessV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efbab0 .?AVTextMessage@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efbf70 .?AVTextMessageV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efd0e8 .?AVTranslationPreferenceV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01f13dd0 .?AVUninterpretedOption@protobuf@google@@ r5apex.exe!0x01f138b8 .?AVUninterpretedOption_NamePart@protobuf@google@@ r5apex.exe!0x01efc8c8 .?AVUnmuteUserV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efbb08 .?AVUnsubscribeRequest@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efbb28 .?AVUnsubscribeResponse@protocol@antelope@eadp@ea@com@@ r5apex.exe!0x01efd110 .?AVUpdatePreferenceRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc0f8 .?AVUserMembershipChangeV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01ed0a40 .?AVVPanelWrapper@@ r5apex.exe!0x01efcbb0 .?AVValidationErrorV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc8f8 .?AVWorldChatAssignV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc920 .?AVWorldChatChannelsRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc950 .?AVWorldChatChannelsResponseV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc990 .?AVWorldChatConfigurationRequestV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc9a8 .?AVWorldChatConfigurationResponseV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efc9d8 .?AVWorldChatMembershipChangeV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efca00 .?AVWorldChatResponseV1@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efca60 .?AVWorldChatShard@protocol@rtm@antelope@eadp@ea@com@@ r5apex.exe!0x01efcfd0 .?AVeadpRespawnPresence@protocol@respawn@ea@com@@ r5apex.exe!0x01efd020 .?AVp2pPayload@protocol@respawn@ea@com@@ r5apex.exe!0x01efaf88 .?AVstl_critical_section_win7@details@Concurrency@@ r5apex.exe!0x04199d58 .?AVstl_critical_section_win7@details@Concurrency@@ r5apex.exe!0x0419adb8 .?AVstl_critical_section_win7@details@Concurrency@@ ```