/* heatmap - High performance heatmap creation in C. * * The MIT License (MIT) * * Copyright (c) 2013 Lucas Beyer * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include "lodepng.h" #include "heatmap.h" int main() { std::cout << "[0/3] Initializing." << std::endl; static const size_t w = 16384, h = 16384, npoints = 1000; heatmap_t* hm = heatmap_new(w, h); // We definitely need a larger stamp for this huge-ass resolution! // A radius of 128 means we'll get a (2*128+1)²=257² pixel stamp. heatmap_stamp_t* stamp = heatmap_stamp_gen(128); // This creates two normal random distributions which will give us random points. std::random_device rd; std::mt19937 prng(rd()); std::normal_distribution x_distr(0.5f*w, 0.5f/3.0f*w), y_distr(0.5f*h, 0.25f*h); for(unsigned i = 0 ; i < npoints ; ++i) { // Notice the special function to specify the stamp. heatmap_add_point_with_stamp(hm, x_distr(prng), y_distr(prng), stamp); } // We're done with adding points, we don't need the stamp anymore. heatmap_stamp_free(stamp); std::cout << "[1/3] All points added to the heatmap." << std::endl; // The rest stays the same as in the `simple` example. std::vector image(w*h*4); heatmap_render_default_to(hm, &image[0]); heatmap_free(hm); std::cout << "[2/3] Heatmap done rendering. (Saving to PNG will take some time...)" << std::endl; if(unsigned error = lodepng::encode("hires_heatmap.png", image, w, h)) { std::cerr << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl; return 1; } std::cout << "[3/3] All done, T. Hanks for your patience." << std::endl; return 0; }