/* heatmap - High performance heatmap creation in C. * * The MIT License (MIT) * * Copyright (c) 2013 Lucas Beyer * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include "lodepng.h" #include "heatmap.h" int main() { static const size_t w = 256, h = 512, npoints = 1000; // Create the heatmap object with the given dimensions (in pixel). heatmap_t* hm = heatmap_new(w, h); // This creates two normal random distributions which will give us random points. std::random_device rd; std::mt19937 prng(rd()); std::normal_distribution x_distr(0.5f*w, 0.5f/3.0f*w), y_distr(0.5f*h, 0.25f*h); // Add a bunch of random points to the heatmap now. for(unsigned i = 0 ; i < npoints ; ++i) { heatmap_add_point(hm, x_distr(prng), y_distr(prng)); } // This creates an image out of the heatmap. // `image` now contains the image data in 32-bit RGBA. std::vector image(w*h*4); heatmap_render_default_to(hm, &image[0]); // Now that we've got a finished heatmap picture, we don't need the map anymore. heatmap_free(hm); // Finally, we use the fantastic lodepng library to save it as an image. if(unsigned error = lodepng::encode("heatmap.png", image, w, h)) { std::cerr << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl; return 1; } return 0; }