# Sega Superstars Tennis ReMatch > NOTES: > Uses ReXGlue v0.10.0. Recompiled using the ReXGlue SDK: https://github.com/rexglue/rexglue-sdk # Setup 1. Download `sst_rematch.exe` from the releases tab 2. Extract a legally obtained Sega Superstars Tennis .iso into an `assets` folder (must be in same directory as .exe) 3. Run the .exe # Build Requirements: Clang 18+, CMake 3.25+, Ninja, and a ReXGlue v0.10 SDK (installed or a source checkout). 1. Put the extracted game in `assets/` so `assets/default.xex` exists. 2. Configure and build: ``` cmake --preset win-amd64-release -DREXSDK_DIR=path/to/rexglue-sdk cmake --build --preset win-amd64-release ``` Codegen runs automatically as part of the build (target `sst_rematch_codegen`). Drop `-DREXSDK_DIR` if the SDK is installed and on `CMAKE_PREFIX_PATH`. 3. Copy (or symlink) `assets/` next to `out/build/win-amd64-release/sst_rematch.exe` and run it. ## Layout | Path | Purpose | | ------------------------------ | ----------------------------------------------------- | | `sst_rematch_manifest.toml` | Project manifest (entrypoint XEX, output dir) | | `config/sst_rematch_func.toml` | Codegen hints: setjmp/longjmp, manual function starts | | `src/sst_rematch_app.h` | App hooks: default `assets/` path, Xenos GPU plugin | | `generated/rexglue.cmake` | SDK glue (regenerated by codegen) | | `generated/default/` | Recompiled output (not committed) |