0.2 Bobtail new features and enhancements: * artificial intelligence: In a local game, you can play against simple bots. * new level: “Rocky Mountain” (by tibor) with new background music “The Distance in Between” by Mindslave * turn timer: The time for each turn can be limited. * rampage: Figures which are on a rampage (ie. caused more than 75 hp damage) get a 30 hp shield and greater resistance against shock waves until their next turn; after the next turn, the figure gets a hp bonus basing upon the caused damage and the shield left. * local game: Teams can be removed. * network game: The host’s ip is displayed in the lobby, and the default ip is the client’s ip, thus making entering local network ips faster. * launcher: start feedback; warning when old Java version is installed, or game crashed early * The game can be started even if it is saved in a read-only directory (eg. on a CD; customizing parts do not work). fixed problems: * bananabomb: correct calculation of random x value for initial velocity of shards * rifle: the pointer was too short when aiming up (#117) * skip: no longer causes negative damage to nearby figures * network game: sometimes it was possible for all players to control the current figure (#113) * loading saved game: loading a saved game with dead figures was not possible (#114) * turn counter: the number displayed in the game started counting form 0 * liquid damage: figures standing on the right end of the liquid did not get damage 0.1 Afrobob (14/07/14) initial release