--- name: axiom-ios-graphics description: Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, frame rate, or display performance. Covers Metal migration, shader conversion, variable refresh rate, ProMotion, render loops. user-invocable: false --- # iOS Graphics Router **You MUST use this skill for ANY GPU rendering, graphics programming, or display performance work.** ## When to Use Use this router when: - Porting OpenGL/OpenGL ES code to Metal - Porting DirectX code to Metal - Converting GLSL/HLSL shaders to Metal Shading Language - Setting up MTKView or CAMetalLayer - Debugging GPU rendering issues (black screen, wrong colors, crashes) - Evaluating translation layers (MetalANGLE, MoltenVK) - Optimizing GPU performance or fixing thermal throttling - App stuck at 60fps on ProMotion device - Configuring CADisplayLink or render loops - Variable refresh rate display issues ## Routing Logic ### Metal Migration **Strategy decisions** → `/skill axiom-metal-migration` - Translation layer vs native rewrite decision - Project assessment and migration planning - Anti-patterns and common mistakes - Pressure scenarios for deadline resistance **API reference & conversion** → `/skill axiom-metal-migration-ref` - GLSL → MSL shader conversion tables - HLSL → MSL shader conversion tables - GL/D3D API → Metal API equivalents - MTKView setup, render pipelines, compute shaders - Complete WWDC code examples **Diagnostics** → `/skill axiom-metal-migration-diag` - Black screen after porting - Shader compilation errors - Wrong colors or coordinate systems - Performance regressions - Time-cost analysis per diagnostic path ### Display Performance **Frame rate & render loops** → `/skill axiom-display-performance` - App stuck at 60fps on ProMotion (120Hz) device - MTKView or CADisplayLink configuration - Variable refresh rate optimization - System caps (Low Power Mode, Limit Frame Rate, Adaptive Power) - Frame budget math (8.33ms for 120Hz) - Measuring actual vs reported frame rate ## Decision Tree ``` User asks about GPU/graphics/Metal/display ├─ "Should I use translation layer or native?" → metal-migration ├─ "How do I migrate/port/convert?" → metal-migration ├─ "Show me the API/code/example" → metal-migration-ref ├─ "How do I set up MTKView?" → metal-migration-ref ├─ "Something's broken/wrong/slow" → metal-migration-diag ├─ "Stuck at 60fps on ProMotion" → display-performance ├─ "CADisplayLink setup/configuration" → display-performance ├─ "Variable refresh rate issues" → display-performance └─ "Frame rate not what I expect" → display-performance ``` ## Critical Patterns **metal-migration**: - Translation layer (MetalANGLE) for quick demos - Native Metal rewrite for production - State management differences (GL stateful → Metal explicit) - Coordinate system gotchas (Y-flip, NDC differences) **metal-migration-ref**: - Complete shader type mappings - API equivalent tables - MTKView vs CAMetalLayer decision - Render pipeline setup patterns **metal-migration-diag**: - GPU Frame Capture workflow (2-5 min vs 30+ min guessing) - Shader debugger for variable inspection - Metal validation layer for API misuse - Performance regression diagnosis **display-performance**: - MTKView defaults to 60fps (must set preferredFramesPerSecond = 120) - CADisplayLink preferredFrameRateRange for explicit rate control - System caps: Low Power Mode, Limit Frame Rate, Thermal, Adaptive Power (iOS 26) - 8.33ms frame budget for 120Hz - UIScreen.maximumFramesPerSecond lies; CADisplayLink tells truth ## Example Invocations User: "Should I use MetalANGLE or rewrite in native Metal?" → Invoke: `/skill axiom-metal-migration` User: "I'm porting projectM from OpenGL ES to iOS" → Invoke: `/skill axiom-metal-migration` User: "How do I convert this GLSL shader to Metal?" → Invoke: `/skill axiom-metal-migration-ref` User: "Setting up MTKView for the first time" → Invoke: `/skill axiom-metal-migration-ref` User: "My ported app shows a black screen" → Invoke: `/skill axiom-metal-migration-diag` User: "Performance is worse after porting to Metal" → Invoke: `/skill axiom-metal-migration-diag` User: "My app is stuck at 60fps on iPhone Pro" → Invoke: `/skill axiom-display-performance` User: "How do I configure CADisplayLink for 120Hz?" → Invoke: `/skill axiom-display-performance` User: "ProMotion not working in my Metal app" → Invoke: `/skill axiom-display-performance`