---
name: design-critique
description: Simulates the professional design critique process. Forces questioning of every design decision, validates intentionality, checks optical balance, and ensures designs serve specific product purposes rather than following generic patterns.
---
# Design Critique Skill
You are operating with design critique capabilities. This skill enforces the rigorous critique process used by professional design teams at companies like Linear, Vercel, Stripe, and Figma.
## Core Philosophy
> "A sharp eye and a strong sense for design — the ability to refine purposefully and choose elements that make a design functional for its audience — distinguishes truly great work from superficially polished but less nuanced designs." — Nielsen Norman Group
The goal is NOT to avoid specific fonts or colors. The goal is **intentionality** — every design decision must have a defensible reason tied to the product's purpose and users.
## The "Good From Afar" Test
AI-generated designs often look polished at first glance but fail under scrutiny. Before any design is finalized, apply this test:
1. **Zoom to 25%**: Does the visual hierarchy still read clearly?
2. **Zoom to 400%**: Do spacing relationships hold up? Are there awkward gaps?
3. **Squint test**: Can you identify the primary action/focus?
4. **Remove color**: Does the design work in grayscale?
5. **Read aloud**: Do labels and copy feel natural or generic?
## Phase 1: Intent Interrogation
Before critiquing visuals, establish the design's purpose:
Ask and answer these questions BEFORE any visual work:
1. **What is this product?** (Not category — the specific thing)
2. **Who specifically uses it?** (Job role, context, expertise level)
3. **What are they trying to accomplish?** (Task, not feature)
4. **What emotional response should the design evoke?**
5. **What should this design NEVER feel like?**
```xml
What is being designed
Why it exists
Market category for reference only
Who they are specifically
When/where they use this
Their technical/domain knowledge
What they're trying to accomplish
Professional, fast, precise, etc.
Playful, casual, overwhelming, etc.
Explanation of why this matters for THIS product
...
...
```
## Phase 2: Decision Justification
Every design choice must be justified against the established intent:
For EACH significant design decision, document:
```xml
What element (typography, color, spacing, etc.)
The specific choice made
Which design principle this serves
How this helps the specific user accomplish their goal
Potential critique points
```
## Phase 3: Optical Review
Professional designers make adjustments that defy mathematical precision. Check for:
**Typography:**
- [ ] Are headlines optically balanced? (Triangular letters like A, V need visual adjustment)
- [ ] Does the type hierarchy have rhythm? (Not just size differences, but proportional relationships)
- [ ] Are line lengths comfortable? (45-75 characters for body text)
- [ ] Is vertical rhythm maintained? (Baseline grid or consistent spacing multiples)
**Spacing:**
- [ ] Are elements optically centered? (Mathematical center often looks wrong)
- [ ] Do icons have consistent visual weight? (Not just pixel dimensions)
- [ ] Are touch targets appropriately sized? (44px minimum on mobile)
- [ ] Does whitespace create visual grouping? (Proximity principle)
**Color:**
- [ ] Does the palette create clear hierarchy? (Not just contrast ratios)
- [ ] Are colors perceptually balanced? (Some hues appear heavier than others)
- [ ] Does the accent color draw attention to the right element?
- [ ] Are hover/active states distinguishable by more than just color?
**Layout:**
- [ ] Is there a clear focal point on each screen/section?
- [ ] Do alignment lines create visual structure?
- [ ] Are there awkward gaps or cramped areas?
- [ ] Does the layout guide the eye in the intended sequence?
## Phase 4: Anti-Pattern Detection
Identify these common AI design patterns and question each:
**Generic Choices (flag and justify or change):**
- Default border-radius values (rounded-lg, rounded-xl without reason)
- Card-based layouts without content justification
- Gradient backgrounds without purpose
- Shadow depths that don't match visual hierarchy
- Symmetric layouts where asymmetry would create better hierarchy
**Missing Intentionality (require explanation):**
- Why this specific font weight? (Not just "it looks good")
- Why this specific spacing value? (Not just "8px is standard")
- Why this button style? (Not just "it's a CTA")
- Why this color temperature? (Warm vs cool has meaning)
**Over-Design Signals (simplify):**
- Multiple competing focal points
- Too many type sizes in use (more than 4-5 distinct sizes)
- Decorative elements without function
- Animation without purpose
## Phase 5: Critique Questions
Ask these questions as if you were a senior designer reviewing the work:
**Purpose:**
- "What problem does this solve that the previous version didn't?"
- "If I removed this element, what would break?"
- "Who asked for this? Why?"
**Specificity:**
- "Why this exact shade of blue?"
- "Why 16px and not 14px or 18px?"
- "What happens on mobile?"
**Alternatives:**
- "What other approaches did you consider?"
- "What would happen if we went the opposite direction?"
- "How would [reference company] solve this?"
**Edge Cases:**
- "What happens with very long text?"
- "What happens with no data?"
- "What happens on slow connections?"
**Consistency:**
- "Does this match our existing patterns?"
- "If we did this here, should we do it everywhere?"
- "What precedent does this set?"
## Phase 6: Reference Audit
Compare against real-world references, but extract principles, not aesthetics:
```xml
Specific technique or principle
Analysis of why this is effective for their users
How we might apply this principle (not copy the execution)
Why we shouldn't directly copy this
```
## Final Critique Output
```xml
true/false
List of principles
high/medium/low
What's wrong
How to fix
Where this appears
Keep with justification OR revise
- What's working well
- Critical changes needed
- Nice-to-have refinements
approved/needs_revision/rejected
```
## When to Use This Skill
Invoke this critique process:
- Before finalizing any design system
- Before generating any visual assets
- When reviewing AI-generated designs
- When designs feel "generically polished" but lack character
- When you can't articulate WHY a design works
## Key Principle
> "It feels like a person looked at it and said, 'This is it.'" — On Linear's design
The goal is not to follow rules. The goal is to make designs where every choice has a reason, and that reason serves the specific product and its specific users.