--- name: GDScript Test description: Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness. --- # GDScript Test Run GDUnit4 tests using the test wrapper script. ## When to Use - After implementing new features - After fixing bugs - After modifying GDScript files - When you need to verify test coverage - When running CI/CD validation locally ## Test Execution ### Run All Tests ```bash .claude/skills/gdscript-test-skill/scripts/run_test.sh ``` Runs all tests in `tests/` directory with suppressed Godot logs (only shows failures). ### Run Specific Test File ```bash .claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd ``` ### Run Multiple Tests ```bash .claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd tests/test_bar.gd ``` ### Run Tests in Directory ```bash .claude/skills/gdscript-test-skill/scripts/run_test.sh tests/application/ ``` ### Verbose Mode ```bash .claude/skills/gdscript-test-skill/scripts/run_test.sh -v ``` Shows all Godot logs (useful for debugging test issues). ## Understanding Results ### Success ``` ================================================= ALL TESTS PASSED (X tests) ================================================= ``` ### Failure ``` ================================================= TEST FAILURES (X of Y tests failed) ================================================= [1] TestClassName :: test_method_name File: tests/test_file.gd:42 Expected: 'expected_value' Actual: 'actual_value' ``` ## Exit Codes - **0**: All tests passed - **1**: Some tests failed - **2**: Error (e.g., report file not found) ## Notes - Script automatically changes to project root before running tests - Test reports are saved in `reports/` directory - Uses gdUnit4 framework (configured in project.godot) - Compatible with CI/CD environments