--- name: goblins description: Distributed object capability system (6.5K lines info). version: 1.0.0 --- # goblins Distributed object capability system (6.5K lines info). ## bmorphism Contributions > *"Autopoiesis refers to the self-maintenance of a system, where the system is capable of reproducing and maintaining itself."* > — [vibes.lol gist](https://gist.github.com/bmorphism/c41eaa531be774101c9d9b082bb369eb) **Goblins as Autopoietic Agents**: Each Goblins actor is an autopoietic system — it maintains its own state via `bcom` (become), reproducing itself with updated behavior. This embodies the self-maintenance principle at the core of cognitive architecture. **Active Inference via CapTP**: The OCapN protocol implements distributed [Active Inference in String Diagrams](https://arxiv.org/abs/2308.00861) where: - **Sturdyref** → Reference to external world (perception) - **`<-` async call** → Action that generates expected sensory response - **Promise resolution** → Prediction error minimization **GF(3) in Actor Triads**: Actor systems naturally form triads: sender (+1, generator) → message (0, coordinator) → receiver (-1, validator). The async semantics preserve GF(3) conservation across distributed computation. ## Model ``` peer → vat → actormap → {refr: behavior} ``` ## Operators ```scheme ($ obj method args...) ; Sync (near only) (<- obj method args...) ; Async (near/far) ``` ## Vat ```scheme (define vat (spawn-vat)) (define greeter (vat-spawn vat (lambda (bcom) (lambda (name) (format #f "Hello, ~a!" name))))) ($ greeter "World") ; => "Hello, World!" ``` ## OCapN Object Capability Network for secure p2p via CapTP. ## Scientific Skill Interleaving This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem: ### Graph Theory - **networkx** [○] via bicomodule - Universal graph hub ### Bibliography References - `general`: 734 citations in bib.duckdb ## SDF Interleaving This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021): ### Primary Chapter: 10. Adventure Game Example **Concepts**: autonomous agent, game, synthesis ### GF(3) Balanced Triad ``` goblins (−) + SDF.Ch10 (+) + [balancer] (○) = 0 ``` **Skill Trit**: -1 (MINUS - verification) ### Secondary Chapters - Ch1: Flexibility through Abstraction ### Connection Pattern Adventure games synthesize techniques. This skill integrates multiple patterns. ## Cat# Integration This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure: ``` Trit: 0 (ERGODIC) Home: Prof Poly Op: ⊗ Kan Role: Adj Color: #26D826 ``` ### GF(3) Naturality The skill participates in triads satisfying: ``` (-1) + (0) + (+1) ≡ 0 (mod 3) ``` This ensures compositional coherence in the Cat# equipment structure.