--- name: godot-mcp-dap-start description: Start or restart the Godot editor MCP server and debugger/DAP ports for this project. Use when MCP tools are missing, handshake fails, or the debug port is absent; includes a single-editor restart workflow and command checks. --- # Godot MCP + Debug Start ## Overview Ensure a single Godot editor instance is running, MCP is reachable, and the debug port is available for HPV and runtime inspection. ## Workflow (Option A: clean restart) 1. Run the start script to ensure MCP is up: - `powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1` 2. If MCP handshake fails or multiple editors are running, rerun with a forced restart: - `powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1 -ForceRestart` 3. If you need the debug port for runtime inspection, rerun with: - `powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1 -StartGameForDebug` ## Success Criteria - Port 9080 is listening and `godot-mcp-cli --list-tools` succeeds. - When `-StartGameForDebug` is used, port 6007 is listening. ## Notes - Do not ask the user to click the MCP panel. Use the script first. - Use a single Godot editor instance to avoid MCP conflicts. - See `references/commands.md` for CLI and port checks.